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[WH40K] 8th ed Incoming! New Profiles, new rules new stats quo.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Why I am interested in Kill Team is the Deathwatch minis I got in the board game and the Adeptus Custodes I got in the other game
    I would like to play more of small engagments with the deathwatch and the Adeptus Custodes seem they more of bring the emperor's will personally to a person instead of showing up in mass

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    McGibsMcGibs TorontoRegistered User regular
    To be fair, all the infantry squads respawn on a 2+. remove them from the table by the handful, but then they just come right back the next turn. As is my plan, efficiently killing hoards of 3pt ratmen is not the key to winning. We'll see how it pans out in next week's Astro tournament!

    website_header.jpg
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    EchoEcho ski-bap ba-dapModerator mod
    Three games into our four-player Shadow War campaign now. 2-1 in games so far, though I actually ended up further ahead in one of the losses since I got a guy with Scavenger so I get 150 credits if he survives a game instead of the usual 100.

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    SmokeStacksSmokeStacks Registered User regular
    Brainleech wrote: »
    Why I am interested in Kill Team is the Deathwatch minis I got in the board game and the Adeptus Custodes I got in the other game
    I would like to play more of small engagments with the deathwatch and the Adeptus Custodes seem they more of bring the emperor's will personally to a person instead of showing up in mass

    If you're looking more for skirmish sized play Killteam has a specific rulebook that you can either get in the box set ($60, comes with a Space Marine Tactical Squad, a Tau Fire Warrior squad, a small formfactor 40K 7th edition rulebook, and a physical Killteam rulebook), or by itself digitally ($10). It's fairly similar to traditional 40K except there are some changes:

    - 200pt limit (comprised of 0-2 Troops, 0-1 Elites, 0-1 Fast Attack)
    - No flyers (although Landspeeders and Deffkoptas are ok)
    - No vehicles with a combined armor value (f/s/r) higher than 33
    - No models with more than 3 wounds or vehicles with more than 3 HP
    - No models with a 2+ save
    - Each model is its own unit
    - Killteams have to have at least four non vehicle models

    Four of your models get to be specialists, which gives them different bonuses, but other than that it's pretty much just like a game of 40K in terms of attacking, stats, that whole bit. If you can find a Killteam box for $60 it's a pretty good deal if you need tacticals or fire warriors, or if you can split it with someone. The 7th edition rulebook is going to be invalidated soon, but no one is sure what's happening to Killteam (especially now that Shadow War has sucked all of the skirmish game air out of the room).

    There is a different set of Killteam rules made by the people at the Heralds of Ruin website. I haven't played that but I've heard it described as both significantly better than GW's Killteam, and as a set of badly designed, overcomplicated house rule tier garbage. I haven't played it, so I can't give you any firsthand thoughts but it's something you'll want to at least check out if you're looking for skirmish stuff.

    Shadow War is a completely new (well, sorta) ruleset that hearkens back to 2nd edition 40k and Necromunda. The list of available units is fairly limited (in fact Deathwatch and Custodes aren't even available to use as Killteams, although a Deathwatch Veteran can be added to certain Killteams on a one mission basis).

    So basically, if you're looking for a skirmish level game using Deathwatch and Custodes you're either looking at one of the Killteam variants, or alternately just playing 500pt games with people. Alternately you could run them as an allied detachment or a formation inside of a normal 1,500 point game and do whatever you can to get them into position to kill the opponent's warlord to give yourself an extra narrative challenge.

    Also in other news I'm getting a copy of Space Hulk* for $10. And when I say Space Hulk* I mean it's everything except for the minis. The rulebook and tiles will be cool though. I can either grab a few more Terminators and just use Orks or something as a Genestealer proxy, or if I end up picking up another Space Hulk box I'll have the minis I need as well as twice as many tiles, so I'll be able to create some bigass hulks.

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    MaydayMayday Cutting edge goblin tech Registered User regular
    Wow the galaxy got really fucked up!
    galaxy-shadowbox.jpg

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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    The Eye, Head, Feet, Shoulders, and Dong of Terror.

    "Make Chaos Scary Again"

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Wait Prospero and the planet of the sorcerers? Is back?
    Or some Canadian Rock group?

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    BurnageBurnage Registered User regular
    The main hole in the Cicatrix looks about triple the size of the Eye of Terror. What might even cause that in the fluff? The Emperor/Star Child turning into a full fledged God?

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    Sharp101Sharp101 TorontoRegistered User regular
    edited April 2017
    McGibs wrote: »
    Deployment pic from my game yesterday vs @Sharp101 Many (many) cultists and plaguebearers died in the name of the great gods.
    ratswarm01.jpg

    This was the table half way though the game.

    cvwUuOT.jpg?1

    I think in total there was over 150 cultists (40+10 of mine and 60+40 of his) and 60 plaguebeaers (all summoned) deployed over the course of 5 turns. It was... a long game.

    Sharp101 on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Honestly whatever I think of the game as it is now, the initial release of Age of Sigmar was a god damned garbage fire.

    I'm glad they learned from that and hopefully at the very least we'll have current AoS instead of early AoS.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    BadablackBadablack Registered User regular
    Burnage wrote: »
    The main hole in the Cicatrix looks about triple the size of the Eye of Terror. What might even cause that in the fluff? The Emperor/Star Child turning into a full fledged God?

    It's explained in the Fall of Cadia campaign book. Basically the pylons on Cadia that keep the warp stable are part of an intergalactic network across multiple planets that's designed to maintain and defend realspace from the Warp. All of Abaddon's previous crusades were not the huge failures they seemed to be, but in fact part of a millennia-long secret plan to attack and destroy planets housing these pylons. Cadia was the last one, and after he blew it in half the fabric of reality kinda tore apart at the seams.


    FC: 1435-5383-0883
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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    Also, IIRC, the Eye of Terror was never the largest of the warp gates, just the "easiest" to access/navigate through. Though yeah, that big hole is pretty darn big and I think new.

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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Brainleech wrote: »
    Wait Prospero and the planet of the sorcerers? Is back?
    Or some Canadian Rock group?

    Yeah, after Magnus the Red totally effed up the Space Wolves home system, he teleported the Planet of the Sorcerers out of the Warp and into the material realm into the Prospero system. I think Prospero is still a dead world though. I guess that won't matter to daemons and ghost-marines though.
    Also, IIRC, the Eye of Terror was never the largest of the warp gates, just the "easiest" to access/navigate through. Though yeah, that big hole is pretty darn big and I think new.

    As far as I can remember the Eye of Terror was always referred to as the largest warp rift in the galaxy. Another big one was the Maelstrom. This is the first I've seen of some massive new rift in what looks like the galactic core. It basically just splits the entire galactic plane in half. Yeesh.

    H9f4bVe.png
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    honoverehonovere Registered User regular
    edited April 2017
    It also connects Ultramar, The Tau Empire and the Sauthek Dynasty (which now seems to be the second largest empire after the Imperium) all the way to the other side of the galaxy to the Eye of Terror.

    It really looks like they want to reestablish Chaos as the Big Bad of the Universe. I guess this year will be mostly Space Marine and Chaos Legion releases.

    I didn't notice before but there are really only two passages across the rift. One near Belis Corona and one near Cirillo Prime. The Western Empire is otherwise cut off.

    Also missed the big fat IMPERIUM NIHILUS across the western side. I guess that means those two segmentums aren't part of the Imperium anymore. Poor Blood Angels. They can build their own
    Ultramar now, though.
    Badablack wrote: »
    Burnage wrote: »
    The main hole in the Cicatrix looks about triple the size of the Eye of Terror. What might even cause that in the fluff? The Emperor/Star Child turning into a full fledged God?

    It's explained in the Fall of Cadia campaign book. Basically the pylons on Cadia that keep the warp stable are part of an intergalactic network across multiple planets that's designed to maintain and defend realspace from the Warp. All of Abaddon's previous crusades were not the huge failures they seemed to be, but in fact part of a millennia-long secret plan to attack and destroy planets housing these pylons. Cadia was the last one, and after he blew it in half the fabric of reality kinda tore apart at the seams.

    Looked up Cicatrix and it literally means scar. So tearing apart the seams is rather fitting.

    honovere on
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    BadablackBadablack Registered User regular
    Yeah, it's implied that whatever happened during the big Old Ones / Necrontyr war kinda messed the Galaxy up pretty bad, and either the necrons or the Old Ones put a big patch on reality with the pylons to keep it together.

    FC: 1435-5383-0883
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    DarkewolfeDarkewolfe Registered User regular
    Badablack wrote: »
    Yeah, it's implied that whatever happened during the big Old Ones / Necrontyr war kinda messed the Galaxy up pretty bad, and either the necrons or the Old Ones put a big patch on reality with the pylons to keep it together.

    Oh my god this sounds awesome. Is there anywhere to read up on it more?

    What is this I don't even.
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    MaydayMayday Cutting edge goblin tech Registered User regular
    http://warhammer40k.wikia.com/wiki/Cadian_Pylon
    Or do you mean, like, in a book?

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    honoverehonovere Registered User regular
    edited April 2017
    So there's a live Q and A today and they're really spilling the beans.

    Monsters and vehicles work like in AoS.
    5 books at launch to cover all the units of all factions.
    14 FOCs in the rulebook. Filling them gives you command points that do stuff like rerolls and interupt the enemy's turn. Between 0 and 9 depending on the chart.
    Units attack first when charging.
    keywords
    Heavy weapons do multiple wounds.
    Vouchers for value of codices bought within 8 weeks before release announcment
    No more templates
    two kind of points values: like now for matched play and much less granular for free and narrative play.
    General's handbook equivalent
    New factions right from the start
    No more stat capping at 10.

    honovere on
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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Boo no more templates.

    Also, so now vehicles and monsters like Knights and Stormsurges can be brought down by lasguns? Or splinter rifles? Sign me up.

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    McGibsMcGibs TorontoRegistered User regular
    I mean, in the same way that lasguns currently can bring down stormsurges. They "can" but they wont.
    The command points seem interesting in a strategic sense.

    website_header.jpg
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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Well, if they work like they do in AoS, then there's wound chart, so it's just a flat roll to hurt a thing. Are they keeping the wound tables and stuff and just giving tanks a bunch of wounds?

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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    Badablack wrote: »
    Burnage wrote: »
    The main hole in the Cicatrix looks about triple the size of the Eye of Terror. What might even cause that in the fluff? The Emperor/Star Child turning into a full fledged God?

    It's explained in the Fall of Cadia campaign book. Basically the pylons on Cadia that keep the warp stable are part of an intergalactic network across multiple planets that's designed to maintain and defend realspace from the Warp. All of Abaddon's previous crusades were not the huge failures they seemed to be, but in fact part of a millennia-long secret plan to attack and destroy planets housing these pylons. Cadia was the last one, and after he blew it in half the fabric of reality kinda tore apart at the seams.
    They never even 'seemed to be' huge failures even before that, there was just that stupid 'Failbbadon' trend that people like to fasten onto, because apparently if he didn't destroy the Imperium, it didn't count.
    "Found and mastered badass daemon weapon?"
    "Nope, fail."
    "Wrecked the Gothic Sector and destroyed/stole every Blackstone Fortress the Imperium had access to?"
    "Nope, fail."

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well with monsters being treated the way you see in AOS this means the return of the swarms with Tyranids

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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Good. Tyranid swarms need to be good again. They look best when they cover the table.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well I really wanted to play a Tyranid army that way I got a bunch of gaunts off various places and waited to see what that thing that churns them out was going to look like {I forgot it's name }
    But it like a bunch of other things got put into various boxes and put away so it's really fun and interesting to see what I had

    I found my necron army and the box I got still wrappedand remembered I really wanted to make my monolith light up the kits are a lot cheaper and easier to use now than when I tired to do it years ago

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    mr_michmr_mich Mmmmagic. MDRegistered User regular
    edited April 2017
    Someone named Latro_ over at Dakka summarized the live Q+A from GW:
    - No more armour on vehicles. Vehicles have a damage table as they take damage (wounds) stats decrease, every vehicle has its own damage table. e.g. Bolters could hurt tanks.
    - Specfically mentioned everyone can hurt everyone else owing to S and T in ref to vehicles.
    - 14 force org charts in core rules, if you meet you generate command points one use only. re-roll dice, interupt chargers going first mentioned. Hints these force orgs tottally replace formations.
    - Limited to 1cmd point perphase. Certain force orgs give you more or less points. Gives example of big brigate detachment which gives you 9 cms points.
    - Codexes not going away, there will be books with their own army command points
    - Templates going away confirmed!
    - Every army gets rules day one. 5 books, rules for all armies split across these. (low price point mentioned, a lot less than a codex)
    - Expansions will still be part of the game planet strike etc will be re-written
    - 'Every unit playtestest a lot' after 'will riptides be nerfed' quetion. Mention of massive community playtesting in USA
    - Annual rules updates like AoS generals handbook taking community feedback
    - 40k rules will have free PDF digital + printed store copies
    - No specific tournament rules but guidelines in matched play
    - Top goals in dev: 1. game that worked for all three ways to play. 2. More balanced 3. More accessible
    - Background focussed more Imperium vs Chaos, acknowledges chaos has slipped and want to bring that back to the main focus of the game
    - Wont confirm a release date 'this year'
    - Two points system 'Power level' narative play each unit has a general power level value. Full granular common points ssytem for matched play.
    - All factions still in, new website missing ones is just a narative thing.
    - There will be new factions (hinted at on launch)
    - Big monsters will also loose stats like vehicles as they take damage
    - Stats no longer capped at 10!
    - Multiple damage e.g. wounds is in on weapons
    - Matched play 1000pts to anything
    - Allies still in works different though. Keywords system very specific on factions gives an example a marine with spec rules prob wont pass onto allies.
    - Mentions close combat is viable.
    - Background will move on but not radically change. Some on launch which will 'blow people away'
    - Everyday from now on till launch will be a warhammer community article on new 40k - kinda hints its coming out sooner rather than later
    - If you'v bought a book within 8 weeks of launch, you can email customer services and get a voucher for value of the book bought

    Edit: I should point out that you needed a FB login to watch so I didn't see any of the context surrounding these...this is someone else's rollup and I don't feel like trawling through 30 pages of Dakka droppings to rustle up additional details.

    Although this:
    3fa33dd191553e7ff1f8c37f8fa3d342_5598.png__thumb

    mr_mich on
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    BurnageBurnage Registered User regular
    Background focussed more Imperium vs Chaos, acknowledges chaos has slipped and want to bring that back to the main focus of the game

    This is literally the only thing that I've heard so far about 8th edition that I kind of dislike.

    Imperium vs Chaos is dull.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I feel the release date is a Blizzard Soon™

    The rules update based upon community feedback eeewww

    Well the Ynnari were on the site and they are a hybrid army of the aeldari with rules from all three other flavors

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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Brainleech wrote: »
    The rules update based upon community feedback eeewww

    AoS General's Handbook and the upcoming v2 were based upon community feedback and are some of the best stuff GW's ever done.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    Brainleech wrote: »
    The rules update based upon community feedback eeewww
    I don't get the response., because I see it as responding to things that need to be fixed, like whatever screw-up in editing that gave us scat-bike spam, the broken combos involving invisibility, models never seeing the table because the rules are so bad (don't worry rough riders, you will ride again!)

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited April 2017
    Really the nercomunda book that came out a epoch ago was done with a lot of community feedback and it sucked the fun out of the game
    My take with community feedback is companies tend to listen to the vocal minority over those silent majority when it comes to changes

    I know little about the state of rules since 2010.

    Still either way I will wait and see how 40k pans out

    Brainleech on
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    DarkewolfeDarkewolfe Registered User regular
    Mayday wrote: »
    http://warhammer40k.wikia.com/wiki/Cadian_Pylon
    Or do you mean, like, in a book?

    Nope, after I reread the war in heaven wiki and the Cadian Pylon page I saw it. At some point I overlooked that the pylons were an attempt to bandage the giant hole in reality that the old ones ripped to try to stop the C'tan.

    Which all brings me back to remembering to suspect that the emperor is actually a C'tan.

    What is this I don't even.
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    MaydayMayday Cutting edge goblin tech Registered User regular
    What? That would be a huge shift from its original... origin story.

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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    play testing??????

    Vouchers to people who bought books in the time leading up to the anouncement????

    Who is this company????

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Bought the books how though? as I got my facture book on ebay since I was very curious and that person seemed to be divesting themselves of 40k

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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    play testing??????

    Vouchers to people who bought books in the time leading up to the anouncement????

    Who is this company????

    The GW we've had for like the last year and a half now. They did a 180, basically.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I'd be pretty interested in books that are about the changeover into the new stuff. Are they officially moving into what is technically the 42nd millenium now? A lot of the canon from stuff before this event was getting pretty close to the end of the 41 thousands. Also if they go for Swarmy Tyranids again I hope the price for their stuff is reasonable, I haven't bought Tyranid models in a loooong time so I don't know how pricey they are.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    ElaroElaro Apologetic Registered User regular
    Burnage wrote: »
    Background focussed more Imperium vs Chaos, acknowledges chaos has slipped and want to bring that back to the main focus of the game

    This is literally the only thing that I've heard so far about 8th edition that I kind of dislike.

    Imperium vs Chaos is dull.

    On a war scale, maybe. On a personal scale? Gimme all that temptation/damnation/religion/magic shit

    Children's rights are human rights.
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    frayfray Registered User regular
    I'd be pretty interested in books that are about the changeover into the new stuff. Are they officially moving into what is technically the 42nd millenium now? A lot of the canon from stuff before this event was getting pretty close to the end of the 41 thousands. Also if they go for Swarmy Tyranids again I hope the price for their stuff is reasonable, I haven't bought Tyranid models in a loooong time so I don't know how pricey they are.

    I'd like to see MCs and swarms both be viable myself, but if shooting goes AoS-style then I can see mass shooting being painful for MCs.

    "I told you," said Ford. "Eddies in the space-time continuum."
    "And this is his sofa, is it?" said Arthur.
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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    Which is why they get buffed with a nice wound increase - look at Celestine and Belisarius Cawl as examples - it takes a ridiculous number of wounds by old 40k standards to put either of them down.

This discussion has been closed.