I think we get a gameplay reveal tomorrow so maybe we'll get a better look at how they operate.
I'm not optimistic, though. Even if they're subclasses under the traditional class archetype, with specific gadgets or buffs that are locked to that specific specialist, that still seems contrived, and it's only function is to lay the groundwork for premium skins.I'd rather just unlock and then choose which gadget I wanted. It just feels like it's unnecessarily diluting the Battlefield experience.
Reinstalled and played a bit of BF4 to see how rusty my FPS skills are.
Beyond seeing that they are indeed rusty as all hell (god I feel like an old man playing FPSs in my 30s), I'm surprised how well it holds up. It's great fun and looks good (though with far less visual contrast than I'd like, but that seems unlikely to change with 2042), even if the battlepacks are just an annoyance.
This is a whole lot of conjecture about gameplay mechanics and level design for a 4 minute trailer and a bunch of text blurbs
I mean, let's be real, this is EA. This is a AAA (multiplayer only) shooter.
It wont exactly be the height of complex gameplay or interesting mechanics.
We all know what this is and what it will be.
(hopefully) Dumb fun, wildly imbalanced, likely broken on launch, fixed six months later and monetized to hell and back.
Yeah, I actually don't give a shit about the game mechanics because of exactly what you're describing here. If I'm gonna drop anywhere from 60-80 bucks on this just to start with, I'd expect a full, complete, functional experience the likes of which EA hasn't delivered in a longass time. Realistically, it's going to be just functional enough for them to claim it's a game rather than a storefront for premium items and it's going to have permanent chronic issues that should be easy to fix but somehow EA will manage to simply ignore them until the next BF game rolls out. If they had anything significant to show gameplay-wise, they would've put it in the trailer instead of just making a 100% bullshot trailer.
At best, no lootboxes. And I'm not even counting on that.
Big point of order it looks like the attrition system from BFV is gone since the attack chopper is reading 4/♾ for its main gun. So it looks like its going back to the BF4 system which was much better imo. No more tanks sniping across the map then pulling back to rearm.
The map in the trailer is the sandy city map and based on some noticeable distance markers on the hud to various points it is fucking huge. And it's not even the biggest one. So I don't thin 128 players is going to feel too crowded on a lot of these maps, especially now that you have sectors instead of individual flags. That seems like a really good way to help maintain a semblance of a fluid frontline without necessarily funneling players into choke points and meat grinders.
I wish Dice would lead with these kinds of teaser trailers because this is already so much cooler than what we got and has me way more excited than the trailer did. I'm actually really looking forward to the full gameplay reveal now. Specialists are still sus but shit everything else is looking cooler and cooler.
So, like, I know it's pre-alpha footage...and maybe it's just me, but did the art direction they went with for 2042 look like it went back to a more Hardline aesthetic? Like, with BF1, it looked like they were going for a more photo-realistic angle and BF5 toned that back a good fair bit. But 2042 just looks like they went real hard back away from photo-realism.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I think BF1 was coming on the heels of their big photogrammetry push from Battlefront. Plus it was WW1 and you'd have a hard time pushing a bright, slightly stylized art direction for that.
I don't think it looked cartoony or anything, but they definitely seem to be having fun with the lighting and colors. Honestly though I still kind of feel like the character models are lacking. In from BF3-4-1 they went from looking like kitted out soldiers in a lot of battle gear and layers, to BFV where everybody just has a field uniform and maybe a belt or something. That's kind of creeping in here and so I think it makes everybody look more streamlined.
Here's a link to a HD version of the trailer, almost lost me with the insta kit configuration thing but sucked me back in with the C4 quad.
Im definitely interested, I didnt sink much time into BFV and this trailer makes it seem like they're returning to the BF3/BF4 days which is kinda nice.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I'm quite surprised, the gameplay trailer actually does get some interest from me.
Being able to instantly reconfigure a weapon actually works just fine for me, since it no longer means stupid shit like a workhorse weapon being locked into a particular range because the scope is welded to the gun or something. I've been wanting realtime weapon weapon modification to be an FPS standard since I first saw it in CRYSIS, it blows my mind that it still it's still the exception rather than the rule.
Also, grappling hook. Any game with a grappling hook gets a little interest from me. I guess I'll actually be seeing how this turns out.
I think the plus system should at least have an animation for attachment swapping. I don't know how it could result in cheese but I forsee it resulting in cheese.
Also, I didn't even think about the weather effects forcing you to transition from a fight outside to indoors. That could absolutely change the whole dynamic of a fight in minutes. Like, a well organized armor team stomping guys suddenly can't use their tanks as effectively in a blinding sand storm and all the juicy targets of opportunity have moved inside. As long as they don't over play that could be a great way to mix up a match.
That_GuyI don't wanna be that guyRegistered Userregular
$110 for the FULL version of Battlefield is just more than I'm willing to pay. EA has demonstrated time and time again that they can't be trusted to support any of their games after launch, no matter how many roadmaps it's marketing department comes up with. I fear that 2042 will be just another EA cash grab like Anthem. Promise the moon, deliver a buggy unfinished mess, riddled with microtransactions and loot boxes, than abandon it less than a year later. My god, they have already announced a battlepass and 4 entire character classes (or special heroes like Darth Vader from Battlefront?) locked behind a paywall on top of the $60 STARTER price of the game. The inclusion of "epic" skins implies a loot box based gambling system.
I hope no one preorders the game. I hope everyone reads the reviews and makes an informed decision as to whether they want to support this kind of business model or if they want to spend their money on games that deserve it.
Really, really hope they're wrong on no more medic/ammo bags. I'm really not sure I'd bother getting the game if you can't play as that kind of support-focused role; one of the reasons I like BF over other FPSs is that ability to contribute a lot even if you aren't good at shooting mans.
I was watching Matimi0 go through a similar frame-by-frame analysis on his stream last night. From the sounds of things, health/ammo both are getting rolled into the Support classSpecialist (which hasn't been shown yet).
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| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The pumped up pre-order editions are cosmetics and season 1 battle pass, that type of thing.
I get the apprehension but you don't need those extras to actually play the game.
And in 5 they didn't have any paid expansions, all maps were released free. That's a step in the right direction and one I hope continues with 2042.
Eh, except you're just as aware as we are that just buying the base game isn't really buying the full game from the likes of EA, which is why you put "full" in quotes in the first place.
Even excluding DLC (which I personally don't mind paying for, when actually worth it and not piecemeal greedy shit) we all know they're going to make unlocks just onerous enough to avoid being any kind of reasonable fun, requiring you to buy seasonal battlepass bullshit for the "full" experience if you don't want to spend a million hours on meatgrinder maps.
The pumped up pre-order editions are cosmetics and season 1 battle pass, that type of thing.
I get the apprehension but you don't need those extras to actually play the game.
And in 5 they didn't have any paid expansions, all maps were released free. That's a step in the right direction and one I hope continues with 2042.
Eh, except you're just as aware as we are that just buying the base game isn't really buying the full game from the likes of EA, which is why you put "full" in quotes in the first place.
Even excluding DLC (which I personally don't mind paying for, when actually worth it and not piecemeal greedy shit) we all know they're going to make unlocks just onerous enough to avoid being any kind of reasonable fun, requiring you to buy seasonal battlepass bullshit for the "full" experience if you don't want to spend a million hours on meatgrinder maps.
I mean...
...the only thing that cost actual money in BF5 were the Elite soldier models and some weapon/vehicle cosmetics. Literally everything else was included with the base price of the core game. Even the unlock criteria for the guns upon release of the weapons weren't exactly onerous (and even then, if you waited two weeks, you could use a pittance of your accrued in-game currency to unlock the exact same weapon(s)).
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Medic and supply crates confirmed. It appears there's your primary weapon, secondary weapon, equipment, throwable, and specialist gadget. All slots are fully unlocked outside of the gadget. Interestingly they're blending vehicle spawns, with old-style static spawns plus mobile call-ins.
I really dislike this idea they seem to be rolling with that one soldier should be able to handle everything (ie. having anti-vehicle, anti-personnel, explosives, etc), and the specialist system sounds like it causes more problems than it solves (outside of $$$), but the gameplay sounds like it'd work. Already know I'll be running medic crates with Falck constantly.
I think a lot for me, after playing a good bit of BF4 recently, is going to come down to map design. I've become increasingly tired of BF4 as a lot of maps devolve into a clusterfuck of people sprinting around rather than having any sort of ebb and flow to the battle, and the constant shouting is neauseating.
Medic and supply crates confirmed. It appears there's your primary weapon, secondary weapon, equipment, throwable, and specialist gadget. All slots are fully unlocked outside of the gadget. Interestingly they're blending vehicle spawns, with old-style static spawns plus mobile call-ins.
I really dislike this idea they seem to be rolling with that one soldier should be able to handle everything (ie. having anti-vehicle, anti-personnel, explosives, etc), and the specialist system sounds like it causes more problems than it solves (outside of $$$), but the gameplay sounds like it'd work. Already know I'll be running medic crates with Falck constantly.
I think a lot for me, after playing a good bit of BF4 recently, is going to come down to map design. I've become increasingly tired of BF4 as a lot of maps devolve into a clusterfuck of people sprinting around rather than having any sort of ebb and flow to the battle, and the constant shouting is neauseating.
Hasn't that been the case for a while? Assault in BFV had good guns and anti-tank weapons.
And every class has had grenades and the ability to kill infantry....forever?
There was absolutely no reason to play anything other than assault in BFV and it sucked.
I'm hoping the new sector system helps create a more defined front line and make flanks more substantial instead of the old "one random guy runs in circles capping and by the time you've moved to the next objective one random guy on the other team is capping it back" conquest system we've had thus far.
It's like a blend of Operations from BF1 and conquest and that sounds awesome to me.
I mean, medics were always helpful, especially with how health regen worked. And using the MMGs were fun on support, who also gave ammo.
Recon was the same pile of anti-social it has always been.
Bad Company 2 shotgun wookie was definitely not anti-social. I won so many games by just throwing the detector balls and clearing close quarters fights and coordinating with our pushes.
I hope to god I can play shotgun wookie again.
+4
That_GuyI don't wanna be that guyRegistered Userregular
The pumped up pre-order editions are cosmetics and season 1 battle pass, that type of thing.
I get the apprehension but you don't need those extras to actually play the game.
And in 5 they didn't have any paid expansions, all maps were released free. That's a step in the right direction and one I hope continues with 2042.
Eh, except you're just as aware as we are that just buying the base game isn't really buying the full game from the likes of EA, which is why you put "full" in quotes in the first place.
Even excluding DLC (which I personally don't mind paying for, when actually worth it and not piecemeal greedy shit) we all know they're going to make unlocks just onerous enough to avoid being any kind of reasonable fun, requiring you to buy seasonal battlepass bullshit for the "full" experience if you don't want to spend a million hours on meatgrinder maps.
I mean...
...the only thing that cost actual money in BF5 were the Elite soldier models and some weapon/vehicle cosmetics. Literally everything else was included with the base price of the core game. Even the unlock criteria for the guns upon release of the weapons weren't exactly onerous (and even then, if you waited two weeks, you could use a pittance of your accrued in-game currency to unlock the exact same weapon(s)).
Yes but they have already announced a LOT more microtransactions than just what we saw in BFOne and BF5. It looks like special hero classes will be locked behind gambling mechanics. I for one don't feel any sense of pride or accomplishment sending 40 hours grinding to unlock a single hero. On top of that they want to sell you skins, dangly bits and animations for just your weapons. Don't even get me started on the player skins. They also want to sell you backgrounds. There also appears to be some sort of card system akin to the power up cards from Battlefront. They are going to bombard you with in game advertisements to buy whatever flavor of the week garbage they want you to buy.
It appears some people have a very different definition of "full game" than me. I would consider a full game to include everything present in the game. Hell, even if you buy the $150 version of the game they are still going to shovel loot boxes and microtransactions down your gullet.
They deliver on the gameplay and I can easily ignore all the cosmetic shit, just like I do with any game.
That's just my view on it. I paid 60 and that's it for V. Never gonna drop extra money on costumes and gun skins and shit. I can kinda understand why these things may be a deal breaker for others though.
More important to me is they release all maps for free like they did with V. That's vastly more valuable to me.
The other thing is that I just expect this to be normal from now on. Fortnite and Warzone have shown they can make huge dollars from cosmetics.
Holy shit Battlefield 4 released in 2013? I feel like an old man.
It's amazing how well it holds up in gameplay and graphics. There're some rough edges around some of the game design choices (little things like no weapon customisation outside of gameplay), but overall it doesn't feel outdated at all.
I just grabbed BF4 on PC and am looking forward to downloading it for 3 straight nights :P
I felt the BF itch so I'm actually playing through my old PS3 copy of BF3 and it actually really holds up.
Visuals are a bit rough in parts, but that game still feels great to play.
The campaign is actually great as well? I haven't played it since launch but I'm really digging it.
Now tempted to fire up the multiplayer on PS3 and see how dead it (probably) is.
So I finally snagged a series X and BFV was on the gamepass so I downloaded it again.
Gotta say I'm actually enjoying it more than I did when it launched. I think maybe because there's a new BF coming and I can just enjoy the good aspects of this game knowing it's not what I'm stuck with for the foreseeable future.
That said, it still absolutely does not feel like an honest Battlefield or WW2 game. The gunplay and movement is still aces even with the ghost of the TTK tweaks kinda haunting it. I still won't touch vehicles in this game. I've never been a great vehicle player, the number of idiot proof point n shoot antitank measures in an average BF game always makes me play too conservatively and not really be effective. Assault being the dominant class in V with 3 at rockets and dynamite ensures tanks that venture out of the rear have an average lifespan of like, 2 minutes.
As far as planes, the only people who fly either fail to take off and crash or are fuckin Red Baron 1,000 aces who swat anybody out of the sky before you can figure out what happened, so I don't even bother with em. The attrition system has only exacerbated those problems, by making everybody have to stop mid fight and fall back to rearm and repair.
So I'm mostly sticking to Breakthrough, which is the closest you get to BF1's excellent operations mode. It's more infantry focused and vehicles are rarely decisive.
I have to say, I much preferred BF3's campaign. All of the 'emotional' scenes in 4 felt very forced and I didn't care about any of the characters. Hannah's alright, though.
All of the setpieces were kind of frustrating because they couldn't resist having things fall apart every time. I found myself thinking 'for fuck's sake, can we have just one mission go to plan'? When every single mission has a 'big epic moment' it cheapens the result for me.
I did enjoy playing through it as my 3GB 1060 lets me play at 4k60 which is pretty slick.
Slowly improving my Mouse and Keyboard skills as I'm way rusty. Haven't played a PC fps in years.
Really tempted to grab BF1 as I remember really liking that one. I never dipped into the multiplayer but I hear it's still a favourite for people compared to BFV?
Posts
COD and Warzone are clearly what BF is chasing with them though, and they seem out of place to me too. Classes have worked just fine all this time
But...wait and see
I'm not optimistic, though. Even if they're subclasses under the traditional class archetype, with specific gadgets or buffs that are locked to that specific specialist, that still seems contrived, and it's only function is to lay the groundwork for premium skins.I'd rather just unlock and then choose which gadget I wanted. It just feels like it's unnecessarily diluting the Battlefield experience.
I mean, let's be real, this is EA. This is a AAA (multiplayer only) shooter.
It wont exactly be the height of complex gameplay or interesting mechanics.
We all know what this is and what it will be.
(hopefully) Dumb fun, wildly imbalanced, likely broken on launch, fixed six months later and monetized to hell and back.
Beyond seeing that they are indeed rusty as all hell (god I feel like an old man playing FPSs in my 30s), I'm surprised how well it holds up. It's great fun and looks good (though with far less visual contrast than I'd like, but that seems unlikely to change with 2042), even if the battlepacks are just an annoyance.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Yeah, I actually don't give a shit about the game mechanics because of exactly what you're describing here. If I'm gonna drop anywhere from 60-80 bucks on this just to start with, I'd expect a full, complete, functional experience the likes of which EA hasn't delivered in a longass time. Realistically, it's going to be just functional enough for them to claim it's a game rather than a storefront for premium items and it's going to have permanent chronic issues that should be easy to fix but somehow EA will manage to simply ignore them until the next BF game rolls out. If they had anything significant to show gameplay-wise, they would've put it in the trailer instead of just making a 100% bullshot trailer.
At best, no lootboxes. And I'm not even counting on that.
Big point of order it looks like the attrition system from BFV is gone since the attack chopper is reading 4/♾ for its main gun. So it looks like its going back to the BF4 system which was much better imo. No more tanks sniping across the map then pulling back to rearm.
The map in the trailer is the sandy city map and based on some noticeable distance markers on the hud to various points it is fucking huge. And it's not even the biggest one. So I don't thin 128 players is going to feel too crowded on a lot of these maps, especially now that you have sectors instead of individual flags. That seems like a really good way to help maintain a semblance of a fluid frontline without necessarily funneling players into choke points and meat grinders.
I wish Dice would lead with these kinds of teaser trailers because this is already so much cooler than what we got and has me way more excited than the trailer did. I'm actually really looking forward to the full gameplay reveal now. Specialists are still sus but shit everything else is looking cooler and cooler.
Plus system still sucks but holy shit that was so cool.
I don't think it looked cartoony or anything, but they definitely seem to be having fun with the lighting and colors. Honestly though I still kind of feel like the character models are lacking. In from BF3-4-1 they went from looking like kitted out soldiers in a lot of battle gear and layers, to BFV where everybody just has a field uniform and maybe a belt or something. That's kind of creeping in here and so I think it makes everybody look more streamlined.
Here's a link to a HD version of the trailer, almost lost me with the insta kit configuration thing but sucked me back in with the C4 quad.
Im definitely interested, I didnt sink much time into BFV and this trailer makes it seem like they're returning to the BF3/BF4 days which is kinda nice.
Being able to instantly reconfigure a weapon actually works just fine for me, since it no longer means stupid shit like a workhorse weapon being locked into a particular range because the scope is welded to the gun or something. I've been wanting realtime weapon weapon modification to be an FPS standard since I first saw it in CRYSIS, it blows my mind that it still it's still the exception rather than the rule.
Also, grappling hook. Any game with a grappling hook gets a little interest from me. I guess I'll actually be seeing how this turns out.
I'll definitely keep my eye out.
Also, I didn't even think about the weather effects forcing you to transition from a fight outside to indoors. That could absolutely change the whole dynamic of a fight in minutes. Like, a well organized armor team stomping guys suddenly can't use their tanks as effectively in a blinding sand storm and all the juicy targets of opportunity have moved inside. As long as they don't over play that could be a great way to mix up a match.
I'm so glad the pendulum in aesthetics has shifted away from overused muddy colour grading back to high-contrasts.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I hope no one preorders the game. I hope everyone reads the reviews and makes an informed decision as to whether they want to support this kind of business model or if they want to spend their money on games that deserve it.
The pumped up pre-order editions are cosmetics and season 1 battle pass, that type of thing.
I get the apprehension but you don't need those extras to actually play the game.
And in 5 they didn't have any paid expansions, all maps were released free. That's a step in the right direction and one I hope continues with 2042.
Otherwise $70.
That's right.
Next gen pricing, of course EA is on that.
Really, really hope they're wrong on no more medic/ammo bags. I'm really not sure I'd bother getting the game if you can't play as that kind of support-focused role; one of the reasons I like BF over other FPSs is that ability to contribute a lot even if you aren't good at shooting mans.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Eh, except you're just as aware as we are that just buying the base game isn't really buying the full game from the likes of EA, which is why you put "full" in quotes in the first place.
Even excluding DLC (which I personally don't mind paying for, when actually worth it and not piecemeal greedy shit) we all know they're going to make unlocks just onerous enough to avoid being any kind of reasonable fun, requiring you to buy seasonal battlepass bullshit for the "full" experience if you don't want to spend a million hours on meatgrinder maps.
I mean...
...the only thing that cost actual money in BF5 were the Elite soldier models and some weapon/vehicle cosmetics. Literally everything else was included with the base price of the core game. Even the unlock criteria for the guns upon release of the weapons weren't exactly onerous (and even then, if you waited two weeks, you could use a pittance of your accrued in-game currency to unlock the exact same weapon(s)).
Medic and supply crates confirmed. It appears there's your primary weapon, secondary weapon, equipment, throwable, and specialist gadget. All slots are fully unlocked outside of the gadget. Interestingly they're blending vehicle spawns, with old-style static spawns plus mobile call-ins.
I really dislike this idea they seem to be rolling with that one soldier should be able to handle everything (ie. having anti-vehicle, anti-personnel, explosives, etc), and the specialist system sounds like it causes more problems than it solves (outside of $$$), but the gameplay sounds like it'd work. Already know I'll be running medic crates with Falck constantly.
I think a lot for me, after playing a good bit of BF4 recently, is going to come down to map design. I've become increasingly tired of BF4 as a lot of maps devolve into a clusterfuck of people sprinting around rather than having any sort of ebb and flow to the battle, and the constant shouting is neauseating.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Hasn't that been the case for a while? Assault in BFV had good guns and anti-tank weapons.
And every class has had grenades and the ability to kill infantry....forever?
I'm hoping the new sector system helps create a more defined front line and make flanks more substantial instead of the old "one random guy runs in circles capping and by the time you've moved to the next objective one random guy on the other team is capping it back" conquest system we've had thus far.
It's like a blend of Operations from BF1 and conquest and that sounds awesome to me.
Recon was the same pile of anti-social it has always been.
Bad Company 2 shotgun wookie was definitely not anti-social. I won so many games by just throwing the detector balls and clearing close quarters fights and coordinating with our pushes.
I hope to god I can play shotgun wookie again.
Yes but they have already announced a LOT more microtransactions than just what we saw in BFOne and BF5. It looks like special hero classes will be locked behind gambling mechanics. I for one don't feel any sense of pride or accomplishment sending 40 hours grinding to unlock a single hero. On top of that they want to sell you skins, dangly bits and animations for just your weapons. Don't even get me started on the player skins. They also want to sell you backgrounds. There also appears to be some sort of card system akin to the power up cards from Battlefront. They are going to bombard you with in game advertisements to buy whatever flavor of the week garbage they want you to buy.
It appears some people have a very different definition of "full game" than me. I would consider a full game to include everything present in the game. Hell, even if you buy the $150 version of the game they are still going to shovel loot boxes and microtransactions down your gullet.
That's just my view on it. I paid 60 and that's it for V. Never gonna drop extra money on costumes and gun skins and shit. I can kinda understand why these things may be a deal breaker for others though.
More important to me is they release all maps for free like they did with V. That's vastly more valuable to me.
The other thing is that I just expect this to be normal from now on. Fortnite and Warzone have shown they can make huge dollars from cosmetics.
Cod gets weapons, maps, free skins and events all the time.
It's amazing how well it holds up in gameplay and graphics. There're some rough edges around some of the game design choices (little things like no weapon customisation outside of gameplay), but overall it doesn't feel outdated at all.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I felt the BF itch so I'm actually playing through my old PS3 copy of BF3 and it actually really holds up.
Visuals are a bit rough in parts, but that game still feels great to play.
The campaign is actually great as well? I haven't played it since launch but I'm really digging it.
Now tempted to fire up the multiplayer on PS3 and see how dead it (probably) is.
Also the aftermath DLC had the best maps of all.
Gotta say I'm actually enjoying it more than I did when it launched. I think maybe because there's a new BF coming and I can just enjoy the good aspects of this game knowing it's not what I'm stuck with for the foreseeable future.
That said, it still absolutely does not feel like an honest Battlefield or WW2 game. The gunplay and movement is still aces even with the ghost of the TTK tweaks kinda haunting it. I still won't touch vehicles in this game. I've never been a great vehicle player, the number of idiot proof point n shoot antitank measures in an average BF game always makes me play too conservatively and not really be effective. Assault being the dominant class in V with 3 at rockets and dynamite ensures tanks that venture out of the rear have an average lifespan of like, 2 minutes.
As far as planes, the only people who fly either fail to take off and crash or are fuckin Red Baron 1,000 aces who swat anybody out of the sky before you can figure out what happened, so I don't even bother with em. The attrition system has only exacerbated those problems, by making everybody have to stop mid fight and fall back to rearm and repair.
So I'm mostly sticking to Breakthrough, which is the closest you get to BF1's excellent operations mode. It's more infantry focused and vehicles are rarely decisive.
I have to say, I much preferred BF3's campaign. All of the 'emotional' scenes in 4 felt very forced and I didn't care about any of the characters. Hannah's alright, though.
All of the setpieces were kind of frustrating because they couldn't resist having things fall apart every time. I found myself thinking 'for fuck's sake, can we have just one mission go to plan'? When every single mission has a 'big epic moment' it cheapens the result for me.
I did enjoy playing through it as my 3GB 1060 lets me play at 4k60 which is pretty slick.
Slowly improving my Mouse and Keyboard skills as I'm way rusty. Haven't played a PC fps in years.
Really tempted to grab BF1 as I remember really liking that one. I never dipped into the multiplayer but I hear it's still a favourite for people compared to BFV?