Huh, I didn't expect to actually complete The Witness tonight, but that's what happened! I do want to go back and finish a few more puzzles, but I don't foresee myself finding every environmental puzzle and audiolog. Maybe I'll watch the Giant Bomb interview with Jonathan Blow tomorrow, as well as the noclip interview. I'd be pretty interested in hearing him talk about this game.
Good work! Damn, that's a game I wish I could erase from my memory so I could play through it again.
Just to warn you in case you are bothered about that sort of thing, but I think the giant bomb video contains spoilers for content you won't have done yet by not doing all the lasers. Nothing major, no puzzle solutions or anything like that. The noclip one is fine though.
Huh, I didn't expect to actually complete The Witness tonight, but that's what happened! I do want to go back and finish a few more puzzles, but I don't foresee myself finding every environmental puzzle and audiolog. Maybe I'll watch the Giant Bomb interview with Jonathan Blow tomorrow, as well as the noclip interview. I'd be pretty interested in hearing him talk about this game.
Good work! Damn, that's a game I wish I could erase from my memory so I could play through it again.
Just to warn you in case you are bothered about that sort of thing, but I think the giant bomb video contains spoilers for content you won't have done yet by not doing all the lasers. Nothing major, no puzzle solutions or anything like that. The noclip one is fine though.
I couldn't sleep, so I spent more time trying to solve the last puzzle I needed to activate the last laser. Nothing obvious happened, but I'm probably missing something. It's probably best for me to just go back to bed and look around after a good night's rest.
All this talk of puzzle games has inspired me to install The Talos Principle as I hear it's quite the ripper
I'm in a similar boat, but with Antichamber. I never completed it, and I have no idea if I am close or not, and I probably forgot everything already anyway, but I should get back to it.
So, courtesy of a three day weekend, I finished Dishonored 2. Didn't have any trouble with the performance issues which marred the launch, which was nice. Still loving the thirties Art Deco/ Victorian industry art style, and man, there is just so much found narrative, in newspaper articles, guard reports, civilian letters found whilst looting...er...exploring their homes.
It did some cool stuff mechanically as well.
Love the idea of switching between time periods to navigate a mission, that was neat.
Oh and @Lady Faroe sat with me for an hour working out a particularly fiendish logic puzzle, which was great
Also being a teleporting silent ninja, saving the Empire without ever being seen is challenging, frustrating fun. Thanks to @antoshka for that one. I may need to go back through it after a break and try a 'kill them all' playthrough. One more off the backlog!
All this talk of puzzle games has inspired me to install The Talos Principle as I hear it's quite the ripper
I'm in a similar boat, but with Antichamber. I never completed it, and I have no idea if I am close or not, and I probably forgot everything already anyway, but I should get back to it.
Antichamber was pretty good, and I did complete it, but I have forgotten most of the game. I imagine jumping back in after not playing for a long time would just be confusing.
It’s a holiday here in the UK, but we wanted to get a patch out to you as quickly as possible, so we have made publicly available our beta patch. Please note that this patch has not been QA checked, so install at your own risk!
To install, go to Vanquish in your Steam library, right click and select “Properties,” then go to the “Betas” tab. In the field to enter the beta access code, type the password
PatchBetaTest
(caps-sensitive); “public_patch” will now appear in the drop down menu. Select it and close the Properties menu.
This patch addresses the following:
• Fixed an issue with invincibility frame timing (which sometimes allowed the player to get hit more frequently at higher frame rates).
• Fixed an issue with health regeneration at higher frame rates.
• Fixed an issue when resetting to default on the options menu.
• Fixed an issue with video cutscenes skipping early for some players.
• Fixed an animation issue when sliding backwards and aiming using keyboard and mouse.
• Adjusted cutscene audio volume.
The patch also adds two more command line functions:
• -monitor 2 (or any number in a multi-monitor setup)
This will allow users to select which monitor to treat as the primary device, which will allow full screen exclusive to work on that display.
• -window
This will force the game to boot into windowed mode (which should help some players if the game is defaulting to an unsupported resolution).
Please feel free to give the beta patch a go and report your findings in this thread. Thank you.
SteevLWhat can I do for you?Registered Userregular
I got a bit of the urge to play more Shadow of Mordor today, so I loaded up Lord of the Hunt. Although I put 30+ hours into the base game, it's been so long that I have no idea how to play this game anymore. Hopefully it'll come back to me.
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Not sure what compelled me to do so, but I installed Unreal Tournament 3 today and played around with some bots and it's a lot of fun. It's too bad this game didn't do well.
Not sure what compelled me to do so, but I installed Unreal Tournament 3 today and played around with some bots and it's a lot of fun. It's too bad this game didn't do well.
I've never gotten too deep into the Unreal Tournament games past the original (this house is a house of Quake), but I think I remember people saying at the time that while UT3 was very pretty (if generic looking, but this was mainly because the engine has a very distinct look and it was licensed to hell and back at the time) it didn't have as many features or gamemodes as the previous UT.
I played a bit of UT3 with bots though and I had a fun time. I like that all of the weapons have multiple fire modes, and some of the level designs were pretty great.
If you had fun you should check out the work that's being done on the new Unreal Tournament, it's playable for free and when I fired it up a few months back there wasn't much that was playable yet but it moved well and looked gorgeous.
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
My computer doesn't handle the newest one that well so I didn't spend much time with it. My backlog is so big, especially with older titles, that I've decided to hold off on upgrading for a couple years since so much of what I have and want to play through plays fine on my current setup. When I do decide to build a new pc I'll have to spend more time with it.
The setting is fairly bland, basically a Spelunky-like but with more traditional RPG elements and loot. However it's surprisingly polished and plays quite well. It has some minimal permanent progression, all I've seen so far is that you gain experience after each run which unlocks cosmetic items and sometimes Perks, which offer gameplay tradeoffs but you can only choose one at the start of a run.
To those several of you who recommended StarCrawlers...bless you. I've only done 2 or 3 missions but I'm in looooove already. It has that dungeon crawling I crave but it feels a little less...stiff? If that makes sense.
Great stuff.
My computer doesn't handle the newest one that well so I didn't spend much time with it. My backlog is so big, especially with older titles, that I've decided to hold off on upgrading for a couple years since so much of what I have and want to play through plays fine on my current setup. When I do decide to build a new pc I'll have to spend more time with it.
By then, with any luck, it'll be finished.
+1
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
The fifth game in Matthew Brown's XCells series of number logic puzzle games, SquareCells is the mathiest yet. Each puzzle features a grid of squares, each square holding a digit with an addition sign preceding it. The objective is to pick cells that add up to the sum numbers placed on the ends of rows and columns and atop boxed areas. Later levels introduce multiplication signs and conditions for number of cells rather than sum/product numbers.
Left-click a cell to include it, right-click to exclude it. When all the cells have been clicked and the conditions line up, the level is complete and you move on to the next.
My biggest beef is that a single mistake kicks you back to the level select screen. There's no room for experimentation like in SqureCells nor leniency in score like the HexCells games. There's also no mechanics that take advantage of the electronic medium except for graying out completed sections - you could print these on paper and complete them. In fact, that might be a better way to complete these puzzles since you can at least take notes on paper. Then again, that might just be my impatience and having trouble following the logic breadcrumbs, something that got easier right at the end.
I also felt the game did a poor job of explanation when it introduced multiplication, particularly order of operations. You basically have to figure it out by trial-and-error, but the result number is always read as being at the end of the equation that a row or column builds. This is important when completing lines that have have conditions on both sides, usually different, so you must line up your numbers to equal x when read left-to-right and y when read right-to-left.
That said, when I finally got into the groove at the end it was quite satisfying. The game contains 50 levels, plenty to feel like I got my money's worth. CrossCells retails for $2.99 but you can get a discount by buying the Logic Puzzle Pack. I also anticipate it going on sale at the usual times.
Woo, finally finished Pillars of Eternity! Pretty great game. Definitely a throwback to older cRPGs, for good and bad. The story and characters and world were all really awesome, as was the art of the world. I thought the combat was a bit clunky and didn't really care for it, but that kind of goes with the territory for this type of game. Also did the White March expansion stuff, which was really cool. Definitely would recommend this game for anyone who likes fantasy RPGs and can stomach a cRPG. Also, I missed one of the characters that you get basically from the very start until towards the end of the 3rd Act because I didn't do the right dialog the first time I talked to him and it turned out he was one of the coolest characters in the game. Doh.
Dragon Age: Origins down (game #72 for 2017). My first impressions of the game were not kind, so I'm glad that several folks in the thread encouraged me to give it more of a go.
I thought that it was pretty good, mostly because the other people you had hanging around with you were chock full of personality and the world felt more grounded than your average Tolkien knock-off.
Also I enjoyed throwing Alister to the wolves on every possible occasion just to watch him stammer. I may be a little cruel. Still, he wound up with a hot wife and a cushy job at the end.
Absolutely did NOT get on with the combat system. Fortunately, on easy, my companions could win most of the battles without me doing too much work. I can't fathom the amount of patience it would take if I was constantly pausing and switching between characters to micromanage them.
I don't think I'll be diving into the sequels. There are too many epic RPGs in the world and I haven't heard fabulous things about either.
+5
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Micromanaging the combat in DA:O was the only thing that kept me playing. I guess I'm broken that way.
All this talk of puzzle games has inspired me to install The Talos Principle as I hear it's quite the ripper
I completed Talos Principle (though I admit I used a clue guide for star locations), but I legit don't even know what to do with some of the puzzles in The Witness, I swear.
@Antoshka and @Stabbity Style are both bros of amazing generosity. Antoshka attempts to gift me FF14: Stormblood the new expansion. Unfortunately for me, its the steam version and I have a non-steam Account for FF14. I was forced to decline the gift, but the generosity is insane.
Stabbity however doesnt like it when gifts fail. He sent me a humble key for The Swapper! Ive heard super good things about this game, so can't wait to give it a shot.
Thank you both so much. You're both awesome.
CorriganX on Steam and just about everywhere else.
Posts
Good work! Damn, that's a game I wish I could erase from my memory so I could play through it again.
Just to warn you in case you are bothered about that sort of thing, but I think the giant bomb video contains spoilers for content you won't have done yet by not doing all the lasers. Nothing major, no puzzle solutions or anything like that. The noclip one is fine though.
I couldn't sleep, so I spent more time trying to solve the last puzzle I needed to activate the last laser. Nothing obvious happened, but I'm probably missing something. It's probably best for me to just go back to bed and look around after a good night's rest.
I'm in a similar boat, but with Antichamber. I never completed it, and I have no idea if I am close or not, and I probably forgot everything already anyway, but I should get back to it.
It did some cool stuff mechanically as well.
Oh and @Lady Faroe sat with me for an hour working out a particularly fiendish logic puzzle, which was great
Also being a teleporting silent ninja, saving the Empire without ever being seen is challenging, frustrating fun. Thanks to @antoshka for that one. I may need to go back through it after a break and try a 'kill them all' playthrough. One more off the backlog!
Goodreads
SF&F Reviews blog
It's good stuff. I pretty much love everything about it.
Yes. I was killed by the ghost of a giant clam I had clubbed to death with a wrench.
It was magical, but it is also co-op only. Still, pretty damn fun.
Antichamber was pretty good, and I did complete it, but I have forgotten most of the game. I imagine jumping back in after not playing for a long time would just be confusing.
Enjoy rad war crimes in space, everyone. Ends on Friday.
*For the two people that don't already own this.
Crime Secrets: Crimson Lily:
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
I've never gotten too deep into the Unreal Tournament games past the original (this house is a house of Quake), but I think I remember people saying at the time that while UT3 was very pretty (if generic looking, but this was mainly because the engine has a very distinct look and it was licensed to hell and back at the time) it didn't have as many features or gamemodes as the previous UT.
I played a bit of UT3 with bots though and I had a fun time. I like that all of the weapons have multiple fire modes, and some of the level designs were pretty great.
If you had fun you should check out the work that's being done on the new Unreal Tournament, it's playable for free and when I fired it up a few months back there wasn't much that was playable yet but it moved well and looked gorgeous.
The setting is fairly bland, basically a Spelunky-like but with more traditional RPG elements and loot. However it's surprisingly polished and plays quite well. It has some minimal permanent progression, all I've seen so far is that you gain experience after each run which unlocks cosmetic items and sometimes Perks, which offer gameplay tradeoffs but you can only choose one at the start of a run.
Deck builder meets city manager meets versus? Oh my!
Not gonna spam the thread up with this, just putting it out there one last time.
I have a few other games I could throw in with it if you need more.
I will forever appreciate their pre-release marketing however.
Also, even though I don't have the game, I did buy the soundtrack because it is fuckin killer https://toytree.bandcamp.com/album/strafe-ost
This week, it's on sale. Check it out if you haven't already.
Great stuff.
(Whiteout)
"JUST DIE, okay?"
By then, with any luck, it'll be finished.
CrossCells is in the bag. Review in spoilers:
The fifth game in Matthew Brown's XCells series of number logic puzzle games, SquareCells is the mathiest yet. Each puzzle features a grid of squares, each square holding a digit with an addition sign preceding it. The objective is to pick cells that add up to the sum numbers placed on the ends of rows and columns and atop boxed areas. Later levels introduce multiplication signs and conditions for number of cells rather than sum/product numbers.
Left-click a cell to include it, right-click to exclude it. When all the cells have been clicked and the conditions line up, the level is complete and you move on to the next.
My biggest beef is that a single mistake kicks you back to the level select screen. There's no room for experimentation like in SqureCells nor leniency in score like the HexCells games. There's also no mechanics that take advantage of the electronic medium except for graying out completed sections - you could print these on paper and complete them. In fact, that might be a better way to complete these puzzles since you can at least take notes on paper. Then again, that might just be my impatience and having trouble following the logic breadcrumbs, something that got easier right at the end.
I also felt the game did a poor job of explanation when it introduced multiplication, particularly order of operations. You basically have to figure it out by trial-and-error, but the result number is always read as being at the end of the equation that a row or column builds. This is important when completing lines that have have conditions on both sides, usually different, so you must line up your numbers to equal x when read left-to-right and y when read right-to-left.
That said, when I finally got into the groove at the end it was quite satisfying. The game contains 50 levels, plenty to feel like I got my money's worth. CrossCells retails for $2.99 but you can get a discount by buying the Logic Puzzle Pack. I also anticipate it going on sale at the usual times.
Rating: 4/5.
Time to completion: 4 hours.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Mal was askin puzzling questions in Steam chat. Answered the sphinx honestly, and I got hit up with this.
Thanks @Malakaius for more puzzles!
I really enjoyed seeing two radically different design philosophies in an fps
http://www.fallout3nexus.com/downloads/file.php?id=16534
I thought that it was pretty good, mostly because the other people you had hanging around with you were chock full of personality and the world felt more grounded than your average Tolkien knock-off.
Also I enjoyed throwing Alister to the wolves on every possible occasion just to watch him stammer. I may be a little cruel. Still, he wound up with a hot wife and a cushy job at the end.
Absolutely did NOT get on with the combat system. Fortunately, on easy, my companions could win most of the battles without me doing too much work. I can't fathom the amount of patience it would take if I was constantly pausing and switching between characters to micromanage them.
I don't think I'll be diving into the sequels. There are too many epic RPGs in the world and I haven't heard fabulous things about either.
I completed Talos Principle (though I admit I used a clue guide for star locations), but I legit don't even know what to do with some of the puzzles in The Witness, I swear.
Stabbity however doesnt like it when gifts fail. He sent me a humble key for The Swapper! Ive heard super good things about this game, so can't wait to give it a shot.
Thank you both so much. You're both awesome.
CorriganX on Steam and just about everywhere else.