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[Roleplaying Games] Thank God I Finally Have A Table For Cannabis Potency.
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That, and the series is the very definition of Power Creep as the books went along.
It's also the very first rpg I ever played, so it has something of a special place in my heart, if only as an reminder that "Wow, I was young and stupid and full of dreams."
3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
I’d also like to say that DH’s design being built from trying to emulate the tabletop somewhat has increased my enjoyment. Not because I’m a huge fan of the tabletop, I don’t play it, but I can feel the influence in the combat and DH my favorite system because of what I feel it borrows from a wargame spinoff pedigree. Now I only have 5E and EotE to compare, but I like how it strikes a great balance in my mind of abstract and simulationist gameplay.
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
On the bright side, it may help me get more comfortable with other d6 systems.
Just quoting this to see if there is any interest. If people don't want to play it offsite I could run it on the forums as well, I don't have a strong preference.
Please, join this game.
Stop me from talking about Bing Crosby.
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
Er, if I joined, it would only be to make you talk more about him.
And Danny Kaye.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Also threat established with the slaaneshi witches being able to dominate the PCs reliably. They’re being butts about it and trying to wriggle their way out of commands through specificity. I say “Attack your friend.” They say “Okay, I drop my weapons and punch him with my fists.” I say “Attack your friend with a power maul.” They say (and they did), “I dropped that before so I’ll have to pick it up and ineffectually throw it at them.” They were ready to kill themselves by smacking themselves with their melee weapons so they’re not being obstinate.
It didn’t help that I threw a hallucinogen grenade and it made all the mooks in a room not trust each other and run outside, leaving only the elites with no one to soak up fire. Also the big armoured ones I call “sensates”, buff heavy-weapons-using slaaneshi cultists who want everything to be big, flashy, and extravagant; dropped his heavy bolter when frenzied to attack with his chainaxe so I lost the ranged advantage. It is almost always a bad idea to engage the vet arbitrator in melee. He dual wields and can reliably get lightning attacks with his power weapons; which he has because I didn’t understand the rules early on and we’ve been doing this for three years so later on he stole them legit from dead enemies. He really needs eldar, daemons, or the fast mirror guards rip-offs I made to challenge him; or just be pumped full of bolts, flame, missiles, and grenades. I might make the MG shield bash him first to make him use up his very good but only evasion reaction so they can hit him right after.
One player is annoying me because he never pays attention even during the parts he told me he likes. He has at least like five times now just not moved his roll20 token on the maps until I have to remind him (and he definitely knows how to use Roll20) and almost every time it’s like I’m waking him up from a stupor because he never knows what’s going on. He also left during what was essentially an ice-breaking session between the new players and old players that went off awesomely and everyone but him got into it. I honestly want him out because he’s also the guy who’s often the biggest obstacle to playing. It doesn’t help he’s also running the DnD game I have no interest in anymore that stops us from playing on Saturdays.
I can’t kick him out, he’s been with me the third longest. He’s the reason I have the newer DH group. He’s the reason I met friends in Uni through his club. He’s the reason I was able to put something on my resumes and letters to professional school through my officer position. He’s the cowboy in the $250 commission for fuck’s sake, a personal memento to the vet group’s time together as my first consistent RPG group I GM’d for. It’s complicated.
Also the artist has not given a wip for that thing in like a month. It’s rather annoying since it’s been half a year since I commissioned it.
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
It had power creep early on but that leveled off and armor levels came up a bit to compensate for weapons and it has kept reasonably stable so if you run a book from 20 years ago and one released last year and everything still basically works. I will always have a fond place in my heart for rifts. Coming from D&D and you have a wizard with d4 hp to start we started playing rifts and saw baby dragon hatchling was a viable option that had as much health as a tank was pretty eye opening.
Paging Dr. @OptimusZed
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
I would have each squad roll separately, but the squad leader gets to basically "aid another" both groups.
What if they had to succeed a difficult command test (like at -20 penalty to their d100 roll) to use their characteristic to conceal their squad, and then have to succeed the stealth test against the PC’s DoS?
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
I never played rifts, although I have a bunch of books, but did play TMNT a lot which is the same basic system and... Well... It felt like a shitty system in the 90s when I played it as a teenager.
Like, 1st edition WFRP is a warty early RPG system but it is still fundamentally playable. Palladium's system is just a hot mess top to bottom.
I did once start planning out playing Rifts in 2nd edition BESM because there is a lot to love in the setting. Just nothing in the system.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
A few years back a group even made an Obsidian Portal entry for their game, which was neat. https://lord-of-creation-in-the-playground.obsidianportal.com/
I guess my question is...are there any RPG's that are ideal for a forum or PbP format to build a world and play deities? I know Microscope and Kingdom are well known for being GMless world-building and organization-play respectively, but do they scratch the same itch?
Is there a game out there that is cool for worldbuilding and roleplaying? Because the Lords of Creation thing seems really cool and has some game aspects, but seems to lean much more heavily on the free-roleplay aspects. That's fine, but doesn't necessarily feel like a "game" per se.
Edit: To game-if the collab parts I suppose I'd need to have a deck of tarot or playing cards that introduce different conflicts or boons during the different eras of the world, which is a mechanic being used more these days.
If nothing fits perfectly I'd probably end up throwing rules together for a game in this vein that makes 5e-compatible worlds (domains and races from 5e, playable races being fluffed as much as players want, just mechanically identical to one of the many existing options for balance of you played a 5e game)
I know some folks on here have noodled on a game like that before, and I know that I’ve had a PbtA game in that vein in my notes for a year or so now, but nothing concrete.
My first thought was that PbtA would be a good format for it, as well. I'll have to study what's out there already, including The Quiet Year, to figure out the best way to keep it GMless and fun.
Actually, I've got a variety of gods that can take on different aspects, depending on the choices made by players.
Here's what I've got so far
Read through it after putting kids to bed. I'm really intrigued by it and want to dive deeper. Organizing gods/playbooks by archetype makes sense instead of just deciding features. I'll have to see what parts from that Lords of Creation appear the most important or enjoyable, and compare them to Microscope and your document. Very cool.
Absolutely.
https://tvtropes.org/pmwiki/pmwiki.php/Main/StockGods
What do you think about starting the game as creators, making the world and setting and ages similar (or exactly like) Microscope, followed by an age of heroes where you play or otherwise control/manipulate demigods (which share the same playbook) in their societies, and then they evolve to gods which have specific playbooks?
Or, are the aspects/avatars of the gods basically fitting the role of demigods anyway?
Having played it before once or twice, it's more writers' workshop than game, but in a good way.
Also should you take into account head armor if you are forced to commit suicide by gun? Or assume it could be in the mouth, under the chin, or even in the eyes where armor’s not in the way?
I have also thought of this of characters being held by gunpoint.
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
Keep in mind the force from bashing yourself in the head with a heavy weapon could still knock your balance off and lead to a prone, stunned, or unconscious condition if you hit your head on the way down as well.
That's all I've got.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I'm pretty sure I could pull a weapon towards me whilst headbutting it, about as hard as I could swing it.
Oh hey! A knife!
Go hit a windshield with one incorrectly. Night night.
Avoid the temptation to get too wrapped up in real-world physics when adjudicating game rules.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
This is a strangely specific example
Did you roll a 1 in real life
I made his character a reinforcement character that's still active in the background so if they ever wanted him he, the person or the character, could come back.
Also Neaden's CoC rolegate thing is full and I'm excited to begin. I will assuredly be the first to die.
E: tonight's game was great. The techpriest got hit with two super lucky righteous furies and max damages done to him causing him to fly across the room, bleed, and get critical damage. Tearing weapons, man. Luckily even though he got like 9 fatigue, he was able to spend a fate point to remove it, but they're not getting fate points back until they complete the floor they've been fighting on. Another player was also almost downed, but I forgot that one of the PCs was on overwatch and would have caused the NPCs who did it to run for cover as they were pinned, so we did have to retroactively undo the robocop-ing he got by charging and being surrounded by five guys with bolters. He also got dominated and almost assuredly would have murdered one of the newer players, but she got to overwatch him and pin him to stop him from killing her under the psyker's effects. Their cop NPC friend got some good shots in. He almost died at the very last guy because he walked straight up to him, said, "smile", and then his shotgun jammed at point blank range. He got a super lucky roll and dodged two point blank bolter rounds. Everyone but one character got hurt, so I'm happy with the outcome as they know they're not invincible.
If my player sees
Edit2: one last memoriam to that player, this rad as fuck separate portrait Mothmandraws made
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
The third floor will still be full of daemons, all the mooks and elites of the first floor, and a big ass bomb meant to be the backup plan besides the backup-backup plan because their antagonist be like that. They’ll have to escape the blast, and then venture into a burning series of rooms to save the gang leader who got betrayed to interrogate him for the locations of his gang’s hideouts.
I spoil because one of my players now knows this thread exists. You know who you are.
Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/