Otoh, some people are still waiting for the game that uses amiibos as well as Skylanders.
+5
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
Yeah, the concept of Amiibos never really went beyond little statuettes, in practice. Which is fine, for what they are. There were some highfalutin NFC-based pipe dreams going on for a while, but I think that ship has sailed.
0
Warlock82Never pet a burning dogRegistered Userregular
That image isn't really fair to Color Splash though. I know there are a ton of toads in the game that are different colors and outfits.
Colours sure. Outfits? Some of them have accesories but that's about it. Other then the Ghost toads you have rescue toads, which are regular toads with a scarf. Their captain who is the same but with sunglasses, the Chosen toads which are generic toads with keys on their heads.
The most elaborate toad design other then the ghosts is probably these guys.
Okay but that doesn't invalidate my point. Color Splash had a lot of toads, sure, but many of the important ones weren't generic looking. They all had something added to them to be different.
That image isn't really fair to Color Splash though. I know there are a ton of toads in the game that are different colors and outfits.
Colours sure. Outfits? Some of them have accesories but that's about it. Other then the Ghost toads you have rescue toads, which are regular toads with a scarf. Their captain who is the same but with sunglasses, the Chosen toads which are generic toads with keys on their heads.
The most elaborate toad design other then the ghosts is probably these guys.
Okay but that doesn't invalidate my point. Color Splash had a lot of toads, sure, but many of the important ones weren't generic looking. They all had something added to them to be different.
Honestly I'm trying to think of any Toads that dressed up in Color Splash other than the pirates and the rescue Toads and I'm failing.
Really Color Splash's problem was that there was absolutely zero new characters other than Huey. Everything had to be ripped from the Mario games, and there wasn't really much of a deep dive besides (the dragon aside). The writing was great, but halfway through I was yearning for something new. And I was so, so sick of Toads everywhere.
That's probably at least part of why I'm so intrigued by Mario + Rabbids.
Shocking no one. Even I may have to try Monster Hunter again with this one. The last time I tried it was Freedom Unite on PSP, but the distressingly awful "claw" control scheme and Capcom's staunch refusal to add rebindable controls instantly turned me off to the rest of the series.
Looks pretty good. The combat snippits shown hint at some strategy to the fights with AoE/line attacks and the ability to reposition enemies. I'd assume that there will be gravity-well like attacks that pull enemies in for an AoE nuke. Looks pretty promising.
I can't think of any game having an Amiibo focus at all. The closest we came was Splatoon giving you revised versions of existing challenges with the Amibos.
I can't think of any game having an Amiibo focus at all. The closest we came was Splatoon giving you revised versions of existing challenges with the Amibos.
Animal Crossing Amiibo Festival which required them, but came with them. But it was pointless annoyance, scan your amiibo to roll the dice etc., could've been done with a button...
Also I think Happy Home Designer heavily used them but they weren't required.
I can't think of any game having an Amiibo focus at all. The closest we came was Splatoon giving you revised versions of existing challenges with the Amibos.
<pushes up nerd glasses> WELL ACKSHUALLY
http://minimario.nintendo.com/
is a lovely little action puzzler that requires an amiibo to play the first 25% or so and then a series of specific mario-franchise miibs to unlock chunks of another 10% or so at a time.
It's also free? So you could definitely choose to view it as a fringe benefit of owning any miib at all, which is a pretty low barrier to entry, but it remains a precedent for "chunks of game content locked behind these figurines."
It also shows some worrying signs of not really thinking through the long-term suitability of miib content. Sure, you can use any one of the half-dozen Marios to unlock the Mario-themed content, but Bowser Jr. and Rosalina amiibos aren't exactly flooding the streets. MonHun is definitely a series they could hamstring by enabling even something like the Splatoon challenges, because it's popular enough that those miibs will be gone.
It's weird living in an age where Square-Enix's secondary (and even tertiary) offerings are a lot more interesting than their mainline offerings. The Bravely Default series, I Am Setsuna, this, whatever Octopath Traveler will become....
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
It's weird living in an age where Square-Enix's secondary (and even tertiary) offerings are a lot more interesting than their mainline offerings. The Bravely Default series, I Am Setsuna, this, whatever Octopath Traveler will become....
Except Bravely Default was pretty widely criticized for being repetitive, Bravely Second I don't recall getting a ton of positive press, and I am Setsuna I think was pretty consistently regarded as overpriced and again repetitive.
I enjoyed all of those games to varying extents, but I don't think they're secondary IPs are some revelation next to Final Fantasy games. They're mostly solid, 80ish metacritic games.
So it seems our insatiable lust for Apple products (and other phones, tablets etc) is slowing Switch production.
People in the industry say the rapid expansion of web-based services for corporations has driven demand for computer servers that use flash memory. Continued demand for Apple’s iPhone 7 and a 10th anniversary model of the iPhone expected later this year are also keeping parts makers at full capacity, helping power Japan’s economy to its longest growth streak since 2006.
So we don't really need to blame Nintendo for shortages Its Toshiba and Apple and the like.
It's weird living in an age where Square-Enix's secondary (and even tertiary) offerings are a lot more interesting than their mainline offerings. The Bravely Default series, I Am Setsuna, this, whatever Octopath Traveler will become....
Except Bravely Default was pretty widely criticized for being repetitive, Bravely Second I don't recall getting a ton of positive press, and I am Setsuna I think was pretty consistently regarded as overpriced and again repetitive.
I enjoyed all of those games to varying extents, but I don't think they're secondary IPs are some revelation next to Final Fantasy games. They're mostly solid, 80ish metacritic games.
I'm the guy who hated FF XV, was never interested in XIII, and felt XII was a huge missed opportunity. For me, 80ish metacritic games are a breath of fresh air compared to what we've been getting. Especially since these titles don't take a decade+ to make with only mediocrity to show for it.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
So it seems our insatiable lust for Apple products (and other phones, tablets etc) is slowing Switch production.
People in the industry say the rapid expansion of web-based services for corporations has driven demand for computer servers that use flash memory. Continued demand for Apple’s iPhone 7 and a 10th anniversary model of the iPhone expected later this year are also keeping parts makers at full capacity, helping power Japan’s economy to its longest growth streak since 2006.
So we don't really need to blame Nintendo for shortages Its Toshiba and Apple and the like.
RPGs are repetitive by nature in some manner. Especially ones built around being 'nostalgia' based. The bravely games are both wonderful RPGs. That RPG they are doing for the switch was one of my favorite bits of the prerelease trailers.
So it seems our insatiable lust for Apple products (and other phones, tablets etc) is slowing Switch production.
People in the industry say the rapid expansion of web-based services for corporations has driven demand for computer servers that use flash memory. Continued demand for Apple’s iPhone 7 and a 10th anniversary model of the iPhone expected later this year are also keeping parts makers at full capacity, helping power Japan’s economy to its longest growth streak since 2006.
So we don't really need to blame Nintendo for shortages Its Toshiba and Apple and the like.
No, see, Nintendo needed to create false shortages in hardware to up the scarcity so they engineered the whole tablet/phone popularity and part shortage problem way back in the early 2000's so that when they got around to releasing the Switch they could ride high on it.
Wake up Sheeple!
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
It's weird living in an age where Square-Enix's secondary (and even tertiary) offerings are a lot more interesting than their mainline offerings. The Bravely Default series, I Am Setsuna, this, whatever Octopath Traveler will become....
Except Bravely Default was pretty widely criticized for being repetitive, Bravely Second I don't recall getting a ton of positive press, and I am Setsuna I think was pretty consistently regarded as overpriced and again repetitive.
I enjoyed all of those games to varying extents, but I don't think they're secondary IPs are some revelation next to Final Fantasy games. They're mostly solid, 80ish metacritic games.
Bravely Default fumbled the ball hard in its second half, true. The most boring and repetitive stuff is mandatory, the interesting stuff is optional (but obvious), and the true ending dives into a plot hole. It's a damn shame, because the first half and ending are good, and the game is mechanically really good and fun to play.
Bravely Second basically fixed every one of those problems. The second half isn't a slog of rote actions, despite pulling off a twist similar to the one that sunk BD's last few chapters, the story doesn't require the characters to be out of character or stupid, and the fights that are repeated are all remixed in interesting ways.
+2
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
There's a very much unsubstantiated rumor that Pokken Tournament is coming to the Switch:
If I was running Nintendo, I'd port every big Wii U title to the Switch at a heavily reduced price ($20). It fleshes out the library at a low cost to you and the consumer while giving older games that a lot of people missed a chance to shine. Roll them out monthly to fill in the downtime between original IP/Switch content.
Off the top of my head:
Bayonetta 1/2 (if possible)
Captain Toad
DKC: TF
Kirby and the Rainbow Curse (portable only)
Zelda: TPHD
Zelda: WWHD
NES Remix Pack (contains both games)
New Super Mario Bros w/Luigi content
Paper Mario: Color Splash
Pushmo
Starfox Zero (with reworked controls)
Super Mario Maker (a must)
Tokyo Mirage Sessions
Wonderful 101
Yoshi: Wolly World
If you want to get real ambitious, you release a "Save transfer tool" for Switch/Wii U that let's players transfer any existing save files.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
+15
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
If I was running Nintendo, I'd port every big Wii U title to the Switch at a heavily reduced price ($20). It fleshes out the library at a low cost to you and the consumer while giving older games that a lot of people missed a chance to shine. Roll them out monthly to fill in the downtime between original IP/Switch content.
If you want to get real ambitious, you release a "Save transfer tool" for Switch/Wii U that let's players transfer any existing save files.
$20? Come on. I'd love if it would happen, but Mario Kart 8 Deluxe is full price AND selling like hotcakes. I know not every game is Mario Kart and wouldn't sell banana bonkers, but for those games they'd probably rather just not port it over altogether.
It's weird living in an age where Square-Enix's secondary (and even tertiary) offerings are a lot more interesting than their mainline offerings. The Bravely Default series, I Am Setsuna, this, whatever Octopath Traveler will become....
Except Bravely Default was pretty widely criticized for being repetitive, Bravely Second I don't recall getting a ton of positive press, and I am Setsuna I think was pretty consistently regarded as overpriced and again repetitive.
I enjoyed all of those games to varying extents, but I don't think they're secondary IPs are some revelation next to Final Fantasy games. They're mostly solid, 80ish metacritic games.
No, he's right. Square-Enix's secondary games are better than their primary ones. Bravely Default was awesome, loved it the whole way through. It's more pure Final Fantasy than Final Fantasy anymore. If their primary teams refuse to go back to the roots of what made their games fun, I'm glad someone over there is willing to try.
Given the vast amount of post-release content just for arcades it would make perfect business sense to bring Pokken to Switch.
Though holy shit, the amount of fighting games that have come out in the last couple of months! I completely forgot Tekken 7's coming out, and I might not be the only one.
Switch: 3947-4890-9293
+1
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Posts
They seem intent on rehashing the same old stuff now with every RPG. No Rogueport, no Beanbean Kingdom, not even any Shroobs.
Man i grew up in the eighties/nineties and videgames were cool as hell. I guess it's the lack of a jock culture in my country or something related.
Like, to be considered a nerd you'd had to be carrying around a microscope and talk way too much about dinosaurs all day.
Okay but that doesn't invalidate my point. Color Splash had a lot of toads, sure, but many of the important ones weren't generic looking. They all had something added to them to be different.
Honestly I'm trying to think of any Toads that dressed up in Color Splash other than the pirates and the rescue Toads and I'm failing.
Really Color Splash's problem was that there was absolutely zero new characters other than Huey. Everything had to be ripped from the Mario games, and there wasn't really much of a deep dive besides (the dragon aside). The writing was great, but halfway through I was yearning for something new. And I was so, so sick of Toads everywhere.
That's probably at least part of why I'm so intrigued by Mario + Rabbids.
http://www.japanesenintendo.com/post/161191266569
Sold out in under two hours.
XBL:Phenyhelm - 3DS:Phenyhelm
Looks pretty good. The combat snippits shown hint at some strategy to the fights with AoE/line attacks and the ability to reposition enemies. I'd assume that there will be gravity-well like attacks that pull enemies in for an AoE nuke. Looks pretty promising.
Where does it say it has an amiibo focus? Only thing I saw mentioned was amiibo support, which doesn't really mean shit.
Animal Crossing Amiibo Festival which required them, but came with them. But it was pointless annoyance, scan your amiibo to roll the dice etc., could've been done with a button...
Also I think Happy Home Designer heavily used them but they weren't required.
<pushes up nerd glasses> WELL ACKSHUALLY
http://minimario.nintendo.com/
is a lovely little action puzzler that requires an amiibo to play the first 25% or so and then a series of specific mario-franchise miibs to unlock chunks of another 10% or so at a time.
It's also free? So you could definitely choose to view it as a fringe benefit of owning any miib at all, which is a pretty low barrier to entry, but it remains a precedent for "chunks of game content locked behind these figurines."
It also shows some worrying signs of not really thinking through the long-term suitability of miib content. Sure, you can use any one of the half-dozen Marios to unlock the Mario-themed content, but Bowser Jr. and Rosalina amiibos aren't exactly flooding the streets. MonHun is definitely a series they could hamstring by enabling even something like the Splatoon challenges, because it's popular enough that those miibs will be gone.
3DS: 0447-9966-6178
I think it'll be fine. The initial rush is definitely fading around here in brick & mortar, so hopefully the end of mega-goosery like this
3DS: 0447-9966-6178
selling switches for 650 cdn
theyll even hand you the receipt that shows they paid 399
=[
It's weird living in an age where Square-Enix's secondary (and even tertiary) offerings are a lot more interesting than their mainline offerings. The Bravely Default series, I Am Setsuna, this, whatever Octopath Traveler will become....
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Except Bravely Default was pretty widely criticized for being repetitive, Bravely Second I don't recall getting a ton of positive press, and I am Setsuna I think was pretty consistently regarded as overpriced and again repetitive.
I enjoyed all of those games to varying extents, but I don't think they're secondary IPs are some revelation next to Final Fantasy games. They're mostly solid, 80ish metacritic games.
So we don't really need to blame Nintendo for shortages
https://segmentnext.com/2017/05/30/nintendo-switch-parts/
I'm the guy who hated FF XV, was never interested in XIII, and felt XII was a huge missed opportunity. For me, 80ish metacritic games are a breath of fresh air compared to what we've been getting. Especially since these titles don't take a decade+ to make with only mediocrity to show for it.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
See? SEE? Nintendo really is competing with smartphones. :P
No, see, Nintendo needed to create false shortages in hardware to up the scarcity so they engineered the whole tablet/phone popularity and part shortage problem way back in the early 2000's so that when they got around to releasing the Switch they could ride high on it.
Wake up Sheeple!
XBL:Phenyhelm - 3DS:Phenyhelm
Bravely Default fumbled the ball hard in its second half, true. The most boring and repetitive stuff is mandatory, the interesting stuff is optional (but obvious), and the true ending dives into a plot hole. It's a damn shame, because the first half and ending are good, and the game is mechanically really good and fun to play.
Bravely Second basically fixed every one of those problems. The second half isn't a slog of rote actions, despite pulling off a twist similar to the one that sunk BD's last few chapters, the story doesn't require the characters to be out of character or stupid, and the fights that are repeated are all remixed in interesting ways.
All the grains of salt etc.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I mean at that point Id just import.
Off the top of my head:
If you want to get real ambitious, you release a "Save transfer tool" for Switch/Wii U that let's players transfer any existing save files.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
from where? there are some instock online?
$20? Come on. I'd love if it would happen, but Mario Kart 8 Deluxe is full price AND selling like hotcakes. I know not every game is Mario Kart and wouldn't sell banana bonkers, but for those games they'd probably rather just not port it over altogether.
Let's Plays of Japanese Games
Steam: Archpriest
Streaming games and playing music
No, he's right. Square-Enix's secondary games are better than their primary ones. Bravely Default was awesome, loved it the whole way through. It's more pure Final Fantasy than Final Fantasy anymore. If their primary teams refuse to go back to the roots of what made their games fun, I'm glad someone over there is willing to try.
Though holy shit, the amount of fighting games that have come out in the last couple of months! I completely forgot Tekken 7's coming out, and I might not be the only one.
Nippon-Yasan has grey models in stock: https://www.nippon-yasan.com/game-consoles/19878-nintendo-switch-joy-con-l-r-gray.html
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Nippon-Yasan has grey models in stock: https://www.nippon-yasan.com/game-consoles/19878-nintendo-switch-joy-con-l-r-gray.html
Resident 8bitdo expert.
Resident hybrid/flap cover expert.