Lucio is a really powerful character, but not as a solo healer.
His best ability is speed boost to mitigate damage and help secure kills, switching to healing to generally help top off the team while the primary healer is focused on healing big damage.
If he's the solo healer he has to be in healing aura all the time, which means he can't using his best ability. And even with healing aura on, he can't do enough healing to keep tanks up through a fight.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I've seen that, but it really doesn't make sense.. Lucio is one of the strongest characters in the game currently, the whole dive meta depends on him. Since his latest change, his healing also got massively buffed..
There are a lot of Lucios (at least in Quick Play or Mystery Heroes) who just speed boost and wall ride and flip around looking for boop kills with little to no concern for restoring health to teammates. It's probably playing on that.
Just the other night I lost a round of King's Row defence because our Lucio wouldn't even turn the healing on between teamfights to heal our two tanks back up to fighting strength. Forget 100%, any healing would have been great. Lucio has a better rep now - and a better playstyle - but IMO before the change he was mostly just picked by players who 'can't play healer' but sorta got forced to pick it because it's comp. That rep as the easy healer for people who don't normally pick healer still sticks to him.
D.Va was never overnerfed folks just got so used to her being OP that it felt like she was.
Nah, she was nerfed because she was over buffed, and instead of taking care of the problem (that she didn't need that extra 100hp they gave her), they nerfed her past where she was before the buff by taking away 200 armor.
The biggest buff she got was the change to defense matrix. That change alone made her viable; again, I think she's in a great place now. I'm ok with the gun changes because that was never her biggest role anyway. She creates space and enables the rest of her team. Often, when I get a ton of space as a DPS or healer, it's because my Dva or Winston is protecting the healers (and thus they can keep me healed up or I can keep the team up) or are absorbing all the fire that would normally go my way. The ability to cancel out nanovisors and shut down deadeye cannot be overrated.
I've seen that, but it really doesn't make sense.. Lucio is one of the strongest characters in the game currently, the whole dive meta depends on him. Since his latest change, his healing also got massively buffed..
There are a lot of Lucios (at least in Quick Play or Mystery Heroes) who just speed boost and wall ride and flip around looking for boop kills with little to no concern for restoring health to teammates. It's probably playing on that.
Before the huge range nerf it was a semi viable way to play him. I always preferred the more aggressive, semi front-lining style though.
I think that works and is fine, just maybe not if he's the team's only healer and I don't know why I'm trying to defend a dubious Rick and Morty meme anyway when I have my own bespoke Wolverine x Roadhog meme that I need to be promoting and selling t-shirts of.
Emphasis on the semi part. It's fine being an aggressive Lucio if you have great movement skills and game sense. But I see way too many Lucios way out in front of the team where they are picked off before fights start.
sanstodo on
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Sir Landsharkresting shark faceRegistered Userregular
Lucio can solo heal in certain comps. It's not ideal in the same way any solo healer isn't ideal, but if you're not running Rein/Orisa with their massive hp pools and zero self regen (DVA and Winston can heal via ult, Zarya and Roadhog have tons of sustain) it can work.
Please consider the environment before printing this post.
D.Va was never overnerfed folks just got so used to her being OP that it felt like she was.
Nah, she was nerfed because she was over buffed, and instead of taking care of the problem (that she didn't need that extra 100hp they gave her), they nerfed her past where she was before the buff by taking away 200 armor.
The biggest buff she got was the change to defense matrix. That change alone made her viable; again, I think she's in a great place now. I'm ok with the gun changes because that was never her biggest role anyway. She creates space and enables the rest of her team. Often, when I get a ton of space as a DPS or healer, it's because my Dva or Winston is protecting the healers (and thus they can keep me healed up or I can keep the team up) or are absorbing all the fire that would normally go my way. The ability to cancel out nanovisors and shut down deadeye cannot be overrated.
I agree, but you tell that to people in season 2 and they'd yell at you.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Almost every Lucio I was with last night turned off healing and went around hunting for boops.
I absolutely hate it. I outhealed a Lucio as Soldier 76 and the fucker still takes the medal board at the end for 17 environmental kills. You know what would have been even better? If our DPS weren't constantly dying so they could have made some actual picks, as opposed to getting rolled while you fuck around out on the left side of the map looking for good clips for your youtube montage, you stupid chucklefuck.
Getting clutch eliminations isn't the core of Lucio's design and players who think that getting the most boops means that they've done their job are absolutely delusional.
So I just picked this up because sales and why not.
I didn't really have the time to go through 82 pages, and didn't see anything in the OP; is there a well-revered, go-to GoodPlace™ for general how-tos and like beginner "strats" or any of that kind of thing?
I basically don't want to go into QP and be _that guy_ for the rest of my team.
I got placed just below Gold, nothing two more games won't fix. My placement matches were either being rolled, rolling others and only one close game in between. I'm quite satisfied.
3DS Friendcode 5413-1311-3767
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
So I just picked this up because sales and why not.
I didn't really have the time to go through 82 pages, and didn't see anything in the OP; is there a well-revered, go-to GoodPlace™ for general how-tos and like beginner "strats" or any of that kind of thing?
I basically don't want to go into QP and be _that guy_ for the rest of my team.
Trust me...in QP the rest of the team will be "that guy" for you.
So I just picked this up because sales and why not.
I didn't really have the time to go through 82 pages, and didn't see anything in the OP; is there a well-revered, go-to GoodPlace™ for general how-tos and like beginner "strats" or any of that kind of thing?
I basically don't want to go into QP and be _that guy_ for the rest of my team.
Trust me...in QP the rest of the team will be "that guy" for you.
Almost every Lucio I was with last night turned off healing and went around hunting for boops.
I absolutely hate it. I outhealed a Lucio as Soldier 76 and the fucker still takes the medal board at the end for 17 environmental kills. You know what would have been even better? If our DPS weren't constantly dying so they could have made some actual picks, as opposed to getting rolled while you fuck around out on the left side of the map looking for good clips for your youtube montage, you stupid chucklefuck.
Getting clutch eliminations isn't the core of Lucio's design and players who think that getting the most boops means that they've done their job are absolutely delusional.
People boop purely because booping is fun. There is no larger strategy. Selfish and unhelpful? Sure, but they don't care.
There's absolutely nothing less fun than being flat instantly killed by anything any one character can do by themselves, so I can see why they would want to cut down on this - but it doesn't really seem like they know what alternate direction they want to take with him either.
Can we get scatter arrow removed/nerfed next.
What does he have left after that in terms of defense? Lucky headshots?
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Yeah her mech is generally counted as a hero for the entire duration until it explodes, so you can do some fairly chintzy things with it including the 'nudge'. You used to(a very long time ago) be able to launch her exploding mech through a Symmetra portal so it detonates on the other side.
Yeah her mech is generally counted as a hero for the entire duration until it explodes, so you can do some fairly chintzy things with it including the 'nudge'. You used to(a very long time ago) be able to launch her exploding mech through a Symmetra portal so it detonates on the other side.
The call mech also produces the mech as a separate hero until the pilot despawns, which has been known to fuck up on stairs/ledges/inclines and create multiple DVas.
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
edited June 2017
Comp has been a bit of a shitfest for me since placements but I feel like it'll get better once more of my regular crew are online. I've decided to use this season to learn some heroes other than Zenny as well as look more closely at my Symmetra play - I'm fantastic with her turret placements and photon barrier but not so great with her positioning in the middle of a fight. I'll still go back to Zenny to secure a win so that my SR keeps going up, but I might try to be more flexible than I was in S4.
For example I really really enjoy playing Winston, but need more practice with him in a competitive setting to get comfortable with how to use him optimally. I also want to play more Tracer, Reaper and S76 to flesh out my DPS picks, because currently I'm only confident on Pharah and Junkrat.
In terms of healers, I want to be a better Mercy. I'm a decent one already in terms of survival and target priority, but there's something missing between my skills with her and the Mercy mains in my crew. Something subtle. I'll have to try to figure it out. I do also want to be a better Ana but barriers++ is making her no fun at all. Might have to keep trying to adjust, but man I don't have fun playing with her right now.
So my goal for S5 is for this to be my full competitive roster (in order of current competency by class):
Zenny
Symmetra
Mercy
Ana
Zarya
Winston
(maybe D. Va, but a lot of folks I play with are already really good at her)
Pharah
Junkrat
Tracer
S:76
Reaper
Everyone else can wait until I feel like I can take these particular folks into comp and not be a liability, with Zenny remaining as my go-to when we really need to squeak out a win, like in extra/final rounds or something. Could be an idea to play one of my experiments in Round 1 and swap to Zenny in Round 2, because I'm confident with him on both attack and defense, so I can make up for any mistakes made in Round 1, and that should cycle me through these options as we alternate between starting on attack or defense.
I'm really sick of Lucio mains, though. Not only because Zenny is the less optimal choice with him (usually, there are exceptions!), but I mean I played with several last night that were speedboosting or looking to get cheeky boops/kills and not backing me on healing at ALL, not even after I was dead. At that stage it doesn't matter what healer I am.
Trying to climb as a support only would make me claw my balls off
Pharah would be fun tho same with a Tracer
Fuck junkrat
It won't be too bad for me cuz I achieved that in S4 (placed gold, made diamond). But I also have a solid group of regulars with compatible mains and similar ranks so I reckon it's just a matter of time.
I liked a tip that one of the recent tourney casters had. He was observing how Mercy ult use has evolved, and he gave a pretty decent test for when to rez or not.
If you lose team members and rez just to get back to an equal matchup, it's generally not that advantageous, because the enemy team will have superior positioning and a really good shot of just re-murdering you all again. If they're even slightly organized they can just call out a player and immediately drop someone, and then you're at a disadvantage again.
When it does make a huge difference is when both teams have lost players, and then you rez to give your team a numeric advantage. Turning a 4 on 4 into a 6 on 4, for example, will usually win you a fight.
There's obviously situational cases where this isn't the case, and solo-rezing Pharahs can often be a good idea even in the beginning of a fight, but as a general test I think it's a good one.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I started playing comp about a month ago playing only healers and Rein/Winston if healers are taken. I've gone from 2300 to 2900. You can definitely climb if you learn the heroes (especially Ana/Lucio).
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
I've called out for our Mercy to res because I noticed (as Zenny, still alive) that our Reinhardt's corpse was behind the enemy and he had ult. It was a solo res, but it was huuuuuge for our team.
WPG, last point. Our McCree hit Dead-eye right as the Mercy hit res, so he was at full damage by the time the Earthshatter landed and then we murdered everyone including the enemy Mercy, mopped up the rest, and capped.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2017
I wish folks realized when the solo or 2 rez is useful.
Like one match in playing Winston. Enemy team is playing Tracer/Genji and diving our supports. None of our DPS is trying to stop this and I currently have gold in elims while doing bodyguard duty.
I get triple teamed and go down in overtime. I ask Mercy to plz rez cause I'm the only one keeping her and Zen alive and I have my ult(was 99 when I died).
Ignores me. Tracer and Genji kill both her and Zen uncontested then the rest of our team dies and we lose.
Like I don't want to sound arrogant and not saying our team not protecting them is her fault. But I think part of being a good support is realizing who the carry is.
Dragkonias on
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VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
edited June 2017
Had a comp match yesterday with a Genji begging for a solo res. His ult charge was at 70% and we had nothing to back him up, enemy team was at 5, the rest of us were alive, plus we had spawn advantage AND he gets back to the battle faster than most heroes.
Complained at our Mercy for a while and I was just like "why is it ALWAYS the Genjis who reckon they're the special snowflakes who get solo res'd without an ult ready to go" into chat and the entire team comms devolved into MADA MADA and I need healing! jokes.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I'd say the Mercy solo/double rez is a more important and harder skill to develop then being able to just hide around a corner and do a big rez with minimal risk. Rezzing one or two of the right players/characters at the right time can be absolutely vital to preserving momentum and preventing the whole team from folding. And her rez comes back plenty fast enough that she can take that risk every now and again.
+4
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited June 2017
A big rez can also be really easily telegraphed when a Mercy heal beam is visibly missing even though she's supposed to be with the team. All it takes is to call her out and a savvy DPS will readily hunt her down because she usually hides off somewhere out of reach from the rest of her team's support. Bam, that one strategy the team was banking on at the last 20 seconds costs them the round.
Almost every Lucio I was with last night turned off healing and went around hunting for boops.
I absolutely hate it. I outhealed a Lucio as Soldier 76 and the fucker still takes the medal board at the end for 17 environmental kills. You know what would have been even better? If our DPS weren't constantly dying so they could have made some actual picks, as opposed to getting rolled while you fuck around out on the left side of the map looking for good clips for your youtube montage, you stupid chucklefuck.
Getting clutch eliminations isn't the core of Lucio's design and players who think that getting the most boops means that they've done their job are absolutely delusional.
People boop purely because booping is fun. There is no larger strategy. Selfish and unhelpful? Sure, but they don't care.
I don't even mind booping. I'll readily rep a good Lucio that boops well, but I think it's pretty unacceptable on comp to pick a group healer and then proceed to not heal the group at all
Getting those SICK PICKS absolutely comes at the expense of the survivability (and mobility) of the rest of the team, which is an awful tradeoff
Trying to climb as a support only would make me claw my balls off
Pharah would be fun tho same with a Tracer
Fuck junkrat
It won't be too bad for me cuz I achieved that in S4 (placed gold, made diamond). But I also have a solid group of regulars with compatible mains and similar ranks so I reckon it's just a matter of time.
People underestimate the value of good tanks or support. Even when it seems like the DPS is dropping the ball, it can frequently be because they are not getting enough heals or the tanks are failing to distract or disrupt enough to give DPS room to work.
I'd say the Mercy solo/double rez is a more important and harder skill to develop then being able to just hide around a corner and do a big rez with minimal risk. Rezzing one or two of the right players/characters at the right time can be absolutely vital to preserving momentum and preventing the whole team from folding. And her rez comes back plenty fast enough that she can take that risk every now and again.
Sometimes, I'll res just to save my own ass. Especially when I'm caught in a bad position from like a DVa nuke and everyone is already around corners so I can't fly away.
I'd say the Mercy solo/double rez is a more important and harder skill to develop then being able to just hide around a corner and do a big rez with minimal risk. Rezzing one or two of the right players/characters at the right time can be absolutely vital to preserving momentum and preventing the whole team from folding. And her rez comes back plenty fast enough that she can take that risk every now and again.
I need to make a short vid. I just played the perfect example of this.
Edit: And I didn't hit the damned share button.
I'm Mercy, attacking on Volskaya with a Rein who has his ult, an Ana who has hers, a Hog and some DPS. We fight our way through the right of the first choke, all go up the stairs and into that little hallway that comes out overlooking the point. Ana is taking up the rear as we go to leap onto the point, and their entire team has followed us into the hallway.
We all bail out on to the point, but it's too late for Ana, who dies just before she made it to the door at the end of the hallway. I land and heal the damage the tanks have taken and get as far away from the ledge to that hallway as I can. The enemy team pours off the ledge on to the point, I'm getting crossfire from three different directions and I... rez Ana.
She pops up and I fly to her, out of harm's way. All the reds are now on the point, and she fires Nanaboost into Rein. I turn around and damage buff him. Rein cleans house.
The perfect solo rez and I didn't hit the goddamned share button I am livid.
Chance on
'Chance, you are the best kind of whore.' -Henroid
+3
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
I'd say the Mercy solo/double rez is a more important and harder skill to develop then being able to just hide around a corner and do a big rez with minimal risk. Rezzing one or two of the right players/characters at the right time can be absolutely vital to preserving momentum and preventing the whole team from folding. And her rez comes back plenty fast enough that she can take that risk every now and again.
Sometimes, I'll res just to save my own ass. Especially when I'm caught in a bad position from like a DVa nuke and everyone is already around corners so I can't fly away.
Our DPS main was raging about this the other day, because he'd get the Mercy to within a sliver of health and then she'd res, go invulnerable, and piss off while the team focused him down.
I'd say the Mercy solo/double rez is a more important and harder skill to develop then being able to just hide around a corner and do a big rez with minimal risk. Rezzing one or two of the right players/characters at the right time can be absolutely vital to preserving momentum and preventing the whole team from folding. And her rez comes back plenty fast enough that she can take that risk every now and again.
I need to make a short vid. I just played the perfect example of this.
Edit: And I didn't hit the damned share button.
I'm Mercy, attacking on Volskaya with a Rein who has his ult, an Ana who has hers, a Hog and some DPS. We fight our way through the right of the first choke, all go up the stairs and into that little hallway that comes out overlooking the point. Ana is taking up the rear as we go to leap onto the point, and their entire team has followed us into the hallway.
We all bail out on to the point, but it's too late for Ana, who dies just before she made it to the door at the end of the hallway. I land and heal the damage the tanks have taken and get as far away from the ledge to that hallway as I can. The enemy team pours off the ledge on to the point, I'm getting crossfire from three different directions and I... rez Ana.
She pops up and I fly to her, out of harm's way. All the reds are now on the point, and she fires Nanaboost into Rein. I turn around and damage buff him. Rein cleans house.
The perfect solo rez and I didn't hit the goddamned share button I am livid.
That sounds awesome and probably the best example of how to use the different features of her res. It saved you, gave you numbers for a push, and the res had an ult that would support the push.
There's almost no point holding a res for too long cuz you build it up so quickly; I reckon unless there's less than 1:30 left on the clock, use it whenever you reckon it'll preserve momentum and tilt numbers or the ult economy into your favour.
I'd say the Mercy solo/double rez is a more important and harder skill to develop then being able to just hide around a corner and do a big rez with minimal risk. Rezzing one or two of the right players/characters at the right time can be absolutely vital to preserving momentum and preventing the whole team from folding. And her rez comes back plenty fast enough that she can take that risk every now and again.
Sometimes, I'll res just to save my own ass. Especially when I'm caught in a bad position from like a DVa nuke and everyone is already around corners so I can't fly away.
Our DPS main was raging about this the other day, because he'd get the Mercy to within a sliver of health and then she'd res, go invulnerable, and piss off while the team focused him down.
It is times like this where someone is all over me and I am going to die, and I am just yelling "Someone else die please oh god just DIE" while spamming Q in hopes of saving myself.
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His best ability is speed boost to mitigate damage and help secure kills, switching to healing to generally help top off the team while the primary healer is focused on healing big damage.
If he's the solo healer he has to be in healing aura all the time, which means he can't using his best ability. And even with healing aura on, he can't do enough healing to keep tanks up through a fight.
Just the other night I lost a round of King's Row defence because our Lucio wouldn't even turn the healing on between teamfights to heal our two tanks back up to fighting strength. Forget 100%, any healing would have been great. Lucio has a better rep now - and a better playstyle - but IMO before the change he was mostly just picked by players who 'can't play healer' but sorta got forced to pick it because it's comp. That rep as the easy healer for people who don't normally pick healer still sticks to him.
hAmmONd IsnT A mAin TAnk
The biggest buff she got was the change to defense matrix. That change alone made her viable; again, I think she's in a great place now. I'm ok with the gun changes because that was never her biggest role anyway. She creates space and enables the rest of her team. Often, when I get a ton of space as a DPS or healer, it's because my Dva or Winston is protecting the healers (and thus they can keep me healed up or I can keep the team up) or are absorbing all the fire that would normally go my way. The ability to cancel out nanovisors and shut down deadeye cannot be overrated.
Emphasis on the semi part. It's fine being an aggressive Lucio if you have great movement skills and game sense. But I see way too many Lucios way out in front of the team where they are picked off before fights start.
I shall give you one of my duplicate Tracers!
But even the games of your life won't help against no focus and no communication :rotate:
I agree, but you tell that to people in season 2 and they'd yell at you.
I absolutely hate it. I outhealed a Lucio as Soldier 76 and the fucker still takes the medal board at the end for 17 environmental kills. You know what would have been even better? If our DPS weren't constantly dying so they could have made some actual picks, as opposed to getting rolled while you fuck around out on the left side of the map looking for good clips for your youtube montage, you stupid chucklefuck.
Getting clutch eliminations isn't the core of Lucio's design and players who think that getting the most boops means that they've done their job are absolutely delusional.
I didn't really have the time to go through 82 pages, and didn't see anything in the OP; is there a well-revered, go-to GoodPlace™ for general how-tos and like beginner "strats" or any of that kind of thing?
I basically don't want to go into QP and be _that guy_ for the rest of my team.
Trust me...in QP the rest of the team will be "that guy" for you.
I've made a huge mistake
People boop purely because booping is fun. There is no larger strategy. Selfish and unhelpful? Sure, but they don't care.
What does he have left after that in terms of defense? Lucky headshots?
https://gfycat.com/GreedyDefiantCondor
The call mech also produces the mech as a separate hero until the pilot despawns, which has been known to fuck up on stairs/ledges/inclines and create multiple DVas.
For example I really really enjoy playing Winston, but need more practice with him in a competitive setting to get comfortable with how to use him optimally. I also want to play more Tracer, Reaper and S76 to flesh out my DPS picks, because currently I'm only confident on Pharah and Junkrat.
In terms of healers, I want to be a better Mercy. I'm a decent one already in terms of survival and target priority, but there's something missing between my skills with her and the Mercy mains in my crew. Something subtle. I'll have to try to figure it out. I do also want to be a better Ana but barriers++ is making her no fun at all. Might have to keep trying to adjust, but man I don't have fun playing with her right now.
So my goal for S5 is for this to be my full competitive roster (in order of current competency by class):
Zenny
Symmetra
Mercy
Ana
Zarya
Winston
(maybe D. Va, but a lot of folks I play with are already really good at her)
Pharah
Junkrat
Tracer
S:76
Reaper
Everyone else can wait until I feel like I can take these particular folks into comp and not be a liability, with Zenny remaining as my go-to when we really need to squeak out a win, like in extra/final rounds or something. Could be an idea to play one of my experiments in Round 1 and swap to Zenny in Round 2, because I'm confident with him on both attack and defense, so I can make up for any mistakes made in Round 1, and that should cycle me through these options as we alternate between starting on attack or defense.
I'm really sick of Lucio mains, though. Not only because Zenny is the less optimal choice with him (usually, there are exceptions!), but I mean I played with several last night that were speedboosting or looking to get cheeky boops/kills and not backing me on healing at ALL, not even after I was dead. At that stage it doesn't matter what healer I am.
Pharah would be fun tho same with a Tracer
Fuck junkrat
If you lose team members and rez just to get back to an equal matchup, it's generally not that advantageous, because the enemy team will have superior positioning and a really good shot of just re-murdering you all again. If they're even slightly organized they can just call out a player and immediately drop someone, and then you're at a disadvantage again.
When it does make a huge difference is when both teams have lost players, and then you rez to give your team a numeric advantage. Turning a 4 on 4 into a 6 on 4, for example, will usually win you a fight.
There's obviously situational cases where this isn't the case, and solo-rezing Pharahs can often be a good idea even in the beginning of a fight, but as a general test I think it's a good one.
WPG, last point. Our McCree hit Dead-eye right as the Mercy hit res, so he was at full damage by the time the Earthshatter landed and then we murdered everyone including the enemy Mercy, mopped up the rest, and capped.
I'm mostly pissed off cuz I didn't record it!
Like one match in playing Winston. Enemy team is playing Tracer/Genji and diving our supports. None of our DPS is trying to stop this and I currently have gold in elims while doing bodyguard duty.
I get triple teamed and go down in overtime. I ask Mercy to plz rez cause I'm the only one keeping her and Zen alive and I have my ult(was 99 when I died).
Ignores me. Tracer and Genji kill both her and Zen uncontested then the rest of our team dies and we lose.
Like I don't want to sound arrogant and not saying our team not protecting them is her fault. But I think part of being a good support is realizing who the carry is.
Complained at our Mercy for a while and I was just like "why is it ALWAYS the Genjis who reckon they're the special snowflakes who get solo res'd without an ult ready to go" into chat and the entire team comms devolved into MADA MADA and I need healing! jokes.
I don't even mind booping. I'll readily rep a good Lucio that boops well, but I think it's pretty unacceptable on comp to pick a group healer and then proceed to not heal the group at all
Getting those SICK PICKS absolutely comes at the expense of the survivability (and mobility) of the rest of the team, which is an awful tradeoff
People underestimate the value of good tanks or support. Even when it seems like the DPS is dropping the ball, it can frequently be because they are not getting enough heals or the tanks are failing to distract or disrupt enough to give DPS room to work.
Sometimes, I'll res just to save my own ass. Especially when I'm caught in a bad position from like a DVa nuke and everyone is already around corners so I can't fly away.
I need to make a short vid. I just played the perfect example of this.
Edit: And I didn't hit the damned share button.
I'm Mercy, attacking on Volskaya with a Rein who has his ult, an Ana who has hers, a Hog and some DPS. We fight our way through the right of the first choke, all go up the stairs and into that little hallway that comes out overlooking the point. Ana is taking up the rear as we go to leap onto the point, and their entire team has followed us into the hallway.
We all bail out on to the point, but it's too late for Ana, who dies just before she made it to the door at the end of the hallway. I land and heal the damage the tanks have taken and get as far away from the ledge to that hallway as I can. The enemy team pours off the ledge on to the point, I'm getting crossfire from three different directions and I... rez Ana.
She pops up and I fly to her, out of harm's way. All the reds are now on the point, and she fires Nanaboost into Rein. I turn around and damage buff him. Rein cleans house.
The perfect solo rez and I didn't hit the goddamned share button I am livid.
Our DPS main was raging about this the other day, because he'd get the Mercy to within a sliver of health and then she'd res, go invulnerable, and piss off while the team focused him down.
That sounds awesome and probably the best example of how to use the different features of her res. It saved you, gave you numbers for a push, and the res had an ult that would support the push.
There's almost no point holding a res for too long cuz you build it up so quickly; I reckon unless there's less than 1:30 left on the clock, use it whenever you reckon it'll preserve momentum and tilt numbers or the ult economy into your favour.
My matches post ranking have been abysmal, too. Permanent golds for everything but healing, three games in a row as Reinhardt... Shouldn't happen
It is times like this where someone is all over me and I am going to die, and I am just yelling "Someone else die please oh god just DIE" while spamming Q in hopes of saving myself.