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Posts

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Drovek wrote: »
    I'll never understand expiring licenses when it comes to digital games/distribution. You'll never want not to be able to sell the game, and in this case, is not like Alan Wake was made(ported) before Steam took off.

    Rights/licenses are a byzantine maze of bullshit. Sure, you could avoid situations like The State on DVD by licensing songs in perpetuity, but everyone wants to make their money, so nobody is going to license their songs like that. The costs would be insane for a dev to prevent an Alan Wake situation.

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    SteevL wrote: »
    Also, Alan Wake's American Nightmare will still be available for purchase, it's just the original game that's getting delisted.

    Kasabian officially cooler than Bowie, Cave, and Orbison CONFIRMED.

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  • DonnictonDonnicton Registered User regular
    edited May 2017
    Drovek wrote: »
    I'll never understand expiring licenses when it comes to digital games/distribution. You'll never want not to be able to sell the game, and in this case, is not like Alan Wake was made(ported) before Steam took off.

    Rights/licenses are a byzantine maze of bullshit. Sure, you could avoid situations like The State on DVD by licensing songs in perpetuity, but everyone wants to make their money, so nobody is going to license their songs like that. The costs would be insane for a dev to prevent an Alan Wake situation.

    No One Lives Forever stands as a great(and the most egregious) example of how incomprehensibly stupid licensing webs can get.

    Perpetual licensing is more common than you'd think or we'd see more examples of this sort of thing occurring, but usually that's because you're getting tailor-made stuff for the game by dedicated vidya gaem artistes. The terms and situation are gonna be different. You're definitely not going to get David Bowie's fortress of lawyertude to make that kind of agreement, so I'm not remotely surprised that this would happen if you insist on getting tracks from big name musicians in your game.

    Donnicton on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    akajaybay wrote: »
    I guess I'd better start keeping a record of what I put in this playlist every once in a while so I know what disappears from it as videos get killed off.
    Looks like the Persona 5 and Nier were wiped out. Makes sense that the new stuff would be less stable.

    So what you're saying is....you never saw it coming?

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  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    akajaybay wrote: »
    I guess I'd better start keeping a record of what I put in this playlist every once in a while so I know what disappears from it as videos get killed off.
    Looks like the Persona 5 and Nier were wiped out. Makes sense that the new stuff would be less stable.

    So what you're saying is....you never saw it coming?

    You'll see that his mind is too fast for eyes.

    cooljammer00Steel Angel
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Donnicton wrote: »
    Drovek wrote: »
    I'll never understand expiring licenses when it comes to digital games/distribution. You'll never want not to be able to sell the game, and in this case, is not like Alan Wake was made(ported) before Steam took off.

    Rights/licenses are a byzantine maze of bullshit. Sure, you could avoid situations like The State on DVD by licensing songs in perpetuity, but everyone wants to make their money, so nobody is going to license their songs like that. The costs would be insane for a dev to prevent an Alan Wake situation.

    No One Lives Forever stands as a great(and the most egregious) example of how incomprehensibly stupid licensing webs can get.

    Perpetual licensing is more common than you'd think or we'd see more examples of this sort of thing occurring, but usually that's because you're getting tailor-made stuff for the game. You're definitely not going to get David Bowie's fortress of lawyertude to make that kind of agreement, so I'm not remotely surprised that this would happen if you insist on getting tracks from big name musicians in your game.

    And so the only true answer is the P-word we can't discuss on this forum. At least for archival purposes, anyhow. I guess you could pick up a disc copy of A.Wake, but those will break eventually.

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  • JazzJazz Registered User regular
    Donnicton wrote: »
    Drovek wrote: »
    I'll never understand expiring licenses when it comes to digital games/distribution. You'll never want not to be able to sell the game, and in this case, is not like Alan Wake was made(ported) before Steam took off.

    Rights/licenses are a byzantine maze of bullshit. Sure, you could avoid situations like The State on DVD by licensing songs in perpetuity, but everyone wants to make their money, so nobody is going to license their songs like that. The costs would be insane for a dev to prevent an Alan Wake situation.

    No One Lives Forever stands as a great(and the most egregious) example of how incomprehensibly stupid licensing webs can get.

    And one of the saddest, because if any game deserved a re-release...

    Still, in NOLF's case at least, disc copies are not expensive to track down, nor difficult to get running on modern hardware (if you get the GOTY edition, anyway). But it's still very far from ideal.

    StollsKalnaurCorsiniWerewolf2000adElvenshaeRoyceSraphim
  • akajaybayakajaybay Registered User regular
    akajaybay wrote: »
    I guess I'd better start keeping a record of what I put in this playlist every once in a while so I know what disappears from it as videos get killed off.
    Looks like the Persona 5 and Nier were wiped out. Makes sense that the new stuff would be less stable.

    So what you're saying is....you never saw it coming?

    And life is a tragic futile journey that we carry on regardless of this knowledge.

    Poketpixie
  • IoloIolo iolo Registered User regular
    https://youtu.be/rt6FatHHnzI

    Come to me, my precious.

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Iolo wrote: »
    BattleTech

    Come to me, my precious.

    This looks neat. Is there a vertical slice video somewhere that shows it off without the commentary and spacing in between gameplay?

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Iolo wrote: »
    https://youtu.be/rt6FatHHnzI

    Come to me, my precious.

    I meant to post about this today. HBS announced that they partnered with Paradox for this, so they will be funding QA and handling marketing and publishing. The game will be available on Steam, GoG, and the Humble store. Backer Beta starts June 1st. Can't wait!

    Iolodestroyah87SpoitElvenshaeMirkelStollsArbitraryDescriptorTeeMan
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    PSA:

    Happy birthday @Raiden333! <3<3<3

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
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  • Steel AngelSteel Angel Registered User regular
    Jazz wrote: »
    Donnicton wrote: »
    Drovek wrote: »
    I'll never understand expiring licenses when it comes to digital games/distribution. You'll never want not to be able to sell the game, and in this case, is not like Alan Wake was made(ported) before Steam took off.

    Rights/licenses are a byzantine maze of bullshit. Sure, you could avoid situations like The State on DVD by licensing songs in perpetuity, but everyone wants to make their money, so nobody is going to license their songs like that. The costs would be insane for a dev to prevent an Alan Wake situation.

    No One Lives Forever stands as a great(and the most egregious) example of how incomprehensibly stupid licensing webs can get.

    And one of the saddest, because if any game deserved a re-release...

    Still, in NOLF's case at least, disc copies are not expensive to track down, nor difficult to get running on modern hardware

    Sweet!
    (if you get the GOTY edition, anyway). But it's still very far from ideal.

    Crap!

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    I would like to point out that the Strategy Guide for Alan Wake is probably the closest the game comes to Twin Peaks. It's really a fun read, written more like a narrative than simply telling you where everything is.

    Even if you don't need it, it's worth it if you like the game.

    DrovekMagic PinkWerewolf2000adStollsRoyceSraphim
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Donnicton wrote: »
    Drovek wrote: »
    I'll never understand expiring licenses when it comes to digital games/distribution. You'll never want not to be able to sell the game, and in this case, is not like Alan Wake was made(ported) before Steam took off.

    Rights/licenses are a byzantine maze of bullshit. Sure, you could avoid situations like The State on DVD by licensing songs in perpetuity, but everyone wants to make their money, so nobody is going to license their songs like that. The costs would be insane for a dev to prevent an Alan Wake situation.

    No One Lives Forever stands as a great(and the most egregious) example of how incomprehensibly stupid licensing webs can get.

    Perpetual licensing is more common than you'd think or we'd see more examples of this sort of thing occurring, but usually that's because you're getting tailor-made stuff for the game. You're definitely not going to get David Bowie's fortress of lawyertude to make that kind of agreement, so I'm not remotely surprised that this would happen if you insist on getting tracks from big name musicians in your game.

    And so the only true answer is the P-word we can't discuss on this forum. At least for archival purposes, anyhow. I guess you could pick up a disc copy of A.Wake, but those will break eventually.

    I didn't know "Creative Commons" started with a P . . . :wink:

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    Elvenshae
  • destroyah87destroyah87 They/Them She/HerRegistered User regular

    Last Call.
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    Open until 5:30pm central US time 5/12. Open to G&T Adventure TEam steam group.

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  • ToyDToyD Registered User regular
    Iolo wrote: »
    https://youtu.be/rt6FatHHnzI

    Come to me, my precious.

    I backed this too luckily. I am excite!

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    IoloElvenshaeMirkelBasil
  • BeryllineBerylline One Tiara to rule them all Registered User regular
    One last reminder that tomorrow is my "Sorry for backing out of my original charity drive incentive" long stream! I'll be streaming tomorrow from 10:00 am - (at least) 10:00 pm Eastern time. I'll be trying out snippets of a bunch of different little games. There may also be some storytimes and there will definitely be a teeny tiny surprise. If you want to stop by, I'll be streaming at BerryBea on Twitch!

    HiT BiTCroakerBCEd GrubermancB557KalnaurAsheakajaybayIoloHyphyKezzyStollsan_altPoketpixieJazzRoyceSraphimKoopahTroopahBasilTeeMan
  • HiT BiTHiT BiT 🍒 Fresh, straight from Pac-man's Registered User regular
    Not Steam related but if you have an Amazon/Twitch Prime account you can get a free copy of Oxenfree.
    You can claim it until next May 15th:
    Twitch Prime members, bring your friends and flashlights and start your adventure in Oxenfree!

    akajaybayStabbity StyleKarozIoloHyphyKezzyJragghenSpoitStollsGoldenbarqsBedlamRoyceSraphim
  • MugsleyMugsley DelawareRegistered User regular
    I have no idea how to word this. I worry about backing games because it's not much different from preordering; which tends to be frowned upon because so many recent games shipped "unfinished," or at least buggy. (A few off the top of my head: Destiny, The Division, ME:A)

    Now, I will freely admit that this comes partially from being burned by Kickstarters more than once, but to me it feels like you're essentially paying devs/publishers for a product before the product is complete. I don't really have a great analogy. I guess it feels like you're buying an empty blister pack game box off a shelf while the guy behind the counter is saying, "Don't worry, I owe you something in 6 months," with about the same amount of protections (basically none) for the buyer.

  • Steel AngelSteel Angel Registered User regular
    Mugsley wrote: »
    I have no idea how to word this. I worry about backing games because it's not much different from preordering; which tends to be frowned upon because so many recent games shipped "unfinished," or at least buggy. (A few off the top of my head: Destiny, The Division, ME:A)

    Now, I will freely admit that this comes partially from being burned by Kickstarters more than once, but to me it feels like you're essentially paying devs/publishers for a product before the product is complete. I don't really have a great analogy. I guess it feels like you're buying an empty blister pack game box off a shelf while the guy behind the counter is saying, "Don't worry, I owe you something in 6 months," with about the same amount of protections (basically none) for the buyer.

    Different developers seem to use Kickstarter in different ways. Some obviously bomb badly. At this point I only will back projects by developers who've had at least one title produced that I've enjoyed. Those often make heavy use of the communication they have with backers to refine ideas in development so they have reason for using the platform beyond money. HBS is one of those studios where backer input was used to determine what cities/countries the 2nd and 3rd Shadowrun games were set. I highly doubt we would have seen a Hong Kong game without it.

    Not everyone is as comfortable with the model and that's fine. There are a lot of Kickstarters I won't touch because I don't think the people running it have earned my trust and money yet. And I don't much care for having it used just as a preorder platform. IMO, games really aren't the best showcase of Kickstarter's strengths and some of the kitchen equipment I've backed is a better example of how transformative crowdfunding can be but it works well enough for a lot of consumers and everyone else can just wait and see instead.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • IoloIolo iolo Registered User regular
    Mugsley wrote: »
    I have no idea how to word this. I worry about backing games because it's not much different from preordering; which tends to be frowned upon because so many recent games shipped "unfinished," or at least buggy. (A few off the top of my head: Destiny, The Division, ME:A)

    Now, I will freely admit that this comes partially from being burned by Kickstarters more than once, but to me it feels like you're essentially paying devs/publishers for a product before the product is complete. I don't really have a great analogy. I guess it feels like you're buying an empty blister pack game box off a shelf while the guy behind the counter is saying, "Don't worry, I owe you something in 6 months," with about the same amount of protections (basically none) for the buyer.

    Different developers seem to use Kickstarter in different ways. Some obviously bomb badly. At this point I only will back projects by developers who've had at least one title produced that I've enjoyed. Those often make heavy use of the communication they have with backers to refine ideas in development so they have reason for using the platform beyond money. HBS is one of those studios where backer input was used to determine what cities/countries the 2nd and 3rd Shadowrun games were set. I highly doubt we would have seen a Hong Kong game without it.

    Not everyone is as comfortable with the model and that's fine. There are a lot of Kickstarters I won't touch because I don't think the people running it have earned my trust and money yet. And I don't much care for having it used just as a preorder platform. IMO, games really aren't the best showcase of Kickstarter's strengths and some of the kitchen equipment I've backed is a better example of how transformative crowdfunding can be but it works well enough for a lot of consumers and everyone else can just wait and see instead.

    The big boon of crowdfunding games these days is that you can support games getting made that might not have enough market share to warrant a publisher's investment. The current glut of games crowdfunding started with Doublefine's wanting to make an old school adventure game, which they eventually did. That's neat. Pillars of Eternity was an old school CRPG in the Infinity Engine mold. The modern Shadowrun games were turn-based combat RPGs set in that universe. Battletech coming up is a turn-based, single player (also MP, but not as the focus) mech game set in the Battletech universe. Wasteland 2, Divinity Original Sin, etc. etc. It's great that these games can be made.

    One game never delivered and a few were just kind of so-so, but most of the games I've backed have been good to great. The ones above plus FTL, Paper Sorcerer, Banner Saga, Torment, Orion Trail, Grim Dawn and probably some more I'm forgetting have delivered either based on my playing them or on general reputation for the ones I haven't gotten to yet.

    That's actual the best argument against backing games: It is patently absurd to back future games when one has a backlog of existing, actual games sitting unplayed. Un/fortunately something about playing Medici and being a patron of developers and game styles I like bypasses my pretty well-developed Steam sale resistance. So there you go.

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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Mugsley wrote: »
    I have no idea how to word this. I worry about backing games because it's not much different from preordering; which tends to be frowned upon because so many recent games shipped "unfinished," or at least buggy. (A few off the top of my head: Destiny, The Division, ME:A)

    Now, I will freely admit that this comes partially from being burned by Kickstarters more than once, but to me it feels like you're essentially paying devs/publishers for a product before the product is complete. I don't really have a great analogy. I guess it feels like you're buying an empty blister pack game box off a shelf while the guy behind the counter is saying, "Don't worry, I owe you something in 6 months," with about the same amount of protections (basically none) for the buyer.

    if someone "frowns" on you for pre-ordering feel free to tell them to fuck off

    KalnaurPixelated PixieElvenshaeStollsmildlymorbidJazzArbitraryDescriptorBasilJacobkosh
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    I still preorder games all the time. I can't think of any that have given me any particular buyer's remorse. Some may not have been as awesome as I'd hoped, but I still enjoyed them enough to consider the money fairly spent.

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
    Elvenshae
  • MugsleyMugsley DelawareRegistered User regular
    Actually, I'm the one who frowns on people. For example, the way that Destiny flopped (probably not the right term to use) on release, I'm honestly amazed how many people instantly pre-ordered D2 as soon as it was announced. In fact, I consider Destiny 2 the banner example of "wait until it releases and updates to an actual game"

    At this point I'm trying to see if my stance on these is still warranted or if I'm the one that needs a change of perspective.

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I'm not big on preordering and I think it feeds the over-hype train to a hilarious degree, but if you know you want a game and are willing to pay the price for said game, fuck it, preorder that game.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Mugsley wrote: »
    Actually, I'm the one who frowns on people. For example, the way that Destiny flopped (probably not the right term to use) on release, I'm honestly amazed how many people instantly pre-ordered D2 as soon as it was announced. In fact, I consider Destiny 2 the banner example of "wait until it releases and updates to an actual game"

    At this point I'm trying to see if my stance on these is still warranted or if I'm the one that needs a change of perspective.

    Destiny is the only game i have ever pre-ordered that ended up shittier than the demo.

    and i pre-order everything

    Basil
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    To be perfectly honest, if I had the disposable income, I'd back a lot of Kickstarters, because I believe that crowdfunding is fantastic, but I also know that I'd possibly be giving money to something that would evaporate or more likely release 1-3 years later than expected. I'm fine with that, though, and honestly the only thing holding me back is the cash to hand them. In many ways it's not just a preorder but a statement that you want what they're wanting to make, and the only issue comes up when they shoot low on how much they need to make the product you want and their project goes down the tubes.

    But I'm a fan of invention and ingenuity and the strange artfulness to skipping the big investors and asking the customer if they'd just like to fund the design of a thing themselves.

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  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    I only pre-order games from select few studios I love.

    Elbasunu
  • Steel AngelSteel Angel Registered User regular
    Iolo wrote: »
    That's actual the best argument against backing games: It is patently absurd to back future games when one has a backlog of existing, actual games sitting unplayed. Un/fortunately something about playing Medici and being a patron of developers and game styles I like bypasses my pretty well-developed Steam sale resistance. So there you go.

    There's certainly a difference in the gaming landscape today than there was when kickstarting games first became a thing. I'd argue that a lot of the stuff we backed back then because no publisher would consider taking it on now is viewed as having a market even if it's a niche one. Consider Tyranny being dropped on us pretty suddenly complete with publisher compared with the Pillars of Eternity Kickstarter.

    I still sometimes back game projects if it's something that's still pretty niche but I certainly back fewer of them than I did back during the big boom.
    Kalnaur wrote: »
    I'm not big on preordering and I think it feeds the over-hype train to a hilarious degree, but if you know you want a game and are willing to pay the price for said game, fuck it, preorder that game.

    On principle I don't like preordering after stuff like the Arkham Knight fiasco but enough publishers don't do review embargoes that don't lift until launch so I still often end up technically preordering a few titles a year after having read reviews and performance reports and enough places now do discounts for preorders that aren't matched by sales until months after release that it can be cheaper to preorder some titles than waiting for release (though many of those will still apply that discount for a week or two after release) so it's not a strict principle.

    I still dislike a number of preorder bonuses that get crammed into things though with retailer specific preorder bonuses earning the most ire.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited May 2017
    I still dislike a number of preorder bonuses that get crammed into things though with retailer specific preorder bonuses earning the most ire.

    I highlight this specific chunk because of how many times I've seen GOTY editions of multiple games include everything that was ever released for them, including saying "this was at one point a preorder only bonus for X shop or X time" and my thought is always, "So I could try and collect all the little bits but not get everything at launch, or I could just wait until the usually cheaper GOTY edition? Gee, let me think."

    It sort of undercuts any desire to preorder things when the "GOTY" editions so commonly have everything anyways and I have such a huge backlog that getting a game right at release isn't of paramount interest to me.

    That said, if I had the money, I'd pay for a Darksiders III preorder and all the trimmings today. Same with Kingdom Hearts III.

    Kalnaur on
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  • GoldenbarqsGoldenbarqs Registered User regular
    edited May 2017
    DarkPrimus wrote: »
    *puts Alan Wake on his list to replay*

    I literally started playing this again at the beginning of the week. Probably my sixth time through and I still love it. I remember when they first announced it, and following it for a while it was gonna be the game that finally convinced me to upgrade to Windows Vista (because it was gonna be required). At least until they cancelled the PC version for a couple years.

    Goldenbarqs on
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular

    I still dislike a number of preorder bonuses that get crammed into things though with retailer specific preorder bonuses earning the most ire.

    I hate those too but 99% of the time, I don't end up using whatever those bonuses were after an hour of playing the game

    ToyDMulletudeTeeMan
  • MugsleyMugsley DelawareRegistered User regular
    Shifting gears slightly: anyone interested in Dead Cells but on the fence; Bundle Stars is offering it at 25% off. Which is cheaper than the Steam price. (by like $2)

    Magic PinkEd GrubermanElvenshaeIolocooljammer00Basil
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited May 2017
    Dead Cells is super awesome and balls hard. But be warned, it's still Early Access.

    Magic Pink on
  • destroyah87destroyah87 They/Them She/HerRegistered User regular
    Last Call.
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    Open until 5:30pm central US time 5/12. Open to G&T Adventure TEam steam group.

    @Kanden is winnah. Enjoy!

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  • KandenKanden Registered User regular
    Thanks @destroyah87 for Nier: Automata!
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Oh hey, Deus Ex: MD is on a substantial sale. Now I can get my crazy political stuff via fiction instead of reality for a change.

    Kalnaur
  • SteevLSteevL What can I do for you? Registered User regular
    I started playing Submerged this afternoon. When the game first came out, I watched a video of someone playing it and wasn't too impressed, but I realize now that it's probably just more boring to watch than it is to play. I climbed two or three buildings and got a boat upgrade or two so far. $3.59 isn't a bad price at all for an exploration-focused game with (as far as I can tell) no combat.

    TeeMan
  • BeryllineBerylline One Tiara to rule them all Registered User regular
    SteevL wrote: »
    I started playing Submerged this afternoon. When the game first came out, I watched a video of someone playing it and wasn't too impressed, but I realize now that it's probably just more boring to watch than it is to play. I climbed two or three buildings and got a boat upgrade or two so far. $3.59 isn't a bad price at all for an exploration-focused game with (as far as I can tell) no combat.

    I loved Submerged. And nope, no combat. Just exploration, boating and climbing and finding new creatures and unlocking story bits. I think that's a great price for the game.

    SteevLAshe
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