I'm not trying to start a war here, but are the people complaining about lack of narrative the ones that haven't played Destiny since Vanilla? TTK was the narrative expansion that you seem to want and that was over a year ago. I guess I'm just confused because I've been heavily invested in Destiny's story for a long while now.
TTK was far better at this than Vanilla, yes, but all of those plot hooks started in Vanilla are still hanging. We know almost nothing about The Traveler, why it came to this system, why "The Dark" follows it, the I-Don't-Have-Time-To-Tell-You Stranger, what the Vex were up to in the Black Garden and why it was important, where the Vex even came from, were the Fallen really a race that The Traveler previously uplifted, what's up with FWC's strange machine that seems to give people visions of apocalyptic futures, etc.
At least it seems we'll likely be getting more info on the Warminds, and life outside the city: stuff like the tale of Thorn and The Last Word were among the best in (outside of) the game, and I want to know more about the world and it's mysteries. I want to see that Bungie's going to deliver some answers, not just say "fuck lore get loot", which is one way to interpret that trailer (the other being "we're working on both".)
For all the bolded we know a good deal or at least enough to make informed speculation.
Granted, I wish all of it was readily a part of the game rather than buried in grimoire or flavor text.
I imagine we'll get Vex raid first expansion after Cabal raid packed in with the game, though with Rasputin involved it could be Fallen again... we've had enough Hive and Fallen for a minute imo
I imagine we'll get Vex raid first expansion after Cabal raid packed in with the game, though with Rasputin involved it could be Fallen again... we've had enough Hive and Fallen for a minute imo
How the Plaguelands are not just completely devoid of Fallen presence after all we've killed is nothing short of a miracle.
I imagine we'll get Vex raid first expansion after Cabal raid packed in with the game, though with Rasputin involved it could be Fallen again... we've had enough Hive and Fallen for a minute imo
well from what we've seen first expansion looks be centred on Osiris, so could be anything really. Rasputin looks to be the focus of the second, which could tie back to the Cabal with his activities on Mars.
I imagine we'll get Vex raid first expansion after Cabal raid packed in with the game, though with Rasputin involved it could be Fallen again... we've had enough Hive and Fallen for a minute imo
well from what we've seen first expansion looks be centred on Osiris, so could be anything really. Rasputin looks to be the focus of the second, which could tie back to the Cabal with his activities on Mars.
I'd expect Osiris to be Vex because of the Lighthouse being located on Mercury. I'm holding out hope that Rasputin will introduce a new enemy type in the form of the Frames, described to us in RoI. "They felt no pain, no fear..."
I expect them to basically be hivemind Exos...but bigger and badder. That would be super cool.
Presumably Base D2 is the "Pyramidion" Cabal scenario that they had apparently worked on a ton circa Taken King and then pushed to Destiny 2 (per those Kotaku articles). And a Vex-themed expansion had been in the works as far back as House of Wolves, so there's a good chance that content is integrated in one of those unnamed announced expansions.
I'm not trying to start a war here, but are the people complaining about lack of narrative the ones that haven't played Destiny since Vanilla? TTK was the narrative expansion that you seem to want and that was over a year ago. I guess I'm just confused because I've been heavily invested in Destiny's story for a long while now.
TTK was far better at this than Vanilla, yes, but all of those plot hooks started in Vanilla are still hanging. We know almost nothing about The Traveler, why it came to this system, why "The Dark" follows it, the I-Don't-Have-Time-To-Tell-You Stranger, what the Vex were up to in the Black Garden and why it was important, where the Vex even came from, were the Fallen really a race that The Traveler previously uplifted, what's up with FWC's strange machine that seems to give people visions of apocalyptic futures, etc.
At least it seems we'll likely be getting more info on the Warminds, and life outside the city: stuff like the tale of Thorn and The Last Word were among the best in (outside of) the game, and I want to know more about the world and it's mysteries. I want to see that Bungie's going to deliver some answers, not just say "fuck lore get loot", which is one way to interpret that trailer (the other being "we're working on both".)
A lot of that stuff is explored actually. And not just surface level. Enough to have discussions on it. Is it in the Grimoire? Yes. Would it be better in game? Sure. It's there though. And the definitive answers just aren't going to be there this early. 10 year plan, remember.
I played through TTK, and I don't recall any of that stuff getting resolved.
They're not going to resolve the series-wide story arcs in the first game. Just not gonna happen.
Just popping in to say holy fuckballs, for the first time in their existence Bungie finally wrote something appealing, rather than turgid, pretentious twaddle.
Just popping in to say holy fuckballs, for the first time in their existence Bungie finally wrote something appealing, rather than turgid, pretentious twaddle.
I'm not taking the bait but "Turgid Twaddle" would be a sick band name
Choosing the Cabal as an enemy says the story should be more straight forward. No time travel or space engineering shenanigans, just brutal numbers.
The Cabal never seemed to fit with the other enemies / The Darkness, though. They just seemed like a normal space empire.
Like, shouldn't The Darkness be coming for them to?
There are implications that the Cabal fleet currently in the Sol system is there because it was attempting to escape The Darkness.
But that wouldn't make any sense, why would you go where the traveler is to avoid his enemy?
You aren't afraid of blaspheming a god, who you know is not a god.
Just saying...
EDIT: In that I mean, the Cabal may very well be afraid of the darkness, but know the Traveler isn't anything special in its ability to stop, or maybe even attract, the darkness. They could just see it as a simple weapon, or something else concerned more with self preservation than anything else. It just happens to have picked a pretty effective race to use as it's tools, and has set up a cult around itself, because making yourself holy is a good way to get followers to not question. I just would also like to point out that in all the grimoire cards that refer to the traveler, it is done so by the devout. In most everything that is the perspective of the vex or taken, it isn't even a player. Only really with the humans and fallen.
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Choosing the Cabal as an enemy says the story should be more straight forward. No time travel or space engineering shenanigans, just brutal numbers.
The Cabal never seemed to fit with the other enemies / The Darkness, though. They just seemed like a normal space empire.
Like, shouldn't The Darkness be coming for them to?
There are implications that the Cabal fleet currently in the Sol system is there because it was attempting to escape The Darkness.
But that wouldn't make any sense, why would you go where the traveler is to avoid his enemy?
Well the Traveler did, at least for a time, drive The Darkness out of the System. Or at least away from the inner planets.
But would the Darkness have come if the Traveler hadn't come?
Keep in mind that we know about as much about the Darkness as we do about the Traveler. I.E. fuck-all.
Honestly, as I've been thinking about this the past couple days, I can't help but wonder if Bungie knows. It almost seems like they would just as well write it out of Destiny, as the stories of the races are interesting enough; but it is an iconic representation of the game.
Who knows though. There is clearly something going on with the Traveler in the trailer, and the Traveler clearly did nothing to stop the Cabal. It is either useless or helpless.
Choosing the Cabal as an enemy says the story should be more straight forward. No time travel or space engineering shenanigans, just brutal numbers.
The Cabal never seemed to fit with the other enemies / The Darkness, though. They just seemed like a normal space empire.
Like, shouldn't The Darkness be coming for them to?
There are implications that the Cabal fleet currently in the Sol system is there because it was attempting to escape The Darkness.
But that wouldn't make any sense, why would you go where the traveler is to avoid his enemy?
Well the Traveler did, at least for a time, drive The Darkness out of the System. Or at least away from the inner planets.
But would the Darkness have come if the Traveler hadn't come?
Keep in mind that we know about as much about the Darkness as we do about the Traveler. I.E. fuck-all.
Honestly, as I've been thinking about this the past couple days, I can't help but wonder if Bungie knows. It almost seems like they would just as well write it out of Destiny, as the stories of the races are interesting enough; but it is an iconic representation of the game.
Who knows though. There is clearly something going on with the Traveler in the trailer, and the Traveler clearly did nothing to stop the Cabal. It is either useless or helpless.
We don't really know the extent of The Darkness. It could be that Sol is the only reasonably close pocket that it doesn't occupy. Or the Cabal were considering using the Traveler as a weapon against it. Then they got here, saw it was inert, and were like "welp, guess we should grab Mars and start studying these Vex dealies."
I'm not trying to start a war here, but are the people complaining about lack of narrative the ones that haven't played Destiny since Vanilla? TTK was the narrative expansion that you seem to want and that was over a year ago. I guess I'm just confused because I've been heavily invested in Destiny's story for a long while now.
TTK was far better at this than Vanilla, yes, but all of those plot hooks started in Vanilla are still hanging. We know almost nothing about The Traveler, why it came to this system, why "The Dark" follows it, the I-Don't-Have-Time-To-Tell-You Stranger, what the Vex were up to in the Black Garden and why it was important, where the Vex even came from, were the Fallen really a race that The Traveler previously uplifted, what's up with FWC's strange machine that seems to give people visions of apocalyptic futures, etc.
At least it seems we'll likely be getting more info on the Warminds, and life outside the city: stuff like the tale of Thorn and The Last Word were among the best in (outside of) the game, and I want to know more about the world and it's mysteries. I want to see that Bungie's going to deliver some answers, not just say "fuck lore get loot", which is one way to interpret that trailer (the other being "we're working on both".)
A lot of that stuff is explored actually. And not just surface level. Enough to have discussions on it. Is it in the Grimoire? Yes. Would it be better in game? Sure. It's there though. And the definitive answers just aren't going to be there this early. 10 year plan, remember.
I played through TTK, and I don't recall any of that stuff getting resolved.
They're not going to resolve the series-wide story arcs in the first game. Just not gonna happen.
Perhaps "resolve" was the wrong word. I expected more in-game "advancement" of these plots.
I'm a big fan of resolving/advancing some mysteries while opening new questions, and we didn't get a lot of advancement on those early hooks that really dug into me from the earliest closed Alpha days. Which is... disappointing. I don't expect the Traveler's story to be "resolved" in Destiny 1, but I expect to know more about it and have resolved some minor mysteries surrounding it than we do so far.
The Dark Souls style "dig it up in the descriptions" works better there, because each game is fairly self-contained*, and a careful observer could puzzle out most of the answers without the need for a sequel to explain it. We "knew" about 90% of the answers to DS1 after the DS1 DLC. We don't know jack about Destiny's mysteries.
*It also works better because DS is a slower, more methodical game that encourages learning and introspection, not just about the lore, but about the level design and the way you approach obstacles in the game. Everything reinforces that narrative style. Destiny is far more run and gun, iterate over the content in a constant search for new loot, and doesn't thematically mesh with "mine it out of item descriptions cards on the website" approach.
+1
Dyshow am I even using this gunRegistered Userregular
Why did nobody tell me you can get current versions of the original Vanguard armors now?!
Seriously, I did not see this mentioned anywhere. The option Zavala/Cayde/Ikora have to trade 5 silver dust for a piece of vanguard armor includes every damn appearance way back to the original set they sold pre-The Dark Below.
That warlock set with the V helmet and the awesome coat is my favorite one in this game.
Forget the shiny new raid armor. I can rock my guardian's original look that I've missed; and that is awesome. Good job, Bungie.
I'm not trying to start a war here, but are the people complaining about lack of narrative the ones that haven't played Destiny since Vanilla? TTK was the narrative expansion that you seem to want and that was over a year ago. I guess I'm just confused because I've been heavily invested in Destiny's story for a long while now.
TTK was far better at this than Vanilla, yes, but all of those plot hooks started in Vanilla are still hanging. We know almost nothing about The Traveler, why it came to this system, why "The Dark" follows it, the I-Don't-Have-Time-To-Tell-You Stranger, what the Vex were up to in the Black Garden and why it was important, where the Vex even came from, were the Fallen really a race that The Traveler previously uplifted, what's up with FWC's strange machine that seems to give people visions of apocalyptic futures, etc.
At least it seems we'll likely be getting more info on the Warminds, and life outside the city: stuff like the tale of Thorn and The Last Word were among the best in (outside of) the game, and I want to know more about the world and it's mysteries. I want to see that Bungie's going to deliver some answers, not just say "fuck lore get loot", which is one way to interpret that trailer (the other being "we're working on both".)
A lot of that stuff is explored actually. And not just surface level. Enough to have discussions on it. Is it in the Grimoire? Yes. Would it be better in game? Sure. It's there though. And the definitive answers just aren't going to be there this early. 10 year plan, remember.
I played through TTK, and I don't recall any of that stuff getting resolved.
They're not going to resolve the series-wide story arcs in the first game. Just not gonna happen.
Perhaps "resolve" was the wrong word. I expected more in-game "advancement" of these plots.
I'm a big fan of resolving/advancing some mysteries while opening new questions, and we didn't get a lot of advancement on those early hooks that really dug into me from the earliest closed Alpha days. Which is... disappointing. I don't expect the Traveler's story to be "resolved" in Destiny 1, but I expect to know more about it and have resolved some minor mysteries surrounding it than we do so far.
The Dark Souls style "dig it up in the descriptions" works better there, because each game is fairly self-contained*, and a careful observer could puzzle out most of the answers without the need for a sequel to explain it. We "knew" about 90% of the answers to DS1 after the DS1 DLC. We don't know jack about Destiny's mysteries.
*It also works better because DS is a slower, more methodical game that encourages learning and introspection, not just about the lore, but about the level design and the way you approach obstacles in the game. Everything reinforces that narrative style. Destiny is far more run and gun, iterate over the content in a constant search for new loot, and doesn't thematically mesh with "mine it out of item descriptions cards on the website" approach.
We learned some good stuff from House of Wolves and Taken King grimoire about the Traveler. The Eliksni's "Great Machine" is in fact The Traveler, the Whirlwind was most likely The Darkness and when it came for the Traveler, it abandoned them. Their remnant, The Fallen, followed it to Sol.
From the Book of Shadows we learned that The Traveler arrived in the proto-Hive's system and was blamed by the Worms for creating a syzygy that nearly wiped out the proto-Hive. The Leviathan, another creature of "the Sky" maintained that it was the Worms who did this however. We know that The Traveler, in its battle against The Darkness uplifted the Ammonite, one of the species of Fundament's moons as it later did to the Ecumene, the Eliksni and Humanity. We know that Taox, the proto-Hive "queen" arrived in the Ecumene's space in a "ship" that was possibly The Traveler. We learn that The Traveler passed by a group known as The Harmony and left it something the Hive called "the Gift Mast" which let the Harmony utilize the energy from a black hole to create "relativistic plasma jets" to fight the Hive. We can discern that at least since the Leviathan's defeat on Fundament, the Traveler has been fleeing the Darkness and uplifting species, giving them the power to fight or slow down the Hive before moving on. We can infer that it attempted to do the same with us. There's evidence in the grimoire that Rasputin attacked the Traveler when it was trying to leave, forcing it to stay and protect us.
Sorry for the stream-of-consciousness style post, I'm just trying to illustrate the advancement of certain plot points (such as the origin and MO of the Traveler) since year 1.
I'm not trying to start a war here, but are the people complaining about lack of narrative the ones that haven't played Destiny since Vanilla? TTK was the narrative expansion that you seem to want and that was over a year ago. I guess I'm just confused because I've been heavily invested in Destiny's story for a long while now.
TTK was far better at this than Vanilla, yes, but all of those plot hooks started in Vanilla are still hanging. We know almost nothing about The Traveler, why it came to this system, why "The Dark" follows it, the I-Don't-Have-Time-To-Tell-You Stranger, what the Vex were up to in the Black Garden and why it was important, where the Vex even came from, were the Fallen really a race that The Traveler previously uplifted, what's up with FWC's strange machine that seems to give people visions of apocalyptic futures, etc.
At least it seems we'll likely be getting more info on the Warminds, and life outside the city: stuff like the tale of Thorn and The Last Word were among the best in (outside of) the game, and I want to know more about the world and it's mysteries. I want to see that Bungie's going to deliver some answers, not just say "fuck lore get loot", which is one way to interpret that trailer (the other being "we're working on both".)
A lot of that stuff is explored actually. And not just surface level. Enough to have discussions on it. Is it in the Grimoire? Yes. Would it be better in game? Sure. It's there though. And the definitive answers just aren't going to be there this early. 10 year plan, remember.
I played through TTK, and I don't recall any of that stuff getting resolved.
They're not going to resolve the series-wide story arcs in the first game. Just not gonna happen.
Perhaps "resolve" was the wrong word. I expected more in-game "advancement" of these plots.
I'm a big fan of resolving/advancing some mysteries while opening new questions, and we didn't get a lot of advancement on those early hooks that really dug into me from the earliest closed Alpha days. Which is... disappointing. I don't expect the Traveler's story to be "resolved" in Destiny 1, but I expect to know more about it and have resolved some minor mysteries surrounding it than we do so far.
The Dark Souls style "dig it up in the descriptions" works better there, because each game is fairly self-contained*, and a careful observer could puzzle out most of the answers without the need for a sequel to explain it. We "knew" about 90% of the answers to DS1 after the DS1 DLC. We don't know jack about Destiny's mysteries.
*It also works better because DS is a slower, more methodical game that encourages learning and introspection, not just about the lore, but about the level design and the way you approach obstacles in the game. Everything reinforces that narrative style. Destiny is far more run and gun, iterate over the content in a constant search for new loot, and doesn't thematically mesh with "mine it out of item descriptions cards on the website" approach.
We learned some good stuff from House of Wolves and Taken King grimoire about the Traveler. The Eliksni's "Great Machine" is in fact The Traveler, the Whirlwind was most likely The Darkness and when it came for the Traveler, it abandoned them. Their remnant, The Fallen, followed it to Sol.
From the Book of Shadows we learned that The Traveler arrived in the proto-Hive's system and was blamed by the Worms for creating a syzygy that nearly wiped out the proto-Hive. The Leviathan, another creature of "the Sky" maintained that it was the Worms who did this however. We know that The Traveler, in its battle against The Darkness uplifted the Ammonite, one of the species of Fundament's moons as it later did to the Ecumene, the Eliksni and Humanity. We know that Taox, the proto-Hive "queen" arrived in the Ecumene's space in a "ship" that was possibly The Traveler. We learn that The Traveler passed by a group known as The Harmony and left it something the Hive called "the Gift Mast" which let the Harmony utilize the energy from a black hole to create "relativistic plasma jets" to fight the Hive. We can discern that at least since the Leviathan's defeat on Fundament, the Traveler has been fleeing the Darkness and uplifting species, giving them the power to fight or slow down the Hive before moving on. We can infer that it attempted to do the same with us. There's evidence in the grimoire that Rasputin attacked the Traveler when it was trying to leave, forcing it to stay and protect us.
Sorry for the stream-of-consciousness style post, I'm just trying to illustrate the advancement of certain plot points (such as the origin and MO of the Traveler) since year 1.
key word there. none of that is actually in the game. not everyone is going to go to the site or download an app to get that information, and making it a requirement of your player base is just misguided at best. if they'd put the information in the game and people chose to ignore it, fair enough. but they seem to have gone out of their way to put barriers between players and the story.
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It definitely feels like the first draft of the story got rewritten.
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Wether we wanted to or not?
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Granted, I wish all of it was readily a part of the game rather than buried in grimoire or flavor text.
Have you seen him? Now you have
at this point it more about how much of the rewrite has been rewritten.
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The Cabal never seemed to fit with the other enemies / The Darkness, though. They just seemed like a normal space empire.
Like, shouldn't The Darkness be coming for them to?
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How the Plaguelands are not just completely devoid of Fallen presence after all we've killed is nothing short of a miracle.
Have you seen him? Now you have
Yeah they and the fallen seemed more straight forward as enemies.
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well from what we've seen first expansion looks be centred on Osiris, so could be anything really. Rasputin looks to be the focus of the second, which could tie back to the Cabal with his activities on Mars.
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I'd expect Osiris to be Vex because of the Lighthouse being located on Mercury. I'm holding out hope that Rasputin will introduce a new enemy type in the form of the Frames, described to us in RoI. "They felt no pain, no fear..."
I expect them to basically be hivemind Exos...but bigger and badder. That would be super cool.
Have you seen him? Now you have
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Try Bestbuy, especially for in store pick up.
They're not going to resolve the series-wide story arcs in the first game. Just not gonna happen.
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There are implications that the Cabal fleet currently in the Sol system is there because it was attempting to escape The Darkness.
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We will probably never know. I doubt Bungie even has time to tell us what they don't have time to tell.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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I'm not taking the bait but "Turgid Twaddle" would be a sick band name
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But that wouldn't make any sense, why would you go where the traveler is to avoid his enemy?
pleasepaypreacher.net
You aren't afraid of blaspheming a god, who you know is not a god.
Just saying...
EDIT: In that I mean, the Cabal may very well be afraid of the darkness, but know the Traveler isn't anything special in its ability to stop, or maybe even attract, the darkness. They could just see it as a simple weapon, or something else concerned more with self preservation than anything else. It just happens to have picked a pretty effective race to use as it's tools, and has set up a cult around itself, because making yourself holy is a good way to get followers to not question. I just would also like to point out that in all the grimoire cards that refer to the traveler, it is done so by the devout. In most everything that is the perspective of the vex or taken, it isn't even a player. Only really with the humans and fallen.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Well the Traveler did, at least for a time, drive The Darkness out of the System. Or at least away from the inner planets.
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Quoting for visibility -
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Good call, do they charge on pre-order or when the item ships?
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Guess I'll settle for digital deluxe since they don't want my money
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But would the Darkness have come if the Traveler hadn't come?
Keep in mind that we know about as much about the Darkness as we do about the Traveler. I.E. fuck-all.
Honestly, as I've been thinking about this the past couple days, I can't help but wonder if Bungie knows. It almost seems like they would just as well write it out of Destiny, as the stories of the races are interesting enough; but it is an iconic representation of the game.
Who knows though. There is clearly something going on with the Traveler in the trailer, and the Traveler clearly did nothing to stop the Cabal. It is either useless or helpless.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
We don't really know the extent of The Darkness. It could be that Sol is the only reasonably close pocket that it doesn't occupy. Or the Cabal were considering using the Traveler as a weapon against it. Then they got here, saw it was inert, and were like "welp, guess we should grab Mars and start studying these Vex dealies."
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Perhaps "resolve" was the wrong word. I expected more in-game "advancement" of these plots.
I'm a big fan of resolving/advancing some mysteries while opening new questions, and we didn't get a lot of advancement on those early hooks that really dug into me from the earliest closed Alpha days. Which is... disappointing. I don't expect the Traveler's story to be "resolved" in Destiny 1, but I expect to know more about it and have resolved some minor mysteries surrounding it than we do so far.
The Dark Souls style "dig it up in the descriptions" works better there, because each game is fairly self-contained*, and a careful observer could puzzle out most of the answers without the need for a sequel to explain it. We "knew" about 90% of the answers to DS1 after the DS1 DLC. We don't know jack about Destiny's mysteries.
*It also works better because DS is a slower, more methodical game that encourages learning and introspection, not just about the lore, but about the level design and the way you approach obstacles in the game. Everything reinforces that narrative style. Destiny is far more run and gun, iterate over the content in a constant search for new loot, and doesn't thematically mesh with "mine it out of item descriptions cards on the website" approach.
Seriously, I did not see this mentioned anywhere. The option Zavala/Cayde/Ikora have to trade 5 silver dust for a piece of vanguard armor includes every damn appearance way back to the original set they sold pre-The Dark Below.
That warlock set with the V helmet and the awesome coat is my favorite one in this game.
Forget the shiny new raid armor. I can rock my guardian's original look that I've missed; and that is awesome. Good job, Bungie.
We learned some good stuff from House of Wolves and Taken King grimoire about the Traveler. The Eliksni's "Great Machine" is in fact The Traveler, the Whirlwind was most likely The Darkness and when it came for the Traveler, it abandoned them. Their remnant, The Fallen, followed it to Sol.
From the Book of Shadows we learned that The Traveler arrived in the proto-Hive's system and was blamed by the Worms for creating a syzygy that nearly wiped out the proto-Hive. The Leviathan, another creature of "the Sky" maintained that it was the Worms who did this however. We know that The Traveler, in its battle against The Darkness uplifted the Ammonite, one of the species of Fundament's moons as it later did to the Ecumene, the Eliksni and Humanity. We know that Taox, the proto-Hive "queen" arrived in the Ecumene's space in a "ship" that was possibly The Traveler. We learn that The Traveler passed by a group known as The Harmony and left it something the Hive called "the Gift Mast" which let the Harmony utilize the energy from a black hole to create "relativistic plasma jets" to fight the Hive. We can discern that at least since the Leviathan's defeat on Fundament, the Traveler has been fleeing the Darkness and uplifting species, giving them the power to fight or slow down the Hive before moving on. We can infer that it attempted to do the same with us. There's evidence in the grimoire that Rasputin attacked the Traveler when it was trying to leave, forcing it to stay and protect us.
Sorry for the stream-of-consciousness style post, I'm just trying to illustrate the advancement of certain plot points (such as the origin and MO of the Traveler) since year 1.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Yeah the Digital Deluxe. If it's anything like the Vanguard/Suros stuff from D1/TTK it's mostly useless junk anyways.
PS - Local_H_Jay
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Meaning? What was the stuff from those?
key word there. none of that is actually in the game. not everyone is going to go to the site or download an app to get that information, and making it a requirement of your player base is just misguided at best. if they'd put the information in the game and people chose to ignore it, fair enough. but they seem to have gone out of their way to put barriers between players and the story.
Decent early game weapons that were either free or very cheap that were quickly replaced within a few hours.