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[Megaten/Persona Discussion] Now with 500% less heart!

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  • DrezDrez Registered User regular
    God damn it, I'm going to have to buy both the PC and Switch versions aren't I.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    cj iwakura wrote: »
    I know I'm getting the Switch version, but boy oh boy, the mod potential....

    First US screens:

    Shin-Megami-Tensei-III-Nocturne-HD-Remaster_2021_03-19-21_002.png
    Shin-Megami-Tensei-III-Nocturne-HD-Remaster_2021_03-19-21_003.png
    Shin-Megami-Tensei-III-Nocturne-HD-Remaster_2021_03-19-21_004.png

    I forget - is that Berith or Eligor in the third image?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Shenl742Shenl742 Registered User regular
    Eligor!

    FC: 1907-8030-1478
    cj iwakuraDrez
  • initiatefailureinitiatefailure Registered User regular
    edited March 2021
    wait, both characters are DLC? I had the impression it was Raidou in game with dante dlc. did they just carve their scenes out of the base game or will they still do their little story bits and then you're paying to add them to your team?

    initiatefailure on
  • BedlamBedlam Registered User regular
    Theres two packs. Raidou is in the standard pack. Everything in the standard pack is also in the deluxe pack, which also has Dante.

  • BarrakkethBarrakketh Registered User regular
    wait, both characters are DLC? I had the impression it was Raidou in game with dante dlc. did they just carve their scenes out of the base game or will they still do their little story bits and then you're paying to add them to your team?
    In certain regions Raidou is DLC and not included in the base game because citizens of countries like South Korea and China weren't likely to be thrilled with the Imperial Japanese aspect of Raidou's uniform.

    Rollers are red, chargers are blue....omae wa mou shindeiru
    vagrant_winds
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    They're selling the HD version for $50? Is this some kind of Nintendo tax?

    Persona 4 PC was $20.
    Nocturne on the PS3 store is still $10.
    You can still find the physical Nocturne PS2 disc for ~$25 online.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • initiatefailureinitiatefailure Registered User regular
    It's $50 on steam too

    Bedlam
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    $50 is pretty steep given there don't seem to be much in the way of additions outside of the new difficulty and the updated graphics.

  • initiatefailureinitiatefailure Registered User regular
    Barrakketh wrote: »
    wait, both characters are DLC? I had the impression it was Raidou in game with dante dlc. did they just carve their scenes out of the base game or will they still do their little story bits and then you're paying to add them to your team?
    In certain regions Raidou is DLC and not included in the base game because citizens of countries like South Korea and China weren't likely to be thrilled with the Imperial Japanese aspect of Raidou's uniform.

    That's something I hadn't even considered but can certainly understand.

  • shoeboxjeddyshoeboxjeddy Registered User regular
    They're selling the HD version for $50? Is this some kind of Nintendo tax?

    Persona 4 PC was $20.
    Nocturne on the PS3 store is still $10.
    You can still find the physical Nocturne PS2 disc for ~$25 online.

    Perhaps this is the test price since they had no particular faith or expectations for P4G PC.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Dragkonias wrote: »
    $50 is pretty steep given there don't seem to be much in the way of additions outside of the new difficulty and the updated graphics.

    Being able to select skills at the very least.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • StarZapperStarZapper Vermont, Bizzaro world.Registered User regular
    50$ would be great, for a special collector's edition. Looks like I'll just wait for the price drop, I got burned on Catherine last year...

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    y3H3Fa4.png
    Andy Joe
  • KaputaKaputa Registered User regular
    edited May 2021
    Hey thread, should I play Persona 5 Vanilla or Royal? I've read a little about the differences; it sounds like Royal makes some gameplay improvements and adds content, which is cool, but at the cost of arguably nerfing the difficulty a bit too much, which is less cool. I haven't played a game in the franchise in a long time, but I enjoyed how challenging SMT3 and Persona 3 were. I don't get why Atlus makes their games easier on the rereleases, since fans of the SMT franchise tend to dig the challenge anyway.

    On the other hand it sounds like the quality of life improvements and added content might outweigh this issue. I don't want to miss the definitive and expanded version of the game, but I also don't want my first run to be marred by a total lack of challenge due to gameplay changes. But having not played it I'm unable to judge either the significance of the additions or the severity of the changes to balance.

    People who have played both vanilla and Royal, have any opinions?

    Kaputa on
  • Shenl742Shenl742 Registered User regular
    edited May 2021
    Go for Royal. There's adjustable difficulty levels, so you can just bump it up anytime you want if you feel things are too easy. I'd say that the QoL changes and extra content in Royal makes some things easier, but also makes several things a lot less tedious. There's also a lot of broken stuff that's in both version of the game anyway.

    And Royal adds in A LOT of new playable content as well.

    Shenl742 on
    FC: 1907-8030-1478
    cloudeagleHahnsoo1Hades
  • ArcTangentArcTangent Registered User regular
    edited May 2021
    .
    Kaputa wrote: »
    Hey thread, should I play Persona 5 Vanilla or Royal? I've read a little about the differences; it sounds like Royal makes some gameplay improvements and adds content, which is cool, but at the cost of arguably nerfing the difficulty a bit too much, which is less cool. I haven't played a game in the franchise for a long time, but I enjoyed how challenging SMT3 and Persona 3 were. I don't get why Atlus makes their games easier on the rereleases, since fans of the SMT franchise tend to dig the challenge anyway.

    On the other hand it sounds like the quality of life improvements and added content might outweigh this issue. I don't want to miss the definitive and expanded version of the game, but I also don't want my first run to be marred by a total lack of challenge due to gameplay changes. But having not played it I'm unable to judge either the significance of the additions or additional severity of the changes to balance.

    People who have played both vanilla and Royal, have any opinions?

    Eh. Even Vanilla was pretty easy past the first dungeon as long as you're not being completely terrible with your SLinks/Confidants and general money management, but Royal does indeed kick that into absolute overdrive. A big problem with Royal on that front is that it really wants you to fully, totally explore literally everything, gives you a lot more to explore, and run Mementos (generic randomly generated dungeon) like a fucking grinding lunatic madman, so it's practically begging you to grind quite a bit, and it 'solves' that problem by doing the Earthbound thing where you auto-kill enemies that you're sufficiently higher leveled past, which is going to be, like, 90% of Mementos through the entire game. In Vanilla, your auto-kill only worked in Mementos and you got fewer rewards for it. In Royal, your auto-kill works literally everywhere, you get more shit for it, plus there are literally random monsters that give extra bonuses, plus more stuff to explore and backtrack and refight areas to make sure you got everything. And since virtually everything are corridors where you can't really dodge enemies, you're naturally going to be grinding quite a lot and triggering the overpowered cascade if you do anything but run straight to the bosses and flail around kind of randomly with resource management. It does also rework a number of bosses by adding gimmicks to counter instead of being generic tank and spanks, which does make them quite a bit easier.

    I would say just go with Royal. I would say try Hard mode, but A.) The intro sequence is sooooooooooooooooooooooo fucking long that it'll take you probably almost two hours just to get a feel for if the difficulty is where you want it, and B.) I suspect that the same overpower cascade will happen anyway, just a little bit later.

    E:
    Oh, right. You can change difficulty whenever in Royal. Well, just start with Hard and bump up or down as you will.

    ArcTangent on
    ztrEPtD.gif
    Cantido
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    Yeah I would grab Royal without hesitation. You can vary the difficulty to your preference either by changing the settings or just not engaging with the mechanics that make it easier, but the extra content and QoL changes can’t be passed up.

    psn tooaware, friend code SW-4760-0062-3248 it me
    Hahnsoo1
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    Did they fix Skull's ability that makes it impossible to get money from surprise attacks past Lv97?

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  • ArcTangentArcTangent Registered User regular
    IceBurner wrote: »
    Did they fix Skull's ability that makes it impossible to get money from surprise attacks past Lv97?

    They changed it so that it triggers via dashing into enemies instead of surprise attacks (which is how it worked in Mementos anyway), and it gives a portion of exp and money.

    ztrEPtD.gif
    IceBurner
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited May 2021
    Yeah, Royal.

    Like it makes the game a bit easier but honestly after the first dungeon the vanilla game is pretty easy anyway.

    And the QoL improvements just make for a better game overall.

    Dragkonias on
  • KaputaKaputa Registered User regular
    Fair enough, answers seem pretty unanimous, thanks all.

  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    I’ll say that a lot of the difficulty will come from the bosses, which I found to be much harder in Royal, and from figuring out how to manage resources in dungeons between safe rooms so you can progress as much as possible in each run, which will be there on your first playthrough even in Royal. The lessened difficulty people experienced in Royal definitely came at least in part from starting a playthrough already knowing exactly which confidants to hit and how to stack SP recovery items to trivialize that challenge.

    psn tooaware, friend code SW-4760-0062-3248 it me
  • ArcTangentArcTangent Registered User regular
    edited May 2021
    I’ll say that a lot of the difficulty will come from the bosses, which I found to be much harder in Royal, and from figuring out how to manage resources in dungeons between safe rooms so you can progress as much as possible in each run, which will be there on your first playthrough even in Royal. The lessened difficulty people experienced in Royal definitely came at least in part from starting a playthrough already knowing exactly which confidants to hit and how to stack SP recovery items to trivialize that challenge.

    Eh. Royal also gave inflated rewards, had the random pinata enemies, gave you extra do-overs in negotiation, and gave you essentially unlimited ammo. There are a lot of reasons Royal is quite a bit easier.

    ArcTangent on
    ztrEPtD.gif
  • KaputaKaputa Registered User regular
    ArcTangent wrote: »
    I’ll say that a lot of the difficulty will come from the bosses, which I found to be much harder in Royal, and from figuring out how to manage resources in dungeons between safe rooms so you can progress as much as possible in each run, which will be there on your first playthrough even in Royal. The lessened difficulty people experienced in Royal definitely came at least in part from starting a playthrough already knowing exactly which confidants to hit and how to stack SP recovery items to trivialize that challenge.

    Eh. Royal also gave inflated rewards, had the random pinata enemies, gave you extra do-overs in negotiation, and gave you essentially unlimited ammo. There are a lot of reasons Royal is quite a bit easier.
    The things I read that made me hesitant were:

    Resource management in dungeons is easier in the rerelease. I feel that a lot of the fun of dungeon exploration is trying to maximize limited resources to get as far as possible, and having to retreat and return the next day due to exhaustion is part of that.

    Time management in general being easier due to just having much more time available. Persona is all about time management, the stress of having to balance dungeons vs social life etc. So it seems like giving the player way more time to build social links and such would kind of weaken a core part of the game.

    But a ton of extra content is hard to pass up. And it seems that the translation is vastly improved in the rerelease, which in a story heavy game is pretty important. I feel that I'll have to accept a tradeoff in either case, but the overwhelming consensus still seems to be in favor of Royal.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    As far as time management goes yeah its easier to finish stuff but it was made with the new content in mind so there will always be something to do.

  • DrezDrez Registered User regular
    Royal. It’s a little easier but a lot better.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    edited May 2021
    Dragkonias wrote: »
    As far as time management goes yeah its easier to finish stuff but it was made with the new content in mind so there will always be something to do.

    It’s easier to do the main things that actually matter in one playthrough, but they made it harder or impossible to do every single possible thing in a single playthrough now. A lot of it is ancillary but there are things like
    Taking your party members to the!lounge for their extra skills

    That is impossible to fully complete along with, say, maxing out your S. Links in one go, all the velvet room quests, etc.

    Which is fine, just saying. The added content was a double-edged sword in that one way.

    I prefer to have more to do than you can do, though.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular


    (Soul Hackers translation for Saturn)

    y3H3Fa4.png
    ShadowfireDonnictonvagrant_windsDrezAndy JoeStarZapperun_rGenji-Glovesan_alt
  • KaputaKaputa Registered User regular
    edited May 2021
    I'm enjoying Persona 5 so far (got Royal as everyone recommended it).

    The game is very, very plot/dialogue heavy. I expect that to a degree, but this is tilted a bit farther in that direction than I'd like. I feel like Persona 3 was a bit more balanced between social stuff and dungeon crawling, though it's been forever since I played it so I might be off base. I'm hoping it levels out a bit as the game goes on (just unlocked the Mementos dungeon).

    Morgana is a really annoying and sort of invasive character. This is an M rated game, why do I need a shrill talking cat Pokemon telling me things I already know over and over? Kamoshida was a great villain though.

    The music is good, but man, the theme for Kamoshida's palace was way too repetitive for the amount of time you spend in that dungeon. It is plaguing me throughout my workday. I can't escape. Doot doot doot doot doot-do-do doooo, doot doot doot doot doot-do-do doooo...

    I dig the overall vibe and style. Seems a bit more lighthearted than I remember P3 being, despite the surprisingly serious subject matter.

    And I'm liking the core gameplay a lot; the game just needs to give me more of it.

    Kaputa on
  • captainkcaptaink TexasRegistered User regular
    It's the beginning, Persona games frontload that. But the amount of story stuff won't drop that much, it's a really story-heavy game. The Palaces mostly aren't hard to breeze through in a couple of hours each. The time management stuff does begin to open up though.

    Hahnsoo1
  • DrezDrez Registered User regular
    I rather dislike that it is so much more optimal to do story dungeons in the minimum number of days possible.

    The pacing of the game would be better if dungeon diving didn't cut into your social life as much. I get the importance of that for narrative and time-management purposes, but since it's just plainly more optimal in terms of content completion to go into dungeons as least often as possible, it creates a real imbalance between story and dungeon bordering on pacing issues.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    If you think the castle music is repetitive, go back and play vanilla Mementos...

  • KaputaKaputa Registered User regular
    edited May 2021
    Drez wrote: »
    I rather dislike that it is so much more optimal to do story dungeons in the minimum number of days possible.

    The pacing of the game would be better if dungeon diving didn't cut into your social life as much. I get the importance of that for narrative and time-management purposes, but since it's just plainly more optimal in terms of content completion to go into dungeons as least often as possible, it creates a real imbalance between story and dungeon bordering on pacing issues.
    Yeah, I'm spacing out my dungeon crawling a bit for that reason. I guess it's suboptimal in that I have less days to spend with my friends and such, but it's more fun to break up the social life with some gameplay.

    Edit - an example of why I don't like Morgana. My character is riding the subway. Two NPCs have a conversation along the lines of:
    "Have you been to the bookstore? They've got a great selection!"
    "Yeah, I bet I could learn a lot from reading more!"
    Me, the player: "k, I'll remember to check that out after schoo-"
    Morgana: "MEOW. I bet you could increase your *knowledge* by reading more books! We should go there!"

    C'mon Atlus, the hint wasn't that subtle in the first place.

    Kaputa on
    Drez
  • Steel AngelSteel Angel Registered User regular
    Drez wrote: »
    I rather dislike that it is so much more optimal to do story dungeons in the minimum number of days possible.

    The pacing of the game would be better if dungeon diving didn't cut into your social life as much. I get the importance of that for narrative and time-management purposes, but since it's just plainly more optimal in terms of content completion to go into dungeons as least often as possible, it creates a real imbalance between story and dungeon bordering on pacing issues.

    I've been playing through P4 Golden on Steam and that's absolutely my number one issue. The team gets fired up to rescue a person important to the main character and I instead head back into town because it's a Sunday and I don't want to miss a chance to hang out with an old lady only available once a week. And then don't go the next two days because I can turn in quests to boost my relationship with a fox I buy SP restoration from because that plays a big part on limiting things only to one day. And then when I do go in, I back out of the story objective to hit the optional boss in the last story dungeon as well as collect items for quests given by npcs in town and school.

    4 is probably the worst for it though given how much gets squeezed into a trip into the TV world with those quests and optional bosses and some pretty strict time requirements, e.g. it takes way too many afternoons to even unlock rank 1 of the Hanged Man link. 3 actually felt a bit better because the monthly bosses were separate from Tartarus though I also think the designers/writers did not plan for so many people to focus on maxing out the social links over hitting dungeons given all the social links with girls that always led to romance. 5 was a move in the right direction with dividing up the castles at least a little bit and having much more leeway in time management while still being able to max out the confidants, albeit by dumping a lot of money on the fortune teller. In vanilla 5, I had nights and days where I didn't really do anything towards the end even with hitting all the stuff in momentos and leveling up all the confidants.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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    Drez
  • cloudeaglecloudeagle Registered User regular
    I remember I minimized my dungeon runs as much as possible in P5 Royal and I managed to run out of stuff to do in the last few weeks. So it's not a problem to space out dungeons a bit as long as you don't go over, say, four days or so.

    Though keep in mind the bits with Justine and Caroline in the real world doesn't advance their social link and doesn't really give you anything useful (aside from comedy).

    Switch: 3947-4890-9293
  • DrezDrez Registered User regular
    edited May 2021
    cloudeagle wrote: »
    I remember I minimized my dungeon runs as much as possible in P5 Royal and I managed to run out of stuff to do in the last few weeks. So it's not a problem to space out dungeons a bit as long as you don't go over, say, four days or so.

    Though keep in mind the bits with Justine and Caroline in the real world doesn't advance their social link and doesn't really give you anything useful (aside from comedy).

    I feel like I always had something to do in Royal up through the last second of free time and I was extremely efficient. I spent the minimum amount of time possible (in terms of advancing-time periods) in Mementos and palaces and I don't think I had any wasted time maxing out social links.

    I consider maxing out fishing, darts, shrine visits, gym stuff, Strength excursions, and lounge skills all content even if a lot of it doesn't further the narrative and there just isn't enough time to max all of those plus max out social links and all social stats in one go, at least not in a single playthrough IMO. I more or less ignored the gym, the shrine, and the lounge but got mostly everything else done. I think it may literally be impossible to do everything in Royal. I'm not even sure it was possible in vanilla, but Royal adds a lot more content of this non-narrative type than additional time to complete it in, IMO.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • skeldareskeldare Gresham, ORRegistered User regular
    Nintendo Console Codes
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    If streaming, please label your stream with a spoiler warning. See you tonight!

    That feels like a pretty big change from ATLUS.

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