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[Path of Exile]Bestiary League begins on March 2nd

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Posts

  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    edited February 2018
    Changes that I could see:

    Rupture
    30 Life on hit against Bleeding enemies.
    Far Shot
    30% Inc. Projectile Speed.
    Ricochet
    Is now prefaced by Far Shot. Now gives 10 % More damage to Projectiles for each remaining Chain, a buff to Single target.
    New node, Gathering Winds
    1000 Evasion if you have a Tailwind Buff. Tailwind is gained by using a Skill or having a Deadeye use a Skill near you recently. 10 % Increased effect of Tailwind (10% MORE Movement, Attack, Cast, and Movement Speed, I guess?) per Skill used recently, capping at 100% (at cap, you would have 20 % faster everything, if I got the wording correctly).
    Fast and Deadly
    Projectile Speed removed, now gives double Accuracy and halves Blink/Mirror Arrow cooldown.
    Powerful Precision
    Attack Projectiles no longer return to you, but +3 Pierce.

    So while 1000 Eva is pretty lame, 10 % faster character at least and Blink/Mirror Arrow looks pretty useful now. Double accuracy can also be better than at first glance.

    I'm sure some builds can greatly benefit from this but I was hoping for more Fork/Chain fun stuff.

    Absalon on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2018
    10% Faster is +10% Action Speed, which is animation time. See also: Acceleration shrines.

    So yes, +10% faster everything.

    Edit: Acceleration Shrines are a bad example. A better one would be the Slipstream effect.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2018
    Aegis wrote: »
    Deadeye out

    Tailwind is 10% faster, up to 100%.

    That's kind of sweet.

    Edit: Also, how high can you stack chains? +10% more damage per chain remaining could be silly.

    o misread that

    that rule's

    surrealitycheck on
    obF2Wuw.png
  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    edited February 2018
    Slayer!

    https://pbs.twimg.com/media/DW609b3UMAAgepa.jpg

    No more stun immunity while leeching!

    Headsman and Bane of Legends positions swapped. A bit iffier levelling.
    Headsman AoE on kill buffed to 20%, no reflected phys damage
    Overwhelm
    Stun immunity now permanent, moved here, Stun changed to 100% Inc. stun duration.
    Endless Hunger and Brutal Fervour
    Bleed Immunity and Leech Effects not removed at full Life swapped. Fervour now gives 30% Inc. Damage while Leeching.
    Impact
    Now gives Splash damage to single-target Melee attacks.
    The cannot be stunned moved to Overwhelm means very little for Melee Slayers since now it just means you spend an extra point on Unwavering Stance.

    So there are changes to what will be the most popular nodes/paths, I bet. Stun might be more popular.

    Absalon on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2018
    Impact no longer has damage decrease on it to compensate for the splash? Oooooh

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    AresProphet
  • EspantaPajaroEspantaPajaro Registered User regular
    edited February 2018
    Man if they are going to fucking make me wait till the last second till reveal the gladiator I expect bleedplosions to now be bleed nukes ! I mean worst case scenario and I don’t like it I will go back to my trickster or try a fire damage chieftain for the first time.

    Also hey they posted the occultist just now , or I just saw it just now. My classes really did end up being the last one .

    EspantaPajaro on
  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    edited February 2018
    https://i.redd.it/v0b8hxzhhgi01.jpg

    The Occultist!

    Forbidden Power
    5 % AoE and Spell Dmg/P. charge, +1 to max P. charge, gain 1 P. charge per 200 mana spent (whoa)

    2 points:Profane Bloom
    You can apply curse to Hexproof enemies (!!!!!), cursed enemies have 25 % chance to explode when killed by your or your minions for 1/4 of their max life as Chaos Dmg
    4 points: Malediction
    +1 curse on enemies, 15 % inc curse effects, all enemies cursed now have Malediction (they deal 10 % less damage, and take 10 % more), 8 % of non-chaos damage as extra chaos damage for 4 seconds when you kill a cursed enemy, per curse

    Void Beacon
    Nearby enemies have -20 % to chaos res, and 100 % reduced life regen

    2 points: Wicked Ward
    100 to ES, recharge not interrupted if it began recently
    4 points: Vile Bastion
    150 to max ES, 1 % regen of ES/sec for every enemy killed recently by you or minions up to 30 % per sec, cannot be stunned while you have any ES whatsoever (holy shit that is basically mandatory)

    ES is back dewds.

    Absalon on
    RiusAresProphet
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Cannot be stunned while you have ES?

    Well, that removes a significant equipment consideration component.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    AresProphetPacificstar
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    edited February 2018
    Without going full golem I can't see how Elementalist competes with Occultist and that Vile Bastion node. Curse effectiveness and extra curses can be found on the tree and on gear, and now minions synergize with the nodes as well.

    Challenge rewards!
    https://www.pathofexile.com/forum/view-thread/2092352

    Helmet, Wings and Portal at the usual threshholds.

    No challenges revealed before launch this time.

    The new Trickster is here.

    https://i.redd.it/8lcnxecvxgi01.jpg

    2 pts: Harness the Void
    All hits: 20 % chance to gain 50 % of non-chaos damage as extra chaos dmg, 15 % to gain ALL non-chaos damage as extra chaos dmg, 10 % chance to gain 200 % of non-chaos damage as extra chaos (holy hell this rewards increasing attacks per second a lot)
    2 pts: Patient Reaper (now leads into Prolonged Pain just like Harness the Void!)
    50 % more DoT, Get 2 % of life, 2 % of ES, 4 % of mana on kill, 70 % recovery of life, mana and ES if you have killed an enemy affected by DoT recently (god damn another basically mandatory node, but that is awful against bosses with no adds)
    4 pts: Prolonged Pain
    20 % more skill effect duration, 10 % less DoT taken, 20 % increased Poison duration, 15 % more DoT

    Swift Killer
    + 1 to max F. charge and P. charges, 15 % to gain a F and a P charge on kill, 5 % increased damage per F/P charge (on kill. That is not fun against bosses)

    Weave the Arcane
    25 % more mana, no mana cost to move skills, 20 % to attack/cast if you used a move skill recently, 20 % chance to recover 10 % of mana when you use a skill, 6 % reduced damage taken for 4 secs if you have used 200 mana (this sounds fiddly but 20 % to attack and cast can't be ignored).

    2 pts: Ghost Dance
    40 % increased attack and cast speed if your ES recharge started recently, 20 % more chance to Evade with full ES, 10 % chance to dodge attacks and spell damage as well as 10 % more move speed if you have ANY ES. (this is probably really useful, but doesn't sound very fun)
    4 pts: Escape Artist
    +5 to Eva rating per 1 max ES in helmet, +1 to max ES per 6 eva rating on body armor, 8 % reduced damage and you cannot be stunned if you have been hit recently. (making use of this sounds so finicky but no serial stuns is so good)

    Stun amelioration is getting a BIG push this league.

    Absalon on
    mccart
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    occultist is SO good now

    i liked it as it was but like

    free curse effect no need for cospris etc.. very silly

    also the change from 4% to 8% is CRAZY gbecause if you are running say 5x curse thats 40% all damag as chaos, which is like 80% if you are doing even a single conversion

    obF2Wuw.png
  • EspantaPajaroEspantaPajaro Registered User regular
    Trickster is out looking even better for ed/con and even poison builds.

  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    edited February 2018
    Maybe Scorching Ray Trickster is viable.

    Not liking that they gated the Eva/ES gains behind that gear finagling, but I guess that can be super strong if you find the right combo.

    Wait. Harness the Void has a chance to add cha dmg every time non-cha dmg is applied with a hit. That means HtV Tricksters with conversion could be absolutely outrageous.

    Absalon on
    Rius
  • AresProphetAresProphet Registered User regular
    A few thoughts on Ascendancy reworks:

    -Timed buffs are stupid. I'm all for having temporary benefits, but you should be able to control when you have them. PoE isn't a game that lends itself in any way to maximizing short-term buffs. Your baseline map-clearing damage needs to be sufficient without it; your boss damage will mostly revolve around you having time to stand still and deal damage, regardless of buff uptime.

    -Occultist looks crazy good. Has some big bonuses that bypass the major downsides of its focal mechanics: stuns for ES builds and curse effectiveness on bosses/hexproof mobs. To a lesser extent: power charges give non-crit benefits. Void Beacon getting no buff is a little weird.

    -Deadeye looks viable, which is a first.

    -Trickster got real good. It was already good. Now it's crazy.

    -Elementalist is actually really good, I know people were expecting the return of old-school prolif, but that was never going to happen. A bunch of timed buffs keep me from considering it though.

    -I think the generic-bonus classes are going to be surprisingly powerful in some off the wall builds. Champion, for example. Spell-based Deadeye. Non-totem Heirophant. As much as GGG wants to give classes a mechanic they excel at, they've also done a great job giving them enough ancillary benefits that don't require that mechanic to be useful.

    -Slayer changes make it harder to level with, and roughly as powerful as before after uber lab. The stun immunity change just means Slayer no longer has permanent stun immunity, or stun immunity of any kind, which is fair.

    ex9pxyqoxf6e.png
  • PacificstarPacificstar Registered User regular
    Yilias wrote: »
    Highest innate chain is Arc, which chains 7 times. A Deadeye Arcer would have 80% more single target damage, which would greatly improve Arc's greatest weakness.

    E: There is also a helm enchant for +3 chain on Arc, which would make it 110% more.

    2E: Also there is Vaal Arc which chains 40 times. I don't know the viablity of it, but that would be 410% more damage. Could be very interest as a boss killing skill linked with Trap/Mine/etc.

    But arc isn’t a projectile :(

    Yilias
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    btw harness the void is the most fucked up broken piece of shit node they ever put in the game

    200% of all damage as chaos

    do a double conversion

    thats 600%

    o and as worded they are independent, so G O D L I K E T R I P L E R O X

    kfvwb7qxtpxd.png

    obF2Wuw.png
    mccart
  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    Atziri's Promise + HtV new meta confirmed?

  • AresProphetAresProphet Registered User regular
    I'm pretty sure conversion double dipping won't work that way in 3.2

    ex9pxyqoxf6e.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2018
    I'm pretty sure conversion double dipping won't work that way in 3.2

    they cant stop me

    but also even if they fix it that shit is a 45% more node with no downside and u have those dank dual phys chaos nodes in shadow spown jby4hqr4bbr9.png

    surrealitycheck on
    obF2Wuw.png
  • YiliasYilias Registered User regular
    Surreality, uh, finds a way.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    AresProphet
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Yilias wrote: »
    Surreality, uh, finds a way.

    my league starter is going to be a melee ignite prolif witch i made it work last league i bet it can be a better meme this time and the gear for it is cheap because nobody wants it

    dyadian dawn, dyadus, etc

    https://www.youtube.com/watch?v=WIo3rtQfRnI

    obF2Wuw.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    another version of that build that might be better is a lepers alms eye of innocnce trickster using that void noid, because you can burn off chaos damage using leper

    but lepers alms has a stupid interaction with self ignite which is that the frame you remove an ignite you cant reapply it, even if in the order of operations you feel like you should, so its a lot more fiddly

    i love conflux

    obF2Wuw.png
  • RozRoz Boss of InternetRegistered User regular
    I'm pretty sure conversion double dipping won't work that way in 3.2

    they cant stop me

    but also even if they fix it that shit is a 45% more node with no downside and u have those dank dual phys chaos nodes in shadow spown jby4hqr4bbr9.png

    I don't know what any of this means but sounds amazing.

    What would a build look like?

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2018
    Roz wrote: »
    I'm pretty sure conversion double dipping won't work that way in 3.2

    they cant stop me

    but also even if they fix it that shit is a 45% more node with no downside and u have those dank dual phys chaos nodes in shadow spown jby4hqr4bbr9.png

    I don't know what any of this means but sounds amazing.

    What would a build look like?

    literally anything that roots off physical damage then converts

    so an easy meme would be going glacial cascade -> winters spirit on tree to get 100% cold conversion -> then dual pyres + cold to fire gem to get 30% added as fire and 100% conversion

    this would get you triple dipping from any added chaos, because "non-chaos damage" converts at every stage of the conversion - so 200% added from the phys, converted to cold, then 200% added from the cold, then to fire, then 200% added from the fire - but that 200% would even be bigger because youve scaled up the amount of fire damage. then you take those nodes in shadow spawn which apply twice - they first increase the base phys damage by 10% and then the added chaos by 10% because they are dual type. then you get an elder neck with 15% non-chaos added as chaos or whatever other meme you feel like

    its e x t r e m e l y s i l l y in its current incarnation. because that trickster node doesnt seem to be exclusive you could potentially get more than one of those procs at the same time, etc

    surrealitycheck on
    obF2Wuw.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    XfCk43y.jpg

    obF2Wuw.png
    RiusEspantaPajaroAegisAresProphetKwoaruCrippl3Absalon
  • EspantaPajaroEspantaPajaro Registered User regular
    XfCk43y.jpg

    It’s very rarely that I see someone who can achieve meme excellence to this level.

    knight11eSaldonasAresProphetCrippl3AbsalonEvigilantRoz
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    https://i.redd.it/xiix9mjexli01.jpg

    necro changes

    basically you spec into a minion type now and mistress of sacrifice got slammed

    obF2Wuw.png
  • YiliasYilias Registered User regular
    Rip 75/75 block you will be missed.

    50% cooldown reduction on Convocation is the most wonderful buff ever though.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • EspantaPajaroEspantaPajaro Registered User regular
    Kinda not okay with bleedsplosions being a 4 pointer instead of two ,in fact gladiator is kinda underwhelming.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2018
    Gladiator wasn't changed nearly as much as I hoped.

    The +4% Max Block is nice for max block though, and the Cannot be Stunned by Hits you Block. The movement speed increase on Violent Retaliation going away is sad though :(

    Would of liked to see more offensive benefits for the max block side of Gladiator. Defense wasn't really the problem.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    mccartEspantaPajaroAbsalon
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2018
    i like counterattacks deal double damage aww yee

    they should make it affect tempest shield

    surrealitycheck on
    obF2Wuw.png
  • EspantaPajaroEspantaPajaro Registered User regular
    Sextants are now hardcapped at 5

  • YiliasYilias Registered User regular
    Oh nevermind, you're still 75/75 block with Rumi's. All hail Summoners!

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2018
    https://www.pathofexile.com/forum/view-thread/2092600

    some balance changes

    tldr

    less onogoroshi biscos nerf no zana breach monster damage rebalanced

    surrealitycheck on
    obF2Wuw.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Monster Damage changes tl;dr : More than 1 monster damage modifier on a map is now RIP you, as they're now multiplicative.

    Good to know.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Speaking of Zana, the marathon to reach Zana Level 8 is shorter from 3.2.0 onwards, as quite a lot of Zana's quests now grant additional reputation for her when they are completed.

    Gee, this sounds like a good idea /finally

    mccartAegisAresProphetAbsalonHeffling
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Sextants are now hardcapped at 5

    And that's five on the whole Atlas, not five affecting any individual map.

  • EspantaPajaroEspantaPajaro Registered User regular
    Rius wrote: »
    Speaking of Zana, the marathon to reach Zana Level 8 is shorter from 3.2.0 onwards, as quite a lot of Zana's quests now grant additional reputation for her when they are completed.

    Gee, this sounds like a good idea /finally

    I like how they only did this one they removed breach lol

    Rius
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I would have liked to try out Zana Breach'ing a bunch of T15/T16 maps in the last two leagues, but even my immense poopsocking of this game isn't enough to get Zana 8.

    Pacificstar
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    https://www.pathofexile.com/forum/view-thread/2092600

    some balance changes

    tldr

    less onogoroshi biscos nerf no zana breach monster damage rebalanced

    "we made the game less fun and even more deadly"

    Jubal77
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