Question about the Xbox One S: Does it have the little chime from the original when you turn it on/take it out of sleep mode? It's one of my favorite little touches, and I hope they keep it around.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Question about the Xbox One S: Does it have the little chime from the original when you turn it on/take it out of sleep mode? It's one of my favorite little touches, and I hope they keep it around.
yes, it makes noises
“I used to draw, hard to admit that I used to draw...”
+3
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Has anyone picked up Crawl? It looks really fun but I am not sure how the multiplayer works and it's between getting it one Xbox or steam at the moment. I haven't looked all that closely but I assume it isn't strictly local co-op but if it is that will influence things.
It's basically a single-screen, competitive co-op type setup. Last I played it there wasn't network play.
It is a super fun experience in 1-2 hour sessions with friends on the couch though
Has anyone picked up Crawl? It looks really fun but I am not sure how the multiplayer works and it's between getting it one Xbox or steam at the moment. I haven't looked all that closely but I assume it isn't strictly local co-op but if it is that will influence things.
It's basically a single-screen, competitive co-op type setup. Last I played it there wasn't network play.
It is a super fun experience in 1-2 hour sessions with friends on the couch though
Would you say it works with only 2 people or do you really want a full compliment to play? Does the so fill in the extra spots?
As a Sony only individual this gen, what have I missed out on? Come Xmas I'm pretty convinced I'm going to either be going scorpio or one s largely for the UHD drive.
One of the forza games looked super fun and a bit arcadey (horizons?) and I like a good linear story based game so I'm thinking quantum break.
Are there any standouts? Any indie games that didn't make their way to ps4 (no gaming pc for me nowadays so anything xbox and pc only I've missed)
I'm thinking I'll keep an eye out for decent deals throughout the year so I've a library waiting.
Can I buy digital games on the store without an Xbox One? I've got an old lapsed live account from my 360.I
As a Sony only individual this gen, what have I missed out on? Come Xmas I'm pretty convinced I'm going to either be going scorpio or one s largely for the UHD drive.
One of the forza games looked super fun and a bit arcadey (horizons?) and I like a good linear story based game so I'm thinking quantum break.
Forza Motorsport (the original series) is inarguably very simulation and not at all forgiving (though you can also scale it tremendously, though even on the most forgiving settings, it's still much less arcady than Horizons). If that's what you're looking at, I'd say it's comfortably the best high-end driving simulator on consoles. Period. Not that there's that much competition nowadays.
Are there any standouts? Any indie games that didn't make their way to ps4 (no gaming pc for me nowadays so anything xbox and pc only I've missed)
There are actually a number of indie games that never made to PS4 but are on PC--so they're not really exclusives, they just aren't available on Playstation. Superhot is a lot of fun, and it works very well on console. I'd mention Ark but that finally got over to PS4 of if you wanted to play that, you'd know already. Astroneer's in beta but, somewhat intimidating controls aside, it's already No Man's Sky done right (in a cartoony sort-of-voxel style), which is handy, since it's on PC and Xbox but not PS4 either. About to mention The Witness too, but that started out on PS4, so nevermind. Overcooked is Xbox and PC (in retrospect, pretty much all Indie games, even those on Playstation, come out on PC first, so mentioning that is redundant...) is a fantastic, charming game, but it almost demands co-operative play and it may ruin friendships.
Can I buy digital games on the store without an Xbox One? I've got an old lapsed live account from my 360.I
If you mean can you buy them via a web browser, yeah (you can even do it via web browser on another console). Just buy them at Xbox.com. If you're using Windows 10, there's also the Xbox App which has access to Xbox Marketplace (which is not the same thing as the Windows App Store).
Hopefully this gives you a place to start from--of course, there are the platform exclusives (as you don't have a PC--and frankly with PC-ports you're still kind of rolling the dice, whereas they all run beautiful on console), that you're probably familiar with, but presumably you know whether or not you'd want to play those.
Should be able to through the main site/Xbox app, and a some of the more recent ones are Play Anywhere titles like Horizon so you should be able to find those on their general app store.
I'll also shill for Shadow Complex if you like Metroid-style games, though I know that got ported over to PC/PS too with the remaster.
As a Sony only individual this gen, what have I missed out on? Come Xmas I'm pretty convinced I'm going to either be going scorpio or one s largely for the UHD drive.
One of the forza games looked super fun and a bit arcadey (horizons?) and I like a good linear story based game so I'm thinking quantum break.
Are there any standouts? Any indie games that didn't make their way to ps4 (no gaming pc for me nowadays so anything xbox and pc only I've missed)
I'm thinking I'll keep an eye out for decent deals throughout the year so I've a library waiting.
Can I buy digital games on the store without an Xbox One? I've got an old lapsed live account from my 360.I
If I'm not mistaken, you should be able to buy games through Xbox.com if you've got an Xbox Live account set up there. I mean, you can definitely buy games there, but I'm not sure if having a One to do so is necessary, strictly speaking.
Off the top of my head, I'm not sure there have been any noteworthy indie games that are exclusive; I'd have to check. The upcoming Cuphead may fit the bill, though.
The game you speak of is Forza Horizon 3, and in addition to its thread in this forum, I talk about it at length here.
Quantum Break is kind of a neat game that I need to get back to. Its main action is third-person shooter with a neat sort of time manipulation mechanic, and I kind of suck at TPS. I dig the story and the game seems kind of generous towards my suck, so there's that.
Other picks I'd recommend are Sunset Ovrdrive by Insomniac, Killer Instinct (there's a definitive edition out now), Ori and the Blind Forest (sort of Metroidvania platformer with a great aesthetic; I get an almost Miyazaki vibe from it, but not. It's hard to explain, but I adore it), and Rare Replay is a great value.
Scalebound is one I was looking forward to, but that was cancelled. Halo: Spartan Assault was a revelation for me once I discovered it wasn't an FPS, but that's on 360 as well. I hear Ryse isn't bad, but I haven't played it yet; I just got it free with Games with Gold.
Oh, and I've enjoyed what I've played of ReCore; kind of feels like a budget hybrid of Metroid Prime and Mega Man Legends with a pinch of MMX in there -- little surprise, given the creatives. I hear it feels kind of incomplete, though.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
so if anyone is interested in Battlefront 2(and possibly other EA/Star Wars games), EA's panel at Celebration kicks off in about 40 minutes. being live streamed on youtube and at starwars.com.
Re: Destiny, I would have gotten it at the 50% price that it was advertised at but since it wasn't actually that in the store, I didn't pick it up.
Re: ReCore, rumor is that there's a big "fix the game" patch coming at some point, so keep that in mind if you want to get it half off now in the hopes that the patch is actually coming and actually fixes it
Re: Destiny, I would have gotten it at the 50% price that it was advertised at but since it wasn't actually that in the store, I didn't pick it up.
Re: ReCore, rumor is that there's a big "fix the game" patch coming at some point, so keep that in mind if you want to get it half off now in the hopes that the patch is actually coming and actually fixes it
Fix the game implies that it's broken and I wouldn't agree with that outside of maybe one thing
there's one or two spots that I don't think you can get to without the missing frame.
It's short so I would have been irritated paying full price but otherwise I really enjoyed my time with it. Particularly the tower levels.
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
Personally, I don't think I've ever bought a game I regretted within minutes. Review aggregates and gameplay videos are enough to filter out the vast majority of the garbage. The games I regret are actually fun ... at first. It's when I find out that the game just gets starts to get too repetitive. That's not always apparent right away. The return policy is good, and I can see how it would help other people, but I don't think I'll ever actually use it.
Should be able to through the main site/Xbox app, and a some of the more recent ones are Play Anywhere titles like Horizon so you should be able to find those on their general app store.
I'll also shill for Shadow Complex if you like Metroid-style games, though I know that got ported over to PC/PS too with the remaster.
Thanks for the advice everyone,lots to go on there.
And I had shadow complex on the 360, easily one of my favourite games for it. I'm a huge 'metroidvania' fan.
Should be able to through the main site/Xbox app, and a some of the more recent ones are Play Anywhere titles like Horizon so you should be able to find those on their general app store.
I'll also shill for Shadow Complex if you like Metroid-style games, though I know that got ported over to PC/PS too with the remaster.
Thanks for the advice everyone,lots to go on there.
And I had shadow complex on the 360, easily one of my favourite games for it. I'm a huge 'metroidvania' fan.
well its backwards compatible, so if you do want to play it again but don't want to buy it a second time then it'll be there waiting in the Ready to Install section.
+5
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Has anyone picked up Crawl? It looks really fun but I am not sure how the multiplayer works and it's between getting it one Xbox or steam at the moment. I haven't looked all that closely but I assume it isn't strictly local co-op but if it is that will influence things.
It's basically a single-screen, competitive co-op type setup. Last I played it there wasn't network play.
It is a super fun experience in 1-2 hour sessions with friends on the couch though
Would you say it works with only 2 people or do you really want a full compliment to play? Does the so fill in the extra spots?
Yeah there is CPU control, though I suppose it loses some of its tone when its mostly the two human players rubberbanding between humanity and monster ownership.
It is a bit excessively chaotic for my taste when its 4 players, though. 3 players might actually be the sweet spot
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Yooka Laylee is good fun, just hate the goofy text. I showed the game to my roommates 5 year old son and he loved the game, but was bored even when I read the text bits aloud to him. He seemed to understand the mechanics just fine while also barely being able to read or math.
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
I think 2 hours is really the best you're gonna get for a largely automated system. 2 hours might not be enough to judge a slow-burn RPG that's 80+ hours, but there are many good little indie titles that are less than 10 hours. Hell, some people would be able to finish Superhot in time to refund it.
The only other option would be to make it a percentage of the game's length, and that would have to be determined by the developer/publisher so that refunds would be possible from day 1. Though I think that would lead to an interesting situation where a game maker is torn between wanting to claim a high completion time to make it look like a good value to the consumer and wanting to claim a lower time to reduce the possibility of returns.
for anyone else who is interested in crawl: i really like the game so far. i completed one solo play through so far. unfortunately the voiceover doesnt seem to be present through out the game. both my wife and i thought it was awesome. i can definitely see it being fun with multiple people. it's pretty hectic and it is easy to lose yourself (specter or human or whatever) amid the chaos. however that's both a boon and burden. as i mentioned it'll be fun with other people but i picture mario party esque shouting matches as someone gets screwed and it'll be fun.
that being said i can't imagine playing more than a couple of games in a row.
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
I think 2 hours is really the best you're gonna get for a largely automated system. 2 hours might not be enough to judge a slow-burn RPG that's 80+ hours, but there are many good little indie titles that are less than 10 hours. Hell, some people would be able to finish Superhot in time to refund it.
The only other option would be to make it a percentage of the game's length, and that would have to be determined by the developer/publisher so that refunds would be possible from day 1. Though I think that would lead to an interesting situation where a game maker is torn between wanting to claim a high completion time to make it look like a good value to the consumer and wanting to claim a lower time to reduce the possibility of returns.
Honestly, 2 hours in is more than enough even on an RPG. "Plot sucked" is just a risk you take, I feel. I wouldn't return a book or movie ticket because I didn't like it, after all. Missing 15 pages from the middle, projector was upside down, now we're talking.
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
I think 2 hours is really the best you're gonna get for a largely automated system. 2 hours might not be enough to judge a slow-burn RPG that's 80+ hours, but there are many good little indie titles that are less than 10 hours. Hell, some people would be able to finish Superhot in time to refund it.
The only other option would be to make it a percentage of the game's length, and that would have to be determined by the developer/publisher so that refunds would be possible from day 1. Though I think that would lead to an interesting situation where a game maker is torn between wanting to claim a high completion time to make it look like a good value to the consumer and wanting to claim a lower time to reduce the possibility of returns.
Honestly, 2 hours in is more than enough even on an RPG. "Plot sucked" is just a risk you take, I feel. I wouldn't return a book or movie ticket because I didn't like it, after all. Missing 15 pages from the middle, projector was upside down, now we're talking.
Yeah, the return thing is mostly a response to developers increasingly shipping broken games, and two hours is more than enough time to determine that a game is broken or not.
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
I think 2 hours is really the best you're gonna get for a largely automated system. 2 hours might not be enough to judge a slow-burn RPG that's 80+ hours, but there are many good little indie titles that are less than 10 hours. Hell, some people would be able to finish Superhot in time to refund it.
The only other option would be to make it a percentage of the game's length, and that would have to be determined by the developer/publisher so that refunds would be possible from day 1. Though I think that would lead to an interesting situation where a game maker is torn between wanting to claim a high completion time to make it look like a good value to the consumer and wanting to claim a lower time to reduce the possibility of returns.
Honestly, 2 hours in is more than enough even on an RPG. "Plot sucked" is just a risk you take, I feel. I wouldn't return a book or movie ticket because I didn't like it, after all. Missing 15 pages from the middle, projector was upside down, now we're talking.
Yeah, the return thing is mostly a response to developers increasingly shipping broken games, and two hours is more than enough time to determine that a game is broken or not.
Two hours is to prevent people from abusing the system. The purpose of this system is entirely so that MS will have to deal with less calls/tech support requests for returns. Automating always cuts labor costs.
+2
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
for anyone else who is interested in crawl: i really like the game so far. i completed one solo play through so far. unfortunately the voiceover doesnt seem to be present through out the game. both my wife and i thought it was awesome. i can definitely see it being fun with multiple people. it's pretty hectic and it is easy to lose yourself (specter or human or whatever) amid the chaos. however that's both a boon and burden. as i mentioned it'll be fun with other people but i picture mario party esque shouting matches as someone gets screwed and it'll be fun.
that being said i can't imagine playing more than a couple of games in a row.
Yeah. Happy you went out and experienced it for yourself. Absolutely is a game you'd really only be able to enjoy for short bursts, as the competitive part of it can be quite unrelenting
The sparse pixel detail (while v cool looking) also makes it visually stressful on the eyes in long sittings imo
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
The news and demo vids have been out and about for a while already. They probably bankrolled it but didn't really think it was worth throwing into the overloaded internet hype machine that exists these days
That refund option sounds awesome and more than generous enough
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
I think 2 hours is really the best you're gonna get for a largely automated system. 2 hours might not be enough to judge a slow-burn RPG that's 80+ hours, but there are many good little indie titles that are less than 10 hours. Hell, some people would be able to finish Superhot in time to refund it.
The only other option would be to make it a percentage of the game's length, and that would have to be determined by the developer/publisher so that refunds would be possible from day 1. Though I think that would lead to an interesting situation where a game maker is torn between wanting to claim a high completion time to make it look like a good value to the consumer and wanting to claim a lower time to reduce the possibility of returns.
Oh, I agree in general, I'm just saying there may be a few oddities that slip through like that. But for most games, two hours sounds good.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
So my Spring Sale haul is Mad Max, ReCore, and not listed on the sale but it's on gold discount Aaero.
Was thinking about Quantum Break but looks like you can get a physical copy for cheaper. Also Astroneer looks cool but is in Preview and could use some ironing out before a purchase
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Grabbed Voodoo Vince and played for about 15 minutes.
-This totally feels like a slightly shinier version of a original Xbox game. Super square environments.
-PC Port has no resolution options that I could find, and just a single visual quality slider (slow/medium/high or whatever)
Anywho, man, do I like the ideas in this game more than the game itself. The idea that you have to find ways of hurting yourself to take out enemies interesting, but I'm not sure if the execution is going to live up to it, as it hasn't so far. And the idea that the main character, being a Voodoo doll that was just brought to life, is already completely 100% over this platforming adventure hero bullshit is a funny idea on it's surface, but the voice acting and the cinematic direction just don't really do as great as job with it as I'd like. And the "Inept Villain repeatedly fucks up his evil monologue" is already such a played out trope at this point, that the subpar voice acting/writing for him doesn't help. (Though, to be fair, maybe that cliche wasn't as abused back 15 years ago. )
It was only the first couple of levels though, so I'll stick with it and see if it gets better.
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yes, it makes noises
It's basically a single-screen, competitive co-op type setup. Last I played it there wasn't network play.
It is a super fun experience in 1-2 hour sessions with friends on the couch though
Would you say it works with only 2 people or do you really want a full compliment to play? Does the so fill in the extra spots?
WoWtcg and general gaming podcast
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One of the forza games looked super fun and a bit arcadey (horizons?) and I like a good linear story based game so I'm thinking quantum break.
Are there any standouts? Any indie games that didn't make their way to ps4 (no gaming pc for me nowadays so anything xbox and pc only I've missed)
I'm thinking I'll keep an eye out for decent deals throughout the year so I've a library waiting.
Can I buy digital games on the store without an Xbox One? I've got an old lapsed live account from my 360.I
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Forza Motorsport (the original series) is inarguably very simulation and not at all forgiving (though you can also scale it tremendously, though even on the most forgiving settings, it's still much less arcady than Horizons). If that's what you're looking at, I'd say it's comfortably the best high-end driving simulator on consoles. Period. Not that there's that much competition nowadays.
There are actually a number of indie games that never made to PS4 but are on PC--so they're not really exclusives, they just aren't available on Playstation. Superhot is a lot of fun, and it works very well on console. I'd mention Ark but that finally got over to PS4 of if you wanted to play that, you'd know already. Astroneer's in beta but, somewhat intimidating controls aside, it's already No Man's Sky done right (in a cartoony sort-of-voxel style), which is handy, since it's on PC and Xbox but not PS4 either. About to mention The Witness too, but that started out on PS4, so nevermind. Overcooked is Xbox and PC (in retrospect, pretty much all Indie games, even those on Playstation, come out on PC first, so mentioning that is redundant...) is a fantastic, charming game, but it almost demands co-operative play and it may ruin friendships.
If you mean can you buy them via a web browser, yeah (you can even do it via web browser on another console). Just buy them at Xbox.com. If you're using Windows 10, there's also the Xbox App which has access to Xbox Marketplace (which is not the same thing as the Windows App Store).
Hopefully this gives you a place to start from--of course, there are the platform exclusives (as you don't have a PC--and frankly with PC-ports you're still kind of rolling the dice, whereas they all run beautiful on console), that you're probably familiar with, but presumably you know whether or not you'd want to play those.
I'll also shill for Shadow Complex if you like Metroid-style games, though I know that got ported over to PC/PS too with the remaster.
If I'm not mistaken, you should be able to buy games through Xbox.com if you've got an Xbox Live account set up there. I mean, you can definitely buy games there, but I'm not sure if having a One to do so is necessary, strictly speaking.
Off the top of my head, I'm not sure there have been any noteworthy indie games that are exclusive; I'd have to check. The upcoming Cuphead may fit the bill, though.
The game you speak of is Forza Horizon 3, and in addition to its thread in this forum, I talk about it at length here.
Quantum Break is kind of a neat game that I need to get back to. Its main action is third-person shooter with a neat sort of time manipulation mechanic, and I kind of suck at TPS. I dig the story and the game seems kind of generous towards my suck, so there's that.
Other picks I'd recommend are Sunset Ovrdrive by Insomniac, Killer Instinct (there's a definitive edition out now), Ori and the Blind Forest (sort of Metroidvania platformer with a great aesthetic; I get an almost Miyazaki vibe from it, but not. It's hard to explain, but I adore it), and Rare Replay is a great value.
Scalebound is one I was looking forward to, but that was cancelled. Halo: Spartan Assault was a revelation for me once I discovered it wasn't an FPS, but that's on 360 as well. I hear Ryse isn't bad, but I haven't played it yet; I just got it free with Games with Gold.
Oh, and I've enjoyed what I've played of ReCore; kind of feels like a budget hybrid of Metroid Prime and Mega Man Legends with a pinch of MMX in there -- little surprise, given the creatives. I hear it feels kind of incomplete, though.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I can usually tell if I like a game within ten minutes
If your game is taking two hours or more to get good, you've fucked up
Re: ReCore, rumor is that there's a big "fix the game" patch coming at some point, so keep that in mind if you want to get it half off now in the hopes that the patch is actually coming and actually fixes it
Completely forgot that. It's a "play anywhere" title, but it's definitely not a Playstation game.
Fix the game implies that it's broken and I wouldn't agree with that outside of maybe one thing
It's short so I would have been irritated paying full price but otherwise I really enjoyed my time with it. Particularly the tower levels.
Now to just finish ME: Andromeda. Like in a month. So much to do
When I played the preview months ago the game seemed fine. In retrospect I might need to pick it up.
Personally, I don't think I've ever bought a game I regretted within minutes. Review aggregates and gameplay videos are enough to filter out the vast majority of the garbage. The games I regret are actually fun ... at first. It's when I find out that the game just gets starts to get too repetitive. That's not always apparent right away. The return policy is good, and I can see how it would help other people, but I don't think I'll ever actually use it.
Thanks for the advice everyone,lots to go on there.
And I had shadow complex on the 360, easily one of my favourite games for it. I'm a huge 'metroidvania' fan.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
well its backwards compatible, so if you do want to play it again but don't want to buy it a second time then it'll be there waiting in the Ready to Install section.
Yeah there is CPU control, though I suppose it loses some of its tone when its mostly the two human players rubberbanding between humanity and monster ownership.
It is a bit excessively chaotic for my taste when its 4 players, though. 3 players might actually be the sweet spot
There may be some exceptions, like the aforementioned Quantum Break. It's extremely story-centric -- a good portion is essentially watching a TV show -- and I forget how long that takes to get rolling in a qualitative gameplay sense.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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I think 2 hours is really the best you're gonna get for a largely automated system. 2 hours might not be enough to judge a slow-burn RPG that's 80+ hours, but there are many good little indie titles that are less than 10 hours. Hell, some people would be able to finish Superhot in time to refund it.
The only other option would be to make it a percentage of the game's length, and that would have to be determined by the developer/publisher so that refunds would be possible from day 1. Though I think that would lead to an interesting situation where a game maker is torn between wanting to claim a high completion time to make it look like a good value to the consumer and wanting to claim a lower time to reduce the possibility of returns.
that being said i can't imagine playing more than a couple of games in a row.
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Honestly, 2 hours in is more than enough even on an RPG. "Plot sucked" is just a risk you take, I feel. I wouldn't return a book or movie ticket because I didn't like it, after all. Missing 15 pages from the middle, projector was upside down, now we're talking.
Yeah, the return thing is mostly a response to developers increasingly shipping broken games, and two hours is more than enough time to determine that a game is broken or not.
Two hours is to prevent people from abusing the system. The purpose of this system is entirely so that MS will have to deal with less calls/tech support requests for returns. Automating always cuts labor costs.
Yeah. Happy you went out and experienced it for yourself. Absolutely is a game you'd really only be able to enjoy for short bursts, as the competitive part of it can be quite unrelenting
The sparse pixel detail (while v cool looking) also makes it visually stressful on the eyes in long sittings imo
Is what real?
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And Twitch
It's not like all those fake Voodoo Vince accounts out there
Oh, I agree in general, I'm just saying there may be a few oddities that slip through like that. But for most games, two hours sounds good.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Was thinking about Quantum Break but looks like you can get a physical copy for cheaper. Also Astroneer looks cool but is in Preview and could use some ironing out before a purchase
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
-This totally feels like a slightly shinier version of a original Xbox game. Super square environments.
-PC Port has no resolution options that I could find, and just a single visual quality slider (slow/medium/high or whatever)
Anywho, man, do I like the ideas in this game more than the game itself. The idea that you have to find ways of hurting yourself to take out enemies interesting, but I'm not sure if the execution is going to live up to it, as it hasn't so far. And the idea that the main character, being a Voodoo doll that was just brought to life, is already completely 100% over this platforming adventure hero bullshit is a funny idea on it's surface, but the voice acting and the cinematic direction just don't really do as great as job with it as I'd like. And the "Inept Villain repeatedly fucks up his evil monologue" is already such a played out trope at this point, that the subpar voice acting/writing for him doesn't help. (Though, to be fair, maybe that cliche wasn't as abused back 15 years ago.
It was only the first couple of levels though, so I'll stick with it and see if it gets better.