I don't think this screenshot is perfect but here's what I generally meant by more "information" in third person. More potential enemy positions->more variables on a most basic level. Yeah your character occupies the same space regardless of perspective, but there are more viable positions to observe enemies in third person compared to first, which should be factoring into decision making on both sides. Your 3rd person camera itself can occupy positions your character can't in first person as well, so in terms of placement of observation there are more positions available. By virtue of having access to 2 different perspectives you open up more possibilities. My terminology of using "information" as a catch all maybe isn't perfect, but you can extrapolate the basic idea from there.
I disagree with the notion that more information is limiting because certain options become less enticing. I think that is approaching analysis paralysis, and you should keep all options open. Often a risky maneuver pays off, and that is in fact what a lot of the top players do is purposefully expose themselves and simply out shoot their opponent.
Ash of Yew on
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Yes, in first person if someone can see you then you can, technically, see them. In third person this is not necessarily the case. This leads to the two game modes having different effects on gameplay. I don't remember what the argument is anymore.
But the important thing is: I've recently been enjoying FPP more which makes it categorically, objectively, and dogmatically the better mode.
I think first person just feels to claustrophobic to me. You already die plenty with no clue of where it came from even without the blinders on your periphery
ARGH! I was just presented with the easiest win I could ask for. I was safely in the final circle and spotted the last person running toward me, but facing toward the center. I took the shot...nowhere near him. I had forgotten I was using Alt to look around without moving my body and basically just rang the dinner bell. I'm a dummy.
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
The only win I've gotten so far is one in a random squad where I punched someone out at the start, was shot in the head by a teammate as they tried to kill the downed person, was revived, contributed nothing during the short time before I was shot and killed, and then had the two remaining members of the squad carry me to victory.
That's a lot less blue kills than I would have guessed.
You get to a certain point where the blue just stops killing you. Maybe you are forced to leave your initial loot area early, or use up all your meds getting to the circle, or you are forced to sprint through a field with no cover when you know enemies are looking at you, which directly leads to your death... but the blue itself doesn't kill you.
I'm honestly surprised not more people die to the blue, but that may be my own overconfidence-fueled deaths talking. And the 4-10 death-messages I see every game due to the blue.
But the red kills? Duo and squad. Rolling in a single vehicle. Suddenly the entire team is killed by a single red explosion. But yeah, it's kinda surprising it's so closely tied to the blue deaths.
These are the stories of Dwarf Fortress. Legends have been forged there, and meticulousy gathered in one mighty hub: http://dfstories.com/start-here/
I feel safer in first person, but that's because I know people are less likely to see me, especially since people can't put the camera on a permanent swivel. You can actually sneak up behind people and you'll know if they've noticed you because they have to turn to see you. People are less observant in FPP and have less opportunity to be observant.
But either way, the same buildings and paths are present to you. You just can't see as much of them at once.
The one other thing about third person is that it's easier to surprise someone coming through a door in third person, because their camera is still outside the door for a moment when they enter. In first person the camera is inside the door the moment they come through the door.
There may be some bias there, because you start watching the killfeed around 30 people left, because before that there's not much point.
And before that, almost noone dies to the blue, because it doesn't hurt much yet. It's only in the top 20 that the blue zone is a killer.
I won my third squad game today, and the first one where I was the carry, 4 kills which were all in the final 2 minutes. Last man standing, I had position but he had a L2 vest and a L3 helmet and took quite a few M4 shots before he went down, and nearly had me in return.
Is this game basically Deathmatch? Is there any perma-death malarkey or just one massive first-person-shooter?
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
Is this game basically Deathmatch? Is there any perma-death malarkey or just one massive first-person-shooter?
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
So there's true DM and Team DM? I'm not trying to watch "introductory" videos as it seems the game is best experienced fresh (at least that's what some PlayerUnknown streamer told me at a bar last week), but just would rather have an open world Call of Duty experience than Day Z or Rust.
I'm guessing "Circle Mechanic" is like Black Survival where you're play field gets restricted?
ED! on
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Tynnanseldom correct, never unsureRegistered Userregular
They could have filtered AFKs out of that blue kill stat, which would make sense.
Is this game basically Deathmatch? Is there any perma-death malarkey or just one massive first-person-shooter?
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
So there's true DM and Team DM? I'm not trying to watch "introductory" videos as it seems the game is best experienced fresh (at least that's what some PlayerUnknown streamer told me at a bar last week), but just would rather have an open world Call of Duty experience than Day Z or Rust.
I'm guessing "Circle Mechanic" is like Black Survival where you're play field gets restricted?
If I'm parsing your use of "deathmatch" correctly, PUBG is not a deathmatch game. It is battle royale.
In solo modes, once your health is depleted you are dead. You have to start a new game to keep playing.
In team modes (duo or 4-person squads), once your health is depleted you go into a downed state where a teammate can revive you. There is a timer on being downed and eventually you die. If everyone on your team is downed, you are dead.
Does that clear it up?
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Is this game basically Deathmatch? Is there any perma-death malarkey or just one massive first-person-shooter?
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
So there's true DM and Team DM? I'm not trying to watch "introductory" videos as it seems the game is best experienced fresh (at least that's what some PlayerUnknown streamer told me at a bar last week), but just would rather have an open world Call of Duty experience than Day Z or Rust.
I'm guessing "Circle Mechanic" is like Black Survival where you're play field gets restricted?
I haven't played CoD in some time, but it doesn't feel all that similar. It's an ARMA mod.
It's much less polished, and the appeal (for me) is more about trying to assess surrounding locations before picking one to move to, and then trying to figure out how to best do that. There's not all that much shoot mans going on, but that might also just be because I'm bad and have a high rate of dying in my first firefight.
But yes you can either play a free for all or in a team of up to four, and the circle mechanic is every couple of minutes the field is restricted to a smaller circle, outside of which you take damage.
I disagree about experiencing it fresh, I'd watch a stream for an hour or so. You'll both get an idea of what the game is like and some basic understanding of how it's systems interact so you won't be batshit clueless (which might lead to not liking it after having spent money.)
Is this game basically Deathmatch? Is there any perma-death malarkey or just one massive first-person-shooter?
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
So there's true DM and Team DM? I'm not trying to watch "introductory" videos as it seems the game is best experienced fresh (at least that's what some PlayerUnknown streamer told me at a bar last week), but just would rather have an open world Call of Duty experience than Day Z or Rust.
I'm guessing "Circle Mechanic" is like Black Survival where you're play field gets restricted?
Yeah, there's solo mode where it's everyone vs everyone, or you can play as a pair or as a team of 3/4 vs teams of the same size. There's also now an option to play first person only, as oppose to the default which allows you to switch between third and first person ('v' by default).
I would say the experience is somewhere between CoD and DayZ. There is the DayZ element of gearing up by searching buildings, but since everyone starts the round at the same time with only their clothes you don't have the issue in DayZ where you can be a fresh spawn vs another player who has spent days gearing up with the best military hardware.
There is always an RNG element to the gearing process which some people don't like, however there is risk/reward gameplay of hitting areas that have higher weapon spawn probabilities, but will almost certainly have other players dropping into the same spot.
I've never played Black Survival, but yes the circle mechanic is a timed restriction of the play area. Stops the other problem in DayZ and it's ilk which was people just camping out in the same spot for hours.
On a personal basis, I haven't got a rush from a game quite like the one I get from PUBG. Fighting is so goddamn tense and since there's no persistence of items from round to round dying isn't infuriating since you just dust yourself off and join another game.
Yes I meant sudden-death Deathmatch/Team Deathmatch. I only asked because I got massive Day Z vibes from the trailer on Steam. I've no problem getting killed and requeing as it seems the community is pretty healthy.
Is this game basically Deathmatch? Is there any perma-death malarkey or just one massive first-person-shooter?
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
So there's true DM and Team DM? I'm not trying to watch "introductory" videos as it seems the game is best experienced fresh (at least that's what some PlayerUnknown streamer told me at a bar last week), but just would rather have an open world Call of Duty experience than Day Z or Rust.
I'm guessing "Circle Mechanic" is like Black Survival where you're play field gets restricted?
I haven't played CoD in some time, but it doesn't feel all that similar. It's an ARMA mod.
It's much less polished, and the appeal (for me) is more about trying to assess surrounding locations before picking one to move to, and then trying to figure out how to best do that. There's not all that much shoot mans going on, but that might also just be because I'm bad and have a high rate of dying in my first firefight.
But yes you can either play a free for all or in a team of up to four, and the circle mechanic is every couple of minutes the field is restricted to a smaller circle, outside of which you take damage.
I meant more the "shoot mans" being the way to win. If cowardly avoiding combat is also a legitimate way to win, that sounds fun as well.
I disagree about experiencing it fresh, I'd watch a stream for an hour or so. You'll both get an idea of what the game is like and some basic understanding of how it's systems interact so you won't be batshit clueless (which might lead to not liking it after having spent money.)
Fair enough. I honestly just figured it was another Online FPS. If it's got more depth than that this is a good idea.
On a personal basis, I haven't got a rush from a game quite like the one I get from PUBG. Fighting is so goddamn tense and since there's no persistence of items from round to round dying isn't infuriating since you just dust yourself off and join another game.
This is what I was hoping for. Day Z looked good to me, but the idea of progress resetting like a Rogue-Like was just too much for me to even give it a shot. Building up your "character" and then having it reset with everyone else while still maintaining the above level of tension is the right amount of engagement I want.
I really dont like players that log out during combat. Me and a mate had another duo group pinned down and they just left rather than let us kill them. Could still loot but still, how shitty is that.
I disagree about experiencing it fresh, I'd watch a stream for an hour or so. You'll both get an idea of what the game is like and some basic understanding of how it's systems interact so you won't be batshit clueless (which might lead to not liking it after having spent money.)
Fair enough. I honestly just figured it was another Online FPS. If it's got more depth than that this is a good idea.
There are mechanics that you likely won't immediately pick up if you go in thinking it's another online FPS. Things like holding alt to free-look around you without turning your body (important if you're running and are trying to maintain situational awareness), the different looting methods and when to use which one (look at object on floor and spam F vs. press Tab and click/drag items into your inventory/gear slots), how to aim and when to ADS vs. 'aimed' hip-fire...those kinds of things.
I would highly recommend checking out at least a couple of YouTube videos to kind of get your bearings (and study gear heat-maps to kind of figure out where you might want to drop to increase your chances of making it to the first circle with more than a 6-shot revolver and a sickle...if that).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Picked up the game. Made it to 12 on nothing but cowardice alone. Died because I didn't realize that the blue circle constricts and panic ran out into the open. Clearly didn't expect to win, but pleasantly surprised to see how effective non engagement is.
. . .and yes my hands were shaking despite having seen not a single person; actually I think I saw someone in my last Cozy Cowards Corner and that they were going for what looked like a dropbox. Pretty sure they are the ones who killed me too (I'm sure I made a hilarious target running frantically from this blue electricity.
Speaking of. Is that stuff random. It has to be.
EDIT: Is there like a practice mode where you can fiddle with the controls/graphics settings?
I feel like there are too many buttons to make it work with a controller.
That said, I haven't played a multilayer fps on pc since, like, bf1942. So I'm pretty garbage at shooting. I'm just sticking with it and hoping I can relearn how to shoot in my advanced age.
I think first person just feels to claustrophobic to me. You already die plenty with no clue of where it came from even without the blinders on your periphery
I'll take blinded peripheries over unobservable assailants every time.
I feel like there are too many buttons to make it work with a controller.
That said, I haven't played a multilayer fps on pc since, like, bf1942. So I'm pretty garbage at shooting. I'm just sticking with it and hoping I can relearn how to shoot in my advanced age.
Probably. I'm mostly curious how comfortable it might feel. There's some pretty decent configs on Steam but I can't even get the controller recognized.
Also. . .sheesh getting caught outside the Play Area. I had a town to myself and damn if I didn't spend too much time searching. I guy logged out before I could kill him, but we were both dead to the Blue anyway.
I feel like there are too many buttons to make it work with a controller.
That said, I haven't played a multilayer fps on pc since, like, bf1942. So I'm pretty garbage at shooting. I'm just sticking with it and hoping I can relearn how to shoot in my advanced age.
Probably. I'm mostly curious how comfortable it might feel. There's some pretty decent configs on Steam but I can't even get the controller recognized.
Also. . .sheesh getting caught outside the Play Area. I had a town to myself and damn if I didn't spend too much time searching. I guy logged out before I could kill him, but we were both dead to the Blue anyway.
I feel like there are too many buttons to make it work with a controller.
That said, I haven't played a multilayer fps on pc since, like, bf1942. So I'm pretty garbage at shooting. I'm just sticking with it and hoping I can relearn how to shoot in my advanced age.
Allow me to direct your gaze to look closer at mere_immortal's screenshot:
Another squad chicken dinner, this time at the military base, with 3 pubbie spanish people. We landed all the way on the north, car-boat-car all the way to the south, made the gamble to go inside the big hangar buildings because we had no scopes, and the circle just centered on us 4x in a row. We had 1 team fight 4v3 when a jeep pulled up, otherwise we just sat there looking out tiny windows until only 2 other players were left.
It did make me hope for a more urban second map, because it makes for more interesting fights then "try to spot someone crawling in the grass"
Posts
https://www.reddit.com/r/PUBATTLEGROUNDS/comments/6sl8xb/i_was_wondering_why_i_felt_safer_in_firstperson/
I agree with the OP of that thread, I feel safer on first person as a result.
I disagree with the notion that more information is limiting because certain options become less enticing. I think that is approaching analysis paralysis, and you should keep all options open. Often a risky maneuver pays off, and that is in fact what a lot of the top players do is purposefully expose themselves and simply out shoot their opponent.
But the important thing is: I've recently been enjoying FPP more which makes it categorically, objectively, and dogmatically the better mode.
For now.
PSN: Robo_Wizard1
Steam: MightyPotatoKing
Really earned that one.
That's a lot less blue kills than I would have guessed.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
You get to a certain point where the blue just stops killing you. Maybe you are forced to leave your initial loot area early, or use up all your meds getting to the circle, or you are forced to sprint through a field with no cover when you know enemies are looking at you, which directly leads to your death... but the blue itself doesn't kill you.
But the red kills? Duo and squad. Rolling in a single vehicle. Suddenly the entire team is killed by a single red explosion. But yeah, it's kinda surprising it's so closely tied to the blue deaths.
But either way, the same buildings and paths are present to you. You just can't see as much of them at once.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
And before that, almost noone dies to the blue, because it doesn't hurt much yet. It's only in the top 20 that the blue zone is a killer.
I won my third squad game today, and the first one where I was the carry, 4 kills which were all in the final 2 minutes. Last man standing, I had position but he had a L2 vest and a L3 helmet and took quite a few M4 shots before he went down, and nearly had me in return.
If you die in a round you're done for that round. There is no respawning. However, there is no reason to stay in a match once you/your squad are dead and the matchmaking takes somewhere in the ballpark of .5 to 3 seconds to find a new game. Otherwise it's a 100 person free for all to find out who will be the last one standing.
The circle mechanic means even if you're playing to the end, matches last no more than about 30 mins.
So there's true DM and Team DM? I'm not trying to watch "introductory" videos as it seems the game is best experienced fresh (at least that's what some PlayerUnknown streamer told me at a bar last week), but just would rather have an open world Call of Duty experience than Day Z or Rust.
I'm guessing "Circle Mechanic" is like Black Survival where you're play field gets restricted?
If I'm parsing your use of "deathmatch" correctly, PUBG is not a deathmatch game. It is battle royale.
In solo modes, once your health is depleted you are dead. You have to start a new game to keep playing.
In team modes (duo or 4-person squads), once your health is depleted you go into a downed state where a teammate can revive you. There is a timer on being downed and eventually you die. If everyone on your team is downed, you are dead.
Does that clear it up?
It's much less polished, and the appeal (for me) is more about trying to assess surrounding locations before picking one to move to, and then trying to figure out how to best do that. There's not all that much shoot mans going on, but that might also just be because I'm bad and have a high rate of dying in my first firefight.
But yes you can either play a free for all or in a team of up to four, and the circle mechanic is every couple of minutes the field is restricted to a smaller circle, outside of which you take damage.
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Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Yeah, there's solo mode where it's everyone vs everyone, or you can play as a pair or as a team of 3/4 vs teams of the same size. There's also now an option to play first person only, as oppose to the default which allows you to switch between third and first person ('v' by default).
I would say the experience is somewhere between CoD and DayZ. There is the DayZ element of gearing up by searching buildings, but since everyone starts the round at the same time with only their clothes you don't have the issue in DayZ where you can be a fresh spawn vs another player who has spent days gearing up with the best military hardware.
There is always an RNG element to the gearing process which some people don't like, however there is risk/reward gameplay of hitting areas that have higher weapon spawn probabilities, but will almost certainly have other players dropping into the same spot.
I've never played Black Survival, but yes the circle mechanic is a timed restriction of the play area. Stops the other problem in DayZ and it's ilk which was people just camping out in the same spot for hours.
On a personal basis, I haven't got a rush from a game quite like the one I get from PUBG. Fighting is so goddamn tense and since there's no persistence of items from round to round dying isn't infuriating since you just dust yourself off and join another game.
http://steamcommunity.com/id/pablocampy
I meant more the "shoot mans" being the way to win. If cowardly avoiding combat is also a legitimate way to win, that sounds fun as well.
Fair enough. I honestly just figured it was another Online FPS. If it's got more depth than that this is a good idea.
This is what I was hoping for. Day Z looked good to me, but the idea of progress resetting like a Rogue-Like was just too much for me to even give it a shot. Building up your "character" and then having it reset with everyone else while still maintaining the above level of tension is the right amount of engagement I want.
And, yes, cowardly avoiding fighting is pretty good strategy for getting into the top 20 or 30. Then you'll probably have to fight some dudes.
There are mechanics that you likely won't immediately pick up if you go in thinking it's another online FPS. Things like holding alt to free-look around you without turning your body (important if you're running and are trying to maintain situational awareness), the different looting methods and when to use which one (look at object on floor and spam F vs. press Tab and click/drag items into your inventory/gear slots), how to aim and when to ADS vs. 'aimed' hip-fire...those kinds of things.
I would highly recommend checking out at least a couple of YouTube videos to kind of get your bearings (and study gear heat-maps to kind of figure out where you might want to drop to increase your chances of making it to the first circle with more than a 6-shot revolver and a sickle...if that).
. . .and yes my hands were shaking despite having seen not a single person; actually I think I saw someone in my last Cozy Cowards Corner and that they were going for what looked like a dropbox. Pretty sure they are the ones who killed me too (I'm sure I made a hilarious target running frantically from this blue electricity.
Speaking of. Is that stuff random. It has to be.
EDIT: Is there like a practice mode where you can fiddle with the controls/graphics settings?
Is there a video of that longest kill? I am super curious.
My suspicion is that a kill that far away somehow involved bugs.
I've gotten #2 without firing a shot and a couple people have gotten #1 completely naked. But yeah, you could reliably make top 20-30 by being sneaky.
That said, I haven't played a multilayer fps on pc since, like, bf1942. So I'm pretty garbage at shooting. I'm just sticking with it and hoping I can relearn how to shoot in my advanced age.
I'll take blinded peripheries over unobservable assailants every time.
Armchair: 4098-3704-2012
Probably. I'm mostly curious how comfortable it might feel. There's some pretty decent configs on Steam but I can't even get the controller recognized.
Also. . .sheesh getting caught outside the Play Area. I had a town to myself and damn if I didn't spend too much time searching. I guy logged out before I could kill him, but we were both dead to the Blue anyway.
You might want to ask @mere_immortal
Allow me to direct your gaze to look closer at mere_immortal's screenshot:
It did make me hope for a more urban second map, because it makes for more interesting fights then "try to spot someone crawling in the grass"