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[Star Wars Battlefront 2] Progression update is Live!

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    CobellCobell Registered User regular
    edited January 2018
    Ugh, Heroes vs Villains is full of afkers... what even is the point of "playing" if all you do is afk and ruin things for others... bleargh.

    Also, why am I so terrible with the Emperor and everyone else so good with him.

    Cobell on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited January 2018
    Devs have opened up communication again:
    Some Stuff From Dennis on Twitter.

    1. [Progression Tweaks]
    2. [They're able to communicate again]
    3. [Customization news coming very shortly.]
    4. [Sentry Nerf against hereos]
    5. [Emote glitch is being looked at]
    6. [He likes aayla secura]
    7. [Look into how Sabers look]
    8. [They're going to fix hero abilities locking up.]
    9. [Bluurg and CR2 Nerfs]
    10. [Trolling with Jar Jar]
    11. [Explains why we didn't get hereos from 2015]
    12. [Wookie nerf]
    13. [He likes Delta Squad too.]
    14. [No teases about about Grievous or Kenobi]
    15. [Rolling and dodging tweaks]
    16. [A episode 1 reference to destroyer droids.]
    17. [He'd like to see Bespin make a return.]
    17. [A hint at possible private matches?]
    19. [Anakin is probably coming too.]
    18. [He said he's teased next season. So I'm assuming the jar jar, the March on the Jedi Temple header/tune, and all the prequel quotes means it'll be a prequel season.]

    https://www.reddit.com/r/StarWarsBattlefront/comments/7pjja9/some_stuff_from_dennis_on_twitter

    ObiFett on
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    ObiFett wrote: »
    Devs have opened up communication again:
    Some Stuff From Dennis on Twitter.

    1. [Progression Tweaks]
    2. [They're able to communicate again]
    3. [Customization news coming very shortly.]
    4. [Sentry Nerf against hereos]
    5. [Emote glitch is being looked at]
    6. [He likes aayla secura]
    7. [Look into how Sabers look]
    8. [They're going to fix hero abilities locking up.]
    9. [Bluurg and CR2 Nerfs]
    10. [Trolling with Jar Jar]
    11. [Explains why we didn't get hereos from 2015]
    12. [Wookie nerf]
    13. [He likes Delta Squad too.]
    14. [No teases about about Grievous or Kenobi]
    15. [Rolling and dodging tweaks]
    16. [A episode 1 reference to destroyer droids.]
    17. [He'd like to see Bespin make a return.]
    17. [A hint at possible private matches?]
    19. [Anakin is probably coming too.]
    18. [He said he's teased next season. So I'm assuming the jar jar, the March on the Jedi Temple header/tune, and all the prequel quotes means it'll be a prequel season.]

    https://www.reddit.com/r/StarWarsBattlefront/comments/7pjja9/some_stuff_from_dennis_on_twitter

    WHERE ARE THOSE DROIDIKAS!?

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    mRahmanimRahmani DetroitRegistered User regular
    edited January 2018
    Starfighter assault on Fondor:

    Get in Falcon
    Two bottom shield generators inside the complex have a small amount of health remaining
    Fly the Falcon in there, blow up both generators, flipped the Falcon on it's side and come screaming out the bottom of generator complex with the boosters engaged

    Sometimes this game kicks so much ass in spite of itself

    mRahmani on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    mRahmani wrote: »
    Starfighter assault on Fondor:

    Get in Falcon
    Two bottom shield generators inside the complex have a small amount of health remaining
    Fly the Falcon in there, blow up both generators, flipped the Falcon on it's side and come screaming out the bottom of generator complex with the boosters engaged

    Sometimes this game kicks so much ass in spite of itself

    Pretty much everything about Starfighter assaults kicks ass, though.

    The new starfighter map is pretty awesome with those gravity well shockwaves.

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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    That one is such a glorious mess.

    Apparently I have 5 days to kill a pile of heroes and like 95 players using Assaults and Specialists if I want to get the Phasma crate.

    ... maybe. I think I might just let this one go, though. Between work and other hobbies, I just don't enjoy those classes or HvsV (as a source of consistent hero fighting) enough to put those hours away.

    The Heavy was my initial hook, but honestly I'll go Officer like 90% of the time. I don't have to be awesome on my own, just around awesome people and play in a solid support fashion. Buffing health and dropping annoying sentries is not gonna get old for me anytime soon.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    CobellCobell Registered User regular
    edited January 2018
    Forar wrote: »
    That one is such a glorious mess.

    Apparently I have 5 days to kill a pile of heroes and like 95 players using Assaults and Specialists if I want to get the Phasma crate.

    ... maybe. I think I might just let this one go, though. Between work and other hobbies, I just don't enjoy those classes or HvsV (as a source of consistent hero fighting) enough to put those hours away.

    The Heavy was my initial hook, but honestly I'll go Officer like 90% of the time. I don't have to be awesome on my own, just around awesome people and play in a solid support fashion. Buffing health and dropping annoying sentries is not gonna get old for me anytime soon.

    HvV is the way to go to get hero kills without being too grindy. Play as the gun heroes, they're much better on getting kills like Boba, Chewie, Finn, Han, etc.. Dark side gun heroes aren't quite as good though.

    Cobell on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Cobell wrote: »
    Forar wrote: »
    That one is such a glorious mess.

    Apparently I have 5 days to kill a pile of heroes and like 95 players using Assaults and Specialists if I want to get the Phasma crate.

    ... maybe. I think I might just let this one go, though. Between work and other hobbies, I just don't enjoy those classes or HvsV (as a source of consistent hero fighting) enough to put those hours away.

    The Heavy was my initial hook, but honestly I'll go Officer like 90% of the time. I don't have to be awesome on my own, just around awesome people and play in a solid support fashion. Buffing health and dropping annoying sentries is not gonna get old for me anytime soon.

    HvV is the way to go to get hero kills without being too grindy. Play as the gun heroes, they're much better on getting kills like Boba, Chewie, Finn, Han, etc.. Dark side gun heroes aren't quite as good though.

    Its definitely the way to get the Hero milestones.

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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    I played the 3 rounds of HvsV necessary to get the mini-objective yesterday, and yeah it was less of a shitshow than at release.

    That one I'm fairly certain I can get if I put my mind and time to it, but if I'm going to do that I should do both for the full effect, and I just don't enjoy Assault/Specialist nearly as much as Officer/Heavy.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    bloodatonementbloodatonement Registered User regular
    I love the costume design in campaign. It's right there with Rogue One for just great OT style.

    I really want Del's jacket.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    mRahmanimRahmani DetroitRegistered User regular
    The Phasma crate is just showing up as "Secret Achievement" for me... what gives? Is that one for First Order allied people only?

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    CobellCobell Registered User regular
    edited January 2018
    mRahmani wrote: »
    The Phasma crate is just showing up as "Secret Achievement" for me... what gives? Is that one for First Order allied people only?

    Hmmm, I'm First Order which I regret as Phasma is kind of meh; her stun droid thingy is great for group play but everything else seems pretty mediocre. I didn't see an secret achievement, but my quests yesterday were to do 3 HvV, kill 50 Heroes, and finish 6 season quests.

    Edit: Ah, yeah after some matches I'm seeing a "hidden" achievement but the description is the same as Phasma's but for Finn.

    Cobell on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    Playing this on the ps4 pro on my 4k tv (with hdr on) and I'm running into an issue where every 15 to 20 minutes my tv goes black (like it's lost signal) for about 15 seconds. It's not happened on any other game yet. Has anyone run into that?

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

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    urahonkyurahonky Resident FF7R hater Registered User regular
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

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    CobellCobell Registered User regular
    edited January 2018
    urahonky wrote: »
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

    I play on PC and haven't seen anything like that. I did google it, but there doesn't seem to have any consensus on what is causing it or how to fix it (though this is a general sense rather than with a specific game). I'm sure you've checked around a bit already but I've seen things like replacing the HDMI cable (with a newer version), waiting for TV firmware, tinkering with various tv/ps4 settings, and not using PS4 sleep mode. Good luck.

    Cobell on
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    mRahmanimRahmani DetroitRegistered User regular
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Any chance it was just a display error? I mean, that does look pretty cut and dry, but it wouldn't be the first time they showed one number and it was actually another.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    mRahmanimRahmani DetroitRegistered User regular
    edited January 2018
    Dunno, I didn't check my credits before so I couldn't tell you.

    Probably is a display error to be honest, still frustrating

    There is so much stuff I haven't unlocked and I just crate after crate of dupes

    mRahmani on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    Cobell wrote: »
    urahonky wrote: »
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

    I play on PC and haven't seen anything like that. I did google it, but there doesn't seem to have any consensus on what is causing it or how to fix it (though this is a general sense rather than with a specific game). I'm sure you've checked around a bit already but I've seen things like replacing the HDMI cable (with a newer version), waiting for TV firmware, tinkering with various tv/ps4 settings, and not using PS4 sleep mode. Good luck.

    If I get it to happen again I'll try those out, thanks! The game looks really good on the Pro with HDR so I don't want to stop playing it. But, as you can imagine, losing video for 5-10 seconds is enough to kill you most times.

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    LockedOnTargetLockedOnTarget Registered User regular
    I get the black screen when I first launch the game and when I close it, because the PS4 is switching display/colour modes.

    Maybe try playing around with your PS4 display settings?

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    WolveSightWolveSight Registered User regular
    https://battlefront-forums.ea.com/discussion/94782/star-wars-battlefront-ii-release-notes-patch-1-1#latest patch notes
    Happy New Year from the Battlefront team!
    In our first patch of 2018, we're delighted to offer a new Blast map on the planet Crait and to introduce Iden Versio's TIE fighter to the roster of hero ships available in Starfighter Assault. Of course, we've also been digging into fan feedback and bug reports to make some fixes and balancing tweaks that we hope you'll enjoy.
    This is just the first of many exciting updates in store, so please keep your feedback coming! We're always listening for ways to grow, fix, and improve the game.
    New Content:
    Blast on Crait
    We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
    Iden Versio’s TIE/In fighter
    Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
    Iden Versio’s TIE/In fighter Abilities:
    Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
    Laser Barrage - Charges up a rapid fire barrage which deals high damage
    Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
    Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
    TIE/In fighter Star Cards:
    Engine Heat Dissipator - Decreases the AFTERBURNER cooldown
    Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage
    Vengeful Barrage - Increases the damage of LASER BARRAGE
    Flight Commander - Increases the duration of INFERNO LEADER
    Reinforced Hull - Increases the total health of the starfighter
    Tuned Lasers - Increases primary weapon damage
    Advanced Capacitors - Improves the primary weapons resistance to overheating
    Repair Systems - Reduces the delay before health regeneration begins
    Elite Pilot - Increases the turn rate of the starfighter
    Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate
    Iden Versio’s TIE/In fighter Milestones:
    Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times
    Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter
    Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter
    Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times
    Heroes:
    Finn
    Reduced base damage of his EL-16 from 65 to 45
    Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
    Reduced damage of each Deadeye shot from 40 to 30
    Phasma
    Reduced the heat generated per shot of her F-11D
    Lando
    Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
    Boba Fett
    Reduced the damage per rocket of Rocket Barrage from 90 to 78
    Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
    Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
    Classes & Special Units
    Wookiee Warrior
    Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
    Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
    Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
    Increased Bowcaster heat per shot
    Specialist
    Reduce size of scope glint
    Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
    Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A280, and DLT-19D
    Increased the bursts per minute of all Infiltration variants from 100 to 130
    Heavy
    Reduced the AOE of Supercharged and Explosive sentry
    Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
    Officer
    Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
    Weapons:
    CR2
    Lowered start damage from 17 to 16
    Lowered end damage from 9 to 8
    Reduced damage falloff end distance from 40 to 30 meters
    Barrage
    Reduced inner blast radius from 3.5 to 2 meters
    Increased outer blast radius from 5 to 6 meters
    Increased explosion damage from 55 to 100
    Blurrg-1120
    Reduced falloff start distance from 20 to 15 meters
    Reduced start damage of Explosive Shot from 29 to 26
    Reduced end damage of Explosive Shot from 10 to 8
    Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
    Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
    Reduced accuracy of the final shots when Burst Mod is equipped
    Trip Mine
    Increased the number of mines that can be deployed at the same time from 1 to 2
    Raised the time until the mines disappeared after death from 5 to 15 seconds
    Galactic Assault:
    Kamino
    Updated spawns to help the Droids attack
    Phase 2 capture areas are now only the platforms
    Tatooine
    Removed the A-Wing
    Reduced AT-ST Battlepoint cost from 2500 to 1500
    Reduced explosive objective timer
    Naboo
    Updated spawns to help the Droids attack
    Reduced health of the MTT
    Reduced explosive objective timer
    Death Star II
    Reduced explosive objective timer
    Endor
    Reduced explosive objective timer
    Hoth
    Reduced health of the AT-ATs
    Reduced explosive objective timer
    Kashyyyk
    Reduced health of the MTTs
    Reduced explosive objective timer
    Crait
    Updated spawns to help the First Order attack
    Reduced health of the Phase 3 objectives from 5000 to 4000
    Reduced health of the AT-M6s
    Jakku
    Made 2 AT-ST’s available in Phase 1
    Updated spawns to better orient players
    Updated combat area for Phase 4
    Reduced explosive objective timer
    Yavin
    Lowered Battlepoint cost for AT-STs from 2500 to 2000
    Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
    Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
    Reduced explosive objective timer
    Takodana
    Added AT-ST to Phase 1
    Updated Phase 2 objective locations
    Reduced explosive objective timer
    Starkiller Base
    Tweaked Resistance spawns in Phase 1
    Updated First Order combat area in Phase 1
    Reduced explosive objective timer
    Strike:
    Tweaked Bomb Timer duration
    Minor balancing tweaks
    General:
    Added a night variant to Tatooine Maps
    Increased the frequency that night variants appear on Kashyyyk and Endor
    Updated visual appearances of the First Order on Crait
    Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
    Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
    Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
    Stability improvements
    Misc. bug fixing

    253J736.png
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    bloodatonementbloodatonement Registered User regular
    As a heavy main, I'm kinda bummed. Guess I'll have to try it out tonight and see how it runs. Wonder if they've fixed the slow walk after sentry gun bug.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    WolveSightWolveSight Registered User regular
    they also reduced the number of kills you need for all of the weapons and weapon unlocks.

    253J736.png
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    bloodatonementbloodatonement Registered User regular
    Is that retroactive? Do we get new weapons unlocked based on our current kill totals?

    Zdy0pmg.jpg
    Steam ID: Good Life
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    WolveSightWolveSight Registered User regular
    Is that retroactive? Do we get new weapons unlocked based on our current kill totals?

    I think you have to play a round first, if you are already past the new cap, in order for them to unlock.

    253J736.png
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    soylenthsoylenth Portland, ORRegistered User regular
    urahonky wrote: »
    Cobell wrote: »
    urahonky wrote: »
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

    I play on PC and haven't seen anything like that. I did google it, but there doesn't seem to have any consensus on what is causing it or how to fix it (though this is a general sense rather than with a specific game). I'm sure you've checked around a bit already but I've seen things like replacing the HDMI cable (with a newer version), waiting for TV firmware, tinkering with various tv/ps4 settings, and not using PS4 sleep mode. Good luck.

    If I get it to happen again I'll try those out, thanks! The game looks really good on the Pro with HDR so I don't want to stop playing it. But, as you can imagine, losing video for 5-10 seconds is enough to kill you most times.

    Mine does this at least once a day in a variety of apps. I haven't tried a new HDMI cable though, I'm just using the one that came with the PS4 on a Samsung.

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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Wow, Supercharged Sentry got hit really hard with the nerf bat. On top of the reduction in aoe damage, it also only lasts for about 3 seconds now. It's less effective than the base Sentry skill.

    On the other side, the Blurrg is still a rifle-accurate, hand-held turbolaser.

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    PapaganderPapagander Registered User regular
    I have mixed feelings about sentry nerfs. It was hella fun to play in the right circumstances.

    But on the flip side, it probably shouldn't have been so easy to kill people around corners like that.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Papagander wrote: »
    I have mixed feelings about sentry nerfs. It was hella fun to play in the right circumstances.

    But on the flip side, it probably shouldn't have been so easy to kill people around corners like that.

    The duration nerf makes it basically useless. Explosive Sentry will have to be a substitute; it's nearly as good against infantry and objectives, but is very tough to aim against flying vehicles.

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    PapaganderPapagander Registered User regular
    Sounds like they went too far, but they really needed to do something. I was fine with Explosive Sentry killing around corners and being ridiculous, because it anchors you and it is a lot harder to aim. Supercharged Sentry's mobility and sheer power was just so much better than everything else. It had been the only really obvious for heavy upgrades. And it was one of the star cards that upgrading felt almost like cheating. With the reduced cooldowns as you leveled the card, it felt like just two heavies could keep a supercharged lockdown on a hallway up indefinitely if they timed it right. Was OP on defense.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Papagander wrote: »
    Sounds like they went too far, but they really needed to do something. I was fine with Explosive Sentry killing around corners and being ridiculous, because it anchors you and it is a lot harder to aim. Supercharged Sentry's mobility and sheer power was just so much better than everything else. It had been the only really obvious for heavy upgrades. And it was one of the star cards that upgrading felt almost like cheating. With the reduced cooldowns as you leveled the card, it felt like just two heavies could keep a supercharged lockdown on a hallway up indefinitely if they timed it right. Was OP on defense.

    Agreed. I think the AoE reduction by itself would have been enough, though.

    As for Explosive, turns out you can turn all the Sentries into a pinpoint laserhose if you crouch while activating it. Makes it way easier to aim at short-medium range (still have to account for dropoff).

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    PapaganderPapagander Registered User regular
    I think they were in a difficult spot, conceptually. Supercharged Sentry is just Sentry+, it needs some negative to make regular sentry (i.e. bypassing Supercharge/Explosive) a viable game option. But if you remove the blast radius that it shared with Explosive, it's just a better sentry in which case.....idk, was there a basic improved sentry card too? Havent been in game for a while now.

    I will miss poping Supercharged and feeling like Arnold's T2 terminator. It makes me really happy, Fartacus, that you found kneeling improves Explosive. I always felt Explosive sentry was like a one-man mortar firing team. Kneeling to improve it helps sell that in my mind :)

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited January 2018
    Papagander wrote: »
    I think they were in a difficult spot, conceptually. Supercharged Sentry is just Sentry+, it needs some negative to make regular sentry (i.e. bypassing Supercharge/Explosive) a viable game option. But if you remove the blast radius that it shared with Explosive, it's just a better sentry in which case.....idk, was there a basic improved sentry card too? Havent been in game for a while now.

    I will miss poping Supercharged and feeling like Arnold's T2 terminator. It makes me really happy, Fartacus, that you found kneeling improves Explosive. I always felt Explosive sentry was like a one-man mortar firing team. Kneeling to improve it helps sell that in my mind :)

    There is no improved sentry. Regular Sentry is basically trading mobility for a brief period of no-heat rapid fire, compared with just firing your primary. And it doesn't really even stack up to that if you're using, say, the Clone rifle with the explosive mod (in which case regular Sentry is, at best, a wash).

    The kneel trick does help a bit, though. It's like the game snapshots your spread reduction bonus from kneeling when you hit the skill key, so you can proceed to move around and such while keeping it for the duration of the power. Also note that you can essentially avoid the additional movement penalty with Explosive by spamming the left button instead of holding it down.

    Fartacus_the_Mighty on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    soylenth wrote: »
    urahonky wrote: »
    Cobell wrote: »
    urahonky wrote: »
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

    I play on PC and haven't seen anything like that. I did google it, but there doesn't seem to have any consensus on what is causing it or how to fix it (though this is a general sense rather than with a specific game). I'm sure you've checked around a bit already but I've seen things like replacing the HDMI cable (with a newer version), waiting for TV firmware, tinkering with various tv/ps4 settings, and not using PS4 sleep mode. Good luck.

    If I get it to happen again I'll try those out, thanks! The game looks really good on the Pro with HDR so I don't want to stop playing it. But, as you can imagine, losing video for 5-10 seconds is enough to kill you most times.

    Mine does this at least once a day in a variety of apps. I haven't tried a new HDMI cable though, I'm just using the one that came with the PS4 on a Samsung.

    @soylenth I finally resolved it. Go into your PS4 settings and set the display resolution to the 4K resolution (not the RGB one) instead of Auto. For whatever reason Auto will swap between RGB and the other one (sorry I don't remember the name) and it causes the display to disappear for a minute.

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    LockedOnTargetLockedOnTarget Registered User regular
    edited January 2018
    urahonky wrote: »
    soylenth wrote: »
    urahonky wrote: »
    Cobell wrote: »
    urahonky wrote: »
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

    I play on PC and haven't seen anything like that. I did google it, but there doesn't seem to have any consensus on what is causing it or how to fix it (though this is a general sense rather than with a specific game). I'm sure you've checked around a bit already but I've seen things like replacing the HDMI cable (with a newer version), waiting for TV firmware, tinkering with various tv/ps4 settings, and not using PS4 sleep mode. Good luck.

    If I get it to happen again I'll try those out, thanks! The game looks really good on the Pro with HDR so I don't want to stop playing it. But, as you can imagine, losing video for 5-10 seconds is enough to kill you most times.

    Mine does this at least once a day in a variety of apps. I haven't tried a new HDMI cable though, I'm just using the one that came with the PS4 on a Samsung.

    @soylenth I finally resolved it. Go into your PS4 settings and set the display resolution to the 4K resolution (not the RGB one) instead of Auto. For whatever reason Auto will swap between RGB and the other one (sorry I don't remember the name) and it causes the display to disappear for a minute.

    The reason it does this is because the system/HDMI cable is unable to transfer the amount of data required for RGB 4K gaming fast enough.

    So the PS4 will go RGB for non-4k games, blu-rays, other apps, general time on the dashboard etc. And then swap to a different color mode for 4k games.

    It shouldn't be happening in the middle of gameplay like it was for you, though.

    LockedOnTarget on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    urahonky wrote: »
    soylenth wrote: »
    urahonky wrote: »
    Cobell wrote: »
    urahonky wrote: »
    ObiFett wrote: »
    Literally never heard of that. Tried a different game with HDR on to ensure it's not display related?

    Yeah I've not had it happen on anything else. I did a factory reset so hopefully it helps. People mentioned it on the Samsung forums.

    I play on PC and haven't seen anything like that. I did google it, but there doesn't seem to have any consensus on what is causing it or how to fix it (though this is a general sense rather than with a specific game). I'm sure you've checked around a bit already but I've seen things like replacing the HDMI cable (with a newer version), waiting for TV firmware, tinkering with various tv/ps4 settings, and not using PS4 sleep mode. Good luck.

    If I get it to happen again I'll try those out, thanks! The game looks really good on the Pro with HDR so I don't want to stop playing it. But, as you can imagine, losing video for 5-10 seconds is enough to kill you most times.

    Mine does this at least once a day in a variety of apps. I haven't tried a new HDMI cable though, I'm just using the one that came with the PS4 on a Samsung.

    @soylenth I finally resolved it. Go into your PS4 settings and set the display resolution to the 4K resolution (not the RGB one) instead of Auto. For whatever reason Auto will swap between RGB and the other one (sorry I don't remember the name) and it causes the display to disappear for a minute.

    The reason it does this is because the system/HDMI cable is unable to transfer the amount of data required for RGB 4K gaming fast enough.

    So the PS4 will go RGB for non-4k games, blu-rays, other apps, general time on the dashboard etc. And then swap to a different color mode for 4k games.

    It shouldn't be happening in the middle of gameplay like it was for you, though.

    Yeah I changed the HDMI cable to a brand new 2.0 one and it happened almost immediately when I launched South Park. So I started Googling and someone mentioned it and it seems to have resolved it so far.

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    SaraLunaSaraLuna Registered User regular
    https://www.ea.com/games/starwars/battlefront/battlefront-2/news/january-2018
    We're working on a revamped progression system. Your feedback has been essential here, and we are preparing significant changes to progression that will address many of the things we've seen players asking for. We'll be sharing more details about these changes in March.
    this would be funny if it wasn't so sad. "hey guys, we finally realized that the game has been fucked since we launched 2 months ago. but good news, come back in 2 more months and we'll have a plan to fix it then. we super promise you guys"

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    RoeRoe Always to the East Registered User regular
    I touched up the thread a bit after the announcement that EA is redoing the progression system in March. This actually prompted me to secure a copy myself within 10 minutes from Amazon.

    This news made my day, as I really wanted to play BF2 but hated the progression and loot crates.

    oHw5R0V.jpg
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    For me it's too little too late. It's not that I'm bored with the game or that it's bad, in fact I actually really like the game, I just have other stuff to play right now. For AAA games Monster Hunter and DBZF just came out, for indies we have Celeste and Subnautica... and that's not touching the ever-looming power and vice-grip from Blizzard on my brain for multiplayer games.

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