If not explicitly rape, it is a narrative in which he is proving his masculinity as a response to the challenge/affront
He and his kingdom (the Toltec state originally founded by Quetzalcoatl) get destroyed in the end for his transgressions
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I still haven't quite got the hang of SimCity, but I have discovered the best thing about it is naming my town A Big Pile of Poop, so the news ticker that runs along the bottom of the screen says things like
New residents flock to a big pile of poop
A big pile of poop has an excellent water system
Power generation plentiful for a big pile of poop, experts agree
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Her tits are just balloons. BALLOONS!
Humor can be dissected as a frog can, but dies in the process.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Me too. Before I even started though, I came across traffic guides from that real life traffic engineer and I got this obsession/anxiety which became too much to actually play the game
sigh
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Watching a video of Cities Skylines was what made me get SimCity, because CS won't run on my laptop. It looks good tho.
During the panel, a video was showcased comparing physics running on an azure cluster ( as you can see in the picture below, on the left) and physics running on a local machine. Unfortunately filming was not permitted, so there are are only images available. We should note the “local machine” is not an Xbox One, but a high-end PC equipped with a GTX 980 TI, a powerful processor and lots of memory.
You’ll notice that on the left side, the buildings have an overlay with different colors. As Dualshockers noted, each color represents an individual physics server spun-up on demand as the game plays. As destruction increases, the single local machine can’t keep up and frame rate drops, while the Azure cluster is able to distribute computations on multiple servers to cope with the additional processing power required. Interestingly, the physics simulation is also done several frames in advance, and can cope with multiple possibilities. All the data gets returned to the game server, with with streams configured for each game client, enabling ” lot more physics capability of what we’ve seen in the past,” creating a “truly massive destructible world.”
This just sounds like they're selling real life unicorns.
During the panel, a video was showcased comparing physics running on an azure cluster ( as you can see in the picture below, on the left) and physics running on a local machine. Unfortunately filming was not permitted, so there are are only images available. We should note the “local machine” is not an Xbox One, but a high-end PC equipped with a GTX 980 TI, a powerful processor and lots of memory.
You’ll notice that on the left side, the buildings have an overlay with different colors. As Dualshockers noted, each color represents an individual physics server spun-up on demand as the game plays. As destruction increases, the single local machine can’t keep up and frame rate drops, while the Azure cluster is able to distribute computations on multiple servers to cope with the additional processing power required. Interestingly, the physics simulation is also done several frames in advance, and can cope with multiple possibilities. All the data gets returned to the game server, with with streams configured for each game client, enabling ” lot more physics capability of what we’ve seen in the past,” creating a “truly massive destructible world.”
This just sounds like they're selling real life unicorns.
Predictive computing for games has been around literally decades at this point, I thought. (That's how Quakeworld's Client Side Prediction works, right?)
During the panel, a video was showcased comparing physics running on an azure cluster ( as you can see in the picture below, on the left) and physics running on a local machine. Unfortunately filming was not permitted, so there are are only images available. We should note the “local machine” is not an Xbox One, but a high-end PC equipped with a GTX 980 TI, a powerful processor and lots of memory.
You’ll notice that on the left side, the buildings have an overlay with different colors. As Dualshockers noted, each color represents an individual physics server spun-up on demand as the game plays. As destruction increases, the single local machine can’t keep up and frame rate drops, while the Azure cluster is able to distribute computations on multiple servers to cope with the additional processing power required. Interestingly, the physics simulation is also done several frames in advance, and can cope with multiple possibilities. All the data gets returned to the game server, with with streams configured for each game client, enabling ” lot more physics capability of what we’ve seen in the past,” creating a “truly massive destructible world.”
This just sounds like they're selling real life unicorns.
Predictive computing for games has been around literally decades at this point, I thought. (That's how Quakeworld's Client Side Prediction works, right?)
The type of prediction you're talking about is where, in for example a multiplayer online game, clients try to hide latency by assuming actors will continue what they are doing for the next .05 seconds or whatever your server's report rate is, so they will keep walking forward or keep turning left or keep firing their minigun or whatever, based on the last known things they were doing as reported by the server. This both shows where the client guesses the actor will be on the server when they synchronize and smooths out the animation on the client-side where if it showed literally what the server updates were reporting it might be jerky like bad stop motion if your connection was not great. That is way different from the cloud computing real time physics simulation prediction thing. I have no idea what prediction could even mean in that context, it might be bullshit marketing talk.
Honestly, I'm still surprised they're talking about the cloud computing destruction; I figured with the Scorpio coming out they would just be "Oh, the Scorpio is so powerful that we can do all that shit on the box directly."
Soooo, Steam has that new-ish relocation feature, right? The one that lets me move installed games to another drive?
Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple
Posts
He and his kingdom (the Toltec state originally founded by Quetzalcoatl) get destroyed in the end for his transgressions
New residents flock to a big pile of poop
A big pile of poop has an excellent water system
Power generation plentiful for a big pile of poop, experts agree
Presidente takes care of his people
not you dirty commie bastards
Your complaint has been noted, amigo
don't fuck with beamz
beamz gonna give it to ya
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
sup
And?
And in the DOS screen it looks like one is trying to escape.
Steam
As in filled with helium.
Static filled foreplay.
Once you pop the fun just stops.
let me get my notepad out.
Go on...
I like Tropico but it's a bit too easy.
So far SimCity is... not.
Me too. Before I even started though, I came across traffic guides from that real life traffic engineer and I got this obsession/anxiety which became too much to actually play the game
sigh
http://cogconnected.com/2017/03/crackdown-3-truly-massive-destructible-world/ This just sounds like they're selling real life unicorns.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Predictive computing for games has been around literally decades at this point, I thought. (That's how Quakeworld's Client Side Prediction works, right?)
Right, but the principle is the same; just with a much much larger chunk of computer power which would, in theory, let it predict multiple scenarios.
The type of prediction you're talking about is where, in for example a multiplayer online game, clients try to hide latency by assuming actors will continue what they are doing for the next .05 seconds or whatever your server's report rate is, so they will keep walking forward or keep turning left or keep firing their minigun or whatever, based on the last known things they were doing as reported by the server. This both shows where the client guesses the actor will be on the server when they synchronize and smooths out the animation on the client-side where if it showed literally what the server updates were reporting it might be jerky like bad stop motion if your connection was not great. That is way different from the cloud computing real time physics simulation prediction thing. I have no idea what prediction could even mean in that context, it might be bullshit marketing talk.
And their claim of a 100% destructible city is something we've seen many times before as well.
They're doing a big MP mode for 3.
Hey, at least your city can get big.
Both the previous games had co-op (1 had 2-player, 2 had 4-player)
that's a weird way to spell Godzilla but i'll allow it
this time
Space Asshole
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple
I tried it, and boy is it weird, and slow, and kind of impenetrable. Might be more of a watch someone play it game for me.