I love the way saves work this time around. Restarting shrines and dungeons and whatnot is kind of par for course for Zelda (for better or for worse, I trust they know what they're doing here). Yesterday I practiced fighting guardians by saving in an area with one nearby and reloading until I got deflection timing down pat. I've never done that before in a game, just practiced getting better, but now I'm not quite as scared of the things. I feel like I have a reasonable chance of survival when I encounter one now.
Not talking about shrines and dungeons. Go save on an ice pillar in the water and you'll see that the game doesn't treat saves/game states as most "open world" games do.
Yeah I guess that doesn't bug me. That's a similar function to how all Zelda games have worked. When you fall off a cliff or drown, you're back to the last place you touched the ground. The ice blocks from cryonis are temporary objects that the game doesn't always "see" so it would make sense to me that it would plop you back to the last piece of solid ground you touched if you'd saved there. To me, it makes sense in the context of 'Zelda game', regardless of how different the game is from the rest of the series. In a way it grounds it in what we expect from the setting. I guess if you want to let it bother you, more power to you.
Yeah, this exactly. I mean, look at it this way. Imagine if they had to save the state of everything - cryonis blocks, enemies mid-swing, objects littered across the ground in random places. Now imagine how big those save files would be and what the load times would look like. Never mind if the world loads back up in the exact same state you left it in (how do you save the physics of say, a log in mid-topple?).
It's easier and more efficient to just put you in the last safe place the game knows you were at with the world reset to a default state.
If you want a comparison, look at something like Skyrim that DOES save everything. Watch how badly the game starts to chug and how terrible the load times get the longer and longer you play.
Seems like it saves your relative location and in-game time, but things like items, enemies, and effects aren't always saved.
There is an enemy in particular I was trying to get to, and I saved right before approaching, flubbed it, and reloaded my save, and the enemy was gone.
So it's not really a save state, but it's still nice to be able to save anywhere. You just can't savescum all things.
I've saved out in the wild before a Guardian fight and reload on death to find. . .he's on the other side of the map or gone entirely. That is less of a bother than navigating across a lake on a journey of discovery, slipping, drowing and then getting sent back ALL the way to the last land mass you were at.
I guess if you want to let it bother you, more power to you.
It does bother me as losing half an hour or so of trekking isn't fun; especially since the game isn't consistent about how it handles saves. Seriously what an unnecessary "Well you're CHOOSING to be upset" response.
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
I literally saw one in Toys R Us like last week. Don't order online, it will lead to heartache.
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
I literally saw one in Toys R Us like last week. Don't order online, it will lead to heartache.
Messed around with cooking some more (enough to reach the max limit for dishes you can hold). Seems like adding one truffle or one radish is enough to ensure maximum recovery, no matter what the rest of the ingredients are - so one apple + one truffle is essentially the same as one piece of prime meat + one truffle.
Maz- on
Add me on Switch: 7795-5541-4699
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Warlock82Never pet a burning dogRegistered Userregular
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
I literally saw one in Toys R Us like last week. Don't order online, it will lead to heartache.
Messed around with cooking some more (enough to reach the max limit for dishes you can hold). Seems like adding one truffle or one radish is enough to ensure maximum recovery, no matter what the rest of the ingredients are - so one apple + one truffle is essentially the same as one piece of prime meat + one truffle.
That's because it has the "Maximum Heart" increase property which will automatically recover all hearts when used to extend your health.
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
Nintendo is selling it on their online store along with the pixel Link if you're interested:
Think the most yellow hearts I figured out so far was like +8 when using 3-4 radishes in a dish. Which is quaint when you eat a guardian laser and you are back down to 1/2 heart.
I guess if you want to let it bother you, more power to you.
It does bother me as losing half an hour or so of trekking isn't fun; especially since the game isn't consistent about how it handles saves. Seriously what an unnecessary "Well you're CHOOSING to be upset" response.
My bad, it wasn't my intent to come off like a goose, I merely meant that I respect that it bothers you, but that the example you cite as an irritant doesn't bother me personally. I just never expected that saving on a temporary object would be handled that way given how Zelda saves have traditionally worked, and what we got is more than I ever expected.
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Warlock82Never pet a burning dogRegistered Userregular
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
Nintendo is selling it on their online store along with the pixel Link if you're interested:
Think the most yellow hearts I figured out so far was like +8 when using 3-4 radishes in a dish. Which is quaint when you eat a guardian laser and you are back down to 1/2 heart.
I accidentally made a +15 temporary heart and full recovery recipe last night, and now I can't remember what the hell it was. I want to say it was just 3 of the big radishes.
Just imagining Link running away shoving all the food down his mouth while getting lasered.
+3
Warlock82Never pet a burning dogRegistered Userregular
I have noticed you tend to get the best stat boosts when you combine multiple different things with the same boost. Like mushroom+herb+fish or something. Also using butter and salt and such seems to boost the quality
I didn't even plan on going Zora first. I wasn't trying to go to anyone first. It pretty much just happened.
There are a few high spots and plateaus in Kakariko that let you spot some shrines to the north. So I just went exploring over there. Eventually I find myself in a swampy area when all of a sudden "Hey!" and a zora is shouting at me from the water. And as you keep going, you just run into more and more zora all telling you the same thing, go find Sidon. And that just kickstarts the whole Zora Domain section.
This game is a lot like Link Between Worlds in that you aren't forced to do things in a specific order, but there is definitely an intended order that most players will experience simply by following the path of least resistance. For example, after the first dungeon in Hyrule you have two dungeons, one close by and one far away and behind tougher enemies. In Lorule, your initial starting point is right next to a dungeon, whereas the fire and ice dungeons are in corners on the opposite side of the map, behind hostile terrain and the strongest overworld enemies. For sure there a number of thrillseekers who'll go after the hardest-looking thing first or deliberately ignore singposting, but ordinary players who finish one task and then look for the closest and/or easiest thing to do next will in all likelihood follow very similar routes.
Think the most yellow hearts I figured out so far was like +8 when using 3-4 radishes in a dish. Which is quaint when you eat a guardian laser and you are back down to 1/2 heart.
5 hearty radishes resulted in +15 temp hearts for me. I forget if it was a critical cook or not, I don't think it was.
Even just a radish/durian/truffle by itself gives you a full heal plus some bonus hearts when cooked. Cooking five of them together to get 20 temp hearts seems like a waste compared to just having 5 full heals with 4 temp hearts each unless you've still only got half a dozen 'real' hearts and are trying to tank through something ridiculous.
With the way you can pause and heal at any time, the size of your health pool doesn't really matter as long as it's enough to not get one-shot.
The pause any time to breathe and sort stuff out is a big change from Skyward Sword's active inventory wheel when you look at successive 3D Zeldas.
It does seem the game is designed around constantly going into your inventory menus. You can pause/unpause very fast, can even cancel out of Link's eating animation to go right back into the action or quick scroll to your weapons/gear after you eat your stuff.
I quite like being able to hit right on the d-pad and immediately go into my menu to grab my next weapon every time I see my current weapon shatter. The flow of the combat stops for a moment, but not enough to really take me out of it, I think.
OK, I just found out what the smash brothers Link amiibo does. I looked up trying to get one and they're like 50 fucking dollars? Are they really not made anymore?
Nintendo is selling it on their online store along with the pixel Link if you're interested:
I quite like being able to hit right on the d-pad and immediately go into my menu to grab my next weapon every time I see my current weapon shatter. The flow of the combat stops for a moment, but not enough to really take me out of it, I think.
I wish one of the d pads worked to let you pick arrow type.
Stercus, Stercus, Stercus, Morituri Sum
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
I quite like being able to hit right on the d-pad and immediately go into my menu to grab my next weapon every time I see my current weapon shatter. The flow of the combat stops for a moment, but not enough to really take me out of it, I think.
I wish one of the d pads worked to let you pick arrow type.
I quite like being able to hit right on the d-pad and immediately go into my menu to grab my next weapon every time I see my current weapon shatter. The flow of the combat stops for a moment, but not enough to really take me out of it, I think.
I wish one of the d pads worked to let you pick arrow type.
I quite like being able to hit right on the d-pad and immediately go into my menu to grab my next weapon every time I see my current weapon shatter. The flow of the combat stops for a moment, but not enough to really take me out of it, I think.
I wish one of the d pads worked to let you pick arrow type.
Also when your bow breaks you don't have to bring up the pause menu to equip another one. Hold down the button/trigger for shooting arrows and then hold right on the d-pad to bring up the quick bow list.
So question about people who have gotten realllly close (or beat) the game:
I heard that the traditional hyrule shield was in the castle, so i decided to take a look around. I could probably beat the game at this point, but im not in a hurry for that final cutscene, so i was just looking around. I found Zelda's study, and found a shield in what looked like an armory that was 70 defense that looks different from the standard...I assume this is not the hyrule shield (which i heard was 90 def). Can you give me a general idea of where the shield is?
So question about people who have gotten realllly close (or beat) the game:
I heard that the traditional hyrule shield was in the castle, so i decided to take a look around. I could probably beat the game at this point, but im not in a hurry for that final cutscene, so i was just looking around. I found Zelda's study, and found a shield in what looked like an armory that was 70 defense that looks different from the standard...I assume this is not the hyrule shield (which i heard was 90 def). Can you give me a general idea of where the shield is?
In the Lockup. Basement of west side. There's a Stalnox mini boss there.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Wow, I can't believe what a difference it makes having 4 extra stamina upgrades. I feel a lot more free to glide any distance, run as much as I like, etc. I gotta sink more in this.
I want stamina upgrades for just this reason... but I also want
the master sword
frickin asap. So... I'm conflicted.
There's no reason to be conflicted. You can just swap them at any time.
Wow, I can't believe what a difference it makes having 4 extra stamina upgrades. I feel a lot more free to glide any distance, run as much as I like, etc. I gotta sink more in this.
I want stamina upgrades for just this reason... but I also want
the master sword
frickin asap. So... I'm conflicted.
There's no reason to be conflicted. You can just swap them at any time.
How? I guess I missed that.
Statue at the entrance to Hateno village. Slightly out of view on a little side path. You can trade any stam for hearts or vice versa for 20 rupees a pop. So spec how you want now until you have 10 upgrades then switch all to hearts for the sword and spec back afterwards. Easyyyy.
Wow, I can't believe what a difference it makes having 4 extra stamina upgrades. I feel a lot more free to glide any distance, run as much as I like, etc. I gotta sink more in this.
I want stamina upgrades for just this reason... but I also want
the master sword
frickin asap. So... I'm conflicted.
There's no reason to be conflicted. You can just swap them at any time.
How? I guess I missed that.
Statue at the entrance to Hateno village. Slightly out of view on a little side path. You can trade any stam for hearts or vice versa for 20 rupees a pop. So spec how you want now until you have 10 upgrades then switch all to hearts for the sword and spec back afterwards. Easyyyy.
You don't really need them. The fight runs in three phases:
1) just try to keep a pillar between yourself and the guardian. Eventually it will do a ramming attack, hit the pillar, and stun itself temporarily.
2) Once it stops doing the attack in 1, hit it in the eye with a regular arrow when it does the spinny laser thing.
3) When it starts doing the megalaser, it's almost dead, so just bum-rush it and whack it until it stops moving.
I had my first moment of actual frustration with the game last night when I encountered Lynel. It wasn't clear to me there was an option other than fighting. Beat him eventually, but used a lot of resources doing so. Made the subsequent boss seem like a walk in the park.
Posts
Yeah, this exactly. I mean, look at it this way. Imagine if they had to save the state of everything - cryonis blocks, enemies mid-swing, objects littered across the ground in random places. Now imagine how big those save files would be and what the load times would look like. Never mind if the world loads back up in the exact same state you left it in (how do you save the physics of say, a log in mid-topple?).
It's easier and more efficient to just put you in the last safe place the game knows you were at with the world reset to a default state.
If you want a comparison, look at something like Skyrim that DOES save everything. Watch how badly the game starts to chug and how terrible the load times get the longer and longer you play.
I've saved out in the wild before a Guardian fight and reload on death to find. . .he's on the other side of the map or gone entirely. That is less of a bother than navigating across a lake on a journey of discovery, slipping, drowing and then getting sent back ALL the way to the last land mass you were at.
It does bother me as losing half an hour or so of trekking isn't fun; especially since the game isn't consistent about how it handles saves. Seriously what an unnecessary "Well you're CHOOSING to be upset" response.
I literally saw one in Toys R Us like last week. Don't order online, it will lead to heartache.
ok yeah maybe I'll stop by one and check it out
Actually you may be able to order it for store pickup:
http://www.toysrus.com/product/index.jsp?productId=46105486&cp=&parentPage=search
That's because it has the "Maximum Heart" increase property which will automatically recover all hearts when used to extend your health.
Nintendo is selling it on their online store along with the pixel Link if you're interested:
https://store.nintendo.com/ng3/browse/subcategory.jsp?categoryId=cat860034&pageSize=6&viewAll=true
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
My bad, it wasn't my intent to come off like a goose, I merely meant that I respect that it bothers you, but that the example you cite as an irritant doesn't bother me personally. I just never expected that saving on a temporary object would be handled that way given how Zelda saves have traditionally worked, and what we got is more than I ever expected.
Oh, there you go. This is most certainly the best option assuming you can't find it locally.
I accidentally made a +15 temporary heart and full recovery recipe last night, and now I can't remember what the hell it was. I want to say it was just 3 of the big radishes.
This game is a lot like Link Between Worlds in that you aren't forced to do things in a specific order, but there is definitely an intended order that most players will experience simply by following the path of least resistance. For example, after the first dungeon in Hyrule you have two dungeons, one close by and one far away and behind tougher enemies. In Lorule, your initial starting point is right next to a dungeon, whereas the fire and ice dungeons are in corners on the opposite side of the map, behind hostile terrain and the strongest overworld enemies. For sure there a number of thrillseekers who'll go after the hardest-looking thing first or deliberately ignore singposting, but ordinary players who finish one task and then look for the closest and/or easiest thing to do next will in all likelihood follow very similar routes.
5 hearty radishes resulted in +15 temp hearts for me. I forget if it was a critical cook or not, I don't think it was.
With the way you can pause and heal at any time, the size of your health pool doesn't really matter as long as it's enough to not get one-shot.
It does seem the game is designed around constantly going into your inventory menus. You can pause/unpause very fast, can even cancel out of Link's eating animation to go right back into the action or quick scroll to your weapons/gear after you eat your stuff.
you are incredible
I wish one of the d pads worked to let you pick arrow type.
If you have the bow out, press left.
It does.
Left when you have your bow out.
I'm sorry, this made me laugh really hard.
Pay to win i guess.
In a fit of stupid laziness I once shield surfed hopped in place on my cheapest shield until it broke when I found a chest containing another shield.
How? I guess I missed that.
"whoops I broke my iPhone by stomping on it, guess I need this new one now"
There's a little mini-quest that leads you there.
You don't really need them. The fight runs in three phases:
2) Once it stops doing the attack in 1, hit it in the eye with a regular arrow when it does the spinny laser thing.
3) When it starts doing the megalaser, it's almost dead, so just bum-rush it and whack it until it stops moving.