Yeah after an unbroken streak of being a Tier 1 class I think it's alright of Gul'dan takes a little rest over in the corner.
Yeah, discard lock isnt quite where it needs to be. I think next expansion it needs a cheap card/minion that will let you choose which card is discarded from your hand. It's too random right now.
Yeah after an unbroken streak of being a Tier 1 class I think it's alright of Gul'dan takes a little rest over in the corner.
Yeah, discard lock isnt quite where it needs to be. I think next expansion it needs a cheap card/minion that will let you choose which card is discarded from your hand. It's too random right now.
While I agree that it's far from it's glory days as a tier 1 deck. Discozoo has actually been pretty good for me. Not great by any stretch of the imagination but if it's the worst deck/class in the meta right now it is performing way better than any other worst class has been for a loooooong time IMHO.
Opponent plays a lone Dirty Rat, plays Brawl, kills my five minions. Opponent plays a lone Dirty Rat, plays Brawl #2, kills my 3 minions. I play some Lyra-gained card to spend my 8 mana and summon an 8 cost minion, get Grommash, his hero power snipes it off the board of 3 minions.
i wrote my deck up on reddit. it was necessary, perhaps if only to flush the demons inside me. it will probably get downvoted away and i'm okay with that.
This looks really interesting. I don't have Barnes or Kun though, so no dice for me. Would be curious to see it's win rate stats after 15 or 20 games if you have them? I feel like aggro is too common to just accept that you're going to lose to them.
I haven't been recording stats, sorry - they just started depressing me. Maybe I'll record some over the weekend? I'm being hyperbolic when I say you're no chance whatsoever, but it's usually pretty grim...
I was losing a game of Hunter vs Murloc Shaman (I've got the wrong kind of Crabs) until he played Send In The Finishers and I drew a very special topdeck.
Mild giggling:
Demonic cackling:
Edit: Yeah, that's Dinomancy; I immediately crafted two when I came back because I love cards that change Hunter's hero power. I was always trying to make Steamwheedle Sniper work back in the day. Anywho, I made a deck with them that sucked balls, so I set it aside for midrange. However, a couple of days ago I read some thoughts on Dinomancy and saw someone made Legendary with it early in the season, so I stole his deck, tweaked it ever so slightly (Crabs!), and have been playing it. It's quite a lot of fun, honestly.
I was losing a game of Hunter vs Murloc Shaman (I've got the wrong kind of Crabs) until he played Send In The Finishers and I drew a very special topdeck.
Mild giggling:
Demonic cackling:
Edit: Yeah, that's Dinomancy; I immediately crafted two when I came back because I love cards that change Hunter's hero power. I was always trying to make Steamwheedle Sniper work back in the day. Anywho, I made a deck with them that sucked balls, so I set it aside for midrange. However, a couple of days ago I read some thoughts on Dinomancy and saw someone made Legendary with it early in the season, so I stole his deck, tweaked it ever so slightly (Crabs!), and have been playing it. It's quite a lot of fun, honestly.
I'm honestly surprised this has not been pointed out yet.
You really should see a doctor about that.
Edit: Also, what is your deck list like? Just the somewhat standard mid-range plus dinomancy?
Freeze Mage just needs to die. Frost Nova x2, Blizzard x2, Ice Block x2 means there is no interaction at all.
that is how the deck operates my dude, just run flare/eater of secrets if it bothers you that much
i've been running a singleton flare in my mid hunter and it murks mages/paladins (not really)/the odd hunter who somehow manages to macaw discover that lock beetle that discovers a spell and takes explosive trap vs my wide 2 health board and emotes smugly thinking they've got me, that was a particularly good one
I just beat, of all things in this the year of our Lord 2017, a C'Thun Priest.
Through the clandestine actions of some SECRET AGENTS, I pulled the "+1/+1 to C'Thun anytime someone is healed" minion AND my own copy of C'Thun. And a Silence.
It was fun killing his C'Thun by silencing it and then dropping my own on top of it.
it's not a card good enough to see in warlock decks and the class basically doesn't exist now so its entirely possible that a lot of people haven't seen this card in play yet outside of a random pickup off a macaw
I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.
Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.
You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.
Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.
There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.
It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.
i don't like discard cards because there's not enough of them to be interesting
like you need an expansion to have the lock cards be nothing but cards that interact with discard mechanics in order to make it compelling
if you look at the warrior quest and are like "I wanna run a taunt deck!" you've got like 40 cards you can choose from to satisfy just the taunt components
if you want to build a discard deck you've got like fuckin' 5
that's not shit, there's no flexibility or decisions to maek
+6
Tynnanseldom correct, never unsureRegistered Userregular
I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.
Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.
You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.
Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.
There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.
It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.
Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.
Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.
I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.
Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.
You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.
Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.
There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.
It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.
Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.
Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.
I opened the legendary minion on day one. Tossed it into a skeleton discard deck and have never seen it in my hand in the 9 games I played with that deck. I would have thought I would have seen it by then and gave up because I couldn't get it to work. After this talk I think I'll work on a deck again and see if I can make it work.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Discard zoo is 'good' but the nature of discard and minions that benefit from being discarded vs discarding the shit you want to keep means games can be very swingy
And you just lose to decks like hunter/druid/mage which are half the meta
Average body to play on curve, but best saved for later to get maximum value from the effect. Reduces the downside of your discard. Maybe too strong? Just right? Thoughts?
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I'm actually kind of upset that they leaned so hard on both the Discard mechanic AND the self-damage mechanic for Warlock. They're forcing Warlocks too hard into a box.
Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.
You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.
Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.
There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.
It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.
Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.
Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.
I opened the legendary minion on day one. Tossed it into a skeleton discard deck and have never seen it in my hand in the 9 games I played with that deck. I would have thought I would have seen it by then and gave up because I couldn't get it to work. After this talk I think I'll work on a deck again and see if I can make it work.
I did similar early on, full discard Quest and everything, I had some success but the deck just cannot get any kind of consistency going, sometimes you just discard all your good cards and sometimes you create a 2 mana 6/6, and drop 0 mana 3/3 with your Doomguard wile drawing 2 cards and having a 3/8 taunt on board. The distance between those two extremes is where Discard Lock lives most of the time.
Also the complete anti synergy of the Deathrattle return Dicarded minion pulling the 2/2 Version of the Legendary.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
+21
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Posts
PSN: Threeve703
No solid healing, so it just dies to any of the Mage or Hunter decks.
A lot of them just burn you down turn by turn until you're dead.
plus the meta has slowed down some, giving them more time to reach their burn potential
Witty signature comment goes here...
wra
Yeah, discard lock isnt quite where it needs to be. I think next expansion it needs a cheap card/minion that will let you choose which card is discarded from your hand. It's too random right now.
Now if only Grommash was next
like, a self-destructive demon... "soul harvester" or something
4 mana, 1-12
at the end of your turn, deal 3 damage to itself and heal your hero for that amount
Witty signature comment goes here...
wra
While I agree that it's far from it's glory days as a tier 1 deck. Discozoo has actually been pretty good for me. Not great by any stretch of the imagination but if it's the worst deck/class in the meta right now it is performing way better than any other worst class has been for a loooooong time IMHO.
You can interact before turn 6 (or 5 with coin).
I got Nova'd twice into blizzard into Antoniads Nova. (Thanks Glyph!). I had popped his block once but from there on out it was game over.
Fuck RNG sometimes, man. Just fuck it.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I haven't been recording stats, sorry - they just started depressing me. Maybe I'll record some over the weekend? I'm being hyperbolic when I say you're no chance whatsoever, but it's usually pretty grim...
Mild giggling:
Demonic cackling:
Edit: Yeah, that's Dinomancy; I immediately crafted two when I came back because I love cards that change Hunter's hero power. I was always trying to make Steamwheedle Sniper work back in the day. Anywho, I made a deck with them that sucked balls, so I set it aside for midrange. However, a couple of days ago I read some thoughts on Dinomancy and saw someone made Legendary with it early in the season, so I stole his deck, tweaked it ever so slightly (Crabs!), and have been playing it. It's quite a lot of fun, honestly.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
With mill rogue.
Leeeeeet'ssssss goooooooooooooo!
I'm honestly surprised this has not been pointed out yet.
Edit: Also, what is your deck list like? Just the somewhat standard mid-range plus dinomancy?
Steam: betsuni7
Here's hoping for 0-3!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
that is how the deck operates my dude, just run flare/eater of secrets if it bothers you that much
i've been running a singleton flare in my mid hunter and it murks mages/paladins (not really)/the odd hunter who somehow manages to macaw discover that lock beetle that discovers a spell and takes explosive trap vs my wide 2 health board and emotes smugly thinking they've got me, that was a particularly good one
oh no i've been sued by zenimax
Switch Friend Code: SW-1406-1275-7906
Through the clandestine actions of some SECRET AGENTS, I pulled the "+1/+1 to C'Thun anytime someone is healed" minion AND my own copy of C'Thun. And a Silence.
It was fun killing his C'Thun by silencing it and then dropping my own on top of it.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
it's not a card good enough to see in warlock decks and the class basically doesn't exist now so its entirely possible that a lot of people haven't seen this card in play yet outside of a random pickup off a macaw
Discard, at the very least, is actually performing decently so whatever, right (well aside from the Quest, but that's a whole other can of imps)? But the self-harm thing is just, ugh.
You can't have all these self-harm cards AND remove all forms of healing. It's just not going to fucking work.
Chittering Tunneler seems like a really interesting card, because Warlock spells are actually pretty legit. But you just can't afford to run it because the damage you take is just too much.
There was also that Bloodboom+Doom deck going around for a while, but that's not a good deck either. Because, oh yes, taking 10 damage to the face for boardclear+card draw sounds like a great idea.
It's not a good direction to be pushing Warlocks in. At least not without also giving them proper healing.
Battle.net Tag: Dibby#1582
like you need an expansion to have the lock cards be nothing but cards that interact with discard mechanics in order to make it compelling
if you look at the warrior quest and are like "I wanna run a taunt deck!" you've got like 40 cards you can choose from to satisfy just the taunt components
if you want to build a discard deck you've got like fuckin' 5
that's not shit, there's no flexibility or decisions to maek
Joke's on you. He's currently 5-2.
Too bad.
I mean, not really, but you get the idea.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Warlocks lack two things to make either of those work, more cards that interact with Discarding, not more Discard cards more cards that benefit from discarding and healing. There are far too many decks that will right now just blow you up for taking extra damage, handlock basically only exists in Meta's with a whole bunch of good heal cards, there are a actually quite a few Heal Cards in currently but they are all in the low Cost/Benefit range and so not worth running.
Warlock desperately needs healing to run anything that is not Aggro and Discard will be nothing but a gimmick without ways to make the Discarded Cards work toward something beyond the lackluster Quest, The legendary Minion is pretty good but it is a one of in a deck so having any consistency i s next to impossible for minion that is only good if you win the RNG lottery multiple times.
I opened the legendary minion on day one. Tossed it into a skeleton discard deck and have never seen it in my hand in the 9 games I played with that deck. I would have thought I would have seen it by then and gave up because I couldn't get it to work. After this talk I think I'll work on a deck again and see if I can make it work.
Steam: betsuni7
And you just lose to decks like hunter/druid/mage which are half the meta
Average body to play on curve, but best saved for later to get maximum value from the effect. Reduces the downside of your discard. Maybe too strong? Just right? Thoughts?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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well to be fair they already took a non-discover stab at this with cruel dinomancer
Or like, mecha-Voldemort, after he dies he comes back half cyborg, like Frieza.
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I wrote read that fanfic.
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I did similar early on, full discard Quest and everything, I had some success but the deck just cannot get any kind of consistency going, sometimes you just discard all your good cards and sometimes you create a 2 mana 6/6, and drop 0 mana 3/3 with your Doomguard wile drawing 2 cards and having a 3/8 taunt on board. The distance between those two extremes is where Discard Lock lives most of the time.
Also the complete anti synergy of the Deathrattle return Dicarded minion pulling the 2/2 Version of the Legendary.