General
Fixed an issue that caused the game client to crash when Overwatch was launched
Arcade
Fixed a bug preventing the Null Sector bots from spawning during the payload escort phase of the Overwatch Uprising brawl
The Overwatch Uprising 2017 player icon will now unlock when you log into the event
Firing shots while standing on the payload in Overwatch Uprising will no longer cause accuracy issues for your hero
Fixed an issue preventing players from placing turrets on moving platforms (i.e. the payload)
The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack
The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats
The Overwatch Uprising scorecard now correctly tracks D.Va’s enemy eliminations
Competitive Play
Fixed an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps
Heroes
Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster
Fixed a bug causing D.Va’s hair to be rigid in the Selfie highlight intro when her Palanquin skin is equipped
Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped
Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activated
Maps
Fixed a bug causing glass that has been shattered by an explosion to be colored black
Nothing about the support SR stuff. Wonder if they'll announce in a few days that it was 'fixed' in this patch again. The wording on the comp patch is also weird to me, since that wasn't really what the issue was. It seemed to be more like it would randomly 'forget' points had defenders on them and just go ahead and give the win as if they were uncontested. The problem happened before breaking a tie even came into it. I wouldn't be surprised if it's fixed, but that's a terrible way to describe the issue.
ArcTangent on
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Heroes
Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster
Thank Jesus.
Maps
Fixed a bug causing glass that has been shattered by an explosion to be colored black
I must be the only person that thinks all of the HOTS Zarya skins would look awful in the context of Overwatch. They're badly silhouette breaking and are way over the top.
+5
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2017
Yeah. OW has goofy/flashy skins but even then they're pretty restrained.
What all are the Lucio changes? Been extremely out of the loop boop.
they upped his projectile speed and damage, made him go faster while wallriding, and drastically cut down the range on his auras (like from 30m to 10m or something)
They also changed how his boop works, adding a vertical push depending on how much you angle upwards. This is my favorite change. You can really disorient enemies and mess with their aim (though I imagine it will be less effective in the aim front as players get used to it ). Its possible to get under the payload and boop someone on top almost straight up several feet. You can also now boop and get those sweet environmental kills over some railings and walls. On Eichenwalde, I did just that on the bridge before the second point a few times. Some teammates who weren't familiar with the new boop thought enemies were jumping off the bridge, lol.
Though I'll concede that maybe the designs would look better in the OW engine then I'm picturing.
This is where I think the disagreement comes from. The two different graphical engines don't compare to eachother very well. You look at the default skins alone for the OW heroes and they both look pretty significantly different in style and detail(Tracer's mouth shape still bugs me) to the point where confidently imagining how a particular hots skin will look in Overwatch without an existing counterpart is a bit of a spotty proposition. Lucio for example has a very "Terran" aesthetic to his default suit in hots while in Overwatch it's much more rounded and appropriate to the OW world's style (the hots version is even missing a few wires). I think they could find an appropriate style that fits both the aesthetic of the suit and of OW.
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Mystery Mode continues to be my favorite form of play. I wish they didn't grant character swapping on suicides, for many reason, but mainly because defense has an inherent advantage in all the time in the world to cycle for a comfortable composition. That said it's the most rewarding when it comes to having breakout moments. Even if it's a character I'm already good on, getting amazing plays is still great because the mode allows for shit like 3 roadhogs on one team.
My favorite was making PotG as Genji. It wasn't my PotG though - I was the butt of the joke for it. I'm not good on him at all but I managed to work up an ult. I press Q, but so does the enemy Bastion. I hit dash to go into the fray, but at the same time the enemy Bastion fires at one of my teammates. My dash actually makes me catch the shell and I die right there. Wasn't even close to mad, that was hysterical.
+1
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
I actually really enjoy watching them not just because I can go WHOA LOOK AT ME WHAT A BADASS (which is mainly the King's Row video) but also learning from mistakes. Like missing where a Mercy was hiding, being out of position, etc. The biggest things in these videos were DPS having good priority, the team responding to Support call-outs, and generally decent ult economy.
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
Played for a bit last night. Only one win the entire night. The matches were so lopsided. Almsot every game was level 400-600 (sometimes grouped) players vs level 100-200 rando players and hanzo mains .
Just absolutely smashed over and over.
Then finally get a match where everyone is similarly leveled and no "hanzo mains".
Hanamura. attack. match starts our lucio speed boosts us and we just ignore the enemy and plow straight to the point
Their reinhardt charges in with his team following to defend
as he charges in a concussive blast him off the map and the enemy just stops and falls over dead.
first point capped in...like 45 seconds.
second point takes a little longer. about the 3 try we overpower them.
Once again the reinhardt charges int o save the day.
Our lucio is crouched where the drop off is to the point and the reinhardt charges over him
As the reinhardt passes over, the lucio boops him upwards.
He flies up across the room , missing the point entirely and overtime ends with out victory as the point never gets contested
It was a great match in a night full of what the fuck is this matchmaking
So looking into this more, it looks like the issue some people are seeing is due to a different bug fix.
Before the last major patch, the amount of sword swings you could get changed depending on your latency. Strangely, if you had higher latency you could swing more often. This bug was fixed, which caused some players to suddenly get less swings than they were used to.
Looking into this bug in more detail, the ping threshold before you could gain a single extra swing was somewhat low, so many people probably got used to 7 swings rather than 6.
With that in mind we're going to increase his swing speed overall so he'll gain that 7th swing back for all players, regardless of latency. I'm not entirely sure when we can get that update into the players hands, but we'll make sure its in the patch notes when it hits.
Strangely, Hanamura is a payload in HOTS instead of a control map.
I keep forgetting that HOTS is a thing. I really like the game but honestly it seems all I ever play is Hearthstone and Overwatch. Still trying to grind away in WoW as well to get my free Hearthstone character.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I had a very satisfying moment recently where I melted double-meis (in mystery hero) as symmettra. so good.
I dumped 40 bucks into ps4 boxes before remembering I want to invest PC side now, so that was dumb. (not a complaint about loot boxes!)
I did finally get my golden balls on zenyatta on PS4, which I will still play for casual couch time, but man are heroes like mccree and widow much more satisfying to play on PC. I can actually kill people with them there. Imagine!
You know, I avoided PC for a long time because I didn't want the drama, but actually I find I enjoy PC way more BECAUSE people talk. True, there are jerks and babies, but mostly people are nice and chill and it helps me not tilt so hard. Unlike PS4 which is just emotes and physical domination sans any verbal communication which, as it turns out, is just maddening to me. Now I just need to get some kind of mic set-up for PC.
It's very frustrating to play a team that is dominating your team 1v1 and 6v6 and any other combination and there's nothing really you can do about it. Bleah. Until suddenly your team is camped outside THEIR spawn and everything is good and why are they so upset.
+1
TexiKenDammit!That fish really got me!Registered Userregular
I can't even get on on Xbox today. It loads up the Tracer screen but kicks me back to the dashboard.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
After a watching a few Sombra vids, I've come to the conclusion that you can tell whether a gaming vid is worth watching nearly instantly by listening for "sub-optimal".
Posts
Gotta make room for the new Tracer skins somehow.
https://us.battle.net/forums/en/overwatch/topic/20754225379
Patch notes
Nothing about the support SR stuff. Wonder if they'll announce in a few days that it was 'fixed' in this patch again. The wording on the comp patch is also weird to me, since that wasn't really what the issue was. It seemed to be more like it would randomly 'forget' points had defenders on them and just go ahead and give the win as if they were uncontested. The problem happened before breaking a tie even came into it. I wouldn't be surprised if it's fixed, but that's a terrible way to describe the issue.
Liteterally unplayable.
With HotS 2.0 coming soon, I'm guessing there will be another crossover event with OW rewards, maybe that skin.
Man with pumpkin for head.
Evel Knieval cosplay.
Frankenstein's monster.
It's a special blend of style/tonal whiplash.
that photo is like, circa 2012 or something
it's gotten much, much worse since then
edit: to be clear, it's worse in the way that's also sorta great, but definitely not the sort of thing I need two games to do
Even those aren't all that garish within the context of the game.
Take for instance that Thunder God Zarya folks show.
Cool looking skin but it would be really flashy within the OW engine in a way a lot of other skins aren't.
Like its a very "busy" design.
In what way? I mean, there's already a gorilla that's also sometimes a fanged yeti. The Thunder Guard skin has... long hair and some tats?
junkenstein's monster is probably worse than that, tbh
All of Hog's legendary skins are the epitome of busy. His Lunar skin may very well be the most restrained one he has.
Just look at this fucker.
I guess the point is don't confuse their lack of creativity for a lot of skins and/or crappy skins for a design decision.
yeah this doesn't have an unusual or anything sprayed or covered in christmas lights
I will not rest until they make festiviziers for literally every item in the game
You're talking about concept which is something else entirely.
I'm talking about the design.
When I say busy I mean having a lot going on in shape/pattern/color palette usually in a way that's distracting.
I actually don't think Yeti Winston fits that and his design is pretty simple.
And how do the Thunder Guard or Robo Zarya skins have a lot going on in shape/pattern/color palette that's distracting?
it's literally changing the silhouette completely by giving him a scarf that obscures his chin, neck, and shoulders, and it's piss colored
there is nothing subtle about that color pallet
PASS INTO THE IRIS
A lot of extra spikes and protrusions that are kind of just there. Also very blocky.
Robo Zarya less so but even then the design is kind of bloated.
They both look WoW as hell and that isn't a good thing.
Steam: MightyPotatoKing
Extra spikes, you say?
Also, one of Reinhardt's skins gives him a flaming ghost head.
we're just saying blizz isn't following that philosophy in the way they've designed overwatch skins
The spikes make sense there as they fit the punk theme.
Also its a good example of what I mean. OW Zarya has a way less blocky look to her than the HotS one. Way less squares.
I think BionicPenquin put it best that those skins look more like they belong in something like WoW.
It's old as dirt.
They also changed how his boop works, adding a vertical push depending on how much you angle upwards. This is my favorite change. You can really disorient enemies and mess with their aim (though I imagine it will be less effective in the aim front as players get used to it ). Its possible to get under the payload and boop someone on top almost straight up several feet. You can also now boop and get those sweet environmental kills over some railings and walls. On Eichenwalde, I did just that on the bridge before the second point a few times. Some teammates who weren't familiar with the new boop thought enemies were jumping off the bridge, lol.
http://benjaminmackey.tumblr.com/post/159658778486/since-jeff-didnt-give-us-a-proper-easter-event-i
This is where I think the disagreement comes from. The two different graphical engines don't compare to eachother very well. You look at the default skins alone for the OW heroes and they both look pretty significantly different in style and detail(Tracer's mouth shape still bugs me) to the point where confidently imagining how a particular hots skin will look in Overwatch without an existing counterpart is a bit of a spotty proposition. Lucio for example has a very "Terran" aesthetic to his default suit in hots while in Overwatch it's much more rounded and appropriate to the OW world's style (the hots version is even missing a few wires). I think they could find an appropriate style that fits both the aesthetic of the suit and of OW.
My favorite was making PotG as Genji. It wasn't my PotG though - I was the butt of the joke for it. I'm not good on him at all but I managed to work up an ult. I press Q, but so does the enemy Bastion. I hit dash to go into the fray, but at the same time the enemy Bastion fires at one of my teammates. My dash actually makes me catch the shell and I die right there. Wasn't even close to mad, that was hysterical.
I actually really enjoy watching them not just because I can go WHOA LOOK AT ME WHAT A BADASS (which is mainly the King's Row video) but also learning from mistakes. Like missing where a Mercy was hiding, being out of position, etc. The biggest things in these videos were DPS having good priority, the team responding to Support call-outs, and generally decent ult economy.
Just absolutely smashed over and over.
Then finally get a match where everyone is similarly leveled and no "hanzo mains".
Hanamura. attack. match starts our lucio speed boosts us and we just ignore the enemy and plow straight to the point
Their reinhardt charges in with his team following to defend
as he charges in a concussive blast him off the map and the enemy just stops and falls over dead.
first point capped in...like 45 seconds.
second point takes a little longer. about the 3 try we overpower them.
Once again the reinhardt charges int o save the day.
Our lucio is crouched where the drop off is to the point and the reinhardt charges over him
As the reinhardt passes over, the lucio boops him upwards.
He flies up across the room , missing the point entirely and overtime ends with out victory as the point never gets contested
It was a great match in a night full of what the fuck is this matchmaking
That's a... really fucking weird bug and 'fix.'
I keep forgetting that HOTS is a thing. I really like the game but honestly it seems all I ever play is Hearthstone and Overwatch. Still trying to grind away in WoW as well to get my free Hearthstone character.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I dumped 40 bucks into ps4 boxes before remembering I want to invest PC side now, so that was dumb. (not a complaint about loot boxes!)
I did finally get my golden balls on zenyatta on PS4, which I will still play for casual couch time, but man are heroes like mccree and widow much more satisfying to play on PC. I can actually kill people with them there. Imagine!
You know, I avoided PC for a long time because I didn't want the drama, but actually I find I enjoy PC way more BECAUSE people talk. True, there are jerks and babies, but mostly people are nice and chill and it helps me not tilt so hard. Unlike PS4 which is just emotes and physical domination sans any verbal communication which, as it turns out, is just maddening to me. Now I just need to get some kind of mic set-up for PC.
It's very frustrating to play a team that is dominating your team 1v1 and 6v6 and any other combination and there's nothing really you can do about it. Bleah. Until suddenly your team is camped outside THEIR spawn and everything is good and why are they so upset.