It's interesting to me that the beta has provoked such heated debates online and yet my real life group of friends who played D1 only a little are in love with the beta and can't wait to play D2. I'm not sure if that's a good or a bad thing.
Apart from the Hunter kit issues I like just about every change I've seen. Don't even mind the higher cooldowns in PVP.
So, the farm social space was certainly large. It wasn't very interesting since there wasn't much going on there. I'm looking forward to seeing it on September 6th with all of the NPCs setup to do their thing.
+1
awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
Explanation: Mercury had never been seen like this before. In 2008, the robotic MESSENGER spacecraft buzzed past Mercury for the second time and imaged terrain mapped previously only by comparatively crude radar. The featured image was recorded as MESSENGER looked back 90 minutes after passing, from an altitude of about 27,000 kilometers. Visible in the image, among many other newly imaged features, are unusually long rays that appear to run like meridians of longitude out from a young crater near the northern limb. MESSENGER entered orbit around Mercury in 2011 and finished its primary mission in 2012, but took detailed measurements until 2015, at which time it ran out of fuel and so was instructed to impact Mercury's surface.
I mean those are obviously world-spanning Vex circuit lines, right? There is clearly no other plausible explanation.
Explanation: Mercury had never been seen like this before. In 2008, the robotic MESSENGER spacecraft buzzed past Mercury for the second time and imaged terrain mapped previously only by comparatively crude radar. The featured image was recorded as MESSENGER looked back 90 minutes after passing, from an altitude of about 27,000 kilometers. Visible in the image, among many other newly imaged features, are unusually long rays that appear to run like meridians of longitude out from a young crater near the northern limb. MESSENGER entered orbit around Mercury in 2011 and finished its primary mission in 2012, but took detailed measurements until 2015, at which time it ran out of fuel and so was instructed to impact Mercury's surface.
I mean those are obviously world-spanning Vex circuit lines, right? There is clearly no other plausible explanation.
I really wish they'd say what the Vex machine-planets do. Like, is Mercury the device powering the Vault of Glass? A Vex consciousness backup? Necessary to run their teleportation equipment?
PSN,Steam,Live | CptHamiltonian
0
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
They're for mining bitcoins.
I liked the social space even empty. I found two lamps to interact with. Also, Dead Orbit was the only faction with banners anywhere. Anyone find anything interesting?
I really wish they'd say what the Vex machine-planets do. Like, is Mercury the device powering the Vault of Glass? A Vex consciousness backup? Necessary to run their teleportation equipment?
I imagine they're analagous to the Flood Key Minds in the Halo universe.
Knowing the Vex, they problem got stuck on a really simple problem and then went back in time 5000 times trying to figure out how to fix it.
My guess is they saw humans and Cabal on Mercury post-collapse, and started expanding to make it harder for them
One day the Vex are going to broadcast that they're done now, thanks for all the fun everybody, but they've finally finished brute-force decrypting a rar file their progenitor got off Limewire and it turns out it wasn't actually even a copy of The Matrix in there after all, then go dormant forever.
Knowing the Vex, they problem got stuck on a really simple problem and then went back in time 5000 times trying to figure out how to fix it.
My guess is they saw humans and Cabal on Mercury post-collapse, and started expanding to make it harder for them
One day the Vex are going to broadcast that they're done now, thanks for all the fun everybody, but they've finally finished brute-force decrypting a rar file their progenitor got off Limewire and it turns out it wasn't actually even a copy of The Matrix in there after all, then go dormant forever.
Probably because it was actually a file full of malware and Trojans which immediately cripple every construct in the Vex network rendering them completely inert.
Rasputin is playing a long game, waiting for the Vex to accidentally ransomware themselves.
When they have to pay a Russian server to unlock their hive mind... well... there's only one Russian server left.
PSN,Steam,Live | CptHamiltonian
+11
gaming_librarianTurn your face to the sun...Registered Userregular
Hmm, I've noticed that the Hunter dodge ability that reloads for you seems to not be working all the time for me...must be a beta bug? Anyone else notice that? PS4 by the way.
Hmm, I've noticed that the Hunter dodge ability that reloads for you seems to not be working all the time for me...must be a beta bug? Anyone else notice that? PS4 by the way.
Is it after you've run out of ammo? I've noticed that in D1 the 'free reload' abilities often don't trigger if you ran out of ammo since your last manual-reload. Like if I have my Quillum's Terminus equipped, run out of heavy, swap to primary/secondary, and pick up some heavy it will never reload itself unless I manually swap to heavy, hit reload to start the animation, then swap back to another gun. Same thing occasionally happens with Transversive Steps.
I hope and pray for one planet to have an end game court of oryx area. Was one of my favorite parts of ttk
Archon forge missed the mark though. It was too mechanically boring she too
Isolated
Yeah, Court of Oryx was awesome and the forge was a super letdown afterward. I was doing the Speaker quest where you need ancient rune completions the other day and even just me and one rando doing the Court was fun.
Archon Forge is hard to get to, individual fights take too long, the bosses and their mob waves aren't varied enough, and the arena just seems too big. But the real killer was the stupid, stupid offering item setup. Court of Oryx was awesome in part because people had so many runes you could keep a train running through there for hours as people dropped in and out. You go a couple rounds in the forge with nobody getting an offering drop - or getting a Perfected offering when there's like 2 of you - and bam, you're done.
I hope and pray for one planet to have an end game court of oryx area. Was one of my favorite parts of ttk
Archon forge missed the mark though. It was too mechanically boring she too
Isolated
Yeah, Court of Oryx was awesome and the forge was a super letdown afterward. I was doing the Speaker quest where you need ancient rune completions the other day and even just me and one rando doing the Court was fun.
Archon Forge is hard to get to, individual fights take too long, the bosses and their mob waves aren't varied enough, and the arena just seems too big. But the real killer was the stupid, stupid offering item setup. Court of Oryx was awesome in part because people had so many runes you could keep a train running through there for hours as people dropped in and out. You go a couple rounds in the forge with nobody getting an offering drop - or getting a Perfected offering when there's like 2 of you - and bam, you're done.
It also felt like a weird design choice that you could get locked out of the Archon's Forge. First time I ran it with a friend I was slow to react and got stuck up in the offering room.
That ign first got me hyped for sure. It looks like there are so many more fun reasons to form a fireteam and jump into patrol in D2. In D1 a fireteam in patrol was only good for splitting up in order to more quickly knock out the same 5 patrol missions for a bounty or side mission...and it all felt too grindy.
XBL: AllDngsGo2Hvn, Destiny
Destiny Raid Group: Team NATBurn
Other Games: Diablo 3, FFXV, Tomb Raider, Assassin's Creed
As a dude who was way late to the party, I liked archon's forge way more than the Court of Oryx. I did a very few COO things and I didn't (and don't) get the appeal, so you go and there's a tiny circle and you run around the tiny circle fighting a boss dude or dudes and a few minions, rinse, repeat? Archon's Forge felt more dynamic in its layout, let you fuck around with guns and class stuff that you otherwise might not in a relatively real game way, and let you feel like a dang superhero when you solo'd a blue or purple offering. Plus the thing's a goddamn loot train if you can get five or six people in a group, it was my favorite way to farm by a mile.
I hope and pray for one planet to have an end game court of oryx area. Was one of my favorite parts of ttk
Archon forge missed the mark though. It was too mechanically boring she too
Isolated
Yeah, Court of Oryx was awesome and the forge was a super letdown afterward. I was doing the Speaker quest where you need ancient rune completions the other day and even just me and one rando doing the Court was fun.
Archon Forge is hard to get to, individual fights take too long, the bosses and their mob waves aren't varied enough, and the arena just seems too big. But the real killer was the stupid, stupid offering item setup. Court of Oryx was awesome in part because people had so many runes you could keep a train running through there for hours as people dropped in and out. You go a couple rounds in the forge with nobody getting an offering drop - or getting a Perfected offering when there's like 2 of you - and bam, you're done.
I find this weird because half of your comments are just crazy to me while the other half are solidly on point.
It's like a minute sparrow ride to the Forge? That's roughly on the same scale as access to the Court.
Fights felt generally okay to me in both places though the higher level Forge ones did drag a bit by yourself.
Bosses not being varied enough feels on point. If there is one place that Forge really falls down it is on the variety and just general interestingness of the bosses. The axes really made so many of them irrelevant.
Forge's arena size is a huge plus to me. Court feels constrained and actively discourages movement. Forge had enough stuff to jump/hide/move around on that you really didn't have to sit in one place all the time.
The offerings were stupid, especially in the context of the inventory system. Towards the end of RoI your inventory had a bunch of things fighting over limited slots with a whole lot of them being pointless.
Edit: While I disagree Forge was hard to get to I will say Forge was sometimes hard to get a group for. It shouldn't have been an enlarged hallway where lots of folks going though had no interest in Forging. Ideally I think I would have rather that the Forge have a separate Director entry that would heavily prioritize matchmaking around the Forge for folks.
Yeah put me down for Archon's forge over court of oryx, at least Archon's had a more reliable match make to it. Unlike Oryx even with the "slow walk walk slow".
I would like some money because these are artisanal nuggets of wisdom philistine.
As a dude who was way late to the party, I liked archon's forge way more than the Court of Oryx. I did a very few COO things and I didn't (and don't) get the appeal, so you go and there's a tiny circle and you run around the tiny circle fighting a boss dude or dudes and a few minions, rinse, repeat? Archon's Forge felt more dynamic in its layout, let you fuck around with guns and class stuff that you otherwise might not in a relatively real game way, and let you feel like a dang superhero when you solo'd a blue or purple offering. Plus the thing's a goddamn loot train if you can get five or six people in a group, it was my favorite way to farm by a mile.
I think part of the appeal is nostalgia-based from when Taken King first arrived. Back then Court of Oryx's highest-level encounters required 4+ guardians and felt like mini-raid-bosses. Now I'm not even at max light and can solo any Court boss.
When they were actually a challenge, Court encounters felt better (to me) than Archon's Forge because they were so small and focused. No running around the area and hiding, no waves and waves of trash badguys before the boss. You walk in, the boss(es) walks in, you throw down.
Archon's Forge feels like a shittier version of the Prison of Elders. Especially since none of the bosses have any special mechanics - it's always just "fight waves of trash, boss shows up, burn it down". The closest any Court boss gets to that is the one knight who had shifting element shields - which, again, when max light wasn't vastly higher than the Court, was pretty challenging since you'd actually need to swap elements if you wanted any hope of burning through that shield.
I will say that doing it for a while does produce a shit ton of loot.
I think our difference might just stem from the basic fact that I will sometimes just screw around in Patrol and have fun shooting random mans. Forge puts that in a small area, amps up the difficulty (a bit, not really) and then throws in a mini-boss. That's great for me.
Though yeah, the bosses were nothing special. Shit, most of them were akin to Patrol assassin big bosses. Basically nothing special in any way.
I liked Archon's forge much more too and mainly b/c of a couple experiences I had there where I found an instance of 5 other guardians who stuck around for an hour or two with me, we chained supers and shat on everything while we got showered with loot. It was pretty damn fun. Also, my buddy who joined D1 post ROI went from finishing the campaign at around LL 330ish to LL of 390+ after spending a day there...so it was good for quickly getting to raid tier LL very quickly.
XBL: AllDngsGo2Hvn, Destiny
Destiny Raid Group: Team NATBurn
Other Games: Diablo 3, FFXV, Tomb Raider, Assassin's Creed
I always had a way harder time finding Archon groups - even when it was new. But that may just be me.
Regarding location: the forge isn't really on the way to anywhere except for one assassination mission's boss. You don't have to go past the Court to get around the Dreadnought, but you probably would. The only times I'd end up in the Forge are if I was trying to do a patrol bounty/quest that required I go kill that one patrol guy or if I actively decided "Okay, going to go do some Forge now." Court was a lot easier to just get sucked into as you'd be on your way somewhere and hear the gate opening.
I could never find other archon forge groups. Oryx was constantly full of rabdoms.
The ability to stack runes and make it rain for everyone for a bit was great and I only ever got to play forge a few times because of lack of offerings. Plus the one offering meant you couldn't just sit there for a night of chilling
And oryx bosses were way more fun than the forge. That being said I just want something similar to both. That hang out and start events and murdeter things arena
Posts
MEDIOCRE!
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Apart from the Hunter kit issues I like just about every change I've seen. Don't even mind the higher cooldowns in PVP.
I mean those are obviously world-spanning Vex circuit lines, right? There is clearly no other plausible explanation.
Also explains "The Messenger" pulse rifle
PS - Local_H_Jay
Sub me on Youtube
And Twitch
I liked the social space even empty. I found two lamps to interact with. Also, Dead Orbit was the only faction with banners anywhere. Anyone find anything interesting?
My guess is they saw humans and Cabal on Mercury post-collapse, and started expanding to make it harder for them
PS - Local_H_Jay
Sub me on Youtube
And Twitch
I imagine they're analagous to the Flood Key Minds in the Halo universe.
Have you seen him? Now you have
One day the Vex are going to broadcast that they're done now, thanks for all the fun everybody, but they've finally finished brute-force decrypting a rar file their progenitor got off Limewire and it turns out it wasn't actually even a copy of The Matrix in there after all, then go dormant forever.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Probably because it was actually a file full of malware and Trojans which immediately cripple every construct in the Vex network rendering them completely inert.
Have you seen him? Now you have
The Oracles used to play clips of LB songs instead of their chimes, like one would pop up and you would hear "Keep rollin rollin rollin"
I wish I could edit a video together for that
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
When they have to pay a Russian server to unlock their hive mind... well... there's only one Russian server left.
Is it after you've run out of ammo? I've noticed that in D1 the 'free reload' abilities often don't trigger if you ran out of ammo since your last manual-reload. Like if I have my Quillum's Terminus equipped, run out of heavy, swap to primary/secondary, and pick up some heavy it will never reload itself unless I manually swap to heavy, hit reload to start the animation, then swap back to another gun. Same thing occasionally happens with Transversive Steps.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
pleasepaypreacher.net
Flashpoints basically turning planets into a weekly event equivalent to NightFalls
Xbox Live / Steam
pleasepaypreacher.net
Archon forge missed the mark though. It was too mechanically boring she too
Isolated
BETA EXTENDED TO 6 PM PACIFIC ON TUESDAY. I'll get to play! COUNTRY ROOOAAAD TAKE ME HOOOOOME TO THE PLAAAAACE AH BELOOOONG
Yeah, Court of Oryx was awesome and the forge was a super letdown afterward. I was doing the Speaker quest where you need ancient rune completions the other day and even just me and one rando doing the Court was fun.
Archon Forge is hard to get to, individual fights take too long, the bosses and their mob waves aren't varied enough, and the arena just seems too big. But the real killer was the stupid, stupid offering item setup. Court of Oryx was awesome in part because people had so many runes you could keep a train running through there for hours as people dropped in and out. You go a couple rounds in the forge with nobody getting an offering drop - or getting a Perfected offering when there's like 2 of you - and bam, you're done.
It also felt like a weird design choice that you could get locked out of the Archon's Forge. First time I ran it with a friend I was slow to react and got stuck up in the offering room.
Origin: theRealElMucho
Destiny Raid Group: Team NATBurn
Other Games: Diablo 3, FFXV, Tomb Raider, Assassin's Creed
I find this weird because half of your comments are just crazy to me while the other half are solidly on point.
pleasepaypreacher.net
I think part of the appeal is nostalgia-based from when Taken King first arrived. Back then Court of Oryx's highest-level encounters required 4+ guardians and felt like mini-raid-bosses. Now I'm not even at max light and can solo any Court boss.
When they were actually a challenge, Court encounters felt better (to me) than Archon's Forge because they were so small and focused. No running around the area and hiding, no waves and waves of trash badguys before the boss. You walk in, the boss(es) walks in, you throw down.
Archon's Forge feels like a shittier version of the Prison of Elders. Especially since none of the bosses have any special mechanics - it's always just "fight waves of trash, boss shows up, burn it down". The closest any Court boss gets to that is the one knight who had shifting element shields - which, again, when max light wasn't vastly higher than the Court, was pretty challenging since you'd actually need to swap elements if you wanted any hope of burning through that shield.
I will say that doing it for a while does produce a shit ton of loot.
Though yeah, the bosses were nothing special. Shit, most of them were akin to Patrol assassin big bosses. Basically nothing special in any way.
Destiny Raid Group: Team NATBurn
Other Games: Diablo 3, FFXV, Tomb Raider, Assassin's Creed
pleasepaypreacher.net
Regarding location: the forge isn't really on the way to anywhere except for one assassination mission's boss. You don't have to go past the Court to get around the Dreadnought, but you probably would. The only times I'd end up in the Forge are if I was trying to do a patrol bounty/quest that required I go kill that one patrol guy or if I actively decided "Okay, going to go do some Forge now." Court was a lot easier to just get sucked into as you'd be on your way somewhere and hear the gate opening.
The ability to stack runes and make it rain for everyone for a bit was great and I only ever got to play forge a few times because of lack of offerings. Plus the one offering meant you couldn't just sit there for a night of chilling
And oryx bosses were way more fun than the forge. That being said I just want something similar to both. That hang out and start events and murdeter things arena