God Eater 2: Rage Burst is officially finished. After I finally got past the part I was having trouble with, it was surprisingly smooth sailing from there... aside from me bringing the wrong weapon element to the final boss. But with that, I'm now ready to lend a hand to anyone else who might want help getting through this monster game.
Seriously. I have 139 hours logged in it. You could probably take off one or two from ragequitting that horrible marathon at Rank 14... and eight hours after I went to bed and forgot I'd alt-tabbed out of it...
So what would your overall evaluation of the game be? This is one I seriously have my eye on for the future and want to know if it was a worthwhile 130+ hours.
I think it's great value for the time, especially if you grab it while it's on sale (though the Anime Sale has less than an hour as of this post) as it contains two games, Resurrection and Rage Burst. Though I hear the netcode isn't so reliable? I know when I hopped into Resurrection with Viking and Corrigan or with Stabbity and Scratchy we had the "Infinite Loading" bug where after a mission it'd just keep loading forever until the host quit out. And that sort of thing happens with Rage Burst as well I think. I've read about solutions like letting the host finish the post-mission screen first or just keep it down to two players but keep it in mind.
Anyways, I enjoyed it quite a bit. The story missions are divided into fourteen (Resurrection) or fifteen (Rage Burst) "Ranks" of difficulty with equipment matching those ranks. As you make progress and enter each new rank it'll be in your best interest to build and upgrade equipment, especially a shield, to ease your progress through that rank. As is tradition, this equipment is made of monster bits and you will be expected to grind for rare parts. This is eased by the fact that getting enough part breaks in a mission gets you a chance for tickets to trade for those bits, and you can trade spare bits up or down ranks to get what you need right now.
Rage Burst in particular has more emphasis on Survival Missions, marathons in which you must undertake three to five standard missions in a row with limited ability to change equipment (you're locked to loadouts built back at base) and almost zero ability to replenish healing items. These tend not to be too difficult - the enemies tend to have common weaknesses that you can build towards - but there was one point that had a ridiculous jump in difficulty that I needed to do lots of preparation and smart play before finishing it.
Anyways, I still came out of the game viewing it as a positive experience. The stories are that kind of dumb, edgy anime stuff that you probably thought about in high school but it still keeps me wanting to know what happens next. It also makes me wish for a real Monster Hunter on PC in the west, though I hear Toukiden 2 is filling that niche quite nicely.
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+3
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I've yet to play SR4, so I can't comment on that, but I still prefer SR2 over SR3. It's probably not just you.
The only think I think SR2 needs to be better would be to have the SR3 engine instead.
I mean, SR4 also had its zany moments, but it was also very retrospective of the entire series, AND it had to act as a de facto finale. Also it played great because you could just fly around and run at super speed, so fuck having to drive cars to places.
SteevLWhat can I do for you?Registered Userregular
There's definitely a large contingent of people who prefer SR2 over SR3/4. I started with Saints Row 3, and felt it kind of hard to go back to 2 when I played it.
It's nice to see more AAA games come back to offering demos. (This, DOOM, and to a lesser extent, the new Deus Ex (with its side game mode being free))
So the move to my new house is pretty much complete. We have some odds and ends things at the old house but today should knock that out. I'd say we are a good 90% done.
After we get settled in my next project begins, building my room :biggrin:
And then you invite us all over to hang out, right?
I've yet to play SR4, so I can't comment on that, but I still prefer SR2 over SR3. It's probably not just you.
The only think I think SR2 needs to be better would be to have the SR3 engine instead.
I mean, SR4 also had its zany moments, but it was also very retrospective of the entire series, AND it had to act as a de facto finale. Also it played great because you could just fly around and run at super speed, so fuck having to drive cars to places.
I'm sure it did. SR2 was really where they were going more for zany over anything that GTA was doing, let alone itself. After GTAIV released and was just shy of full-on grimdark, SR2 went further in the other direction than the first one did. I feel, so far, that it was the better balance between story and zany than SR3 would ever have reached. SR3 was fun in its way, but far less engaging outside of the side missions. What I do know is that whilst playing through SR2, I had more interesting feelings of nostalgia being in the same-but-different city and even going so far as to locate the original save house location in SR2 and the converted church/base in SR1. Steelport just felt like a location to exist in rather than Stilwater which kind of felt like 'home'.
I don't know when I'll get around to SR4 since I'm still waiting to reach a (capricious) gamerscore milestone before starting GTAV.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
My biggest problem with SR2 was that the main character was a super-psycho asshole that I couldn't ever possibly identify with. He was a super grim monster and it didn't fit in with the zany not quite serious feeling of the rest of the game. SR3 and 4, for me, was a better balance.
My Dragon's Dogma playthrough currently sees me standing literally in front of the door to the titular dragon's lair. I still will have post game and Bitterblack Isle things to do, but I finally feel like maybe I'm going to be done with this game soon.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
+1
Zavianuniversal peace sounds better than forever warRegistered Userregular
some decent deals on Steam this week, Payday 2 and all it's DLC is at 75% off, while Depth is 66% off at $6.79
It's nice to see more AAA games come back to offering demos. (This, DOOM, and to a lesser extent, the new Deus Ex (with its side game mode being free))
Yeah, but it would be nice if the demo came out before launch, or even at launch, as opposed to five months later.
+4
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Six codes later I now seem to possess:
Waking Mars
Girls Like Robots
Secrets of Rætikon
Human Resource Machine
Q.U.B.E. Director's Cut
Team Indie
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
I'm up for It's Totally Not Saints Row 5 - Now it's explicitly a comic movie plot
That trailer is teethering on the cliff of Cashing in On Nostalgia though.
It's one thing to throw in a few references and amazing callbacks (The Piper / They Live fight, the Major of Steelport), but if you overdo and rely on "Hey remember this KnightRider theme? How about the A-Team? How about GI Joe?!) it will get old fast.
I'm totally up for a "hero shooter" that remembers that not everyone likes multiplayer gaming... Even if it ends up mediocre and not very funny* it'll probably get my vote.
*seems unlikely, since it looks like the stupid sort of humor that appeals to me.
Brigadors! We're proud to announce the game will re-launch on June 2nd as a free update, a special thanks to all of you for sticking with us.
The changes include:
A new intro campaign
New pilots and playable vehicles
Achievements
Complete rebalance of difficulty to better ease in new players
Localization to German, Russian, Japanese, French, Spanish, & Brazilian Portuguese
A few more things we're keeping secret for now
In the mean time, we've used your feedback to guide today's Design Bureau update, which includes a major rebalance to all weapons, better descriptions for weapons and campaign loadouts, more LORE (we always have time for more LORE), an FAQ section with a more thorough explanation of gameplay mechanics, and three new playable vehicles: The Spacer Zöllig Heavy mech, the Loyalist Kilgore Ultra tank, and the Corvid Canavan Light anti-grav.
A complete changelog can be found here.
To celebrate this update we've also discounted Brigador for the next 4 days, so if you've enjoyed the game please tell your friends, and if you haven't picked up the OST + audiobook now's the perfect time to do so!
We'll continue with minor updates between now and the re-launch, and remain happy to answer any questions you may have over in the discussion forums.
Thanks again, and as a small reminder if you haven't left a review for the game yet please do—recent changes to how Steam collates reviews brought us back below the minimum 500 review threshold for the Overwhelmingly Positive rating, which is pretty important for us. If you like the game, let us know, and if you don't, well tell us what we can do for you and we'll see what we can do. Otherwise, catch you all in June!
My friend and I played SR2 coop after 3, in preparation for 4's release, and we both agreed that had we played 2 first we probably wouldn't have continued with the series. You play a lovable, madcap sociopath in 3/4, but you're just a straight up sociopath in 2. It had zany stuff but it also took itself too seriously for our tastes.
Meanwhile 3 and 4 are some of our favorite experiences in gaming, ever.
It's nice to see more AAA games come back to offering demos. (This, DOOM, and to a lesser extent, the new Deus Ex (with its side game mode being free))
Yeah, but it would be nice if the demo came out before launch, or even at launch, as opposed to five months later.
Still good for those who wait for sales. A step back in the right direction!
My friend and I played SR2 coop after 3, in preparation for 4's release, and we both agreed that had we played 2 first we probably wouldn't have continued with the series. You play a lovable, madcap sociopath in 3/4, but you're just a straight up sociopath in 2. It had zany stuff but it also took itself too seriously for our tastes.
Meanwhile 3 and 4 are some of our favorite experiences in gaming, ever.
Stillwater is so much better than Steelport, and way more fun to play around in. It's just too bad that the SR2 engine is such a shitshow.
Last week Valve invited TotalBiscuit and Jim Sterling to go and visit them in Seattle to talk about the future of Steam and ask their opinions on a lot of stuff. I know they are two of the most polarizing youtubers but they have also been some of the most vocal about issues with Steam and how they handle the "curation" of the deluge of subpar games in the last few years.
Anyway, they have both now released their videos on the subject and talk about a lot of interesting stuff if you have the time and don't mind either of them.
Missed the anime sale? Tried to haggle and got nowhere? Didn't have the money for your fix of wide-eyed youngsters fighting CommieNazis Imperials and spreading capitalism?
I got you covered.
Got two spare copies of Valkyria Chronicles and Recettear each that could use a good home. These are gifts, not codes, so the numbers below are just random numbers to confirm you got them. Click the one that interests you, shoot me a PM with that number plus your Steam handle, and I'll send it your way ASAP. It's just that easy!
Again, these are not actual Steam codes, just confirmation numbers. Hit me up via PM with said numbers and you, too, can know the joys of teeth-rotting cuteness contrasted with cutthroat haggling and little girls you'll want to have banned from your store.
Panda. Power armor. Miniguns and lasers and explosions.
Also an unlockable Raccoon character for living out your Guardians of the Galaxy Bullet Hell fantasy.
My friend and I played SR2 coop after 3, in preparation for 4's release, and we both agreed that had we played 2 first we probably wouldn't have continued with the series. You play a lovable, madcap sociopath in 3/4, but you're just a straight up sociopath in 2. It had zany stuff but it also took itself too seriously for our tastes.
Meanwhile 3 and 4 are some of our favorite experiences in gaming, ever.
The lighter tone in 3 onwards was very much a reaction to how dark SR2 got at times. It's even mentioned in character in 4 during an audio log.
2 has a more expansive city, more intricate clothing system, and less bullet spongy enemies but is really hard to get back into for me.
What a brilliant way to avoid the code-snipers, @Stolls.
I mean, at that point, why not just have them PM him for them in the first place?
So this doesn't really hold up to any sort of scrutiny but to me just PM'ing would feel like asking for it which would feel like one step away from gift begging. But clicking feels like you've won because of your superior reflexes or something?
I dunno. You're pretty much right but I still like it and think it's cool. So hooray to @Stolls!
What a brilliant way to avoid the code-snipers, Stolls.
I confess, it wasn't really planned as such - just snagged a bunch of Steam copies without a ready way to convert them into codes - but I will be the more than happy to take credit for it :biggrin:
(I kid, it's all about getting Recettear into more hands. The Great Work will be finished.)
I mean, at that point, why not just have them PM him for them in the first place?
Mostly so I can be sure demand doesn't outstrip supply, e.g. waking up to 5 PMs when I only have two copies. I'd wind up feeling terrible and would have to get everybody something. :redface:
I've been listening to a podcast dedicated to Horizon Zero Dawn today and I can feel myself drifting towards the Dark Side. If it were a Microsoft game I would think be phased, but there's no way in living hell that is coming to PC
It might, in a generation or two, find itself on PS Now (or whatever it'll be called at that point). I say that as TLOU, Journey, and Heavy Rain are all on it and they're all some sort of console exclusive... but yeah, HZD would never get an actual PC release.
I read the Kotaku story about Steam's plans to discourage shovelware with a new model that relies on volunteer "explorers" to sift the playable games from the cruft.
It's not a terrible idea. Wikipedia works more or less okay with a similar system, although the editors seem like a bunch of geese. Steam would need a way to make a broad enough group of explorers to prevent individual biases from having much effect while also introducing a desirable bias. They should have some requirement like "minimum amount purchased in Steam" to identify people who actually play games, can afford games, and who aren't likely to be enticed by offers of free games for positive treatment. This would favor games with higher production values, which actually cost more than two dollars, but that's kind of the point. Any method to cull the herd will necessarily mean some kind of bias against small developers.
A commentor on Kotaku suggested that Steam shouldn't try to serve all games, and places like itch.io are more appropriate for small devs. I don't think this is much of a solution. Itch.io is already useless for finding games because 90% of them are "in progress" hobby projects. Shunting legit indie games to itch.io would really doom them to obscurity. It'd be better for Steam to introduce a hard barrier to entry like their proposed idea of a large deposit--say $2,000--that could be released once sales reached a certain mark. I don't believe that this would really keep out legit indie devs; if they've made a playable game worth releasing on Steam, then they can at least raise the $2,000 by setting up a free web page, a demo / beta version, a paypal account, and some self-promotion on the internet. If they can't hack that, then probably their game doesn't merit distribution on Steam.
Edit: even better idea, let devs set up a lockbox on Steam where people can send money to get the dev's game to the deposit goal, and, if it fails to get there, the people get their money back.
Justice on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
It might, in a generation or two, find itself on PS Now (or whatever it'll be called at that point). I say that as TLOU, Journey, and Heavy Rain are all on it and they're all some sort of console exclusive... but yeah, HZD would never get an actual PC release.
Might be sooner than you think since Sony is planning to stream PS4 games starting this year.
+1
HiT BiT🍒 Fresh, straight from Pac-man'sRegistered Userregular
New Humble Bundle, but this time for PS4 so @Pixelated Pixie might be interested:
Posts
I wonder, do I need to finish the Plague Knight campaign to play the Specter of Torment? Cause if so, I better get that done quick
I think it's great value for the time, especially if you grab it while it's on sale (though the Anime Sale has less than an hour as of this post) as it contains two games, Resurrection and Rage Burst. Though I hear the netcode isn't so reliable? I know when I hopped into Resurrection with Viking and Corrigan or with Stabbity and Scratchy we had the "Infinite Loading" bug where after a mission it'd just keep loading forever until the host quit out. And that sort of thing happens with Rage Burst as well I think. I've read about solutions like letting the host finish the post-mission screen first or just keep it down to two players but keep it in mind.
Anyways, I enjoyed it quite a bit. The story missions are divided into fourteen (Resurrection) or fifteen (Rage Burst) "Ranks" of difficulty with equipment matching those ranks. As you make progress and enter each new rank it'll be in your best interest to build and upgrade equipment, especially a shield, to ease your progress through that rank. As is tradition, this equipment is made of monster bits and you will be expected to grind for rare parts. This is eased by the fact that getting enough part breaks in a mission gets you a chance for tickets to trade for those bits, and you can trade spare bits up or down ranks to get what you need right now.
Rage Burst in particular has more emphasis on Survival Missions, marathons in which you must undertake three to five standard missions in a row with limited ability to change equipment (you're locked to loadouts built back at base) and almost zero ability to replenish healing items. These tend not to be too difficult - the enemies tend to have common weaknesses that you can build towards - but there was one point that had a ridiculous jump in difficulty that I needed to do lots of preparation and smart play before finishing it.
Anyways, I still came out of the game viewing it as a positive experience. The stories are that kind of dumb, edgy anime stuff that you probably thought about in high school but it still keeps me wanting to know what happens next. It also makes me wish for a real Monster Hunter on PC in the west, though I hear Toukiden 2 is filling that niche quite nicely.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
No you don't! Each are their own contained stories. Although, I highly recommend you do because it's fantastic.
I've yet to play SR4, so I can't comment on that, but I still prefer SR2 over SR3. It's probably not just you.
The only think I think SR2 needs to be better would be to have the SR3 engine instead.
I mean, SR4 also had its zany moments, but it was also very retrospective of the entire series, AND it had to act as a de facto finale. Also it played great because you could just fly around and run at super speed, so fuck having to drive cars to places.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
In other news, Dishonored 2 is basically getting a demo in a few days.
Thank ya. Marked received.
Of course!
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
I'm sure it did. SR2 was really where they were going more for zany over anything that GTA was doing, let alone itself. After GTAIV released and was just shy of full-on grimdark, SR2 went further in the other direction than the first one did. I feel, so far, that it was the better balance between story and zany than SR3 would ever have reached. SR3 was fun in its way, but far less engaging outside of the side missions. What I do know is that whilst playing through SR2, I had more interesting feelings of nostalgia being in the same-but-different city and even going so far as to locate the original save house location in SR2 and the converted church/base in SR1. Steelport just felt like a location to exist in rather than Stilwater which kind of felt like 'home'.
I don't know when I'll get around to SR4 since I'm still waiting to reach a (capricious) gamerscore milestone before starting GTAV.
My Dragon's Dogma playthrough currently sees me standing literally in front of the door to the titular dragon's lair. I still will have post game and Bitterblack Isle things to do, but I finally feel like maybe I'm going to be done with this game soon.
I am always watching.
Yeah, but it would be nice if the demo came out before launch, or even at launch, as opposed to five months later.
Six codes later I now seem to possess:
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
That trailer is teethering on the cliff of Cashing in On Nostalgia though.
It's one thing to throw in a few references and amazing callbacks (The Piper / They Live fight, the Major of Steelport), but if you overdo and rely on "Hey remember this KnightRider theme? How about the A-Team? How about GI Joe?!) it will get old fast.
*seems unlikely, since it looks like the stupid sort of humor that appeals to me.
Brigador is another one of those games I've been meaning to check out. Here's the launch trailer from 2015:
Meanwhile 3 and 4 are some of our favorite experiences in gaming, ever.
Still good for those who wait for sales. A step back in the right direction!
@Drake
http://www.fallout3nexus.com/downloads/file.php?id=16534
Stillwater is so much better than Steelport, and way more fun to play around in. It's just too bad that the SR2 engine is such a shitshow.
Steam Support is the worst. Seriously, the worst
Anyway, they have both now released their videos on the subject and talk about a lot of interesting stuff if you have the time and don't mind either of them.
Jim Sterling's Jimquisition, 20min video.
TotalBiscuit's video, just a bit over an hour.
I got you covered.
Got two spare copies of Valkyria Chronicles and Recettear each that could use a good home. These are gifts, not codes, so the numbers below are just random numbers to confirm you got them. Click the one that interests you, shoot me a PM with that number plus your Steam handle, and I'll send it your way ASAP. It's just that easy!
Valkyria Chronicles
Loading...?
Loading...?
Again, these are not actual Steam codes, just confirmation numbers. Hit me up via PM with said numbers and you, too, can know the joys of teeth-rotting cuteness contrasted with cutthroat haggling and little girls you'll want to have banned from your store.
http://cdn.akamai.steamstatic.com/steam/apps/256680211/movie480.webm?t=1487924927
Feral Fury.
Panda. Power armor. Miniguns and lasers and explosions.
Also an unlockable Raccoon character for living out your Guardians of the Galaxy Bullet Hell fantasy.
Five bucks.
Edit: How the heck do I embed the Steam trailer?
The lighter tone in 3 onwards was very much a reaction to how dark SR2 got at times. It's even mentioned in character in 4 during an audio log.
2 has a more expansive city, more intricate clothing system, and less bullet spongy enemies but is really hard to get back into for me.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I mean, at that point, why not just have them PM him for them in the first place?
So this doesn't really hold up to any sort of scrutiny but to me just PM'ing would feel like asking for it which would feel like one step away from gift begging. But clicking feels like you've won because of your superior reflexes or something?
I dunno. You're pretty much right but I still like it and think it's cool. So hooray to @Stolls!
I confess, it wasn't really planned as such - just snagged a bunch of Steam copies without a ready way to convert them into codes - but I will be the more than happy to take credit for it :biggrin:
(I kid, it's all about getting Recettear into more hands. The Great Work will be finished.)
Mostly so I can be sure demand doesn't outstrip supply, e.g. waking up to 5 PMs when I only have two copies. I'd wind up feeling terrible and would have to get everybody something. :redface:
It's not a terrible idea. Wikipedia works more or less okay with a similar system, although the editors seem like a bunch of geese. Steam would need a way to make a broad enough group of explorers to prevent individual biases from having much effect while also introducing a desirable bias. They should have some requirement like "minimum amount purchased in Steam" to identify people who actually play games, can afford games, and who aren't likely to be enticed by offers of free games for positive treatment. This would favor games with higher production values, which actually cost more than two dollars, but that's kind of the point. Any method to cull the herd will necessarily mean some kind of bias against small developers.
A commentor on Kotaku suggested that Steam shouldn't try to serve all games, and places like itch.io are more appropriate for small devs. I don't think this is much of a solution. Itch.io is already useless for finding games because 90% of them are "in progress" hobby projects. Shunting legit indie games to itch.io would really doom them to obscurity. It'd be better for Steam to introduce a hard barrier to entry like their proposed idea of a large deposit--say $2,000--that could be released once sales reached a certain mark. I don't believe that this would really keep out legit indie devs; if they've made a playable game worth releasing on Steam, then they can at least raise the $2,000 by setting up a free web page, a demo / beta version, a paypal account, and some self-promotion on the internet. If they can't hack that, then probably their game doesn't merit distribution on Steam.
Edit: even better idea, let devs set up a lockbox on Steam where people can send money to get the dev's game to the deposit goal, and, if it fails to get there, the people get their money back.
Might be sooner than you think since Sony is planning to stream PS4 games starting this year.