The reality of game development is that a TON of ideas and concepts are created during development that get dumped or discarded through scope changes, changes in focus or direction, people leaving and systems needing to be inherited. Games get reset. Things get restarted. Its not uncommon at all.
The thing thats abnormal is that they apparently had to do it so close to their launch such that you can still see the major scars and narrative seams where things have been stitched back together. The Darkness and the Stranger were clearly victims of that. It may have been that at some point they knew what the Darkness was but with the reshuffle, the old explanation no longer made any sense. So I don't think its that they never had anything with the Darkness solved and they were just flying by the seat of their pants the whole time... but that the huge narrative reshuffle poked over several of the bottom layers of a massive house of cards and suddenly some of the roof tops had nothing to support em.
Didn't early concept art have Destiny in a high fantasy setting?
i think initially some of the team wanted to go the fantasy route to be a bit different from Halo. others wanted to stick with sci-fi. they eventually compromised and when with space magic.
One take away that I'm sure others have mentioned pages back, we are never going to learn what the traveler is; it's just a mcguffin for being space wizards with your bros
Didn't early concept art have Destiny in a high fantasy setting?
E: also @Wassermelone: PC. Joiiiiin meeee. Damnit Bunj I'm also going to be buying your damn game twice aren't I
Iwillprobablybedoubledipping :<
Tactics: buy PS4 copy, play PS4 copy, buy PC copy, trade in PS4 copy when it becomes obvious that everyone will migrate and PC will be the best platform and in no way full of script kiddies and people playing on toasters. The new recruits from Blizzard will need people to show them how it's done :P
+1
Sirialisof the Halite Throne.Registered Userregular
edited June 2017
Trials of Osiris.
Probably the most repeated Trials map ever? Burning Shrine.
If only Bungie would send out an emergency patch right now and deactivate all Ice Breakers from Trials indefinitely.
Sirialisof the Halite Throne.Registered Userregular
edited June 2017
Thats the one.
I've had my possibly best Trials match played ever(?) on that map, it was when we crushed a pretty high tiered team that had combined gone to the Lighthouse approximately 300 times iirc.
The reality of game development is that a TON of ideas and concepts are created during development that get dumped or discarded through scope changes, changes in focus or direction, people leaving and systems needing to be inherited. Games get reset. Things get restarted. Its not uncommon at all.
The thing thats abnormal is that they apparently had to do it so close to their launch such that you can still see the major scars and narrative seams where things have been stitched back together. The Darkness and the Stranger were clearly victims of that. It may have been that at some point they knew what the Darkness was but with the reshuffle, the old explanation no longer made any sense. So I don't think its that they never had anything with the Darkness solved and they were just flying by the seat of their pants the whole time... but that the huge narrative reshuffle poked over several of the bottom layers of a massive house of cards and suddenly some of the roof tops had nothing to support em.
OK, I will allow for the idea that "at some point in time, someone knew what the Darkness was supposed to be." But when they shuttled everything, they never came up with a replacement, clearly. And they still don't have one. So they may as well have never had a plan in the first place, really. What matters is that their canon is incomplete. It's just a bummer is all. Like I said, I'm not mad; I'm disappointed.
I still think that The Books of Sorrow is some of the best fiction I've ever read "in" a video game. I think the ideas behind some of the content is astoundingly cool. That they couldn't figure out a way to handle the Darkness, and that they may just abandon the Stranger is ... it's kind of unforgivable. Closure would be welcome. Don't even worry about it threading the story to come, but don't just drop it.
The reality of game development is that a TON of ideas and concepts are created during development that get dumped or discarded through scope changes, changes in focus or direction, people leaving and systems needing to be inherited. Games get reset. Things get restarted. Its not uncommon at all.
The thing thats abnormal is that they apparently had to do it so close to their launch such that you can still see the major scars and narrative seams where things have been stitched back together. The Darkness and the Stranger were clearly victims of that. It may have been that at some point they knew what the Darkness was but with the reshuffle, the old explanation no longer made any sense. So I don't think its that they never had anything with the Darkness solved and they were just flying by the seat of their pants the whole time... but that the huge narrative reshuffle poked over several of the bottom layers of a massive house of cards and suddenly some of the roof tops had nothing to support em.
OK, I will allow for the idea that "at some point in time, someone knew what the Darkness was supposed to be." But when they shuttled everything, they never came up with a replacement, clearly. And they still don't have one. So they may as well have never had a plan in the first place, really. What matters is that their canon is incomplete. It's just a bummer is all. Like I said, I'm not mad; I'm disappointed.
I still think that The Books of Sorrow is some of the best fiction I've ever read "in" a video game. I think the ideas behind some of the content is astoundingly cool. That they couldn't figure out a way to handle the Darkness, and that they may just abandon the Stranger is ... it's kind of unforgivable. Closure would be welcome. Don't even worry about it threading the story to come, but don't just drop it.
Luke Smith said in that interview they have a narrative reason for The Darkness now and that it WOULD return, just that it won't be a part of the plot for vanilla D2.
It's just at the bottom of the interview so no one got to that part before raging on reddit.
Extrapolating from the 'press X for lore' button I'd wager they are moving to a Dark Souls model where item descriptions build on each other to fill in the details that can't be conveyed through level design.
This is of course extremely hard to do well, so it remains to be seen if they can preserve the depth of the grimoire in what will presumably be one tenth or less of the word count
Wait are you guys actually advocating for keeping the grimoire stuff out of game?
People like the Grimoire, they just want it accessible in-game. Bungie's response to "lol lore on your website" was apparently "okay, no more grimoire at all." I feel like people rightly take exception to this.
1500 to 1200 doesn't sound that ugly? Like I'd say a mercy rule win would be way uglier.
Look at the k/ds. It started 4v4 and so it was hard to control all of the zones, plus some people were running around killing people instead of focusing on captures. One guy had three kills, two melee and one rocket, and still stuck the whole thing out God bless his heart.
I actually liked the grimoire and never wanted it in game but recognize I am a freak. When I sit down in front of the PS4 I want to shoot manz but when I'm on the train or in a boring meeting I want to read about the dysfunctional relationship between a rock dude with a sweet cape and his day-glo son.
WHAT WOULD HAVE HAPPENED IF YOU HADN'T SAVED HIM?
"Yes! The sun would have risen just the same, yes?"
NO
"Oh, come on. You can't expect me to believe that. It's an astronomical fact."
THE SUN WOULD NOT HAVE RISEN.
...
"Really? Then what would have happened, pray?"
A MERE BALL OF FLAMING GAS WOULD HAVE ILLUMINATED THE WORLD.
Even if there's no grimoire there's going to be SOME vehicle for lore.
Do we know for sure there isn't anymore grimoire stuff in the game? Like this seems like idle speculation and inference.
From a Forbes article (site asks you to not use adblock so I put the relevant passage below)
Good-bye Grimoire
But nothing inspires my own confidence in Destiny 2 more than learning that Grimoire Cards are no more. Much of the original game's story and lore was conveyed to players via these cards, which you could read only outside the game proper. In other words, to truly understand and care about what was going on, you'd need more than Destiny itself. This was something I really loathed about the game, and I'm pretty sure I wasn't alone.
So I asked Bungie's World Lead, Steve Cotton, if Grimoire Cards would play a role in the game and he came back with a resounding "No."
"The answer to that question is 'no' and the reason it's 'no' is because we want to put the lore in the game," Cotton told me. "We want people to be able to find the lore. All the story is told through the Adventures, it's told through the characters in the world, it's told through the campaign and it's told through scannables you find throughout the world."
So the cards that being separate online things not in the game are gone, replaced by information in the actual game? Like he says you'll learn stuff in campaign, from exploring and scanning things?
I would like some money because these are artisanal nuggets of wisdom philistine.
So the cards that being separate online things not in the game are gone, replaced by information in the actual game? Like he says you'll learn stuff in campaign, from exploring and scanning things?
Yes, which is not the Grimoire. I don't understand. Are you agreeing now?
Yeah but that doesnt' mean the writing and lore is gone, its just in the game and you'll get it from different things now. Like they were specifically saying the medium for reading the lore is gone, but not the lore itself you'll now get it in a different way?
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah but that doesnt' mean the writing and lore is gone, its just in the game and you'll get it from different things now. Like they were specifically saying the medium for reading the lore is gone, but not the lore itself you'll now get it in a different way?
But no one here claimed the writing and lore was gone. The Grimoire was a wonderful format for people interested in the lore. It provided a way to reference discovered information again after it was learned. It was a way to cite sources when formulating theories. It was also a nice way to know when Bungie added new lore to the game and a way to track whether you had discovered it.
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
It's been said before by others but I think it would be great if they put in a Mass Effect codex style thing in game for the data formerly known as the grimoire.
Posts
WHAT CLASS DID YOU PLAY? HOW WERE THE GUNS? BLEED FOR ME!!!!
pleasepaypreacher.net
The reality of game development is that a TON of ideas and concepts are created during development that get dumped or discarded through scope changes, changes in focus or direction, people leaving and systems needing to be inherited. Games get reset. Things get restarted. Its not uncommon at all.
The thing thats abnormal is that they apparently had to do it so close to their launch such that you can still see the major scars and narrative seams where things have been stitched back together. The Darkness and the Stranger were clearly victims of that. It may have been that at some point they knew what the Darkness was but with the reshuffle, the old explanation no longer made any sense. So I don't think its that they never had anything with the Darkness solved and they were just flying by the seat of their pants the whole time... but that the huge narrative reshuffle poked over several of the bottom layers of a massive house of cards and suddenly some of the roof tops had nothing to support em.
E: also @Wassermelone: PC. Joiiiiin meeee. Damnit Bunj I'm also going to be buying your damn game twice aren't I
i think initially some of the team wanted to go the fantasy route to be a bit different from Halo. others wanted to stick with sci-fi. they eventually compromised and when with space magic.
I always figured the Darkness was synonymous with "The Nothing" and Destiny was secretly part of the Neverending Story franchise.
Classic Bogey
Xbox Live / Steam
Iwillprobablybedoubledipping :<
Tactics: buy PS4 copy, play PS4 copy, buy PC copy, trade in PS4 copy when it becomes obvious that everyone will migrate and PC will be the best platform and in no way full of script kiddies and people playing on toasters. The new recruits from Blizzard will need people to show them how it's done :P
Probably the most repeated Trials map ever? Burning Shrine.
If only Bungie would send out an emergency patch right now and deactivate all Ice Breakers from Trials indefinitely.
That's the one with the spinning thing in the middle and the blinding shit from the outside?
pleasepaypreacher.net
I've had my possibly best Trials match played ever(?) on that map, it was when we crushed a pretty high tiered team that had combined gone to the Lighthouse approximately 300 times iirc.
pleasepaypreacher.net
Man our Moments wall is just becoming a series of creative betrayals.
Yeah for such a contained map it normally comes down to sniping and people using that outside skybox against you.
pleasepaypreacher.net
Also I played a Zone Control match last night that was just ugly, skill based matchmaking at its finest.
pleasepaypreacher.net
http://xboxclips.com/ShadrakLor/4741a43f-870b-4765-9a0e-1da03c9a73ae
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
OK, I will allow for the idea that "at some point in time, someone knew what the Darkness was supposed to be." But when they shuttled everything, they never came up with a replacement, clearly. And they still don't have one. So they may as well have never had a plan in the first place, really. What matters is that their canon is incomplete. It's just a bummer is all. Like I said, I'm not mad; I'm disappointed.
I still think that The Books of Sorrow is some of the best fiction I've ever read "in" a video game. I think the ideas behind some of the content is astoundingly cool. That they couldn't figure out a way to handle the Darkness, and that they may just abandon the Stranger is ... it's kind of unforgivable. Closure would be welcome. Don't even worry about it threading the story to come, but don't just drop it.
Uh huh, Obi.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Luke Smith said in that interview they have a narrative reason for The Darkness now and that it WOULD return, just that it won't be a part of the plot for vanilla D2.
It's just at the bottom of the interview so no one got to that part before raging on reddit.
This is of course extremely hard to do well, so it remains to be seen if they can preserve the depth of the grimoire in what will presumably be one tenth or less of the word count
https://medium.com/@alascii
pleasepaypreacher.net
People like the Grimoire, they just want it accessible in-game. Bungie's response to "lol lore on your website" was apparently "okay, no more grimoire at all." I feel like people rightly take exception to this.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
pleasepaypreacher.net
Look at the k/ds. It started 4v4 and so it was hard to control all of the zones, plus some people were running around killing people instead of focusing on captures. One guy had three kills, two melee and one rocket, and still stuck the whole thing out God bless his heart.
pleasepaypreacher.net
https://medium.com/@alascii
Even if there's no grimoire there's going to be SOME vehicle for lore.
From a Forbes article (site asks you to not use adblock so I put the relevant passage below)
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
pleasepaypreacher.net
Yes, which is not the Grimoire. I don't understand. Are you agreeing now?
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
pleasepaypreacher.net
But no one here claimed the writing and lore was gone. The Grimoire was a wonderful format for people interested in the lore. It provided a way to reference discovered information again after it was learned. It was a way to cite sources when formulating theories. It was also a nice way to know when Bungie added new lore to the game and a way to track whether you had discovered it.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
https://medium.com/@alascii
And regardless of game mode, if your team gets roflstomped in kd you don't like it and if you're stomping it's fun as shit.