mojojoeoA block off the park, living the dream.Registered Userregular
Im a buy. but man I'm not expecting much. Like 2 good maps and maybe a few months of fun.
Games as a service means the second this isnt profitable, they dump support.
Also no server rentals at launch. which is odd.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I'm tentatively in the "wait" category leaning towards "skip". I think someone else said this before, but the game feels a bit more CoD-y and less Battlefield-y to me too.
The game, IMHO, currently has a fair number of questionable but fixable issues.
A Capellan's favorite sheath for any blade is your back.
I'm tentatively in the "wait" category leaning towards "skip". I think someone else said this before, but the game feels a bit more CoD-y and less Battlefield-y to me too.
The game, IMHO, currently has a fair number of questionable but fixable issues.
Can you elaborate on that? I can see how a low TTK is more similar to CoD, but everything I liked about the beta where the gameplay elements that discouraged running and gunning, and playing more cautiously instead (otherwise you're stranded without ammo, or have to go through 10+ seconds of respawn time because you died stupidly).
For its problems, BF1 at least felt like a battlefield, small b. There were front lines, flanking maneuvers, people would try to fortify and hold etc
I've had all of these things happen in my Battlefield V games.
Like, people can like or dislike whatever game, no skin off my back. But personally I am really baffled by some of the comments in this thread about BFV. I mean, we are talking about the Battlefield that literally lets you build fortifications to secure points and make them harder to take, in which you can seal off entire routes of entry, thinking you only have certain firing lanes to worry about, only for an enemy to use explosives to open up a path and flank you. These are moments I have had happen to me and done to other players in the beta. I feel like some of you have not played the same game I have.
Personally I'm leaning in the buy category. I want to keep an eye on it to see if they fix some of the game crashing bugs, as that was the only thing that really negatively impacted my enjoyments. People crashing, disconnecting, getting stuck unable to respawn, etc. Made getting and staying in a squad with my friends tougher than it needed to be. The game is arcadey as heck and in my mind I'm just viewing this as an alt history dieselpunk game instead of a WW2 game. I think they've hit a really good balance on the teamwork front. Playing with an uncooperative squad or on your own is pretty whatever, but man, when you have a full 4 squad and everyone is working together, keeping ammo topped off, health topped off, building fortifications together, spotting for one another, this game sings.
Edit: I now have the flaregun and the bayonet on my recon, launching a forward flare to root out enemies and then charging into them bayonet first is never going to get old for me.
I think the building, while rough, is a good idea on its own, but in practice it just means that sometimes one of the doors into the next checkpoint you sprint to is blocked. Its not setting up fortifications or battle lines, just locking doors.
It, in function, feels more like something out of Rainbow 6 than Battlefield.
This is all, of course, just personal taste, there's no such thing as objectivity here. If V is working for you then I'm sincerely glad.
Im a buy. but man I'm not expecting much. Like 2 good maps and maybe a few months of fun.
Games as a service means the second this isnt profitable, they dump support.
Also no server rentals at launch. which is odd.
myself, my brother, and a couple others are sure to be "buys" as well. The changes will take some getting used to, but blowing people up and our normal shenanigans is worth the price.
You know what's missing from this game? (From footage I've seen)
Shockwaves from large explosions. The V1 rockets feel a bit anemic when all the trees around them stay completely static, and this is something I've seen done in much older games too!
You know what's missing from this game? (From footage I've seen)
Shockwaves from large explosions. The V1 rockets feel a bit anemic when all the trees around them stay completely static, and this is something I've seen done in much older games too!
The V1s knock your ass over if they land close enough to you, like throw you prone. Even friendly ones. It’s a nice touch.
Messed around with support a bit before the beta ended, usually my friends were running it.
HOLY shit you can build so many things, barbed wires, turrets, tank traps, and more. Their kit is insane.
Haha I've had the same experience. Now towards the end of the beta I've tried some support just to see it, and holy shit suddenly markers everywhere.
Also the lens on the ke7 is ridiculously good, it's just a straight red dot. On other weapons I've used medium scopes or iron sights, but the ke7 is like a laser pointer with a modern sight.
I mean, it's a month out. There's not THAT much that can change at this point.
They delayed it for a reason.
I just realized I can take the scope off of my rifle and go for ironsights or an aperture sight (which I'm not entirely sure what that is). Either way, it's combat recon time baby.
Didn't catch that it got delayed.
Well now I'm pretty worried. I really, really didn't like how restrictive BF1 was, so with the sudden removal of archetypes into combat roles and the fact they're absent from this beta, I wonder if they're making it go back to that very rigid, limited playstyle.
From what I understand some of the archetypes have smgs in the recon branch. Sounds like that there will be differences
I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.
The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.
I mean, it's a month out. There's not THAT much that can change at this point.
They delayed it for a reason.
I just realized I can take the scope off of my rifle and go for ironsights or an aperture sight (which I'm not entirely sure what that is). Either way, it's combat recon time baby.
Didn't catch that it got delayed.
Well now I'm pretty worried. I really, really didn't like how restrictive BF1 was, so with the sudden removal of archetypes into combat roles and the fact they're absent from this beta, I wonder if they're making it go back to that very rigid, limited playstyle.
From what I understand some of the archetypes have smgs in the recon branch. Sounds like that there will be differences
I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.
The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.
I mean, it's a month out. There's not THAT much that can change at this point.
They delayed it for a reason.
I just realized I can take the scope off of my rifle and go for ironsights or an aperture sight (which I'm not entirely sure what that is). Either way, it's combat recon time baby.
Didn't catch that it got delayed.
Well now I'm pretty worried. I really, really didn't like how restrictive BF1 was, so with the sudden removal of archetypes into combat roles and the fact they're absent from this beta, I wonder if they're making it go back to that very rigid, limited playstyle.
From what I understand some of the archetypes have smgs in the recon branch. Sounds like that there will be differences
I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.
The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.
Do we know when the next beta is supposed to be?
Nov 20. It has a $60 buyin though.
Well played sir
I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.
So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.
BF1 is $5, and for the next week (or so), the Premium Pass is free.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.
BF1 is $5, and for the next week (or so), the Premium Pass is free.
Actually could I get some clarification? I see the game, I also see a revolution version for a few bucks more, and have no idea what the premium pass is.
Edit: aha, apparently I needed to press the buy for $5 button to get taken to the page that let me click the buy for $9 button to get all the gubbins.
So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.
BF1 is $5, and for the next week (or so), the Premium Pass is free.
Actually could I get some clarification? I see the game, I also see a revolution version for a few bucks more, and have no idea what the premium pass is.
Edit: aha, apparently I needed to press the buy for $5 button to get taken to the page that let me click the buy for $9 button to get all the gubbins.
@Inquisitor no! stop! The Premium Pass is its own entry and is 100% off. So it's $5 for game + all the DLC maps
EDIT - aaaaand that was an hour and a half ago... curse you elaborate noodle lunch!
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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kaliyamaLeft to find less-moderated foraRegistered Userregular
does anyone have a link to a guide on playing BF1942? i understand servers are still up.
And they've detailed combat roles, apparently having ditched Archetypes for realsies.
I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.
Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.
And they've detailed combat roles, apparently having ditched Archetypes for realsies.
I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.
Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.
What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.
And they've detailed combat roles, apparently having ditched Archetypes for realsies.
I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.
Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.
What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.
I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
And they've detailed combat roles, apparently having ditched Archetypes for realsies.
I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.
Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.
What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.
I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.
Hey, you're right. It sounds like Battlefield V doesn't have any shared weapon categories anymore.
It's weird that they are changing major things like this so close to release - in the beta, when you selected a combat role it also dictated which weapons you could use. That indicated that you could use normally class-forbidden weapons by changing your combat role.
And they've detailed combat roles, apparently having ditched Archetypes for realsies.
I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.
Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.
What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.
I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.
Hey, you're right. It sounds like Battlefield V doesn't have any shared weapon categories anymore.
It's weird that they are changing major things like this so close to release - in the beta, when you selected a combat role it also dictated which weapons you could use. That indicated that you could use normally class-forbidden weapons by changing your combat role.
Yeah, I was excited for that. If they weren't going to let you have shared weapons for the foreseeable, then at least stuff like Paratrooper would still let you do what you liked to do, or at least a close enough approximation.
Nnnope. Like you said, changed - and a dramatic change - this close to release. I hear people didn't 'understand' archetypes, which is baffling to me, because they're just subclasses, which is a thing that I would think most people would 'get.'
Not sure why carbines aren't up for everyone. Having the ability to be versatile in your role is awesome.
I have hope that they'll add more...maybe
I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.
That seems like the exact opposite of what DICE-dude said:
“No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”
You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.
That seems like the exact opposite of what DICE-dude said:
“No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”
You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.
I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).
Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.
That seems like the exact opposite of what DICE-dude said:
“No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”
You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.
I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).
Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.
That seems like the exact opposite of what DICE-dude said:
“No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”
You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.
I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).
Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").
The experimental 1901 I think? I used it briefly. Felt like a pretty decent rifle for front line fights. And that was probably the last time I played a scout (I always go support).
Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.
That seems like the exact opposite of what DICE-dude said:
“No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”
You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.
I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).
Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").
The experimental 1901 I think? I used it briefly. Felt like a pretty decent rifle for front line fights. And that was probably the last time I played a scout (I always go support).
Ahh...yeah, the M1903 Experimental is still a semi-auto SLR. When I think of BF1 "assault rifles," my mind bee-lines to the Fedorov Avtomat.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
The final weapon list feels incomplete and thematically eclectic. We have a mix of early and late war weapons from a large swath of countries. M1 carbine and Thompson are in, but the M1 Garand is not? Then they are using some WW1 BF1 weapons again which makes me question if it is a resource saving measure to include them. I do not accept the early WW2 time period answer either as the STG44 and flying bomb support is a late war thing. Commit to a consistent gimmick reason sheesh. This just feels sloppy and lazy.
*This is based on watching Jackfrag's video on the issue*
GONG-00 on
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
The final weapon list feels incomplete and thematically eclectic. We have a mix of early and late war weapons from a large swath of countries. M1 carbine and Thompson are in, but the M1 Garand is not? Then they are using some WW1 BF1 weapons again which makes me question if it is a resource saving measure to include them. I do not accept the early WW2 time period answer either as the STG44 and flying bomb support is a late war thing. Commit to a consistent gimmick reason sheesh. This just feels sloppy and lazy.
*This is based on watching Jackfrag's video on the issue*
I guarantee you that most of the obvious weapons will be parceled out into DLC. There's only 2 american weapons (m1911 and thompson), no exclusive american vehicles (m3 halftrack was used by all allies), no russian or japapanese equipment. What strikes me as more lazy than including bf1 weapons, is including minor variants of the same gun, like the volksgewer or the mp18/32. C'mon guys.
Yeah, this thing is Germany's absolute last ditch, bottom of the barrel, lets stamp something together and give it to old men and kids because we're gunna' lose the war tomorrow, gun.
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Games as a service means the second this isnt profitable, they dump support.
Also no server rentals at launch. which is odd.
The game, IMHO, currently has a fair number of questionable but fixable issues.
Can you elaborate on that? I can see how a low TTK is more similar to CoD, but everything I liked about the beta where the gameplay elements that discouraged running and gunning, and playing more cautiously instead (otherwise you're stranded without ammo, or have to go through 10+ seconds of respawn time because you died stupidly).
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I've had all of these things happen in my Battlefield V games.
Like, people can like or dislike whatever game, no skin off my back. But personally I am really baffled by some of the comments in this thread about BFV. I mean, we are talking about the Battlefield that literally lets you build fortifications to secure points and make them harder to take, in which you can seal off entire routes of entry, thinking you only have certain firing lanes to worry about, only for an enemy to use explosives to open up a path and flank you. These are moments I have had happen to me and done to other players in the beta. I feel like some of you have not played the same game I have.
Personally I'm leaning in the buy category. I want to keep an eye on it to see if they fix some of the game crashing bugs, as that was the only thing that really negatively impacted my enjoyments. People crashing, disconnecting, getting stuck unable to respawn, etc. Made getting and staying in a squad with my friends tougher than it needed to be. The game is arcadey as heck and in my mind I'm just viewing this as an alt history dieselpunk game instead of a WW2 game. I think they've hit a really good balance on the teamwork front. Playing with an uncooperative squad or on your own is pretty whatever, but man, when you have a full 4 squad and everyone is working together, keeping ammo topped off, health topped off, building fortifications together, spotting for one another, this game sings.
Edit: I now have the flaregun and the bayonet on my recon, launching a forward flare to root out enemies and then charging into them bayonet first is never going to get old for me.
It, in function, feels more like something out of Rainbow 6 than Battlefield.
This is all, of course, just personal taste, there's no such thing as objectivity here. If V is working for you then I'm sincerely glad.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
myself, my brother, and a couple others are sure to be "buys" as well. The changes will take some getting used to, but blowing people up and our normal shenanigans is worth the price.
HOLY shit you can build so many things, barbed wires, turrets, tank traps, and more. Their kit is insane.
Shockwaves from large explosions. The V1 rockets feel a bit anemic when all the trees around them stay completely static, and this is something I've seen done in much older games too!
The V1s knock your ass over if they land close enough to you, like throw you prone. Even friendly ones. It’s a nice touch.
Haha I've had the same experience. Now towards the end of the beta I've tried some support just to see it, and holy shit suddenly markers everywhere.
Also the lens on the ke7 is ridiculously good, it's just a straight red dot. On other weapons I've used medium scopes or iron sights, but the ke7 is like a laser pointer with a modern sight.
I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.
The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.
Do we know when the next beta is supposed to be?
PSN: ShogunGunshow
Origin: ShogunGunshow
Nov 20. It has a $60 buyin though.
Well played sir
BF1 is $5, and for the next week (or so), the Premium Pass is free.
Actually could I get some clarification? I see the game, I also see a revolution version for a few bucks more, and have no idea what the premium pass is.
Edit: aha, apparently I needed to press the buy for $5 button to get taken to the page that let me click the buy for $9 button to get all the gubbins.
@Inquisitor no! stop! The Premium Pass is its own entry and is 100% off. So it's $5 for game + all the DLC maps
EDIT - aaaaand that was an hour and a half ago... curse you elaborate noodle lunch!
I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.
Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.
PSN: ShogunGunshow
Origin: ShogunGunshow
What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.
Hey, you're right. It sounds like Battlefield V doesn't have any shared weapon categories anymore.
It's weird that they are changing major things like this so close to release - in the beta, when you selected a combat role it also dictated which weapons you could use. That indicated that you could use normally class-forbidden weapons by changing your combat role.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Yeah, I was excited for that. If they weren't going to let you have shared weapons for the foreseeable, then at least stuff like Paratrooper would still let you do what you liked to do, or at least a close enough approximation.
Nnnope. Like you said, changed - and a dramatic change - this close to release. I hear people didn't 'understand' archetypes, which is baffling to me, because they're just subclasses, which is a thing that I would think most people would 'get.'
PSN: ShogunGunshow
Origin: ShogunGunshow
Not sure why carbines aren't up for everyone. Having the ability to be versatile in your role is awesome.
I have hope that they'll add more...maybe
Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.
That seems like the exact opposite of what DICE-dude said:
“No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”
You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.
I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).
Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").
The experimental 1901 I think? I used it briefly. Felt like a pretty decent rifle for front line fights. And that was probably the last time I played a scout (I always go support).
Ahh...yeah, the M1903 Experimental is still a semi-auto SLR. When I think of BF1 "assault rifles," my mind bee-lines to the Fedorov Avtomat.
*This is based on watching Jackfrag's video on the issue*
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
I guarantee you that most of the obvious weapons will be parceled out into DLC. There's only 2 american weapons (m1911 and thompson), no exclusive american vehicles (m3 halftrack was used by all allies), no russian or japapanese equipment. What strikes me as more lazy than including bf1 weapons, is including minor variants of the same gun, like the volksgewer or the mp18/32. C'mon guys.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat