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Posts

  • MulletudeMulletude Registered User regular
    Abusing the refund is a good way to get them to never give you refunds.

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
    Zilla360
  • chamberlainchamberlain Registered User regular
    I just want to know what the limits are. Is it so many a year, a month, etc.

  • dporowskidporowski Registered User regular
    I just want to know what the limits are. Is it so many a year, a month, etc.

    They will never ever tell anyone. If they tell anyone, the instant response will be legions of people refunding EXACTLY that many games, then continuing and saying "well that one shouldn't count I only played 10 minutes" and on and on. It's not a demo system, it's not a trial system, it's an "I bought the wrong/shitty/broken thing" system.

    And no, empirical evidence would indicate that gamers can absolutely NOT be trusted to "do the right thing".

    SynthesisProhassWraith260BRIAN BLESSEDDarkewolfeshoeboxjeddyJazzTubularLuggagejmcdonaldElkiWildali
  • Undead ScottsmanUndead Scottsman Registered User regular
    Article about the Scorpio dev kit
    http://www.gamasutra.com/view/news/295800/Inside_the_next_Xbox_Project_Scorpio_and_its_brandnew_dev_kit.php

    Some choice bits
    A render of the dev kit with the front display showing build performance data. When asked how long it would be before a dev got Doom running on the display, Microsoft representatives declined to speculate.
    The kit now also vents from the back and sides, rather than the top, to make it easier for devs to stack Scorpio dev kits without running into problems or having to build weird spacers out of office supplies (or Lego.)

    “I kid you not, I go to first-party studios, I go to third-party studios, and they have dev kits stacked. But they basically built blocks, or used Legos, as a gap so they could vent,” said Gammill. “Well now you can stack these 10 high.”

    And an interesting interview with Phil Spencer. I only read half of it so I dunno what's all in there, but he apparently talks about VR at one point.

    http://www.gamasutra.com/view/news/295830/QA_With_Scorpio_rising_Phil_Spencer_looks_to_the_future_of_Xbox.php

    LBD_NytetraynBRIAN BLESSEDLe_GoatZilla360Heffling
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited April 2017
    Damn... I was really, really, really hoping on returning Technomancer. That game was horrible. I played it for about 3 or 4 hours because I figured "I bought it, might as well trudge through it." Play time wouldn't have mattered, as I bought it a month or two ago when it was on sale. Even with a discount, the game still sucked.
    I wonder how closely they will monitor for abuse. On Xbox 360 every XBLA game had a demo and I really miss that. Being able to purchase, demo and then return everything is something that would to do but that would probably get me in trouble.
    I honestly don't see how it can be abused. They set clear limits, so if you breach them, that's 100% on the player. Personally, I really hope MS takes a hardline and says "Sorry, we see that you played for 125 minutes. That's over the allotted time." It really pisses me off how consumers take advantage of "The customer is always right" and try to fuck over any business they can*. I know some will think that's salty to do (only 5 minutes over), but then what do you do with someone that goes 7 minutes over? If you allow 7 minutes, then what about 10? If 10, then why not 15? At some point, it just has to be clear-cut and held firm. And then you have those tools that pull the whole "If you don't refund the game (that I probably didn't want anyways, but figured I'd get my free 2 hours), then I'm switching to PS4." Idle and useless threats.

    But I agree: the demo ability with XBLA was fantastic and I wish we could get that back.


    *My biggest issue are Yelp threats with restaurants. Fuck those people.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited April 2017
    The kit now also vents from the back and sides, rather than the top, to make it easier for devs to stack Scorpio dev kits without running into problems or having to build weird spacers out of office supplies (or Lego.)

    “I kid you not, I go to first-party studios, I go to third-party studios, and they have dev kits stacked. But they basically built blocks, or used Legos, as a gap so they could vent,” said Gammill. “Well now you can stack these 10 high.”
    My 360 used to have major overheating issues. My workaround was I took a cardboard tube (the ones used to hold posters) and measured 4cm segments and then sawed them off. I stacked those underneath to provide additional cooling by further exposing the surface area and allowing the vents on the bottom more room to breath. It worked quite well once I had even stilts for the unit to sit on. Because there were four of them, it was also very stable, so it never ran the risk of falling over, even with two cats jumping all over the place.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    Digital Foundry does some more shilling for MS, this time taking a look at Black Ops 2 running on the Xbone.
    COD Black Ops 2 on Xbox One: The Best Way to Play on Console!

    The Xbox 360 version always had the fastest performance vs PS3 and Wii U. On Xbox One, BLOPs 2 is even smoother.

    https://youtu.be/unNU5lTLHzE

    Zilla360BRIAN BLESSEDSynthesis
  • LostNinjaLostNinja Registered User regular
    I'm always so back and forth on picking up Destiny in these sales. The idea of a loot based shooter really appeals to me, but my general aversion to co-op and playing with other people is a deterrent.

    There also doesn't seem like much reason to pick it up now that the sequel has been announced.

  • cB557cB557 voOOP Registered User regular
    LostNinja wrote: »
    I'm always so back and forth on picking up Destiny in these sales. The idea of a loot based shooter really appeals to me, but my general aversion to co-op and playing with other people is a deterrent.

    There also doesn't seem like much reason to pick it up now that the sequel has been announced.
    It's actually a really good time to pick up the game. Progression is easier than ever, so you'd be able to get up to a good gear level quickly, PvP balance is in a good place, and they brought back all the old raids and there's a different featured one each week, so that's got the most variety it's ever had.

    Though, if you don't wanna do co-op, then yeah it might not be your thing. It's some real good video game so it still might be worth giving a try, but a lot of it is playing with other people.

  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited April 2017
    LostNinja wrote: »
    I'm always so back and forth on picking up Destiny in these sales. The idea of a loot based shooter really appeals to me, but my general aversion to co-op and playing with other people is a deterrent.

    There also doesn't seem like much reason to pick it up now that the sequel has been announced.
    I sure hope you have a bunch of people on your friends list that are willing to run the end-game content with you, because that's the only way it works. They deliberately left out matchmaking of any sort for end-game content, nor a way to PUG it via typical "home base" areas to look for additional members. I get the point that they want pre-formed groups because it's hard as shit, but I've PUGged and won so many raids in MMOs, so it can easily work. That whole thing pissed me off to no end. They made you go outside of the game to find people to play with, and then you had to hope that one of those groups would be willing to run you through it and do so when you are able to play. "Hope" is the keyword, as practically every group I found said that they only wanted to run with people who had run it before. Total Catch 22.

    I found some people in these forums, but the times didn't match with my schedule. I lucked out that I just happened to run into someone I knew in real life but barely see, and he had a bunch of friends who needed another person so they could attempt the raids, so I ran with them, but we didn't know what we were doing and it became increasingly difficult to match my schedule to theirs. An entire group of friends couldn't even find another person to run end-game content, until one of them ran into me at a charity event. That's pretty messed up.

    I wrote off the game and was done with it, but that group convinced me to get the first DLC, which was a total lazy workover of already existing maps, save a couple of missions. I said adios and haven't looked back.

    If you totally remove the end-game shenanigans, it's a very fun game that doesn't require finding a group who will be willing to play with you. I'm big on end-game content and the flaming hoops that I had to jump through just to even try the end-game content... it's made me not even consider buying Destiny 2. Everything leading up to that point is fun. PvP is a blast if you're into it. End-game for me is where it's at, and they totally botched it.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • Skull2185Skull2185 Registered User regular
    LostNinja wrote: »
    I'm always so back and forth on picking up Destiny in these sales. The idea of a loot based shooter really appeals to me, but my general aversion to co-op and playing with other people is a deterrent.

    There also doesn't seem like much reason to pick it up now that the sequel has been announced.

    As long as you're getting The Collection, I say go for it. All the story missions are very doable solo, as ar the patrols. If you super don't care about raid gear, you can skip doing raids. You are going to want to do strike missions, but those have matchmaking and are almost always populated with folks who know what they're doing and are grinding for loot and stuff. Mic communication would probably not even be necessary.

    I was sour on Destiny until The Taken King came out with its pretty good game improvements. Rise of Iron is also a good (not as good as TTK) expansion. If you're interested, it might be a better idea to pick up The Collection on the cheap to get an idea if you'd be into Destiny 2. Also, you'll then be more invested in taking down Gary, or Glen, or whatever his name is...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Skull2185 wrote: »
    LostNinja wrote: »
    I'm always so back and forth on picking up Destiny in these sales. The idea of a loot based shooter really appeals to me, but my general aversion to co-op and playing with other people is a deterrent.

    There also doesn't seem like much reason to pick it up now that the sequel has been announced.

    As long as you're getting The Collection, I say go for it. All the story missions are very doable solo, as ar the patrols. If you super don't care about raid gear, you can skip doing raids. You are going to want to do strike missions, but those have matchmaking and are almost always populated with folks who know what they're doing and are grinding for loot and stuff. Mic communication would probably not even be necessary.

    I was sour on Destiny until The Taken King came out with its pretty good game improvements. Rise of Iron is also a good (not as good as TTK) expansion. If you're interested, it might be a better idea to pick up The Collection on the cheap to get an idea if you'd be into Destiny 2. Also, you'll then be more invested in taking down Gary, or Glen, or whatever his name is...
    As someone who seems to understand the bitterness I have for Destiny, what was changed in TTK (and forward) to improve the game?

    While I agree that being insensitive is an issue, so is being oversensitive.
  • tastydonutstastydonuts Registered User regular
    LostNinja wrote: »
    I'm always so back and forth on picking up Destiny in these sales. The idea of a loot based shooter really appeals to me, but my general aversion to co-op and playing with other people is a deterrent.

    There also doesn't seem like much reason to pick it up now that the sequel has been announced.

    Destiny is an okay game. Fun but flawed by design and executive decisions.

    The biggest thing I'd point out is that you're not going to get full use of the content you pay for. Ever. Despite paying the same amount, the status quo in Destiny is for at least one strike, pvp map, exotic weapon and armor set per character will be exclusive to the other platform. Period. On paper this is "at least a year." But essentially it is this. For the content that ends 1 year later, you're getting access at the same time as the new content, which largely devalues it. This exclusivity also screws over people on the other platform too, as some of the content isn't available on their playlists.

    While they are going to provide more detail about how this exclusivity will play out in Destiny 2—we only know that there is exclusive content that will be exclusive at least a year at this point—you're pretty still effectively buying part of the game.

    “I used to draw, hard to admit that I used to draw...”
  • DarkewolfeDarkewolfe Registered User regular
    Destiny was one of the best gaming experiences of my life, in the same way that WoW and a few MUD's were. I can't imagine anyone would be able to reproduce that right now, though, because the only thing that was exceptional about it was that it had perfectly adequate core game mechanics with just the right level of addiction for me to get way wrapped up in the PA community around it. Without the community, it'd be a pretty short, dry ride.

    What is this I don't even.
    tastydonuts
  • SynthesisSynthesis Honda Today! Registered User regular
    The sale seems...very comprehensive, but my backlog means I'm pretty much only looking for some DLC for the existing games I have. :(

    Oh well, it seems like a great opportunity for others, which is enough.

    Dizzen
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited April 2017
    Darkewolfe wrote: »
    Destiny was one of the best gaming experiences of my life, in the same way that WoW and a few MUD's were. I can't imagine anyone would be able to reproduce that right now, though, because the only thing that was exceptional about it was that it had perfectly adequate core game mechanics with just the right level of addiction for me to get way wrapped up in the PA community around it. Without the community, it'd be a pretty short, dry ride.
    Oh, MUDs, how exciting you were when you first arrived, and how no one will understand them now

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
    DarkewolfeDizzenHeffling
  • SynthesisSynthesis Honda Today! Registered User regular
    Le_Goat wrote: »
    Synthesis wrote: »
    The sale seems...very comprehensive, but my backlog means I'm pretty much only looking for some DLC for the existing games I have. :(

    Oh well, it seems like a great opportunity for others, which is enough.
    Last year, I went a little bonkers with the sale and bought maybe 15 different titles, despite having plenty that I was already engaged in. Around the fall, I was looking for something to play and went through my list, which I totally forgot I had purchased all of those titles. It was like pre-Christmas and I had all of these options. While waiting for ME:A to come out, I did it again and found more titles that I totally forgot that I had either purchased during this sale last year or from GwG.

    I did sort of the same with the last sale--combined with Halo Wars 2 and a surprise purchase of For Honor, now my "dailies" game, and I have way too much stuff on console. My PC situation isn't much better, I'm really keen on picking up Stellaris Utopia, but the last thing I need is to get periodically sucked back into that with its seduction of "Just a few more building assignments/fleet orders/crap, it's 3 in the morning."

    If there was a sale on certain stuff like a costume pack for DOA5LR, I'd buy it immediately, just because I know I will get it eventually (and it'd be nice to have it before I get another tag-team game going). I literally haven't opened Metal Gear Solid V. It's just sitting there. The white controller it came with has gotten more use.

    The firstest of the first-world problems.

    Le_Goat
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    huh... that post of mine is gone... I guess I edited my last post instead of posting a new one? Totally possible. I'm only a goat, afterall

    While I agree that being insensitive is an issue, so is being oversensitive.
  • chamberlainchamberlain Registered User regular
    Le_Goat wrote: »
    Darkewolfe wrote: »
    Destiny was one of the best gaming experiences of my life, in the same way that WoW and a few MUD's were. I can't imagine anyone would be able to reproduce that right now, though, because the only thing that was exceptional about it was that it had perfectly adequate core game mechanics with just the right level of addiction for me to get way wrapped up in the PA community around it. Without the community, it'd be a pretty short, dry ride.
    Oh, MUDs, how exciting you were when you first arrived, and how no one will understand them now

    N
    BS TIAMAT
    REM LIGHTBRINGER
    WIE SWORD OF KINGS

    I just typed that all by muscle memory.

  • tastydonutstastydonuts Registered User regular
    Darkewolfe wrote: »
    Destiny was one of the best gaming experiences of my life, in the same way that WoW and a few MUD's were. I can't imagine anyone would be able to reproduce that right now, though, because the only thing that was exceptional about it was that it had perfectly adequate core game mechanics with just the right level of addiction for me to get way wrapped up in the PA community around it. Without the community, it'd be a pretty short, dry ride.

    Yeah, a large part of Destiny's goodness comes from the experiences while playing with others.

    “I used to draw, hard to admit that I used to draw...”
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited April 2017
    Le_Goat wrote: »
    Darkewolfe wrote: »
    Destiny was one of the best gaming experiences of my life, in the same way that WoW and a few MUD's were. I can't imagine anyone would be able to reproduce that right now, though, because the only thing that was exceptional about it was that it had perfectly adequate core game mechanics with just the right level of addiction for me to get way wrapped up in the PA community around it. Without the community, it'd be a pretty short, dry ride.
    Oh, MUDs, how exciting you were when you first arrived, and how no one will understand them now

    N
    BS TIAMAT
    REM LIGHTBRINGER
    WIE SWORD OF KINGS

    I just typed that all by muscle memory.
    I do not remember those. I used to play Zork, Moonmist, Seaquest, amongst others. Then again, I (probably incorrectly) lump all text-based games together. But how literal you had to be for everything was typical back then, but would be maddening now:

    > open
    Open what?
    > open door
    Which door do you want to open?
    > open north door
    The north side does not have a door.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • chamberlainchamberlain Registered User regular
    Le_Goat wrote: »
    Le_Goat wrote: »
    Darkewolfe wrote: »
    Destiny was one of the best gaming experiences of my life, in the same way that WoW and a few MUD's were. I can't imagine anyone would be able to reproduce that right now, though, because the only thing that was exceptional about it was that it had perfectly adequate core game mechanics with just the right level of addiction for me to get way wrapped up in the PA community around it. Without the community, it'd be a pretty short, dry ride.
    Oh, MUDs, how exciting you were when you first arrived, and how no one will understand them now

    N
    BS TIAMAT
    REM LIGHTBRINGER
    WIE SWORD OF KINGS

    I just typed that all by muscle memory.
    I do not remember those. I used to play Zork, Moonmist, Seaquest, amongst others. Then again, I (probably incorrectly) lump all text-based games together. But how literal you had to be for everything was typical back then, but would be maddening now:

    > open
    Open what?
    > open door
    Which door do you want to open?
    > open north door
    The north side does not have a door.

    I played Hidden Worlds which was a derivative of other Diku Muds. Damn thing caused at least one friend to fail out of college.

  • OrogogusOrogogus San DiegoRegistered User regular
    Le_Goat wrote: »
    I do not remember those. I used to play Zork, Moonmist, Seaquest, amongst others. Then again, I (probably incorrectly) lump all text-based games together. But how literal you had to be for everything was typical back then, but would be maddening now:

    > open
    Open what?
    > open door
    Which door do you want to open?
    > open north door
    The north side does not have a door.

    Those are just text adventures, not MUDs (although I'm assuming you mean Seastalker, not Seaquest).

    Infocom's text adventures, including the ones you listed, were really good about their parser compared to other text adventures. Like, in the example you listed, the game would usually give you a list of available doors and then you just had to type a single word.

    Which door do you want to open, the east door or the west door?
    > west
    Opened.

    cB557Le_Goat
  • SynthesisSynthesis Honda Today! Registered User regular
    So, back to--that's right--more speculative 'Project Scorpio' news, Ben Kuchera, whom I fondly remember for raking MS over the coals for a year or more about the XB1 launch, and never missing an opportunity to bust their balls about Kinect to this day, has some praise for MS' marketing direction so far. I didn't agree with everything Kuchera said back then, and I don't now, but I guess it has a certain appeal to it.

  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited April 2017
    Article about the Scorpio dev kit
    http://www.gamasutra.com/view/news/295800/Inside_the_next_Xbox_Project_Scorpio_and_its_brandnew_dev_kit.php

    Some choice bits
    A render of the dev kit with the front display showing build performance data. When asked how long it would be before a dev got Doom running on the display, Microsoft representatives declined to speculate.
    The kit now also vents from the back and sides, rather than the top, to make it easier for devs to stack Scorpio dev kits without running into problems or having to build weird spacers out of office supplies (or Lego.)

    “I kid you not, I go to first-party studios, I go to third-party studios, and they have dev kits stacked. But they basically built blocks, or used Legos, as a gap so they could vent,” said Gammill. “Well now you can stack these 10 high.”

    And an interesting interview with Phil Spencer. I only read half of it so I dunno what's all in there, but he apparently talks about VR at one point.

    http://www.gamasutra.com/view/news/295830/QA_With_Scorpio_rising_Phil_Spencer_looks_to_the_future_of_Xbox.php

    lol that image, just a casual

    "yeah that's what the Scorpio dev kit looks like, no big deal"

    BRIAN BLESSED on
  • SynthesisSynthesis Honda Today! Registered User regular
    I still question how anyone could like that guy with such a douchebag mug. :P

  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Orogogus wrote: »
    Le_Goat wrote: »
    I do not remember those. I used to play Zork, Moonmist, Seaquest, amongst others. Then again, I (probably incorrectly) lump all text-based games together. But how literal you had to be for everything was typical back then, but would be maddening now:

    > open
    Open what?
    > open door
    Which door do you want to open?
    > open north door
    The north side does not have a door.

    Those are just text adventures, not MUDs (although I'm assuming you mean Seastalker, not Seaquest).
    You're right. Seaquest was a cheesy but entertaining Sci-Fi show with Will Wheaton in the early 90s. Sorry to derail the thread.

    Back on topic, I splurged a bit last night and bought 4 games: Diablo III: Reaper of Souls, Life is Strange (by recommendation), Xcom 2 (I enjoy torture), and Pac-Man CE 2. I have no doubt that when my tax return comes in, I'll be purchasing more.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • SynthesisSynthesis Honda Today! Registered User regular
    One lucky thing about my chronicle underemployment: I'd be very surprised if my federal tax returns, by themselves (I filed back in early March) don't cover the entire cost of a 'Scorpio' if I decide to pre-order.

  • OnTheLastCastleOnTheLastCastle let's keep it haimish for the peripatetic Registered User regular
    I will derail it further by saying Seaquest did not have Wil Wheaton, it had Jonathan Brandis.

    Anyway, Enter the Gungeon finally on xbox has made me so happy.

  • Skull2185Skull2185 Registered User regular
    Yeah, Jonathan Brandis was in SeaQuest DSV with Roy Scheider. And also the amazing Chuck Norris film, Sidekicks.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SynthesisSynthesis Honda Today! Registered User regular
    Listening to Major Nelson's podcast with a guy from the hardware design team, something occurred to me: it seems very, very likely that 'Project Scorpio' will have an internalized power supply and adapter, the same way the XB1S does.

    Obviously, people really like that in the XB1S. And there's good reason. Smaller console and now power brick? No brainer. At the same time, I think it's pretty safe to say 'Scorpio' will be larger by volume, and at least a little heavier, than the XB1S. Certainly the first revision will be. If it were as small, that'd be great too, but it's forgivable. I'll be happy if it's not PSFro-huge (for reference, that's actually a bit larger by volume and slightly lighter than the XB1, and I think that includes XB1's big ol' power brick).

    But ideally, I'd want a slightly smaller console, with a small external "brick"--something comparable to a laptop or monitor adapter. The power supply and associated electronics are one of the most common points of failure for consoles, going back to the Playstation 2, especially now that they're expected to also serve in some minor protective capacity for the rest of the consoles' hardware. A small "brick" paired with a slightly less voluminous console means you can easily swap out that point of failure if something goes wrong.

    Anyone feel the same? Of course, there are disadvantages: in terms of losing something, a power cable (particularly an industry standard one) is way cheaper to replace than PSU itself. It also means more clutter behind your console. Every reduction in volume the main console has means a very slightly rise in internal heat, one of the reasons the original XB1 is a big box to begin with.

  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    I will derail it further by saying Seaquest did not have Wil Wheaton, it had Jonathan Brandis.

    Anyway, Enter the Gungeon finally on xbox has made me so happy.
    GAH! I SUCK! *hangs head in shame*

    While I agree that being insensitive is an issue, so is being oversensitive.
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Synthesis wrote: »
    Listening to Major Nelson's podcast with a guy from the hardware design team, something occurred to me: it seems very, very likely that 'Project Scorpio' will have an internalized power supply and adapter, the same way the XB1S does.

    Obviously, people really like that in the XB1S. And there's good reason. Smaller console and now power brick? No brainer. At the same time, I think it's pretty safe to say 'Scorpio' will be larger by volume, and at least a little heavier, than the XB1S. Certainly the first revision will be. If it were as small, that'd be great too, but it's forgivable. I'll be happy if it's not PSFro-huge (for reference, that's actually a bit larger by volume and slightly lighter than the XB1, and I think that includes XB1's big ol' power brick).

    But ideally, I'd want a slightly smaller console, with a small external "brick"--something comparable to a laptop or monitor adapter. The power supply and associated electronics are one of the most common points of failure for consoles, going back to the Playstation 2, especially now that they're expected to also serve in some minor protective capacity for the rest of the consoles' hardware. A small "brick" paired with a slightly less voluminous console means you can easily swap out that point of failure if something goes wrong.

    Anyone feel the same? Of course, there are disadvantages: in terms of losing something, a power cable (particularly an industry standard one) is way cheaper to replace than PSU itself. It also means more clutter behind your console. Every reduction in volume the main console has means a very slightly rise in internal heat, one of the reasons the original XB1 is a big box to begin with.
    To be honest, I get very nervous when I hear about an internal power brick. To me, that screams "over heating." But they've obviously figured it out. I don't care if there is another thing I have to plug in. I rarely ever touch the power brick, so I don't get what all the fuss is about.

    While I agree that being insensitive is an issue, so is being oversensitive.
    LostNinja
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    if anyone pre-ordered the new South Park game you might want to check your messages. the Xbone version of Stick of Truth is now available to download and play.

    LostNinja
  • WingedWeaselWingedWeasel Registered User regular
    Has anyone picked up Crawl? It looks really fun but I am not sure how the multiplayer works and it's between getting it one Xbox or steam at the moment. I haven't looked all that closely but I assume it isn't strictly local co-op but if it is that will influence things.

  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2017
    Synthesis wrote: »
    Listening to Major Nelson's podcast with a guy from the hardware design team, something occurred to me: it seems very, very likely that 'Project Scorpio' will have an internalized power supply and adapter, the same way the XB1S does.

    Obviously, people really like that in the XB1S. And there's good reason. Smaller console and now power brick? No brainer. At the same time, I think it's pretty safe to say 'Scorpio' will be larger by volume, and at least a little heavier, than the XB1S. Certainly the first revision will be. If it were as small, that'd be great too, but it's forgivable. I'll be happy if it's not PSFro-huge (for reference, that's actually a bit larger by volume and slightly lighter than the XB1, and I think that includes XB1's big ol' power brick).

    But ideally, I'd want a slightly smaller console, with a small external "brick"--something comparable to a laptop or monitor adapter. The power supply and associated electronics are one of the most common points of failure for consoles, going back to the Playstation 2, especially now that they're expected to also serve in some minor protective capacity for the rest of the consoles' hardware. A small "brick" paired with a slightly less voluminous console means you can easily swap out that point of failure if something goes wrong.

    Anyone feel the same? Of course, there are disadvantages: in terms of losing something, a power cable (particularly an industry standard one) is way cheaper to replace than PSU itself. It also means more clutter behind your console. Every reduction in volume the main console has means a very slightly rise in internal heat, one of the reasons the original XB1 is a big box to begin with.

    I forget who mentioned it, but someone on the dev team was adamant that the Scorpio use the exact same hookups as the One S, so you can just plop it on top of your S, swap the cables and yank out your S and not have to run new cables or anything.
    Le_Goat wrote: »
    To be honest, I get very nervous when I hear about an internal power brick. To me, that screams "over heating." But they've obviously figured it out. I don't care if there is another thing I have to plug in. I rarely ever touch the power brick, so I don't get what all the fuss is about.

    Will Smith (not that one) on the Giant Bombcast explained how the heatsink works and it's fucking nuts.

    Basically it operates on the principle that while when water does a state change (water to vapor) it takes a huge chunk of energy (i.e. heat), and also operates on the principle that water boils at lower tempretures when the air pressure is lessened. So basically they put the water into a chamber and suck the air out of it until the boiling point is about where they want the CPU cooled to, so when it hits that tempreture, the water changes state and sucks up a big chunk of heat.

    I dunno how accurate that is, but it sounds rad as fuck.

    Undead Scottsman on
    LBD_NytetraynHefflingBRIAN BLESSEDWildali
  • SynthesisSynthesis Honda Today! Registered User regular
    Synthesis wrote: »
    Listening to Major Nelson's podcast with a guy from the hardware design team, something occurred to me: it seems very, very likely that 'Project Scorpio' will have an internalized power supply and adapter, the same way the XB1S does.

    Obviously, people really like that in the XB1S. And there's good reason. Smaller console and now power brick? No brainer. At the same time, I think it's pretty safe to say 'Scorpio' will be larger by volume, and at least a little heavier, than the XB1S. Certainly the first revision will be. If it were as small, that'd be great too, but it's forgivable. I'll be happy if it's not PSFro-huge (for reference, that's actually a bit larger by volume and slightly lighter than the XB1, and I think that includes XB1's big ol' power brick).

    But ideally, I'd want a slightly smaller console, with a small external "brick"--something comparable to a laptop or monitor adapter. The power supply and associated electronics are one of the most common points of failure for consoles, going back to the Playstation 2, especially now that they're expected to also serve in some minor protective capacity for the rest of the consoles' hardware. A small "brick" paired with a slightly less voluminous console means you can easily swap out that point of failure if something goes wrong.

    Anyone feel the same? Of course, there are disadvantages: in terms of losing something, a power cable (particularly an industry standard one) is way cheaper to replace than PSU itself. It also means more clutter behind your console. Every reduction in volume the main console has means a very slightly rise in internal heat, one of the reasons the original XB1 is a big box to begin with.

    I forget who mentioned it, but someone on the dev team was adamant that the Scorpio use the exact same hookups as the One S, so you can just plop it on top of your S, swap the cables and yank out your S and not have to run new cables or anything.

    They've said as much, in very clear words, on Major Nelson's podcast this week. Hence my belief it'll have an internalized power supply.

    Even more impressive, it may be very similar in size to the XB1S. The "premium cost" might not come from the hardware, so much as the feat of cramming all that into a package substantially smaller than Sony's large, slanted hamburger. But I worry about reliability and heating too...

  • Undead ScottsmanUndead Scottsman Registered User regular
    I'm pretty sure the Digital Foundry article outright states it has an internal power brick.

    SynthesisProhassOnTheLastCastle
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Has anyone picked up Crawl? It looks really fun but I am not sure how the multiplayer works and it's between getting it one Xbox or steam at the moment. I haven't looked all that closely but I assume it isn't strictly local co-op but if it is that will influence things.

    It is strictly local play for both Xbone and Steam, unless something has changed that I'm unaware of

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • WingedWeaselWingedWeasel Registered User regular
    Has anyone picked up Crawl? It looks really fun but I am not sure how the multiplayer works and it's between getting it one Xbox or steam at the moment. I haven't looked all that closely but I assume it isn't strictly local co-op but if it is that will influence things.

    It is strictly local play for both Xbone and Steam, unless something has changed that I'm unaware of

    May have to go Xbox in that case. Thanks!

This discussion has been closed.