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Posts

  • MMMigMMMig Registered User regular
    edited June 2017
    Dibby wrote: »
    Shadowhope wrote: »
    I'm really not a fan of Bittertide Hydra. Per hsreplay.net, it has a 47.4% win rate when played (per my own experience being on the receiving end, it has a 5% win rate when played, and almost all of those have been in games that were already well in hand). The card is basically a finisher, and when you look at other finishers on HS Replay, it pales in comparison.

    The three cards with the highest win rate are Pyroblast, Bloodlust and Dinosize. All of which put out substantial amounts of damage and serve as finishers. Ysera and N'Zoth, the Corruptor come next. In those cases, they're powerful cards that tend to get played after control has been established, and act to solidify control or to lead to big swings on subsequent turns. Jade Idol comes next; if it's getting played, it's usually a sign that the Jade Druid has an Auctioneer out and is building towards end game. The rest of the list tends to follow the same pattern: the cards with the highest win rate are either those that win a game straight up (Bloodlust), those that provide a huge board advantage that's very difficult to overcome (Ysera), and those that indicate that the deck has hit its money cards and is doing what it's designed to do (Jade Idol, and to some extent N'Zoth).

    Bittertide Hydra is not such a card. It's not a very good finisher; lacking Charge, it never takes the other side by surprise, and allows them a turn to prepare for it. It's not a good card for locking down control of the game, and it in fact can quickly result in the game swinging badly against the person who played it. And it's not like Jade Idol, where it forms a critical part of the deck's engine. In my opinion, it's a bad card that loses games.

    I mean yeah, it's not a finisher.

    It's a 5 mana 8/8. It's Fel Reaver.

    And just like how you didn't care that Fel Reaver was discarding cards, you also don't care if you're taking damage from Bittertide Hydra; because you're smacking them in the face for 8 damage each turn.

    It puts your opponent on a clock. You're telling them, deal with this right now or you will lose the game.

    It's like a worse Flamewreathed Faceless, basically. But it's still good and still worth running, especially in Druid wherein you have Innervate. It's won me games, it has also lost me games. Against certain classes, like Mage, it's not a good idea to play it out, for example. But every other time it's performed admirably and the self-damage almost never matters.


    It's also pretty good in silence priest and aggro hunter and maybe mid-range hunter.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Shadowhope wrote: »
    I'm really not a fan of Bittertide Hydra. Per hsreplay.net, it has a 47.4% win rate when played (per my own experience being on the receiving end, it has a 5% win rate when played, and almost all of those have been in games that were already well in hand). The card is basically a finisher, and when you look at other finishers on HS Replay, it pales in comparison.

    The three cards with the highest win rate are Pyroblast, Bloodlust and Dinosize. All of which put out substantial amounts of damage and serve as finishers. Ysera and N'Zoth, the Corruptor come next. In those cases, they're powerful cards that tend to get played after control has been established, and act to solidify control or to lead to big swings on subsequent turns. Jade Idol comes next; if it's getting played, it's usually a sign that the Jade Druid has an Auctioneer out and is building towards end game. The rest of the list tends to follow the same pattern: the cards with the highest win rate are either those that win a game straight up (Bloodlust), those that provide a huge board advantage that's very difficult to overcome (Ysera), and those that indicate that the deck has hit its money cards and is doing what it's designed to do (Jade Idol, and to some extent N'Zoth).

    Bittertide Hydra is not such a card. It's not a very good finisher; lacking Charge, it never takes the other side by surprise, and allows them a turn to prepare for it. It's not a good card for locking down control of the game, and it in fact can quickly result in the game swinging badly against the person who played it. And it's not like Jade Idol, where it forms a critical part of the deck's engine. In my opinion, it's a bad card that loses games.

    The fact that this firmly non-competitive card is in the top 3 win rates makes the point that naked statistics are worthless far better than the long post I was going to write.

    JuliusLucedesTheBlackWind
  • ShadowhopeShadowhope Baa. Registered User regular
    Dibby wrote: »
    Shadowhope wrote: »
    I'm really not a fan of Bittertide Hydra. Per hsreplay.net, it has a 47.4% win rate when played (per my own experience being on the receiving end, it has a 5% win rate when played, and almost all of those have been in games that were already well in hand). The card is basically a finisher, and when you look at other finishers on HS Replay, it pales in comparison.

    The three cards with the highest win rate are Pyroblast, Bloodlust and Dinosize. All of which put out substantial amounts of damage and serve as finishers. Ysera and N'Zoth, the Corruptor come next. In those cases, they're powerful cards that tend to get played after control has been established, and act to solidify control or to lead to big swings on subsequent turns. Jade Idol comes next; if it's getting played, it's usually a sign that the Jade Druid has an Auctioneer out and is building towards end game. The rest of the list tends to follow the same pattern: the cards with the highest win rate are either those that win a game straight up (Bloodlust), those that provide a huge board advantage that's very difficult to overcome (Ysera), and those that indicate that the deck has hit its money cards and is doing what it's designed to do (Jade Idol, and to some extent N'Zoth).

    Bittertide Hydra is not such a card. It's not a very good finisher; lacking Charge, it never takes the other side by surprise, and allows them a turn to prepare for it. It's not a good card for locking down control of the game, and it in fact can quickly result in the game swinging badly against the person who played it. And it's not like Jade Idol, where it forms a critical part of the deck's engine. In my opinion, it's a bad card that loses games.

    I mean yeah, it's not a finisher.

    It's a 5 mana 8/8. It's Fel Reaver.

    And just like how you didn't care that Fel Reaver was discarding cards, you also don't care if you're taking damage from Bittertide Hydra; because you're smacking them in the face for 8 damage each turn.

    It puts your opponent on a clock. You're telling them, deal with this right now or you will lose the game.

    It's like a worse Flamewreathed Faceless, basically. But it's still good and still worth running, especially in Druid wherein you have Innervate. It's won me games, it has also lost me games. Against certain classes, like Mage, it's not a good idea to play it out, for example. But every other time it's performed admirably and the self-damage almost never matters.

    It's a terrible clock. By turn five, most decks can deal with an 8/8 most of the time, and many of them can punish a deck for trying to play that particular clock. It's a win-more card that throws the game.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • envoy1envoy1 the old continentRegistered User regular
    Shadowhope wrote: »
    Dibby wrote: »
    Shadowhope wrote: »
    I'm really not a fan of Bittertide Hydra. Per hsreplay.net, it has a 47.4% win rate when played (per my own experience being on the receiving end, it has a 5% win rate when played, and almost all of those have been in games that were already well in hand). The card is basically a finisher, and when you look at other finishers on HS Replay, it pales in comparison.

    The three cards with the highest win rate are Pyroblast, Bloodlust and Dinosize. All of which put out substantial amounts of damage and serve as finishers. Ysera and N'Zoth, the Corruptor come next. In those cases, they're powerful cards that tend to get played after control has been established, and act to solidify control or to lead to big swings on subsequent turns. Jade Idol comes next; if it's getting played, it's usually a sign that the Jade Druid has an Auctioneer out and is building towards end game. The rest of the list tends to follow the same pattern: the cards with the highest win rate are either those that win a game straight up (Bloodlust), those that provide a huge board advantage that's very difficult to overcome (Ysera), and those that indicate that the deck has hit its money cards and is doing what it's designed to do (Jade Idol, and to some extent N'Zoth).

    Bittertide Hydra is not such a card. It's not a very good finisher; lacking Charge, it never takes the other side by surprise, and allows them a turn to prepare for it. It's not a good card for locking down control of the game, and it in fact can quickly result in the game swinging badly against the person who played it. And it's not like Jade Idol, where it forms a critical part of the deck's engine. In my opinion, it's a bad card that loses games.

    I mean yeah, it's not a finisher.

    It's a 5 mana 8/8. It's Fel Reaver.

    And just like how you didn't care that Fel Reaver was discarding cards, you also don't care if you're taking damage from Bittertide Hydra; because you're smacking them in the face for 8 damage each turn.

    It puts your opponent on a clock. You're telling them, deal with this right now or you will lose the game.

    It's like a worse Flamewreathed Faceless, basically. But it's still good and still worth running, especially in Druid wherein you have Innervate. It's won me games, it has also lost me games. Against certain classes, like Mage, it's not a good idea to play it out, for example. But every other time it's performed admirably and the self-damage almost never matters.

    It's a terrible clock. By turn five, most decks can deal with an 8/8 most of the time, and many of them can punish a deck for trying to play that particular clock. It's a win-more card that throws the game.

    I use it to some success in my mid-range hunter, but use has to be carefully thought through. Against some opponents and boards it's downright suicidal, other times it can be the difference in a tight match or just unanswerable.

    Julius
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    edited June 2017
    I don't know, man. I hear the argument against it, but Bittertide did win me a couple of games. It's not a Turn 5 clock if you coin and innervate it out on Turn 3 (as I did). Need more testing to be sure.

    GMaster7 on
    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
  • DibbyDibby I'll do my best! Registered User regular
    edited June 2017
    Also just like, given the way Aggro Druid works

    It's less of a "clock" and more of a way to get you that much closer to lethal. Even if it swings face once, that's usually all you need. It does x amount of damage early on, which will allow you to make the push for lethal with board later on.

    And yknow, if it does get removed... well, that's fine too. Like, removing Bittertide still costs the opponent resources, whether that's a removal spell or trading out their board.

    Also sometimes you put your opponent in an unfavorable position with it. Let's say I have a pretty hefty board, and my Priest opponent is coming up on Turn 6 next turn. I play Hydra, which means they now have a decision to make; Either SW:D the Hydra, or Dragonfire my board. Regardless of the outcome, I can still push damage on them next turn.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    JuliusMMMigenvoy1djFindus
  • ShadowhopeShadowhope Baa. Registered User regular
    Dibby wrote: »
    Also just like, given the way Aggro Druid works

    It's less of a "clock" and more of a way to get you that much closer to lethal. Even if it swings face once, that's usually all you need. It does x amount of damage early on, which will allow you to make the push for lethal with board later on.

    And yknow, if it does get removed... well, that's fine too. Like, removing Bittertide still costs the opponent resources, whether that's a removal spell or trading out their board.

    Also sometimes you put your opponent in an unfavorable position with it. Let's say I have a pretty hefty board, and my Priest opponent is coming up on Turn 6 next turn. I play Hydra, which means they now have a decision to make; Either SW:D the Hydra, or Dragonfire my board. Regardless of the outcome, I can still push damage on them next turn.

    Or do what I just did and swing the Curious Glimmeroot at the Hydra before dropping Dragonfire Potion.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • JuliusJulius Captain of Serenity on my shipRegistered User regular
    Bittertide Hydra seems like the ur-example of a card that requires a very good knowledge of the game and meta. Plus paying attention. (I would be way better at this game if not for my ability to recognize my dumb move right after I make it.)

    You need to know when to play it. Doing damage to face and eating removal is a good outcome, but some decks and classes can really hurt you for playing it.

    Perhaps that is the biggest issue. It might have too many matches were it's a dead card.

    Shadowhope
  • JuliusJulius Captain of Serenity on my shipRegistered User regular
    Shadowhope wrote: »
    Dibby wrote: »
    Also just like, given the way Aggro Druid works

    It's less of a "clock" and more of a way to get you that much closer to lethal. Even if it swings face once, that's usually all you need. It does x amount of damage early on, which will allow you to make the push for lethal with board later on.

    And yknow, if it does get removed... well, that's fine too. Like, removing Bittertide still costs the opponent resources, whether that's a removal spell or trading out their board.

    Also sometimes you put your opponent in an unfavorable position with it. Let's say I have a pretty hefty board, and my Priest opponent is coming up on Turn 6 next turn. I play Hydra, which means they now have a decision to make; Either SW:D the Hydra, or Dragonfire my board. Regardless of the outcome, I can still push damage on them next turn.

    Or do what I just did and swing the Curious Glimmeroot at the Hydra before dropping Dragonfire Potion.

    Ok but playing a Hydra when the opponent has minions on board without a taunt to protect yourself and they have that kind of removal is dumb.

  • ShadowhopeShadowhope Baa. Registered User regular
    Julius wrote: »
    Shadowhope wrote: »
    Dibby wrote: »
    Also just like, given the way Aggro Druid works

    It's less of a "clock" and more of a way to get you that much closer to lethal. Even if it swings face once, that's usually all you need. It does x amount of damage early on, which will allow you to make the push for lethal with board later on.

    And yknow, if it does get removed... well, that's fine too. Like, removing Bittertide still costs the opponent resources, whether that's a removal spell or trading out their board.

    Also sometimes you put your opponent in an unfavorable position with it. Let's say I have a pretty hefty board, and my Priest opponent is coming up on Turn 6 next turn. I play Hydra, which means they now have a decision to make; Either SW:D the Hydra, or Dragonfire my board. Regardless of the outcome, I can still push damage on them next turn.

    Or do what I just did and swing the Curious Glimmeroot at the Hydra before dropping Dragonfire Potion.

    Ok but playing a Hydra when the opponent has minions on board without a taunt to protect yourself and they have that kind of removal is dumb.

    And yet, opponents have a very inconvenient habit of playing minions.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
    JuliusElvenshae
  • ShadowhopeShadowhope Baa. Registered User regular
    3clipse wrote: »
    Shadowhope wrote: »
    I'm really not a fan of Bittertide Hydra. Per hsreplay.net, it has a 47.4% win rate when played (per my own experience being on the receiving end, it has a 5% win rate when played, and almost all of those have been in games that were already well in hand). The card is basically a finisher, and when you look at other finishers on HS Replay, it pales in comparison.

    The three cards with the highest win rate are Pyroblast, Bloodlust and Dinosize. All of which put out substantial amounts of damage and serve as finishers. Ysera and N'Zoth, the Corruptor come next. In those cases, they're powerful cards that tend to get played after control has been established, and act to solidify control or to lead to big swings on subsequent turns. Jade Idol comes next; if it's getting played, it's usually a sign that the Jade Druid has an Auctioneer out and is building towards end game. The rest of the list tends to follow the same pattern: the cards with the highest win rate are either those that win a game straight up (Bloodlust), those that provide a huge board advantage that's very difficult to overcome (Ysera), and those that indicate that the deck has hit its money cards and is doing what it's designed to do (Jade Idol, and to some extent N'Zoth).

    Bittertide Hydra is not such a card. It's not a very good finisher; lacking Charge, it never takes the other side by surprise, and allows them a turn to prepare for it. It's not a good card for locking down control of the game, and it in fact can quickly result in the game swinging badly against the person who played it. And it's not like Jade Idol, where it forms a critical part of the deck's engine. In my opinion, it's a bad card that loses games.

    The fact that this firmly non-competitive card is in the top 3 win rates makes the point that naked statistics are worthless far better than the long post I was going to write.

    Not really. It can be a weakness of an otherwise strong deck.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • JuliusJulius Captain of Serenity on my shipRegistered User regular
    Haha, I threw together a deck for the murloc quest consisting of all the murlocs I had and a couple of other paladin cards (draw mostly). I figured I just try to play as many murlocs as I could each game and lose.

    Went 3-0 and completed the quest.

    ShadowhopeElvenshaefortyFuzzy Cumulonimbus Cloud
  • ShadowhopeShadowhope Baa. Registered User regular
    Julius wrote: »
    Haha, I threw together a deck for the murloc quest consisting of all the murlocs I had and a couple of other paladin cards (draw mostly). I figured I just try to play as many murlocs as I could each game and lose.

    Went 3-0 and completed the quest.

    Well, that's standard basically Murloc Paladin.

    Challenge mode is doing it in a Hunter deck. Throw in Infest as a reload method, the Curator to get the Gentle Megasaurs, and a dragon or two (likely Deathwing and/or Ysera) to draw off of the Curators. . .

    I could see it working.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    NCP31AT.png?1

    9uiytxaqj2j0.jpg
    ElvenshaeMNC DoverdjFindus
  • YiliasYilias Registered User regular
    Would either Goat or 3clipse be free to coach me on their brands of Priest on Monday night?

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    MNC Dover
  • TynnanTynnan seldom correct, never unsure Registered User regular
    If they're not around, I've hit legend with 3clipse's dragon priest and I'd be happy to help out.

    MNC Dover
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Yilias wrote: »
    Would either Goat or 3clipse be free to coach me on their brands of Priest on Monday night?

    I probably can, but first you've got to decide what style of Control Priest you'd want to learn, there's so many different ways to build it now. (Note: Unfinished deck means Elise is missing, don't have her yet.)

    Do you want the pretty standard Medivh lists people are playing?
    mDl8R6L.png

    Or my brainchild, the Pint-Size Potion based lists?
    ULiVmkz.png

    Heavy value dragons?
    dmZbYCL.png

    An Auchenai/Embrace based list?
    XuHfbqX.png

    Maybe even taking a stab at Highlander Priest?
    CnKoFwh.pngCCzxwiB.png

    Disclaimer: I do not mean to imply that any of these decks are good. But they're fun, and you can always improve your play, even with a bad deck.

    9uiytxaqj2j0.jpg
  • YiliasYilias Registered User regular
    Heavy value or combo would be easiest to pick up on given my experience with CWar and Freeze, but part of this is about branching out as well.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I've been playing the Dragon one a bit just now and already made some changes (all those decklists were made from scratch for that post), namely -1 thoughtsteal -1 cleric -2 radiant elemental +1 gluttonous ooze +1 greater healing potion +2 doomsayer. Also just beat the mirror when I let them untap with Lyra and Radiant Elemental, so that's neat.

    9uiytxaqj2j0.jpg
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I opened two ungoro packs and got amara... then gold amara

    might use the gold one to finally craft a ysera, haven't decided

    is deathrattle priest really played anymore? I haven't seen many on the ladder

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Betsuni
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I opened two ungoro packs and got amara... then gold amara

    might use the gold one to finally craft a ysera, haven't decided

    is deathrattle priest really played anymore? I haven't seen many on the ladder

    Nope.

    I'm also getting good work out of Ysera right now fwiw.

    9uiytxaqj2j0.jpg
    Shadowhope
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    it certainly would help flesh out my dragon priest

    it's either that or elise I think, but I'm kinda hesitant to craft leggos that'll eventually rotate out of standard

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • DibbyDibby I'll do my best! Registered User regular
    edited June 2017
    Elise isn't rotating out til April 2019 though.

    She's a pretty safe craft, honestly. She's ridiculously high value.

    Dragon Priest lists can function fine without Ysera (just run all the other value non-leggo Draggos instead), but Elise is just ridiculous in that list. Can fish the pack out with Shadow Visions, which is insane.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    MMMigTynnanShadowhope
  • YiliasYilias Registered User regular
    Cards from 2017 will rotate in 2019.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    I want to dust everything and make all my elementals gold because they look so gooooooooooooooood

    I made a gold kalimos to start so at least that's something.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • DibbyDibby I'll do my best! Registered User regular
    Yilias wrote: »
    Cards from 2017 will rotate in 2019.

    SHIT, WHOOPS, YEAH

    no my bad

    i

    thought the year was 2018 for a literal split second

    oops i'm dumb

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kimeElvenshaeMNC Dovernarwhal
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited June 2017
    @Yilias If you want to work on dragon priest specifically on Monday night I'll be around starting ~9:00 pm EST ish. Control Priest I have a decent handle on but Das Escapade Rumulant is probably better for that.

    3cl1ps3 on
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    token evolve/devolve shaman is hella fun

    those poor quests priests with nzoth finishers

    J3qcnBP.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Dibby wrote: »
    Yilias wrote: »
    Cards from 2017 will rotate in 2019.

    SHIT, WHOOPS, YEAH

    no my bad

    i

    thought the year was 2018 for a literal split second

    oops i'm dumb

    no i get it i also want to forget about the last six months

    kimeYiliasMNC Doverenvoy1TynnanBreakfastPMBetsuniDibbynarwhaldarunia106
  • fortyforty Registered User regular
    Nozdormu is the worst designed card in the game simply for the fact that it overly, unfairly punishes mobile players more than any other single card. That thing needs to be removed or changed to be something not retarded based on your platform.

    Officially the unluckiest CCG player ever.
  • YiliasYilias Registered User regular
    3clipse wrote: »
    @Yilias If you want to work on dragon priest specifically on Monday night I'll be around starting ~9:00 pm EST ish. Control Priest I have a decent handle on but Das Escapade Rumulant is probably better for that.

    I'd be happy to work with either of you. Looking at the thing I might even be able to do Goat at 8 and then you at like 9:30.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    The Escape Goat
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    It finally happened to me...

    5xfsvq5op98d.png

    I managed to eek out a victory with 10hp remaining. Got a lucky Evolve off the top after playing naked Dopplegansters. Really close game. Man, all the Evolving I've done and never had that happen before. With any luck I won't see it again anytime soon.
    b3bcgxvbiynb.png
    OH FOR FUCK'S SAKES!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    djFindusShadowhopeMMMigBetsuniDibby3cl1ps3The Judge
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Today on "hey, this rogue didn't play quest!" In fact, they played a turn 1 patches.
    Why is this game so fucking bad. And this was their second questing, they decided not to use that counterfeit coin in hand to make it so my Shellshifter could kill the first one!

    HzQPYn7.png?1

    9uiytxaqj2j0.jpg
  • bwaniebwanie Posting into the void Registered User regular
    edited June 2017
    Did anyone catch croatia's warlock in global games?

    Violet illusionist was so amazing in that deck.

    - free taps
    - blew up eye for an eye
    - free high mana spells through bloodbloom
    - unlicenced apothecary/wrathguard/chittering tunneler protection


    bwanie on
    Yh6tI4T.jpg
    MMMigdjFindusBeastehnarwhalTheBlackWind
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    just had an amusing win vs a burn mage

    his medivh atiesh gave him an unlicensed apothecary, guy didn't wait to see what had spawned and played 2 mana wyrms + thalnos immediately after, doming himself for 15 and dying instantly

    the frantic hovering over the card as i emoted 'thankyou' was gold

    BreakfastPMShadowhope3cl1ps3MNC DoverGvzbgulJuliusElvenshaedarunia106MMMig
  • envoy1envoy1 the old continentRegistered User regular
    bwanie wrote: »
    Did anyone catch croatia's warlock in global games?

    Violet illusionist was so amazing in that deck.

    - free taps
    - blew up eye for an eye
    - free high mana spells through bloodbloom
    - unlicenced apothecary/wrathguard/chittering tunneler protection


    Presumably also cho'gall value

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I discovered a mage's yogg-saron and almost got to go lyra > yogg, but the mage played his own yogg the turn in between and it killed him

    nuts

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Betsuni3cl1ps3Elvenshae
  • LucedesLucedes might be real Registered User regular
    re: doomsayer

    Were you around for when that guy piloted shredders all the time?
    He was the best at piloting shredders.

    envoy13cl1ps3The Escape GoatkimeAuralynxMNC DoverElvenshaeTeriferindjFindusBeastehdarunia106narwhalMMMigSir Fabulous
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Lucedes wrote: »
    re: doomsayer

    Were you around for when that guy piloted shredders all the time?
    He was the best at piloting shredders.

    Him and Millhouse Manastorm.

    9uiytxaqj2j0.jpg
    fortyMNC DoverElvenshae3cl1ps3MMMigKoopahTroopah
  • ShenShen Registered User regular
    I've been playing some taunt warrior the past few days to inch a little closer to that golden portrait. Seems fairly effective (up R9/5*) but I think it really shows why I fell off Ungoro so quickly - quests are really boring. Doubt I have anything new to add to the dialogue after 3 months but yeah.

    ### Taunt
    # Class: Warrior
    # Format: Standard
    # Year of the Mammoth
    #
    # 1x (1) Fire Plume's Heart
    # 2x (2) Armorsmith
    # 1x (2) Dirty Rat
    # 2x (2) Execute
    # 2x (2) Fiery War Axe
    # 2x (2) Slam
    # 2x (2) Stubborn Gastropod
    # 2x (3) Ravaging Ghoul
    # 2x (3) Shield Block
    # 2x (3) Stonehill Defender
    # 2x (3) Tar Creeper
    # 2x (4) Bloodhoof Brave
    # 2x (5) Alley Armorsmith
    # 2x (5) Brawl
    # 2x (5) Direhorn Hatchling
    # 2x (8) Primordial Drake
    #
    AAECAQcC08MC38QCDkuRA9QEkQb/B7IIgq0C0q4C/rwCm8IC5sICysMCoscCyccCAA==

    Also new Elise is much too good.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
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