How does it actually work? I've had one since early on but don't fully understand. A meter pops up (like with burning etc). I feel like anything that isn't a watcher requires 20 ropes to fill the meter.
I am guessing that is until they are "downed" and you can critical strike them? Will 2-3 ropes constrain movement enough to keep them sort of still anyway, without having to fill the meter?
in my experience it will hinder their movement but youre not gonna get any crit scenarios and theyll likely still dodge shots, just at a slower pace so aiming may be easier
the caster itself just works like a projectile weapon. aim for center mass, plink away. just like other status effects, it takes complete hold when the circle is full and you start seeing a white outline on the circle (that depletes)
eventually youll get a purple one that has mod slots and you can make it super powerful. I was eventually tying down the thunderjaws in like 2-3 shots with purple mods (late game power spikes, of course, but still)
edit: it's worth noting that you can use concentration with the ropecaster as well. so, if aiming gets ridiculous just slow things down for a second to get some solid shots in
Keep in mind that the first rope you Fire will only leash it to the anchor point, you you either need to fire the second half behind them or back up quickly after so you don't get your face torn off.
You need to be hunting for them really. I found a lot of... well all the animals in the area directly around Meridian.
As for the ropecaster. Honestly a critical attack might be kind of a waste, maybe not if you got that fully upgraded via skills. But otherwise when they're down like that is the time to safely pop the cover off/ignite their sensitive canister bits. Nothing messes a Sawtooth or worse up more than blowing half their health off with that.
I was doing a quest that had me go to an island, and while on that island fighting a Robo-gator, I looked into the distance and saw a massive cliff. On top of that massive cliff, was a Robo-tower walking around.
I honestly can't remember a game which allowed me to see such a distance, know that I could get there, and still see something moving around.
I know these guys did Killzone, but I'm incredibly impressed that this is their first open world game. There's only been a few lighting issues, 2 times I've gotten stuck in the scenery (but I was still able to get out), and that bugged gate which seems to sort itself out if you walk over a bridge. Other than that, it's been smooth sailing.
What stat-mods buff the ropecaster? The only stat I see for it is tear so I stuck some spare blues on it, but I didn't notice a difference, it still took about 10 shots to tie down a Ravager (some of those may have missed since its friend was trying to playclaw my face off).
And this is the purple ropecaster.
What stat-mods buff the ropecaster? The only stat I see for it is tear so I stuck some spare blues on it, but I didn't notice a difference, it still took about 10 shots to tie down a Ravager (some of those may have missed since its friend was trying to playclaw my face off).
And this is the purple ropecaster.
I've found positioning is more important for Ropecasting.
You need to get your tie points distributed across the body and the ground.
There is a blue meter that fills, when it maxes they'll go down. If the out edges drains they'll start breaking free of the ropes.
I need raccoon things. 20 hours in and I haven't seen a single raccoon yet. Am I crazy?
Raccoon bits are pretty rare. Rat bits, when you get to needing them, are also pretty scarce. Also fish bits. At least boar, turkey and fox bits are pretty common.
I occasionally just stopped while running through forest, popped open the focus and looked around for raccoon silhouettes. You'll get to recognizing them pretty quickly. Also don't forget to tag them with R2 so you can just shoot an arrow a little below where the arrow is pointing, then go loot.
I just finished upgrading all ten of my pouches, now I'm wondering whether I will need animal pieces for anything or whether it's safe to clear out my inventory.
I'm not sure why but this game is 100% the most satisfying game to play when you only have like an hour/
Most other games I like I need a solid 3 hour play session to feel rewarded. This game 1 hour and I feel like I really got some good "Disrupter time" in
I need raccoon things. 20 hours in and I haven't seen a single raccoon yet. Am I crazy?
Raccoon bits are pretty rare. Rat bits, when you get to needing them, are also pretty scarce. Also fish bits. At least boar, turkey and fox bits are pretty common.
I occasionally just stopped while running through forest, popped open the focus and looked around for raccoon silhouettes. You'll get to recognizing them pretty quickly. Also don't forget to tag them with R2 so you can just shoot an arrow a little below where the arrow is pointing, then go loot.
I just finished upgrading all ten of my pouches, now I'm wondering whether I will need animal pieces for anything or whether it's safe to clear out my inventory.
I sold all mine once I'd crafted everything, then found I needed 1 fox, rabbit and boar skin for one of the purple weapons (Shadow Rattler I think). I don't remember any other weapons needing animal loot.
They didn't take that long to find though, so no biggie.
Is there a trader who sells that sort of thing? I found one in Meridian who was selling all/most of the machine parts. Since I've broken 10k shards now and I'm running out of stuff to buy, I'll probably sell the rest of my machine loot for now and go to him if I need a specific part.
Which will let me fill those 40 resource slots with wood, wire and blaze.
It's Echo Shells, or whatever they're called, that kill me. I go through too many tear arrows.
Yeah, I was running low on them for awhile because my inventory had filled up with something useless and wouldn't let me start a new stack. I finally just started buying them as I have nothing else to actually spend shards on.
I need raccoon things. 20 hours in and I haven't seen a single raccoon yet. Am I crazy?
Raccoon bits are pretty rare. Rat bits, when you get to needing them, are also pretty scarce. Also fish bits. At least boar, turkey and fox bits are pretty common.
I occasionally just stopped while running through forest, popped open the focus and looked around for raccoon silhouettes. You'll get to recognizing them pretty quickly. Also don't forget to tag them with R2 so you can just shoot an arrow a little below where the arrow is pointing, then go loot.
I just finished upgrading all ten of my pouches, now I'm wondering whether I will need animal pieces for anything or whether it's safe to clear out my inventory.
Raccons are around the Embrace, just mostly at night IME.
Rats can be farmed by going to the first ruins that Aloy falls into. Bunch of them spawn down there.
Fish are super easy if you find a body of not running water. I needed some bones and skins last night and just stopped by a lack and shot like the half dozen fish that were in the water there.
I've now got all my ammo stuff upgraded except for the tearblast shotgun thing I got from somewhere. All the purple armors/weapons purchased. I'm kinda thinking of just selling off all that various bits and bobs in my inventory to stop being annoyed with it hovering around 90/100.
This game was beautiful! I got the platinum trophy, collected everything I could find, scanned nearly everything in the universe. The story was great and I never felt I was either rushed or that it was dragging on. None of the gameplay elements were revolutionary but everything they stole was executed perfectly in my eyes and a joy to play the whole time. The music was relaxing and felt like it fit everything perfectly but not much of it jumps out at me as memorable.
Something I really enjoyed was that every character felt like they had personality. Even people who had a few dozen lines were memorable to me.
Late game story spoilers
@Malakaius was watching with me when I first learned about Gaia and it was amazing having someone to bounce ideas and thoughts and fridge moments off of as the twist occurred. Though it wasn't really a twist, Mal called it more like a slow curve. The story is exactly like the gameplay, it doesn't have much unique about it but uses the ideas perfectly. I'd really like to spend more time in this world and learn more about what happened to each AI personality and why things went so sideways 20 years ago.
I think I played for almost 8 hours yesterday and all I did was get from 7 to 11, lol. And apparently I am a wastrel of shards because I bought a "better" bow, except it uses different ammunition and bags and now I have to upgrade that stuff too.
I'm not sure why but this game is 100% the most satisfying game to play when you only have like an hour/
Most other games I like I need a solid 3 hour play session to feel rewarded. This game 1 hour and I feel like I really got some good "Disrupter time" in
This is absolutely true. I've only been able to play two hours or so per night (and/or sometimes one hour in the morning), outside of a few marathon sessions, and every time I jump in, I'm going on some exciting little journey or stumbling upon a new town or getting wrapped up in an activity. Every single play session feels different. Even if I decide that I'm just going to work on collectibles for an hour, I invariably find new places and quests and characters along the way or accidentally find myself in some battle; it's never predictable and it's never grindy or boring or "going through the motions." I'm seriously in love with this game. I want to get to the end because I want to know what's happening in the main storyline, and I want the Platinum, but I'm also really grateful that the game is as long and as full of interesting content as it is. My progress tracker says that I'm at about 55%.
I seriously love it. It is hands-down my favorite open-world game (and I really like the genre; I loved Far Cry 3, Arkham City/Knight, Shadow of Mordor, Mad Max, the Division, inFamous, Black Flag, etc.). Black Flag probably comes closest in terms of fun factor and being "full of fulfilling side content," at least to me, but HZD is on another level. And to think that I was kinda on the fence about picking this up back when it was announced.
Stormbirds are assholes. With Thunderjaws I can at least whip them with their own disc-casters. The Stormbirds just fucking take arrow after arrow after arrow.
I don't know how hyped this was before release, but I managed to miss it entirely.
My exposure to it was to see someone playing an early copy on twitch, watch for about half an hour (like, not until they hit the montage), then go home and preorder it.
It's nice to have a game that came out of nowhere for me, rather than build up expectations for months. The last time something like this happened was when I ignored everything about Assassin's Creed Brotherhood, because I thought it was just a multiplayer game. Then a week before release I saw a site talking about it having a single-player mode.
Nobody remembers the singer. The song remains.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Oh...so there's actually a point to having multiple bows.
Not sure if that'll change once I start getting purples but cool.
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Oh...so there's actually a point to having multiple bows.
Not sure if that'll change once I start getting purples but cool.
It won't change. At minimum you'll find yourself using two of the three bows, and I have no doubt as I get further on I'll want to use the one that applies status effects because enemies will be too difficult without it.
Oh...so there's actually a point to having multiple bows.
Not sure if that'll change once I start getting purples but cool.
It won't change. At minimum you'll find yourself using two of the three bows, and I have no doubt as I get further on I'll want to use the one that applies status effects because enemies will be too difficult without it.
I find the War Bow is more about triggering the shock/chill components for huge explosions or corrupting for hilarity. The sling is the go to for status effects to murderate folks with.
I used hunting, precision and the trip lines for basically everything. I got the war bow pretty late, and was happy to find out that ice and hard point arrows combo well.
Hunter bow, precision bow, ropecaster, blast sling: bada bing bada boom. The lodge ropecaster with three purple handling mods is so overpowered it's comical.
Plus blast sling is so useful. One shots human enemies without really aiming, and potentially more than one. Also routinely does more than 100 damage to enemies in short bursts, and you can lay a super dense proxy mine field and just obliterate whatever is unfortunate enough to walk over it.
Also blast sling ammo doesn't require wire, or anything remotely expensive or rare.
Depending on whether you have the resources, it might also be useful to buy MULTIPLE versions of each purple bow. I could see a few situations where having a fully tricked out frost War Bow and shock War Bow, or an impact and fire specced Hunting Bow would be useful.
I used hunting, precision and the trip lines for basically everything. I got the war bow pretty late, and was happy to find out that ice and hard point arrows combo well.
Yea, I'm coming around to ice being the light and the way.
Lodge Quest:
Redmaw wasn't a big deal. Of course most of his health disappeared after his iced self ran through all those trip wires and traps.
I'm not sure why but this game is 100% the most satisfying game to play when you only have like an hour/
Most other games I like I need a solid 3 hour play session to feel rewarded. This game 1 hour and I feel like I really got some good "Disrupter time" in
I shouldn't keep comparing this to Witcher 3, but it's the last game that had gameplay this cathartic for me.
Like I'm gonna start playing it this morning, and I guarantee I'll have to remind myself at like 3pm to eat something. It's that kind of game.
+2
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2017
A nice detail that with the relevant perk you can notch up several arrows on multiple bows at a time. I did so before a boss fight and in the same slowmo did one volley of two tears, swapped, then one volley of two burns.
Should work the same with the second perk, which would then mean 6 arrows in 0.2 seconds.
It allows you to pull the bow faster (rate of fire) and reload time. you'll typically see the largest "feel" gains from something like the precision (long range) bow
Anyone try the rapid fire/close range arrow weapon?
If that's the Rattler, I used it to get all the tutorial XP, then never touched it again.
It might actually turn out to be handy for the 'can't aim because I'm dodging for my life' moments, I just never think of it because I'm too busy dodging for my life.
Throw enough ropes and the dino will fall over and give you a crit opportunity.
Or chance to override. Getting a sawtooth fighting for you makes some fights a LOT easier.
Bringing a Sawtooth into battle with me is a go-to strategy at this point when there are many robos afoot. Those things go nuts. I haven't had a chance to override anything larger in the wild - well, maybe a Fire Bellowback counts - but I sure do plan on it.
Posts
in my experience it will hinder their movement but youre not gonna get any crit scenarios and theyll likely still dodge shots, just at a slower pace so aiming may be easier
the caster itself just works like a projectile weapon. aim for center mass, plink away. just like other status effects, it takes complete hold when the circle is full and you start seeing a white outline on the circle (that depletes)
eventually youll get a purple one that has mod slots and you can make it super powerful. I was eventually tying down the thunderjaws in like 2-3 shots with purple mods (late game power spikes, of course, but still)
edit: it's worth noting that you can use concentration with the ropecaster as well. so, if aiming gets ridiculous just slow things down for a second to get some solid shots in
Steam: adamjnet
As for the ropecaster. Honestly a critical attack might be kind of a waste, maybe not if you got that fully upgraded via skills. But otherwise when they're down like that is the time to safely pop the cover off/ignite their sensitive canister bits. Nothing messes a Sawtooth or worse up more than blowing half their health off with that.
I honestly can't remember a game which allowed me to see such a distance, know that I could get there, and still see something moving around.
I know these guys did Killzone, but I'm incredibly impressed that this is their first open world game. There's only been a few lighting issues, 2 times I've gotten stuck in the scenery (but I was still able to get out), and that bugged gate which seems to sort itself out if you walk over a bridge. Other than that, it's been smooth sailing.
And this is the purple ropecaster.
I've found positioning is more important for Ropecasting.
You need to get your tie points distributed across the body and the ground.
There is a blue meter that fills, when it maxes they'll go down. If the out edges drains they'll start breaking free of the ropes.
Raccoon bits are pretty rare. Rat bits, when you get to needing them, are also pretty scarce. Also fish bits. At least boar, turkey and fox bits are pretty common.
I occasionally just stopped while running through forest, popped open the focus and looked around for raccoon silhouettes. You'll get to recognizing them pretty quickly. Also don't forget to tag them with R2 so you can just shoot an arrow a little below where the arrow is pointing, then go loot.
I just finished upgrading all ten of my pouches, now I'm wondering whether I will need animal pieces for anything or whether it's safe to clear out my inventory.
Most other games I like I need a solid 3 hour play session to feel rewarded. This game 1 hour and I feel like I really got some good "Disrupter time" in
I sold all mine once I'd crafted everything, then found I needed 1 fox, rabbit and boar skin for one of the purple weapons (Shadow Rattler I think). I don't remember any other weapons needing animal loot.
They didn't take that long to find though, so no biggie.
Is there a trader who sells that sort of thing? I found one in Meridian who was selling all/most of the machine parts. Since I've broken 10k shards now and I'm running out of stuff to buy, I'll probably sell the rest of my machine loot for now and go to him if I need a specific part.
Which will let me fill those 40 resource slots with wood, wire and blaze.
It's Echo Shells, or whatever they're called, that kill me. I go through too many tear arrows.
Yeah, I was running low on them for awhile because my inventory had filled up with something useless and wouldn't let me start a new stack. I finally just started buying them as I have nothing else to actually spend shards on.
Raccons are around the Embrace, just mostly at night IME.
Rats can be farmed by going to the first ruins that Aloy falls into. Bunch of them spawn down there.
Fish are super easy if you find a body of not running water. I needed some bones and skins last night and just stopped by a lack and shot like the half dozen fish that were in the water there.
I've now got all my ammo stuff upgraded except for the tearblast shotgun thing I got from somewhere. All the purple armors/weapons purchased. I'm kinda thinking of just selling off all that various bits and bobs in my inventory to stop being annoyed with it hovering around 90/100.
I'm cautious with tear arrows because of this. But also keep in mind that you can buy tear arrows. So I only make them myself when I'm in a jam
Something I really enjoyed was that every character felt like they had personality. Even people who had a few dozen lines were memorable to me.
Late game story spoilers
This is absolutely true. I've only been able to play two hours or so per night (and/or sometimes one hour in the morning), outside of a few marathon sessions, and every time I jump in, I'm going on some exciting little journey or stumbling upon a new town or getting wrapped up in an activity. Every single play session feels different. Even if I decide that I'm just going to work on collectibles for an hour, I invariably find new places and quests and characters along the way or accidentally find myself in some battle; it's never predictable and it's never grindy or boring or "going through the motions." I'm seriously in love with this game. I want to get to the end because I want to know what's happening in the main storyline, and I want the Platinum, but I'm also really grateful that the game is as long and as full of interesting content as it is. My progress tracker says that I'm at about 55%.
I seriously love it. It is hands-down my favorite open-world game (and I really like the genre; I loved Far Cry 3, Arkham City/Knight, Shadow of Mordor, Mad Max, the Division, inFamous, Black Flag, etc.). Black Flag probably comes closest in terms of fun factor and being "full of fulfilling side content," at least to me, but HZD is on another level. And to think that I was kinda on the fence about picking this up back when it was announced.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
My exposure to it was to see someone playing an early copy on twitch, watch for about half an hour (like, not until they hit the montage), then go home and preorder it.
It's nice to have a game that came out of nowhere for me, rather than build up expectations for months. The last time something like this happened was when I ignored everything about Assassin's Creed Brotherhood, because I thought it was just a multiplayer game. Then a week before release I saw a site talking about it having a single-player mode.
Not sure if that'll change once I start getting purples but cool.
It won't change. At minimum you'll find yourself using two of the three bows, and I have no doubt as I get further on I'll want to use the one that applies status effects because enemies will be too difficult without it.
I find the War Bow is more about triggering the shock/chill components for huge explosions or corrupting for hilarity. The sling is the go to for status effects to murderate folks with.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Plus blast sling is so useful. One shots human enemies without really aiming, and potentially more than one. Also routinely does more than 100 damage to enemies in short bursts, and you can lay a super dense proxy mine field and just obliterate whatever is unfortunate enough to walk over it.
Also blast sling ammo doesn't require wire, or anything remotely expensive or rare.
Yea, I'm coming around to ice being the light and the way.
Lodge Quest:
I shouldn't keep comparing this to Witcher 3, but it's the last game that had gameplay this cathartic for me.
Like I'm gonna start playing it this morning, and I guarantee I'll have to remind myself at like 3pm to eat something. It's that kind of game.
Should work the same with the second perk, which would then mean 6 arrows in 0.2 seconds.
It allows you to pull the bow faster (rate of fire) and reload time. you'll typically see the largest "feel" gains from something like the precision (long range) bow
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
It makes you ready the next arrow faster, so basically it's rate of fire.
Right, and since the ropecaster is a weapon that scales extremely off of rate of fire, handling is extremely good on it.
It might actually turn out to be handy for the 'can't aim because I'm dodging for my life' moments, I just never think of it because I'm too busy dodging for my life.
Cauldrons: 4
Tallnecks: 3
Raccoons: 0
Steam: adamjnet
Or chance to override. Getting a sawtooth fighting for you makes some fights a LOT easier.
Bringing a Sawtooth into battle with me is a go-to strategy at this point when there are many robos afoot. Those things go nuts. I haven't had a chance to override anything larger in the wild - well, maybe a Fire Bellowback counts - but I sure do plan on it.