I've been replaying through Max Payne and this game is still great. I love the shady New York hotel levels and the abandoned feeling because of the snow storm. That nightmare level is still terrible though, but I got through it. Replaying this really makes me wish that those flashback levels in 3 were the whole game.
In general, I'm realizing that I really just love this era of games from the late 90s/early 2000s when objects were blocky looking and they were just starting to get the 3D down. There's a weird charm to it that I really like. It was during this time too that I was really just getting into PC gaming. I'm thinking I might go through MP2 again next and even Deus Ex again now that I'm in this early 2000s gaming mood.
May Payne was one of the first games I played on my first self-built PC. At that point, Max Payne 2 was already out, but I wanted to play through the first one before touching the sequel. I really enjoyed it, although performance really took a nosedive during the final sequence. It froze up a few times, but eventually recovered.
I've been replaying through Max Payne and this game is still great. I love the shady New York hotel levels and the abandoned feeling because of the snow storm. That nightmare level is still terrible though, but I got through it. Replaying this really makes me wish that those flashback levels in 3 were the whole game.
In general, I'm realizing that I really just love this era of games from the late 90s/early 2000s when objects were blocky looking and they were just starting to get the 3D down. There's a weird charm to it that I really like. It was during this time too that I was really just getting into PC gaming. I'm thinking I might go through MP2 again next and even Deus Ex again now that I'm in this early 2000s gaming mood.
May Payne was one of the first games I played on my first self-built PC. At that point, Max Payne 2 was already out, but I wanted to play through the first one before touching the sequel. I really enjoyed it, although performance really took a nosedive during the final sequence. It froze up a few times, but eventually recovered.
I still have yet to play Max Payne 3.
Yeah, I first played Max Payne when it came out on a machine that could handle it okay but with nothing much to spare performance-wise. That last sequence (I remember an elevator especially) clearly either had some sort of stupid issue or needed a machine at least twice as powerful as the rest of the game did, and was a slideshow. But still, I got through, and later replayed it on the original Xbox where performance was good and consistent. It was a brilliant game, and Max Payne 2 was at least as good if not more so. They do show their age now but they were pretty groundbreaking for the time.
I've been replaying through Max Payne and this game is still great. I love the shady New York hotel levels and the abandoned feeling because of the snow storm. That nightmare level is still terrible though, but I got through it. Replaying this really makes me wish that those flashback levels in 3 were the whole game.
In general, I'm realizing that I really just love this era of games from the late 90s/early 2000s when objects were blocky looking and they were just starting to get the 3D down. There's a weird charm to it that I really like. It was during this time too that I was really just getting into PC gaming. I'm thinking I might go through MP2 again next and even Deus Ex again now that I'm in this early 2000s gaming mood.
May Payne was one of the first games I played on my first self-built PC. At that point, Max Payne 2 was already out, but I wanted to play through the first one before touching the sequel. I really enjoyed it, although performance really took a nosedive during the final sequence. It froze up a few times, but eventually recovered.
I still have yet to play Max Payne 3.
I've played through MP3 and while it's a great game, it doesn't have the same awesome atmosphere that 1 and 2 had. Putting him in a tropical environment just felt weird. He has some flashbacks that take place in NYC though and honestly I thought those were the best levels in the game. I also feel like MP1 and 2 are due for some remasters.
I've been replaying through Max Payne and this game is still great. I love the shady New York hotel levels and the abandoned feeling because of the snow storm. That nightmare level is still terrible though, but I got through it. Replaying this really makes me wish that those flashback levels in 3 were the whole game.
In general, I'm realizing that I really just love this era of games from the late 90s/early 2000s when objects were blocky looking and they were just starting to get the 3D down. There's a weird charm to it that I really like. It was during this time too that I was really just getting into PC gaming. I'm thinking I might go through MP2 again next and even Deus Ex again now that I'm in this early 2000s gaming mood.
Yeah, I recently did a Max Payne series replay, and I was surprised at how well those games held up. The first was mechanically the dodgier of the two, since it had some weird physics glitches likely owing to having more PC power than it was programmed to deal with; the second felt like a game that had at least heard of multi-core processors. Three still feels kind of superfluous and succumbs to some of modern gaming's bad habits, but I've come to like it all the same. It is damn fascinating to play games from vastly different eras that close together, in the same series no less.
I'm actually replaying Deus Ex myself, using the Steam version of the Revision mod and having a blast (and made my own minor edit to it). The mod team put a respectable effort into spicing up each map, and integrating Shifter and such is a really nice touch. But more to the point, there is genuinely something special about games from that era; DX1 in particular is that rare combination of big in scope but focused and tightly designed. The level design and flexible gameplay complement each other well, and while there's a lot of worldbuilding in news articles, books, datacubes, etc., they do an excellent job keeping the main plot interesting and rolling at a steady clip.
Terminal Velocity throws you a curve ball in the last chapter by introducing ground units that actually can hit you and air units which serve only as random health powerups and obstacles.
Yay Dives were Helled last night! @Dissociater, @Zavian, power lurker@Dysprosius and I hellpodded and murdered a lot of bugs cyborgs and robots last night. We were doing pretty well until we undertook a particularly hairy level 5 arena level, at which point the damned dirty robots had their way with us over and over.
Good stuff! Big thanks to @Scratchy for the gift of Helldivers way back on New Year's Day... 2016!
Another day, another Hidden Object game off the backlog.
I've also been playing some twenty-year-oldstrip mahjong games and the Bloodborne expansion, but those aren't on Steam. I have provided mostly work-safe links for the curious.
Anyway: Mythic Wonders: The Philosopher's Stone, the second HOG I've played in a row to incorporate the Philosopher's stone as the central MacGuffin, and CONSIDERABLY better than Dark Heritage: Guardians of Hope, which was the last one. It's another one of these developed by O2D and published by Artifex Mundi, and usually that means a certain lack of polish. I was quite pleasantly surprised to find otherwise.
As is usual for these, it's set in a sort of vaguely Olde Timey version of the world, with telephones and passenger trains, and your plucky main character is off to rescue her uncle who has built a Stargate in his basement and gone through it. An actual Stargate, from the TV show, complete with DHD. Your pesky intellectual property laws mean nothing to these developers.
Using these Stargates, you hop from Earth-themed world to Water-themed world to, look, if you can't guess the last two I'm not going to help you, solving hidden object scenes and collecting random doohickies which you will, in true adventure-game fashion, rub against every object you discover in hopes that THIS will be the thing to solve the newest puzzle.
I'm making fun of the genre because I really do enjoy it; HOGs have a certain set of tropes that you see over and over again and you will either grow to love them or get sick of them. You also get used to some TERRIBLE English and rampant misspellings, but this game is quite polished on that front and I had no complaints about the writing or any of the item descriptions. There's also a nice mix of hidden object scenes - there are a few that are your standard Find Everything On This List, but others have you looking for silhouettes or "find 12 diamonds" etc.
Anyway, eventually you come face to face with the mysterious guardian who is preventing you from rescuing your uncle. Dun dun dun.
In the bonus adventure, which takes place in a flashback sequence to one of your own ancestors, you learn a lot more about where the mysterious guardian came from, and this is one of the few HOGs where I felt the bonus adventure really added enough to be worth playing.
So if you've picked this up in a bundle, give it a whirl. If nothing else, you'll get a mess of really easy Steam achievements.
+7
Zavianuniversal peace sounds better than forever warRegistered Userregular
Yay Dives were Helled last night! @Dissociater, @Zavian, power lurker@Dysprosius and I hellpodded and murdered a lot of bugs cyborgs and robots last night. We were doing pretty well until we undertook a particularly hairy level 5 arena level, at which point the damned dirty robots had their way with us over and over.
Good stuff! Big thanks to @Scratchy for the gift of Helldivers way back on New Year's Day... 2016!
10/10 would hell dive into seemingly endless waves of dirty shield trickery robot death squads over and over again
also, best part was the APC ride
+7
KalnaurI See Rain . . .Centralia, WARegistered Userregular
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
0
SteevLWhat can I do for you?Registered Userregular
Giveaways ended! 2 people entered each one, which was about as good as I think I can expect for games this old here.
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
Thank you to @SteevL for Last Remnant! I just moved to nightshift so having something to put plenty of hours into sounds like an excellent idea.
I haven't played it, myself, but be aware that apparently there's a lot that the game does not tell you about its mechanics! I think some people in this forum might know of a guide that can better educate you.
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Heyos, asking this here, 'cause it's a touch quicker to update.
So, i ended up with Nier Automata on ps4, through unexpected good fortune. Am loving the game, and have ridden a moose. However, is there any kind of fast travel availabke? The save point in the resistance camp links me up to the Bunker, to which i have no particular desire to go. i need to be bopping from the desert to the amusement park to the forest village (and back. Many times, i imagine) to wrap up these early side-quests, and boy is it a hike on foot.
Heyos, asking this here, 'cause it's a touch quicker to update.
So, i ended up with Nier Automata on ps4, through unexpected good fortune. Am loving the game, and have ridden a moose. However, is there any kind of fast travel availabke? The save point in the resistance camp links me up to the Bunker, to which i have no particular desire to go. i need to be bopping from the desert to the amusement park to the forest village (and back. Many times, i imagine) to wrap up these early side-quests, and boy is it a hike on foot.
From the vague musings online, I hear you unlock fast travel eventually.
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
Well you don't have to exactly force a griffin to the ground. They have nests you can track them to and then climb on to start stabbing the wings.
Heyos, asking this here, 'cause it's a touch quicker to update.
So, i ended up with Nier Automata on ps4, through unexpected good fortune. Am loving the game, and have ridden a moose. However, is there any kind of fast travel availabke? The save point in the resistance camp links me up to the Bunker, to which i have no particular desire to go. i need to be bopping from the desert to the amusement park to the forest village (and back. Many times, i imagine) to wrap up these early side-quests, and boy is it a hike on foot.
Just do main story missions until you unlock fast travel, or you will have a bad time.
Heyos, asking this here, 'cause it's a touch quicker to update.
So, i ended up with Nier Automata on ps4, through unexpected good fortune. Am loving the game, and have ridden a moose. However, is there any kind of fast travel availabke? The save point in the resistance camp links me up to the Bunker, to which i have no particular desire to go. i need to be bopping from the desert to the amusement park to the forest village (and back. Many times, i imagine) to wrap up these early side-quests, and boy is it a hike on foot.
From the vague musings online, I hear you unlock fast travel eventually.
Right then, so ignore my ingrained Pavlovian response for the moment, gotcha. Thanks for the heads up!
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
Well you don't have to exactly force a griffin to the ground. They have nests you can track them to and then climb on to start stabbing the wings.
I know their spawn locations (pre-dragon death), but they have a habit of grabbing a bison and then flying off before I can get a spell off or get to them. Are we talking "tracking" as in "carrying a stack and a half of mushrooms to pop as you run after them as they fly off"?
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
Well you don't have to exactly force a griffin to the ground. They have nests you can track them to and then climb on to start stabbing the wings.
I know their spawn locations (pre-dragon death), but they have a habit of grabbing a bison and then flying off before I can get a spell off or get to them. Are we talking "tracking" as in "carrying a stack and a half of mushrooms to pop as you run after them as they fly off"?
Well you could but I don't think their nesting location ever changes when they respawn. Always wound up back in the same areas whether I climbed on them or tried running after them.
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
Well you don't have to exactly force a griffin to the ground. They have nests you can track them to and then climb on to start stabbing the wings.
I know their spawn locations (pre-dragon death), but they have a habit of grabbing a bison and then flying off before I can get a spell off or get to them. Are we talking "tracking" as in "carrying a stack and a half of mushrooms to pop as you run after them as they fly off"?
Well you could but I don't think their nesting location ever changes when they respawn. Always wound up back in the same areas whether I climbed on them or tried running after them.
So by nests do you mean where they spawn in the fields, or something else? Because the only "nest" I've seen is the one in Blue moon Tower. And they don't seem to use that anymore.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
The question of the day is. Why arent you playing Thimbleweed Park?
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
Well you don't have to exactly force a griffin to the ground. They have nests you can track them to and then climb on to start stabbing the wings.
I know their spawn locations (pre-dragon death), but they have a habit of grabbing a bison and then flying off before I can get a spell off or get to them. Are we talking "tracking" as in "carrying a stack and a half of mushrooms to pop as you run after them as they fly off"?
Well you could but I don't think their nesting location ever changes when they respawn. Always wound up back in the same areas whether I climbed on them or tried running after them.
So by nests do you mean where they spawn in the fields, or something else? Because the only "nest" I've seen is the one in Blue moon Tower. And they don't seem to use that anymore.
I assume the places they kept returning to are where they spawned in the field. It certainly was never the tower.
Finally reached the end of Abyss odessy. I could grind out more levels, more monsters, more pages, and unlock that final character, but I'm putting it to rest for now.
Damn fun and a pleasant break from all the European focus fantasy and monsters we get in most games.
I enjoyed lord of the rings and D&D themed games, but everyone copying the setting over and over just diminishes the impact.
I'm no longer excited when an orc bursts into the room, unless he's wearing a great hat.
edit: Unlocked the secret level of Terminal velocity, whole lot of WTF?
Posts
May Payne was one of the first games I played on my first self-built PC. At that point, Max Payne 2 was already out, but I wanted to play through the first one before touching the sequel. I really enjoyed it, although performance really took a nosedive during the final sequence. It froze up a few times, but eventually recovered.
I still have yet to play Max Payne 3.
Yeah, I first played Max Payne when it came out on a machine that could handle it okay but with nothing much to spare performance-wise. That last sequence (I remember an elevator especially) clearly either had some sort of stupid issue or needed a machine at least twice as powerful as the rest of the game did, and was a slideshow. But still, I got through, and later replayed it on the original Xbox where performance was good and consistent. It was a brilliant game, and Max Payne 2 was at least as good if not more so. They do show their age now but they were pretty groundbreaking for the time.
I too have yet to play Max Payne 3.
Steam | XBL
I've played through MP3 and while it's a great game, it doesn't have the same awesome atmosphere that 1 and 2 had. Putting him in a tropical environment just felt weird. He has some flashbacks that take place in NYC though and honestly I thought those were the best levels in the game. I also feel like MP1 and 2 are due for some remasters.
Because I'm playing Fallout 4 because of stupid Fallout Shelter.
Steam Support is the worst. Seriously, the worst
Trying to exercise self control.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Mass Effect Andromeda. Sooo much fun.
And then there's NieR waiting for me to get back to it after that.
And then Toukiden 2.
Prey will probably be out before I get through those.
Then it'll be June and Morrowind will be in my hands.
Also, never heard of Thimbleweed Park.
Yeah, I recently did a Max Payne series replay, and I was surprised at how well those games held up. The first was mechanically the dodgier of the two, since it had some weird physics glitches likely owing to having more PC power than it was programmed to deal with; the second felt like a game that had at least heard of multi-core processors. Three still feels kind of superfluous and succumbs to some of modern gaming's bad habits, but I've come to like it all the same. It is damn fascinating to play games from vastly different eras that close together, in the same series no less.
I'm actually replaying Deus Ex myself, using the Steam version of the Revision mod and having a blast (and made my own minor edit to it). The mod team put a respectable effort into spicing up each map, and integrating Shifter and such is a really nice touch. But more to the point, there is genuinely something special about games from that era; DX1 in particular is that rare combination of big in scope but focused and tightly designed. The level design and flexible gameplay complement each other well, and while there's a lot of worldbuilding in news articles, books, datacubes, etc., they do an excellent job keeping the main plot interesting and rolling at a steady clip.
They really don't make 'em like this anymore.
This is a reversal from the first two chapters.
Still fun.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Good stuff! Big thanks to @Scratchy for the gift of Helldivers way back on New Year's Day... 2016!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I've also been playing some twenty-year-old strip mahjong games and the Bloodborne expansion, but those aren't on Steam. I have provided mostly work-safe links for the curious.
Anyway: Mythic Wonders: The Philosopher's Stone, the second HOG I've played in a row to incorporate the Philosopher's stone as the central MacGuffin, and CONSIDERABLY better than Dark Heritage: Guardians of Hope, which was the last one. It's another one of these developed by O2D and published by Artifex Mundi, and usually that means a certain lack of polish. I was quite pleasantly surprised to find otherwise.
As is usual for these, it's set in a sort of vaguely Olde Timey version of the world, with telephones and passenger trains, and your plucky main character is off to rescue her uncle who has built a Stargate in his basement and gone through it. An actual Stargate, from the TV show, complete with DHD. Your pesky intellectual property laws mean nothing to these developers.
Using these Stargates, you hop from Earth-themed world to Water-themed world to, look, if you can't guess the last two I'm not going to help you, solving hidden object scenes and collecting random doohickies which you will, in true adventure-game fashion, rub against every object you discover in hopes that THIS will be the thing to solve the newest puzzle.
I'm making fun of the genre because I really do enjoy it; HOGs have a certain set of tropes that you see over and over again and you will either grow to love them or get sick of them. You also get used to some TERRIBLE English and rampant misspellings, but this game is quite polished on that front and I had no complaints about the writing or any of the item descriptions. There's also a nice mix of hidden object scenes - there are a few that are your standard Find Everything On This List, but others have you looking for silhouettes or "find 12 diamonds" etc.
Anyway, eventually you come face to face with the mysterious guardian who is preventing you from rescuing your uncle. Dun dun dun.
In the bonus adventure, which takes place in a flashback sequence to one of your own ancestors, you learn a lot more about where the mysterious guardian came from, and this is one of the few HOGs where I felt the bonus adventure really added enough to be worth playing.
So if you've picked this up in a bundle, give it a whirl. If nothing else, you'll get a mess of really easy Steam achievements.
10/10 would hell dive into seemingly endless waves of dirty shield trickery robot death squads over and over again
also, best part was the APC ride
Because it's a point-and-click adventure game.
Also, is there any way to reliably force a griffin to the ground in Dragon's Dogma? Every time it swoops in, grabs a damn ox, and then flies off before I can burn its wings.
Up first, @RisenPhoenix wins The Last Remnant!
And @Grove wins Lara Croft and the Guardian of Light!
Congrats to both of you! Keys have been released via Steamgifts. Please remember to mark as received once you've claimed them!
http://www.fallout3nexus.com/downloads/file.php?id=16534
STEAM | XBL | PSN
It's been a while but I seem to recall they don't fly well when you shoot a wing with a bow.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I haven't played it, myself, but be aware that apparently there's a lot that the game does not tell you about its mechanics! I think some people in this forum might know of a guide that can better educate you.
I've noted the game is more (annoyingly) disposed to the archer classes than other ones. I'm a Mystic Knight or whatever that's called at the moment, and I'm not at all hip on the bow classes. I mean, they're OK, but only just.
So, i ended up with Nier Automata on ps4, through unexpected good fortune. Am loving the game, and have ridden a moose. However, is there any kind of fast travel availabke? The save point in the resistance camp links me up to the Bunker, to which i have no particular desire to go. i need to be bopping from the desert to the amusement park to the forest village (and back. Many times, i imagine) to wrap up these early side-quests, and boy is it a hike on foot.
時計仕掛けの子の丸々太った磁器の顔に表情は無いが、転がりながら、口がカチッと開閉して、腕が上下に動い た。
ージョン・タインズ、作家
ー無名狂師、翻訳者 (俺)
Wanna watch a gaijin butcher monsters and the Japanese Language all at once? Sure you do, and now you can!
From the vague musings online, I hear you unlock fast travel eventually.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Well you don't have to exactly force a griffin to the ground. They have nests you can track them to and then climb on to start stabbing the wings.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Just do main story missions until you unlock fast travel, or you will have a bad time.
Right then, so ignore my ingrained Pavlovian response for the moment, gotcha. Thanks for the heads up!
時計仕掛けの子の丸々太った磁器の顔に表情は無いが、転がりながら、口がカチッと開閉して、腕が上下に動い た。
ージョン・タインズ、作家
ー無名狂師、翻訳者 (俺)
Wanna watch a gaijin butcher monsters and the Japanese Language all at once? Sure you do, and now you can!
I know their spawn locations (pre-dragon death), but they have a habit of grabbing a bison and then flying off before I can get a spell off or get to them. Are we talking "tracking" as in "carrying a stack and a half of mushrooms to pop as you run after them as they fly off"?
Well you could but I don't think their nesting location ever changes when they respawn. Always wound up back in the same areas whether I climbed on them or tried running after them.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Oh ya, these end tomorrow.
So by nests do you mean where they spawn in the fields, or something else? Because the only "nest" I've seen is the one in Blue moon Tower. And they don't seem to use that anymore.
I assume the places they kept returning to are where they spawned in the field. It certainly was never the tower.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Damn fun and a pleasant break from all the European focus fantasy and monsters we get in most games.
I enjoyed lord of the rings and D&D themed games, but everyone copying the setting over and over just diminishes the impact.
I'm no longer excited when an orc bursts into the room, unless he's wearing a great hat.
edit: Unlocked the secret level of Terminal velocity, whole lot of WTF?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Well, I'd play it.
Congratulations @cB557 the key is on its way
@Antoshka decided to "help".
Thanks for Poly bridge!
It's all gone now so no one else can "help".
EDIT: Followed it up with "Space run galaxy" - a game that was never on my wishlist.
IS THERE NO ESCAPE?!
STEAM: Quical
Check out my youtube channel, maybe subscribe?: NerdAndOrGeek
They're only for streaming though but still cool.
Unfortunately you can't gift them, which is really shit
*removes from cart*
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
Starward Rogue in the face after I finished getting my wishlist to 31, which IS a prime number.
Now to fly a mecha. Into doom. Over and over again.
DS Friend code: 3840-6605-3406
Got it from the 3d realms pack I was gifted so long ago.
So that means all the 3d and 2.d duke nukem games, and terminal velocity are beaten.....oh so many more.
I suppose I should fish out a disk now and install that (assuming my cd drive actually functions).
http://www.fallout3nexus.com/downloads/file.php?id=16534