Remember when we used to get new characters who had 2* skills because that was really useful?
I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.
Remember when we used to get new characters who had 2* skills because that was really useful?
I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.
2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP
Remember when we used to get new characters who had 2* skills because that was really useful?
I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.
2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP
True dat. When I was getting started, I used Selphie as my white mage for the Tempo Flurry that most WMs don't have access to.
Remember when we used to get new characters who had 2* skills because that was really useful?
I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.
2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP
True dat. When I was getting started, I used Selphie as my white mage for the Tempo Flurry that most WMs don't have access to.
I used Ashe for my white mage because events only had 2 characters and it was a month plus before I got someone with White 5.
Is there any reason to keep my copy of Blue Deep? Seems like Hydroburst outclasses it, to say nothing of Sapphire Shot.
It's better ST damage than Hydroburst and as such could be useful for people with only 4* Shooter, which admittedly I don't remember who they are but I'm sure they exist.
Rikku only has 4* shooter.
But generally speaking she'll have better stuff to use those ability slots on, unless you really really need to hit a water vulnerability, I guess.
Is there any reason to keep my copy of Blue Deep? Seems like Hydroburst outclasses it, to say nothing of Sapphire Shot.
It's better ST damage than Hydroburst and as such could be useful for people with only 4* Shooter, which admittedly I don't remember who they are but I'm sure they exist.
Rikku only has 4* shooter.
But generally speaking she'll have better stuff to use those ability slots on, unless you really really need to hit a water vulnerability, I guess.
I think the skill Queen is still Faris. She and Rikku share 5* Thief, Dancer and Sharpshooter, but I just value 5* Support over the rest of Rikku's skillset.
Fujin is no slouch, either.
A duck! on
+3
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I am thinking of honing up Tempest Snipe for Reno. The last few times I have tried to work some damage out of him have not gone well so I am hoping for some input here. I have a strong collection of fists, and a bit of thrown stuff including his grenade. The idea is to Lifesiphon up to his BSB, and unload Tempest Snipe for a fair chunk of damage. On paper this all works. Does anyone have any experience with trying something similar? I normally would't go physical with Reno, but thats the way his BSB pushes him. If nothing else when he gets to 99 and I can try this against some real targets I will report back on how it went. Machinists seem to be sneaking into the fore front of physical damage just like Monks did a while back.
I am thinking of honing up Tempest Snipe for Reno. The last few times I have tried to work some damage out of him have not gone well so I am hoping for some input here. I have a strong collection of fists, and a bit of thrown stuff including his grenade. The idea is to Lifesiphon up to his BSB, and unload Tempest Snipe for a fair chunk of damage. On paper this all works. Does anyone have any experience with trying something similar? I normally would't go physical with Reno, but thats the way his BSB pushes him. If nothing else when he gets to 99 and I can try this against some real targets I will report back on how it went. Machinists seem to be sneaking into the fore front of physical damage just like Monks did a while back.
I'm conducting an independent analysis of this build on my account. It's kinda like doing Lightning Dive on Kain, only the multiplier is a bit less in exchange for extra hits. Since I cap LD on Kain all the time, I'm hoping it'll work out. One thing that kinda sucks for me is I don't have a lightning boost armor that Reno can equip (to say nothing of a lightning boost weapon he could equip, which is almost nonexistent).
I suspect in the long run what might end up happening is I have Reno spam Lifesiphon a ton and just do his entry, while Kain lifesiphons one burst and then does LD (since 4x9999 is 4x9999 no matter where it's coming from).
I am thinking of honing up Tempest Snipe for Reno. The last few times I have tried to work some damage out of him have not gone well so I am hoping for some input here. I have a strong collection of fists, and a bit of thrown stuff including his grenade. The idea is to Lifesiphon up to his BSB, and unload Tempest Snipe for a fair chunk of damage. On paper this all works. Does anyone have any experience with trying something similar? I normally would't go physical with Reno, but thats the way his BSB pushes him. If nothing else when he gets to 99 and I can try this against some real targets I will report back on how it went. Machinists seem to be sneaking into the fore front of physical damage just like Monks did a while back.
Reno only gets 6% Lightning damage, and needs to be fully dived on his Machinist sphere to get an extra 3% out of the skill for damage. The bonus is Reno can EnLightning himself, so he more than makes up for his lack of passive damage boosts with that when it's active. Reno does not currently have a Legend sphere, but I would expect it to capitalize further on his Lightning element.
At 99, Reno is a pretty decent hybrid with 202 ATK and MAG, which is a heck of a lot more ATK than a good bunch of the crew. Looking at other Machinists, he's ahead of some like Setzer and Desch, but behind others such as Laguna and Zidane. Where Reno suffers are his lack of weapon options. Daggers, Fists, Rods and Thrown, with Fists being the strongest ATK, but there's definitely no option of +lightning damage on that, so he falls a bit behind on that extra passive damage for the skill.
I currently use a setup with Setzer who doesn't even get EnLightning as an option, but he's still capable of doing about 4.5k x 6 hits on Apoc level bosses with Shout and appropriate breakdowns, and only equipped with a +lightning shield.
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
So people can begin thoughts about Multiplayer Sunday...
Yunalesca's back and she's potentially bugged so this should be hilarious and awful.
She's slightly Weak to Water and Absorbs Holy.
Phase 1 she has a ST physical with Dispel. She counters with Sleep/Silence/Blind
At 80% she does 3 ST Megadeaths to open Phase 2 and they're the bugged part (at least in JP, we'll see if they fixed it for Global). Unlike normal Yunalesca fights, she kills you regardless of Sap presence because it's bugged. She also does a 3 target Holy and an AoE piercing physical.
At 50% Megadeath is part of her normal moveset along with an AoE magic attack with confuse chance.
So we should be looking for:
Pblink and Mblink will prevent Megadeath from landing. Bubbles will prevent it from killing provided the character's HP % was high enough to begin with. Since those work, Last Stand will probably save the character also but obviously if they're Sapped that's kind of pointless.
Affliction Break should probably be mandatory or at least highly recommended. Other than that Blind resist and Silence resist accessories are recommended.
Mind and Penta Break may have some value for dealing with the Holy. Mostly power breaks after that, we can probably single break magic and maybe get away with it.
Wall and a couple healers after that, and then whatever Water DPS we can cobble together.
For lack of other options, I'm currently kitted with Faris and Vanille.
Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?
Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?
Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.
No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.
I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.
Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?
Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.
No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.
I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.
It's all NAT. The Japanese thread is usually a decent ballpark, even if he's not as good at reading the more complicated scripts (like this one due to multiple phases). Runic will draw the counter attack status spells, but nothing else. Holy is three simultaneous things, not three sequential casts. I don't actually know how that interacts with Runic, but I doubt it'll pull more than one of the three.
Hm. Aside from Cloud's USB (since it seems the big strategy is to RW it), how good actually is the Cloud USB banner?
Top of the banner is great. Cloud's USB, Zack's spectacular CSB, Cloud's BSB2, Sephiroth's decent BSB2 (enDark), Cait Sith's Atk/Def/Crit up BSB with hybrid break command kickers. Bottom of the banner is... passable. CidShout, Rufus Imperil Dark, Cait Sith AoE Fullbreak, Vincent enFire, Barret Hyperbreak.
Hm. OK. Gonna have to decide on my pulls between that and banners between now and then. I think I'll have 155 myth by the Cloud event's close, if I spend 25 on the next DU, so that's 3 pulls to use in some combination.
Of course, then there's other nice banners shortly following it, with stuff like Celes's BSB2, Mog's BSB, Strago's BSB, Steiner's OSB, Steiner's LM that gives him a chance to Imperil Fire every time he uses a spellblade... the next few months are gonna be tricky to budget without any massive windfalls of Mythril.
Probably I'll try to skip the Ceodore event and the FFV event, so I can save for Ultra Cloud and VI or IX
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
3 times in 5 days. Going to need a miracle to pull off better than average. (Sadly miracles don't exist).
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Hmm after reading the AI, I'm wondering if I'm going to be unable to complete this event. The new difficulty looks very unfun. Constant dispell and stop. If you get hit with an AOE while dispelled its 5k ish damage.
Hmm after reading the AI, I'm wondering if I'm going to be unable to complete this event. The new difficulty looks very unfun. Constant dispell and stop. If you get hit with an AOE while dispelled its 5k ish damage.
It's one of the hardest A+ fights to date, even in Japan.
The AoE Dispel/stop is only for the last of the three in the boss rush, although it does have almost as much HP as the first two combined. It can be avoided with PBlink, if you have one. It's still only 280k HP, so seems like it shouldn't be THAT bad to blitz down. I'll probably RW an enWater and use it to spam Tidus OSB to hopefully chunk it for 33% HP a shot.
ArcTangent on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Can her Holy spell be drawn away with Runic, or is it targeted in such a way as to foil that?
Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.
No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.
I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.
It's all NAT. The Japanese thread is usually a decent ballpark, even if he's not as good at reading the more complicated scripts (like this one due to multiple phases). Runic will draw the counter attack status spells, but nothing else. Holy is three simultaneous things, not three sequential casts. I don't actually know how that interacts with Runic, but I doubt it'll pull more than one of the three.
Yeah, it's just that he's not 100% accurate (as seen last event with Draw not picking up the counters), so I was hesitant to confirm either way. Her regular attack and the counters being PHY and not NAT is...well, I'm not sure I believe it but it would help a lot (so...Greg).
Bringing a Celes or Exdeath for Runic may actually be worth it just to cut down the stasuses and early Holy damage. I'm sure it's not going to stop Ultimate Holy but they can just transition to Maria's Song/whatever.
Spectrum on
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Wow I got zero rw uses yesterday on the onion. Guess it's time to change my rw. Not sure what to go with:
Cid OSB cloud OSB agrias OSB
Cat girl BSB no record sphere BSB
Cos Raines Maria seraph hope BSB
Wall?
IlpalaJust this guy, y'knowTexasRegistered Userregular
Jeez, Ba'gamnon and crew hit hard. I set up wall and protectga, Ramza ST Power broke a few guys while Tyro spun on his head for Magic break, and that was all the turns they got. Meanwhile I'd RW'd a strong Abes All-Star and had Vaan and Cecil (who was in by default but probably needed the bulk) spam command 2 for dear life. they were the last standing and still mastered.
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Posts
Wow, that's correct. They don't even really bother with the pretense of having non-5* abilities. Everybody (but cores) just gets 5* shooter.
Steam: TheArcadeBear
I was going to say "no, because I started just before first anniversary and they had wised up by then," but on a preemptive fact check I see there's Dorgann and his smug 2* Samurai for a potentially useful Retaliate.
2* Samurai and 3* Celerity were prime skills! Nerf Cloud too OP
True dat. When I was getting started, I used Selphie as my white mage for the Tempo Flurry that most WMs don't have access to.
I used Ashe for my white mage because events only had 2 characters and it was a month plus before I got someone with White 5.
38thDoE on steam
Rikku only has 4* shooter.
But generally speaking she'll have better stuff to use those ability slots on, unless you really really need to hit a water vulnerability, I guess.
She gets upgraded to 5* in a few months.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Fujin is no slouch, either.
Day 2: 2 4* drops
Day 3: 0 4* drops
Day 4: 0 4* drops
Day 5: 2 4* drops and counting
Not quite above expected yet, but when it rains, apparently it pours.
I'm conducting an independent analysis of this build on my account. It's kinda like doing Lightning Dive on Kain, only the multiplier is a bit less in exchange for extra hits. Since I cap LD on Kain all the time, I'm hoping it'll work out. One thing that kinda sucks for me is I don't have a lightning boost armor that Reno can equip (to say nothing of a lightning boost weapon he could equip, which is almost nonexistent).
I suspect in the long run what might end up happening is I have Reno spam Lifesiphon a ton and just do his entry, while Kain lifesiphons one burst and then does LD (since 4x9999 is 4x9999 no matter where it's coming from).
Reno only gets 6% Lightning damage, and needs to be fully dived on his Machinist sphere to get an extra 3% out of the skill for damage. The bonus is Reno can EnLightning himself, so he more than makes up for his lack of passive damage boosts with that when it's active. Reno does not currently have a Legend sphere, but I would expect it to capitalize further on his Lightning element.
At 99, Reno is a pretty decent hybrid with 202 ATK and MAG, which is a heck of a lot more ATK than a good bunch of the crew. Looking at other Machinists, he's ahead of some like Setzer and Desch, but behind others such as Laguna and Zidane. Where Reno suffers are his lack of weapon options. Daggers, Fists, Rods and Thrown, with Fists being the strongest ATK, but there's definitely no option of +lightning damage on that, so he falls a bit behind on that extra passive damage for the skill.
I currently use a setup with Setzer who doesn't even get EnLightning as an option, but he's still capable of doing about 4.5k x 6 hits on Apoc level bosses with Shout and appropriate breakdowns, and only equipped with a +lightning shield.
Steam: TheArcadeBear
Yunalesca's back and she's potentially bugged so this should be hilarious and awful.
She's slightly Weak to Water and Absorbs Holy.
Phase 1 she has a ST physical with Dispel. She counters with Sleep/Silence/Blind
At 80% she does 3 ST Megadeaths to open Phase 2 and they're the bugged part (at least in JP, we'll see if they fixed it for Global). Unlike normal Yunalesca fights, she kills you regardless of Sap presence because it's bugged. She also does a 3 target Holy and an AoE piercing physical.
At 50% Megadeath is part of her normal moveset along with an AoE magic attack with confuse chance.
So we should be looking for:
Pblink and Mblink will prevent Megadeath from landing. Bubbles will prevent it from killing provided the character's HP % was high enough to begin with. Since those work, Last Stand will probably save the character also but obviously if they're Sapped that's kind of pointless.
Affliction Break should probably be mandatory or at least highly recommended. Other than that Blind resist and Silence resist accessories are recommended.
Mind and Penta Break may have some value for dealing with the Holy. Mostly power breaks after that, we can probably single break magic and maybe get away with it.
Wall and a couple healers after that, and then whatever Water DPS we can cobble together.
For lack of other options, I'm currently kitted with Faris and Vanille.
Otherwise, I could bring Kimhari with Fang of Gagazet to set up magic blinks to evade Megadeath. Or perhaps Greg to Drawtaliate her Dispel physical early on.
No data yet but based on the behavior of other 3 target spells from other fights, I'm going to assume it can't be Runic'd. Or Runic maybe will protect the caster if they're targeted but it won't draw anything.
I wouldn't count on Drawtaliate working either, I'd be shocked if everything isn't coded as NAT aside from that Magic AoE.
38thDoE on steam
Huh? What're you talking about?
https://www.reddit.com/r/FFRecordKeeper/comments/5fo0d9/a_dream_which_must_end_someday_boss_guide/
It's all NAT. The Japanese thread is usually a decent ballpark, even if he's not as good at reading the more complicated scripts (like this one due to multiple phases). Runic will draw the counter attack status spells, but nothing else. Holy is three simultaneous things, not three sequential casts. I don't actually know how that interacts with Runic, but I doubt it'll pull more than one of the three.
38thDoE on steam
38thDoE on steam
Which is wrong? +++ has been around forever. The new solo difficulty is A+, and not until Sunday.
Top of the banner is great. Cloud's USB, Zack's spectacular CSB, Cloud's BSB2, Sephiroth's decent BSB2 (enDark), Cait Sith's Atk/Def/Crit up BSB with hybrid break command kickers. Bottom of the banner is... passable. CidShout, Rufus Imperil Dark, Cait Sith AoE Fullbreak, Vincent enFire, Barret Hyperbreak.
Of course, then there's other nice banners shortly following it, with stuff like Celes's BSB2, Mog's BSB, Strago's BSB, Steiner's OSB, Steiner's LM that gives him a chance to Imperil Fire every time he uses a spellblade... the next few months are gonna be tricky to budget without any massive windfalls of Mythril.
Probably I'll try to skip the Ceodore event and the FFV event, so I can save for Ultra Cloud and VI or IX
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3 times in 5 days. Going to need a miracle to pull off better than average. (Sadly miracles don't exist).
38thDoE on steam
It's one of the hardest A+ fights to date, even in Japan.
The AoE Dispel/stop is only for the last of the three in the boss rush, although it does have almost as much HP as the first two combined. It can be avoided with PBlink, if you have one. It's still only 280k HP, so seems like it shouldn't be THAT bad to blitz down. I'll probably RW an enWater and use it to spam Tidus OSB to hopefully chunk it for 33% HP a shot.
Bringing a Celes or Exdeath for Runic may actually be worth it just to cut down the stasuses and early Holy damage. I'm sure it's not going to stop Ultimate Holy but they can just transition to Maria's Song/whatever.
Cid OSB cloud OSB agrias OSB
Cat girl BSB no record sphere BSB
Cos Raines Maria seraph hope BSB
Wall?
38thDoE on steam
Switch - SW-7373-3669-3011
Fuck Joe Manchin