This is splitting hairs now. No one is talking about absolutes. They're talking in practical terms of the game. If I'm on top of a 3 story building, prone against one of the walls, I can see all around myself at functionally at 0% risk. Unless someone SAW me go up there (which isnt the point of this discussion), the only way another player is going to see me is if they either randomly come to the same rooftop (in which case, noise), or they are on an even higher vantage point and see me, at which point, I won't see them because they're doing the same damn thing and hiding behind a wall or rock or tree. The chances of another player happening to see your prone ass from the one other higher vantage point on the map is -practically- 0%.
A supply crate COULD land on my moving motorbike and kill me, but its so low that it's 0% in practical terms.
In FPP, my little chrome noggin has to peep over the top, and EVERYONE can see that, no matter where they are.
You can also shove yourself into a lot of corners of buildings where there is no line of sight to or from your character model, but still where you can maneuver the camera to peer out of a window. Completely safe from direct attack, but still able to observe an approach.
In first person perspective you are forced to either expose yourself to potential observation, or accept your blindness and rely totally on audio cues to determine when someone has entered your ambush kill box.
I'm primarily addressing the first quote I responded to earlier in the thread by GnomeTank, and then the second by Konphujun which claim positions exist in this game that give you 360 degrees of vision (and let's not pretend like we don't know they meant full, unobstructed views of the surrounding area) with 0 risk.
Yes, there are objects in the game world, like the ground. So it's impossible to see fully unobstructed in 360. But you can get pretty damn close. And certainly far closer than in FPP.
Why would you not assume there are players in these positions, especially roof tops? When all you have to do is make that assumption to put them at risk.
That screenshot is kinda useless without the other 180 degrees. The hill is definitely not too far though (but you would be obstructed if you pushed yourself into that edge), and it's entirely possible you can actually get on some of those roof tops. There's even an adjacent roof touching that roof that could very well be accessible. Of course it's all speculation because I don't actually know that exact location and the screenshot is so limited.
I'm not splitting hairs, I'm addressing the original quotes. If you other folk wanna interject into that line of discussion that's your call, most of you concede that there are no 0 risk locations so I'm not even sure why you felt the need to get involved honestly.
McGibs especially is confusing me by seemingly trying to be contradictory but making my point for me.
Why would you not assume there are players in these positions, especially roof tops? When all you have to do is make that assumption to put them at risk.
That screenshot is kinda useless without the other 180 degrees. The hill is definitely not too far though (but you would be obstructed if you pushed yourself into that edge), and it's entirely possible you can actually get on some of those roof tops. There's even an adjacent roof touching that roof that could very well be accessible. Of course it's all speculation because I don't actually know that exact location and the screenshot is so limited.
I'm not splitting hairs, I'm addressing the original quotes. If you other folk wanna interject into that line of discussion that's your call, most of you concede that there are no 0 risk locations so I'm not even sure why you felt the need to get involved honestly.
McGibs especially is confusing me by seemingly trying to be contradictory but making my point for me.
I mean hey, you head out to rozhok and look at the buildings yourself, it's definitely possible. I have been on a lot of roofs with no way to see me unless I peek over or someone comes up.
The mountain that picture is entirely too far to be a threat unless you're rocking a 15x scope and that's not something people have on the regular.
And sure, you should assume there's someone on every roof. Why is that relevant? You aren't gonna throw a grenade at every roof, and even expecting someone to be up there you're still at a huge disadvantage attacking someone in position on a roof. They could be anywhere up there. You've only got one way to get there.
But sure, I agree with you, 360 view is impossible, because there are objects in the game world that would block your view from certain angles.
Pretty sure there's no way to get on most of the roofs I'm looking at, without someone doing some pretty extreme motorcycle jumps. At which point you've had plenty of warning to shoot them.
But hey I'll try to get a screenshot next time I'm on any one of the huge number of these buildings in the game. Hell, there's plenty of places to lie down like that inside a building and have windows for almost every side.
It's way easier to see without risk to yourself in TPP than it is in FPP. That's all I'm saying.
That hill is like 300m away, if that. I really don't think that's rhozok, but I'll take a look around the buildings there again and see if I can find that one next time I'm there. If that's rhoz the hill in the picture pretty much has to be the one to the east, which means theres the water tower hill to the south, and other roof tops in town closer you can get on.
In case some one else recognizes it/so people can see it easier:
Yes. You're correct that there are no buildings with a 360 degree view all around from perfect safety. A little hyperbole was used to make a point that either sailed over your head or you're ignoring in favour of this weird argument. Why does this hypothetical perfect ambush spot matter? Who cares? That isn't the point anyone was actually trying to make.
Yes. You're correct that there are no buildings with a 360 degree view all around from perfect safety. A little hyperbole was used to make a point that either sailed over your head or you're ignoring in favour of this weird argument. Why does this hypothetical perfect ambush spot matter? Who cares? That isn't the point anyone was actually trying to make.
No, I addressed the original point. I started out with a goofy remark and it was followed by some one reinforcing the original idea, so I further addressed it. Just because you and some other people wanted to go on a tangent and argue some other point has nothing to do with the original argument.
I mean that's a ridiculous way to approach a debate, to try to change the subject and then claim the original point didn't matter.
I think with added information you've got added possibilities to approach a given situation. You can call that whatever you want, it's not meant to diminish FPP. I agree it's all preference.
I don't think this is accurate. With added information, you don't have more possibilities. You have the same number of routes you can choose to take. But with TPP, you have a better understanding of what's in those routes. Seeing someone driving a car down one, or knowing someone has a better position and a scope on you if you go down one, or any similar situation removes options. You're taking fire and use your TPP to see that someone is now camping the door you'd normally use to escape. Well, now you have to use the other door or you're dead. In FPP, you don't know about the guy guarding the door and you still think you have two options.
Added information tells you what not to do and cuts down on options, because they're bad options, which you know because of your added information.
Yes. You're correct that there are no buildings with a 360 degree view all around from perfect safety. A little hyperbole was used to make a point that either sailed over your head or you're ignoring in favour of this weird argument. Why does this hypothetical perfect ambush spot matter? Who cares? That isn't the point anyone was actually trying to make.
No, I addressed the original point. I started out with a goofy remark and it was followed by some one reinforcing the original idea, so I further addressed it. Just because you and some other people wanted to go on a tangent and argue some other point has nothing to do with the original argument.
I mean that's a ridiculous way to approach a debate, to try to change the subject and then claim the original point didn't matter.
People can't just find some trolly spot where they can see 360 in third person and wait for people to crest hills and such
That's pretty obviously a little exaggerated. All the followups mentioning it are also obviously a little exaggerated. But the idea of a "trolly spot" where someone can set up a murder hole and they can see you coming without you having any idea and them not feeling any sort of danger of being snuck up on is what we're talking about. It's much less easy to do that in FPP than it is in TPP. In FPP, if I want to see you, I have to give you the chance to see me. In TPP, I do not have to expose any bit of myself for me to see you coming.
Yes. You're correct that there are no buildings with a 360 degree view all around from perfect safety. A little hyperbole was used to make a point that either sailed over your head or you're ignoring in favour of this weird argument. Why does this hypothetical perfect ambush spot matter? Who cares? That isn't the point anyone was actually trying to make.
No, I addressed the original point. I started out with a goofy remark and it was followed by some one reinforcing the original idea, so I further addressed it. Just because you and some other people wanted to go on a tangent and argue some other point has nothing to do with the original argument.
I mean that's a ridiculous way to approach a debate, to try to change the subject and then claim the original point didn't matter.
Yes. You're correct that there are no buildings with a 360 degree view all around from perfect safety. A little hyperbole was used to make a point that either sailed over your head or you're ignoring in favour of this weird argument. Why does this hypothetical perfect ambush spot matter? Who cares? That isn't the point anyone was actually trying to make.
No, I addressed the original point. I started out with a goofy remark and it was followed by some one reinforcing the original idea, so I further addressed it. Just because you and some other people wanted to go on a tangent and argue some other point has nothing to do with the original argument.
I mean that's a ridiculous way to approach a debate, to try to change the subject and then claim the original point didn't matter.
Sigh, a number 4 finish in solo, with three #2's in the past few weeks. I just can't get the win! That time I got caught by the circle in such a way that everyone else had a hill/tree, and I had to run into an open grass field. Ow.
There are actually quite a few places where you can see perfectly in 3/4 directions (in 3rd person), and the 4th direction is an unclimbable cliff. There was actually a position like this (farm ridge) that was removed from the game because it was so good.
To bring it back to the original point, the chances of the circle ending on one of these points is quite low, so no you couldn't "win every game" using them.
Yes, you have won the vital argument of the hyperbolic notion of the perfect 360 vantage point. The one that no one has been discussing for an entire page. This is hardly a debate with stated sides and specific points and to take it on as one seems a little odd.
Holy Hannah did this thread get tedious. Does everyone care about Being Right so, so much that y'all are willing to, as McGibs so correctly put it, split hairs for a few dozen posts?
Karma has gotten to me. Ever since I came into this thread proclaiming that I can easily make it to the top 10 in matches I've been getting absolutely WORKED.
Prob someone who lucked with a 15x AWM and spotted out a pixel as a player on the other side of the map.
I don't think there's any draw distance setting that will let you see the far side of Prim while on top of Stalber. Nor is there any white circle in which a 15x scope could drop that would contain those two points. One assumes this was rigged.
Came for the pics of people getting to eat chicken and had to suffer through 40 posts of grown men arguing about the smallest of details.
My crew is still wrecking FPP, really wish they would be tracking it. I would be surprised if we are outside the top 500. Are there any tracking sites that have access to those stats?
Bloodycow on
" I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
― John Quincy Adams
A heads up that patch schedule is changing. Effectively it is no schedule now and they will just let us know when a patch is coming.I understand their reasoning but it is pretty disappointing.
A heads up that patch schedule is changing. Effectively it is no schedule now and they will just let us know when a patch is coming.I understand their reasoning but it is pretty disappointing.
Apparently kill distance is determined on enemy death, not on enemy knock, so if you knock someone down then hop in a car and drive across the map before they die, you get a ridiculous "kill distance."
Apparently kill distance is determined on enemy death, not on enemy knock, so if you knock someone down then hop in a car and drive across the map before they die, you get a ridiculous "kill distance."
In that case it could also be a case of incredible physics weirdness, where for some reason the dead was launched off stalber and into space.
A heads up that patch schedule is changing. Effectively it is no schedule now and they will just let us know when a patch is coming.I understand their reasoning but it is pretty disappointing.
Oh geez. First paid RNG crates and now this. Time to break out the tin foil.
Nah, I think it's definitely a good thing. Weekly patches aren't a really healthy way to develop a game. Monthly or every other month is definitely the way to go.
Agreed, the overheads for producing a working bit of software for each patch will be a significant percentage of a working week. Going monthly will just be more efficient for the team. And at least from my very recent experience there aren't any truly game breaking bugs in that require quick fixes. So switching to monthly will be better for all parties involved.
A heads up that patch schedule is changing. Effectively it is no schedule now and they will just let us know when a patch is coming.I understand their reasoning but it is pretty disappointing.
Oh geez. First paid RNG crates and now this. Time to break out the tin foil.
Nah, I think it's definitely a good thing. Weekly patches aren't a really healthy way to develop a game. Monthly or every other month is definitely the way to go.
They were already doing monthly patches, in terms of adding new features. The small weekly patches were various optimizations and bugfixes, and it was nice to see that kind of steady improvement on an Early Access game. I think the only real problem was putting stuff up on the Test server for only a day, too short of a time to react to bugs.
Now they're committing to doing patches... whenever they want, but they pinky swear they're going to keep up the pace of adding content, promise. I really do hope that's the case.
Honestly, the last couple of weeks have seen what look like rushed patches to fit the schedule, which have resulted in instability and follow-on patches during the following days *anyway*. I'd much rather see them take a few more days to work through the QA process before release, as opposed to sitting down to 2/7 nights in the week with some weird bugs and lag and such.
So I'm actually happy with the way they've incorporated the ingame purchaseables. I usually loathe ingame purchases, but I do not mind only being able to buy decorative stuff. I will likely buy 1-3 keys during this promotion. The game have already paid for itself in hours for me, and I'm happy to see a little more cashflow going to continued developement.
And I'm happy that the clothes we buy are bothed themed appropriately and refraines from being "better" than regular items. IE: no full-body cammo gear or increased carry capacity. Most clothes are also distinctly colored, and that makes you a bit more visible. As long as Boston Pizza points also buys me a variety of other new gear regularly, it's absolutely fine for me. Drop some more freely obtainable stuff alongside the paid shit, and we're good.
That said, I do hope they hire some more coders. Game needs some smaller improvements fast.
These are the stories of Dwarf Fortress. Legends have been forged there, and meticulousy gathered in one mighty hub: http://dfstories.com/start-here/
Second Chicken Dinner, 4 kills, I had some fucking ridiculous turns in this game oh my god. I made it to the top twenty with two kills and thought ok this was a good run, then it kept going and there were three people left. I was at the edge of the final blue ring and had to close distance with the final guy as the circle chased me. So I couldn't stop and try to out shoot him. I put the tree in the picture between me and him and kept side stepping when I saw him peek out. Switched to my shotgun and blasted him twice while he was still trying to use his AK.
We got a chicken dinner last night in a 4 squad. We had 4 down to the last 8 people which was kind of nuts, ended up being a 3 on 1 at the end with only one of us dead and one (me) down. Really good intense slow movement and hill usages. Only one asshole was popping shots across the map (again me).
Posts
A supply crate COULD land on my moving motorbike and kill me, but its so low that it's 0% in practical terms.
In FPP, my little chrome noggin has to peep over the top, and EVERYONE can see that, no matter where they are.
In first person perspective you are forced to either expose yourself to potential observation, or accept your blindness and rely totally on audio cues to determine when someone has entered your ambush kill box.
Armchair: 4098-3704-2012
Yes, there are objects in the game world, like the ground. So it's impossible to see fully unobstructed in 360. But you can get pretty damn close. And certainly far closer than in FPP.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
That screenshot is kinda useless without the other 180 degrees. The hill is definitely not too far though (but you would be obstructed if you pushed yourself into that edge), and it's entirely possible you can actually get on some of those roof tops. There's even an adjacent roof touching that roof that could very well be accessible. Of course it's all speculation because I don't actually know that exact location and the screenshot is so limited.
I'm not splitting hairs, I'm addressing the original quotes. If you other folk wanna interject into that line of discussion that's your call, most of you concede that there are no 0 risk locations so I'm not even sure why you felt the need to get involved honestly.
McGibs especially is confusing me by seemingly trying to be contradictory but making my point for me.
I mean hey, you head out to rozhok and look at the buildings yourself, it's definitely possible. I have been on a lot of roofs with no way to see me unless I peek over or someone comes up.
The mountain that picture is entirely too far to be a threat unless you're rocking a 15x scope and that's not something people have on the regular.
And sure, you should assume there's someone on every roof. Why is that relevant? You aren't gonna throw a grenade at every roof, and even expecting someone to be up there you're still at a huge disadvantage attacking someone in position on a roof. They could be anywhere up there. You've only got one way to get there.
But sure, I agree with you, 360 view is impossible, because there are objects in the game world that would block your view from certain angles.
Pretty sure there's no way to get on most of the roofs I'm looking at, without someone doing some pretty extreme motorcycle jumps. At which point you've had plenty of warning to shoot them.
But hey I'll try to get a screenshot next time I'm on any one of the huge number of these buildings in the game. Hell, there's plenty of places to lie down like that inside a building and have windows for almost every side.
It's way easier to see without risk to yourself in TPP than it is in FPP. That's all I'm saying.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
In case some one else recognizes it/so people can see it easier:
Steam: MightyPotatoKing
No, I addressed the original point. I started out with a goofy remark and it was followed by some one reinforcing the original idea, so I further addressed it. Just because you and some other people wanted to go on a tangent and argue some other point has nothing to do with the original argument.
I mean that's a ridiculous way to approach a debate, to try to change the subject and then claim the original point didn't matter.
I don't think this is accurate. With added information, you don't have more possibilities. You have the same number of routes you can choose to take. But with TPP, you have a better understanding of what's in those routes. Seeing someone driving a car down one, or knowing someone has a better position and a scope on you if you go down one, or any similar situation removes options. You're taking fire and use your TPP to see that someone is now camping the door you'd normally use to escape. Well, now you have to use the other door or you're dead. In FPP, you don't know about the guy guarding the door and you still think you have two options.
Added information tells you what not to do and cuts down on options, because they're bad options, which you know because of your added information. That's pretty obviously a little exaggerated. All the followups mentioning it are also obviously a little exaggerated. But the idea of a "trolly spot" where someone can set up a murder hole and they can see you coming without you having any idea and them not feeling any sort of danger of being snuck up on is what we're talking about. It's much less easy to do that in FPP than it is in TPP. In FPP, if I want to see you, I have to give you the chance to see me. In TPP, I do not have to expose any bit of myself for me to see you coming.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
But, that's what you're doing. Is this a bit?
Steam: MightyPotatoKing
I know it was a whole page ago but you can at least try to keep on topic from start to finish: https://forums.penny-arcade.com/discussion/comment/38098227/#Comment_38098227
Show me where I made it unclear that I wasn't addressing the point of a 0 risk 360 view location.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
To bring it back to the original point, the chances of the circle ending on one of these points is quite low, so no you couldn't "win every game" using them.
http://steamcommunity.com/id/pablocampy
Look, lemme try to change the topic. Thesis: More PUBG videos need to be set to Benny Hill. Evidence:
Discuss.
http://imgur.com/a/OLOQ2
I'm sorry PUBG gods. My hubris condemns me.
that longest kill is uh...how?
Prob someone who lucked with a 15x AWM and spotted out a pixel as a player on the other side of the map.
FFXIV - Milliardo Beoulve/Sargatanas
I don't think there's any draw distance setting that will let you see the far side of Prim while on top of Stalber. Nor is there any white circle in which a 15x scope could drop that would contain those two points. One assumes this was rigged.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
https://clips.twitch.tv/PlacidEnchantingAlmondKAPOW
My crew is still wrecking FPP, really wish they would be tracking it. I would be surprised if we are outside the top 500. Are there any tracking sites that have access to those stats?
― John Quincy Adams
http://steamcommunity.com/games/578080/announcements/detail/1451702599154637352
Oh geez. First paid RNG crates and now this. Time to break out the tin foil.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
In that case it could also be a case of incredible physics weirdness, where for some reason the dead was launched off stalber and into space.
Nah, I think it's definitely a good thing. Weekly patches aren't a really healthy way to develop a game. Monthly or every other month is definitely the way to go.
http://steamcommunity.com/id/pablocampy
They were already doing monthly patches, in terms of adding new features. The small weekly patches were various optimizations and bugfixes, and it was nice to see that kind of steady improvement on an Early Access game. I think the only real problem was putting stuff up on the Test server for only a day, too short of a time to react to bugs.
Now they're committing to doing patches... whenever they want, but they pinky swear they're going to keep up the pace of adding content, promise. I really do hope that's the case.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
https://gfycat.com/WelllitSkinnyFunnelweaverspider
And I'm happy that the clothes we buy are bothed themed appropriately and refraines from being "better" than regular items. IE: no full-body cammo gear or increased carry capacity. Most clothes are also distinctly colored, and that makes you a bit more visible. As long as Boston Pizza points also buys me a variety of other new gear regularly, it's absolutely fine for me. Drop some more freely obtainable stuff alongside the paid shit, and we're good.
That said, I do hope they hire some more coders. Game needs some smaller improvements fast.
Second Chicken Dinner, 4 kills, I had some fucking ridiculous turns in this game oh my god. I made it to the top twenty with two kills and thought ok this was a good run, then it kept going and there were three people left. I was at the edge of the final blue ring and had to close distance with the final guy as the circle chased me. So I couldn't stop and try to out shoot him. I put the tree in the picture between me and him and kept side stepping when I saw him peek out. Switched to my shotgun and blasted him twice while he was still trying to use his AK.
such a rush