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    PlatyPlaty Registered User regular
    I read that part as less comedy and more just rape
    Straightzi wrote: »
    If not explicitly rape, it is a narrative in which he is proving his masculinity as a response to the challenge/affront

    He and his kingdom (the Toltec state originally founded by Quetzalcoatl) get destroyed in the end for his transgressions

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    I still haven't quite got the hang of SimCity, but I have discovered the best thing about it is naming my town A Big Pile of Poop, so the news ticker that runs along the bottom of the screen says things like

    New residents flock to a big pile of poop
    A big pile of poop has an excellent water system
    Power generation plentiful for a big pile of poop, experts agree

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    el_vicioel_vicio Registered User regular
    I never got good at Sim City, my city simulator of choice is Tropico 4!
    Presidente takes care of his people

    ouxsemmi8rm9.png

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    JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    That's dangerously ambiguous phrasing for a Tropico leader.

    GDdCWMm.jpg
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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    his people

    not you dirty commie bastards

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    el_vicioel_vicio Registered User regular
    Jedoc wrote: »
    That's dangerously ambiguous phrasing for a Tropico leader.

    Your complaint has been noted, amigo

    ouxsemmi8rm9.png

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    PlatyPlaty Registered User regular
    stateoftherealm1.jpg~original

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Moriveth wrote: »
    I never played Adventures of Willy Beamish

    but man

    talk about a game where my memories of the screenshots do not match up to the actual game

    B4e7wRM.jpg

    don't fuck with beamz

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    dpecz1q.jpg

    beamz gonna give it to ya

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    DarkPrimusDarkPrimus Registered User regular
    Hellooooooo Nurse!

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    TheStigTheStig Registered User regular
    DarkPrimus wrote: »
    Hellooooooo Nurse!

    sup

    bnet: TheStig#1787 Steam: TheStig
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Her tits are just balloons. BALLOONS!

    Humor can be dissected as a frog can, but dies in the process.
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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Her tits are just balloons. BALLOONS!

    And?

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    let me tell you about hitomi tanaka

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    LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    Moriveth wrote: »
    Her tits are just balloons. BALLOONS!

    And?

    And in the DOS screen it looks like one is trying to escape.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Moriveth wrote: »
    Her tits are just balloons. BALLOONS!

    And?

    As in filled with helium.

    Static filled foreplay.

    Once you pop the fun just stops.

    Humor can be dissected as a frog can, but dies in the process.
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    TallahasseerielTallahasseeriel Registered User regular
    PiptheFair wrote: »
    let me tell you about hitomi tanaka

    let me get my notepad out.

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Moriveth wrote: »
    Her tits are just balloons. BALLOONS!

    And?

    As in filled with helium.

    Static filled foreplay.

    Once you pop the fun just stops.

    Go on...

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    el_vicio wrote: »
    I never got good at Sim City, my city simulator of choice is Tropico 4!
    Presidente takes care of his people

    I like Tropico but it's a bit too easy.

    So far SimCity is... not.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I need to play more cities skylines.

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    el_vicioel_vicio Registered User regular
    Brolo wrote: »
    I need to play more cities skylines.

    Me too. Before I even started though, I came across traffic guides from that real life traffic engineer and I got this obsession/anxiety which became too much to actually play the game

    sigh

    ouxsemmi8rm9.png

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Watching a video of Cities Skylines was what made me get SimCity, because CS won't run on my laptop. It looks good tho.

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    GvzbgulGvzbgul Registered User regular
    edited March 2017
    Crackdown 3's "this game needs cloud computing" sounds like the same thing as the Simcity lie.
    http://cogconnected.com/2017/03/crackdown-3-truly-massive-destructible-world/
    During the panel, a video was showcased comparing physics running on an azure cluster ( as you can see in the picture below, on the left) and physics running on a local machine. Unfortunately filming was not permitted, so there are are only images available. We should note the “local machine” is not an Xbox One, but a high-end PC equipped with a GTX 980 TI, a powerful processor and lots of memory.

    You’ll notice that on the left side, the buildings have an overlay with different colors. As Dualshockers noted, each color represents an individual physics server spun-up on demand as the game plays. As destruction increases, the single local machine can’t keep up and frame rate drops, while the Azure cluster is able to distribute computations on multiple servers to cope with the additional processing power required. Interestingly, the physics simulation is also done several frames in advance, and can cope with multiple possibilities. All the data gets returned to the game server, with with streams configured for each game client, enabling ” lot more physics capability of what we’ve seen in the past,” creating a “truly massive destructible world.”
    This just sounds like they're selling real life unicorns.

    Gvzbgul on
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I love city skylines but the slowdown when your city gets big is horrible

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    Undead ScottsmanUndead Scottsman Registered User regular
    Gvzbgul wrote: »
    Crackdown 3's "this game needs cloud computing" sounds like the same thing as the Simcity lie.
    http://cogconnected.com/2017/03/crackdown-3-truly-massive-destructible-world/
    During the panel, a video was showcased comparing physics running on an azure cluster ( as you can see in the picture below, on the left) and physics running on a local machine. Unfortunately filming was not permitted, so there are are only images available. We should note the “local machine” is not an Xbox One, but a high-end PC equipped with a GTX 980 TI, a powerful processor and lots of memory.

    You’ll notice that on the left side, the buildings have an overlay with different colors. As Dualshockers noted, each color represents an individual physics server spun-up on demand as the game plays. As destruction increases, the single local machine can’t keep up and frame rate drops, while the Azure cluster is able to distribute computations on multiple servers to cope with the additional processing power required. Interestingly, the physics simulation is also done several frames in advance, and can cope with multiple possibilities. All the data gets returned to the game server, with with streams configured for each game client, enabling ” lot more physics capability of what we’ve seen in the past,” creating a “truly massive destructible world.”
    This just sounds like they're selling real life unicorns.

    Predictive computing for games has been around literally decades at this point, I thought. (That's how Quakeworld's Client Side Prediction works, right?)

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    GvzbgulGvzbgul Registered User regular
    Yes but in the reverse. It's the server doing it not the client.

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    Undead ScottsmanUndead Scottsman Registered User regular
    Gvzbgul wrote: »
    Yes but in the reverse. It's the server doing it not the client.

    Right, but the principle is the same; just with a much much larger chunk of computer power which would, in theory, let it predict multiple scenarios.

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    BahamutZEROBahamutZERO Registered User regular
    edited March 2017
    Gvzbgul wrote: »
    Crackdown 3's "this game needs cloud computing" sounds like the same thing as the Simcity lie.
    http://cogconnected.com/2017/03/crackdown-3-truly-massive-destructible-world/
    During the panel, a video was showcased comparing physics running on an azure cluster ( as you can see in the picture below, on the left) and physics running on a local machine. Unfortunately filming was not permitted, so there are are only images available. We should note the “local machine” is not an Xbox One, but a high-end PC equipped with a GTX 980 TI, a powerful processor and lots of memory.

    You’ll notice that on the left side, the buildings have an overlay with different colors. As Dualshockers noted, each color represents an individual physics server spun-up on demand as the game plays. As destruction increases, the single local machine can’t keep up and frame rate drops, while the Azure cluster is able to distribute computations on multiple servers to cope with the additional processing power required. Interestingly, the physics simulation is also done several frames in advance, and can cope with multiple possibilities. All the data gets returned to the game server, with with streams configured for each game client, enabling ” lot more physics capability of what we’ve seen in the past,” creating a “truly massive destructible world.”
    This just sounds like they're selling real life unicorns.

    Predictive computing for games has been around literally decades at this point, I thought. (That's how Quakeworld's Client Side Prediction works, right?)

    The type of prediction you're talking about is where, in for example a multiplayer online game, clients try to hide latency by assuming actors will continue what they are doing for the next .05 seconds or whatever your server's report rate is, so they will keep walking forward or keep turning left or keep firing their minigun or whatever, based on the last known things they were doing as reported by the server. This both shows where the client guesses the actor will be on the server when they synchronize and smooths out the animation on the client-side where if it showed literally what the server updates were reporting it might be jerky like bad stop motion if your connection was not great. That is way different from the cloud computing real time physics simulation prediction thing. I have no idea what prediction could even mean in that context, it might be bullshit marketing talk.

    BahamutZERO on
    BahamutZERO.gif
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    GvzbgulGvzbgul Registered User regular
    Maybe, but the fact the same argument has been tried before by a games company makes me suspicious.

    And their claim of a 100% destructible city is something we've seen many times before as well.

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    Undead ScottsmanUndead Scottsman Registered User regular
    Honestly, I'm still surprised they're talking about the cloud computing destruction; I figured with the Scorpio coming out they would just be "Oh, the Scorpio is so powerful that we can do all that shit on the box directly."

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    WiseManTobesWiseManTobes Registered User regular
    If you can make a fully destructible city in a game, and you aren't putting Hulk in it, what the fuck is even the point.

    Steam! Battlenet:Wisemantobes#1508
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    PeewiPeewi Registered User regular
    Isn't Crackdown primarily a single player game? Running multiple servers for a single player sounds expensive.

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    Undead ScottsmanUndead Scottsman Registered User regular
    Peewi wrote: »
    Isn't Crackdown primarily a single player game? Running multiple servers for a single player sounds expensive.

    They're doing a big MP mode for 3.

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    TheStigTheStig Registered User regular
    Dubh wrote: »
    I love city skylines but the slowdown when your city gets big is horrible

    Hey, at least your city can get big.

    bnet: TheStig#1787 Steam: TheStig
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    Crippl3Crippl3 oh noRegistered User regular
    Peewi wrote: »
    Isn't Crackdown primarily a single player game? Running multiple servers for a single player sounds expensive.

    Both the previous games had co-op (1 had 2-player, 2 had 4-player)

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    If you can make a fully destructible city in a game, and you aren't putting Hulk in it, what the fuck is even the point.

    that's a weird way to spell Godzilla but i'll allow it

    this time

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    If you can make a fully destructible city in a game, and you aren't putting Hulk in it, what the fuck is even the point.

    Space Asshole

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    DarkPrimusDarkPrimus Registered User regular
    edited March 2017
    PiptheFair wrote: »
    If you can make a fully destructible city in a game, and you aren't putting Hulk in it, what the fuck is even the point.

    https://www.youtube.com/watch?v=IcUBI-YVRY8

    DarkPrimus on
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    el_vicioel_vicio Registered User regular
    Soooo, Steam has that new-ish relocation feature, right? The one that lets me move installed games to another drive?
    Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
    Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple

    ouxsemmi8rm9.png

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    captainkcaptaink TexasRegistered User regular
    The Pathologic demo, previously only accessible to Kickstarter backers, is not available for anyone on Steam.

    I tried it, and boy is it weird, and slow, and kind of impenetrable. Might be more of a watch someone play it game for me.

This discussion has been closed.