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[Battlefield] - 2042 - Launches Nov 19th

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Posts

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Im a buy. but man I'm not expecting much. Like 2 good maps and maybe a few months of fun.

    Games as a service means the second this isnt profitable, they dump support.
    Also no server rentals at launch. which is odd.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I'm tentatively in the "wait" category leaning towards "skip". I think someone else said this before, but the game feels a bit more CoD-y and less Battlefield-y to me too.

    The game, IMHO, currently has a fair number of questionable but fixable issues.

    A Capellan's favorite sheath for any blade is your back.
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Axen wrote: »
    I'm tentatively in the "wait" category leaning towards "skip". I think someone else said this before, but the game feels a bit more CoD-y and less Battlefield-y to me too.

    The game, IMHO, currently has a fair number of questionable but fixable issues.

    Can you elaborate on that? I can see how a low TTK is more similar to CoD, but everything I liked about the beta where the gameplay elements that discouraged running and gunning, and playing more cautiously instead (otherwise you're stranded without ammo, or have to go through 10+ seconds of respawn time because you died stupidly).

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  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    For its problems, BF1 at least felt like a battlefield, small b. There were front lines, flanking maneuvers, people would try to fortify and hold etc

    wq09t4opzrlc.jpg
    Moridin889
  • InquisitorInquisitor Registered User regular
    edited September 2018
    For its problems, BF1 at least felt like a battlefield, small b. There were front lines, flanking maneuvers, people would try to fortify and hold etc

    I've had all of these things happen in my Battlefield V games.

    Like, people can like or dislike whatever game, no skin off my back. But personally I am really baffled by some of the comments in this thread about BFV. I mean, we are talking about the Battlefield that literally lets you build fortifications to secure points and make them harder to take, in which you can seal off entire routes of entry, thinking you only have certain firing lanes to worry about, only for an enemy to use explosives to open up a path and flank you. These are moments I have had happen to me and done to other players in the beta. I feel like some of you have not played the same game I have.

    Personally I'm leaning in the buy category. I want to keep an eye on it to see if they fix some of the game crashing bugs, as that was the only thing that really negatively impacted my enjoyments. People crashing, disconnecting, getting stuck unable to respawn, etc. Made getting and staying in a squad with my friends tougher than it needed to be. The game is arcadey as heck and in my mind I'm just viewing this as an alt history dieselpunk game instead of a WW2 game. I think they've hit a really good balance on the teamwork front. Playing with an uncooperative squad or on your own is pretty whatever, but man, when you have a full 4 squad and everyone is working together, keeping ammo topped off, health topped off, building fortifications together, spotting for one another, this game sings.

    Edit: I now have the flaregun and the bayonet on my recon, launching a forward flare to root out enemies and then charging into them bayonet first is never going to get old for me.

    Inquisitor on
    DrDinosaurHadesBlackbird SR-71C
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    edited September 2018
    I think the building, while rough, is a good idea on its own, but in practice it just means that sometimes one of the doors into the next checkpoint you sprint to is blocked. Its not setting up fortifications or battle lines, just locking doors.

    It, in function, feels more like something out of Rainbow 6 than Battlefield.

    This is all, of course, just personal taste, there's no such thing as objectivity here. If V is working for you then I'm sincerely glad.

    Styrofoam Sammich on
    wq09t4opzrlc.jpg
    Moridin889
  • GONG-00GONG-00 Registered User regular
    I feel like I will be waiting for other DICE to do their usual polish on DICE proper's stubborn design elements combined with a sale.

    Black lives matter.
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    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
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    SatsumomoTaranisKilroy_89
  • WolveSightWolveSight Registered User regular
    mojojoeo wrote: »
    Im a buy. but man I'm not expecting much. Like 2 good maps and maybe a few months of fun.

    Games as a service means the second this isnt profitable, they dump support.
    Also no server rentals at launch. which is odd.

    myself, my brother, and a couple others are sure to be "buys" as well. The changes will take some getting used to, but blowing people up and our normal shenanigans is worth the price.

    253J736.png
  • InquisitorInquisitor Registered User regular
    Messed around with support a bit before the beta ended, usually my friends were running it.

    HOLY shit you can build so many things, barbed wires, turrets, tank traps, and more. Their kit is insane.

    Blackbird SR-71C
  • SatsumomoSatsumomo Rated PG! Registered User regular
    You know what's missing from this game? (From footage I've seen)

    Shockwaves from large explosions. The V1 rockets feel a bit anemic when all the trees around them stay completely static, and this is something I've seen done in much older games too!

  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Okay, I take most of what I have been saying back. Building shit with Support is very fun.

    PwH4Ipj.jpg
  • InquisitorInquisitor Registered User regular
    Satsumomo wrote: »
    You know what's missing from this game? (From footage I've seen)

    Shockwaves from large explosions. The V1 rockets feel a bit anemic when all the trees around them stay completely static, and this is something I've seen done in much older games too!

    The V1s knock your ass over if they land close enough to you, like throw you prone. Even friendly ones. It’s a nice touch.

    WolveSight
  • Vic_HazardVic_Hazard Registered User regular
    Inquisitor wrote: »
    Messed around with support a bit before the beta ended, usually my friends were running it.

    HOLY shit you can build so many things, barbed wires, turrets, tank traps, and more. Their kit is insane.

    Haha I've had the same experience. Now towards the end of the beta I've tried some support just to see it, and holy shit suddenly markers everywhere.

    Also the lens on the ke7 is ridiculously good, it's just a straight red dot. On other weapons I've used medium scopes or iron sights, but the ke7 is like a laser pointer with a modern sight.

  • DacDac Registered User regular
    canuckont wrote: »
    Dac wrote: »
    Inquisitor wrote: »
    Dac wrote: »
    I mean, it's a month out. There's not THAT much that can change at this point.

    They delayed it for a reason.

    I just realized I can take the scope off of my rifle and go for ironsights or an aperture sight (which I'm not entirely sure what that is). Either way, it's combat recon time baby.

    Didn't catch that it got delayed.

    Well now I'm pretty worried. I really, really didn't like how restrictive BF1 was, so with the sudden removal of archetypes into combat roles and the fact they're absent from this beta, I wonder if they're making it go back to that very rigid, limited playstyle.

    From what I understand some of the archetypes have smgs in the recon branch. Sounds like that there will be differences

    I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.

    The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.

    Do we know when the next beta is supposed to be?

    Steam: catseye543
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  • emp123emp123 Registered User regular
    Dac wrote: »
    canuckont wrote: »
    Dac wrote: »
    Inquisitor wrote: »
    Dac wrote: »
    I mean, it's a month out. There's not THAT much that can change at this point.

    They delayed it for a reason.

    I just realized I can take the scope off of my rifle and go for ironsights or an aperture sight (which I'm not entirely sure what that is). Either way, it's combat recon time baby.

    Didn't catch that it got delayed.

    Well now I'm pretty worried. I really, really didn't like how restrictive BF1 was, so with the sudden removal of archetypes into combat roles and the fact they're absent from this beta, I wonder if they're making it go back to that very rigid, limited playstyle.

    From what I understand some of the archetypes have smgs in the recon branch. Sounds like that there will be differences

    I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.

    The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.

    Do we know when the next beta is supposed to be?

    Nov 20. It has a $60 buyin though.

    MovitzSurikocanuckontSatsumomoMoridin889
  • canuckontcanuckont Registered User regular
    emp123 wrote: »
    Dac wrote: »
    canuckont wrote: »
    Dac wrote: »
    Inquisitor wrote: »
    Dac wrote: »
    I mean, it's a month out. There's not THAT much that can change at this point.

    They delayed it for a reason.

    I just realized I can take the scope off of my rifle and go for ironsights or an aperture sight (which I'm not entirely sure what that is). Either way, it's combat recon time baby.

    Didn't catch that it got delayed.

    Well now I'm pretty worried. I really, really didn't like how restrictive BF1 was, so with the sudden removal of archetypes into combat roles and the fact they're absent from this beta, I wonder if they're making it go back to that very rigid, limited playstyle.

    From what I understand some of the archetypes have smgs in the recon branch. Sounds like that there will be differences

    I was watching a couple youtubes where the suggestion was that the new Combat Roles thing that's replacing Archetypes removed the alternate guntype options and continued to keep you restricted, just with different gadgets.

    The Paratrooper Recon option archetype is absolutely what I would have wanted but was nonexistent in the beta, along with every other alternate combat role.

    Do we know when the next beta is supposed to be?

    Nov 20. It has a $60 buyin though.

    Well played sir

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • InquisitorInquisitor Registered User regular
    So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.

  • ErlkönigErlkönig Seattle, WARegistered User regular
    Inquisitor wrote: »
    So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.

    BF1 is $5, and for the next week (or so), the Premium Pass is free.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • emp123emp123 Registered User regular
    BF1 was kind of a letdown at launch, but I think it's pretty solid now. Def worth $5

  • InquisitorInquisitor Registered User regular
    edited September 2018
    Erlkönig wrote: »
    Inquisitor wrote: »
    So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.

    BF1 is $5, and for the next week (or so), the Premium Pass is free.

    Actually could I get some clarification? I see the game, I also see a revolution version for a few bucks more, and have no idea what the premium pass is.

    Edit: aha, apparently I needed to press the buy for $5 button to get taken to the page that let me click the buy for $9 button to get all the gubbins.

    Inquisitor on
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited September 2018
    Inquisitor wrote: »
    Erlkönig wrote: »
    Inquisitor wrote: »
    So I skipped over BF1 but now that the BFV beta is over I still find myself itching a bit for the game and apparently BF1 is only $5, maybe pull the trigger on that.

    BF1 is $5, and for the next week (or so), the Premium Pass is free.

    Actually could I get some clarification? I see the game, I also see a revolution version for a few bucks more, and have no idea what the premium pass is.

    Edit: aha, apparently I needed to press the buy for $5 button to get taken to the page that let me click the buy for $9 button to get all the gubbins.

    @Inquisitor no! stop! The Premium Pass is its own entry and is 100% off. So it's $5 for game + all the DLC maps

    EDIT - aaaaand that was an hour and a half ago... curse you elaborate noodle lunch!

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    does anyone have a link to a guide on playing BF1942? i understand servers are still up.

    fwKS7.png?1
  • DacDac Registered User regular
    And they've detailed combat roles, apparently having ditched Archetypes for realsies.

    I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.

    Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Dac wrote: »
    And they've detailed combat roles, apparently having ditched Archetypes for realsies.

    I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.

    Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.

    What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.

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    Origin ID: SR71C_Blackbird

  • ErlkönigErlkönig Seattle, WARegistered User regular
    Dac wrote: »
    And they've detailed combat roles, apparently having ditched Archetypes for realsies.

    I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.

    Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.

    What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.

    I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Erlkönig wrote: »
    Dac wrote: »
    And they've detailed combat roles, apparently having ditched Archetypes for realsies.

    I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.

    Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.

    What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.

    I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.

    Hey, you're right. It sounds like Battlefield V doesn't have any shared weapon categories anymore.

    It's weird that they are changing major things like this so close to release - in the beta, when you selected a combat role it also dictated which weapons you could use. That indicated that you could use normally class-forbidden weapons by changing your combat role.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • DacDac Registered User regular
    Erlkönig wrote: »
    Dac wrote: »
    And they've detailed combat roles, apparently having ditched Archetypes for realsies.

    I was looking forward to playing the Paratrooper Recon. Silenced SMGs, a set of gadgets designed for close encounters. Close Scout, the way I liked to play in BF3 and 4.

    Yeah, that's gone. I'm looking into getting a refund for this preorder. BF1 was an interesting change of pace, but I far preferred BF3, and particularly BF4's, openness when it came to customizing your kit and your gadgets. I thought they might be going back in the direction of opening up your choices, but no. Still very 'our way or the highway,' just like in BF1, so... It's the highway for me.

    What exactly do you mean? That you can't change which gadgets you can equip on each class via combat roles? That's not really an option in Battlefield 4 either. The only thing shared across classes in Battlefield 4 were certain weapon categories like DMRs. But even then only the support could use LMGs, and only the recon sniper rifles etc.

    I think what Dac was referring to was the ability for non-class specific weapons like the carbines, shotguns, or DMRs. I know most of my time as Recon was spent running around with an MTAR.

    Hey, you're right. It sounds like Battlefield V doesn't have any shared weapon categories anymore.

    It's weird that they are changing major things like this so close to release - in the beta, when you selected a combat role it also dictated which weapons you could use. That indicated that you could use normally class-forbidden weapons by changing your combat role.

    Yeah, I was excited for that. If they weren't going to let you have shared weapons for the foreseeable, then at least stuff like Paratrooper would still let you do what you liked to do, or at least a close enough approximation.

    Nnnope. Like you said, changed - and a dramatic change - this close to release. I hear people didn't 'understand' archetypes, which is baffling to me, because they're just subclasses, which is a thing that I would think most people would 'get.'

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  • canuckontcanuckont Registered User regular
    I loved bf4 for shared weapons

    Not sure why carbines aren't up for everyone. Having the ability to be versatile in your role is awesome.

    I have hope that they'll add more...maybe

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • WolveSightWolveSight Registered User regular
    edited September 2018
    https://comicbook.com/gaming/2018/09/29/battlefield-v-roles-weapon-choices/

    Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.

    WolveSight on
    253J736.png
  • ErlkönigErlkönig Seattle, WARegistered User regular
    WolveSight wrote: »
    https://comicbook.com/gaming/2018/09/29/battlefield-v-roles-weapon-choices/

    Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.

    That seems like the exact opposite of what DICE-dude said:

    “No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”

    You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
    Axen
  • WolveSightWolveSight Registered User regular
    Erlkönig wrote: »
    WolveSight wrote: »
    https://comicbook.com/gaming/2018/09/29/battlefield-v-roles-weapon-choices/

    Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.

    That seems like the exact opposite of what DICE-dude said:

    “No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”

    You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.

    I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).

    253J736.png
  • ErlkönigErlkönig Seattle, WARegistered User regular
    WolveSight wrote: »
    Erlkönig wrote: »
    WolveSight wrote: »
    https://comicbook.com/gaming/2018/09/29/battlefield-v-roles-weapon-choices/

    Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.

    That seems like the exact opposite of what DICE-dude said:

    “No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”

    You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.

    I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).

    Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • WolveSightWolveSight Registered User regular
    Erlkönig wrote: »
    WolveSight wrote: »
    Erlkönig wrote: »
    WolveSight wrote: »
    https://comicbook.com/gaming/2018/09/29/battlefield-v-roles-weapon-choices/

    Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.

    That seems like the exact opposite of what DICE-dude said:

    “No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”

    You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.

    I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).

    Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").

    The experimental 1901 I think? I used it briefly. Felt like a pretty decent rifle for front line fights. And that was probably the last time I played a scout (I always go support).

    253J736.png
  • ErlkönigErlkönig Seattle, WARegistered User regular
    WolveSight wrote: »
    Erlkönig wrote: »
    WolveSight wrote: »
    Erlkönig wrote: »
    WolveSight wrote: »
    https://comicbook.com/gaming/2018/09/29/battlefield-v-roles-weapon-choices/

    Looks like weapons won't be locked to classes as much as people feared. Just have to see what we have available.

    That seems like the exact opposite of what DICE-dude said:

    “No, the weapon restrictions sits on your class and not on the combat role,” said Andreas Morell, senior producer for Battlefield V, when a user asked if weapons were restricted by roles. “So if you play support and pick the machine gunner role you will be better suited to handle MMGs with the passive traits you have, but you are not limited to MMGs you can play with any support weapons you like.”

    You're still restricted to LMG/MMGs on Support, regardless of the combat role. So you can't, say, be a Support who has an assault rifle or a medic with a sniper rifle.

    I guess I meant more by role. Pretty much how the BF series has been since... well, a good while now. It'll just depend on what range of weapons each class gets along the way. For example, in BF1, there is now a bit more variety in the weapons for each class (scouts get a rifle that's more like an assault weapon, etc.).

    Which rifle is it? Going through my list of Scout rifles, they're all either bolt-action or semi-autos (granted, the semi-auto ones make them more like medic SLRs, but I'm not really seeing something that says "assault rifle").

    The experimental 1901 I think? I used it briefly. Felt like a pretty decent rifle for front line fights. And that was probably the last time I played a scout (I always go support).

    Ahh...yeah, the M1903 Experimental is still a semi-auto SLR. When I think of BF1 "assault rifles," my mind bee-lines to the Fedorov Avtomat.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • GONG-00GONG-00 Registered User regular
    edited October 2018
    The final weapon list feels incomplete and thematically eclectic. We have a mix of early and late war weapons from a large swath of countries. M1 carbine and Thompson are in, but the M1 Garand is not? Then they are using some WW1 BF1 weapons again which makes me question if it is a resource saving measure to include them. I do not accept the early WW2 time period answer either as the STG44 and flying bomb support is a late war thing. Commit to a consistent gimmick reason sheesh. This just feels sloppy and lazy.

    *This is based on watching Jackfrag's video on the issue*

    GONG-00 on
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    Really, as how BF1/BattleFront/Battlefront 2 were handled, I would wait at least 6 months before playing BFV.

    GONG-00davidsdurionsTOGSolid
  • McGibsMcGibs TorontoRegistered User regular
    GONG-00 wrote: »
    The final weapon list feels incomplete and thematically eclectic. We have a mix of early and late war weapons from a large swath of countries. M1 carbine and Thompson are in, but the M1 Garand is not? Then they are using some WW1 BF1 weapons again which makes me question if it is a resource saving measure to include them. I do not accept the early WW2 time period answer either as the STG44 and flying bomb support is a late war thing. Commit to a consistent gimmick reason sheesh. This just feels sloppy and lazy.

    *This is based on watching Jackfrag's video on the issue*

    I guarantee you that most of the obvious weapons will be parceled out into DLC. There's only 2 american weapons (m1911 and thompson), no exclusive american vehicles (m3 halftrack was used by all allies), no russian or japapanese equipment. What strikes me as more lazy than including bf1 weapons, is including minor variants of the same gun, like the volksgewer or the mp18/32. C'mon guys.

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  • GONG-00GONG-00 Registered User regular
    If DICE wanted to dole out gear chronologically along with their map/scenario choices, their existing selection does not show it.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
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  • McGibsMcGibs TorontoRegistered User regular
    Yeah, this thing is Germany's absolute last ditch, bottom of the barrel, lets stamp something together and give it to old men and kids because we're gunna' lose the war tomorrow, gun.

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    Elldren
  • iRevertiRevert Tactical Martha Stewart Registered User regular
    edited October 2018
    I don't care if they put in a dildo gun that shoots inflatable dongs that do 2 damage per hit just as long as it fires at 1000dpm.

    iRevert on
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