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[IC] Mutant: Year Zero: Adventures in the Dead Apple

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Posts

  • NeadenNeaden Registered User regular
    Apologies, doing some traveling and internet has been spottier than I expected.

    While most of the posters are illegible Zent is able to piece together the basic message. Stay Calm, Trust the Authorities, Help Will Come. Based on the lack of privacy and the minimal amount of supplies it doesn't look like this shelter was intended to last for long, no more than a couple days or so. There isn't anything of value here in the main room, the fact that the other room where the rat-dog-thing was staying was secured is probably where anything more valuable would have been stored.

    Looking into the smaller room the rat-things route of entry is immediately clear. A tunnel its open into the room. It hardly seems big enough for the creature to have entered into, but the Elder has told you that rats can collapse their ribs to fit into tight spaces before, so maybe rat-dog-monsters can do the same thing. The tunnel is damp and the humidity is thick here.

    There is another cot in this room, along with a desk and chair. The desk is full of papers that have since rotted away. There is a secured case though, that is still sealed. Fortunately, the key is nearby as well and you able to unlock it quickly to find a rifle. It's nothing like the crude contraptions that you make back at the Ark. This thing is smooth and still shiny in all the right places. This is a murder machine. You find the bullets in a separate container in the desk where unfortunately they haven't been stored so securely and are ruined now.
    Since Zent already rolled Comrehend we can just apply that roll to this. Assault Rifles stats: Gear Bonus +3 to Shoot. Weapon damage 2, Long range. Has a clip, which means that you don’t need to reload after every shot. Capable of full automatic fire. Dev Bonus of +D6 Technology and D6 Warfare.

  • El SkidEl Skid The frozen white northRegistered User regular
    "Wonderful!" said Veritas. "This will be a huge help in defending ourselves and the group."

    She looks at the gun and then at Zent, then at the rest of the group. "Finders keepers, is it?"

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • DeadfallDeadfall Registered User regular
    Wager reached out for the gun. A magnificent thing. A weapon like that would make him a king, or at least let him barter his way to a throne somewhere. But he pulled back. No, he was on a mission, with others. Others that would protect him and help him return home. And he liked home. And at any rate, the Fixer was never great at handling crude pipe guns, much less a weapon such as this. He nodded at the others.

    "I prefer to haggle my way outta trouble, rather than blow it up. Enjoy."

    He rummaged through the paper scraps and shrugged.

    "I'd like to find that rig up the river I would."

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  • EgosEgos Registered User regular
    Zent

    Zent watched as Wager retracted his hand , he then turned to Veritas and nodded appreciatively.

    He quickly knelt down and picked up the gun from the container . "I'll hold onto it until we get back. his expression was blank.

    Zent rolled his tongue as his eyes looked around momentarily lost in thought .

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Vex

    Vex stretches and yawns as the group passes the gun around. They look over at Zent and say, "What do you think, boss? Should we start looking for a boat or something to get to that rig?"

  • EgosEgos Registered User regular
    Zent

    Zent's eyes momentarily land on Helda. It crosses his mind it might be a good idea for the best shot there to have the newfound weapon. He thinks to himself when he hear's Vex's voice. He saves that thought for later.

    "Hm." He looks around again , this time to Veritas "Can any of this be used to help us across?". Zent motioned to the cots and the cases. "...or made to help?"

  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 23
    Veritas

    Veritas shrugs. "I can try to put something together that will last long enough to get us there...and probably back? Hmm..."
    Geth roll 5d6+3d6 for Wits+Jury Rig

    Wits+Jury Rig:
    5d6+3d6 38 [5d6=2, 4, 4, 6, 5] [3d6=6, 6, 5]

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • NeadenNeaden Registered User regular
    That gives you two stunts, so you can make it more durable and larger, you'll be able to put something together that will safely get everyone there and back. Assuming what's there doesn't kill you.

  • El SkidEl Skid The frozen white northRegistered User regular
    Veritas

    Veritas nodddd to herself happily. Finding the strange apparatus that seemed to have been used for holding liquid had been key, and the light white foam had certainly helped as well to make the whole thing buoyant enough for the group... so long as nobody leaned over too far too fast. The wooden handles with parttially decayed bristles would work nicely for oars.

    Overall it was much better than she could have hoped for.

    "All aboard!" She said happily, gesturing to the vaguely boatish thing in front of them.
    I'm picturing a plastic and fiberglass jacuzzi with styrofoam attached round the outside with duct tape, and a broom and a rake for oars heehee. Hope its okay to adlib those details...

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • NeadenNeaden Registered User regular
    Veritas' makeshift boat takes the rest of the early afternoon to assemble, but you'll be able to get to the oil rig with a couple hours to spare. The vessel is, if not seaworthy, able to get you where you need to go. The water is shallow for the most part but you never run aground. The most worrying moment on your trip to the oil rig is when something underwater brushes against your raft. Whatever it is is big, about as big as the rafft it. It almost nuzzles your vessel before slipping away back into deeper waters.

    Finally you approach the oil rig. There is a metal ladder that is remarkably rust free leading up to the rig itself. It is able to hold all of your weight without difficulty and you can tie the raft to it to ensure you are not stranded here. The climb up is a bit nerve wracking, have you ever climbed up this high before? With a firm grip though there is nothing to worry about until you reach the top.

    Then you have quite a bit to worry about as you are greeted by a fresh body, covered in blood with flies buzzing around him. His stomach has been torn open, hopefully from a vulture since it took a bite or two as well. There's no bullet would or stab markings. In fact, his body is in remarkably good shape, no sign of mutation or old scars or anything. If he hadn't been beaten to death he would be healthier than any of you.

    Inside the platform is still light from the sun, but there are plenty of shadows for someone to hide in.

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