OK is a trap; pull his BSB, spend a zillion 4* motes and get a character who can do "anything", but you're probably just going to run Full Break and C2 all day. Or just RW his BSB and get all of the benefits with none of the effort.
The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. That also assume you plan on using his versatility. You need only max out one tree to get Full Break.
Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
OK is a trap; pull his BSB, spend a zillion 4* motes and get a character who can do "anything", but you're probably just going to run Full Break and C2 all day. Or just RW his BSB and get all of the benefits with none of the effort.
The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
Isn't this true for everything? My rule of thumb is bring your damage stuff native, use your RW slot for essential buffs. Entry damage is useful too!
Cid Raines sucks as an example for anything because he gets so much value in his BSB. A damaging entry that adds a party buff, a C2 that adds a self buff, and a 4-hit C1 that gives instant cast? Most BSBs get one of those three.
OK is a trap; pull his BSB, spend a zillion 4* motes and get a character who can do "anything", but you're probably just going to run Full Break and C2 all day. Or just RW his BSB and get all of the benefits with none of the effort.
The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
Isn't this true for everything? My rule of thumb is bring your damage stuff native, use your RW slot for essential buffs. Entry damage is useful too!
Cid Raines sucks as an example for anything because he gets so much value in his BSB. A damaging entry that adds a party buff, a C2 that adds a self buff, and a 4-hit C1 that gives instant cast? Most BSBs get one of those three.
If they even have any of those. There's a reason most RW strats just say pull Cid Raines.
Compare against someone like Shantotto--self lightning aura on entry, C1/C2 are fast. That's it, it's just damage otherwise.
This is like the weirdest thing to wake up to. Perfect timing since I just finished the realm dungeons, now I can work on powerlevelling for another week.
And I'm up to 98 mythril and damn is doing a couple pulls tempting..... But I'm at least 3-5 dupes per banner now, and I was considering pulling on the next 3 events. Hrmm.
PSN/Steam - Elderlycrawfish
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I give him whatever stupid status condition I have to land on the stupid boss for three medals and ultra cure.
My point isn't his skills, its his weapons and stats though. Although his skills are occasionally handy as well.
silence1186Character shields down!As a wingmanRegistered Userregular
Just as a personal note, having OK and his BSB has been critical for all high level content I've completed. He is seriously stupid strong. I don't regret feeding him full four star motes.
As someone who has Onion's Burst, it's not overrated native. It's an excellent mage damage burst that always works glued to the most useful damage buff in the game on a character like Tyro except with good stats. You can also run him as a wrath entruster who can still help with damage in a mage team which I have done a few times and is pretty great.
I think I need to plan to pull on some banners that have good Water stuff. Since apparently the only kind of orb I will need for the next six months is just a shit ton of Dark, and Geosgaeno seems to be the best way to get those.
As someone who has Onion's Burst, it's not overrated native. It's an excellent mage damage burst that always works glued to the most useful damage buff in the game on a character like Tyro except with good stats. You can also run him as a wrath entruster who can still help with damage in a mage team which I have done a few times and is pretty great.
Ooh, I like this idea. He's probably the best candidate for a mage team Entrust bot there is, if you've got his BSB.
OK is a trap; pull his BSB, spend a zillion 4* motes and get a character who can do "anything", but you're probably just going to run Full Break and C2 all day. Or just RW his BSB and get all of the benefits with none of the effort.
The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
Isn't this true for everything? My rule of thumb is bring your damage stuff native, use your RW slot for essential buffs. Entry damage is useful too!
Cid Raines sucks as an example for anything because he gets so much value in his BSB. A damaging entry that adds a party buff, a C2 that adds a self buff, and a 4-hit C1 that gives instant cast? Most BSBs get one of those three.
Is the entry damage substantial compared to anything else though? BSB entries don't tend to be rockstars of damage. Raines' gives a couple extra attacks functionally (less than if you don't have doom) for example, and given it is a buff you would want to start with it likely isn't going to lose a ton to potential buffs. Either way, the part you really want is C1 and nothing unique to Raines' skill set. Having it native is certainly stronger, and opens up some interesting extra strategies I admit. That is also true of OK in places, or Zell, or Wall or anything else in this game. It is not somehow unique to OK, or to just buff based BSBs. If it is true that the tier list of this game is mostly just a list of what relics you have (and I argue it is) then RW is just a way to buff your favorite to a top spot.
All of the above, of course, falls apart with current Torments due to their length. 30ish seconds of BSB time is more than enough for me to finish all other content. For Torments it helps a ton because you can reasonably expect to cast some stuff more than twice. I use OK to clear trash, for example, because his C2 hits pretty hard and fast as well as keeping my team hasted and buffed. It is also about the only time I run Tyro for similar, but more defensively oriented reasons.
Edit: Reflecting on this for a second I think I am a little caught off-guard that Zell's BSB isn't more highly regarded. It is largely an equivalent to Raines BSB only physical focused. Less damage increase overall comparatively, but crit increase is more valuable than more atk with current soft caps. Possibly also future soft caps but I am less sure on that. Given that my Zell is a Lifebane machine which puts him 25% past the next soft cap I think I would still prefer crit to an atk increase.
Yeah he'd basically be a better Tyro for me, but it's actually not a HUGE improvement. Normally with Tyro I bring him for Wall and medal conditions or mitigation so I don't have to bring a second healer or someone with WHT4, and RW VOF. All that should change now is to bring OK instead, have his BSB instead of wall, and RW Wall.
I feel like we've been through this all before with Ramza's release. Why do you need native 50% ATK+Haste when you can just RW that? Ramza will only ever keep one set of skills ever.
We also went down this road briefly with Squall BSB2 discussion. People want it because it's powerful. So you get it, and you'll shoehorn in a character who you probably never gave any consideration to before knowing his BSB2 existed, into your 5-man party who will have Lifesiphon, a secondary elemental spellblade, and then unload their BSB. If you're lucky, you also have Cid Raines in that team, your favourite healer waifu (or Arc), and your top Support character.
Statements like "X is a trap because Y" kind of kills any enthusiasm for the game for some people. We pull because we want the effect, or have rose-tinted glasses for that character. Does there need to be any other reason for it? Does there need to be a counter-argument?
Onion burst is real, real good, so if you like that character, sure, try to get it, you won't be disappointed.
On the other hand, I hate the guy, and I've been clearing everything without it, even including Boundless Nemesis*, so if you don't want to pull for it, you shouldn't feel like you need to.
Everybody wins!
* I did get really lucky hitting Eblan Doppelganger on a 100 gem pull on Fest banner 1, but I probably could have put together a winning team in a different way. Or just not bothered, because that fight is intentionally bullshit.
OK is a trap; pull his BSB, spend a zillion 4* motes and get a character who can do "anything", but you're probably just going to run Full Break and C2 all day. Or just RW his BSB and get all of the benefits with none of the effort.
The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
Isn't this true for everything? My rule of thumb is bring your damage stuff native, use your RW slot for essential buffs. Entry damage is useful too!
Cid Raines sucks as an example for anything because he gets so much value in his BSB. A damaging entry that adds a party buff, a C2 that adds a self buff, and a 4-hit C1 that gives instant cast? Most BSBs get one of those three.
Is the entry damage substantial compared to anything else though? BSB entries don't tend to be rockstars of damage. Raines' gives a couple extra attacks functionally (less than if you don't have doom) for example, and given it is a buff you would want to start with it likely isn't going to lose a ton to potential buffs. Either way, the part you really want is C1 and nothing unique to Raines' skill set. Having it native is certainly stronger, and opens up some interesting extra strategies I admit. That is also true of OK in places, or Zell, or Wall or anything else in this game. It is not somehow unique to OK, or to just buff based BSBs. If it is true that the tier list of this game is mostly just a list of what relics you have (and I argue it is) then RW is just a way to buff your favorite to a top spot.
All of the above, of course, falls apart with current Torments due to their length. 30ish seconds of BSB time is more than enough for me to finish all other content. For Torments it helps a ton because you can reasonably expect to cast some stuff more than twice. I use OK to clear trash, for example, because his C2 hits pretty hard and fast as well as keeping my team hasted and buffed. It is also about the only time I run Tyro for similar, but more defensively oriented reasons.
Depends on how your team is set up. By the time I use native Metamorphose, Raines has like 2 or 3 damage advantages (ATK/MAG buff, MAG buff, Doom, maybe imperil Holy), and the entry starts out doing pretty nasty damage. And the second use of the burst can push close to the ideal of 79992.
Onion burst is real, real good, so if you like that character, sure, try to get it, you won't be disappointed.
On the other hand, I hate the guy, and I've been clearing everything without it, even including Boundless Nemesis*, so if you don't want to pull for it, you shouldn't feel like you need to.
Everybody wins!
* I did get really lucky hitting Eblan Doppelganger on a 100 gem pull on Fest banner 1, but I probably could have put together a winning team in a different way. Or just not bothered, because that fight is intentionally bullshit.
I think that is the beauty of this gacha game and the only reason I play it. I have a clear love for Terra, and I can use her everywhere. Ok, maybe she wouldn't have worked out so great in the bullshit Boundless Nemesis fight since I lack her OSB. That fight is bullshit and doesn't count though. The lack of a clear tier list means the fights are designed with multiple paths to victory, and occasionally you still get to break a fight with bullshit runic effects.
OK is a trap; pull his BSB, spend a zillion 4* motes and get a character who can do "anything", but you're probably just going to run Full Break and C2 all day. Or just RW his BSB and get all of the benefits with none of the effort.
The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
Isn't this true for everything? My rule of thumb is bring your damage stuff native, use your RW slot for essential buffs. Entry damage is useful too!
Cid Raines sucks as an example for anything because he gets so much value in his BSB. A damaging entry that adds a party buff, a C2 that adds a self buff, and a 4-hit C1 that gives instant cast? Most BSBs get one of those three.
Is the entry damage substantial compared to anything else though? BSB entries don't tend to be rockstars of damage. Raines' gives a couple extra attacks functionally (less than if you don't have doom) for example, and given it is a buff you would want to start with it likely isn't going to lose a ton to potential buffs. Either way, the part you really want is C1 and nothing unique to Raines' skill set. Having it native is certainly stronger, and opens up some interesting extra strategies I admit. That is also true of OK in places, or Zell, or Wall or anything else in this game. It is not somehow unique to OK, or to just buff based BSBs. If it is true that the tier list of this game is mostly just a list of what relics you have (and I argue it is) then RW is just a way to buff your favorite to a top spot.
All of the above, of course, falls apart with current Torments due to their length. 30ish seconds of BSB time is more than enough for me to finish all other content. For Torments it helps a ton because you can reasonably expect to cast some stuff more than twice. I use OK to clear trash, for example, because his C2 hits pretty hard and fast as well as keeping my team hasted and buffed. It is also about the only time I run Tyro for similar, but more defensively oriented reasons.
Depends on how your team is set up. By the time I use native Metamorphose, Raines has like 2 or 3 damage advantages (ATK/MAG buff, MAG buff, Doom, maybe imperil Holy), and the entry starts out doing pretty nasty damage. And the second use of the burst can push close to the ideal of 79992.
Does doom affect incoming RWs? Just kind of curious about this now. Some of that clearly would, or clearly wouldn't be relevant to the damage of a RW summon. I have so many questions about mechanics of this game I need to look into when I have time.
Yeah. I enjoy ruining stuff with characters I really like.
One reason why I'm sad to not yet have anything for Vivi, but there are always future banners.
I do also like seeing what games I haven't played have to offer. Really want to give X a shot sometime.
I don't think Metamorphose RW checks the Summoner for a Doom timer. But I haven't done that research. Generally, though, it doesn't take the Summoner's situation into account, except for weapon damage RMs.
Come to think of it, I don't know if stuff like Strange Bedfellow, Meo Twister, or Mega Mirage Zantetsuken will check the party composition.
I decided to run some mental math on Zell's BSB to try and see if my comparison could hold water. The test of this in my head currently is if both can manage a similar level of complete self sufficiency. I don't want to look at mix teams because I think it puts Raine's slightly behind the curve. I assert this because a mage team is very likely to have an atk/mag buff just for stacking purposes and a physical team is not. I am also going to just use Raines' as a point of comparison because he is definitely self sufficient and I don't think anyone would disagree.
Onwards with thoughts! Zell gets 20% boost from burst, and has a 30% self buff. This means you need 450 base attack to hit the soft cap. While this is maybe possible it would absolutely require a beast of a weapon. Given Zell's severely restricted item selection we will say he needs some help. The crit buff is a 25% boost to damage, but that is the same regardless of his attack so no offset there. As a monk, he has two options to work with. Pressure point which is a 4* skill offers a 30% attack buff that would move the target number down to 346. Very attainable with Zell's BSB glove. The downside is it lasts 20 seconds so requires a refresh on occasion. Second option is Meteor Crush for a fitting 50% attack buff. Same duration, but it becomes a 3.0/2 earth attack which is not bad at all (for reference Saint's cross is 3.4/2 holy). Definitely cruising past the attack soft cap on that.
Raines' can perform similar tricks using Momento Mori for a self buff. Slightly weaker as an attack, but no need to cast it more than once. Self stacks magic with entry and C2. Loses a bit of raw power since his C2 is AoE and fewer hits, but nothing major over the long term. Major difference is damage can be boosted with elemental equipment and imperils. Downside is his C2 power chain effect is limited to magic, and Zell's applies to everything. Counter to that the AoE aspect is sometimes useful so makes up for the damage penalty and then some.
I am suitably more impressed with Zell after this. I have used him mostly because I do love abusing Lifebane and monk's in general. He is kind of a beast if you want to really push him though. All the tools you could want to build around and more. I guess he gets a spot on my next mix team attempt for certain. Zell, Maria, OK, Y'shtola, and a random fifth would make a horrifyingly powerful combination that could hit you however they wanted. Better if they are weak to earth, but still optional.
Gnizmo on
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BrodyThe WatchThe First ShoreRegistered Userregular
If I can get OK or Raines BSB's, I could make a bitching Refia/Raines/OK (RW one of the last two) team. Fill the last two slots with a second support/Y'shtola.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
If I can get OK or Raines BSB's, I could make a bitching Refia/Raines/OK (RW one of the last two) team. Fill the last two slots with a second support/Y'shtola.
This is kind of where I'm headed as well. If I got Faris' USB, it'd be Refia/Raines/OK/Faris/Y'shtola for everything that's not a CM.
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BrodyThe WatchThe First ShoreRegistered Userregular
Raines BSB+C2+VoF is 2.1 right? which is still short of the buff soft cap?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Raines BSB+C2+VoF is 2.1 right? which is still short of the buff soft cap?
I usually kit Raines out with MM and Wrath, and give him a MAG boosting RM if I'm ever afraid of not capping. Usually takes care of it
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BrodyThe WatchThe First ShoreRegistered Userregular
edited April 2017
I'm looking at 408 mag with no synergy and a small dark boost, level 99 with no diving. Without MMori, and packing devotion, its 938, which is damn close to the soft cap anyways.
Just looking ahead at some Legend Materia for characters I've already got compatible relics for, and some other notable standouts.
Celes
Legend Materia II: Gains 50% more SB points when exploiting weakness
Legend Materia I: Spellblade Damage +15% (+9% more from complete Legend Sphere)
Relic Legend Materia: 25% to Dualcast Spellblade abilities
As a recent recipient of her Indonesian Blade, this is pretty awesome sounding.
Cid Raines
Legend Materia II: 35% chance to Dualcast Holy and Dark abilities
Legend Materia I: BLK Damage +10% (+9% more from complete Legend Sphere)
Relic Legend Materia: Stat Buff Duration +30%
Get the fuck out of here, really? This is absurd!
Vaan
Legend Materia II: Damage +5/10/15/20/30% if target has 1/2/3/4/5 debuffed stats
Legend Materia I: PHY Damage +10% with Dagger (+9% more from complete Legend Sphere)
Relic Legend Materia: Stat Debuff Duration +30%
I threw this one in because it's pretty ridiculous if you've got his BSB or OSB or both. I have neither, but I know a lot of you do.
Y'shtola
Legend Materia II: 35% chance to Dualcast White Magic abilities
Legend Materia I: Heal +15% (+9% more from complete Legend Sphere)
Relic Legend Materia: When using single-target heal, 30% chance it will come attached with Esuna
Obviously decent LM2 there. Several healers get similar LM2s.
Rikku
Legend Materia II: Stat Buff Duration +40%
Legend Materia I: Celerity Damage +15%
Relic Legend Materia: When using Machinist abilities, 35% chance of granting Quick Cast 1
Remember the discussion about her bonkers USB, the buff package of Protectga/Shellga/Hastega/ATK+30%/MAG+30%?
Fujin
Legend Materia II: When using Wind attacks, 30% chance of granting Quick Cast 3
Legend Materia I: Wind Damage +10% (+9% more from complete Legend Sphere)
Relic Legend Materia: En-Wind for 25 seconds at the start of battle
LM2 makes her BSB C1 have a 0.425 second cast time. RLM is pretty nice too for folks like me who didn't pull her SSB.
Cloud
Legend Materia II: 35% chance to Dualcast Combat abilities
Legend Materia I: PHY Damage +10% (+9% more from complete Legend Sphere)
Relic Legend Materia: When using Wind attacks, 35% chance of granting Quick Cast 1
Obviously bonkers. LM2 + RLM is a killer combo for BSB + OSB holders.
Well, by the time Legend Materia stuff starts coming out in Global, we'll have gotten enough cumulative 3*/4* motes to fully dive 10+ characters. The 5* motes for the LM stuff will start out rare like everything else, but you'll still get enough at first to work with a small handful of those fully dived characters. And as you can see, a lot of these options are pseudo-gated by gear you've already pulled.
I'm not looking forward to updating the OP with yet another system's worth of information and acronyms
Well, by the time Legend Materia stuff starts coming out in Global, we'll have gotten enough cumulative 3*/4* motes to fully dive 10+ characters. The 5* motes for the LM stuff will start out rare like everything else, but you'll still get enough at first to work with a small handful of those fully dived characters. And as you can see, a lot of these options are pseudo-gated by gear you've already pulled.
I'm not looking forward to updating the OP with yet another system's worth of information and acronyms
Until it turns out that half of the important, one might say vital, motes are on events that we won't get.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Maybe we could all agree not to use acronyms. Sometimes I still don't understand what people are saying in this thread.
You just need to remember to equip your RMs properly so that you can MM up a VOF before you RW a BSB and then LS a bunch of meters for your teams SBs. EZ.
Dangit, I went reward over risk instead of risk over reward, pulled on Banner 4 again and got another Eternal Staff. That'll teach me, excuse me while I go glower in the corner.
The addition of Legend Materia doesn't impose much additional acronym tax. The whole Magicite system sure will though, with as many different types of boosts as those things grant. :X
I have been strongly considering a full dive on Y'shtola. I have all of her soul breaks to date (and I don't really care about her awful USB), which makes her extremely flexible. Her legend dive is also pretty great, because not only does she end up with a pile of stats, but additional bonuses of +21% WHT healing, 2x minor silence resist and 1x moderate silence resist, plus the WHT healing +15% from the legend materia and the 35% chance to dual cast WHT. This is a pretty good selection of bonuses in my opinion. If I do end up getting her legend materia from the relic, that would certainly take the spot of the WHT healing +15%, which honestly seems superfluous with all the other bonuses she has. Still, even without the one from the relic, 35% chance to dual cast WHT, which applies to her BSB commands, so you could get 35% chance to dual cast an instant curaja that has +36% healing on top, or +21% healing with 30% chance to esuna.
-edit- As far as I can tell, three characters so far get a 35% chance to dual cast WHT. Y'shtola, Vanille and Deuce. All of them are viable candidates for a full dive if you have their BSB I think.
Is getting a characters legend materia dependent on them getting a certain relic, or is it just 'these characters get this once you fully record dive them?'
Is getting a characters legend materia dependent on them getting a certain relic, or is it just 'these characters get this once you fully record dive them?'
Legend Materia are from full dives and then diving the legend spheres a full dive unlocks. Everybody gets two.
(Relic) Legend Materia are from relics. Everyone gets ??????????
Relics with materias replace the generic and regular SBs at the bottom of banners starting an event or two after UCloud.
E:
It's two events after UCloud. Format starting with next FF6 event is 1 (O/U)SB, 3 BSBs, 2 LMs, 4 SSBs.
That changes really fast though. Two weeks later (FF13 event), it's changed again to just add another (O/U)SB at the top of the banner.
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The same can be said of any top tier BSB though. Well plus or minus the motes. The motes bit sounds worse than it is since OK uses a lot less motes than your typical character. That also assume you plan on using his versatility. You need only max out one tree to get Full Break.
Setting that aside take for example Cid Raines. RW for the initial buff, then use commands to crap out damage. Same for Fujin, Zell, Vaan, etc. The benefit is having it native and being able to RW something else.
Isn't this true for everything? My rule of thumb is bring your damage stuff native, use your RW slot for essential buffs. Entry damage is useful too!
Cid Raines sucks as an example for anything because he gets so much value in his BSB. A damaging entry that adds a party buff, a C2 that adds a self buff, and a 4-hit C1 that gives instant cast? Most BSBs get one of those three.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Compare against someone like Shantotto--self lightning aura on entry, C1/C2 are fast. That's it, it's just damage otherwise.
And I'm up to 98 mythril and damn is doing a couple pulls tempting..... But I'm at least 3-5 dupes per banner now, and I was considering pulling on the next 3 events. Hrmm.
My point isn't his skills, its his weapons and stats though. Although his skills are occasionally handy as well.
38thDoE on steam
Torments and NemesisX, for example.
Ooh, I like this idea. He's probably the best candidate for a mage team Entrust bot there is, if you've got his BSB.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Is the entry damage substantial compared to anything else though? BSB entries don't tend to be rockstars of damage. Raines' gives a couple extra attacks functionally (less than if you don't have doom) for example, and given it is a buff you would want to start with it likely isn't going to lose a ton to potential buffs. Either way, the part you really want is C1 and nothing unique to Raines' skill set. Having it native is certainly stronger, and opens up some interesting extra strategies I admit. That is also true of OK in places, or Zell, or Wall or anything else in this game. It is not somehow unique to OK, or to just buff based BSBs. If it is true that the tier list of this game is mostly just a list of what relics you have (and I argue it is) then RW is just a way to buff your favorite to a top spot.
All of the above, of course, falls apart with current Torments due to their length. 30ish seconds of BSB time is more than enough for me to finish all other content. For Torments it helps a ton because you can reasonably expect to cast some stuff more than twice. I use OK to clear trash, for example, because his C2 hits pretty hard and fast as well as keeping my team hasted and buffed. It is also about the only time I run Tyro for similar, but more defensively oriented reasons.
Edit: Reflecting on this for a second I think I am a little caught off-guard that Zell's BSB isn't more highly regarded. It is largely an equivalent to Raines BSB only physical focused. Less damage increase overall comparatively, but crit increase is more valuable than more atk with current soft caps. Possibly also future soft caps but I am less sure on that. Given that my Zell is a Lifebane machine which puts him 25% past the next soft cap I think I would still prefer crit to an atk increase.
Yeah he'd basically be a better Tyro for me, but it's actually not a HUGE improvement. Normally with Tyro I bring him for Wall and medal conditions or mitigation so I don't have to bring a second healer or someone with WHT4, and RW VOF. All that should change now is to bring OK instead, have his BSB instead of wall, and RW Wall.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
3, 12, 14.
We also went down this road briefly with Squall BSB2 discussion. People want it because it's powerful. So you get it, and you'll shoehorn in a character who you probably never gave any consideration to before knowing his BSB2 existed, into your 5-man party who will have Lifesiphon, a secondary elemental spellblade, and then unload their BSB. If you're lucky, you also have Cid Raines in that team, your favourite healer waifu (or Arc), and your top Support character.
Statements like "X is a trap because Y" kind of kills any enthusiasm for the game for some people. We pull because we want the effect, or have rose-tinted glasses for that character. Does there need to be any other reason for it? Does there need to be a counter-argument?
Steam: TheArcadeBear
On the other hand, I hate the guy, and I've been clearing everything without it, even including Boundless Nemesis*, so if you don't want to pull for it, you shouldn't feel like you need to.
Everybody wins!
* I did get really lucky hitting Eblan Doppelganger on a 100 gem pull on Fest banner 1, but I probably could have put together a winning team in a different way. Or just not bothered, because that fight is intentionally bullshit.
Depends on how your team is set up. By the time I use native Metamorphose, Raines has like 2 or 3 damage advantages (ATK/MAG buff, MAG buff, Doom, maybe imperil Holy), and the entry starts out doing pretty nasty damage. And the second use of the burst can push close to the ideal of 79992.
I think that is the beauty of this gacha game and the only reason I play it. I have a clear love for Terra, and I can use her everywhere. Ok, maybe she wouldn't have worked out so great in the bullshit Boundless Nemesis fight since I lack her OSB. That fight is bullshit and doesn't count though. The lack of a clear tier list means the fights are designed with multiple paths to victory, and occasionally you still get to break a fight with bullshit runic effects.
Does doom affect incoming RWs? Just kind of curious about this now. Some of that clearly would, or clearly wouldn't be relevant to the damage of a RW summon. I have so many questions about mechanics of this game I need to look into when I have time.
One reason why I'm sad to not yet have anything for Vivi, but there are always future banners.
I do also like seeing what games I haven't played have to offer. Really want to give X a shot sometime.
I don't think Metamorphose RW checks the Summoner for a Doom timer. But I haven't done that research. Generally, though, it doesn't take the Summoner's situation into account, except for weapon damage RMs.
Come to think of it, I don't know if stuff like Strange Bedfellow, Meo Twister, or Mega Mirage Zantetsuken will check the party composition.
Onwards with thoughts! Zell gets 20% boost from burst, and has a 30% self buff. This means you need 450 base attack to hit the soft cap. While this is maybe possible it would absolutely require a beast of a weapon. Given Zell's severely restricted item selection we will say he needs some help. The crit buff is a 25% boost to damage, but that is the same regardless of his attack so no offset there. As a monk, he has two options to work with. Pressure point which is a 4* skill offers a 30% attack buff that would move the target number down to 346. Very attainable with Zell's BSB glove. The downside is it lasts 20 seconds so requires a refresh on occasion. Second option is Meteor Crush for a fitting 50% attack buff. Same duration, but it becomes a 3.0/2 earth attack which is not bad at all (for reference Saint's cross is 3.4/2 holy). Definitely cruising past the attack soft cap on that.
Raines' can perform similar tricks using Momento Mori for a self buff. Slightly weaker as an attack, but no need to cast it more than once. Self stacks magic with entry and C2. Loses a bit of raw power since his C2 is AoE and fewer hits, but nothing major over the long term. Major difference is damage can be boosted with elemental equipment and imperils. Downside is his C2 power chain effect is limited to magic, and Zell's applies to everything. Counter to that the AoE aspect is sometimes useful so makes up for the damage penalty and then some.
I am suitably more impressed with Zell after this. I have used him mostly because I do love abusing Lifebane and monk's in general. He is kind of a beast if you want to really push him though. All the tools you could want to build around and more. I guess he gets a spot on my next mix team attempt for certain. Zell, Maria, OK, Y'shtola, and a random fifth would make a horrifyingly powerful combination that could hit you however they wanted. Better if they are weak to earth, but still optional.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
This is kind of where I'm headed as well. If I got Faris' USB, it'd be Refia/Raines/OK/Faris/Y'shtola for everything that's not a CM.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Have him cast Memento Mori at some point.
It should be 1.3 x 1.3 x 1.3 x 1.2 = 2.6364 or just above the buff soft cap. Never forget that 1.2x from burst mode.
I usually kit Raines out with MM and Wrath, and give him a MAG boosting RM if I'm ever afraid of not capping. Usually takes care of it
Edit:
I keep forgetting the boosts are multiplicative, and running my calcs additively.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
As a recent recipient of her Indonesian Blade, this is pretty awesome sounding.
Get the fuck out of here, really? This is absurd!
I threw this one in because it's pretty ridiculous if you've got his BSB or OSB or both. I have neither, but I know a lot of you do.
Obviously decent LM2 there. Several healers get similar LM2s.
Remember the discussion about her bonkers USB, the buff package of Protectga/Shellga/Hastega/ATK+30%/MAG+30%?
LM2 makes her BSB C1 have a 0.425 second cast time. RLM is pretty nice too for folks like me who didn't pull her SSB.
Obviously bonkers. LM2 + RLM is a killer combo for BSB + OSB holders.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Easy peasy.
I'm not looking forward to updating the OP with yet another system's worth of information and acronyms
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
38thDoE on steam
Until it turns out that half of the important, one might say vital, motes are on events that we won't get.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You just need to remember to equip your RMs properly so that you can MM up a VOF before you RW a BSB and then LS a bunch of meters for your teams SBs. EZ.
Nothing doing but wait for tomorrow I guess.
Really want Orichalcum dirk, though, and I'm not sure if I can get back to 50 before they go away.
-edit- As far as I can tell, three characters so far get a 35% chance to dual cast WHT. Y'shtola, Vanille and Deuce. All of them are viable candidates for a full dive if you have their BSB I think.
Legend Materia are from full dives and then diving the legend spheres a full dive unlocks. Everybody gets two.
(Relic) Legend Materia are from relics. Everyone gets ??????????
Relics with materias replace the generic and regular SBs at the bottom of banners starting an event or two after UCloud.
E:
It's two events after UCloud. Format starting with next FF6 event is 1 (O/U)SB, 3 BSBs, 2 LMs, 4 SSBs.
That changes really fast though. Two weeks later (FF13 event), it's changed again to just add another (O/U)SB at the top of the banner.