Yeah there seems to be a lot of things the weapon mods just plain don't tell you. Like how sticking a beam mod on my black widow suddenly makes it only do 1/3 of a mook's health on a headshot. And that's WITH +20% damage from full health/shields as another mod. Compare that to my Isharay blowing their heads clean off. Granted it does more damage but not THAT much more damage according to the numbers, and the Isharay doesn't have the +20% bonus because I put a heat sink on it instead.
I know right. I stuck a beam modification on a falcon expecting to make a cool blasty laser that explodes on impact but all I got was a heavy to carry laser with a really slow rate of fire that does weak damage.
I get it SAM, we are on a hot planet and there are above normal temperatures. Now shut the fuck up!
Especially helpful when you drive through a 10-ft patch of shade and he updates you both on entering and exiting. Thanks SAM ol' buddy, don't know what I'd do without you!
My personal theory is (first hour spoilers)
Alec faked his death, purposefully triggering that explosive purge just to have an excuse to transfer SAM. Now he's on a space beach somewhere sipping space mai tais and chuckling to himself, "Pathfinder I detect an increase in your blood alcohol level blah blah blah."
I've finished three planets and I've encountered... three interrupts. And it wasn't even one per planet.
They're not even like, memorable interrupts. I know I've had 3 or 4, but I can't remember what they were—the first one was to jump down before someone else did. Awesome?
Liams quest, cutting the line to pirate boss while arguing with Liam.
Eos, pushing Peebee of me.
Eos, jumping down the remnant gravity lift
Kadara, saving the asshole outcast leader (i so did not do this).
Kadara, dodging a punch in a barfight (after Dracks loyalty quest)
Havarl, Jaal's quest, shooting the Roekaar leader (i didn't).
Some were funny, others less so, but i did enjoy having them (though i hate the quicktime event nature of them).
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Hmm...the more I play MP the more I wish the public beta would have happened.
So many things that kind of annoy me.
I'll see how it looks after the first round of balance changes but currently I'm not feeling this version as much.
ARs are the all around strongest weapon I think, especially as you get higher weapon ranks and skills. They have the highest combination of damage/clip and DPR.
Wait really?? I haven't spent a great deal of time in MP yet but so far, ALL the guns except the vanquisher seem to be straight trash. ARs were no exception.
I stopped playing with my Turian soldier pretty early when I figured out none of the ARs were worth a damn and I was better slapping my charger X on him, which frankly is dull as hell. Was especially disappointed to find out how useless the mattock had become
The Revenant seems to be a pretty good AR. After going back and forth between a Revenant I and a Charger VII I've come to prefer the Revenant. It's no Harrier but it kinda does what you want an AR to do.
I don't know if I'm going to be able to finish SP anytime soon... Open-world fatigue is setting in =/
I really hope Mass Effect goes back to the tighter focus, super strong story driven style of 1-3. There's nothing really unique or interesting about what Andromeda does with it's open-world maps, and it just feels like they break up the pacing and serve no purpose other than to waste your time.
I dunno, I like the characters and premise but the game overall is kind of a let down
Excellent combat, though! Keep that for future installments for sure!
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Every bug I had so far on pc, and I had very few, luckily, seems to have go do with the origin client, that is, the situation only reversed when I closed the client, not the game.
Edit: and I mean full close, right clicking on the tray icon and selecting "exit"
autono-wally, erotibot300 on
+1
Iron WeaselDillon!You son of a bitch!Registered Userregular
All y'all lamenting a lack of interrupts: you did
Shoot the Cardinal, right?
Also: Liam's loyalty quest had some pretty excellent bits.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
+6
daveNYCWhy universe hate Waspinator?Registered Userregular
Anyone else missing voiced dialogue? There have been conversations with both Drack and Anderson where there were subtitles for a single line, but no audio to go with it.
Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.
I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.
Shut up, Mr. Burton! You were not brought upon this world to get it!
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
15%? Wow thats nothing
They need something like 100% to catch up with Vanquisher and melee
I'm running charge, anni field, and thinking of switching detonators from lance to something else. Not sure what, but now that I have power recharge on kill, any suggestions? Maybe something that reprimes?
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Anyone else missing voiced dialogue? There have been conversations with both Drack and Anderson where there were subtitles for a single line, but no audio to go with it.
Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.
I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.
When you break the gun down, you get the aug back.
Drack just soloed a krogan boss. This dude can be my krannt any day.
I ran into an Ancient Eiroch on Veold and Drack stood toe to toe with that thing. It hit me once and evaporated my shields but Drack just traded blows while Vetra and I ran around shooting it.
Beat the game last night. Engineer build with Overload, Incinerate, and Flamethrower, carrying the Falcon, Naladen, and Sweeper. Kinda wish I knew how powerful Flamethrower would be earlier in the game, but I wasn't really paying attention to the numbers under the powers. A single Flamethrower will murder multiple guys on Normal, plus prime for combo. Overall very happy with that setup.
Did some MP as well. What's the best way to be spending my credits? Got the Human Engineer up to level 18. I want to get the cards for him obviously, but I also desperately need some better weapons (or at least, any sniper rifle at all). Am I better off opening premium crates for better weapons and classes or should I spam the cheap crates for the common class cards?
Oh and weapon mods, are they common or rare or what?
0
daveNYCWhy universe hate Waspinator?Registered Userregular
Anyone else missing voiced dialogue? There have been conversations with both Drack and Anderson where there were subtitles for a single line, but no audio to go with it.
Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.
I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.
When you break the gun down, you get the aug back.
Hooooooboy! Guess who has two thumbs and is gonna upgrade to a Disciple IV tonight.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Beat the game last night. Engineer build with Overload, Incinerate, and Flamethrower, carrying the Falcon, Naladen, and Sweeper. Kinda wish I knew how powerful Flamethrower would be earlier in the game, but I wasn't really paying attention to the numbers under the powers. A single Flamethrower will murder multiple guys on Normal, plus prime for combo. Overall very happy with that setup.
Did some MP as well. What's the best way to be spending my credits? Got the Human Engineer up to level 18. I want to get the cards for him obviously, but I also desperately need some better weapons (or at least, any sniper rifle at all). Am I better off opening premium crates for better weapons and classes or should I spam the cheap crates for the common class cards?
Oh and weapon mods, are they common or rare or what?
Some are common, but it seems that "consumables" have their own rank too that is more common. Such that the pool for basics may be this:
Consumables
Common <Category> Permanents (At least 1 of these in a pack?)
Uncommon <Category> Permanents
I would hold off until you have all the commons grabbed and maybe a fair portion of the uncommons to minimize waste? I think it does a character repec card if you're full of something? IDK. Would be neat if it refunded credits upon filling a category if you get a roll drop a la Halo, but I still have to max the common chars and mods out before I know how that piece works.
edit: looks like I need 1 HF Inf, 2 HM Sent, 1 AR Scope, 4 AR Stocks, 6 Pistol Melee, 1 Pistol Scope, 8 Shotgun Melee, 1 Shotgun Choke, 6 SR Scopes, 5 SR Lights before I have all the common permanents. Given there are common/uncommon/etc permanents too, I suspect that the category of items have their own rarity, such that it goes:
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
Yea, my Asari Adept looks in puzzlement as that thing.
BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
Yea, my Asari Adept looks in puzzlement as that thing.
BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.
I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.
In SP I'm currently running with a (backup) rare Hornet III, and the stats make it seem much better than other pistols, including an ultra-rare Eagle IV I just found. Is there something I'm missing?
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
Yea, my Asari Adept looks in puzzlement as that thing.
BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.
I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.
Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).
Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.
Gold was always a good credit return if you can do it. Though some people need to learn the level suggestions are not mere guidelines. Especially for a level 1 human adept who joined a gold run I was in yesterday.
I would like some money because these are artisanal nuggets of wisdom philistine.
After invading a Kett station where I had to blow up some hangar bays, there was a section with a glowing red statue where another quest told me to ride up an elevator, but there didn't seem to be a way to activate anything. Am I missing something or is it bugged?
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
Yea, my Asari Adept looks in puzzlement as that thing.
BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.
I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.
Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).
Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.
Edit: Also Gold gives all the credits. Wowza.
If you're on PS4, we've got a crew you could drop into pretty easily. We've been testing the waters a bit in Gold, but I think most of us are ready to make the jump for real. I've got 5 or 6 extractions, now.
And the correct option for dakka is a hip-fired Raptor. I really wish I was joking.
Kett gold is as awful as you could probably assume. Like they are nasty on other ranks, but having fiends show up in round 3 makes things get nasty from then on.
I would like some money because these are artisanal nuggets of wisdom philistine.
At the end my gun-of-choice was my Widow VI with Heat Sink and x4 Accessories. The damage was over 1,000 and would just rotate between it and my similarly modded N7 Valkyrie as one or the other was cooling down.
Finished the single player with an Engineer + Charge build that was very satisfying to use. Incinerate, Overload, and Charge with a Mattock & scoped Carnifex for long range work and a Remnant Cryo Gauntlet and Carnifex-from-the-hip for short range work (I was using VIIs of everything by the end).
Charge works in pretty much any build because of how responsive dashing is, especially with the Explorer profile, which lets you teleport through objects. Charge isn't a commitment to anything. Charge in, get your Barrier back, dash back out if it's a sync kill type or if your positioning is poor. The sync killers won't be fast enough to stop you.
That said, the Explorer profile does take some getting used to. Dashing into cover suddenly becomes dashing through cover, and you can't dash upstairs; you'll just pass straight through the staircase and end up under them; I've done this an embarrassing number of times.
Andromeda takes an inexcusably long time to get rolling, but once it does, it feels like a refined, improved version of the original Mass Effect; it's got much better moment-to-moment gameplay in that the combat and even tooling around in the Nomad feel way more satisfying. That said a lot of the powers still feel a little weightless compared to Mass Effect 3, and good lord this UI. I'd raised multiple planets to 100% viability before I figured out how to actually choose my squad mates.
So yeah, there are real problems here. But eventually the game's first act ends, you learn the overstuffed UI, and you upgrade the Nomad and get a feel for switching between its modes. The bad stuff fades away and the good stuff sticks with you. Playing it was a really good experience.
Does the real time scenes of moving between planets get shorter later in the game?
Because this shit got old for me after the second planet.
Why is this shit so long?!
It's a loading screen.
If it's a loading screen then what is it loading when it takes forever to go from opposite ends of the map to system with absolutely nothing in it? (As in, no areas to land and explore, etc.)
I think it exists because without it there would be nothing keeping a person from quickly sweeping through the map and gathering all the resources. Mechanically there doesn't seem to be any other purpose.
Yeah. The planet textures are nice, but i doubt they're so nice only 1 fits in memory at a time.
There is a new piece of equipment in the store. 15% biotic damage... Fairly certain biotic powers need more than that to compare with 75% boosted melee.
Yea, my Asari Adept looks in puzzlement as that thing.
BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.
I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.
Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).
Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.
Edit: Also Gold gives all the credits. Wowza.
If you're on PS4, we've got a crew you could drop into pretty easily. We've been testing the waters a bit in Gold, but I think most of us are ready to make the jump for real. I've got 5 or 6 extractions, now.
And the correct option for dakka is a hip-fired Raptor. I really wish I was joking.
Oh shit, add me on PSN. I've got a couple kits that have done Gold. I'm usually running with my local crew, but sometimes I'm available.
Posts
What gets updated there?
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I know right. I stuck a beam modification on a falcon expecting to make a cool blasty laser that explodes on impact but all I got was a heavy to carry laser with a really slow rate of fire that does weak damage.
Especially helpful when you drive through a 10-ft patch of shade and he updates you both on entering and exiting. Thanks SAM ol' buddy, don't know what I'd do without you!
My personal theory is (first hour spoilers)
They're not even like, memorable interrupts. I know I've had 3 or 4, but I can't remember what they were—the first one was to jump down before someone else did. Awesome?
Eos, pushing Peebee of me.
Eos, jumping down the remnant gravity lift
Kadara, saving the asshole outcast leader (i so did not do this).
Kadara, dodging a punch in a barfight (after Dracks loyalty quest)
Havarl, Jaal's quest, shooting the Roekaar leader (i didn't).
Some were funny, others less so, but i did enjoy having them (though i hate the quicktime event nature of them).
So many things that kind of annoy me.
I'll see how it looks after the first round of balance changes but currently I'm not feeling this version as much.
The Revenant seems to be a pretty good AR. After going back and forth between a Revenant I and a Charger VII I've come to prefer the Revenant. It's no Harrier but it kinda does what you want an AR to do.
I really hope Mass Effect goes back to the tighter focus, super strong story driven style of 1-3. There's nothing really unique or interesting about what Andromeda does with it's open-world maps, and it just feels like they break up the pacing and serve no purpose other than to waste your time.
I dunno, I like the characters and premise but the game overall is kind of a let down
Excellent combat, though! Keep that for future installments for sure!
Oh, btw, the sound track is on spotify
https://open.spotify.com/album/6fDWLEP4FQYSPqLR4inHmP?context=spotify:album:6fDWLEP4FQYSPqLR4inHmP
Edit: and I mean full close, right clicking on the tray icon and selecting "exit"
Also: Liam's loyalty quest had some pretty excellent bits.
The Division, Warframe (XB1)
GT: Tanith 6227
It's no surprise that Bioware chose to show that particular loyalty mission to a packed main theater at PAX East.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
...and this seems to be bugged more often than not and Throw doesn't re-prime the target.
You must gather your party before mining for resources
Now that I've leveled up a bit, combat is pretty fun. Earlier on, the lower damage and longer recharge times, combined with my sub-par skills, meant that getting bum rushed by the AI was a thing that happened. I couldn't thin the numbers enough, and all of a sudden there's dudes on my left and right shooting me in the face. Now they take enough casualties at a distance so the AI doesn't end up charging in full force, and even when I'm surrounded I can take some hits and there's usually some powers on tap I can throw out.
Still, some of the higher level 'set piece' type enemies are way bullet spongy. The fights aren't hard per-se, more that they're so damn long that there's a not-small chance of me borking something up. They feel like they're the opposite of the Banshees, where you needed them dead nowNowNOW, but they didn't have huge amounts of HP, so you could take them down in a timely manner. The ME:A big guys have HP for days and some hefty damage, but the urgency isn't there.
I am legitimately pissed off that you can't build augments. You do the research and you get one copy and it can be found in loot. I didn't read the fine print so I stuck my vintage heat sink on a Disciple II (which ends up having other issues due to the small clip size, by default you end up with two shots triggering an overheat), and I like the vintage heat sink setup. With an expanded clip I get three shots, which is fine since I'm usually looking to teleport (LOL explorer profile) or toss a power out at that point, and I don't want to go back to using ammo.
15%? Wow thats nothing
They need something like 100% to catch up with Vanquisher and melee
I've used two different mice on my PC, and it's happened with both.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
When you break the gun down, you get the aug back.
I ran into an Ancient Eiroch on Veold and Drack stood toe to toe with that thing. It hit me once and evaporated my shields but Drack just traded blows while Vetra and I ran around shooting it.
He is literally the best companion.
Origin: theRealElMucho
Did some MP as well. What's the best way to be spending my credits? Got the Human Engineer up to level 18. I want to get the cards for him obviously, but I also desperately need some better weapons (or at least, any sniper rifle at all). Am I better off opening premium crates for better weapons and classes or should I spam the cheap crates for the common class cards?
Oh and weapon mods, are they common or rare or what?
Hooooooboy! Guess who has two thumbs and is gonna upgrade to a Disciple IV tonight.
Some are common, but it seems that "consumables" have their own rank too that is more common. Such that the pool for basics may be this:
Consumables
Common <Category> Permanents (At least 1 of these in a pack?)
Uncommon <Category> Permanents
I would hold off until you have all the commons grabbed and maybe a fair portion of the uncommons to minimize waste? I think it does a character repec card if you're full of something? IDK. Would be neat if it refunded credits upon filling a category if you get a roll drop a la Halo, but I still have to max the common chars and mods out before I know how that piece works.
edit: looks like I need 1 HF Inf, 2 HM Sent, 1 AR Scope, 4 AR Stocks, 6 Pistol Melee, 1 Pistol Scope, 8 Shotgun Melee, 1 Shotgun Choke, 6 SR Scopes, 5 SR Lights before I have all the common permanents. Given there are common/uncommon/etc permanents too, I suspect that the category of items have their own rarity, such that it goes:
Generic Consumable
Common [Consumable... {Permenents}]
Uncommon [Consumable... {Permanents}]
...
Ultra Rare [Consumable... {Permaments}]
Yes, there are UR consumables because
And I imagine if you've maxed a category type it'll just give you a consumable of that rarity?
Yea, my Asari Adept looks in puzzlement as that thing.
BTW you can see all the possible equipment under collections. Aside from this biotic amp there is also a engineering one and then a pistol/assault rifle booster and a pistol/sniper rifle booster. So one of those might be better than Juggy shield for weapon users I guess.
I run the ammo booster on my Soldier just so I can have almost a thousand bullets for my Charger on me. I've only gone through them once, but no more than I melee with that character the shield probably isn't worth it either.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Oh yeah. I started working on Turian Soldier for a dakka class and haven't done any melee upgrades so I just went with the ammo. Was pretty fun basically ignoring ammo boxes during a round. Was a bit disappointed that because I'm shit with snipers he ended up running exactly what my caster was running (Charger/Katana).
Got my Asari Adept up to 20 via some good Gold runs. Definitely need some team mates willing to coordinate. Found a good group of three running outlaws on that desert base and it was surprisingly not horrible to post up and just hold a point for most rounds. I went in not sure I could handle Gold but after the first round I was topping the score board so I suppose I did okay. Probably helped we were all huddled up so Annihilation did some serious work in the assist and support points.
Edit: Also Gold gives all the credits. Wowza.
pleasepaypreacher.net
If you're on PS4, we've got a crew you could drop into pretty easily. We've been testing the waters a bit in Gold, but I think most of us are ready to make the jump for real. I've got 5 or 6 extractions, now.
And the correct option for dakka is a hip-fired Raptor. I really wish I was joking.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
pleasepaypreacher.net
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Charge works in pretty much any build because of how responsive dashing is, especially with the Explorer profile, which lets you teleport through objects. Charge isn't a commitment to anything. Charge in, get your Barrier back, dash back out if it's a sync kill type or if your positioning is poor. The sync killers won't be fast enough to stop you.
That said, the Explorer profile does take some getting used to. Dashing into cover suddenly becomes dashing through cover, and you can't dash upstairs; you'll just pass straight through the staircase and end up under them; I've done this an embarrassing number of times.
Andromeda takes an inexcusably long time to get rolling, but once it does, it feels like a refined, improved version of the original Mass Effect; it's got much better moment-to-moment gameplay in that the combat and even tooling around in the Nomad feel way more satisfying. That said a lot of the powers still feel a little weightless compared to Mass Effect 3, and good lord this UI. I'd raised multiple planets to 100% viability before I figured out how to actually choose my squad mates.
So yeah, there are real problems here. But eventually the game's first act ends, you learn the overstuffed UI, and you upgrade the Nomad and get a feel for switching between its modes. The bad stuff fades away and the good stuff sticks with you. Playing it was a really good experience.
Yeah. The planet textures are nice, but i doubt they're so nice only 1 fits in memory at a time.
Oh shit, add me on PSN. I've got a couple kits that have done Gold. I'm usually running with my local crew, but sometimes I'm available.