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Posts

  • A duck!A duck! Moderator, ClubPA mod
    Most of the current 4* Shooters get updated to 5* eventually. I think the only 4*s in the future are some core classes.

  • FryFry Registered User regular
    A steak! wrote: »
    Most of the current 4* Shooters get updated to 5* eventually. I think the only 4*s in the future are some core classes.

    Wow, that's correct. They don't even really bother with the pretense of having non-5* abilities. Everybody (but cores) just gets 5* shooter. :/

  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Remember when we used to get new characters who had 2* skills because that was really useful?

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Remember... FFVIII characters in 2015

  • EnlongEnlong Registered User regular
    I'm happy that Shantotto has access to both levels of Witch skills.

  • FryFry Registered User regular
    Remember when we used to get new characters who had 2* skills because that was really useful?

    I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.

    Bluecyan
  • A duck!A duck! Moderator, ClubPA mod
    Fry wrote: »
    Remember when we used to get new characters who had 2* skills because that was really useful?

    I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.

    2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP

    Knight_Narbussilence1186DarklyreXerink
  • FryFry Registered User regular
    A steak! wrote: »
    Fry wrote: »
    Remember when we used to get new characters who had 2* skills because that was really useful?

    I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.

    2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP

    True dat. When I was getting started, I used Selphie as my white mage for the Tempo Flurry that most WMs don't have access to.

    A duck!
  • JavenJaven Registered User regular
    Retaliate and Double Cut were my jam for a LONG time.

    Narbussilence1186BeastehShadowfire
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Fry wrote: »
    A steak! wrote: »
    Fry wrote: »
    Remember when we used to get new characters who had 2* skills because that was really useful?

    I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.

    2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP

    True dat. When I was getting started, I used Selphie as my white mage for the Tempo Flurry that most WMs don't have access to.

    I used Ashe for my white mage because events only had 2 characters and it was a month plus before I got someone with White 5.

  • StiltsStilts Registered User regular
    Spectrum wrote: »
    Enlong wrote: »
    Is there any reason to keep my copy of Blue Deep? Seems like Hydroburst outclasses it, to say nothing of Sapphire Shot.

    It's better ST damage than Hydroburst and as such could be useful for people with only 4* Shooter, which admittedly I don't remember who they are but I'm sure they exist.

    Rikku only has 4* shooter.

    But generally speaking she'll have better stuff to use those ability slots on, unless you really really need to hit a water vulnerability, I guess.

    IKknkhU.gif
  • A duck!A duck! Moderator, ClubPA mod
    Stilts wrote: »
    Spectrum wrote: »
    Enlong wrote: »
    Is there any reason to keep my copy of Blue Deep? Seems like Hydroburst outclasses it, to say nothing of Sapphire Shot.

    It's better ST damage than Hydroburst and as such could be useful for people with only 4* Shooter, which admittedly I don't remember who they are but I'm sure they exist.

    Rikku only has 4* shooter.

    But generally speaking she'll have better stuff to use those ability slots on, unless you really really need to hit a water vulnerability, I guess.

    She gets upgraded to 5* in a few months.

  • TNTrooperTNTrooper Registered User regular
    Just get it over with and make Rikku 5* everything.

    steam_sig.png
    BeastehStiltsGnizmoShadowfireBrodyDarklyreXerinkTakel
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    But then Orlandeau will get jealous.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • A duck!A duck! Moderator, ClubPA mod
    edited May 2017
    I think the skill Queen is still Faris. She and Rikku share 5* Thief, Dancer and Sharpshooter, but I just value 5* Support over the rest of Rikku's skillset.

    Fujin is no slouch, either.

    A duck! on
    BeastehDarklyreSpectrum
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Fujin status at 99: v good

    A duck!DarklyreSpectrum
  • ArcTangentArcTangent Registered User regular
    Day 1: 0 4* drops
    Day 2: 2 4* drops
    Day 3: 0 4* drops
    Day 4: 0 4* drops
    Day 5: 2 4* drops and counting

    Not quite above expected yet, but when it rains, apparently it pours.

    ztrEPtD.gif
  • GnizmoGnizmo Registered User regular
    I am thinking of honing up Tempest Snipe for Reno. The last few times I have tried to work some damage out of him have not gone well so I am hoping for some input here. I have a strong collection of fists, and a bit of thrown stuff including his grenade. The idea is to Lifesiphon up to his BSB, and unload Tempest Snipe for a fair chunk of damage. On paper this all works. Does anyone have any experience with trying something similar? I normally would't go physical with Reno, but thats the way his BSB pushes him. If nothing else when he gets to 99 and I can try this against some real targets I will report back on how it went. Machinists seem to be sneaking into the fore front of physical damage just like Monks did a while back.

    Knight_
  • FryFry Registered User regular
    Gnizmo wrote: »
    I am thinking of honing up Tempest Snipe for Reno. The last few times I have tried to work some damage out of him have not gone well so I am hoping for some input here. I have a strong collection of fists, and a bit of thrown stuff including his grenade. The idea is to Lifesiphon up to his BSB, and unload Tempest Snipe for a fair chunk of damage. On paper this all works. Does anyone have any experience with trying something similar? I normally would't go physical with Reno, but thats the way his BSB pushes him. If nothing else when he gets to 99 and I can try this against some real targets I will report back on how it went. Machinists seem to be sneaking into the fore front of physical damage just like Monks did a while back.

    I'm conducting an independent analysis of this build on my account. It's kinda like doing Lightning Dive on Kain, only the multiplier is a bit less in exchange for extra hits. Since I cap LD on Kain all the time, I'm hoping it'll work out. One thing that kinda sucks for me is I don't have a lightning boost armor that Reno can equip (to say nothing of a lightning boost weapon he could equip, which is almost nonexistent).

    I suspect in the long run what might end up happening is I have Reno spam Lifesiphon a ton and just do his entry, while Kain lifesiphons one burst and then does LD (since 4x9999 is 4x9999 no matter where it's coming from).

  • ArtereisArtereis Registered User regular
    I feel kind of out of the loop for Hashamal Apoc, not having any wind bursts. Ultimate was just a tease.

  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited May 2017
    Gnizmo wrote: »
    I am thinking of honing up Tempest Snipe for Reno. The last few times I have tried to work some damage out of him have not gone well so I am hoping for some input here. I have a strong collection of fists, and a bit of thrown stuff including his grenade. The idea is to Lifesiphon up to his BSB, and unload Tempest Snipe for a fair chunk of damage. On paper this all works. Does anyone have any experience with trying something similar? I normally would't go physical with Reno, but thats the way his BSB pushes him. If nothing else when he gets to 99 and I can try this against some real targets I will report back on how it went. Machinists seem to be sneaking into the fore front of physical damage just like Monks did a while back.

    Reno only gets 6% Lightning damage, and needs to be fully dived on his Machinist sphere to get an extra 3% out of the skill for damage. The bonus is Reno can EnLightning himself, so he more than makes up for his lack of passive damage boosts with that when it's active. Reno does not currently have a Legend sphere, but I would expect it to capitalize further on his Lightning element.

    At 99, Reno is a pretty decent hybrid with 202 ATK and MAG, which is a heck of a lot more ATK than a good bunch of the crew. Looking at other Machinists, he's ahead of some like Setzer and Desch, but behind others such as Laguna and Zidane. Where Reno suffers are his lack of weapon options. Daggers, Fists, Rods and Thrown, with Fists being the strongest ATK, but there's definitely no option of +lightning damage on that, so he falls a bit behind on that extra passive damage for the skill.

    I currently use a setup with Setzer who doesn't even get EnLightning as an option, but he's still capable of doing about 4.5k x 6 hits on Apoc level bosses with Shout and appropriate breakdowns, and only equipped with a +lightning shield.

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • JragghenJragghen Registered User regular
    I'm at like 20 4* motes and 16 3*. >_> Sorry I've been stealing all the drops, guys.

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    So people can begin thoughts about Multiplayer Sunday...

    Yunalesca's back and she's potentially bugged so this should be hilarious and awful.

    She's slightly Weak to Water and Absorbs Holy.
    Phase 1 she has a ST physical with Dispel. She counters with Sleep/Silence/Blind
    At 80% she does 3 ST Megadeaths to open Phase 2 and they're the bugged part (at least in JP, we'll see if they fixed it for Global). Unlike normal Yunalesca fights, she kills you regardless of Sap presence because it's bugged. She also does a 3 target Holy and an AoE piercing physical.
    At 50% Megadeath is part of her normal moveset along with an AoE magic attack with confuse chance.

    So we should be looking for:
    Pblink and Mblink will prevent Megadeath from landing. Bubbles will prevent it from killing provided the character's HP % was high enough to begin with. Since those work, Last Stand will probably save the character also but obviously if they're Sapped that's kind of pointless.
    Affliction Break should probably be mandatory or at least highly recommended. Other than that Blind resist and Silence resist accessories are recommended.
    Mind and Penta Break may have some value for dealing with the Holy. Mostly power breaks after that, we can probably single break magic and maybe get away with it.
    Wall and a couple healers after that, and then whatever Water DPS we can cobble together.

    For lack of other options, I'm currently kitted with Faris and Vanille.

    XNnw6Gk.jpg
  • EnlongEnlong Registered User regular
    Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?

    Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited May 2017
    Enlong wrote: »
    Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?

    Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.

    No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.

    I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.

    Spectrum on
    XNnw6Gk.jpg
  • EnlongEnlong Registered User regular
    Kimhari and Eiko it is, then.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    +++ is a new solo difficulty

  • ArcTangentArcTangent Registered User regular
    38thDoe wrote: »
    +++ is a new solo difficulty

    Huh? What're you talking about?
    Spectrum wrote: »
    Enlong wrote: »
    Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?

    Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.

    No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.

    I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.
    https://www.reddit.com/r/FFRecordKeeper/comments/5fo0d9/a_dream_which_must_end_someday_boss_guide/

    It's all NAT. The Japanese thread is usually a decent ballpark, even if he's not as good at reading the more complicated scripts (like this one due to multiple phases). Runic will draw the counter attack status spells, but nothing else. Holy is three simultaneous things, not three sequential casts. I don't actually know how that interacts with Runic, but I doubt it'll pull more than one of the three.

    https://www.youtube.com/watch?v=-pV8ggt6WdY

    ztrEPtD.gif
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Thread title.

  • EnlongEnlong Registered User regular
    Hm. Aside from Cloud's USB (since it seems the big strategy is to RW it), how good actually is the Cloud USB banner?

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Zacks chain and some other stuff. I think something decent for cat moofle?

  • ArcTangentArcTangent Registered User regular
    38thDoe wrote: »
    Thread title.

    Which is wrong? +++ has been around forever. The new solo difficulty is A+, and not until Sunday.
    Enlong wrote: »
    Hm. Aside from Cloud's USB (since it seems the big strategy is to RW it), how good actually is the Cloud USB banner?

    Top of the banner is great. Cloud's USB, Zack's spectacular CSB, Cloud's BSB2, Sephiroth's decent BSB2 (enDark), Cait Sith's Atk/Def/Crit up BSB with hybrid break command kickers. Bottom of the banner is... passable. CidShout, Rufus Imperil Dark, Cait Sith AoE Fullbreak, Vincent enFire, Barret Hyperbreak.

    ztrEPtD.gif
  • EnlongEnlong Registered User regular
    Hm. OK. Gonna have to decide on my pulls between that and banners between now and then. I think I'll have 155 myth by the Cloud event's close, if I spend 25 on the next DU, so that's 3 pulls to use in some combination.

    Of course, then there's other nice banners shortly following it, with stuff like Celes's BSB2, Mog's BSB, Strago's BSB, Steiner's OSB, Steiner's LM that gives him a chance to Imperil Fire every time he uses a spellblade... the next few months are gonna be tricky to budget without any massive windfalls of Mythril.

    Probably I'll try to skip the Ceodore event and the FFV event, so I can save for Ultra Cloud and VI or IX

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Nightmare JENOVA Death sure is something special.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    D5: Eggs, 4* (!), 3*, greens, 3*, greens, 3*, eggs.

    3 times in 5 days. Going to need a miracle to pull off better than average. (Sadly miracles don't exist).

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Hmm after reading the AI, I'm wondering if I'm going to be unable to complete this event. The new difficulty looks very unfun. Constant dispell and stop. If you get hit with an AOE while dispelled its 5k ish damage.

  • ArcTangentArcTangent Registered User regular
    edited May 2017
    38thDoe wrote: »
    Hmm after reading the AI, I'm wondering if I'm going to be unable to complete this event. The new difficulty looks very unfun. Constant dispell and stop. If you get hit with an AOE while dispelled its 5k ish damage.

    It's one of the hardest A+ fights to date, even in Japan.

    The AoE Dispel/stop is only for the last of the three in the boss rush, although it does have almost as much HP as the first two combined. It can be avoided with PBlink, if you have one. It's still only 280k HP, so seems like it shouldn't be THAT bad to blitz down. I'll probably RW an enWater and use it to spam Tidus OSB to hopefully chunk it for 33% HP a shot.

    ArcTangent on
    ztrEPtD.gif
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited May 2017
    ArcTangent wrote: »
    Spectrum wrote: »
    Enlong wrote: »
    Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?

    Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.

    No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.

    I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.
    https://www.reddit.com/r/FFRecordKeeper/comments/5fo0d9/a_dream_which_must_end_someday_boss_guide/

    It's all NAT. The Japanese thread is usually a decent ballpark, even if he's not as good at reading the more complicated scripts (like this one due to multiple phases). Runic will draw the counter attack status spells, but nothing else. Holy is three simultaneous things, not three sequential casts. I don't actually know how that interacts with Runic, but I doubt it'll pull more than one of the three.
    Yeah, it's just that he's not 100% accurate (as seen last event with Draw not picking up the counters), so I was hesitant to confirm either way. Her regular attack and the counters being PHY and not NAT is...well, I'm not sure I believe it but it would help a lot (so...Greg).

    Bringing a Celes or Exdeath for Runic may actually be worth it just to cut down the stasuses and early Holy damage. I'm sure it's not going to stop Ultimate Holy but they can just transition to Maria's Song/whatever.

    Spectrum on
    XNnw6Gk.jpg
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Wow I got zero rw uses yesterday on the onion. Guess it's time to change my rw. Not sure what to go with:
    Cid OSB cloud OSB agrias OSB
    Cat girl BSB no record sphere BSB
    Cos Raines Maria seraph hope BSB
    Wall?

  • IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    Jeez, Ba'gamnon and crew hit hard. I set up wall and protectga, Ramza ST Power broke a few guys while Tyro spun on his head for Magic break, and that was all the turns they got. Meanwhile I'd RW'd a strong Abes All-Star and had Vaan and Cecil (who was in by default but probably needed the bulk) spam command 2 for dear life. they were the last standing and still mastered.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
    Rius
This discussion has been closed.