FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Man a random Rome 2 "expansion" was like the last thing I expected to see out of CA at this point. No fanfare or real big hints leading up to it, just yo here's the trailer it's out soon.
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I never really liked the Wood Elf outpost mechanic, because there was no real way to defend what you took. You couldn't ever get a real garrison, and of course there're no walls, so anyone who managed to get past your front lines could easily blow up several settlements before you were able to march your main armies back to shut them down.
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I never really liked the Wood Elf outpost mechanic, because there was no real way to defend what you took. You couldn't ever get a real garrison, and of course there're no walls, so anyone who managed to get past your front lines could easily blow up several settlements before you were able to march your main armies back to shut them down.
That was sort of the fun though! You can settle anywhere (which no one else can) BUT, those settlements are just treehouses. BUT they all have buildings that can add a percentage to various things like income. BUT only if you can keep them. You could roll through Norsca if you wanted to (I did a whole runthrough of that) and build this incredible powerhouse economy that everyone else would leave alone because fuck going that far north man. It's also really fun that they're always a dominating force on the campaign map but they only have four real provinces, giving them a giant glowing weak spot. If you take Athel Loren, they can't build troops any more.
WE are my favourite faction in the game, by a comfortable margin.
WE seem like they would be tough in ME. I think they get 1 extra province in the new world? But the soft cap on their economy is reached very quickly due to only having 4 real provinces, and as has been said, you are never going to defend the outposts from anyone who decides they don't like you. Especially with the economy changes in WH2, you're going to struggle to field more than 2 proper armies without a lot of trade partners.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
My favourite way to play WE is to not take outposts at all. Just build up Athel Loren and have roving mercenary armies running interference so you can build up giant alliances.
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I never really liked the Wood Elf outpost mechanic, because there was no real way to defend what you took. You couldn't ever get a real garrison, and of course there're no walls, so anyone who managed to get past your front lines could easily blow up several settlements before you were able to march your main armies back to shut them down.
That was sort of the fun though! You can settle anywhere (which no one else can) BUT, those settlements are just treehouses. BUT they all have buildings that can add a percentage to various things like income. BUT only if you can keep them. You could roll through Norsca if you wanted to (I did a whole runthrough of that) and build this incredible powerhouse economy that everyone else would leave alone because fuck going that far north man. It's also really fun that they're always a dominating force on the campaign map but they only have four real provinces, giving them a giant glowing weak spot. If you take Athel Loren, they can't build troops any more.
WE are my favourite faction in the game, by a comfortable margin.
I fought some fun and successful defensive battles with garrisons in those treehouses. It turns out that a river and large hill are pretty decent defenses when you've got a handful of wood elf archers.
It might be nice though if the elves could have a somewhat larger settlement in a province capital or something.
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I would argue it's still a pretty great advantage. You're going to get silly rich off of having your core 4 cities and a handful of ports as before -- there are even more ports now, which is a money making machine with the wood elf tech. You get a huuuuge advantage on dealing with public order and razing towns as a result. Colonizing a red climate city is still pretty terrible -- it's great to be able to have the occasional outpost now as say, Vampire Counts, but you're going to need a lord camped out for awhile to get public order in reasonable shape. As wood elves? You can sack (or even better, raze and get the big $$$) any city you want -- capitals or not, it doesn't matter to you because you're going to build 1 or 2 buildings and be done because of how easy their public order is to manage on any city outside of Athel Loren. Being able to just tear through and raze for up to 100k gold on big cities, then recolonize for 5k with a small army and immediately have solid public order makes the wood elf economy ridiculous. I have 500k gold at turn 110 of my Durthu ME campaign, and it's just laughing all the way to world conquest at this point. It's the strongest economy I've played on ME by far.
Plus, you get to conquer Lothern and turn it into a full Athel Loren style city, which is just awesome.
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I would argue it's still a pretty great advantage. You're going to get silly rich off of having your core 4 cities and a handful of ports as before -- there are even more ports now, which is a money making machine with the wood elf tech. You get a huuuuge advantage on dealing with public order and razing towns as a result. Colonizing a red climate city is still pretty terrible -- it's great to be able to have the occasional outpost now as say, Vampire Counts, but you're going to need a lord camped out for awhile to get public order in reasonable shape. As wood elves? You can sack (or even better, raze and get the big $$$) any city you want -- capitals or not, it doesn't matter to you because you're going to build 1 or 2 buildings and be done because of how easy their public order is to manage on any city outside of Athel Loren. Being able to just tear through and raze for up to 100k gold on big cities, then recolonize for 5k with a small army and immediately have solid public order makes the wood elf economy ridiculous. I have 500k gold at turn 110 of my Durthu ME campaign, and it's just laughing all the way to world conquest at this point. It's the strongest economy I've played on ME by far.
Plus, you get to conquer Lothern and turn it into a full Athel Loren style city, which is just awesome.
Really? Are there other cities outside of Loren that function the same way?
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I would argue it's still a pretty great advantage. You're going to get silly rich off of having your core 4 cities and a handful of ports as before -- there are even more ports now, which is a money making machine with the wood elf tech. You get a huuuuge advantage on dealing with public order and razing towns as a result. Colonizing a red climate city is still pretty terrible -- it's great to be able to have the occasional outpost now as say, Vampire Counts, but you're going to need a lord camped out for awhile to get public order in reasonable shape. As wood elves? You can sack (or even better, raze and get the big $$$) any city you want -- capitals or not, it doesn't matter to you because you're going to build 1 or 2 buildings and be done because of how easy their public order is to manage on any city outside of Athel Loren. Being able to just tear through and raze for up to 100k gold on big cities, then recolonize for 5k with a small army and immediately have solid public order makes the wood elf economy ridiculous. I have 500k gold at turn 110 of my Durthu ME campaign, and it's just laughing all the way to world conquest at this point. It's the strongest economy I've played on ME by far.
Plus, you get to conquer Lothern and turn it into a full Athel Loren style city, which is just awesome.
Really? Are there other cities outside of Loren that function the same way?
No. Lothern is unique that way.
However.
All major cities have two building slots (Skavenblight, Khemri, Naggarond, Hellpit etc)
Gaean Vale (also in Ulthuan) has a Wood elf version of the Elven court.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Wood Elves in particular kind of had their hat knocked off now that anyone can settle anywhere. Now their gimmick is that they're shitty at it.
I would argue it's still a pretty great advantage. You're going to get silly rich off of having your core 4 cities and a handful of ports as before -- there are even more ports now, which is a money making machine with the wood elf tech. You get a huuuuge advantage on dealing with public order and razing towns as a result. Colonizing a red climate city is still pretty terrible -- it's great to be able to have the occasional outpost now as say, Vampire Counts, but you're going to need a lord camped out for awhile to get public order in reasonable shape. As wood elves? You can sack (or even better, raze and get the big $$$) any city you want -- capitals or not, it doesn't matter to you because you're going to build 1 or 2 buildings and be done because of how easy their public order is to manage on any city outside of Athel Loren. Being able to just tear through and raze for up to 100k gold on big cities, then recolonize for 5k with a small army and immediately have solid public order makes the wood elf economy ridiculous. I have 500k gold at turn 110 of my Durthu ME campaign, and it's just laughing all the way to world conquest at this point. It's the strongest economy I've played on ME by far.
Plus, you get to conquer Lothern and turn it into a full Athel Loren style city, which is just awesome.
Really? Are there other cities outside of Loren that function the same way?
It's a thing!. As far as full city it looks like just Lothern -- though I've noticed more unique buildings than in the orignal campaign, and there are extra building slots as fiendishrabbit says.
Fiatil on
+1
Zavianuniversal peace sounds better than forever warRegistered Userregular
Man a random Rome 2 "expansion" was like the last thing I expected to see out of CA at this point. No fanfare or real big hints leading up to it, just yo here's the trailer it's out soon.
They announced it months ago on their blog that they were doing an expansion, along with concept art of a Germanic warrior. There's also a standalone historical title that is coming soon
There is nothing better than winning battles before the enemy troops even reach your line thanks to withering artillery fire.
Nor sieges where you waltz troops to the control point after destroying their units and walls through twenty minutes solid of artillery barrages.
Late game Empire rocks.
Don't you run out of ammunition way before that?
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Unequivocally the most disgusting smackdown I've experienced in warhammer; the skaven cannot break the phoenix guard on the map with two chokepoints, while the archers, dragons and mages rain down death. I think one of the breath attacks scored over 50 kills.
Tyrion on legendary done, but to be honest going strictly for vortex victory got pretty lame late game, wish I'd gone for an invasion.
My roommate walked by as I was playing my Dark Elf campaign; I selected my sorceress on the campaign map and she belted out "My dark heart is yours". Which initiated:
"Wow, that sounds like an emo Valentine card."
"That's...an incredibly good description of Warhammer dark elves"
My roommate walked by as I was playing my Dark Elf campaign; I selected my sorceress on the campaign map and she belted out "My dark heart is yours". Which initiated:
"Wow, that sounds like an emo Valentine card."
"That's...an incredibly good description of Warhammer dark elves"
The one that gets me is the guy that says "The chill wind blows!" because every time he does my mind fills in with the end of the first verse of Where It's At in the same voice.
I couldn't wait any longer and started a ME Vampire campaign. First big target is the Dwarves so I can have them out of the way ASAP. Greenskins are backing me up and I'm pushing south slowly, but surely.
Having my Terrorgheist use its breath attack to instantly blow up a 3rd of an Ironbreaker unit made me so happy.
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
Gave in and went full Balthasar Gelt on Very Hard. Empire Start on ME is very hard indeed. Very low income, everyone around you wants to kill you, fun times. Balthasar Gelt w/ Vortex Spell is a beast. Averaging 300-500 kills a battle with him.
Gave in and went full Balthasar Gelt on Very Hard. Empire Start on ME is very hard indeed. Very low income, everyone around you wants to kill you, fun times. Balthasar Gelt w/ Vortex Spell is a beast. Averaging 300-500 kills a battle with him.
I must be shit with spells, because the only ones I can get to work for me is the bright wizards roaming spells, i.e. the flamestorm and burning skull ones.
PS4 - Mrfuzzyhat
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2017
Well Skaven don't screw around. Went into a Siege against Queek. He has 2 Warp Lightning Cannons and a Warpfire Catapult. Geez those things hurt. Managed a Pyrrhic victory but it was hard fought. All 5 of my veteran Cold Ones were killed, and a lot of my veteran Saurus died as well. Kroq'gar and his Saurus Lord buddy rode their Carnosaurs into the thick of it and mauled the crap out of ranks of Stormvermin.
I'm now poised to strike out into Khemri and take Nagash's Black Pyramid after I lick my wounds a bit. I was set back a bit economically when my Dwarf buddies I was really close to vassalising went and confederated with the main Dwarf faction, and now I have to work on diplomacy again with them.
-Loki- on
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
Gave in and went full Balthasar Gelt on Very Hard. Empire Start on ME is very hard indeed. Very low income, everyone around you wants to kill you, fun times. Balthasar Gelt w/ Vortex Spell is a beast. Averaging 300-500 kills a battle with him.
I must be shit with spells, because the only ones I can get to work for me is the bright wizards roaming spells, i.e. the flamestorm and burning skull ones.
So far its been early tier Armies and the AI likes to clump up for those sweet, sweet Vortex spells.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2017
It's fun using a Heavens Skink Priest against Skaven and Undead bunching up. Chain Lightning, Uthanons Thuderbolt and Comet of Cassenora all obliterate bunches.
I just started a kroqgar campaign and I'm loving that the basic five unit garrison can take it vampire rebels. Each fight usually involves me murdering all of their normal troops and then enveloping the vampire Lord with dudes and setting speed to fastest while they chip away at his crazy Regen.
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
Very hard is actually very hard now. Almost everyone is declaring on me, doomstacks everywhere, and I can’t afford more than a si for stack.
Despite all of this; I still have you, Von Carstein. Best ally and friend for life.
I’ve also grown to appreciate my grey wizard. Pendulum that can be aimed is really good
Very hard is actually very hard now. Almost everyone is declaring on me, doomstacks everywhere, and I can’t afford more than a si for stack.
Despite all of this; I still have you, Von Carstein. Best ally and friend for life.
I’ve also grown to appreciate my grey wizard. Pendulum that can be aimed is really good
Pendulum, Pit of Shades and Enfeebling Foe makes Lore of Shadows one of the top 3 magic lores.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited November 2017
wow. I actually lost.
This is fucking stupid. I can't expand because everyone has 4 stacks per province, everyone declared war on me, and then the Varg out of nowhere declared war on me, and send 8 doomstacks south. What the fuck game? Main stack gets destroyed because the AI has infinite predictability on just how far you can move so they positioned 4 doomstacks to get Gelt in a "no win" position. He dies, they siege Altdorf with their other 4 stacks, destroy it, game over.
I have a quick save 25 turns earlier. Hopefully I can go back and 180 it, but I doubt it. Very Hard for Empire without the added changes just absolutely shits on you.
Very hard and up really lay on the penalties like crazy...This is why I'd really like a way to customize difficulty in game. I'd like to play with the AI at it's best with minimal stat changes.
So as shit as Greenskins are in general Wuurzag is amazing and hilarious.
To start with you get Savage orcs at half upkeep. Already one of the better units in the game Savage Orcs with half upkeep is unfair.
And then it gets better. Wurzaag gets a +25 flat bonus to the charge bonus on all savage orcs. Because savage orcs are high unit count this is one of the best flat bonuses in the game. +12.5 attack/damage for the first 15 seconds of an encounter.
But then it gets better. Wurzaag gets three army skills that apply to savage orcs and three that apply to Savage Orc cavalry units.
And these bonuses are hilarious. Stacking for a total of +24 to attack and +20 to charge value and +12% weapon strength for Savage Orc and Big’Uns. +36 Attack + 20 charge and + 10% charge for Savage Orc boar boys and big’un boar boys.
In total this produces an infantry card with 64 attack and 75 charge bonus with 120 units. On small unit size these units will beat any other infantry or cavalry or anything on the charge. Oh and they’ve got 37 speed too.
Then you get to your cavalry... which has 50 attack and 100 charge bonus and is armor piercing. These guys will kill an enemy armored general on the charge before they can move. They will beat Demi-gryph halberd knights straight up. They can fight enemy infantry and win purely on the strength of their attack and chagre bonus.
These bonuses are so good that you can make an army out of entirety Savage archers and win. Why? Because your savage archers will have 38 melee damage, frenzy, 50 attack and 60 charge bonus. Your rank 1 base archers are stronger in melee than Forsaken.
And if things don’t work out perfectly and you don’t win on the charge Wurzaag has hilarious AoE and the single best buff in the game with “‘ere we go!”
Savage orc arrer boys are pretty good anyway, they are really good units to throw into a fight as reserves. But yeah wurrzag owns,
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited November 2017
Sigh. Not a good Warhammer day.
180ed that game, sorta. Everytime I get to turn 106 now I get some sort of event bug. The event's tab is greyed out, I can't move units or do anything. I can't see or dismiss whatever is happening, yet the greyed out button has the orange !.
Sucks.
Edit: No wonder why that game was atrocious. I googled the difficulty settings for Warhammer 2. Harder difficulty adds an immense upkeep debonus to your faction. As soon as I turned it to normal for that toxic game I had earlier my income went from 250 to almost 6000.
What the hell CA? Let me get some mods to fix that stupid design decision.
Waffles or whatever on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2017
Pretty sure the way they make the games harder is enemy stat buffs and economic penalties to you, not through better enemy AI.
Every few pages someone comes in here to complain that higher difficulty settings make the game harder
My rant was that the game initially was significantly harder than Warhammer 1. I always played Very Hard in the past and didn't have the economy issues I had today. I don't ever recall there being a heavy upkeep penalty before. Like, I could take all of Reikland Region and not be in the hole economy wise while with Warhammer 2, even making 14 basic spearmen meant I was already in the red.
Pretty sure the way they make the games harder is enemy stat buffs and economic penalties to you, not through better enemy AI.
Better AI is a pipe dream. Enemy turns take long enough already to add complexity you may not ever see. That ideally produces a similar outcome to what you already have.
Plus the economic bonuses only replicate the bonus values you get through quests et al.
Posts
I never really liked the Wood Elf outpost mechanic, because there was no real way to defend what you took. You couldn't ever get a real garrison, and of course there're no walls, so anyone who managed to get past your front lines could easily blow up several settlements before you were able to march your main armies back to shut them down.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That was sort of the fun though! You can settle anywhere (which no one else can) BUT, those settlements are just treehouses. BUT they all have buildings that can add a percentage to various things like income. BUT only if you can keep them. You could roll through Norsca if you wanted to (I did a whole runthrough of that) and build this incredible powerhouse economy that everyone else would leave alone because fuck going that far north man. It's also really fun that they're always a dominating force on the campaign map but they only have four real provinces, giving them a giant glowing weak spot. If you take Athel Loren, they can't build troops any more.
WE are my favourite faction in the game, by a comfortable margin.
I fought some fun and successful defensive battles with garrisons in those treehouses. It turns out that a river and large hill are pretty decent defenses when you've got a handful of wood elf archers.
It might be nice though if the elves could have a somewhat larger settlement in a province capital or something.
Need some Ariel representation.
I would argue it's still a pretty great advantage. You're going to get silly rich off of having your core 4 cities and a handful of ports as before -- there are even more ports now, which is a money making machine with the wood elf tech. You get a huuuuge advantage on dealing with public order and razing towns as a result. Colonizing a red climate city is still pretty terrible -- it's great to be able to have the occasional outpost now as say, Vampire Counts, but you're going to need a lord camped out for awhile to get public order in reasonable shape. As wood elves? You can sack (or even better, raze and get the big $$$) any city you want -- capitals or not, it doesn't matter to you because you're going to build 1 or 2 buildings and be done because of how easy their public order is to manage on any city outside of Athel Loren. Being able to just tear through and raze for up to 100k gold on big cities, then recolonize for 5k with a small army and immediately have solid public order makes the wood elf economy ridiculous. I have 500k gold at turn 110 of my Durthu ME campaign, and it's just laughing all the way to world conquest at this point. It's the strongest economy I've played on ME by far.
Plus, you get to conquer Lothern and turn it into a full Athel Loren style city, which is just awesome.
Really? Are there other cities outside of Loren that function the same way?
No. Lothern is unique that way.
However.
All major cities have two building slots (Skavenblight, Khemri, Naggarond, Hellpit etc)
Gaean Vale (also in Ulthuan) has a Wood elf version of the Elven court.
-Antje Jackelén, Archbishop of the Church of Sweden
It's a thing!. As far as full city it looks like just Lothern -- though I've noticed more unique buildings than in the orignal campaign, and there are extra building slots as fiendishrabbit says.
They announced it months ago on their blog that they were doing an expansion, along with concept art of a Germanic warrior. There's also a standalone historical title that is coming soon
Nor sieges where you waltz troops to the control point after destroying their units and walls through twenty minutes solid of artillery barrages.
Late game Empire rocks.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Don't you run out of ammunition way before that?
-Antje Jackelén, Archbishop of the Church of Sweden
Techs, lord bonuses, plus cycling through absurd numbers of hellfire rocket batteries, means you can sustain fire pretty well.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Tyrion on legendary done, but to be honest going strictly for vortex victory got pretty lame late game, wish I'd gone for an invasion.
Not sure which lord to do next.
"Wow, that sounds like an emo Valentine card."
"That's...an incredibly good description of Warhammer dark elves"
The one that gets me is the guy that says "The chill wind blows!" because every time he does my mind fills in with the end of the first verse of Where It's At in the same voice.
Having my Terrorgheist use its breath attack to instantly blow up a 3rd of an Ironbreaker unit made me so happy.
I must be shit with spells, because the only ones I can get to work for me is the bright wizards roaming spells, i.e. the flamestorm and burning skull ones.
I'm now poised to strike out into Khemri and take Nagash's Black Pyramid after I lick my wounds a bit. I was set back a bit economically when my Dwarf buddies I was really close to vassalising went and confederated with the main Dwarf faction, and now I have to work on diplomacy again with them.
So far its been early tier Armies and the AI likes to clump up for those sweet, sweet Vortex spells.
Despite all of this; I still have you, Von Carstein. Best ally and friend for life.
I’ve also grown to appreciate my grey wizard. Pendulum that can be aimed is really good
Pendulum, Pit of Shades and Enfeebling Foe makes Lore of Shadows one of the top 3 magic lores.
-Antje Jackelén, Archbishop of the Church of Sweden
This is fucking stupid. I can't expand because everyone has 4 stacks per province, everyone declared war on me, and then the Varg out of nowhere declared war on me, and send 8 doomstacks south. What the fuck game? Main stack gets destroyed because the AI has infinite predictability on just how far you can move so they positioned 4 doomstacks to get Gelt in a "no win" position. He dies, they siege Altdorf with their other 4 stacks, destroy it, game over.
I have a quick save 25 turns earlier. Hopefully I can go back and 180 it, but I doubt it. Very Hard for Empire without the added changes just absolutely shits on you.
To start with you get Savage orcs at half upkeep. Already one of the better units in the game Savage Orcs with half upkeep is unfair.
And then it gets better. Wurzaag gets a +25 flat bonus to the charge bonus on all savage orcs. Because savage orcs are high unit count this is one of the best flat bonuses in the game. +12.5 attack/damage for the first 15 seconds of an encounter.
But then it gets better. Wurzaag gets three army skills that apply to savage orcs and three that apply to Savage Orc cavalry units.
And these bonuses are hilarious. Stacking for a total of +24 to attack and +20 to charge value and +12% weapon strength for Savage Orc and Big’Uns. +36 Attack + 20 charge and + 10% charge for Savage Orc boar boys and big’un boar boys.
In total this produces an infantry card with 64 attack and 75 charge bonus with 120 units. On small unit size these units will beat any other infantry or cavalry or anything on the charge. Oh and they’ve got 37 speed too.
Then you get to your cavalry... which has 50 attack and 100 charge bonus and is armor piercing. These guys will kill an enemy armored general on the charge before they can move. They will beat Demi-gryph halberd knights straight up. They can fight enemy infantry and win purely on the strength of their attack and chagre bonus.
These bonuses are so good that you can make an army out of entirety Savage archers and win. Why? Because your savage archers will have 38 melee damage, frenzy, 50 attack and 60 charge bonus. Your rank 1 base archers are stronger in melee than Forsaken.
And if things don’t work out perfectly and you don’t win on the charge Wurzaag has hilarious AoE and the single best buff in the game with “‘ere we go!”
180ed that game, sorta. Everytime I get to turn 106 now I get some sort of event bug. The event's tab is greyed out, I can't move units or do anything. I can't see or dismiss whatever is happening, yet the greyed out button has the orange !.
Sucks.
Edit: No wonder why that game was atrocious. I googled the difficulty settings for Warhammer 2. Harder difficulty adds an immense upkeep debonus to your faction. As soon as I turned it to normal for that toxic game I had earlier my income went from 250 to almost 6000.
What the hell CA? Let me get some mods to fix that stupid design decision.
My rant was that the game initially was significantly harder than Warhammer 1. I always played Very Hard in the past and didn't have the economy issues I had today. I don't ever recall there being a heavy upkeep penalty before. Like, I could take all of Reikland Region and not be in the hole economy wise while with Warhammer 2, even making 14 basic spearmen meant I was already in the red.
Better AI is a pipe dream. Enemy turns take long enough already to add complexity you may not ever see. That ideally produces a similar outcome to what you already have.
Plus the economic bonuses only replicate the bonus values you get through quests et al.