Silly man-things think-think it's just a rat. Fools...
Oh, uh, no Skavens here. No-no. They're a myth. Just ask the pointy-hat man- err... Inquisitors. They'll tell you we don't exist! Yes-yes!
But you aren't here about fake-fantasy rats, no, you're here to talk-talk about Total War, right?
Total War is a series of strategy games that cover many periods of man-thing history on Earth. The list of games are:
Total War: Shogun
Total War: Medieval
Total War: Rome
Total War: Medieval II
Total War: Empire
Total War: Napoleon
Total War: Shogun II
Total War: Rome II
Total War: Attila
...and the latest game
Total War:Warhammer where you can kill-kill the man-things of the
Empire or
Bretonnia, the nasty
Dwarfs, the dumb-stupid
Greenskins and the rotting
Vampire Counts.
I guess you can play-play them as well... for now.
https://www.youtube.com/watch?v=fXxe897bW-A
Total War: Warhammer 2 is here! Get ready to kill-maim the arrogant
High Elves, the vicious
Dark Elves and the scaly
Lizardmen for control of the Vortex. Shortly after release, those who own both games will be able to combine them to play a single massive campaign where all the dumb-dumb surfacers are fighting each other, unaware that we, the
Skaven, Children of the Horned Rat are wai- ah, nothing-nothing to see here!
Oh, and the rat? It's just a rat.
*snicker*Mortal Empires are here! Tired of gutting elf-things and stab-stabbing lizard-things? Of course not! But if you own the first game and its DLC, why let that stop-stop you from heading back to the Old World and kill-main all the man-things and dwarf-things and green-things and undead-things and all the other things there? You don't even need to spend a single pebble of warpstone to own-take it either!
For Total War: Warhammer, there is DLC for those with the warpstone:
Warriors of Chaos lets you play as the Chaos-worshipping man-things from Norsca, and add Dragon Ogres and other nasty-nasty things to their armies when you fight against them.
Blood for The Blood God and lots of blood and gory bits whenever you kill-maim your enemy!
Call of the Beastmen Lets you play as the Beastmen. The primitive beasts those man-things in Brettonia always mistake us as have such creatures as Minotaurs and Cygors. The DLC also comes with a campaign for their leader, Kazrak One-Eye, for his quest of vengeance against the man-thing that took his eye.
The Grim and the Grave adds Volkmar da Grim, Arch Lectors, Free Company Milita, Flagellants and Knights of the Blazing Sun to the Empire (our Under-Empire is the *real* Empire) , and Heleman Ghorst, Corpse Carts and the Mortis Engine to the Vampire Counts! (They think they can rule-rule the surface better than us? pfft.) They also get Regiments of Renown, improved versions of units they already have which they can only have one of.
The King and The Warlord Add the factions of Skarsnik of the Crooked Moon with squigs, squig hoppers, nasty skulkers, and night goblin warboss, and Belegar Ironhammer of Clan Angrund with Rangers, Bolt Throwers, and Runelords, as well as Regiments of Renown for both, in their fight to reclaim Karak Eight-Peaks... Wait, no Queek? How can you have a battle-battle for Eight Peaks without Queek?
Realm of the Wood Elves Lets you play as the nasty-nasty Wood Elves of Athel Loren, both in the Old World and in their own campaign.
Norsca lets you kill-maim as, well, Norsca. Led by the Man-thing Wulfrik the Wanderer and the Troll King Throgg, they have nasty new monsters like Skinwolves, Fimir Warriors and the big-big Mammoths. If you buy-take the sequel, you get these-these without paying anything for them.
And for the better-best sequel:
Blood for the Blood God gives you the blood and dismemberment that makes sneaky-stabbing your rivals even better-better! If you already have the TW:Warhammer I version of this, you get this for free-free.
This man-thing can show you all the things you need to be victorious on the surface, and fellow clan-rat
@Goumindong has acquired the knowledge of
the weak-weak spells of the surfacers as well as
the mechanical lore for combat.
For those who want to play the proper Skaven way, cheat-cheat until the game is just how you like it, there are mods, some of the favorites for the local clan-rats:
Conquer Anywhere Unique starting positions for Legendary LordsNo Aggressive AgentsHome Region Movement BonusBetter AI unit composition
Yes!
A lot in fact
And one that allows regional recruitment
http://steamcommunity.com/sharedfiles/filedetails/?id=698364760
Can we put regional recruitment in the OP because it is my favorite pet thing
For those of you who prefer aesthetics over balance, I've released a mod which makes orc, chaos, beastmen, and vampire zombies/ghouls have slightly more varied unit spacing among themselves. IE, no more perfect rows of troops for them.
http://steamcommunity.com/sharedfiles/filedetails/?id=745197488
Oh hey, more ways to get around one of the worst design decisions they kept in since Rome 2.
http://steamcommunity.com/sharedfiles/filedetails/?id=814992019
edit: now if they could bring back roads, and farms you don't have to use a slot for. Also external buildings not in the settlement that could be raided.
Make it the Shogun 2/FOTS region system is what I'm saying.
Maybe bring back Empire's village system, I liked that a lot, and I'm not sure why they got rid of it.
)
Warhammer - Modern Warfarehttp://steamcommunity.com/sharedfiles/filedetails/?id=796872429
Some people, they know exactly what I like
This mod redates Warhammer from a 16./17.th century inspired era into a 18./19.th century timeframe with many new units and some small changes. But the most important part of this mod is strategy. The new units are strong but only if you use them right and always adapt your strategies to the different enemies you fight. Getting engaged in melee early will likely end in a military disaster.
Barring a 40k Total War, I would love to see an alternate timeline Fantasy that shifted things up to the Victorian era. Like an Arcanum style Warhammer setting.
https://www.dropbox.com/s/wn43y2tgl1sn3zf/WE_CrimsonGreen.pack?dl=0
Just plop it in the data folder within the Warhammer folder in C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER\data
If you want to have the de-cloned units, we made sure it worked with that, so just grab it from
http://steamcommunity.com/sharedfiles/filedetails/?id=824581936.
works with custom units as well, if you have any of those for Wood Elves. Note that it's only a mod for the main Wood Elf faction led by Orion. I think the others already have suitable recolors out, but Orion is stuck with baby puke green.
I found the perfect compromise to being able to settle everywhere and the regional occupation system
http://steamcommunity.com/sharedfiles/filedetails/?id=907418812
This mod allows everyone to make Wood Elf style outposts in alien lands. So that orc warboss isn't going to try to rule over human lands with a greenskin bureaucracy taking taxes and such, but he will make a warcamp outpost for troops to come in and serve as a buffer.
If you wish to talk-talk about other Total War games, including the next historical title, you may do so man-things. In fact, Rome II has just got-got the
Empire Divided DLC, focusing on the time-time the stupid man-thing Roman Empire nearly collapsed.
Now, Boneripper! Let us find-find my nemisises! That horrible slayer and his man-thing friend won't survive this time!
Posts
...it is nothing. We just rat-vermin. Nothing to see-find here-here. Yes-yes. Nothing.
-Antje Jackelén, Archbishop of the Church of Sweden
Just a rat.
There is nothing scratched-written on the bottom of the I on the right-right. No-no, nothing at all.
They have merely gone-left for a skitter-walk. Everything is fine-fine.
Dark Elves also have dinosaurs
Guess I know which faction I'm playing second
TWW2 will be fun.
-Antje Jackelén, Archbishop of the Church of Sweden
I love the look of the game and i love Roman history.
However, boy does the game play a bit rough and the UI isn't as intuitive as Warhammer. It's hard to put my finger on what the differences are but Warhammer just flows a lot easier.
-Antje Jackelén, Archbishop of the Church of Sweden
Maybe you don't field 19 Steam Tanks, but winners do.
See. I like Attila: Total War, but my gripe with it is that its not challenging. I mean, yeah, the first 40-80 turns as the Romans can be rough, but it becomes an "empire simulator" after a while as your enemies are defeated rather quickly. They never really pose any threat besides the Huns. The Huns are the only real challenge in the game.
Empire has so many
I rather like shadow too, and jade for big aoe healing spells.
Just hope Magic gets an overhaul for the next expansion. Magic is still in a bad place.
Bright wizards for hero sniping, light wizards for ranged synergy by netting would be my top 2.
If you want strategic support, Light with it's net and buffs, particularly the "these guys will never fleet" buff.
If you want healing and defensive buffs, Jade with two healing spells and Shield of Thorns.
If you want offensive buffs and a flying monster summon, Amber.
Do you just target their Heroes with Fireballs?
Yep, overcharge Fireball to open the fight. Pair that with the Luminark first shot and they'll be just about dead right as they get into range.
For the campaign, in theory, if you find multiple fireball rings, isn't that a little OP then for hero sniping? I imagine having 4 fireballs every 30 seconds being flung at enemy heroes being deadly.
It is the worst. Especially as VC. The AI has done it to me sometimes.
I lucked out and managed to push in on orks before they confederated. My push got repelled, but they never recovered from my destroying those armies.
Chaos decided to ignore an undefended empire settlement to run directly for 2 armies in the under way.
The slayer lords army was trapped, an army before them, the great dragon orgre Shaggoth numbers in from the rear with a vast horde of chosen. The slayer lord and his guard of longbeards turned about face and charged straight into the din of battle. The slayer managed to decapitate Shaggoth in haste, only to be assaulted in the rear by the enemy cavalry.
I want to write more, it was an epic fight.
EDIT: Several company of riflemen gathered on the flank; they made a turkey shoot out of the oncoming chaos chosen attempting to envelope the army through the rear. The longbeards fought long and hard; the rear guard held the line. In their company were 2 grudge throwers; the crews were having such a jolly good time that they jeered at the man things as boulders crashed into them. The grudge commander promised a beer for every body accrued at their feet; he came to regret the promise. That much alcohol could very well kill a dawi.
EDIT: Ungrim was faced with an easy decision, charged into the remaining of Shaggoth's host, or turn into Archaon's cavalry charge. He would have been happy to take care of the mage himself, looking all frumpy on that damned steed of his, but in the blood lust he noticed that his beserkers happily charged into the horsemen screaming, "We got them tin cans mi LORD; they didn't bring enough plate to stop our axes!"
I want to write more, it was an epic fight.
It ended with a horde of 10 man dwarf squads chasing down the hell cannons. Those siege weapons killed about half my army by themselves.
A heroic phyric victory
Chaos is the only faction I don't really enjoy fighting against.
I've been playing as Empire recently.
Really like how every campaign plays out differently. Me and Bretonnia are currently going to town of Cary and Skaeling together. Everyone is picking on vampires and the orc have wiped out the Dwarves.
Apparently they will be able to see a "geomantic web" of mystical leylines on the campaign map. They will want to control areas on leylines, but other races will not be able to see it, making their movements and decisions seemingly random.
Classic Lizardmen. That happens all the time in lore, the Slann will need to mess around somewhere and a huge Lizardman army will show up and wreck the place and no one will know why. Or a Slann will decide they need to reclaim a relic that was looted from an empty Lustrian city 200 years ago and invade the nation that currently holds it, again without the inhabitants having any idea why they're being invaded. Inscrutably cold-blooded buggers.
Also they indirectly confirmed the second Lizardmen Legendary Lord:
Grymloq being Kroq-gar's personal mount. Also as a Transformers nerd Grymloq makes me happy.
-Antje Jackelén, Archbishop of the Church of Sweden
Estalia and Tilea would be the easiest to do, just give the units a conquistador feel to them. Araby would be neat and they had a decently fleshed out roster I believe. Amazons don't really have anything fleshing them out but would be cool to have even as a regiment of renown. Pestilens could be a crossover thing, basically while we wait for WH2 we'd get a taste of them.
Or maybe, improbably, a Cathayan colony on the Southlands, a region they warred with Araby for?
CA has said race #4 won't be pre-order dlc (I saw it first as a response to a post on their Facebook page, but I think I've seen it official somewhere.) So 99.99% chance that Skaven won't be DLC... and like you said, they're running out of main factions.
Personally, I'm guess/hoping that the preorder bonus for Total Warhammer 2 is Skaven for Total Warhammer 1. But rather than pay-for DLC you get for getting the sequel, it's either part of the bonus for owning both games, or some FLC that they have planned to release when the sequel is released, but pre-ordering means you get to play as Skaven now, and not wait X months for the next game and the combined campaign map to kill-main man-things, green-things, dwarf-things and dead-things.
Another possibility is to do a modified God-aligned Chaos Faction. Or maybe something out of left field like Vampire Coast, but honestly nothing sounds like a really good option outside of early access for Skaven.