I mean I loved that when I was flying a tie bomber I couldn't shoot down a fucking a wing for the life of me, and it made sense an a wing is an air superiority fighter it should be able to run circles around my bomber.
I didn't exactly love it as someone who wanted to blow that fucker up... but it made sense to me.
I would like some money because these are artisanal nuggets of wisdom philistine.
The one thing I really need to work on in this game is air to ground support. I suck at it in all DICE games. Some people I see are amazing at it but I am very not.
I mean I loved that when I was flying a tie bomber I couldn't shoot down a fucking a wing for the life of me, and it made sense an a wing is an air superiority fighter it should be able to run circles around my bomber.
I didn't exactly love it as someone who wanted to blow that fucker up... but it made sense to me.
If you see them at a distance they can missile the crap out of Awings. But if the A wing gets in dog fighting range you are probably toast.
+1
ObiFettUse the ForceAs You WishRegistered Userregular
The one thing I really need to work on in this game is air to ground support. I suck at it in all DICE games. Some people I see are amazing at it but I am very not.
Come at the battlefield in a 45 degree angle. Pull back on the stick to slow down your ship to a crawl. Zoom in and find targets.
It becomes easier and easier once you learn the general fighting lanes for each map as you can just strafe those if you fail to spot targets.
Reports are that the campaign is only four hours long. I was expecting 2-3x that.
Interestingly, a not unsubstantial portion of the singleplayer (The Verge describes it as more than a third of the chapters) take you away from the title character, Iden, to play out various celebrity cameos.
To each their own. Playing Lando to me, personally, sounds like the best of them, and potentially worth a renting. I went ahead and spoiled the plot for myself and was glad I did...I think it's safe to say that, taken as a whole, it's very cliched especially if you've played a number of Star Wars games and did not surprise me in the least. I don't want to go any further with that for clear reasons, but it's kind of nice to know that I don't need to worry about that.
Still looks damn pretty, and the shooting holds up (it's not remotely anything life changing, aside from being really really good looking). The multiplayer is absolutely where it's at, as is to be expected. I'll pass, but hopefully for everyone else this lootbox "totally not gambling" madness is rolled back further to something tolerable.
I mean I loved that when I was flying a tie bomber I couldn't shoot down a fucking a wing for the life of me, and it made sense an a wing is an air superiority fighter it should be able to run circles around my bomber.
I didn't exactly love it as someone who wanted to blow that fucker up... but it made sense to me.
If you see them at a distance they can missile the crap out of Awings. But if the A wing gets in dog fighting range you are probably toast.
Yeah this was tattoine. So I was already at a loss going into it, but once he dive zoomed on me I was screwed.
And yeah I can't provide ground support for the fucking life of me. Anytime I try I blow myself up by running into something.
I would like some money because these are artisanal nuggets of wisdom philistine.
In the beta space thing the tie bomber gave good demonstrations of its strength and weakness. If you see your opponents coming in at you from a distance it can wreck faces. I wracked up a TON of kills with my tie bomber vs the unwary Awings. But if they get in close dog fighting range where you cannot effectively lock them in the A wings speed and maneuverability means you are probably toast. On surface fights it probably favors the Awings more. Less likely to catch them at a distance coming in and a lot more terrain for them to break missile locks on.
In the beta space thing the tie bomber gave good demonstrations of its strength and weakness. If you see your opponents coming in at you from a distance it can wreck faces. I wracked up a TON of kills with my tie bomber vs the unwary Awings. But if they get in close dog fighting range where you cannot effectively lock them in the A wings speed and maneuverability means you are probably toast. On surface fights it probably favors the Awings more. Less likely to catch them at a distance coming in and a lot more terrain for them to break missile locks on.
Pretty much all fighter battles in the prior game become close-range furballs (I think that's it was called back in the Xw/TF days?). So it's not surprising that the A-Wing is better than the X-Wing in every regard practically--the warhead damage is very similar (proton torpedoes are supposed to be slower, and vastly more destructive, than mini-concussion missiles, which are better tracking), the X-Wing having twice as many laser cannons is kind of a non-issue because of the A-Wing's rate of fire, and the A-Wing feels basically as durable as an X-Wing (as oppose to being a shielded suicide fighter that holds up unfavorably next to some TIEs). So it's a logically upgrade, the same way a TIE Interceptor is a logical upgrade from a TIE Fighter: the upgrade ship does the same thing as the original, but better.
I sort of assumed they were committing to the same general fighter characteristics in BF2, but I really don't know.
X wings may be worse than a's but X wing is my bae star fighter.
That's because in the Totally Games series, the X-Wing is better than the A-Wing. Twice the firepower. And in TIE Fighter, you very quickly learn to prefer fighting A-Wings because they're faster to shoot down.
Well for me its because as a Kid I always wanted to fly an x wing. When I'd make legos it was always an x wing. You lock your god damn s foils in attack position and you shoot those damn tie fighters!
I would like some money because these are artisanal nuggets of wisdom philistine.
My first impressions of the multiplayer is that it is garbage. Worse than CoD in the sense of you insta-die without any idea of where you were even shot from. The feedback from the guns is weak and the game maps seem to never give you any sense of where you are vulnerable or where you should even be looking.
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
ObiFettUse the ForceAs You WishRegistered Userregular
My first impressions of the multiplayer is that it is garbage. Worse than CoD in the sense of you insta-die without any idea of where you were even shot from. The feedback from the guns is weak and the game maps seem to never give you any sense of where you are vulnerable or where you should even be looking.
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
This is a pretty common initial problem for Battlefield style games.
Once you get a better feel for the maps, engagement distances for weapons, and powers to watch out for, it gets much much better.
My first impressions of the multiplayer is that it is garbage. Worse than CoD in the sense of you insta-die without any idea of where you were even shot from. The feedback from the guns is weak and the game maps seem to never give you any sense of where you are vulnerable or where you should even be looking.
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
This is a pretty common initial problem for Battlefield style games.
Once you get a better feel for the maps, engagement distances for weapons, and powers to watch out for, it gets much much better.
Yeah my first couple maps was all dead all the time. But then I learned how to "read" the map and the radar better and now I'm the one who is surprising people and shooting them in the back. Well that and I spent 10000 dollars in micro transactions so I'm now an unstoppable killing machine that has god mode on.
Just kidding I didn't buy anything other than the preorder edition for 70 bones.
Also the initial rifle you get as an assault is kind of shit at range, you're better off closing the cap and using vanguard until you unlock the burst one.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
My first impressions of the multiplayer is that it is garbage. Worse than CoD in the sense of you insta-die without any idea of where you were even shot from. The feedback from the guns is weak and the game maps seem to never give you any sense of where you are vulnerable or where you should even be looking.
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
You've basically described Battlefield games for me. I'm totally useless unless I camp a hallway or sit in a vehicle.
The problem is that this "learning period" is not fun.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
My first impressions of the multiplayer is that it is garbage. Worse than CoD in the sense of you insta-die without any idea of where you were even shot from. The feedback from the guns is weak and the game maps seem to never give you any sense of where you are vulnerable or where you should even be looking.
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
You've basically described Battlefield games for me. I'm totally useless unless I camp a hallway or sit in a vehicle.
Camp a hallway? No you are "covering a choke point"
Sit in a Vehicle? "Utilizing a resource."
I would like some money because these are artisanal nuggets of wisdom philistine.
My first impressions of the multiplayer is that it is garbage. Worse than CoD in the sense of you insta-die without any idea of where you were even shot from. The feedback from the guns is weak and the game maps seem to never give you any sense of where you are vulnerable or where you should even be looking.
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
You've basically described Battlefield games for me. I'm totally useless unless I camp a hallway or sit in a vehicle.
Camp a hallway? No you are "covering a choke point"
I do like how people complain in objective fps games for "camping". Like sure if I'm like down an off hallway away from objectives hoping someone gets lost, yes that's camping. But if I'm on objective in an elevated position with good firing zones? Motherfucker I'm right where I need to be.
I would like some money because these are artisanal nuggets of wisdom philistine.
The problem is that this "learning period" is not fun.
If you find yourself dying too fast, don't play Specialist. They have like half the health pool that the rest of the classes do. I exclusively played Specialist and insta-died more times than I could count while learning the maps. I like learning maps as a sniper because it lets me see the battles play out and learn popular enemy ambush spots from afar. Plus the Specialist gets the infiltration ability that lets me push up without being on the radar. But it was also very frustrating to die instantly compared to every other class.
If you want to be in the middle of the action then go with Heavy or Officer. Stick near teammates and don't ever be alone. Follow groups to keep friendlies between you and the enemy. Use your abilities to keep groups of friendlies around. Only push on objectives when you have multiple allies nearby.
If you want to be more solo-ish but still up in the action, go with Assault. Keep near the left or right out of bounds barriers to prevent chances of being flanked. Use third person to corner-peek as you move up: go from cover to cover keeping your character unnoticeable using the third person view to find unaware people to jump. As you flank the enemy, pop Vanguard and wreck their backlines.
Well for me its because as a Kid I always wanted to fly an x wing. When I'd make legos it was always an x wing. You lock your god damn s foils in attack position and you shoot those damn tie fighters!
I don’t know if you have a PSVR but the extra VR bit from the predecessor game is so good - I spent my first half hour or so in the pre-mission “screen” which is just four or five camera positions from which you can eye-fuck a 1:1, lovingly-modeled Incom T-65B “X-Wing” Space Superiority Fighter.
I still like the story how the rebellion came to use x wings (I don't know if disney has retconned it in the big purge of EU stuff) but wasn't it like the company who made xwings lost the contract to supply the imperial fleet with fighters so they sold their ships to the rebels?
I would like some money because these are artisanal nuggets of wisdom philistine.
Wasn't star craft 2 and its expansions sold originally? Like its free to play now but it hasn't always been.
Hrm?
I wasn't even aware that SC2 was F2P now, but even comparing them at release; you paid a fee, you got access to everything, as opposed to 'pay a fee, get access to a massive grind that can be sped up by opening your wallet a little wider'.
They're not talking about how SC2 is free, but how none of the characters or modes are locked behind arbitrary grinds that can be sped up with money.
Mostly it got a laugh, and reminded me that I still haven't picked up Legacy of the Void.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
The problem is that this "learning period" is not fun.
If you find yourself dying too fast, don't play Specialist. They have like half the health pool that the rest of the classes do. I exclusively played Specialist and insta-died more times than I could count while learning the maps. I like learning maps as a sniper because it lets me see the battles play out and learn popular enemy ambush spots from afar. Plus the Specialist gets the infiltration ability that lets me push up without being on the radar. But it was also very frustrating to die instantly compared to every other class.
If you want to be in the middle of the action then go with Heavy or Officer. Stick near teammates and don't ever be alone. Follow groups to keep friendlies between you and the enemy. Use your abilities to keep groups of friendlies around. Only push on objectives when you have multiple allies nearby.
If you want to be more solo-ish but still up in the action, go with Assault. Keep near the left or right out of bounds barriers to prevent chances of being flanked. Use third person to corner-peek as you move up: go from cover to cover keeping your character unnoticeable using the third person view to find unaware people to jump. As you flank the enemy, pop Vanguard and wreck their backlines.
Uh, to change between views, I have to go into a menu and change the view. I don't know how to do it on the fly.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
The problem is that this "learning period" is not fun.
If you find yourself dying too fast, don't play Specialist. They have like half the health pool that the rest of the classes do. I exclusively played Specialist and insta-died more times than I could count while learning the maps. I like learning maps as a sniper because it lets me see the battles play out and learn popular enemy ambush spots from afar. Plus the Specialist gets the infiltration ability that lets me push up without being on the radar. But it was also very frustrating to die instantly compared to every other class.
If you want to be in the middle of the action then go with Heavy or Officer. Stick near teammates and don't ever be alone. Follow groups to keep friendlies between you and the enemy. Use your abilities to keep groups of friendlies around. Only push on objectives when you have multiple allies nearby.
If you want to be more solo-ish but still up in the action, go with Assault. Keep near the left or right out of bounds barriers to prevent chances of being flanked. Use third person to corner-peek as you move up: go from cover to cover keeping your character unnoticeable using the third person view to find unaware people to jump. As you flank the enemy, pop Vanguard and wreck their backlines.
Uh, to change between views, I have to go into a menu and change the view. I don't know how to do it on the fly.
On Xbox just hold down on the d-pad.
Tapping down on the d-pad swaps shoulder camera while in third person.
edit: The real question is why aren't you playing in 3rd person all the time?! You get to see your awesome character and don't really get any aiming bonus being in 1st person.
The problem is that this "learning period" is not fun.
If you find yourself dying too fast, don't play Specialist. They have like half the health pool that the rest of the classes do. I exclusively played Specialist and insta-died more times than I could count while learning the maps. I like learning maps as a sniper because it lets me see the battles play out and learn popular enemy ambush spots from afar. Plus the Specialist gets the infiltration ability that lets me push up without being on the radar. But it was also very frustrating to die instantly compared to every other class.
If you want to be in the middle of the action then go with Heavy or Officer. Stick near teammates and don't ever be alone. Follow groups to keep friendlies between you and the enemy. Use your abilities to keep groups of friendlies around. Only push on objectives when you have multiple allies nearby.
If you want to be more solo-ish but still up in the action, go with Assault. Keep near the left or right out of bounds barriers to prevent chances of being flanked. Use third person to corner-peek as you move up: go from cover to cover keeping your character unnoticeable using the third person view to find unaware people to jump. As you flank the enemy, pop Vanguard and wreck their backlines.
Uh, to change between views, I have to go into a menu and change the view. I don't know how to do it on the fly.
On Xbox just hold down on the d-pad.
Tapping down on the d-pad swaps shoulder camera while in third person.
edit: The real question is why aren't you playing in 3rd person all the time?! You get to see your awesome character and don't really get any aiming bonus being in 1st person.
Yeah third person offers such an advantage for sight lines, that you lose out when you got in first person mode. Though first person is super great for immersion.
I would like some money because these are artisanal nuggets of wisdom philistine.
I still like the story how the rebellion came to use x wings (I don't know if disney has retconned it in the big purge of EU stuff) but wasn't it like the company who made xwings lost the contract to supply the imperial fleet with fighters so they sold their ships to the rebels?
It's a little different I think. Incom, the same company in both versions, defected with their prototypes in the original fiction--or the X-Wing design team did, anyway. The rest of the company got nationalized ("NO! YOU DO NOT MAKE FIGHTER-BOMBERS FOR TREASONOUS INSURGENTS! BAD COMPANY! BAD!") but aside from taking a long time to produce another, much more mediocre fighter for the Empire (which they turned down anyway because it wasn't a sexy TIE), there weren't any described consequences.
Ironically, the old fiction also established that the X-Wing was the antithesis of what the Empire needed in the same time anyway: a cheap affordable short-range sentry and patrol ship that could screen enemy fighters. Long-range fighter bombers were eventually purchased, but not with the same importance as for the Rebels, because 99% of what the Imperial Navy's fighter pilots did was security and patrol, not long-range hit-and-run strikes. They probably still had access to X-Wing designs from Incom (and even if they didn't, they captured a bunch and could have reverse-engineered it easily), but what would've they done with them? Probably whatever the TIE Avenger was pegged to do, which Sienar was already producing as necessary.
Probably all different in Rebels, I don't watch it myself. Or maybe I'm getting the two confused?
0
KetarCome on upstairswe're having a partyRegistered Userregular
They just introduced X-Wings within the last week or so on Rebels, I believe. Haven't watched it yet though, probably tomorrow or Thursday.
Anyone who's jumping directly into multi and getting whupped at Starfighter should play through the campaign. I mean, everyone should play through the campaign because it's excellent (though short), but I found that the flying portions were great training for Starfighter.
Also, does anyone know if we're ever getting Starfighter/Strike/Warfare/etc modes for Arcade? I was kinda bummed when I discovered that the offline options are limited to "shoot mans" and "shoot mans with a kill timer" and there's no vehicle play.
@Preacher you may be thinking of the actual world history of WW2, where (IIRC - I learned all this a long while ago) in the early-mid 30s a company lost a design competition with the USAAF because their design was underpowered, so the sold the losing design to the scrappy, friendly industrial power of Japan, where it became the Mitsubishi A6M Zero.
Troop ...transport?
“So wait, you want me to climb into the emptied proton torpedo rack!?”
“Shaddap, groundpounder, it’ll be fine”
<Narrator: It was not fine.>
Posts
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I didn't exactly love it as someone who wanted to blow that fucker up... but it made sense to me.
pleasepaypreacher.net
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
If you see them at a distance they can missile the crap out of Awings. But if the A wing gets in dog fighting range you are probably toast.
Come at the battlefield in a 45 degree angle. Pull back on the stick to slow down your ship to a crawl. Zoom in and find targets.
It becomes easier and easier once you learn the general fighting lanes for each map as you can just strafe those if you fail to spot targets.
Xbox Live / Steam
Interestingly, a not unsubstantial portion of the singleplayer (The Verge describes it as more than a third of the chapters) take you away from the title character, Iden, to play out various celebrity cameos.
To each their own. Playing Lando to me, personally, sounds like the best of them, and potentially worth a renting. I went ahead and spoiled the plot for myself and was glad I did...I think it's safe to say that, taken as a whole, it's very cliched especially if you've played a number of Star Wars games and did not surprise me in the least. I don't want to go any further with that for clear reasons, but it's kind of nice to know that I don't need to worry about that.
Still looks damn pretty, and the shooting holds up (it's not remotely anything life changing, aside from being really really good looking). The multiplayer is absolutely where it's at, as is to be expected. I'll pass, but hopefully for everyone else this lootbox "totally not gambling" madness is rolled back further to something tolerable.
Yeah this was tattoine. So I was already at a loss going into it, but once he dive zoomed on me I was screwed.
And yeah I can't provide ground support for the fucking life of me. Anytime I try I blow myself up by running into something.
pleasepaypreacher.net
Pretty much all fighter battles in the prior game become close-range furballs (I think that's it was called back in the Xw/TF days?). So it's not surprising that the A-Wing is better than the X-Wing in every regard practically--the warhead damage is very similar (proton torpedoes are supposed to be slower, and vastly more destructive, than mini-concussion missiles, which are better tracking), the X-Wing having twice as many laser cannons is kind of a non-issue because of the A-Wing's rate of fire, and the A-Wing feels basically as durable as an X-Wing (as oppose to being a shielded suicide fighter that holds up unfavorably next to some TIEs). So it's a logically upgrade, the same way a TIE Interceptor is a logical upgrade from a TIE Fighter: the upgrade ship does the same thing as the original, but better.
I sort of assumed they were committing to the same general fighter characteristics in BF2, but I really don't know.
pleasepaypreacher.net
That's because in the Totally Games series, the X-Wing is better than the A-Wing. Twice the firepower. And in TIE Fighter, you very quickly learn to prefer fighting A-Wings because they're faster to shoot down.
I mean, it's right there in the title!
pleasepaypreacher.net
The minimap feels useless as you turn in the direction of the enemy and by the time you locate them, someone else is shooting you from yet anpther angle.
Gotta say this is a big regret for me now.
This is a pretty common initial problem for Battlefield style games.
Once you get a better feel for the maps, engagement distances for weapons, and powers to watch out for, it gets much much better.
Xbox Live / Steam
Yeah my first couple maps was all dead all the time. But then I learned how to "read" the map and the radar better and now I'm the one who is surprising people and shooting them in the back. Well that and I spent 10000 dollars in micro transactions so I'm now an unstoppable killing machine that has god mode on.
Just kidding I didn't buy anything other than the preorder edition for 70 bones.
Also the initial rifle you get as an assault is kind of shit at range, you're better off closing the cap and using vanguard until you unlock the burst one.
pleasepaypreacher.net
You've basically described Battlefield games for me.
Camp a hallway? No you are "covering a choke point"
Sit in a Vehicle? "Utilizing a resource."
pleasepaypreacher.net
"Holding a position of strategic value."
"Combined Arms warfare."
PEW PEW PEW.
Damn
pleasepaypreacher.net
I mean, Overwatch loot boxes are basically unregulated gambling even if they are purely cosmetic.
But still, someone better call the burn ward.
If you find yourself dying too fast, don't play Specialist. They have like half the health pool that the rest of the classes do. I exclusively played Specialist and insta-died more times than I could count while learning the maps. I like learning maps as a sniper because it lets me see the battles play out and learn popular enemy ambush spots from afar. Plus the Specialist gets the infiltration ability that lets me push up without being on the radar. But it was also very frustrating to die instantly compared to every other class.
If you want to be in the middle of the action then go with Heavy or Officer. Stick near teammates and don't ever be alone. Follow groups to keep friendlies between you and the enemy. Use your abilities to keep groups of friendlies around. Only push on objectives when you have multiple allies nearby.
If you want to be more solo-ish but still up in the action, go with Assault. Keep near the left or right out of bounds barriers to prevent chances of being flanked. Use third person to corner-peek as you move up: go from cover to cover keeping your character unnoticeable using the third person view to find unaware people to jump. As you flank the enemy, pop Vanguard and wreck their backlines.
Xbox Live / Steam
pleasepaypreacher.net
I don’t know if you have a PSVR but the extra VR bit from the predecessor game is so good - I spent my first half hour or so in the pre-mission “screen” which is just four or five camera positions from which you can eye-fuck a 1:1, lovingly-modeled Incom T-65B “X-Wing” Space Superiority Fighter.
After that you get to fly it!
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That's the point--it's half pan-lootbox burn, half-promo for the first expansion going free.
As I understand it, the remaining two, and the Ghost Nova Mini-Campaign, are not free yet.
I still like the story how the rebellion came to use x wings (I don't know if disney has retconned it in the big purge of EU stuff) but wasn't it like the company who made xwings lost the contract to supply the imperial fleet with fighters so they sold their ships to the rebels?
pleasepaypreacher.net
Hrm?
I wasn't even aware that SC2 was F2P now, but even comparing them at release; you paid a fee, you got access to everything, as opposed to 'pay a fee, get access to a massive grind that can be sped up by opening your wallet a little wider'.
They're not talking about how SC2 is free, but how none of the characters or modes are locked behind arbitrary grinds that can be sped up with money.
Mostly it got a laugh, and reminded me that I still haven't picked up Legacy of the Void.
Uh, to change between views, I have to go into a menu and change the view. I don't know how to do it on the fly.
I mean shit at least I can play star wars right now and actually get my preorder bonus's.
pleasepaypreacher.net
On Xbox just hold down on the d-pad.
Tapping down on the d-pad swaps shoulder camera while in third person.
edit: The real question is why aren't you playing in 3rd person all the time?! You get to see your awesome character and don't really get any aiming bonus being in 1st person.
Xbox Live / Steam
Yeah third person offers such an advantage for sight lines, that you lose out when you got in first person mode. Though first person is super great for immersion.
pleasepaypreacher.net
It's a little different I think. Incom, the same company in both versions, defected with their prototypes in the original fiction--or the X-Wing design team did, anyway. The rest of the company got nationalized ("NO! YOU DO NOT MAKE FIGHTER-BOMBERS FOR TREASONOUS INSURGENTS! BAD COMPANY! BAD!") but aside from taking a long time to produce another, much more mediocre fighter for the Empire (which they turned down anyway because it wasn't a sexy TIE), there weren't any described consequences.
Ironically, the old fiction also established that the X-Wing was the antithesis of what the Empire needed in the same time anyway: a cheap affordable short-range sentry and patrol ship that could screen enemy fighters. Long-range fighter bombers were eventually purchased, but not with the same importance as for the Rebels, because 99% of what the Imperial Navy's fighter pilots did was security and patrol, not long-range hit-and-run strikes. They probably still had access to X-Wing designs from Incom (and even if they didn't, they captured a bunch and could have reverse-engineered it easily), but what would've they done with them? Probably whatever the TIE Avenger was pegged to do, which Sienar was already producing as necessary.
Probably all different in Rebels, I don't watch it myself. Or maybe I'm getting the two confused?
Also, does anyone know if we're ever getting Starfighter/Strike/Warfare/etc modes for Arcade? I was kinda bummed when I discovered that the offline options are limited to "shoot mans" and "shoot mans with a kill timer" and there's no vehicle play.
I do also like how U wings are all over back in the 4 5 6 time frame. Nice retcon guys.
pleasepaypreacher.net
Ooooooops!
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Wait, what source has B Wings as a troop transport? They're a heavy bomber upgrade to the Y-Wing that holds 2 people...
“So wait, you want me to climb into the emptied proton torpedo rack!?”
“Shaddap, groundpounder, it’ll be fine”
<Narrator: It was not fine.>
Your Ad Here! Reasonable Rates!