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[Total War] Roman man-things main-kill each other in Empire Divided for Rome II!

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Posts

  • TubeTube Registered User admin
    That's exactly what I did. Led him into a semi-ambush (Chaos can't do actual ambushes) and then hit him with all three armies at once.

    I've progressed far enough to do three of Archaons 4 quest battles. I got my shit absolutely ruined on each of them and barely pulled out a win. I upgraded my tech level each time, so now I have chaos warriors and a manticore. If I win the last one I'll return from the Chaos Wastes with a bunch of Chosen.

    It's been really fun for me playing in a different, attack heavy way. Chaos are bad at turtling, and I'm bad at attacking. I had to learn a lot of stuff to play well as them. Also I learned that skirmishers are super powerful, which I didn't even learn to this extent playing Wood Elves. The addition of Marauder Horsemasters really makes a big difference to Chaos.

    Gnome-InterruptusKruiteElvenshaeH3KnucklesArdolBasil
  • KruiteKruite Registered User regular
    I'm currently around 360 turns in VH very hard. There are only 2 dawi territories left, and they are the starting zone. GG you damn dwarves.

    It was literal madness as I was finishing up chaos (turns 100-150). Empire was dead, Brettonia was dead (I think wood elves helped chaos a bit here). If the orcs were not dead at this point the Dawi were going to make short work of them. Mousillon had managed to live this long but 3 stacks of Chaos were finishing him off. The Red Duke had the gall to demand my entire 70k stockpile in order to confederate. With my rejection he called me mewling pond scum, you are no true son of Carstein. And then Kholek smashed his face in. Goodbye red duke.

    I then turned my attention to Norsca, because for some reason this faction was rated number 2 and I was getting the entirety of his attention.

    However, as I was trying to finish these buggers off, i start getting declarations of war from all the dwarf factions with the Princes. The little buggers were popping out the ground. There was something on the order of 10 Dawi doom stacks (4-6 Ironbreakers in each army >.<), 5 Beregar Dawi stacks, and 5 Princes. I was just shocked I was able to hold them all off, with the only lost settlements were the bottom 2 provinces that I had just settled.

    Wood elves might be THE hardest faction for Vampires to defeat. For whatever reason the wood elf archers are able to just stay out of melee with cavalry; they just keep running. So unless you are micro controlling the cavalry you could easily loose them all. You can expect all your infantry to die miserably to the woodelf dancers and rangers, but if you field nothing but monsters you will have them get shot to pieces and THEN finished off by the rangers and dancers. The only way to win is through brute force numbers and attrition.

    FYI: Vargheists and Terrorgheists are slower than all of their flying units (Giant Eagle, Eagle Riders, and Forest Dragon). Your only hope is if they commit these units to melee and then swarm them.

    Also, there is nothing more satisfying than swarming one of 4 forest dragons with the undead dragon lord and a terrorghiest. Literally blew it up. He tried to run, but I had Vlad cast the vampire missles on the fleeing dragon and he just blew up with a puff of red mist. It was beautiful.

    ElvenshaeGnome-InterruptusBasil
  • TubeTube Registered User admin
    I'd forgotten that Chosen may as well be cyborgs, to the extent where I'll have sieges with no casualties. They just casually melt any other infantry.

    My rule is that you can have Chosen when you finish your quests. Sigvald will be the last.

  • OpposingFarceOpposingFarce Registered User regular
    Chosen can just put out the most crazy kill-to-death ratio I've seen in a TW game.

    Which feels right.

    I am super hyped for Norsca. I loathe raiding-heavy economy factions though, because I feel like it never quite works out. Between the piss poor replenishment rates and essentially forced use of global recruitment it's hard to actually have any sort of momentum.

    EnclaveofGnomes
  • GoumindongGoumindong Registered User regular
    Chosen are not Flamedrakes and so that is not quite true. A single unit of Flamedrakes (12 units) have killed upwards of 600 enemies for me in a single fight before.

    Chosen are great; but they're not force multipliers; they're the force you multiply

    wbBv3fj.png
  • KruiteKruite Registered User regular
    Durthu can rack up a lot of kills himself.

    Flamedrakes
    Tier 3 cavalry (I've scored upwards of 400 kills with one, granted its mostly running down retreating units)
    Durthu
    Chosen

  • BizazedoBizazedo Registered User regular
    So my Wurrzag campaign was rolling along very well. I had reached the point where I felt I could not lose and had managed to confederate the Greenskins when they were weak (who had apparently confederated Skarsnik's group), so I had a massive force of Greenskins grinding through the Border Princes since Chaos and the Dawi were but memories.

    Wurrzag, Grimgor, Ahzag, Skarsnik, some random Lord Ork Warboss, and their accompanying WAAAAAUGH armies plowed through them and Tilea and then I looked north. The Wood Elves stood strong and defiant.

    Since my computer / life had been broken or hectic, I had gotten the DLC for them, but never played against them in campaign. Realizing my force is ridiculously big, I felt safe, and into Athel Loren the green wave went.

    I won, but suffered severe damage to multiple stacks. Several WAAAAAUGH armies fell (easily replaced) and my main stacks took severe damage. Durthu is an expletive.

    I think the main thing that it taught me is that I am still not good at controlling my armies in the actual battle or really understand what forces to send at what forces and that I just end up brute forcing everyone. My best battles, in terms of my own performance in generalship, have been small battles where a half-stack or something is attacking a city.

    It was distressing.

    XBL: Bizazedo
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  • JusticeforPlutoJusticeforPluto Registered User regular
    Do the mods that up the point leaders and heroes get per level break the game?

  • KruiteKruite Registered User regular
    Wood elves are op imo. Their only true weakness is siege weapons.

  • FiatilFiatil Registered User regular
    Do the mods that up the point leaders and heroes get per level break the game?

    If you mean balance wise, that's up to you. If not, I have a version I've been using lately on my Chaos run and it works just fine.

    steam_sig.png
  • TubeTube Registered User admin
    Kruite wrote: »
    Wood elves are op imo. Their only true weakness is siege weapons.

    OP in campaign, perhaps. In MP I'm told they're pretty low tier.

    Even in campaign, their infantry and cavalry aren't great. They have the best archers and skirmishers, but everything else is pretty mid tier.

    Elvenshae
  • KruiteKruite Registered User regular
    I would suspect MP low tier because their strength is in their mid to high tier units. Glade guard and basic bowmen wouldn't cut it.

    Their cavalry is pretty good actually. They would only lose to the blood knights and anti cab brettonians.

    I wish I could use sisters of the thorn, but I'm no good with skirmishes.

  • TubeTube Registered User admin
    Eternal Guard are horrible for sure, I've seen them fail against Ungor Spearmen whose whole thing is that they're comically bad.

    My next WE runthrough if I ever get to it will be Durthu with an army of only moops.

  • JarsJars Registered User regular
    I don't think eternal guards are supposed to win fights? they stand in front of stuff that actually kills things

  • TubeTube Registered User admin
    All I needed them to do was hold the line and they sucked at it.

    Elvenshae
  • KruiteKruite Registered User regular
    edited July 2017
    Their saving grace is armor piercing. I've had eternal guard kill more chaos warriors than my Amazon women because of this. But they are sacrificial units for sure. The real power is quicksilver shards and upgraded glade guard

    Kruite on
  • KetBraKetBra Dressed Ridiculously Registered User regular
    Yeah eternal guard are shitty. They're there to keep your enemy line pinned down long enough that you can hit them with your cav and your vanguard skirmishers from behind

    KGMvDLc.jpg?1
  • TubeTube Registered User admin
    Quicksilver shards are fucking bananas.

    I'd like to do more ambush stuff based around the fact that tree guys in forest have the highest stealth rating in the game.

  • RamiRami Registered User regular
    Eternal Guard should be good though, like most things Elves they're really skilled fighters. They're undertuned slightly probably because their ranged is so strong and because video games generally need a clearer 'strengths & weaknesses' set up for different factions than a tabletop game might have.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • IblisIblis Registered User regular
    Apparently they have released a free e-book for TW:W2 about the Lizardmen. The protagonist is a skink named Yookannadoozat.

    https://forums.totalwar.com/discussion/197464/the-forked-tongue-total-war-warhammer-ii-e-book

    Also there's a skill poster for Wulfrik now.

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  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Eternal Guard are NOT damage dealers they're fodder units. They aren't meant to stay in sustained combat without backup. Eternal Guard are best at tanking ranged fire (especially if you take them with shields) and charge defence, especially against large units. War Dancers or Dryads are going to be your main frontline damage dealers.

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  • FiendishrabbitFiendishrabbit Registered User regular
    Since I finished my long Skarsnik campaign yesterday I now need a new total war project.

    Should I:do a:
    a. Isabella von Carstein campaign? I haven't played the Carsteins yet, and not since the deathmagic nerf (except you know, Manfred).
    or
    b. Mega Missile Dwarf campaign. Never less than 50% missile/artillery troops.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • JarsJars Registered User regular
    eternal guards are practically invincible when I play against them

    of course 90% of the game's roster is invincible for beastmen

  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Jars wrote: »
    eternal guards are practically invincible when I play against them

    of course 90% of the game's roster is invincible for beastmen

    Few Beastmen units have a melee defence over 25 and many of their units count as Large. Eternal Guard with their base attack of 26 and anti-large bonus trade quite well with most of them.

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  • TubeTube Registered User admin
    What does the roster look like for a no Elves army?

    Dryads
    Tree kin
    Tree men
    Dragon
    Eagles

    Is that it?

  • FiendishrabbitFiendishrabbit Registered User regular
    Tube wrote: »
    What does the roster look like for a no Elves army?

    Dryads
    Tree kin
    Tree men
    Dragon
    Eagles

    Is that it?

    Well. Ancient Treemen and Blanchwraiths as well...but basically that's it.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • TubeTube Registered User admin
    Their magic ladies are tree spirits rather than elves I think. I'd throw them in there.

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    I'm playing through the Empire campaign and I'm having a real tough time fighting Chaos

    any advice on how to fight them effectively? what units should I be using against them?

  • DacDac Registered User regular
    Is there a way to get the tac map to zoom out more? Seems kinda pointless for actual tactics with how constricted the view is.

    I see a mod that lets you, but I don't know if that would stop me from playing with people.

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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Hand gunners, anti armor infantry, hellblasters, and cannons

  • TubeTube Registered User admin
    Their big weakness is having no ranged aside from skirmishers and artillery. Their artillery is beef though. Try and circle around and take that out of the equation if you can.

    Their elite infantry have great armour, so bring armour piercing. Try and isolate and take out their cavalry early, which will allow you to run roughshod on their lines. Focus down their horse archers with your ranged (mounted cavalry lose to even the worst ranged units extremely quickly). You cavalry should be working hard before the lines meet to ensure that anything they can use to interfere with your cavalry and ranged is neutralised, giving you control of the battlefield.

    No cavalry in the game is as good as hippogryphs. Abuse them. Steam tanks are also beef. Your infantry blows compared to theirs, so don't rely on them holding the line.

    Shorty
  • KonphujunKonphujun Illinois, USARegistered User regular
    I started a brettonia campaign the other day that I've been slowly working through. I've consolidated my region by pacifying marinberg and confederating with Artois in their moment of weakness. Now my only chance for fights is galavanting off to help my allied brets, which was working fine until one of them called on me to help with their elf problem. "No problem!" I though, I have plenty of cavalry and my spearmen can surely hold the line against the fragile elf units!

    Not so. I was skirmished to death. Though my two units of trebs amassed a stunning 1200 body count between them. I'll probably build a bunch more of them and give them tree huggin hippies what fer.

    Everything: Konphujun(#1458)
  • KruiteKruite Registered User regular
    Hand gunners, and do your best to keep them from getting flanked. These guys will blow up chaos warriors by the thousands. I would only bring cannon for a giant/troll heavy army. Demigryph units with haldbreds are pretty good for blocking the chaos hounds/knights. Their knights are pretty good against everything, although I'm pretty sure they are purely defined as anti-infantry.

    Your basic swordsmen are the only unit early game that will have a spitting chance against the chaos line in terms of kills. Spearmen with shields are just going to be there for holding them off. You can replace them halbreds later, but I've had battles where these guys just fell apart. Greatswordsmen are not good on the defensive; use them to flank only. If you have them hold your center don't expect them to last long.

    A battlepriest's defensive abilities will go a long way in helping your defensive line last a long time.
    Light Wizards are good to take for the magic missile vs giants/trolls, and their net for capturing cavalry.

    Empire has the most diverse unit roster; there is no "only one way" strategy with them.

    Balthasar Gelt's one saving grace is that he gives his army 4% armor piercing; he is in great need of an ability boost.

  • TubeTube Registered User admin
    Balthasar Gelt is fucking terrible.

    KruiteMoridin889IblisMr Ray
  • BizazedoBizazedo Registered User regular
    Tube wrote: »
    Balthasar Gelt is fucking terrible.

    He is. He sounds fantastic and is such a douche, though, I love him and want him to be good.

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  • FiendishrabbitFiendishrabbit Registered User regular
    Shorty wrote: »
    I'm playing through the Empire campaign and I'm having a real tough time fighting Chaos

    any advice on how to fight them effectively? what units should I be using against them?

    Your best weapons are Demigryph knights with halberds. The only unit of theirs that can stand up to demigryphs are dragon ogres. The rest will fall.
    Steamtanks are also good. They're very bouncy and their guns can soften up key enemies.
    Thinning their lines with helblaster volley guns, a rocket battery and handgunners is also good.

    You basically need artillery&missile troops, or marauder horsemen can do disproportionate damage against you (even a small missile contingent will do disproportionate damage against marauder horsemen though).
    You need monster take-down units like demigryph halberds, witchhunters and spears (unless things have changed halbardiers have this weirdly slow combat animation that really drops their damage output). Shielded spearmen are really really great for being so cheapo. Monster hunters and line holders...and temporary chaos warrior speedbumps.
    You need Demigryphs to be your hammer (they really shine against chaos. Even compared to other forms of empire cavalry).
    Once the enemy horsemen have been dealt with you can use your handgunners to get behind the enemy and add their weight of fire to the melee.

    Really avoid Free Company militia (Chaos have far better skirmisher units than you do).
    Avoid pistoleers (chaos does that better than you do. Outriders can be decent if they don't have a lot of marauder horsemen. Most of the time a handgunner unit will do better).
    Avoid flagellants (Chaos loves to carve up low-AP, low-armor meatshields).
    Avoid Luminarks. Their big-moop takedown power doesn't quite justify itself. Chaos are not as big-moop dependent as orcs.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Shorty
  • TubeTube Registered User admin
    I did three empire starts as him and thought the Empire was just horribly designed until I rerolled with Franz.

    Moridin889
  • TurambarTurambar Independent Registered User regular
    Do we think they'll make magic Lords stronger overall in WH2, or will the new magic Lords just be plain better than the old ones?

    Gelt might get a buff if it's the first one

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  • TubeTube Registered User admin
    based on how awesome the lore of shadows is, I think they've figured out how magic should work in TW now. I suspect that every school will get some kind of redo.

    H3KnucklesElvenshae
  • JarsJars Registered User regular
    edited July 2017
    chaos armies are very heavily armored. tanks fucking murder them, I recommend 20 tanks. maybe more.

    handgunners and greatswords work well too. throw some fodder up in front then go to town

    Jars on
This discussion has been closed.