So I've still got Sephiroth to do, and the FF3 Torment. I'm certain I have all the tools I need for Despairoth, I just need to put in the time to figure out a party.
Why are people going with Raw Power as the RM for that Jump Start and not Auto-Haste?
It was deterministic for me in that Ramza's bar would fill, Goddess would melee once, I would Banishing Strike and queue up everyone's abilities right after that, and all of them would go off (including Wall on the Thunder God'd person) before Demon's first action every single time.
It removed all of the start of the fight's "randomness".
Mostly a preferential thing. Raw power meant (if it triggered) it would be a guaranteed transition ease into the demon mode, whereas an auto-haste RM is usually a waste if one of your first actions is a hastega SB of some kind. In either case, the RM only serves one purpose for one action, and is wasted on the character for the remainder of the fight.
El Fantastico on
PSN: TheArcadeBear
Steam: TheArcadeBear
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Why are people going with Raw Power as the RM for that Jump Start and not Auto-Haste?
It was deterministic for me in that Ramza's bar would fill, Goddess would melee once, I would Banishing Strike and queue up everyone's abilities right after that, and all of them would go off (including Wall on the Thunder God'd person) before Demon's first action every single time.
It removed all of the start of the fight's "randomness".
Mostly a preferential thing. Raw power meant (if it triggered) it would be a guaranteed transition ease into the demon mode, whereas an auto-haste RM is usually a waste if one of your first actions is a hastega SB of some kind.
Oh, Hastegas. Yea, that thing I don't believe exists
This Sephiroth fight is so annoying. I only have a 25% chance to see if I even have enough burst for it to be possible. It looks like I could get 180k if Zidane would crit even one time what is wrong with you.
Got 'im!
Zidane - Lifesiphon + Steal Power - SSB+OSB - Ace Striker - 488 ATK, long-range (thank you ancient junky Yuffie thrower), one wind boost.
Onion Knight - Full Break + Shellga - BSB+OSB - Dr. Mog's Teachings
Relm - Curada + Protectga - BSB - Mako Might
Orlandeau - Lifesiphon + Powerchain - OSB - Heroic Stance (20% katana RM) - 576 attack (hey, Chirijiraden turned out to be good for something), one lightning boost.
The Saddest Zell - Lifesiphon + Armor Break - BSB - Battleforged - Back row; basically full support (I tried kitting him for damage but phase 1 ended too fast).
Zidane Lifesiphons until 1.6 bars, then Storm Impulse, then Steal Power. Zell Walls, then Lifesiphons a bar, then Armor Breaks, then BSBs, then C2s to prep an instant Wall for final phase (gets in between dispel and attack). Vessel and Protectga timed to go off right after phase change (although Protectga wasn't up for the initial hit).
Won on the first run that hit the phase skip correctly. Two Thunder Gods (no crits) plus an OK OSB finished the job. Orlandeau, being in the front row, was the only one whose Last Stand popped. And then he subsequently survived a hit with no visible HP while charging his second Thunder God. (Although Zidane had an OSB charging at 30% with Last Stand active, so it should have been okay even if Orlandeau had died.)
Glad that's over. Now I just have all the Crisis CMs and three Jump Starts! (Oh dear.)
Why are people going with Raw Power as the RM for that Jump Start and not Auto-Haste?
It was deterministic for me in that Ramza's bar would fill, Goddess would melee once, I would Banishing Strike and queue up everyone's abilities right after that, and all of them would go off (including Wall on the Thunder God'd person) before Demon's first action every single time.
It removed all of the start of the fight's "randomness".
Mostly a preferential thing. Raw power meant (if it triggered) it would be a guaranteed transition ease into the demon mode, whereas an auto-haste RM is usually a waste if one of your first actions is a hastega SB of some kind. In either case, the RM only serves one purpose for one action, and is wasted on the character for the remainder of the fight.
A lot of auto haste RMs do other things as well. A somewhat limited scope, but definitely get stuff like plus attack or I think minor boost to defensive stats. Not a great return on an RM slot, but better than nothing.
I've gotten about the equivalent 24 Major Dark Orbs this phase, which is pretty nice. I have 170 overall, which is definitely not enough for all the upcoming stuff.
I've gotten about the equivalent 24 Major Dark Orbs this phase, which is pretty nice. I have 170 overall, which is definitely not enough for all the upcoming stuff.
I haven't gotten crap. Admittedly, I used this phase to do some stamina-hungry things, but still, I feel like I got maybe a quarter of the mini cactuar packs per stamina than I need in phase 1.
I can't bring myself to let an XP RM proc without Breaking people, so this has been Fire phase for me. Currently at 198 MFO and 255 MDO banked up. That's still nowhere near enough. Bartz and Geosgaeno are going to be getting well acquainted in the coming months.
I've gotten about the equivalent 24 Major Dark Orbs this phase, which is pretty nice. I have 170 overall, which is definitely not enough for all the upcoming stuff.
What's the upcoming stuff that requires orbs?
I've been banking a bunch of the orbs, but I've also been doing Events and the occasional Realm Dungeon. I need to do something different every so often, as I can't farm the same stages over and over. That bores me to tears.
I've gotten about the equivalent 24 Major Dark Orbs this phase, which is pretty nice. I have 170 overall, which is definitely not enough for all the upcoming stuff.
What's the upcoming stuff that requires orbs?
I've been banking a bunch of the orbs, but I've also been doing Events and the occasional Realm Dungeon. I need to do something different every so often, as I can't farm the same stages over and over. That bores me to tears.
Ones that I care about:
Primary orb:
Two water-based ninja and two dark-based ninja moves (just one of the pairs)
Dire Weapon (2 hit darkness drain attack)
Secondary orb:
Icicle Shot
I also want to get Chain Firaga to R4, and maybe hone a Witch ability.
0
Options
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
i have like... 60 major darks at this point and thats after honing icicle shot to r3
i could shatter my r3 poison leaves since i honed it in a moment of weakness and i don't see it getting any use
Did my best to emulate the video posted a while back that clears it in 24 sec with double powerchained OSBs. I only noticed after my clear that the Eiko Burst for Critfix 50% was instrumental, and their TGCid was equipped with Dragoon Determination RM.
My characters had the typical RM set up (Dr Mogs/Mako Might/Battleforged/Ace Striker/Gathering Storm) so I wasn't capitalizing on damage like I thought I would, and therefore TGC's OSB was only hitting for 35K and EnWind Cloud was hitting for 57k. This meant I had to go through each Dispel phase.
As you can see, I won with Setzer's Megaflare, but I also had Tyro casting BSBs to mitigate as much Meteor damage as possible with magic blink, and for the early ProShellga, plus future uses would come in handy later in the fight. But with those burst commands stacking on Setzer's, Sephiroth was hitting me with kid gloves in the final phase, and I was building SB pretty fast so Ysh's bubbles were mitigating a lot of the OctoDespairs and Flashing Blades.
El Fantastico on
PSN: TheArcadeBear
Steam: TheArcadeBear
+6
Options
silence1186Character shields down!As a wingmanRegistered Userregular
@38thDoe Grats on Invincible Blade! That should serve you well for a long time.
I have about 400 MDO equivalent. I don't know that I've ever spent one.
Jesus Christ.
Dark Orbs aren't used in anything I really want except the thief stuff, but I want too much stuff with lightning orbs so I haven't made any of it, heh.
Think the 4 healer+radiant shield thing requires Yuna's USB still, for the haste/last stand if nothing else. I got further than I expected, but couldn't quite cut it with Eiko and Aerith's BSBs, Minwu's super, and Y'sh for wall (and other healing).
Pieces I've got for a push:
Wall: Tyro and Y'sh
Last Stand: Edge, which is also a hastega/blink
Hastega: Krile, Cid VII, Quistis x2, Larsa, Serah, Papalymo, Ramza, Tyro
Healer bursts: Aerith, Eiko, Y'sh
Protectga/Shellga: Y'sh, Ramza, Tyro, Red XIII, Quistis
5-break: Cid IV, Faris USB
2-break: Tyro, Gordon, Mog, Fran, Delita
OSB: Terra (no enFire), Cloud (no enWind), Rinoa (no enEarth), Ashe (no enLit), Jecht (enDark available via BSB), Tyro (ahahahahaha).
Only healer USB I've got is Tyro's which...eh.
Tyro and Y'sh basically have to come for wall and healing. I need a hastega, and Ramza's the best option of those (especially given its +ATK). I either HAVE to bring edge for last stand or have my RW be last stand.
Thinking maybe Yuna USB for RW, and going full on the "deal enough damage" route by bringing Jecht and Gabranth for my other two for enDark/imperil dark/dark OSB. I just hope I can build meter fast enough and stay alive with 1.5 healers.
Took down the D200 Torment CM and D250 torment today. Having native OK BSB is incredibly helpful for the D200 CM; for the D250 I got to bust out my Zidane with en-Wind SSB and OSB. Dash and Slash was doing 9999x2 and the en-winded OSBs 99999 each. Neither was terribly hard; we'll see about the Jump Start CM, though!
I think you have a radiant shield team in there if that's the way you want to go. Well supposing you have native radiant shield and/or it isn't dispelled by his transition move. Aeris, Eiko, Y'shtola, Tyro make a pretty strong 4 set with a free slot for whomever. I highly recommend Minwu's surprisingly serviceable SSB but I am biased I suppose. Throw in Eiko USB for tricky situations, last stand, and backup haste and you should be able to outlast just about anything.
Jecht and Cloud OSBs praying for a crit to push through the phases quickly also sounds like something you could try I think, but I don't know that strategy well enough to make suggestions beyond that.
I think you have a radiant shield team in there if that's the way you want to go. Well supposing you have native radiant shield and/or it isn't dispelled by his transition move. Aeris, Eiko, Y'shtola, Tyro make a pretty strong 4 set with a free slot for whomever. I highly recommend Minwu's surprisingly serviceable SSB but I am biased I suppose. Throw in Eiko USB for tricky situations, last stand, and backup haste and you should be able to outlast just about anything.
Jecht and Cloud OSBs praying for a crit to push through the phases quickly also sounds like something you could try I think, but I don't know that strategy well enough to make suggestions beyond that.
I do have native Radiant Shield, and I can confirm that it is not dispelled.
The team you described was actually one that I was trying, though - the problem came the lack of a hastega made healing too slow through the late stages.
I think you have a radiant shield team in there if that's the way you want to go. Well supposing you have native radiant shield and/or it isn't dispelled by his transition move. Aeris, Eiko, Y'shtola, Tyro make a pretty strong 4 set with a free slot for whomever. I highly recommend Minwu's surprisingly serviceable SSB but I am biased I suppose. Throw in Eiko USB for tricky situations, last stand, and backup haste and you should be able to outlast just about anything.
Jecht and Cloud OSBs praying for a crit to push through the phases quickly also sounds like something you could try I think, but I don't know that strategy well enough to make suggestions beyond that.
I do have native Radiant Shield, and I can confirm that it is not dispelled.
The team you described was actually one that I was trying, though - the problem came the lack of a hastega made healing too slow through the late stages.
If anyone's curious, the AI is up for Despair Sephiroth.
As to how Dispel works:
[0.010s cast time] Dispel of Despair (WHT: AoE - 100% chance of curing Haste/Protect/Shell/Reflect/Regen/Triple/[Stat Buff Statuses])
So besides those statuses, the rest are probably good, like Last Stand or Reraise.
Which makes me curious: does Indomitable Blade/Grand Cross absorb Dispel?
God damn, Bahamut 300 is disgusting. I couldn't get it below 20%. What the hell am I supposed to do here? I was running...
Fang with BSB
Zidane with SSB,BSB1,OSB
Zell with BSB
Onion Knight with BSB
Arc with SSB2
It was nowhere near enough. Zidane had to use his BSB twice just to get us to the weak phase, and then there was barely any burst left. I could replace Zell with Cid (he basically cannot harm the boss in weak phase at all), but I don't know if losing crits is a net gain. I could give up on the CM and run Ramza and a BSB healer (who would have to carry both Protectga and Shellga), which would make the ATK boosting economy better, but I don't think there's enough SB for me to be able to use Chant.
I guess you have to slow-roll some amount of health without using any SBs at all? But Wall doesn't last long enough as-is, and I'm not even sure what hones I'd bring to cover that.
I think you have a radiant shield team in there if that's the way you want to go. Well supposing you have native radiant shield and/or it isn't dispelled by his transition move. Aeris, Eiko, Y'shtola, Tyro make a pretty strong 4 set with a free slot for whomever. I highly recommend Minwu's surprisingly serviceable SSB but I am biased I suppose. Throw in Eiko USB for tricky situations, last stand, and backup haste and you should be able to outlast just about anything.
Jecht and Cloud OSBs praying for a crit to push through the phases quickly also sounds like something you could try I think, but I don't know that strategy well enough to make suggestions beyond that.
I do have native Radiant Shield, and I can confirm that it is not dispelled.
The team you described was actually one that I was trying, though - the problem came the lack of a hastega made healing too slow through the late stages.
Tyro's USB has built in hastega as well as a few other things according to the PDF. He and Y'shtola having Wrath access should give you the SBs you need. 3 dispels means you just need one extra SB to push through the end which isn't impossible with Tyro running something like Magic Breakdown and Wrath.
God damn, Bahamut 300 is disgusting. I couldn't get it below 20%. What the hell am I supposed to do here? I was running...
Fang with BSB
Zidane with SSB,BSB1,OSB
Zell with BSB
Onion Knight with BSB
Arc with SSB2
It was nowhere near enough. Zidane had to use his BSB twice just to get us to the weak phase, and then there was barely any burst left. I could replace Zell with Cid (he basically cannot harm the boss in weak phase at all), but I don't know if losing crits is a net gain. I could give up on the CM and run Ramza and a BSB healer (who would have to carry both Protectga and Shellga), which would make the ATK boosting economy better, but I don't think there's enough SB for me to be able to use Chant.
I guess you have to slow-roll some amount of health without using any SBs at all? But Wall doesn't last long enough as-is, and I'm not even sure what hones I'd bring to cover that.
You are supposed to RW Alphinaud BSB to pound him with uncounterable damage and use every soul break you've saved up. You're also supposed to use Cloud USB we don't have yet :P
God damn, Bahamut 300 is disgusting. I couldn't get it below 20%. What the hell am I supposed to do here? I was running...
Fang with BSB
Zidane with SSB,BSB1,OSB
Zell with BSB
Onion Knight with BSB
Arc with SSB2
It was nowhere near enough. Zidane had to use his BSB twice just to get us to the weak phase, and then there was barely any burst left. I could replace Zell with Cid (he basically cannot harm the boss in weak phase at all), but I don't know if losing crits is a net gain. I could give up on the CM and run Ramza and a BSB healer (who would have to carry both Protectga and Shellga), which would make the ATK boosting economy better, but I don't think there's enough SB for me to be able to use Chant.
I guess you have to slow-roll some amount of health without using any SBs at all? But Wall doesn't last long enough as-is, and I'm not even sure what hones I'd bring to cover that.
You are supposed to RW Alphinaud BSB to pound him with uncounterable damage and use every soul break you've saved up. You're also supposed to use Cloud USB we don't have yet :P
Well, I don't have native wall, so I guess it's just impossible for me.
Luneth: Skyhigh, Dark Bargain, BSB, Swordshower
Cloud: Tornado Strike, Full Charge, Enwind SSB, OSB
Arc: Curaja, Protectga, SSB1
Ramza: Full Break, Power Breakdown, Shout
Vaan: Mug Bloodlust, Thief's Revenge, BSB.
And yes, I had Luneth and Cloud refeain from using any meter until they'd exhausted all hones of their non-wind attacks.
If you have an option for magic Blink or last stand or something, the inevitable result of losing Wall towards the end can be delayed long enough to win.
I RW'd Wall, but it ran out partway through. If you have any source of Magic Blink, that's good to have if you find you're taking too much damage from megaflares
Luneth: Skyhigh, Dark Bargain, BSB, Swordshower
Cloud: Tornado Strike, Full Charge, Enwind SSB, OSB
Arc: Curaja, Protectga, SSB1
Ramza: Full Break, Power Breakdown, Shout
Vaan: Mug Bloodlust, Thief's Revenge, BSB.
And yes, I had Luneth and Cloud refeain from using any meter until they'd exhausted all hones of their non-wind attacks.
If you have an option for magic Blink or last stand or something, the inevitable result of losing Wall towards the end can be delayed long enough to win.
Huh, I didn't think of using Arc's meter on SSB1. I guess the Megaflares it eats are the only things worth using real Medicas for anyway, so there's a logic to it. Maybe I'll try again later.
The fact that I have zero synergy weapons--not even a 4+++--isn't helping my situation, though. Probably a good reason to go back to the Fang/Zidane/Zell core instead of the Fang/Zidane/Cid core I just tried; they can all self-buff at least a little bit.
Luneth: Skyhigh, Dark Bargain, BSB, Swordshower
Cloud: Tornado Strike, Full Charge, Enwind SSB, OSB
Arc: Curaja, Protectga, SSB1
Ramza: Full Break, Power Breakdown, Shout
Vaan: Mug Bloodlust, Thief's Revenge, BSB.
And yes, I had Luneth and Cloud refeain from using any meter until they'd exhausted all hones of their non-wind attacks.
If you have an option for magic Blink or last stand or something, the inevitable result of losing Wall towards the end can be delayed long enough to win.
Huh, I didn't think of using Arc's meter on SSB1. I guess the Megaflares it eats are the only things worth using real Medicas for anyway, so there's a logic to it. Maybe I'll try again later.
The fact that I have zero synergy weapons--not even a 4+++--isn't helping my situation, though. Probably a good reason to go back to the Fang/Zidane/Zell core instead of the Fang/Zidane/Cid core I just tried; they can all self-buff at least a little bit.
Yeah Arc's SSB is pretty dang good on this fight, since it's really only his megaflare that does damage; you'd be surprised how much his physical hits can be mitigated by the major regen, also from his SSB.
I am trying to figure out how to rate Sarah's BSB. The entry is the hardest part for me so far. It is Cura entry which is hard for me to justify using considering my deep bench. Mblink on entry pulls it way back up though. Insta-curaga is a little meh, but hi-regen for all is amazing. I am so back and forth on every aspect of it that I just get all turned about. I think she is going to have to go on my A-team squad for a real run at something when she finally gets 99. Anyone use it and have anything to say on it?
Gnizmo on
0
Options
silence1186Character shields down!As a wingmanRegistered Userregular
I am trying to figure out how to rate Sarah's BSB. The entry is the hardest part for me so far. It is Cura entry which is hard for me to justify using considering my deep bench. Mblink on entry pulls it way back up though. Insta-curaga is a little meh, but hi-regen for all is amazing. I am so back and forth on every aspect of it that I just get all turned about. I think she is going to have to go on my A-team squad for a real run at something when she finally gets 99. Anyone use it and have anything to say on it?
Sarah BSB is not among the big 3 healer BSBs that people contend are the best (Y'shtola, Vanille, and Larsa), but I would put it at a solid 4th, ahead of the rest of the healer BSBs (by far, in some cases).
The Cura entry is weak, sure, but the effective healing of party MBlink is huge, depending on what you're dodging. Also consider that repeated entries will heal for 20% more, because of the 30% MND boost Sarah gets the first time she casts her BSB. That MND boost also makes her Medica command 2 heal more than Y'shtola and Larsa, and as much as Vanille, and also bumps her Command 1 to just shy of Curaja strength (like Y'shtola and Larsa), while also stapling High Regen for effectively more healing than Y'shtola and Larsa command 1s.
I actually really like Sarah BSB, since it's super well put together wherein all the pieces work super well together. It doesn't have the raw healing of Y'shtola, the emergency heal of Vanille, or Status dodging (plus Wrath) of Larsa, but it can definitely carry an A-team by itself, except maybe against pure physical fights.
If you can muster any form of MND buff, that's a real good burst. Even without that, insta-curaga is still pretty good on a WHM with a high enough MND stat.
Posts
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Mostly a preferential thing. Raw power meant (if it triggered) it would be a guaranteed transition ease into the demon mode, whereas an auto-haste RM is usually a waste if one of your first actions is a hastega SB of some kind. In either case, the RM only serves one purpose for one action, and is wasted on the character for the remainder of the fight.
Steam: TheArcadeBear
Oh, Hastegas. Yea, that thing I don't believe exists
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
At least we'll be able to farm Geosgaeno 300 at some point
Definitely need wind/power orbs for days though
Zidane - Lifesiphon + Steal Power - SSB+OSB - Ace Striker - 488 ATK, long-range (thank you ancient junky Yuffie thrower), one wind boost.
Onion Knight - Full Break + Shellga - BSB+OSB - Dr. Mog's Teachings
Relm - Curada + Protectga - BSB - Mako Might
Orlandeau - Lifesiphon + Powerchain - OSB - Heroic Stance (20% katana RM) - 576 attack (hey, Chirijiraden turned out to be good for something), one lightning boost.
The Saddest Zell - Lifesiphon + Armor Break - BSB - Battleforged - Back row; basically full support (I tried kitting him for damage but phase 1 ended too fast).
Zidane Lifesiphons until 1.6 bars, then Storm Impulse, then Steal Power. Zell Walls, then Lifesiphons a bar, then Armor Breaks, then BSBs, then C2s to prep an instant Wall for final phase (gets in between dispel and attack). Vessel and Protectga timed to go off right after phase change (although Protectga wasn't up for the initial hit).
Won on the first run that hit the phase skip correctly. Two Thunder Gods (no crits) plus an OK OSB finished the job. Orlandeau, being in the front row, was the only one whose Last Stand popped. And then he subsequently survived a hit with no visible HP while charging his second Thunder God. (Although Zidane had an OSB charging at 30% with Last Stand active, so it should have been okay even if Orlandeau had died.)
Glad that's over. Now I just have all the Crisis CMs and three Jump Starts! (Oh dear.)
A lot of auto haste RMs do other things as well. A somewhat limited scope, but definitely get stuff like plus attack or I think minor boost to defensive stats. Not a great return on an RM slot, but better than nothing.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
What's the upcoming stuff that requires orbs?
I've been banking a bunch of the orbs, but I've also been doing Events and the occasional Realm Dungeon. I need to do something different every so often, as I can't farm the same stages over and over. That bores me to tears.
Ones that I care about:
Primary orb:
Two water-based ninja and two dark-based ninja moves (just one of the pairs)
Dire Weapon (2 hit darkness drain attack)
Secondary orb:
Icicle Shot
I also want to get Chain Firaga to R4, and maybe hone a Witch ability.
i could shatter my r3 poison leaves since i honed it in a moment of weakness and i don't see it getting any use
Jesus Christ.
Did my best to emulate the video posted a while back that clears it in 24 sec with double powerchained OSBs. I only noticed after my clear that the Eiko Burst for Critfix 50% was instrumental, and their TGCid was equipped with Dragoon Determination RM.
My characters had the typical RM set up (Dr Mogs/Mako Might/Battleforged/Ace Striker/Gathering Storm) so I wasn't capitalizing on damage like I thought I would, and therefore TGC's OSB was only hitting for 35K and EnWind Cloud was hitting for 57k. This meant I had to go through each Dispel phase.
As you can see, I won with Setzer's Megaflare, but I also had Tyro casting BSBs to mitigate as much Meteor damage as possible with magic blink, and for the early ProShellga, plus future uses would come in handy later in the fight. But with those burst commands stacking on Setzer's, Sephiroth was hitting me with kid gloves in the final phase, and I was building SB pretty fast so Ysh's bubbles were mitigating a lot of the OctoDespairs and Flashing Blades.
Steam: TheArcadeBear
Dark Orbs aren't used in anything I really want except the thief stuff, but I want too much stuff with lightning orbs so I haven't made any of it, heh.
Pieces I've got for a push:
Wall: Tyro and Y'sh
Last Stand: Edge, which is also a hastega/blink
Hastega: Krile, Cid VII, Quistis x2, Larsa, Serah, Papalymo, Ramza, Tyro
Healer bursts: Aerith, Eiko, Y'sh
Protectga/Shellga: Y'sh, Ramza, Tyro, Red XIII, Quistis
5-break: Cid IV, Faris USB
2-break: Tyro, Gordon, Mog, Fran, Delita
OSB: Terra (no enFire), Cloud (no enWind), Rinoa (no enEarth), Ashe (no enLit), Jecht (enDark available via BSB), Tyro (ahahahahaha).
Only healer USB I've got is Tyro's which...eh.
Tyro and Y'sh basically have to come for wall and healing. I need a hastega, and Ramza's the best option of those (especially given its +ATK). I either HAVE to bring edge for last stand or have my RW be last stand.
Thinking maybe Yuna USB for RW, and going full on the "deal enough damage" route by bringing Jecht and Gabranth for my other two for enDark/imperil dark/dark OSB. I just hope I can build meter fast enough and stay alive with 1.5 healers.
Jecht and Cloud OSBs praying for a crit to push through the phases quickly also sounds like something you could try I think, but I don't know that strategy well enough to make suggestions beyond that.
I do have native Radiant Shield, and I can confirm that it is not dispelled.
The team you described was actually one that I was trying, though - the problem came the lack of a hastega made healing too slow through the late stages.
If anyone's curious, the AI is up for Despair Sephiroth.
As to how Dispel works:
So besides those statuses, the rest are probably good, like Last Stand or Reraise.
Which makes me curious: does Indomitable Blade/Grand Cross absorb Dispel?
Fang with BSB
Zidane with SSB,BSB1,OSB
Zell with BSB
Onion Knight with BSB
Arc with SSB2
It was nowhere near enough. Zidane had to use his BSB twice just to get us to the weak phase, and then there was barely any burst left. I could replace Zell with Cid (he basically cannot harm the boss in weak phase at all), but I don't know if losing crits is a net gain. I could give up on the CM and run Ramza and a BSB healer (who would have to carry both Protectga and Shellga), which would make the ATK boosting economy better, but I don't think there's enough SB for me to be able to use Chant.
I guess you have to slow-roll some amount of health without using any SBs at all? But Wall doesn't last long enough as-is, and I'm not even sure what hones I'd bring to cover that.
Tyro's USB has built in hastega as well as a few other things according to the PDF. He and Y'shtola having Wrath access should give you the SBs you need. 3 dispels means you just need one extra SB to push through the end which isn't impossible with Tyro running something like Magic Breakdown and Wrath.
Yeah, might give that a try.
You are supposed to RW Alphinaud BSB to pound him with uncounterable damage and use every soul break you've saved up. You're also supposed to use Cloud USB we don't have yet :P
I ran with:
Luneth: Skyhigh, Dark Bargain, BSB, Swordshower
Cloud: Tornado Strike, Full Charge, Enwind SSB, OSB
Arc: Curaja, Protectga, SSB1
Ramza: Full Break, Power Breakdown, Shout
Vaan: Mug Bloodlust, Thief's Revenge, BSB.
And yes, I had Luneth and Cloud refeain from using any meter until they'd exhausted all hones of their non-wind attacks.
If you have an option for magic Blink or last stand or something, the inevitable result of losing Wall towards the end can be delayed long enough to win.
The fact that I have zero synergy weapons--not even a 4+++--isn't helping my situation, though. Probably a good reason to go back to the Fang/Zidane/Zell core instead of the Fang/Zidane/Cid core I just tried; they can all self-buff at least a little bit.
Yeah Arc's SSB is pretty dang good on this fight, since it's really only his megaflare that does damage; you'd be surprised how much his physical hits can be mitigated by the major regen, also from his SSB.
Sarah BSB is not among the big 3 healer BSBs that people contend are the best (Y'shtola, Vanille, and Larsa), but I would put it at a solid 4th, ahead of the rest of the healer BSBs (by far, in some cases).
The Cura entry is weak, sure, but the effective healing of party MBlink is huge, depending on what you're dodging. Also consider that repeated entries will heal for 20% more, because of the 30% MND boost Sarah gets the first time she casts her BSB. That MND boost also makes her Medica command 2 heal more than Y'shtola and Larsa, and as much as Vanille, and also bumps her Command 1 to just shy of Curaja strength (like Y'shtola and Larsa), while also stapling High Regen for effectively more healing than Y'shtola and Larsa command 1s.
I actually really like Sarah BSB, since it's super well put together wherein all the pieces work super well together. It doesn't have the raw healing of Y'shtola, the emergency heal of Vanille, or Status dodging (plus Wrath) of Larsa, but it can definitely carry an A-team by itself, except maybe against pure physical fights.
Lifesiphon R5/Mug Bloodlust R1
Miracle of Kohlingen
Orlandeau (583 ATK, Argent Hero)
Lifesiphon R4/Banishing Strike R5
Thunder God
Ramza (492 ATK, Dr. Mog's Teachings)
Full Break R4/Magic Breakdown R5
Shout
Mog (461 MND, Mako Might)
Shellga R3/Curaja R5
Love Serenade
Y'shtola (510 MND, Ace Striker)
Protectga R3/Curaja R5
Stoneskin II
RW Relm USB
Lots of OSBs here to get through the weak/very weak phases. No problems.