Was playing in with a 3 stack earlier and had a random Chinese dude on my team, of course my team had to all agree that China was #1. He said "thank you!"
my only fear in playing this game, and other shooters, is the near constant problem of aim bots....has anyone noticed an abundance of this happening? Or at all? We all know it's GOING to happen at some point.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
my only fear in playing this game, and other shooters, is the near constant problem of aim bots....has anyone noticed an abundance of this happening? Or at all? We all know it's GOING to happen at some point.
Is that still a big thing nowadays? Overwatch has been pretty free of them after the first few ban waves. And PUBG just fixed an exploit called "lag switching" that let people do bullshit shooting through walls stuff so the devs are certainly looking out for it.
I mean, there's cheating in any online game. I wouldn't let that impact your decision to pick this up as regardless of any shenanigans it's still fun as all get out.
Ill second @satanismymotor as far as the concern for aimbots goes.
The questions are what is the saturation point of cheaters? And what are devs doing about them?
Is it every other game? Or once a week? Or month?
Are devs outright permabanning cheaters for all of eternity? And the only fix is buying new hardware?
Remember, cheaters damn near killed R6 siege, did kill off most of the division, and were on the road to doing so with overwatch.
Devs have started to realize that combatting cheaters reaps exponents of the effort put in via player trust in that they keep playing the game, youtubers continue to expose it by playing it, and players buying into the monetary system in place, or actually buying the game to begin with.
Also, most cheaters are script kiddies. They buy the cheat from someone else, but if the threat of being found and punished is clear, present and resolute, they will stop buying cheats, thus stop incentivising the hackers from building those cheats to begin with.
Just look at the wailing and gnashing with overwatch for confirmation of that,as well as r6 siege coming off of life support and actually turning a profit again.
I tried to play Dirty Bomb a while back, and it was so prolific in aimbots that it just wasn't any fun to play. I'm worried this game will end up the same way. I'll give it a shot tonight and just hope they dev's will get a handle on it if it gets out of control...
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited May 2017
I'm pretty sure cheating was never close to prevalent in Overwatch? It was just a kinda annoying thing that might have happened once a week at worst unless you were really unlucky. And I was playing a lot of Overwatch around when they did their first two ban waves.
Sucks to hear about the other games getting ruined by it, though.
I'm pretty sure cheating was never close to prevalent in Overwatch? It was just a kinda annoying thing that might have happened once a week at worst unless you were really unlucky. And I was playing a lot of Overwatch around when they did their first two ban waves.
Sucks to hear about the other games getting ruined by it, though.
It was starting to ramp up...but then the people who used cheats started noticing that Blizzard is better at banning people than Valve is with CS:GO cheaters. More specifically: people found out that they couldn't just buy a new game and keep playing. More than that, they could even install a new hard drive and Blizzard would still ban their new account immediately. Even more than that, though, you could change motherboards, hard drive, and new account, and Blizzard would still ban the new account immediately. Because of all that, cheaters in Overwatch were curtailed right at those first two ban waves.
With PUBG, I've only seen a couple instances where I had to raise my eyebrows and wonder if there's a wallhack or ESPbot at work...but those instances can also be explained by lag (either legit or via lagswitch). That's been about the extent of what I've seen as far as cheaters.
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I had some friends get killed through the floor by people above them, but otherwise I don't think I've experienced any cheaters. Game's opacity makes it difficult to tell though.
Blizz's anti cheat is real good. So much so, if i were a developer id ask for blackbox licenses for my own game.
It is something that blizz needs to figure out how to make user friendly/modular so that it can be attached to a game's code and let devs customizs it for their game specifically. Obviously you wouldnt just sell it to whoever, but it would free devs from fighting hacks and let them get back to dev work.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Actually just died when someone completely potato'd an entire vector clip around me because the game inexplicably switched me from my shotgun to my pistol, and I was confused why he wasn't dead when I clicked in his direction twice. That's nice.
Also it feels so weird that this game doesn't have autoreload. Every shooter I've played in the past like five years automatically starts reloading when you're totally out of ammo and I just cannot remember to hit R in the middle of a fight.
Keep in mind that there are some bugs in the game that make it seem like people are hacking. For example, sometimes buildings just don't load in and you can see right through them. What makes it even worse is that when this happens, you can shoot players through these invisible buildings.
On the positive side, they seem like they fix these things pretty quickly. They also seem to have pretty detailed stat tracking, so I imagine it will be pretty easy to identify cheaters. Eventually when they add in full, in-engine 3D replays, it will be much easier to catch and ban hackers.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited May 2017
Gah, I just do not know what to do when the circle starts getting quite small (<15 players) and my building is no longer safe. It didn't have great windows so my suppressed 8x SKS went to waste, and then I just ran it out to the white and got shot across the field because the entire circle was wide open.
I guess in hindsight I should have gone outside and hugged the building looking for people to snipe, but argh, I'm just so paranoid of getting shot in the back and being in buildings prevents that.
Gah, I just do not know what to do when the circle starts getting quite small (<15 players) and my building is no longer safe. It didn't have great windows so my suppressed 8x SKS went to waste, and then I just ran it out to the white and got shot across the field because the entire circle was wide open.
I guess in hindsight I should have gone outside and hugged the building looking for people to snipe, but argh, I'm just so paranoid of getting shot in the back and being in buildings prevents that.
The thing that got me all of my 4 chicken dinners so far was realizing that I either do a thing or die. Which is to say, sometimes you gotta get in the circle and take a risky path to it. Get in the circle, then play sneaky. You have to accept that there are times when you're going to have to take a huge risk, and sometimes you're gunna take a bullet to the grey matter for it.
Accept it.
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+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Gah, I just do not know what to do when the circle starts getting quite small (<15 players) and my building is no longer safe. It didn't have great windows so my suppressed 8x SKS went to waste, and then I just ran it out to the white and got shot across the field because the entire circle was wide open.
I guess in hindsight I should have gone outside and hugged the building looking for people to snipe, but argh, I'm just so paranoid of getting shot in the back and being in buildings prevents that.
The thing that got me all of my 4 chicken dinners so far was realizing that I either do a thing or die. Which is to say, sometimes you gotta get in the circle and take a risky path to it. Get in the circle, then play sneaky. You have to accept that there are times when you're going to have to take a huge risk, and sometimes you're gunna take a bullet to the grey matter for it.
Accept it.
I mean yeah I'll just be more accepting of it once I do the risky thing and don't take that bullet :P
oh yeah I also had a moment earlier that game where I was driving through the middle of a slightly larger circle and was like "is there someone in that bush? I'll run it over just to be sure" and I went by and was like "well I guess not" then like 4 seconds later I realized I had a kill message on my screen
+2
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I'm pretty sure cheating was never close to prevalent in Overwatch? It was just a kinda annoying thing that might have happened once a week at worst unless you were really unlucky. And I was playing a lot of Overwatch around when they did their first two ban waves.
Sucks to hear about the other games getting ruined by it, though.
It was starting to ramp up...but then the people who used cheats started noticing that Blizzard is better at banning people than Valve is with CS:GO cheaters. More specifically: people found out that they couldn't just buy a new game and keep playing. More than that, they could even install a new hard drive and Blizzard would still ban their new account immediately. Even more than that, though, you could change motherboards, hard drive, and new account, and Blizzard would still ban the new account immediately. Because of all that, cheaters in Overwatch were curtailed right at those first two ban waves.
With PUBG, I've only seen a couple instances where I had to raise my eyebrows and wonder if there's a wallhack or ESPbot at work...but those instances can also be explained by lag (either legit or via lagswitch). That's been about the extent of what I've seen as far as cheaters.
I've still run into a few people obviously using aimbots for Overwatch in the last couple months, but it's definitely been a rarity. Kill cams make it a lot easier to tell that somebody is cheating, since you can see things like magic perfect-center-of-mass tracking on any and all targets. And everybody who doesn't cheat hates the assholes that do, so everybody reports cheaters when it's at all obvious.
But yeah, anticheat mechanisms need to be a top priority for effectively any online game these days. About the best way to kill anybody's interest in playing online is to make it easy for cheaters to fuck over everybody else, but it seems anticheat hardly ever gets half the effort it should.
I struggled all game to find ammo. I was suitable kitted in terms of med packs and stuff. But I severely limited in terms of ammo. I only had 30 rounds for my M16, which I used half of trying to dissuade a player from coming my way when we were down to the final 20 players.
My secondary arms were a simple unmodded Uzi, for which I had plenty ammo but I had to be really careful with how I used it. Near the end of the game, 9 people left, one of the final arena circles - I managed to sneak up on a guy as we were both trying to outrun the closing arena wall, and took him out with my Uzi. but he died about 10 feet out of bounds.
Very very foolishly, I thought I could pop a painkiller and quickly loot him to get some ammo for my M16. The out of zone damage fucking HURTS at that part of the game. And in the few seconds of looting it had just about killed me. I realised too late and died trying to get back into safe play.
Up until that point I was playing very well, very tactical. I had a good feeling I could have won the game, but that very silly move cost me dearly.
Guess all I can do is learn from that.
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So just started last night, had a great time. First match I died 9th, like...91st place. Punches don't do NEAR enough dmg to ever be worth it. Lesson learned.
Second match I placed 47th, had a bad starting area, and everywhere I went too was people with good stuff so I avoided until I got sniped.
Thrid match was good though, no one at my starting location, solid gear load, ammo to spare. I hunkered down and waited. 33 left and I had to move for safe zone, made it but I knew people were around me. Had to move almost immediately for the next safe zone. So I did what any new player would. I crawled. For 5 minutes strait, through farm land. I got through 2 additional safe zones just crawling. I saw TONS of movement, but I didn't take any shots cause I wasn't sure how good my aim is, and I didn't want to give my position away. 7 players left and it's getting tight. Gotta move for a safe zone again and the only problem is it's on the other side of the road....I took off...and died. Still top 7 for 3rd game isn't bad.
But to prove this game isn't as easy I did another match, though I had a great start again no one around. Sprinted into a house and found a shotgun with a player attached. I never saw his shoot open, I thought I was good...
It's fun for anyone on the fence. I think I'm more of a passive player. Especially when a kill only gets you 10 freaking points...if they want to incentivize people, they really should up that to 50 or 100.
Oh that new gun looks exciting. I hope it's a world drop and not a crate drop; it would be nice to find a sniper rifle more frequently than "almost never", given how generally rare the Kar98k is compared to the various ARs and SMGs.
Still won't help when I never find optics, but it's a start!
Oh that new gun looks exciting. I hope it's a world drop and not a crate drop; it would be nice to find a sniper rifle more frequently than "almost never", given how generally rare the Kar98k is compared to the various ARs and SMGs.
Still won't help when I never find optics, but it's a start!
It is hard to say. I imagine a sniper with a built in suppressor would be crate only... then again the thing probably uses 9mm.
Those final circles are too fast for the damage they deal. Last night I had a three man squad and we were in a bad spot, shots from both the northwest and northeast. We knew where the guys northeast were, but couldn't get them without risking being killed, so we were trying to figure out how to cross this open field when the blue rushed in and within seconds took three fill health people and cut them now because we couldn't out run the circle and was taking too much damage.
Those final circles are too fast for the damage they deal. Last night I had a three man squad and we were in a bad spot, shots from both the northwest and northeast. We knew where the guys northeast were, but couldn't get them without risking being killed, so we were trying to figure out how to cross this open field when the blue rushed in and within seconds took three fill health people and cut them now because we couldn't out run the circle and was taking too much damage.
Yea, in those later circles you really have to stop and use first aid kits when you are running through the blue. It can be pretty tough to guess when you need to stop to heal, because it takes 6 seconds. Depending on the circle, this can really eat through your healing. Outside the final circle (or maybe it was 2nd to last) you have just enough time to get a med kit off if you start it in between the first and second tick of damage... which also means you need to be within 8 seconds running distance of the safe zone.
It will be interesting to see what they end up doing with the circles. The devs said that they would much rather players die to other players and not the circle. I don't know if this means major changes like a circle that is even more lethal, but you can always out run it... or just minor tweaks to the current system.
One idea that Grunt's threw out last night that I liked was that heavy out-of-circle damage doesn't start until it finishes closing in. This lets you move with the circle and doesn't punish you unless you're just sitting outside in the blue.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
How about the blue does reduced damage as long as you're running? So you can hoof it out but if you stop and try to shoot someone from out of bounds you get punished hard late in the game.
How about the blue does reduced damage as long as you're running? So you can hoof it out but if you stop and try to shoot someone from out of bounds you get punished hard late in the game.
The only issue I have with this is that some players, especially pro players, can run and gun almost as effectivally as they can stand still and snipe. And I've seen people do that jumping shot thing and hit headshots with ease.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2017
Seeing the VSS going in the game reminded me of the other day, when I was thinking that it would be pretty awesome to have a STALKER gametype.
The game is already rather STALKER-like: Eastern European setting, heavy focus on scavenging, degrading armor, highly lethal combat, etc. But throw in STALKER-esque artifacts that can be equipped, anomalies to be avoided, (maybe) a few mutant monsters to fight/avoid, and radiation, and we'd have a pretty sweet STALKER multiplayer mode.
Mutant swarms instead of explosions in red zones, being out of the ring means radiation means radiation exposure, the final rings are a fight for the only safe spot before a blowout. It's all there.
These circles tonight are killing me. Four games in a row I found a Kar98k and decent optics, and in every game the circles were murder. Just now I had an SMG suppressor and a crossbow, yet couldn't ever stop and settle because freakin' long run circles.
These circles tonight are killing me. Four games in a row I found a Kar98k and decent optics, and in every game the circles were murder. Just now I had an SMG suppressor and a crossbow, yet couldn't ever stop and settle because freakin' long run circles.
Found me a 2x and a 4x scope yesterday, along with the semi-auto shotgun, AKM, and plenty of ammo for both. Only ended up getting one kill with the dang scope, and the other three were all at hipfire ranges with the shotgun. Two of them were actually in the wide open from sneaking up on people.
And then I got chicken dinner by getting chased into a house by gunfire and that house turned out to be where the last circle went, which was good because I found no body armor the whole match.
I spent the whole rest of the game listening to people dying just outside the house as the circles closed, and won because the last circle collapsed and killed the last survivor of the last duel before it reached me. It was like ten solid minutes of gunfire and not seeing anybody anywhere, then BAM, victory by default.
These circles tonight are killing me. Four games in a row I found a Kar98k and decent optics, and in every game the circles were murder. Just now I had an SMG suppressor and a crossbow, yet couldn't ever stop and settle because freakin' long run circles.
Found me a 2x and a 4x scope yesterday, along with the semi-auto shotgun, AKM, and plenty of ammo for both. Only ended up getting one kill with the dang scope, and the other three were all at hipfire ranges with the shotgun. Two of them were actually in the wide open from sneaking up on people.
And then I got chicken dinner by getting chased into a house by gunfire and that house turned out to be where the last circle went, which was good because I found no body armor the whole match.
I spent the whole rest of the game listening to people dying just outside the house as the circles closed, and won because the last circle collapsed and killed the last survivor of the last duel before it reached me. It was like ten solid minutes of gunfire and not seeing anybody anywhere, then BAM, victory by default.
I was playing with my dad last night and we landed in Mylta, but someone stole the car before we could. Ended up with pretty awful weapons, so we took the boat across to the docks and started looting. Got some good guns, then got the jump on two guys and they both had 8x scopes.
So we started heading up to the radar station where the field was narrowing and then ended up on the rock outcropping on the side of the road leading up. The circle was directly at our backs, so no one could get to us because of that and the steepness of the slope.
We sort of waited since the circle was quite small for people to start shooting at each other than started picking off people who were taking cover behind trees from people in front of them and picked them off. After we got three people started to catch on and it basically turned into the two of us on the ridge against seven people split up various ways.
Then the circle narrowed and we had to dash down the slope to the little junkyard/shed on the SW part of the intersection. Picked off two more people on the way there then a jeep almost ran us down except my dad managed to shoot the driver and it veered out of the way.
Down to four people at this point as we're running down but there isn't a clear shot because of the building and the field is narrowing in behind us.
I got shot down and then my dad went down too then we got killed by the wall.
He's actually got quite into it, for a long time he's pretty much only played Battlefield with a few breaks for Day Z and that's about it.
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Also, shooting a jeep until it exploded was one of the more satisfying moments I've had playing this game.
This is another way to say that there needs to be more than four people playing this in evenings in Discord.
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People are right, the last guy on our team was hiding in a bush and the circle got the last opponent.
Is that still a big thing nowadays? Overwatch has been pretty free of them after the first few ban waves. And PUBG just fixed an exploit called "lag switching" that let people do bullshit shooting through walls stuff so the devs are certainly looking out for it.
Also, remember that it's still early access.
The questions are what is the saturation point of cheaters? And what are devs doing about them?
Is it every other game? Or once a week? Or month?
Are devs outright permabanning cheaters for all of eternity? And the only fix is buying new hardware?
Remember, cheaters damn near killed R6 siege, did kill off most of the division, and were on the road to doing so with overwatch.
Devs have started to realize that combatting cheaters reaps exponents of the effort put in via player trust in that they keep playing the game, youtubers continue to expose it by playing it, and players buying into the monetary system in place, or actually buying the game to begin with.
Also, most cheaters are script kiddies. They buy the cheat from someone else, but if the threat of being found and punished is clear, present and resolute, they will stop buying cheats, thus stop incentivising the hackers from building those cheats to begin with.
Just look at the wailing and gnashing with overwatch for confirmation of that,as well as r6 siege coming off of life support and actually turning a profit again.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Sucks to hear about the other games getting ruined by it, though.
It was starting to ramp up...but then the people who used cheats started noticing that Blizzard is better at banning people than Valve is with CS:GO cheaters. More specifically: people found out that they couldn't just buy a new game and keep playing. More than that, they could even install a new hard drive and Blizzard would still ban their new account immediately. Even more than that, though, you could change motherboards, hard drive, and new account, and Blizzard would still ban the new account immediately. Because of all that, cheaters in Overwatch were curtailed right at those first two ban waves.
With PUBG, I've only seen a couple instances where I had to raise my eyebrows and wonder if there's a wallhack or ESPbot at work...but those instances can also be explained by lag (either legit or via lagswitch). That's been about the extent of what I've seen as far as cheaters.
It is something that blizz needs to figure out how to make user friendly/modular so that it can be attached to a game's code and let devs customizs it for their game specifically. Obviously you wouldnt just sell it to whoever, but it would free devs from fighting hacks and let them get back to dev work.
There is a profit to be made with that code.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Also it feels so weird that this game doesn't have autoreload. Every shooter I've played in the past like five years automatically starts reloading when you're totally out of ammo and I just cannot remember to hit R in the middle of a fight.
On the positive side, they seem like they fix these things pretty quickly. They also seem to have pretty detailed stat tracking, so I imagine it will be pretty easy to identify cheaters. Eventually when they add in full, in-engine 3D replays, it will be much easier to catch and ban hackers.
I guess in hindsight I should have gone outside and hugged the building looking for people to snipe, but argh, I'm just so paranoid of getting shot in the back and being in buildings prevents that.
The thing that got me all of my 4 chicken dinners so far was realizing that I either do a thing or die. Which is to say, sometimes you gotta get in the circle and take a risky path to it. Get in the circle, then play sneaky. You have to accept that there are times when you're going to have to take a huge risk, and sometimes you're gunna take a bullet to the grey matter for it.
Accept it.
I mean yeah I'll just be more accepting of it once I do the risky thing and don't take that bullet :P
oh yeah I also had a moment earlier that game where I was driving through the middle of a slightly larger circle and was like "is there someone in that bush? I'll run it over just to be sure" and I went by and was like "well I guess not" then like 4 seconds later I realized I had a kill message on my screen
I've still run into a few people obviously using aimbots for Overwatch in the last couple months, but it's definitely been a rarity. Kill cams make it a lot easier to tell that somebody is cheating, since you can see things like magic perfect-center-of-mass tracking on any and all targets. And everybody who doesn't cheat hates the assholes that do, so everybody reports cheaters when it's at all obvious.
But yeah, anticheat mechanisms need to be a top priority for effectively any online game these days. About the best way to kill anybody's interest in playing online is to make it easy for cheaters to fuck over everybody else, but it seems anticheat hardly ever gets half the effort it should.
I struggled all game to find ammo. I was suitable kitted in terms of med packs and stuff. But I severely limited in terms of ammo. I only had 30 rounds for my M16, which I used half of trying to dissuade a player from coming my way when we were down to the final 20 players.
My secondary arms were a simple unmodded Uzi, for which I had plenty ammo but I had to be really careful with how I used it. Near the end of the game, 9 people left, one of the final arena circles - I managed to sneak up on a guy as we were both trying to outrun the closing arena wall, and took him out with my Uzi. but he died about 10 feet out of bounds.
Very very foolishly, I thought I could pop a painkiller and quickly loot him to get some ammo for my M16. The out of zone damage fucking HURTS at that part of the game. And in the few seconds of looting it had just about killed me. I realised too late and died trying to get back into safe play.
Up until that point I was playing very well, very tactical. I had a good feeling I could have won the game, but that very silly move cost me dearly.
Guess all I can do is learn from that.
Please shoot me a PM if you add me so I know to add you back.
Second match I placed 47th, had a bad starting area, and everywhere I went too was people with good stuff so I avoided until I got sniped.
Thrid match was good though, no one at my starting location, solid gear load, ammo to spare. I hunkered down and waited. 33 left and I had to move for safe zone, made it but I knew people were around me. Had to move almost immediately for the next safe zone. So I did what any new player would. I crawled. For 5 minutes strait, through farm land. I got through 2 additional safe zones just crawling. I saw TONS of movement, but I didn't take any shots cause I wasn't sure how good my aim is, and I didn't want to give my position away. 7 players left and it's getting tight. Gotta move for a safe zone again and the only problem is it's on the other side of the road....I took off...and died. Still top 7 for 3rd game isn't bad.
But to prove this game isn't as easy I did another match, though I had a great start again no one around. Sprinted into a house and found a shotgun with a player attached. I never saw his shoot open, I thought I was good...
It's fun for anyone on the fence. I think I'm more of a passive player. Especially when a kill only gets you 10 freaking points...if they want to incentivize people, they really should up that to 50 or 100.
Still won't help when I never find optics, but it's a start!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It is hard to say. I imagine a sniper with a built in suppressor would be crate only... then again the thing probably uses 9mm.
So are they going to fudge and have it use 7.62 or are they adding another ammo type to the game?
Yea, in those later circles you really have to stop and use first aid kits when you are running through the blue. It can be pretty tough to guess when you need to stop to heal, because it takes 6 seconds. Depending on the circle, this can really eat through your healing. Outside the final circle (or maybe it was 2nd to last) you have just enough time to get a med kit off if you start it in between the first and second tick of damage... which also means you need to be within 8 seconds running distance of the safe zone.
It will be interesting to see what they end up doing with the circles. The devs said that they would much rather players die to other players and not the circle. I don't know if this means major changes like a circle that is even more lethal, but you can always out run it... or just minor tweaks to the current system.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The only issue I have with this is that some players, especially pro players, can run and gun almost as effectivally as they can stand still and snipe. And I've seen people do that jumping shot thing and hit headshots with ease.
The game is already rather STALKER-like: Eastern European setting, heavy focus on scavenging, degrading armor, highly lethal combat, etc. But throw in STALKER-esque artifacts that can be equipped, anomalies to be avoided, (maybe) a few mutant monsters to fight/avoid, and radiation, and we'd have a pretty sweet STALKER multiplayer mode.
Mutant swarms instead of explosions in red zones, being out of the ring means radiation means radiation exposure, the final rings are a fight for the only safe spot before a blowout. It's all there.
EDIT: And vodka, to fight off the radiation.
These circles tonight are killing me. Four games in a row I found a Kar98k and decent optics, and in every game the circles were murder. Just now I had an SMG suppressor and a crossbow, yet couldn't ever stop and settle because freakin' long run circles.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Found me a 2x and a 4x scope yesterday, along with the semi-auto shotgun, AKM, and plenty of ammo for both. Only ended up getting one kill with the dang scope, and the other three were all at hipfire ranges with the shotgun. Two of them were actually in the wide open from sneaking up on people.
And then I got chicken dinner by getting chased into a house by gunfire and that house turned out to be where the last circle went, which was good because I found no body armor the whole match.
I spent the whole rest of the game listening to people dying just outside the house as the circles closed, and won because the last circle collapsed and killed the last survivor of the last duel before it reached me. It was like ten solid minutes of gunfire and not seeing anybody anywhere, then BAM, victory by default.
Yes, please, let me just stand here dumbly until someone wanders by and shoots me
I was playing with my dad last night and we landed in Mylta, but someone stole the car before we could. Ended up with pretty awful weapons, so we took the boat across to the docks and started looting. Got some good guns, then got the jump on two guys and they both had 8x scopes.
So we started heading up to the radar station where the field was narrowing and then ended up on the rock outcropping on the side of the road leading up. The circle was directly at our backs, so no one could get to us because of that and the steepness of the slope.
We sort of waited since the circle was quite small for people to start shooting at each other than started picking off people who were taking cover behind trees from people in front of them and picked them off. After we got three people started to catch on and it basically turned into the two of us on the ridge against seven people split up various ways.
Then the circle narrowed and we had to dash down the slope to the little junkyard/shed on the SW part of the intersection. Picked off two more people on the way there then a jeep almost ran us down except my dad managed to shoot the driver and it veered out of the way.
Down to four people at this point as we're running down but there isn't a clear shot because of the building and the field is narrowing in behind us.
I got shot down and then my dad went down too then we got killed by the wall.
He's actually got quite into it, for a long time he's pretty much only played Battlefield with a few breaks for Day Z and that's about it.