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[Mass Effect: Andromeda] Sara's out and Scott free; tag your spoilers.

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Posts

  • SorceSorce Not ThereRegistered User regular
    edited April 2017
    Fencingsax wrote: »
    Kana wrote: »
    I kinda wish they did a better job of pointing out you have new emails

    I just got done with a planet and came back to over a dozen emails for side quests on top of the game implying I should go do a plot mission right now

    And I know nothing has a timer but it very much feels like "gha fuck all this imma go play multiplayer"

    Also as the game progresses characters will have new stuff to say on old topics, but the freaking text stays grayed out

    Well that's irritating I didn't know that.
    Yeah, I only noticed because of the conversations at SAM-NODE.

    Sorce on
    sig.gif
    tastydonuts
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    Sorce wrote: »
    Fencingsax wrote: »
    Kana wrote: »
    I kinda wish they did a better job of pointing out you have new emails

    I just got done with a planet and came back to over a dozen emails for side quests on top of the game implying I should go do a plot mission right now

    And I know nothing has a timer but it very much feels like "gha fuck all this imma go play multiplayer"

    Also as the game progresses characters will have new stuff to say on old topics, but the freaking text stays grayed out

    Well that's irritating I didn't know that.
    Yeah, I only noticed because of the conversations at SAM-NODE.

    What gets updated there?

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Honestly, the documentation...along with all the bugs...are some of the reasons I think this game needed a few more months.

    El MuchoOrcaKanaUnluckyCambiata
  • SorceSorce Not ThereRegistered User regular
    Sorce wrote: »
    Fencingsax wrote: »
    Kana wrote: »
    I kinda wish they did a better job of pointing out you have new emails

    I just got done with a planet and came back to over a dozen emails for side quests on top of the game implying I should go do a plot mission right now

    And I know nothing has a timer but it very much feels like "gha fuck all this imma go play multiplayer"

    Also as the game progresses characters will have new stuff to say on old topics, but the freaking text stays grayed out

    Well that's irritating I didn't know that.
    Yeah, I only noticed because of the conversations at SAM-NODE.

    What gets updated there?
    The Locked/Encrypted Memories all use the same prompt to be watched.

    sig.gif
  • TigerStylezTigerStylez Registered User regular
    Strikor wrote: »
    Yeah there seems to be a lot of things the weapon mods just plain don't tell you. Like how sticking a beam mod on my black widow suddenly makes it only do 1/3 of a mook's health on a headshot. And that's WITH +20% damage from full health/shields as another mod. Compare that to my Isharay blowing their heads clean off. Granted it does more damage but not THAT much more damage according to the numbers, and the Isharay doesn't have the +20% bonus because I put a heat sink on it instead.

    I know right. I stuck a beam modification on a falcon expecting to make a cool blasty laser that explodes on impact but all I got was a heavy to carry laser with a really slow rate of fire that does weak damage.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited April 2017
    Orca wrote: »
    I get it SAM, we are on a hot planet and there are above normal temperatures. Now shut the fuck up!

    Especially helpful when you drive through a 10-ft patch of shade and he updates you both on entering and exiting. Thanks SAM ol' buddy, don't know what I'd do without you!

    My personal theory is (first hour spoilers)
    Alec faked his death, purposefully triggering that explosive purge just to have an excuse to transfer SAM. Now he's on a space beach somewhere sipping space mai tais and chuckling to himself, "Pathfinder I detect an increase in your blood alcohol level blah blah blah."
    Sorce wrote: »
    I've finished three planets and I've encountered... three interrupts. And it wasn't even one per planet.

    They're not even like, memorable interrupts. I know I've had 3 or 4, but I can't remember what they were—the first one was to jump down before someone else did. Awesome?

    SoundsPlush on
    s7Imn5J.png
    NartwakCambiata
  • NyysjanNyysjan FinlandRegistered User regular
    interrupts i can remember on top of my head:
    Liams quest, cutting the line to pirate boss while arguing with Liam.
    Eos, pushing Peebee of me.
    Eos, jumping down the remnant gravity lift
    Kadara, saving the asshole outcast leader (i so did not do this).
    Kadara, dodging a punch in a barfight (after Dracks loyalty quest)
    Havarl, Jaal's quest, shooting the Roekaar leader (i didn't).

    Some were funny, others less so, but i did enjoy having them (though i hate the quicktime event nature of them).

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Hmm...the more I play MP the more I wish the public beta would have happened.

    So many things that kind of annoy me.

    I'll see how it looks after the first round of balance changes but currently I'm not feeling this version as much.

    firewaterwordKana
  • Bliss 101Bliss 101 Registered User regular
    Catalase wrote: »
    Goumindong wrote: »
    ARs are the all around strongest weapon I think, especially as you get higher weapon ranks and skills. They have the highest combination of damage/clip and DPR.
    Wait really?? I haven't spent a great deal of time in MP yet but so far, ALL the guns except the vanquisher seem to be straight trash. ARs were no exception.

    I stopped playing with my Turian soldier pretty early when I figured out none of the ARs were worth a damn and I was better slapping my charger X on him, which frankly is dull as hell. Was especially disappointed to find out how useless the mattock had become

    The Revenant seems to be a pretty good AR. After going back and forth between a Revenant I and a Charger VII I've come to prefer the Revenant. It's no Harrier but it kinda does what you want an AR to do.

    MSL59.jpg
  • Skull2185Skull2185 Registered User regular
    I don't know if I'm going to be able to finish SP anytime soon... Open-world fatigue is setting in =/

    I really hope Mass Effect goes back to the tighter focus, super strong story driven style of 1-3. There's nothing really unique or interesting about what Andromeda does with it's open-world maps, and it just feels like they break up the pacing and serve no purpose other than to waste your time.

    I dunno, I like the characters and premise but the game overall is kind of a let down :(

    Excellent combat, though! Keep that for future installments for sure!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    firewaterwordMassenaBRIAN BLESSEDthatassemblyguy
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    This is the game I had the least open world fatigue of them all.. If anything, I want to power through ASAP

    Oh, btw, the sound track is on spotify

    https://open.spotify.com/album/6fDWLEP4FQYSPqLR4inHmP?context=spotify:album:6fDWLEP4FQYSPqLR4inHmP

    kFJhXwE.jpgkFJhXwE.jpg
    FencingsaxGoodKingJayIIICambiatajdarksun
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I want to finish SP but the fact that I got the banter bug...again...is annoying me.

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited April 2017
    Every bug I had so far on pc, and I had very few, luckily, seems to have go do with the origin client, that is, the situation only reversed when I closed the client, not the game.

    Edit: and I mean full close, right clicking on the tray icon and selecting "exit"

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
    Cambiata
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    All y'all lamenting a lack of interrupts: you did
    Shoot the Cardinal, right?

    Also: Liam's loyalty quest had some pretty excellent bits.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
    PreacherDarkewolfeEl MuchoTofystedeththatassemblyguyNartwakCambiatajdarksun
  • GONG-00GONG-00 Registered User regular
    All y'all lamenting a lack of interrupts: you did
    Shoot the Cardinal, right?

    Also: Liam's loyalty quest had some pretty excellent bits.

    It's no surprise that Bioware chose to show that particular loyalty mission to a packed main theater at PAX East.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
    Kana
  • EchoEcho ski-bap ba-dapModerator mod
    Echo wrote: »
    Wee, Kineticist got fun now that Throw detonates and then primes again.

    ...and this seems to be bugged more often than not and Throw doesn't re-prime the target.

  • GatorGator An alligator in Scotland Registered User regular
    Strikor wrote: »
    This area can be mined for resources.

    You must gather your party before mining for resources

    hippofantCambiata
  • FrozenzenFrozenzen Registered User regular
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    WassermeloneDragkoniasDevoutlyApatheticDarkPrimusStrikorDreadBert
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Anyone else missing voiced dialogue? There have been conversations with both Drack and Anderson where there were subtitles for a single line, but no audio to go with it.
    Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
    Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.

    I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • WassermeloneWassermelone Registered User regular
    Frozenzen wrote: »
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    15%? Wow thats nothing

    They need something like 100% to catch up with Vanquisher and melee

    Frozenzen
  • SorceSorce Not ThereRegistered User regular
    Anyone else have a bug where the dialog wheel auto-selects in conversations?

    I've used two different mice on my PC, and it's happened with both.

    sig.gif
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    I'm running charge, anni field, and thinking of switching detonators from lance to something else. Not sure what, but now that I have power recharge on kill, any suggestions? Maybe something that reprimes?

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    daveNYC wrote: »
    Anyone else missing voiced dialogue? There have been conversations with both Drack and Anderson where there were subtitles for a single line, but no audio to go with it.
    Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
    Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.

    I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.

    When you break the gun down, you get the aug back.

    Strikor
  • El MuchoEl Mucho Registered User regular
    Orca wrote: »
    Drack just soloed a krogan boss. This dude can be my krannt any day.

    I ran into an Ancient Eiroch on Veold and Drack stood toe to toe with that thing. It hit me once and evaporated my shields but Drack just traded blows while Vetra and I ran around shooting it.

    He is literally the best companion.

    BNet: ElMucho#1392
    Origin: theRealElMucho
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Beat the game last night. Engineer build with Overload, Incinerate, and Flamethrower, carrying the Falcon, Naladen, and Sweeper. Kinda wish I knew how powerful Flamethrower would be earlier in the game, but I wasn't really paying attention to the numbers under the powers. A single Flamethrower will murder multiple guys on Normal, plus prime for combo. Overall very happy with that setup.

    Did some MP as well. What's the best way to be spending my credits? Got the Human Engineer up to level 18. I want to get the cards for him obviously, but I also desperately need some better weapons (or at least, any sniper rifle at all). Am I better off opening premium crates for better weapons and classes or should I spam the cheap crates for the common class cards?

    Oh and weapon mods, are they common or rare or what?

  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Fencingsax wrote: »
    daveNYC wrote: »
    Anyone else missing voiced dialogue? There have been conversations with both Drack and Anderson where there were subtitles for a single line, but no audio to go with it.
    Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
    Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.

    I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.

    When you break the gun down, you get the aug back.

    Hooooooboy! Guess who has two thumbs and is gonna upgrade to a Disciple IV tonight.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
    Sorceautono-wally, erotibot300TheDrifterRainfallCambiatajdarksun
  • tastydonutstastydonuts Registered User regular
    edited April 2017
    Terrendos wrote: »
    Beat the game last night. Engineer build with Overload, Incinerate, and Flamethrower, carrying the Falcon, Naladen, and Sweeper. Kinda wish I knew how powerful Flamethrower would be earlier in the game, but I wasn't really paying attention to the numbers under the powers. A single Flamethrower will murder multiple guys on Normal, plus prime for combo. Overall very happy with that setup.

    Did some MP as well. What's the best way to be spending my credits? Got the Human Engineer up to level 18. I want to get the cards for him obviously, but I also desperately need some better weapons (or at least, any sniper rifle at all). Am I better off opening premium crates for better weapons and classes or should I spam the cheap crates for the common class cards?

    Oh and weapon mods, are they common or rare or what?

    Some are common, but it seems that "consumables" have their own rank too that is more common. Such that the pool for basics may be this:

    Consumables
    Common <Category> Permanents (At least 1 of these in a pack?)
    Uncommon <Category> Permanents


    I would hold off until you have all the commons grabbed and maybe a fair portion of the uncommons to minimize waste? I think it does a character repec card if you're full of something? IDK. Would be neat if it refunded credits upon filling a category if you get a roll drop a la Halo, but I still have to max the common chars and mods out before I know how that piece works.


    edit: looks like I need 1 HF Inf, 2 HM Sent, 1 AR Scope, 4 AR Stocks, 6 Pistol Melee, 1 Pistol Scope, 8 Shotgun Melee, 1 Shotgun Choke, 6 SR Scopes, 5 SR Lights before I have all the common permanents. Given there are common/uncommon/etc permanents too, I suspect that the category of items have their own rarity, such that it goes:

    Generic Consumable
    Common [Consumable... {Permenents}]
    Uncommon [Consumable... {Permanents}]
    ...
    Ultra Rare [Consumable... {Permaments}]

    Yes, there are UR consumables because <3.

    And I imagine if you've maxed a category type it'll just give you a consumable of that rarity?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Frozenzen wrote: »
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    Yea, my Asari Adept looks in puzzlement as that thing.

    BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.

    Nod. Get treat. PSN: Quippish
    tastydonuts
  • OptimusZedOptimusZed Registered User regular
    Frozenzen wrote: »
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    Yea, my Asari Adept looks in puzzlement as that thing.

    BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.

    I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
    tastydonuts
  • MrTLiciousMrTLicious Registered User regular
    In SP I'm currently running with a (backup) rare Hornet III, and the stats make it seem much better than other pistols, including an ultra-rare Eagle IV I just found. Is there something I'm missing?

  • tastydonutstastydonuts Registered User regular
    Hornet was pretty good in 3, and the Eagle was kind of meh IIRC... so no, you're not missing anything.

    “I used to draw, hard to admit that I used to draw...”
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited April 2017
    OptimusZed wrote: »
    Frozenzen wrote: »
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    Yea, my Asari Adept looks in puzzlement as that thing.

    BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.

    I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.

    Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).

    Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.

    Edit: Also Gold gives all the credits. Wowza.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • PreacherPreacher Registered User regular
    Gold was always a good credit return if you can do it. Though some people need to learn the level suggestions are not mere guidelines. Especially for a level 1 human adept who joined a gold run I was in yesterday.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    tastydonutsTrajan45
  • MrTLiciousMrTLicious Registered User regular
    Later Voeld Quest:
    After invading a Kett station where I had to blow up some hangar bays, there was a section with a glowing red statue where another quest told me to ride up an elevator, but there didn't seem to be a way to activate anything. Am I missing something or is it bugged?

  • OptimusZedOptimusZed Registered User regular
    OptimusZed wrote: »
    Frozenzen wrote: »
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    Yea, my Asari Adept looks in puzzlement as that thing.

    BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.

    I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.

    Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).

    Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.

    Edit: Also Gold gives all the credits. Wowza.

    If you're on PS4, we've got a crew you could drop into pretty easily. We've been testing the waters a bit in Gold, but I think most of us are ready to make the jump for real. I've got 5 or 6 extractions, now.

    And the correct option for dakka is a hip-fired Raptor. I really wish I was joking.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
    TofystedethPhoenix138
  • PreacherPreacher Registered User regular
    Kett gold is as awful as you could probably assume. Like they are nasty on other ranks, but having fiends show up in round 3 makes things get nasty from then on.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Trajan45
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    At the end my gun-of-choice was my Widow VI with Heat Sink and x4 Accessories. The damage was over 1,000 and would just rotate between it and my similarly modded N7 Valkyrie as one or the other was cooling down.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • SneaksSneaks Registered User regular
    edited April 2017
    Finished the single player with an Engineer + Charge build that was very satisfying to use. Incinerate, Overload, and Charge with a Mattock & scoped Carnifex for long range work and a Remnant Cryo Gauntlet and Carnifex-from-the-hip for short range work (I was using VIIs of everything by the end).

    Charge works in pretty much any build because of how responsive dashing is, especially with the Explorer profile, which lets you teleport through objects. Charge isn't a commitment to anything. Charge in, get your Barrier back, dash back out if it's a sync kill type or if your positioning is poor. The sync killers won't be fast enough to stop you.

    That said, the Explorer profile does take some getting used to. Dashing into cover suddenly becomes dashing through cover, and you can't dash upstairs; you'll just pass straight through the staircase and end up under them; I've done this an embarrassing number of times.

    Andromeda takes an inexcusably long time to get rolling, but once it does, it feels like a refined, improved version of the original Mass Effect; it's got much better moment-to-moment gameplay in that the combat and even tooling around in the Nomad feel way more satisfying. That said a lot of the powers still feel a little weightless compared to Mass Effect 3, and good lord this UI. I'd raised multiple planets to 100% viability before I figured out how to actually choose my squad mates.

    So yeah, there are real problems here. But eventually the game's first act ends, you learn the overstuffed UI, and you upgrade the Nomad and get a feel for switching between its modes. The bad stuff fades away and the good stuff sticks with you. Playing it was a really good experience.

    Sneaks on
    El MuchoDarkPrimusPhoenix138curly haired boyAlexandierBRIAN BLESSED
  • TofystedethTofystedeth Registered User regular
    DarkPrimus wrote: »
    Heatwave wrote: »
    Does the real time scenes of moving between planets get shorter later in the game?

    Because this shit got old for me after the second planet.

    Why is this shit so long?!

    It's a loading screen.

    If it's a loading screen then what is it loading when it takes forever to go from opposite ends of the map to system with absolutely nothing in it? (As in, no areas to land and explore, etc.)

    I think it exists because without it there would be nothing keeping a person from quickly sweeping through the map and gathering all the resources. Mechanically there doesn't seem to be any other purpose.

    Yeah. The planet textures are nice, but i doubt they're so nice only 1 fits in memory at a time.

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    Echo
  • TofystedethTofystedeth Registered User regular
    OptimusZed wrote: »
    OptimusZed wrote: »
    Frozenzen wrote: »
    There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.

    Yea, my Asari Adept looks in puzzlement as that thing.

    BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.

    I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.

    Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).

    Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.

    Edit: Also Gold gives all the credits. Wowza.

    If you're on PS4, we've got a crew you could drop into pretty easily. We've been testing the waters a bit in Gold, but I think most of us are ready to make the jump for real. I've got 5 or 6 extractions, now.

    And the correct option for dakka is a hip-fired Raptor. I really wish I was joking.

    Oh shit, add me on PSN. I've got a couple kits that have done Gold. I'm usually running with my local crew, but sometimes I'm available.

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