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  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    This is easily the most diverse meta I've ever seen and I am very glad lock and shaman are out of the picture

    3cl1ps3GoodKingJayIIIDibby
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Yeah after an unbroken streak of being a Tier 1 class I think it's alright of Gul'dan takes a little rest over in the corner.

    Marty81GoodKingJayIIIDonnictonTynnanKoopahTroopahDibbydarunia106
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    It seemed like that new iteration of handlock had some potential, but I guess that's not really pulling its weight either?

    Battletag: Threeve#1501
    PSN: Threeve703
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    It seemed like that new iteration of handlock had some potential, but I guess that's not really pulling its weight either?

    No solid healing, so it just dies to any of the Mage or Hunter decks.

    SeGaTaiBeastehShadowhope
  • MMMigMMMig Registered User regular
    I think freeze mage has gotten a big boost in power due to the lack of neutral healing.


    A lot of them just burn you down turn by turn until you're dead.

    plus the meta has slowed down some, giving them more time to reach their burn potential

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • azith28azith28 Registered User regular
    3clipse wrote: »
    Yeah after an unbroken streak of being a Tier 1 class I think it's alright of Gul'dan takes a little rest over in the corner.

    Yeah, discard lock isnt quite where it needs to be. I think next expansion it needs a cheap card/minion that will let you choose which card is discarded from your hand. It's too random right now.

    Stercus, Stercus, Stercus, Morituri Sum
    MMMig
  • RozRoz Boss of InternetRegistered User regular
    3clipse wrote: »
    It seemed like that new iteration of handlock had some potential, but I guess that's not really pulling its weight either?

    No solid healing, so it just dies to any of the Mage or Hunter decks.

    Now if only Grommash was next

  • MMMigMMMig Registered User regular
    edited May 2017
    They need to create a strong minion for warlock to heal


    like, a self-destructive demon... "soul harvester" or something

    4 mana, 1-12
    at the end of your turn, deal 3 damage to itself and heal your hero for that amount

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
    kimeBetsuni
  • djFindusdjFindus Registered User regular
    azith28 wrote: »
    3clipse wrote: »
    Yeah after an unbroken streak of being a Tier 1 class I think it's alright of Gul'dan takes a little rest over in the corner.

    Yeah, discard lock isnt quite where it needs to be. I think next expansion it needs a cheap card/minion that will let you choose which card is discarded from your hand. It's too random right now.

    While I agree that it's far from it's glory days as a tier 1 deck. Discozoo has actually been pretty good for me. Not great by any stretch of the imagination but if it's the worst deck/class in the meta right now it is performing way better than any other worst class has been for a loooooong time IMHO.

  • KolosusKolosus Registered User regular
    Freeze Mage just needs to die. Frost Nova x2, Blizzard x2, Ice Block x2 means there is no interaction at all.

    Shadowhope
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Kolosus wrote: »
    Freeze Mage just needs to die. Frost Nova x2, Blizzard x2, Ice Block x2 means there is no interaction at all.

    You can interact before turn 6 (or 5 with coin).

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    TheBlackWind
  • KolosusKolosus Registered User regular
    lwt1973 wrote: »
    Kolosus wrote: »
    Freeze Mage just needs to die. Frost Nova x2, Blizzard x2, Ice Block x2 means there is no interaction at all.

    You can interact before turn 6 (or 5 with coin).

    I got Nova'd twice into blizzard into Antoniads Nova. (Thanks Glyph!). I had popped his block once but from there on out it was game over.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Opponent plays a lone Dirty Rat, plays Brawl, kills my five minions. Opponent plays a lone Dirty Rat, plays Brawl #2, kills my 3 minions. I play some Lyra-gained card to spend my 8 mana and summon an 8 cost minion, get Grommash, his hero power snipes it off the board of 3 minions.

    Fuck RNG sometimes, man. Just fuck it.

    MMMig
  • bsjezzbsjezz Registered User regular
    edited May 2017
    bsjezz wrote: »
    i wrote my deck up on reddit. it was necessary, perhaps if only to flush the demons inside me. it will probably get downvoted away and i'm okay with that.

    This looks really interesting. I don't have Barnes or Kun though, so no dice for me. Would be curious to see it's win rate stats after 15 or 20 games if you have them? I feel like aggro is too common to just accept that you're going to lose to them.

    I haven't been recording stats, sorry - they just started depressing me. Maybe I'll record some over the weekend? I'm being hyperbolic when I say you're no chance whatsoever, but it's usually pretty grim...

    bsjezz on
    sC4Q4nq.jpg
  • KolosusKolosus Registered User regular
    I saw your writeup, it looks like a super fun deck. Now I wish I had the druid quest.

    KoopahTroopah
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2017
    I was losing a game of Hunter vs Murloc Shaman (I've got the wrong kind of Crabs) until he played Send In The Finishers and I drew a very special topdeck.

    Mild giggling:

    iJUvmVQ.jpg

    Demonic cackling:

    ajw7wje.jpg

    Edit: Yeah, that's Dinomancy; I immediately crafted two when I came back because I love cards that change Hunter's hero power. I was always trying to make Steamwheedle Sniper work back in the day. Anywho, I made a deck with them that sucked balls, so I set it aside for midrange. However, a couple of days ago I read some thoughts on Dinomancy and saw someone made Legendary with it early in the season, so I stole his deck, tweaked it ever so slightly (Crabs!), and have been playing it. It's quite a lot of fun, honestly.

    Rius on
    The Escape GoatbsjezzMMMigDibby
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Savjz now starting a run in heroic tavern brawl.

    With mill rogue.



    Leeeeeet'ssssss goooooooooooooo!

    BetsuniKoopahTroopahElvenshaeMMMigDibbykimeMNC DoverDonnicton
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited May 2017
    Rius wrote: »
    I was losing a game of Hunter vs Murloc Shaman (I've got the wrong kind of Crabs) until he played Send In The Finishers and I drew a very special topdeck.

    Mild giggling:

    iJUvmVQ.jpg

    Demonic cackling:

    ajw7wje.jpg

    Edit: Yeah, that's Dinomancy; I immediately crafted two when I came back because I love cards that change Hunter's hero power. I was always trying to make Steamwheedle Sniper work back in the day. Anywho, I made a deck with them that sucked balls, so I set it aside for midrange. However, a couple of days ago I read some thoughts on Dinomancy and saw someone made Legendary with it early in the season, so I stole his deck, tweaked it ever so slightly (Crabs!), and have been playing it. It's quite a lot of fun, honestly.

    I'm honestly surprised this has not been pointed out yet.
    You really should see a doctor about that.

    Edit: Also, what is your deck list like? Just the somewhat standard mid-range plus dinomancy?

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • ElvenshaeElvenshae Registered User regular
    Tynnan wrote: »
    Savjz now starting a run in heroic tavern brawl.

    With mill rogue.



    Leeeeeet'ssssss goooooooooooooo!

    Here's hoping for 0-3!

    cloudeagle
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited May 2017
    Kolosus wrote: »
    Freeze Mage just needs to die. Frost Nova x2, Blizzard x2, Ice Block x2 means there is no interaction at all.

    that is how the deck operates my dude, just run flare/eater of secrets if it bothers you that much

    i've been running a singleton flare in my mid hunter and it murks mages/paladins (not really)/the odd hunter who somehow manages to macaw discover that lock beetle that discovers a spell and takes explosive trap vs my wide 2 health board and emotes smugly thinking they've got me, that was a particularly good one

    Beasteh on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i hope he does well so that tavern brawl is filled with bad mill rogues to prey upon







    oh no i've been sued by zenimax

    liEt3nH.png
    RiusKoopahTroopahGMaster7Donnicton
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    ...lock beetle?

    9uiytxaqj2j0.jpg
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Chittering Tunneler.

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
    Grobian
  • ElvenshaeElvenshae Registered User regular
    I just beat, of all things in this the year of our Lord 2017, a C'Thun Priest.

    Through the clandestine actions of some SECRET AGENTS, I pulled the "+1/+1 to C'Thun anytime someone is healed" minion AND my own copy of C'Thun. And a Silence.

    It was fun killing his C'Thun by silencing it and then dropping my own on top of it.

    kimeBetsuniBrodyTheDrifter
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    ...lock beetle?

    55571.png

    it's not a card good enough to see in warlock decks and the class basically doesn't exist now so its entirely possible that a lot of people haven't seen this card in play yet outside of a random pickup off a macaw

    bsjezz
  • DibbyDibby I'll do my best! Registered User regular
    edited May 2017
    I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.

    Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.

    You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.

    Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.

    There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.

    It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    3cl1ps3Betsuni
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i don't like discard cards because there's not enough of them to be interesting

    like you need an expansion to have the lock cards be nothing but cards that interact with discard mechanics in order to make it compelling

    if you look at the warrior quest and are like "I wanna run a taunt deck!" you've got like 40 cards you can choose from to satisfy just the taunt components

    if you want to build a discard deck you've got like fuckin' 5

    that's not shit, there's no flexibility or decisions to maek

    liEt3nH.png
    3cl1ps3DibbyElvenshaekimeMMMigGoodKingJayIII
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Elvenshae wrote: »
    Tynnan wrote: »
    Savjz now starting a run in heroic tavern brawl.

    With mill rogue.



    Leeeeeet'ssssss goooooooooooooo!

    Here's hoping for 0-3!

    Joke's on you. He's currently 5-2.

    kimeDonnicton
  • ElvenshaeElvenshae Registered User regular
    Tynnan wrote: »
    Elvenshae wrote: »
    Tynnan wrote: »
    Savjz now starting a run in heroic tavern brawl.

    With mill rogue.



    Leeeeeet'ssssss goooooooooooooo!

    Here's hoping for 0-3!

    Joke's on you. He's currently 5-2.

    Too bad.

    I mean, not really, but you get the idea.

  • Who-PsydWho-Psyd Registered User regular
    Dibby wrote: »
    I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.

    Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.

    You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.

    Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.

    There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.

    It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.


    Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.

    Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.

    Betsuni
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Who-Psyd wrote: »
    Dibby wrote: »
    I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.

    Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.

    You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.

    Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.

    There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.

    It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.


    Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.

    Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.

    I opened the legendary minion on day one. Tossed it into a skeleton discard deck and have never seen it in my hand in the 9 games I played with that deck. I would have thought I would have seen it by then and gave up because I couldn't get it to work. After this talk I think I'll work on a deck again and see if I can make it work.

    oosik_betsuni.png
    Steam: betsuni7
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Discard zoo is 'good' but the nature of discard and minions that benefit from being discarded vs discarding the shit you want to keep means games can be very swingy

    And you just lose to decks like hunter/druid/mage which are half the meta

    djFindus
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Maybe there should be a Warlock card like this:

    NZSmXVt.png

    Average body to play on curve, but best saved for later to get maximum value from the effect. Reduces the downside of your discard. Maybe too strong? Just right? Thoughts?

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    bsjezzenvoy1
  • I needed anime to post.I needed anime to post. boom Registered User regular
    you can tell it's a hearthstone design because you've scrambled to add discover to a mechanic to try and make it good

    liEt3nH.png
    The Escape GoatkimeDibbyKoopahTroopahElvenshaeDuke 2.0BeastehTheBlackWindMMMig3cl1ps3SeGaTaiDonnictonRiusSir FabulousLucedesTeriferinGoodKingJayIIITheDrifterBrodyBreakfastPMKafkaAU
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    you can tell it's a hearthstone design because you've scrambled to add discover to a mechanic to try and make it good

    well to be fair they already took a non-discover stab at this with cruel dinomancer

    9uiytxaqj2j0.jpg
  • kimekime Queen of Blades Registered User regular
    That art looks like Voldemort.

    Or like, mecha-Voldemort, after he dies he comes back half cyborg, like Frieza.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    KoopahTroopahMNC DoverElvenshaeMMMigDonnictonTheDrifterBrody
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    kime wrote: »
    That art looks like Voldemort.

    Or like, mecha-Voldemort, after he dies he comes back half cyborg, like Frieza.

    I wrote read that fanfic.

    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
    kimeElvenshaeMMMigDonnictonBrody
  • Who-PsydWho-Psyd Registered User regular
    Betsuni wrote: »
    Who-Psyd wrote: »
    Dibby wrote: »
    I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.

    Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.

    You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.

    Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.

    There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.

    It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.


    Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.

    Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.

    I opened the legendary minion on day one. Tossed it into a skeleton discard deck and have never seen it in my hand in the 9 games I played with that deck. I would have thought I would have seen it by then and gave up because I couldn't get it to work. After this talk I think I'll work on a deck again and see if I can make it work.

    I did similar early on, full discard Quest and everything, I had some success but the deck just cannot get any kind of consistency going, sometimes you just discard all your good cards and sometimes you create a 2 mana 6/6, and drop 0 mana 3/3 with your Doomguard wile drawing 2 cards and having a 3/8 taunt on board. The distance between those two extremes is where Discard Lock lives most of the time.

    Also the complete anti synergy of the Deathrattle return Dicarded minion pulling the 2/2 Version of the Legendary.

    Betsuni
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    fj8h65wcsevy.png

    9uiytxaqj2j0.jpg
    kimeWho-PsydDibbyDuke 2.0BeastehTheBlackWindMMMigbsjezzMarty813cl1ps3SeGaTaiShadowhopeDonnictonRiusLucedesTeriferindarunia106Iron WeaselcloudeagleBrodyGMaster7
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Most broke elemental I ever did see.

    kimeElvenshaeWho-PsydDibbyMMMig3cl1ps3DonnictonSir Fabulousazith28
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