I always had a way harder time finding Archon groups - even when it was new. But that may just be me.
Regarding location: the forge isn't really on the way to anywhere except for one assassination mission's boss. You don't have to go past the Court to get around the Dreadnought, but you probably would. The only times I'd end up in the Forge are if I was trying to do a patrol bounty/quest that required I go kill that one patrol guy or if I actively decided "Okay, going to go do some Forge now." Court was a lot easier to just get sucked into as you'd be on your way somewhere and hear the gate opening.
Wait... where were you going that you were going through Court to get there?
I didn't say that too but COO isn't hard exactly and even at max light a Purple servitor or Captain in the Forge can fuck your shit up pretty good if you aren't playing with a good group and don't stay on the ball. My biggest problem was of course that the matchmaking sucked, it never made sense to me that you could run down the hallway with a bunch of randos only to watch them disappear and then you were standing in an empty Forge by yourself. But I had some good times in there with a bunch of you guys and it was a fun way to kill time before organized group stuff when the whole fireteam wasn't assembled.
I always had a way harder time finding Archon groups - even when it was new. But that may just be me.
Regarding location: the forge isn't really on the way to anywhere except for one assassination mission's boss. You don't have to go past the Court to get around the Dreadnought, but you probably would. The only times I'd end up in the Forge are if I was trying to do a patrol bounty/quest that required I go kill that one patrol guy or if I actively decided "Okay, going to go do some Forge now." Court was a lot easier to just get sucked into as you'd be on your way somewhere and hear the gate opening.
Wait... where were you going that you were going through Court to get there?
Generally running around doing 'kill all the dudes', 'collect husks', or assassination patrols. I dunno what your patrol loop looks like but mine usually went from the spawn area up through the... shit, I've forgotten all the place names in the Dreadnought. There's the spawn area, then the one it connects to with the ass-end of the Cabal ship, then from there I'd go down and through the area where the Court is and back through to the spawn area.
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ObiFettUse the ForceAs You WishRegistered Userregular
The difference between forge and court to me was court seemed to happen organically and forge was planned group times
You could plan a court night but you didn't have to to do it. If I wanted to forge for more than a few minutes I couldn't do so solo or with one buddy
Both court and forge required groups. You could take on the low stuff solo, in both forge and court, but you couldn't beat the highest runes or highest offerings without a group
The difference between forge and court to me was court seemed to happen organically and forge was planned group times
You could plan a court night but you didn't have to to do it. If I wanted to forge for more than a few minutes I couldn't do so solo or with one buddy
Both court and forge required groups. You could take on the low stuff solo, in both forge and court, but you couldn't beat the highest runes or highest offerings without a group
Right but the group happened organically. Just go there and use lower runes for a bit and folks would show up. For Forge I would spend forever slow walking in to try to trigger anybody and never could
+1
ObiFettUse the ForceAs You WishRegistered Userregular
The difference between forge and court to me was court seemed to happen organically and forge was planned group times
You could plan a court night but you didn't have to to do it. If I wanted to forge for more than a few minutes I couldn't do so solo or with one buddy
Both court and forge required groups. You could take on the low stuff solo, in both forge and court, but you couldn't beat the highest runes or highest offerings without a group
Right but the group happened organically. Just go there and use lower runes for a bit and folks would show up. For Forge I would spend forever slow walking in to try to trigger anybody and never could
I mean, the same thing would happen in Forge? I would go in solo and mess around with lower offerings for a bit and folks would show up.
Well anyway, the IGN video made it public events look way better and more involved and since your map will show when is coming up and where. FUCK YEAH!
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah but the flip side is they pretty much guaranteed no court/forge area. Saying they want to take that flavor and put it in public events.
I want an area where I can fight summoned monsters without moving much. Just chillin at the court was so fun to party chat and drink beers to
I'd much rather have it be all over a map than in one place. I hate any kind of static grinding, but I played EQ1 back in the day and that was literally 8+ hours in the same place killing the same mobs.
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah but the flip side is they pretty much guaranteed no court/forge area. Saying they want to take that flavor and put it in public events.
I want an area where I can fight summoned monsters without moving much. Just chillin at the court was so fun to party chat and drink beers to
I'd much rather have it be all over a map than in one place. I hate any kind of static grinding, but I played EQ1 back in the day and that was literally 8+ hours in the same place killing the same mobs.
Looks good. I'll throw my hat in on Archon's Forge being more enjoyable to me. Court was fun the first few times but I never had much luck finding people there or staying very long. Archon's Forge I could normally force different instances until I got one with 3-4 people there. The encounters weren't as elaborate for sure, but it was fun to veg out and kill a bunch of stuff on cruise control.
I can't decide if seeing things like what I'm going to spoiler below is an indication that our community has come full-circle, or if it's just proof that everybody has different opinions, or if people tend to post (and agree with) contrary opinions more at times when the general tone of the community is negative, or... just about anything else.
Personally:
I haven't been exposed to this much angst since I was in high school. <_<
For the record, I've always preferred Dinklebot to NoNoBot
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
I can't decide if seeing things like what I'm going to spoiler below is an indication that our community has come full-circle, or if it's just proof that everybody has different opinions, or if people tend to post (and agree with) contrary opinions more at times when the general tone of the community is negative, or... just about anything else.
Personally:
I haven't been exposed to this much angst since I was in high school. <_<
For the record, I've always preferred Dinklebot to NoNoBot
I was aghast at that post
I mean, opinions are like assholes and everything
But Dinklebot was terrible. He gained a certain je ne sais quois by just hearing him constantly, but there was nothing good about that performance (whether or not thats his fault or the voice direction's fault, who knows). Amusing Nolanbot is a great because he sounds like a good friend.
I enjoyed dinklebot because he sounded/came off the alien AI that he is supposed to be.
Nolanbot feels like a portal personality core, and jokes way more.
Both types are fine in destiny (see the announcement video with the tone differences between Zavala and Cayde), but Nolan seems closer to cayde all the time, and lacks a lot of the gravitas that Dinklage brought to the role. I can see why people like one over the other.
Honestly the bigger issue is our player character not talking anymore. A lot of what made ghost better in year 1 was the back and forth interactions.
Back and forth interactions in year 1? Like the six times there was dialogue?
I can only think of 3 off the top of my head. And only one where Ghost and the Guardian talk back and forth at all, which was like one line each way.
I think Dinklage seemed to have more gravitas than Nolan because non of his delivery was inflected at all. Plenty of lines which come off joking when Nolan says them - because, presumably, they're meant to be joking - sounded grave-but-ridiculous when Dinklage said them.
I didn't start playing until TTK so I never got to experience Dinklebot.
The internet has you covered. Conveniently, this video begins with what I'm pretty sure is the only amusing back-and-forth between the Guardian and Ghost.
I sympathize with complaints about the changing tone of d2 and think this quote from Eurogamer sums it up well
Destiny definitely needed something to go where its amputated storyline should have been, but I'm not sure that thing should have been chewed-over action movie quips or generic space battle cut-scenes. And why are the new antagonists just a remix of the first game's least interesting enemy? Destiny was a cold fish alright, but it did have an oddball mystique which seems to have been blown away by all the explosions.
There were a lot of things about the presentation of D1 that were just flat out bad and I have no doubt that D2 will be a pretty marked improvement. However for all of its flaws D1 had a unique tone. D2 appears to be going for the whedonesque avengers explosion quipfest. And I can see why they would, they want this thing to be played by everyone
Man people are making an awful lot of implications from the limited story we've seen.
"Why did they choose the least interesting enemy?"
Maybe to make them more interesting? Nah, lets just bitch instead.
Also am I missing something or did the strike have a healthy mix of Vex and Cabal, and a few Fallen as well? They've hardly abandoned the other bad guys and honestly, just based on the little mini-boss guys sprinkled throughout the story mission (as well as some of the D1 strike bosses), the Cabal could be really interesting to fight. For me they might be boring/underdeveloped in the lore but as in-game protagonists they're just fine.
Strike even has some fallen. So yeah Cabal are taking the lead, but so did technically the vex in vanilla's story and that didn't make them super interesting.
I would like some money because these are artisanal nuggets of wisdom philistine.
I don't think D1 had a tone, period, prior to at least House of Wolves. That introduced a storyline that lasted for a number of missions, strikes, and into the Prison...and had a lot of quips - though not from Ghost since it was before Nolan came on board.
Taken King and Rise of Iron, tonally, seem pretty closely matched to what I saw in the beta. Ghost and some of the NPCs make light of stuff, other NPCs are very serious, and there are moments where badass stuff happens or things explode. Homecoming was a lot more serious and emotionally-impactful than, say, the first mission where you land on the Dreadnought. Which also happened right after a space battle cut scene.
Yeah the beta story mission hits me in the feels. City on fire, guardians in trouble, and you get some bad ass moments too. Like if thats the tone of the story, bring on Cayde cracking wise from time to time.
I would like some money because these are artisanal nuggets of wisdom philistine.
I don't think D1 had a tone, period, prior to at least House of Wolves. That introduced a storyline that lasted for a number of missions, strikes, and into the Prison...and had a lot of quips - though not from Ghost since it was before Nolan came on board.
Taken King and Rise of Iron, tonally, seem pretty closely matched to what I saw in the beta. Ghost and some of the NPCs make light of stuff, other NPCs are very serious, and there are moments where badass stuff happens or things explode. Homecoming was a lot more serious and emotionally-impactful than, say, the first mission where you land on the Dreadnought. Which also happened right after a space battle cut scene.
Yeah I think that's true. I think a lot of people romanticized (myself included) the sparseness and weirdness of pre-TTK Destiny. It didn't make the game particularly fun to play at the time but I think it definitely contributed to the sense of mystery in things like the Vault of Glass. And with TTK elements of the weird side of Destiny still existed in the form the Books of Sorrow.
I think when people complain about nolanbot being too humor focused what they are really saying is that their worried that Destiny 2 won't have that sense of mystery that D1 did
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Bless you
E - Reminds me of the Macho Man dragons from Skyrim, I love it
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Wait... where were you going that you were going through Court to get there?
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
You could plan a court night but you didn't have to to do it. If I wanted to forge for more than a few minutes I couldn't do so solo or with one buddy
Archons was just shoot mans and I got bored of it after a week.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Sounds like some job description from DOOM 2016
"Ah yes, I do a lot of programming for the core systems and I also open up gateways to Hell"
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Generally running around doing 'kill all the dudes', 'collect husks', or assassination patrols. I dunno what your patrol loop looks like but mine usually went from the spawn area up through the... shit, I've forgotten all the place names in the Dreadnought. There's the spawn area, then the one it connects to with the ass-end of the Cabal ship, then from there I'd go down and through the area where the Court is and back through to the spawn area.
Both court and forge required groups. You could take on the low stuff solo, in both forge and court, but you couldn't beat the highest runes or highest offerings without a group
Xbox Live / Steam
Right but the group happened organically. Just go there and use lower runes for a bit and folks would show up. For Forge I would spend forever slow walking in to try to trigger anybody and never could
I mean, the same thing would happen in Forge? I would go in solo and mess around with lower offerings for a bit and folks would show up.
Xbox Live / Steam
Xbox Live / Steam
pleasepaypreacher.net
I want an area where I can fight summoned monsters without moving much. Just chillin at the court was so fun to party chat and drink beers to
Good thing they removed the need to go to orbit and added more landing zones to patrol.
You should be able to zip from public event to public event without any hassle.
Xbox Live / Steam
I'd much rather have it be all over a map than in one place. I hate any kind of static grinding, but I played EQ1 back in the day and that was literally 8+ hours in the same place killing the same mobs.
pleasepaypreacher.net
Looks good. I'll throw my hat in on Archon's Forge being more enjoyable to me. Court was fun the first few times but I never had much luck finding people there or staying very long. Archon's Forge I could normally force different instances until I got one with 3-4 people there. The encounters weren't as elaborate for sure, but it was fun to veg out and kill a bunch of stuff on cruise control.
Personally:
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
I was aghast at that post
I mean, opinions are like assholes and everything
But Dinklebot was terrible. He gained a certain je ne sais quois by just hearing him constantly, but there was nothing good about that performance (whether or not thats his fault or the voice direction's fault, who knows). Amusing Nolanbot is a great because he sounds like a good friend.
Nolanbot feels like a portal personality core, and jokes way more.
Both types are fine in destiny (see the announcement video with the tone differences between Zavala and Cayde), but Nolan seems closer to cayde all the time, and lacks a lot of the gravitas that Dinklage brought to the role. I can see why people like one over the other.
Honestly the bigger issue is our player character not talking anymore. A lot of what made ghost better in year 1 was the back and forth interactions.
I miss A CELL!! FROM THE PRISON OF ELDERS!!!!! occasionally but I wouldn't want it back if it were offered.
pleasepaypreacher.net
I can only think of 3 off the top of my head. And only one where Ghost and the Guardian talk back and forth at all, which was like one line each way.
I think Dinklage seemed to have more gravitas than Nolan because non of his delivery was inflected at all. Plenty of lines which come off joking when Nolan says them - because, presumably, they're meant to be joking - sounded grave-but-ridiculous when Dinklage said them.
Even if it's that low, it still more than the zero times in the last two years of expansions.
The internet has you covered. Conveniently, this video begins with what I'm pretty sure is the only amusing back-and-forth between the Guardian and Ghost.
Also, I'd forgotten just how bad his delivery was. I remembered it was bad but man.
There were a lot of things about the presentation of D1 that were just flat out bad and I have no doubt that D2 will be a pretty marked improvement. However for all of its flaws D1 had a unique tone. D2 appears to be going for the whedonesque avengers explosion quipfest. And I can see why they would, they want this thing to be played by everyone
https://medium.com/@alascii
"Why did they choose the least interesting enemy?"
Maybe to make them more interesting? Nah, lets just bitch instead.
pleasepaypreacher.net
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Also am I missing something or did the strike have a healthy mix of Vex and Cabal, and a few Fallen as well? They've hardly abandoned the other bad guys and honestly, just based on the little mini-boss guys sprinkled throughout the story mission (as well as some of the D1 strike bosses), the Cabal could be really interesting to fight. For me they might be boring/underdeveloped in the lore but as in-game protagonists they're just fine.
pleasepaypreacher.net
Taken King and Rise of Iron, tonally, seem pretty closely matched to what I saw in the beta. Ghost and some of the NPCs make light of stuff, other NPCs are very serious, and there are moments where badass stuff happens or things explode. Homecoming was a lot more serious and emotionally-impactful than, say, the first mission where you land on the Dreadnought. Which also happened right after a space battle cut scene.
pleasepaypreacher.net
I mean, you could engage it or ignore it, instead of complaining about the discussion you don't seem to care for happening here.
Surprisingly not everyone is a hive mind about the voice change, hence why you get that Reddit thread and my comments here.
Yeah I think that's true. I think a lot of people romanticized (myself included) the sparseness and weirdness of pre-TTK Destiny. It didn't make the game particularly fun to play at the time but I think it definitely contributed to the sense of mystery in things like the Vault of Glass. And with TTK elements of the weird side of Destiny still existed in the form the Books of Sorrow.
I think when people complain about nolanbot being too humor focused what they are really saying is that their worried that Destiny 2 won't have that sense of mystery that D1 did
https://medium.com/@alascii
I was pretty happy that the Strike was heavily populated with the best enemy in the game. No, not the wanna be Roman rhino men.
https://medium.com/@alascii