This is definitely a work in progress. Let me know if you have links to add.
Intro
Hello! Welcome to Gwent, the new F2P card game based on the surprisingly addictive minigame from The Witcher 3. The game is developed by CD Projekt Red and well, it’s even more addictive.
Mechanics Overview
Similar but vastly more complex than the original game, the standalone card game Gwent has players choosing from five factions, building a deck of twenty five cards and battling over three rounds for best two out of three. The high score wins the round.
Cards are primarily divided into factions and then types and colors.
Factions:
These form the core of your strategy with each faction having three unique leaders
and a unique faction ability with an ability when activated. Neutral cards exist able to be used by every faction, but the majority of cards that synergize are tied to a faction.
• Northern Realms
• Scoia’tel
• Monsters
• Skellige
• Nilfgaard
Types:
• Units: The meat of a deck, these are what have power values that will score to win the round. You can’t win without units!
• Spells: These are special cards that will interact with units, decks, graveyards and sometimes even a player’s hand. They do not score points or remain on the battlefield.
• Leaders: These are static units that you will always have access to. There are currently three leaders per faction and you choose one when you build your deck. Your opponent can see which leader you are and will have an idea of your strategy/capability going into the match. Using your leader ability can happen once per match just like playing a card and acts as a physical unit on the board with power.
Colors:
All cards are either bronze, silver or gold represented by the border surrounding them. Bronze cards can each be 3x per deck maximum and silver and gold are 1x. Additionally, a deck can have a maximum of 6 silver cards and 4 gold cards. You want to have the maximum of silver and gold and the rest be bronze as silver and gold cards are usually more powerful or useful than their counterparts.
Basic Strategy
Over the course of three rounds, you will take turns playing units in the melee/ranged/siege rows of your board and casting spells that interact with units, decks and graveyards. The round will not end until both players pass and once one player passes, the other player may continue to take turns playing cards until they run out. This means Gwent is at its heart about two things: more points on the board and more cards in your hand. Bluffing and deception are key to causing your opponent to over or under commit to a round.
Advanced Strategy
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Mulligan and the art of the “Blacklist”
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Gwentlemen is pretty good for strategy articles
Beginner Deck Builds
The starter decks are pretty good now in the Open Beta. There are cheap decks on GwentDB as well. You can unlock all leaders and get ore to buy extra packs of card (kegs) by doing the challenges in the interface. Do the challenges!
Other Stuff
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GwentDB – decks, card database, forums
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r/Gwent – discussion, links to interesting things
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Reddit Gwent Megathread - a million interesting and useful links
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Gwentify – decklists mostly
GoG friends list (Xbox/PS4 do not have play vs. friends capabilities yet):
Dracil
akajaybay
veteratorian (valiance)
frontovika (Prisca)
Mortified (MortifiedPenguin)
Posts
I have been playing Radovid control because it's more interactive than a lot of decks right now. http://www.gwentdb.com/decks/13000-3-9k-radovid-control
But I've mixed it up a bit. Not using the longships or Triss (Don't have a Triss)
But really this has a ton of potential. But now I have to remake my stuffs. No more Geralt Agni for me so far.
2 per 5 levels and 2 per rank.
Plus the pick a rare thing is just a fantastic change to the odds for these online games.
I do have a hard time against monster weather and some elf decks though and the occasional Radovid control locking and then killing my nekker.
Also, from playing Gwent for a week, I think I know why some people find this so refreshing compared to other CCGs. This is like the Euro version of a CCG to the Ameritrash CCGs like MTG or Hearthstone. Less theme, less randomness, and way more about the victory point math engines.
Also, I will say even if most of the decks I encounter fit into half a dozen netdecks, it still feels way more interesting and interactive vs Hearthstone if only because you're always trying to figure out if you should commit more cards into the round or simply pass, and trying to hold onto key cards that you know will wreck your opponent for as long as possible, and then figuring out in what order to play the rest of the cards to minimize opponent score and maximize your own score.
Though to some extent, I do think that if someone put their mind to it, bots would be way more effective than humans at calculating out the math and probabilities involved.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Against consume monsters I pretty aggressively prune the board with damage from ballistas, sile, roche and the like. Especially try to use damage to engineer very strong multi-card scorches.
I'm just a few scraps off of crafting me a Bloody Baron and then I'd like to go for a Round 1 Siege, Round 2 Stennis/Ciri stall, Round 3 golden rez, nenne/shani rez double lubberkin win. But that will take some more support cards, in the meantime Bloody Baron should be a nice 4th gold with Geralt, Roche and Shani for my "good stuffs" deck.
Scorch might be the best card in the game, the design is just genius: it can hit 1 of your units, 1 of theirs, multiples of yours or theirs, and it can be played around or played into. I think everyone has scorched their own units at least once, or buffed a unit too high with a scorch still in hand. That one card alone got me hooked--it convinced me the game had depth. And when you hit or foil a big scorch nothing feels better.
I'm trying to wait till I get a deck defining legendary or epic from a keg till I choose what faction to roll with permanently but so far no legs.
Got some decent silver epics for NG and SK so those are the factions I'm focusing on, but ST is so effective with just base cards I also made a budget dwarf deck. Got an Old Speartip too so maybe a monster deck if something else for that faction comes along.
Level 12, rank 2 in ranked. Getting frustrated with my lack of progress since I've been saving all my scrap. It's only been a few days, and the dailies are pretty generous, but I'm addicted and I really want to unbox (unkeg?) something cool.
Trying to get people into this but HS/duelyst/other games have a big hold on people. PC/console only doesn't help either. If this was available for phone/tablet I could get a lot more people into it and I'd probably never stop playing.
I ended up melting down all my decks other than NR and NG for scraps, but that's only because I know everything is getting reset come open beta. I wouldn't do that for the card set I'll actually be keeping, but NR seems legendary hungry so I wanted to jump start my deck. Mostly went with NR and NG because humans with pikes and stuff are cooler than silly monsters and elves.
I do wonder how well this game will play with the market at large. It's a pretty simple game, at the core level, but has a lot of subtle complexity. I get a feeling a lot of folks might just bounce off of it.
I'd encourage everyone to craft the really good neutral legendaries/epics before they craft the specific faction cards. I've fallen in that trap too many times, but it is closed beta so go for it if you want.
Yennifer: Conjurer
Ciri (you do get this at level 18 tho)
King of Beggars
Those are super good. I've been having fun with my Radovid control deck which now that I'm getting better is pretty insane. I often go Nenneke or Shani on King of Beggars, Priscilla, Reaver Scout, Ballistae/Siege Support all in one card. That's a-tempo!
My current list is something like
1x each
Scorch, First Light, Stennis, Lacerate, Dimetrium Shackles (I almost never use these sigh), Thunder
Bronze standard package of
3x Ballistae, Kaedwani Siege Support, Temerian Soldier
2x Reaver Scout
Silver
Roach, King of Beggars, Nenneke, Priscilla
Gold
Yennifer, Borkh (dragon with huge name that double scorches), Ciri, Shani
The goal is to win round 1 with overkill, I'll often just drop Yennifer ASAP and my soldiers. Always work to thin the deck as much as possible. Play a gold (not Ciri), play soldier, use reaver, use king of beggars for Priscilla/scout... you want 10 or fewer cards in there.
Round 2 drag it out, you may win but mostly end +3 cards.
Round 3 is easy then.
The golds aren't super critical as long as they are huge impact or card advantage. Borkh is super good though you have to learn not to get in your own way w/ the siege support buffs. Make sure reavers won't be dead draws.
I've learned a lot playing the deck and NR is fun.
I just crafted a few additional bronzes to make this bad boy; maybe I'll splurge later to replace the inert 10 with the silver mega-Spotter
Haven't tried it yet, but I'm sure it will be reasonably good
Squad goals:
*Use my leader card with 2 Mangonels out
*Use Yennefer, or Ocvist, or both to open a must-win, Mangonel-light round
*Use Aard to line up a good Lacerate or D-Bomb
You're up against either Monster Weather or Skellige discard Decks half the time ..
It's happening a lot in my ranked games, whereas before I don't think I saw it even once
I just played basically the same deck, except he drew all his Mangonels and got lucky with turn order, whereas I only drew 1 in round 2
Super frustrating, but oh well
I think rank 3 is maybe a little above average for people who have just hit level 10? But still a long way away from 15, the max rank
I think I might end up missing the tempo control that Ocvist sometimes provides
But probably this is a strong set of changes
Based on times I've lost or got put in a bad position, cows if I don't have a consume followed by aeromancy hurts. Count the nekkers in my deck just as I do. If I monster nest and you have lacerate that's one of the best times to destroy my engine if I don't have another nekker warrior to add nekkers (this is one of the things I look for in mirror matches). Properly mathing/timing and damaging my units to remove a ton with igni or scorch is also pretty effective along with Yencon to even out numbers and hit a lot of targets. D-bomb wrecks nekkers but be wary about killing off nekkers afterwards as you may just draw some of the buffed up nekkers from the deck. But being able to pull off that D-bomb often requires being able to get card advantage.
Also, don't always assume I will start the nekker engine in the first round. Sometimes I just don't draw any. If this happens the only move I may do is to throw down a crone. Look at the worst case scenario, you go first, throw down something. I throw down crone, you throw down something else that doesn't beat my total. I pass, suddenly you're down a card and lost the round, or you're down 2 cards and win the round, and then lose another card by going first next round. That is an incredibly efficient play for me.
If you're SK, try to spread out the buffs. If you make anything too strong I'll probably try to steal or eat it from the graveyard. If you have strong disloyal units, sort of the same thing. Be wary about using it too early in the game as that gives me more chances of gaining the full value again when a ghoul ends up randomly eating it.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I started out at rank 2 ~580 MMR when I was level 10. Rank 3 started at ~900 MMR. Rank 15 (max) is ~3900 MMR. gain/lose maybe 30-70 MMR per match
All mine!
Radivid control is super good and Ive grown a lot playing it. I'll never tire of turn 3 shani > nenneke > king of beggars > Priscilla > random unit oh look I'm ahead a million points
I also had a guy shackles my borkh and instantly I rezzed it round 3. What a fun game!
Also started at rank 3 when I hit level 10. Got to rank 4 in short order and am cruising to 5... winning 80/90% of my matches, I think.
I still don't have a bloody baron... I guess I'd sub him for yennifer or Ciri but ciri is better card advantage.
Shani and Borkh are both very good to me.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I had Ciri and thunder. I drew stennis as my third card wow not ideal.
So Ciri(+roach) for 11, thunder. That's 18... he plays a 5 guy. So I probably lose. He'll have 23+12 from stennis. I need 18 points in one play...
I go stennis into Shani, res Priscilla, get nenneke, res King of Beggars and get ballistae...
18 and then 5+4+4+3+8 in one play. 42!
He had 19+12.
Yep, I won handily with 1 card in my deck. And that's why northern realms rules.
2 legendaries: succubus and hjalmar, and I've unkegged none so far from just grinding
and I got 62 fuckin spare cards. 150 new cards and 62 are duplicates? That's 41%+ fuck off.
I don't have so many of the cards that I should be getting 40% dupes. And then that's not counting me filling in 3 copies of all the other trash commons I hadn't yet had 3 of. So really I went from ~120/343 to 148/343. Not a huge improvement imo.
but thinking about it more not counting a bunch of solid bronzes I guess I got:
NR: Shani, Radovid, John Natalis
SK: King Bran, Restore, War longship, and Hjalmar
ST: Zoltan
NG: Cynthia
Monsters: Succubus, Caranthir, Frightener
nothing lifechanging. not the core of a deck in any case (besides the 2 new leaders). I think a yen:conjurer or a few of the witchers outweighs everything i unkegged. but I suppose some might be fun or playable.
My favorite thing right now is playing Bloody Baron and spawning the Lubberkin, then having the enemy remove it, and then using Shani bring it back as a gold card.
I feel like such a dick when I do it. But it's so good. I can see why Radovid is rated as such a good leader.
I now have a bunch of half-made theme decks: reveal NG, spies NG, consume monsters, weather monsters, dwarf ST, mumble mumble NR, discard SK. Still skeletal atm but nice to have the archetypes down.
I accidentally chose Xbox only on ranked and there is exactly one guy at rank 15. I'm rank 5 and above 200 on the leaderboard... I fucked up.
Can you not swap? Are you locked in for the season?
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
RIP the brave soldiers I could have saved
If they make a weather on a row one back or siege and you're like huh sub optimal
Aard or Drowner
Bloody Baron was super worth the craft. Shani makes lubberkin gold.........
Aard + weather is so fun. This is why my weather monsters crush ST.
per gwentracker the weather monsters deck is 16-4 but that counts some casual games. In any case that's close to right because I don't think I've lost a game all day, and I've finished my 6 round and 12 round dailies. So at least 9-0 on the day. Obamanotbad.jpg
21-19 in ranked. Level 14, rank 4. 1239 MMR
also got my first real dilemma in a keg: Nenneke/Ermion/Vanhemar. Went with Ermion thanks to twitch chat advice but I was torn. I know reveal NG is garbage but I want it to be good damnit! And Nenneke is a NR staple.
How does grinding for cards go, can you play that way or do you need to buy packs? Are they still tweaking cards and balance? Are there "resets" on the horizon?
Thanks.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
gold: geralt/ciri/bork/shani
silver: nenneke/cleaver/scorch/d bomb/prince stennis/priscilla
with a bronze core of ballistas, siege supports, and reaver scouts with a few bronze spells for utility
Bought another 15 kegs, got a Ragh nah Roogh but little else of note. Then I unkegged 2 random kegs I got from grinding dailies. First one I got to choose: vernon roche/triss/coral.
I went with triss because she's neutral but I kinda wish I had gone with vernon since he can one shot yenn:conjurer. Then picked up a bloody baron from the next keg
edit: just got the choice of decoy/imlerith/madman lugos in another keg. 3 random legendaries in the last 2 days. luck is turning around
hit 1500 MMR and rank 5
edit: hit rank 7, 1900+ MMR, 86W-86L got 2 kegs and of course mere hrs after I craft KoB I get offered him in a keg: Iorveth/KoB/kiera metz. Went with Iorveth.
https://clips.twitch.tv/RamshackleDependableSardineJKanStyle
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I also really wanna try this control ST deck I'm seeing floating around, but I need both an Aglais and a Saskia and maybe an Ocvist so thats a long while away for now.
edit:
Just unkegged saskia/regis/gravehag, so I guess that control ST deck is one legendary closer