OK, so there is a writer out of Las Vegas named Marion Harmon. He has written (imo) an excellent series of books collectively titled the Wearing the Cape series, the first of which is called "Wearing the Cape; a Superhero story"
From the back of the book:
Who wants to be a superhero?
Hope did, but she grew out of it. Which made her superhuman breakthrough in the Ashland Bombing, just before starting her freshman year at the University of Chicago, more than a little ironic. And now she has some decisions to make. Given the code-name "Astra" and invited to join the Sentinels, Chicago’s premier super-team, will she take up the cape and mask and become a career superhero? Or will she get a handle on her new powers (super-strength has some serious drawbacks) and then get on with her life-plan?
In a world where superheroes join unions and have agents, and the strongest and most photogenic ones become literal supercelebrities, the temptation to become a cape is strong. But the price can be high—especially if you’re “outed” and lose the shield of your secret identity. Becoming a sidekick puts the decision off for awhile, but Hope’s life is further complicated when The Teatime Anarchist, the supervillain responsible for the Ashland Bombing, takes an interest in her. Apparently as Astra, Hope is supposed to save the world. Or at least a significant part of it.
https://www.amazon.com/Wearing-Cape-Book-ebook/dp/B004XRCC1G/ref=sr_1_1?ie=UTF8&qid=1492948522&sr=8-1&keywords=Wearing+the+Cape
His other books are:
Bite Me; Big Easy Nights (a Side Story, but not stand-alone)
Omega Night (a short story, but not stand-alone)
Villians Inc
Young Sentinals
Small Town Heroes
Ronin Games
Team-Ups and Cross Overs (many short stories, but not stand-alone)
I'll not link these, if you are interested, you can find them.
This is a setting where all of a sudden and without warning, people became super. This was of course accompanied by the total failure of the everything in the process as the world itself reboot (or whatever) so there were emergencies aplenty to capture everyone's attention. Some of these supers saw the opportunity to help out and save lives, others not so much. Some of the first heroes got together and formed a team, they called themselves the Sentinels.
Now, I hear you asking: Brian, what does this all have to do with dice rolling? I'm glad you asked!
Mr. Harmon has spent the last year plus working out RPG rules for his setting! These are now available on pdf from DriveThruRPG!
https://www.drivethrurpg.com/product/210012/
He also has a 'Player's Guide' of sorts called Barlow's Guide to Superhumans, but it isn't quite ready for print yet.
There was a
kickstarter, so there will be some few traditional paper rule books floating around, and he says he will be working on getting a regular print run going of them once the kickstarters get their copies.
I just got the pdf copy a few days ago, and I haven't even had time to finish reading it yet. But I am excited! So Excited.
Look at that face up there to the left. Can't you see the excitement?
Posts
chair to Creation and then suplex the Void.
Posted by Marion G. Harmon (Creator)
Printing Complete.
Would you look at that?
[Images snipped]
Sorry about the grainy images. I've got to say, they're beautiful. For some reason the printer did the covers in matte rather than the shiny I'd expected, but I think they look better this way. Also, comparing the gamebook to other gamebooks I own, I could have made the font slightly smaller and the lines closer together, to get more content for the same number of pages. But, all things considered, it's a gorgeous book.
So that's a milestone. We're looking at the shipping options now, but everyone who ordered just the gamebook should have theirs in the mail late next week (we need to physically check the whole inventory first, add the signed bookplates, etc). For those who ordered the sourcebook, novel, or dice as well, we're looking at options; if we can ship them separately for less than you've payed us for postage, then we'll do it so that you don't need to wait!
Barlow's Guide & The B-Files
We press forward on the sourcebooks. It's taking longer than I'd hoped, and that is mostly my fault, although several backers have yet to submit their characters for approval. If it comes down to it, where everything else is completed and we're still waiting on Sentinels and Cape-Watcher characters, the book will go to print. I think everyone will be surprised by the creativity shown with many of these new characters (I already have my eye on a couple of them that are going to make cameo appearances in the next book).
For the Rest.
The Special Edition: Fully edited, with half the art completed, and hopefully gone to print by the middle of this month.
The Archon Files: Still in layout phase.
The Dice: I hope to see them by the end of the month.
Hope everyone is enjoying the beginning of summer! I will do an update when the first wave of gamebooks ships.
Marion G. Harmon
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.
Wearing the Cape: Barlow's Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters.
For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides:
An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.
Expanded use of Aspects for powered and non-powered characters.
Dozens of Power Stunts.
Come and play in the Post-Event World of Wearing the Cape.
https://www.drivethrurpg.com/product/254472/Wearing-the-Cape-Barlows-Guide-to-Superhumans?src=hottest_filtered
chair to Creation and then suplex the Void.
Get books!
chair to Creation and then suplex the Void.