What's this?
Edge of the Empire is a roleplaying system set in the Star Wars universe. It works using narrative dice- roll to attempt a risky maneuver with that starfighter, and you get a Success and an Advantage. Congrats! You pulled it off and (you decide this bit) you lined up for a great shot next round. Or maybe you rolled a Failure and a Despair. Not only did you fail to pull off that Double-Sklerk Roll you redlined your engines so hard that they exploded. Not good.
How's it played?
You'll need a copy of Edge of the Empire or Age of Rebellion. Use
Duty instead of Obligation for character creation. If you ain't got those and would still like to play, feel free to shoot me a PM!
What's the catch?
Glad you asked! See, as a loyal citizen you support the Empire. You're not some high-and-mighty Grand Inquisitor, oh no.
You're the retired Stormtrooper who decided to come out of retirement after her son was killed in a Rebel bombing.
You're the independent shipper fed up with constant pirate attacks who's finally taking matters into his own hands.
You're the colonist who lost everything after a corrupt sector official shut down the largest employer on your world in exchange for kickbacks from galactic competitors.
There are fifty million inhabited worlds in the galaxy. Most of them never even see a Stormtrooper. You're the closest thing to law and order in
lightyears.
But that lessens my opportunity to shoot dudes in the face!
Hardly! In fact, you'll have even more opportunity to shoot dudes in the face because you'll be fighting both sides.
Why are you doing this?
One of the things they don't really get into in Star Wars media (movies, tv shows, etc.) is that billions of sentients really do support the Empire, and
continue to support it even after the New Republic pops up. I wanted to explore that.
What do you need from me?
Two things!
Backstory- this system makes it easy to design a character around a backstory and fill in the stats, rather than making a character around stats and filling in the backstory later.
Character sheets- EoE
here and AoR
here
Use 20 Duty instead of Obligation for character creation, but if you want to throw in Obligation for favor, go right ahead. Everyone still starts with 20 Duty and you can lower it for XP in the same way that EoE uses Obligation)
Note that you're going to need to modify whatever you write up for
Duty to be Imperial-friendly. So instead of grabbing everyone who looks even vaguely against the Empire for the Personnel type, you'd instead be on the lookout for the rare intelligent and honest citizen to serve the Empire (instead of the usual cowardly incompetents). Who knows, maybe you can even install them in key positions. It's
that kind of game.
Again, if you don't have the rulebooks, or if you own EoE but really want the classes in AoR, or really really want to play a Chiss but don't have the Explorer add-on hit me up via PM. We'll work something out.
Tips for making good characters-
*Character creation is the only time you can change Attributes in a big way. Way down the road there are options to increase them by one or two, but for now this is it.
That being said, higher attributes = better. You can always increase skills later, but now is the only time you can use XP for base stats. Take advantage of it.
*Ranged (light) is always useful
*Everyone gets one light blaster for free! Use your creds to buy something fun.
Characters
Reynolds- XP10-C, Droid Trader
discrider- Xket Tchuk, Rodian Medic
Saint Justice- Roland Dorsai, Human Mercenary Soldier
cj ikawura- Delilah Zhurial, Human Ace
El Skid- Malleous Templeton, Human Agitator
Posts
Oh wait. Standard XP build.
I'll make someone else.
Proving to be an exemplary salesman, as tireless in this work as it had been in its former occupations, XP10-C became a full, paid employee, his initial purchase price having long since been worked off. The droid continued to work with further generations of the Regarrn family, and became something of a fixture in the local community. After decades without a memory wipe, the former labor droid began to act more and more Human, taking to wearing clothing and being called 'he' instead of 'it' by the locals. Unfortunately, as stalwart citizens of the Empire, his community suffered when rebels attacked the planet's spaceport, slowing trade and causing the Regarrn family to downsize their business, costing many of his coworkers their jobs. With his friends and family suffering, XP10-C left home to search the galaxy for new opportunities, assisting the Empire in acquiring resources while funneling as much of his earnings as possible back home.
Hopefully that uploads correctly. And hopefully I created the character correctly.
He basically looks like this droid here except more rectangular in the chest and head. Also with more hand-like hands.
I can come up with a random planet name for where he started, but if you have one that fits the area or the story, that I can use, that would be great. Also, I made his free blaster one of the stun-only types. He's not really built for combat, but I figured his former owners might have installed a simple stunner to use on potential speeder thieves or particularly belligerent customers. His strength failed over the many years, repairs became less helpful as he aged, and eventually he stopped really caring once he found his new occupation. Could theoretically be increased again later, I think using the cybernetics rules, but it isn't really a focus.
However, with the death of a Moff the Core Worlds clamor for protection and all non-essential Imperial forces are pulled back from the Outer Rim, leaving the outlying sectors vulnerable to piracy and organized crime. Never filled with the Empire's best and brightest, the sectors succumb one by one to corruption and financial decay, the new taxes and skeleton defense forces overwhelming even the most resourceful regional governors.
Into this maelstrom you throw yourselves. The Empire is unwilling to act and as far as you're concerned the Rebels are part of the problem, as their constant raids on shipping and warehouses for supplies and weapons beggar your worlds. Do you have what it takes to restore order and bring justice to the benighted Minos Sector, or will you too fall victim to the myriad forces ripping your beloved Empire apart?
Roland is grateful to the Empire for what they accomplished on Bakura but resents their withdrawal into the Core Worlds to satisfy public opinion and buoy morale. Out on the edge of the Empire, folks have to protect themselves and one another. Roland has just recently begun his mercenary career and intends to use it to protect the Outer Rim planets that are now quite vulnerable to crime, piracy, insurrection, and all manner of other evils. He also intends to realize his full potenial and make a stack of creds in the process. It may not be as glamorous as hunting down rebels in the core, but it's a job that needs doing and Roland is ready to get to work.
I found a planet for my droid to come from: http://starwars.wikia.com/wiki/Onadax
Also redid his sheet with the Captain's help. Uploading it here again.
Should we perhaps set up a game on Roll20? It has a character sheet we can fill out and store there, instead of having to upload here each time. Might be easier in the long run.
And @Reynolds roll20 is nice but it's easier just to do it on the forums. The built-in dice roller is very nice and the ease of posting makes it easy to write up a quick response.
Xket Tchuk
Rodian - Soldier: Medic
Background:
Just, unnaturally so.
Whilst the others were sparring, Xket was prodding the sprained.
Whilst the others were slashing, Xket was noting how the cut cleaved the scales.
Whilst the others were shooting, Xket was, well actually he was aiming strangely steadily, but he seemed to enjoy the shooting.
Then came the day of his first hunt.
The young Rodians had all come out in numbers to chase the hand-picked and unfortunate beast released by the Elders.
They belted through the jungle, following the tracks of the scared animal.
Finally they cornered it in a bluff, scrabbling up the rock walls to escape.
As they encircled it, preparing for deadly combat, a single bolt arced out of the forest and into the prey.
And the beast fell dead.
Xket, proudly walked up to the downed animal, examining the entry and exit wounds.
"A clean ssshot", he exclaimed, seeing the heart having been excised in its entirety.
"No sssport", the elders responded, pulling him roughly away from his prize and back to camp.
And that was that. From then, Xket was banned from further hunts.
He still got some satisfaction from suturing up those who managed to get sliced open in pursuit of their sport.
But he was not a hunter, and could never aspire to escape offworld and put his skills to the test like so many Rodian bounty hunters before.
However, now with the sudden consolidation of the Empire, a great recruitment drive started.
So when the local arm of the Empire came to the Xket's planet, warriors were demanded.
And warriors they got; the runts. Every Rodian who could not make it as a bounty hunter or who otherwise was unfit to hunt was offered as candidates.
Shortly after, Xket was handed a Medpack and told that if he could not handle himself in a fight, that he should at least sustain those who could.
Xket continues to do so, with a rather disquieting affectation to the role, but always driven by the base Rodian instinct to hunt out worthy opponents wherever they lie.
That the Empire is often the one pointing him in the general direction of hidden insurgents is of no consequence here.
All Xket asks is that they don't tell him to drop a target inefficiently.
The Rodian spaceports then, are lively places.
The most promising bounty hunters start off their careers here, displaying their prior kills and skills to potential contractors, in the hopes of securing a ship to get off-world and start the chase for real.
Less promising recruits get inducted into security firms and the like. Organised military units, where the Rodian skills are appreciated but not necessarily fully explored.
Similarly employed Rodians often come back to port to tell of their exploits, and perhaps increase their charge on the next contract.
Until, one day, the local hub was engulfed in a fireball.
And Xket marveled.
The lifeblood to his entire community had been cut off in one rebellious act.
The elders would rage predictably. "Cowardiccce!"
And his community would suffer, and the embarrassment could not stand nor be allowed to repeat.
But as he stole onto an abandoned space shuttle, its owner dead somewhere in the rubble, he couldn't help but sound the size and shape of the wound, and admire it.
He would have to return the favour.
Duty: Combat Superiority/Sabotage
Geth roll 1d100 for starbucks
The most promising bounty hunters start off their careers here, displaying their prior kills and skills to potential contractors, in the hopes of securing a ship to get off-world and start the chase for real.
Less promising recruits get inducted into security firms and the like. Organised military units, where the Rodian skills are appreciated but not necessarily fully explored.
Similarly employed Rodians often come back to port to tell of their exploits, and perhaps increase their charge on the next contract.
Until, one day, the local hub was engulfed in a fireball.
And Xket marveled.
The lifeblood to his entire community had been cut off in one rebellious act.
The elders would rage predictably. "Cowardiccce!"
And his community would suffer, and the embarrassment could not stand nor be allowed to repeat.
But as he stole onto an abandoned space shuttle, its owner dead somewhere in the rubble, he couldn't help but sound the size and shape of the wound, and admire it.
He would have to return the favour.
Duty: Combat Superiority/Sabotage
Roland is grateful to the Empire for what they accomplished on Bakura but resents their withdrawal into the Core Worlds to satisfy public opinion and buoy morale. Out on the edge of the Empire, folks have to protect themselves and one another. Roland has just recently begun his mercenary career and intends to use it to protect the Outer Rim planets that are now quite vulnerable to crime, piracy, insurrection, and all manner of other evils. He also intends to realize his full potenial and make a stack of creds in the process. It may not be as glamorous as hunting down rebels in the core, but it's a job that needs doing and Roland is ready to get to work.
I have my character in mind, but I'm having a hard time wrapping my head around all the skills and allocations and such.
Then when you pick the Pilot specialization, 4 more skills become career skills, and you can put a rank into 2 of them. You don't lose any of the 8 career skills from class selection, you get to check these off in addition to those. And, since Pilot (Space) is on the list for both, you can put a rank into it during both steps to start off at rank 2 in that skill.
On the character sheet there's a spot to check off to highlight career skills, and then a separate spot to mark how many ranks you have in a skill.
We roll a d100 for starting credits, or is there a base amount?
Then you keep whatever you don't spend, plus that extra d100 worth for some walking around money. Which I guess I need to roll as well.
Geth roll 1d100 for starting credits.
Nice.
But yeah, up to the DM.
But then there are prosthetic implants that don't provide bonuses, and they are "ask your DM (and then cost might not be an issue)".
Delilah Zhurial, ex-Imperial Pilot.
(Homeworld: Eriadu
Duty: Intelligence)
(She tends to wear her hair back and tied to one side, and wears scanner goggles or a visor to hide an otherwise distinctly cybernetic eye.)
That was never her true calling, though. She wasn't going to settle for the land. Delilah wanted the stars.
Her parents had nearly disowned her when she joined the Imperial Academy... at least, until they received word of her glowing achievements. She was constantly besting simulator times, outlasting the expected survival time of a TIE Pilot, and making her peers in the flight school look like amateurs.
That didn't make it any better. If anything, it made it worse. Because the only thing harder than trying to ascend through the Imperial ranks as a woman was being one that made the men look bad.
Sure, she made it out of the academy. She even got to run test flights and do patrols. But combat? Never. Not for a lowly Ensign.
Delilah had bright aspirations, but she wasn't stupid. Her talents were not a catapult to her goals, they were a burden. She would never make it into a flight squadron within Eriadu's antiquated imperial organization, much less a flight lead.
So she left. That did get her disowned, but Delilah was far past caring at that point. She scrounged up her own credits, found her own way off world, and eventually, would prove her true worth as an Imperial pilot... with or without the Empire's blessing.
If you've got the books, go for it! I'm almost done writing up the first adventure.
I'm thinking of a human merchant who has used contacts inside the empire and the corruption at its core to do very well for himself... and he's worried if the Imperials falter, so will his business. He hasn't exactly made many friemds among the other merchants either...there are several others waiting for the Empire to lose control specifically so they can settle old scores with him.
I'm thinking of a sort of casually racist sort of Human who would have done well in Imperial circles, and doesn't want to see the lesser races gain any sort of equality in the sector as Imperial control dwindles. So a focus on rogue/spy/combat skills.
Geth roll 1d100 for starting credits.