ARMS is good, and fun, and makes a good sort of fighting game in the spirit of a few others where the trick isn't in learning huge movesets or executing on frame-perfect complicated stuff, but in taking a set of knowable differences between characters and loadouts and being bale to out-think and out-maneuver your opponent
I dig this kinda thing. I ain't never played it before
All the ranks you get in ranked matches are numbered, as they ought to be, but they also have cute nicknames based on spiraled objects. You start off at rank 1, the Snail, and at rank 2 you are a Lollipop. I am one win away from achieving rank 4, the Whirligig. It will soon be mine.
the pointer controls for prime are very good and they damn well better have it as an option in prime4
+7
turtleantGunpla Dadis the best.Registered Userregular
The backtracking in Prime 2 can be significantly reduced if you already know about the keys and such.
That first run is going to be rough though.
The environmental damage in the Dark World is more or less negligible and can be ignored once you have the dark suit, but it can be hard to get into that headspace for a lot of folks.
Playing them as they released I'd have said 2 was worst of the three, but now a days I like it a bit better than 3.
the pointer controls for prime are very good and they damn well better have it as an option in prime4
There's such a wide gap in effectiveness between pointer controls and traditional Prime controls, though, that they'd need to go an extra step in balancing for them. Maybe design encounters around which controller setup you're using.
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
the wii sensor bar wasn't a receiver, it was just two infrared lights that gave the wiimote a reference point
0
turtleantGunpla Dadis the best.Registered Userregular
the pointer controls for prime are very good and they damn well better have it as an option in prime4
There's such a wide gap in effectiveness between pointer controls and traditional Prime controls, though, that they'd need to go an extra step in balancing for them. Maybe design encounters around which controller setup you're using.
Well it probably wouldn't have traditional Prime controls, it'd have dual analog controls like other shooters.
I think what you'd lose in aim finesse with the dual analog would be mostly made up for by better strafing and firing on the move.
Just like Kid Icarus absolutely couldn't be played correctly using two analog sticks
Nah, the exact opposite
Metroid Prime is a slow, deliberate game, and having it be controlled with one analog stick (and, more importantly, designed around that limitation) made the skill ceiling a lot lower. You'd get people going through Metroid Prime who couldn't orient themselves with a twin stick shooter at all, just because having one stick is easier to understand than two
Wyborn on
+2
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
My Cave Story+ arrived. It is pretty cool so far.
Also it comes with this tiny instruction manual that actually makes use of the manual clasps in the Switch game cases. It looks like an old NES manual, except small.
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
actually the IR sensor was in the wiimote, the sensor bar was a couple of IR lights for the IR camera in the wiimote to see and judge where you're pointing based on.
this isn't relevant to the switch controllers being used as pointer devices, I just think it's neat how that works. I wonder if the joycons' motion sensing is precise enough to serve as a pointing device without any sensor bar to recalibrate off of. Was the motion+ wii remote good enough to do that?
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
actually the IR sensor was in the wiimote, the sensor bar was a couple of IR lights for the IR camera in the wiimote to see and judge where you're pointing based on.
this isn't relevant to the switch controllers being used as pointer devices, I just think it's neat how that works. I wonder if the joycons' motion sensing is precise enough to serve as a pointing device without any sensor bar to recalibrate off of. Was the motion+ wii remote good enough to do that?
Yeah, you could replicate the whole thing by having two candles sitting on top of your TV.
Humor can be dissected as a frog can, but dies in the process.
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
actually the IR sensor was in the wiimote, the sensor bar was a couple of IR lights for the IR camera in the wiimote to see and judge where you're pointing based on.
this isn't relevant to the switch controllers being used as pointer devices, I just think it's neat how that works. I wonder if the joycons' motion sensing is precise enough to serve as a pointing device without any sensor bar to recalibrate off of. Was the motion+ wii remote good enough to do that?
I'm pretty sure that Skyward Sword can be played completely without the sensor bar, other than having to point at the screen when first starting it.
And the video posted above shows pointer controls in the Switch version of World of Goo and the other games by the same developer.
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
actually the IR sensor was in the wiimote, the sensor bar was a couple of IR lights for the IR camera in the wiimote to see and judge where you're pointing based on.
this isn't relevant to the switch controllers being used as pointer devices, I just think it's neat how that works. I wonder if the joycons' motion sensing is precise enough to serve as a pointing device without any sensor bar to recalibrate off of. Was the motion+ wii remote good enough to do that?
I'm pretty sure that Skyward Sword can be played completely without the sensor bar, other than having to point at the screen when first starting it.
And the video posted above shows pointer controls in the Switch version of World of Goo and the other games by the same developer.
then pointer controls for prime 4 seem very likely to me, unless they're changing the formula of the gameplay a lot, but then I don't think they'd call it prime 4
Posts
Just laying into that guy with the Wavebuster, then shooting back the Phazon goo he throws around in the second phase.
I dig this kinda thing. I ain't never played it before
All the ranks you get in ranked matches are numbered, as they ought to be, but they also have cute nicknames based on spiraled objects. You start off at rank 1, the Snail, and at rank 2 you are a Lollipop. I am one win away from achieving rank 4, the Whirligig. It will soon be mine.
That first run is going to be rough though.
The environmental damage in the Dark World is more or less negligible and can be ignored once you have the dark suit, but it can be hard to get into that headspace for a lot of folks.
Playing them as they released I'd have said 2 was worst of the three, but now a days I like it a bit better than 3.
There's such a wide gap in effectiveness between pointer controls and traditional Prime controls, though, that they'd need to go an extra step in balancing for them. Maybe design encounters around which controller setup you're using.
If so, how?
The joycons are wiimote 2.0s
Maybe if the gyroscopes in the controllers are really really precise? The right joycon has that IR blaster but nothing to receive it like the wii sensor bar.
Steam
unless you had a "center the aiming" button like starfox zero had, not that I consider that a game whose example is worth following
I turned off the motion aiming in botw basically immediately so I may be forgetting how it worked/didnt work
the wii sensor bar wasn't a receiver, it was just two infrared lights that gave the wiimote a reference point
Well it probably wouldn't have traditional Prime controls, it'd have dual analog controls like other shooters.
I think what you'd lose in aim finesse with the dual analog would be mostly made up for by better strafing and firing on the move.
https://www.youtube.com/watch?v=JmQMVkNVMlU
But it is there, a lil' bit
Nah, the exact opposite
Metroid Prime is a slow, deliberate game, and having it be controlled with one analog stick (and, more importantly, designed around that limitation) made the skill ceiling a lot lower. You'd get people going through Metroid Prime who couldn't orient themselves with a twin stick shooter at all, just because having one stick is easier to understand than two
Also it comes with this tiny instruction manual that actually makes use of the manual clasps in the Switch game cases. It looks like an old NES manual, except small.
actually the IR sensor was in the wiimote, the sensor bar was a couple of IR lights for the IR camera in the wiimote to see and judge where you're pointing based on.
this isn't relevant to the switch controllers being used as pointer devices, I just think it's neat how that works. I wonder if the joycons' motion sensing is precise enough to serve as a pointing device without any sensor bar to recalibrate off of. Was the motion+ wii remote good enough to do that?
Yeah, you could replicate the whole thing by having two candles sitting on top of your TV.
I'm pretty sure that Skyward Sword can be played completely without the sensor bar, other than having to point at the screen when first starting it.
And the video posted above shows pointer controls in the Switch version of World of Goo and the other games by the same developer.
then pointer controls for prime 4 seem very likely to me, unless they're changing the formula of the gameplay a lot, but then I don't think they'd call it prime 4