Soooo, Steam has that new-ish relocation feature, right? The one that lets me move installed games to another drive?
Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple
I haven't used the relocation feature yet, but I've migrated hard drives over to a new pc a few times, and generally, it's been a pretty seamless process to get steam games working. The times there were problems, going into the games properties menu and having steam validate the files usually got things working after redownloading a few files.
The big thing to remember is to find and backup any save files you want to continue. Between cloud saves overwriting your saves with the new pc's empty folder, games that set their saves to hidden, and games just using nonstandard save locations, I've lost plenty of playtime without realizing until long after the original saves were history.
Soooo, Steam has that new-ish relocation feature, right? The one that lets me move installed games to another drive?
Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple
I haven't used the relocation feature yet, but I've migrated hard drives over to a new pc a few times, and generally, it's been a pretty seamless process to get steam games working. The times there were problems, going into the games properties menu and having steam validate the files usually got things working after redownloading a few files.
The big thing to remember is to find and backup any save files you want to continue. Between cloud saves overwriting your saves with the new pc's empty folder, games that set their saves to hidden, and games just using nonstandard save locations, I've lost plenty of playtime without realizing until long after the original saves were history.
Oh yeah, Game Save Manager is a godsend for that
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Soooo, Steam has that new-ish relocation feature, right? The one that lets me move installed games to another drive?
Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple
Huh. I wasn't aware of the move install folder option. That's pretty neat. I think I did it more tediously with the backup-and-restore approach.
I just tested it, and it seems to be pretty smooth.
I can see a couple of potential problems, but they seem like edge cases. Hard to say for sure, because steam may treat the library folders in ways I don't expect.
I'm assuming that the new drive will remain a non-primary drive. I don't know, though, whether you're going to have a vestigial install on the primary drive, or try to install steam directly to the game-drive.
Soooo, Steam has that new-ish relocation feature, right? The one that lets me move installed games to another drive?
Here's the thing: I'm about to build a new rig (in the next 2 weeks, probably), and I'd like to have all my Steam games on one drive. So I thought about getting said drive early, and start moving my shit over ahead of time, plug the drive into the new machine, install Steam and have it recognize my stuff.
Is that possible? Or are some workarounds involved, because I suspect it won't be quite that simple
If you go to your Steam settings (View -> Settings) and then click on Downloads, there's an option to manage your Steam Library Folders. In there, you can click Add Library Folder, find the Steam folder on your drive, and just add it to Steam, and your games will be automatically recognized and available in Steam.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited March 2017
None of what Walker is saying there seems out of place for a Mass Effect game
EDIT: Reading the remainder of the first impression there, and it's as though he were someone experiencing a Bioware game for the first time after only having them described to him by very enthusiastic fans. I know this isn't the case here, so I can only imagine that maybe the passage of time has smoothed out the edges in the previous games because virtually every complaint he voices about the first few hours make me think "Yep, that's Mass Effect"
Whoa, first time reading this fellas work, but it's quite fun.
Thanks for the link. It feels like he got a good laugh out of it's start, and hopes it's more compelling going forward.
It's good to temper ones expectations a bit with media like this.
I'm not expecting especially subtle writing as it seems.
Whoa, first time reading this fellas work, but it's quite fun.
Thanks for the link. It feels like he got a good laugh out of it's start, and hopes it's more compelling going forward.
It's good to temper ones expectations a bit with media like this.
I'm not expecting especially subtle writing as it seems.
I dig BioWare stuff in a big way, but one should never expect subtle writing from 'em
every now and then i see someone call a bioware plot deep and i want to yell at them THEY NAMED THEM THE REAPERS AND THE DARKSPAWN
I get frustrated when folks equate "complex" with "good," and by extension, "not complex" with "not good."
BioWare does opera, and does it very well. It's not particularly nuanced, because it doesn't need to be. It swings for the high notes, and it hits them with aplomb.
Bagging on BioWare for painting in broad strokes instead of subtly shading feels a lot like bagging on Gone Home for lacking bombast and spectacle. Different aims require different tools.
I thought inquisition had a bunch of central characters, who held mystery from their first appearance.
I hope they bring that type of character writing to the table
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I think this was some of the best nuanced thoughts on the issues with Mass Effect that really kinda punched home a few thoughts of my own on the subject. It's 30-something multi-thousand word essays, though, so it takes about as long to read as play through the entire series.
every now and then i see someone call a bioware plot deep and i want to yell at them THEY NAMED THEM THE REAPERS AND THE DARKSPAWN
I get frustrated when folks equate "complex" with "good," and by extension, "not complex" with "not good."
BioWare does opera, and does it very well. It's not particularly nuanced, because it doesn't need to be. It swings for the high notes, and it hits them with aplomb.
Bagging on BioWare for painting in broad strokes instead of subtly shading feels a lot like bagging on Gone Home for lacking bombast and spectacle. Different aims require different tools.
sure that's why i do it when people call them deep, as opposed to good :P
every now and then i see someone call a bioware plot deep and i want to yell at them THEY NAMED THEM THE REAPERS AND THE DARKSPAWN
I get frustrated when folks equate "complex" with "good," and by extension, "not complex" with "not good."
BioWare does opera, and does it very well. It's not particularly nuanced, because it doesn't need to be. It swings for the high notes, and it hits them with aplomb.
Bagging on BioWare for painting in broad strokes instead of subtly shading feels a lot like bagging on Gone Home for lacking bombast and spectacle. Different aims require different tools.
sure that's why i do it when people call them deep, as opposed to good :P
Totally - I wasn't disagreeing with ya, I was mentally springboarding off your post
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
At some point, much like Fallout 4, Another Bioware Game just isn't enough anymore
Wait, I'm not supposed to like Fallout 4? Shit, I'm 4 days of playtime into it...
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I think I will always welcome new Bioware games no matter how flawed they are or how many of them end up missing the mark for me, because the high points of the ME games are the best moments of videogaming that I have experienced.
Yeah "oh John Walker is just a grump" may make him unlikely to be charmed by the writing, but "we set it up so that when you complete a quest the little ! pops up and makes you confused as to why also sometimes we change the active quest for you" is just straight up a bad way to be. That's tripping over a solved problem.
I think this was some of the best nuanced thoughts on the issues with Mass Effect that really kinda punched home a few thoughts of my own on the subject. It's 30-something multi-thousand word essays, though, so it takes about as long to read as play through the entire series.
At some point, much like Fallout 4, Another Bioware Game just isn't enough anymore
Wait, I'm not supposed to like Fallout 4? Shit, I'm 4 days of playtime into it...
Nothing about whether you should or should not like Fallout 4 or Mass Effect, but one of the main criticisms of Fallout was that perhaps Bethesda was sticking a little bit too close to the formula for their fourth (Oblivion, Fallout 3, Skyrim, Fallout 4) entry into the Bethesda Open World series
At some point the quirks that people were fine with when the series started become less acceptable
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I think this was some of the best nuanced thoughts on the issues with Mass Effect that really kinda punched home a few thoughts of my own on the subject. It's 30-something multi-thousand word essays, though, so it takes about as long to read as play through the entire series.
It's been a while since I looked at the dude's writings, and while I'm sure he's written more since last I looked, but part 28 or 30 or where ever I was at a year or so ago was far more than I needed to read in order to be able to get an idea about his "retrospective."
This dude has some Opinions.
Notice how it is both capital-O Opinions and italicized opinions, combined together. Because neither form of emphasis by itself was sufficient to convey the strength by which he holds them.
The dude has a very clear, personal idea of what the Mass Effect series was and what it should have been, and anything that deviates from this idea, which was formed entirely from his experience with the first game, is something that everyone should acknowledge is terrible and that Bioware should be ashamed of for even considering, never mind putting it in their games.
Now, I am not dismissing every criticism he has of the series. But the vast majority of his articles are complaints about very specific things that are problems only because they don't conform to his rigidly-defined expectations for what the games were supposed to deliver. Many of his complaints are ones that a lot of us probably share, but we are willing to accept that not everything we wanted happened. He seems unable to let anything go, unwilling to accept change as a positive force.
To put it succinctly, I've never seen anyone write so passionately, eloquently, and prolifically about a video game that they hold in such contempt.
But this time one of the cops that showed up was a Counter-Strike fan that immediately understood the situation and started making extremely specific references to the Counter-Strike competitive & streaming scene
every now and then i see someone call a bioware plot deep and i want to yell at them THEY NAMED THEM THE REAPERS AND THE DARKSPAWN
I get frustrated when folks equate "complex" with "good," and by extension, "not complex" with "not good."
BioWare does opera, and does it very well. It's not particularly nuanced, because it doesn't need to be. It swings for the high notes, and it hits them with aplomb.
Bagging on BioWare for painting in broad strokes instead of subtly shading feels a lot like bagging on Gone Home for lacking bombast and spectacle. Different aims require different tools.
sure that's why i do it when people call them deep, as opposed to good :P
they tend to make very good and interesting characters and absolutely abysmal and meandering stories
bioware please just write sitcoms or something instead of operas with bad controls
At some point, much like Fallout 4, Another Bioware Game just isn't enough anymore
Wait, I'm not supposed to like Fallout 4? Shit, I'm 4 days of playtime into it...
Nothing about whether you should or should not like Fallout 4 or Mass Effect, but one of the main criticisms of Fallout was that perhaps Bethesda was sticking a little bit too close to the formula for their fourth (Oblivion, Fallout 3, Skyrim, Fallout 4) entry into the Bethesda Open World series
At some point the quirks that people were fine with when the series started become less acceptable
My first and only Fallout prior to 4 was New Vegas, done by Obsidian. I fucking loved that game so much that I roleplayed through it as someone who'd read too many historical texts and wanted to be a knight in search of a lord, gallivanting across the desert aiding the populace with a flaming sword in one hand and an anti-material rifle in the other because Deathclaws are NOT impressed by three feet of iron. The more they learned about the world and various "lords" who sought her help though she soon became a knight errant dedicated to freeing the people of the land from tyranny by allowing the robots to run things. All the DLC was in-character too and I liked every bit of it. Hell, Dead Money is probably my favorite because of the message and revenge.
Then I played 4 and it was just the baby, the baby, the baby, the baby. I dreaded doing the main plot because the character I was running collided harshly with the character Bioware wanted to force me into being. The plot was also incredibly predictable and soon the gameplay itself just became rote. I looked up the plot, confirmed that the twist was exactly what I had predicted, and dropped it entirely. Whereas with Skyrim I could forgive a whole lot more because it let me be who I wanted and honestly a bunch of fantasy stuffed into the gameplay sweetens it immensely for me.
I would play an Obsidian Fallout game in a heartbeat. I will not play another Bethesda Fallout game without some major changes.
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Wow, that's the complete opposite of my experience so far. Shaun's been mentioned in game maybe three times after that whole thing at the beginning of the game. I mean, I haven't found Nick Valentine yet, but I'm doing lots of work for the Minutemen, the Railroad, and the BoS. I also became a ship's lieutenant!
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
I don't feel like necroing the VR thread, so I'll just post here.
I've been playing Superhot VR for the first time and that game is so much fun. I dunno how far in I am but it doesn't have the problem I had with regular Superhot in that it just became wave after waves of dudes and became pure trial and error. Like I still die and have to redo sections of levels but it's a bit harder to die since you can literally pull off some matrix shit, also when you do have to restart pulling off what you did in previous sections faster just makes you feel badass.
I have two complaints, first of which probably isn't the games' fault. Since I don't have the recommended play area positioning/scale feels a bit off to the point where I've had dudes at the start of a level standing directly in front of me or having to take a step back at the start of a level. The second complaint is that fear of heights works in VR. I don't really do horror stuff but this surpasses dropping out of FSD directly in front of a star in Elite as the most terrifying thing I have done in VR.
There is one level you end by walking out a 20 story window that I just straight up said nope and took the headset off and moved forward.
All the stuff that exists around the main story of Fallout 4 is pretty good-great. It's the main story stuff that kind of falls apart, moreso as you go forward with it. My main problem with it is that no matter what else I do in the wasteland I am always playing the former lawyer, mother and widow from 200 years ago looking for her infant child.
If they had taken out the child/husband part and just left it as me being a person out of time left to their own devices, with maybe a bit of tightening up on the main quest writing to make me want to engage with it naturally as I run into the story hooks, I would have enjoyed it a lot more. That's one of the strength's of the Elder Scrolls series, you get to play whoever you want to be really. Sure in Skyrim you're always the dragonborn unless you mod it to avoid those triggers, but that's just one aspect of your character as opposed to Fallout 4 hardcoding in several bits of your past and personality right from the start.
Posts
i've disagreed with john walker quite a bit in the past
hopefully that's the case here
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
I haven't used the relocation feature yet, but I've migrated hard drives over to a new pc a few times, and generally, it's been a pretty seamless process to get steam games working. The times there were problems, going into the games properties menu and having steam validate the files usually got things working after redownloading a few files.
The big thing to remember is to find and backup any save files you want to continue. Between cloud saves overwriting your saves with the new pc's empty folder, games that set their saves to hidden, and games just using nonstandard save locations, I've lost plenty of playtime without realizing until long after the original saves were history.
Oh yeah, Game Save Manager is a godsend for that
Always listen to John Walker when he says a game is good. He's got an uncanny nose for underrated gold.
Always ignore John Walker when he says a game is bad. He's got some weird fucking hangups that he cannot be objective about.
Huh. I wasn't aware of the move install folder option. That's pretty neat. I think I did it more tediously with the backup-and-restore approach.
I just tested it, and it seems to be pretty smooth.
I can see a couple of potential problems, but they seem like edge cases. Hard to say for sure, because steam may treat the library folders in ways I don't expect.
I'm assuming that the new drive will remain a non-primary drive. I don't know, though, whether you're going to have a vestigial install on the primary drive, or try to install steam directly to the game-drive.
If you go to your Steam settings (View -> Settings) and then click on Downloads, there's an option to manage your Steam Library Folders. In there, you can click Add Library Folder, find the Steam folder on your drive, and just add it to Steam, and your games will be automatically recognized and available in Steam.
EDIT: Reading the remainder of the first impression there, and it's as though he were someone experiencing a Bioware game for the first time after only having them described to him by very enthusiastic fans. I know this isn't the case here, so I can only imagine that maybe the passage of time has smoothed out the edges in the previous games because virtually every complaint he voices about the first few hours make me think "Yep, that's Mass Effect"
My Steam
Whoa, first time reading this fellas work, but it's quite fun.
Thanks for the link. It feels like he got a good laugh out of it's start, and hopes it's more compelling going forward.
It's good to temper ones expectations a bit with media like this.
I'm not expecting especially subtle writing as it seems.
I dig BioWare stuff in a big way, but one should never expect subtle writing from 'em
I get frustrated when folks equate "complex" with "good," and by extension, "not complex" with "not good."
BioWare does opera, and does it very well. It's not particularly nuanced, because it doesn't need to be. It swings for the high notes, and it hits them with aplomb.
Bagging on BioWare for painting in broad strokes instead of subtly shading feels a lot like bagging on Gone Home for lacking bombast and spectacle. Different aims require different tools.
I hope they bring that type of character writing to the table
http://www.shamusyoung.com/twentysidedtale/?p=27792
sure that's why i do it when people call them deep, as opposed to good :P
Totally - I wasn't disagreeing with ya, I was mentally springboarding off your post
Wait, I'm not supposed to like Fallout 4? Shit, I'm 4 days of playtime into it...
Wow. That is some rabbit hole...
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Nothing about whether you should or should not like Fallout 4 or Mass Effect, but one of the main criticisms of Fallout was that perhaps Bethesda was sticking a little bit too close to the formula for their fourth (Oblivion, Fallout 3, Skyrim, Fallout 4) entry into the Bethesda Open World series
At some point the quirks that people were fine with when the series started become less acceptable
My Steam
Please let there be an Obsidian take on Fallout 4.
Dammit.
Does this include the Ducktales: ReMaster? Duck tales and the two R&R games are fucking classics.
Darkwing Duck
Ducktales 1 & 2 (there was a 2?)
Chip & Dale 1 & 2
Talespin
http://www.audioentropy.com/
There was an NES version.
It's been a while since I looked at the dude's writings, and while I'm sure he's written more since last I looked, but part 28 or 30 or where ever I was at a year or so ago was far more than I needed to read in order to be able to get an idea about his "retrospective."
This dude has some Opinions.
Notice how it is both capital-O Opinions and italicized opinions, combined together. Because neither form of emphasis by itself was sufficient to convey the strength by which he holds them.
The dude has a very clear, personal idea of what the Mass Effect series was and what it should have been, and anything that deviates from this idea, which was formed entirely from his experience with the first game, is something that everyone should acknowledge is terrible and that Bioware should be ashamed of for even considering, never mind putting it in their games.
Now, I am not dismissing every criticism he has of the series. But the vast majority of his articles are complaints about very specific things that are problems only because they don't conform to his rigidly-defined expectations for what the games were supposed to deliver. Many of his complaints are ones that a lot of us probably share, but we are willing to accept that not everything we wanted happened. He seems unable to let anything go, unwilling to accept change as a positive force.
To put it succinctly, I've never seen anyone write so passionately, eloquently, and prolifically about a video game that they hold in such contempt.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
https://www.youtube.com/watch?v=YtyYBbj5TzM
But this time one of the cops that showed up was a Counter-Strike fan that immediately understood the situation and started making extremely specific references to the Counter-Strike competitive & streaming scene
for reference I just rescued bretta
they tend to make very good and interesting characters and absolutely abysmal and meandering stories
bioware please just write sitcoms or something instead of operas with bad controls
EDIT: also never fucking write romances again
they are almost universally awful and creepy
My first and only Fallout prior to 4 was New Vegas, done by Obsidian. I fucking loved that game so much that I roleplayed through it as someone who'd read too many historical texts and wanted to be a knight in search of a lord, gallivanting across the desert aiding the populace with a flaming sword in one hand and an anti-material rifle in the other because Deathclaws are NOT impressed by three feet of iron. The more they learned about the world and various "lords" who sought her help though she soon became a knight errant dedicated to freeing the people of the land from tyranny by allowing the robots to run things. All the DLC was in-character too and I liked every bit of it. Hell, Dead Money is probably my favorite because of the message and revenge.
Then I played 4 and it was just the baby, the baby, the baby, the baby. I dreaded doing the main plot because the character I was running collided harshly with the character Bioware wanted to force me into being. The plot was also incredibly predictable and soon the gameplay itself just became rote. I looked up the plot, confirmed that the twist was exactly what I had predicted, and dropped it entirely. Whereas with Skyrim I could forgive a whole lot more because it let me be who I wanted and honestly a bunch of fantasy stuffed into the gameplay sweetens it immensely for me.
I would play an Obsidian Fallout game in a heartbeat. I will not play another Bethesda Fallout game without some major changes.
http://www.shacknews.com/article/99421/report-starcraft-remastered-may-be-coming-this-summer
I've been playing Superhot VR for the first time and that game is so much fun. I dunno how far in I am but it doesn't have the problem I had with regular Superhot in that it just became wave after waves of dudes and became pure trial and error. Like I still die and have to redo sections of levels but it's a bit harder to die since you can literally pull off some matrix shit, also when you do have to restart pulling off what you did in previous sections faster just makes you feel badass.
I have two complaints, first of which probably isn't the games' fault. Since I don't have the recommended play area positioning/scale feels a bit off to the point where I've had dudes at the start of a level standing directly in front of me or having to take a step back at the start of a level. The second complaint is that fear of heights works in VR. I don't really do horror stuff but this surpasses dropping out of FSD directly in front of a star in Elite as the most terrifying thing I have done in VR.
Steam
If they had taken out the child/husband part and just left it as me being a person out of time left to their own devices, with maybe a bit of tightening up on the main quest writing to make me want to engage with it naturally as I run into the story hooks, I would have enjoyed it a lot more. That's one of the strength's of the Elder Scrolls series, you get to play whoever you want to be really. Sure in Skyrim you're always the dragonborn unless you mod it to avoid those triggers, but that's just one aspect of your character as opposed to Fallout 4 hardcoding in several bits of your past and personality right from the start.
that was one of the coolest things for Skyrim