Not retracting my issues with the game, or disputing that the idea has problems, but the blades are not only girls. There's sword girls, sword guys, sword tigers, and the like.
How to fix it:
1) Lore: Most blades are sleepy and can't take living form. So all common blades are just weapons with abilities.
2) Rare blades can be either humanoid wielding their weapon form or their weapon form, so they can be equipped or set as party members.
I kind of get some of the pair up stuff, but it's... bleh. It doesn't work unless it can completely switch around. Like, have Rex wield on blade with Pyra buffing, then they can tag off so Pyra is attacking while Rex is channeling support.
Thinking/throwing shit against the wall about the blades:
Okay, so, Elysium was/is paradise. Something happened, and humans were driven out of Elysium.
Pyra claims she's from there, and strikes a bargain with Rex to deliver her back there.
According to the article linked to a page or so ago, Pyra is (or is believed to be) the Aegis, a weapon of immense power. Now, some definitions of aegis include:
Controlling or conditioning influence
Control or guidance, especially by an individual, group, or system
Her chest has a glowing green Zohar-like symbol, and her actual blade form looks a lot like Shulk's Monado.
So, I'm guessing she fills the same kind of role... Being an interface to some kind of reality altering power. Aegis' most common definitions deal with protection, so, maybe she was part of the system that kept Elysium running? Or a failsafe?
With that, I wonder if the other blade characters are like Anima relics, with the generic ones simply being artificial units that can tap into that power... Or something along those lines.
In the article, Takahashi did hint that there could be XG references.
Anyway, I'm just theory crafting based on what little available information we have. I'm probably way off base.
It does appear like the idea of some people treating Blades like tools instead of people is a conflict in the story itself, so hopefully the story doesn't trip too hard on that particular pitfall. Says the guy who's been tearing down his hopes for the game fore the last month or two. I must look like a hypcrite with this.
It does appear like the idea of some people treating Blades like tools instead of people is a conflict in the story itself, so hopefully the story doesn't trip too hard on that particular pitfall. Says the guy who's been tearing down his hopes for the game fore the last month or two. I must look like a hypcrite with this.
They'll pull a Pokemon and broach the issue all of once and then conclude that they actually totally like it so it's okay. :so_raven:
It does appear like the idea of some people treating Blades like tools instead of people is a conflict in the story itself, so hopefully the story doesn't trip too hard on that particular pitfall. Says the guy who's been tearing down his hopes for the game fore the last month or two. I must look like a hypcrite with this.
They'll pull a Pokemon and broach the issue all of once and then conclude that they actually totally like it so it's okay. :so_raven:
Possible. Though, I think that "Main Character Is Angry At You For Doing This" speeches tend to mandate that the conflict be a major theme. Shrug.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I have a feeling that some, if not most rare blades will be gotten through quest. At least I hope so.
Either way, only a month to go!
Definitely not most. They are rare because they are more rare *from the the lottery*
They've made it very clear that's where those are coming from when they've gone over the system. Rare is just one step up from Common. The whole lottery system would be pretty pointless if you didn't need to use it to get the good ones. They even explained they want people to have to use the Blades they wouldn't normally want use but got stuck with through the lotto. Part of the purpose is to force people to try different things and maybe end up liking things they didn't expect.
There may be a few of the extra special ones like the single story Blade that each member gets but the point of the whole system is that commons and the rare blades come from the lottery.
No clothing or costume changes confirmed on a gamexplain treehouse.
Good. I want an unfiltered Japanesey experience, but in English.
Japanese voices annoy me. Too dramatic.
Kinda a weird thing to say "good" to like that. Done as an optional thing like in the last game it would affect you personally not at all but allow others to have a thing that matters to them. How is taking something away from others that wouldn't affect you a good thing?
A bit disappointing, but I can live with it. Seeing your gear reflected on your characters at all times was nice, but it's not like it was the best or most important feature of all time. Plus, you still get a sense of visual progression with the Blades.
I must admit I am disapointed. I enjoyed the dress up parts of xenoblade and especially X (with my X character basically being she hulk in jeans, a white tank top and heart shaped sunglasses, appropriately named Shulk). I wasn't expecting a huge range of options like in X, but at least 3 or 4 types of armour for each, with recolours.
Ah well. The world design and music is there so I am still in.
No Brits? The localization in XC1 made the experience much better IMO. In no small part because the actors they picked made the dialogue not sound like awkward anime wordsalad.
No Brits? The localization in XC1 made the experience much better IMO. In no small part because the actors they picked made the dialogue not sound like awkward anime wordsalad.
I'm not really feeling it.
I wonder if the uncertainty of the Switch’s launch constricted their budget? Or, maybe it had to do with the VA strike that just ended?
One thing I'm happy about is that they aren't doing the open world thing with this one. I know that's a thing a lot of people enjoyed about X but just a personal preference thing for me is more defined zones/maps in a jrpg. Even if they are big ol' zones.
DemonStacey on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2017
So is this the kind of RPG with a worthwhile story and characters and whatnot, or the kind where the story is a crappy, flimsy excuse to hang a bunch of number-grinding on?
I don't want to judge the game harshly just based on the annoying tween belts-and-boobs art style, but that's generally been a pretty good indicator that the story is gonna be rather poo-flavored. But I'm willing to check and see if that's being unfair.
So is this the kind of RPG with a worthwhile story and characters and whatnot, or the kind where the story is a crappy, flimsy excuse to hang a bunch of number-grinding on?
I don't want to judge the game harshly just based on the annoying tween belts-and-boobs art style, but that's generally been a pretty good indicator that the story is gonna be rather poo-flavored. But I'm willing to check and see if that's being unfair.
If it's written by the same people who wrote 1 and X, it should be fine. Assuming it's being written by the same people, which I have no idea about.
One thing I'm happy about is that they aren't doing the open world thing with this one. I know that's a thing a lot of people enjoyed about X but just a personal preference thing for me is more defined zones/maps in a jrpg. Even if they are big ol' zones.
I'd be perfectly happy with two parallel Xenoblade series, with the X's being open-world.
Brainiac 8Don't call me Shirley...Registered Userregular
edited November 2017
This is a story focused game like the first Xenoblade.
I have faith they'll deliver in the story area, because both of the previous games shined in that area. Xenoblade Chronicles had a fantastic story with amazingly deep characters that you liked and rooted for. Melia
Xenoblade X (for all those who didn't like the open aspect of it) also had great story beats, but it was mostly character focused. The main story was basically you crashed on an alien planet, now survive and explore. Basic and got the job done and still hid some legitimate surprises within that basic story. The meat of the story was the stories of the people that were part of New Las Angeles. As you did their affinity missions you learned about what made them tick, their dreams, hopes, and fears. You grew to care, (or in Boze's case) hate the people that they were. That was where the game shined. It was different but just as amazingly handled. It also had L, who was amazing.
I can't wait to find out about this new world and characters.
So is this the kind of RPG with a worthwhile story and characters and whatnot, or the kind where the story is a crappy, flimsy excuse to hang a bunch of number-grinding on?
I don't want to judge the game harshly just based on the annoying tween belts-and-boobs art style, but that's generally been a pretty good indicator that the story is gonna be rather poo-flavored. But I'm willing to check and see if that's being unfair.
It will certainly be heavy on story. Whether you'd enjoy it probably depends on the style of story you enjoy.
Do you like japanese game stories/anime-ish stories?
If so this will probably be a pretty good bet.
If you don't like that sorta story then this would probably not be a story you'd enjoy.
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Brainiac 8Don't call me Shirley...Registered Userregular
This makes me happy.
As the series is known for, Xenoblade 2 has its share of side quests. I saw tons of NPCs with quest markers and notice boards in every town. The basic fetch quests are still there, but the game also has its share that add to the story. You can even unlock some of the rare Blades and learn more about them through side quests. "They're more directly related to their story, and you get to learn about their quirky characteristics [and] their personality traits that they have," Takahashi says. "There's also a lot of subquests that kind of branch off of the main storyline in that there might be a character that only has a small role in the main story, but if you chase that down, you get to learn more about this character and more about who they are."
As the series is known for, Xenoblade 2 has its share of side quests. I saw tons of NPCs with quest markers and notice boards in every town. The basic fetch quests are still there, but the game also has its share that add to the story. You can even unlock some of the rare Blades and learn more about them through side quests. "They're more directly related to their story, and you get to learn about their quirky characteristics [and] their personality traits that they have," Takahashi says. "There's also a lot of subquests that kind of branch off of the main storyline in that there might be a character that only has a small role in the main story, but if you chase that down, you get to learn more about this character and more about who they are."
I eagerly await a 20 hour story and 120 hours worth of side quests. No joke. A lot of my enjoyment of these kinds of games stem from inhabiting the world and learning about it and its people. Kind of like digital anthropology.
As the series is known for, Xenoblade 2 has its share of side quests. I saw tons of NPCs with quest markers and notice boards in every town. The basic fetch quests are still there, but the game also has its share that add to the story. You can even unlock some of the rare Blades and learn more about them through side quests. "They're more directly related to their story, and you get to learn about their quirky characteristics [and] their personality traits that they have," Takahashi says. "There's also a lot of subquests that kind of branch off of the main storyline in that there might be a character that only has a small role in the main story, but if you chase that down, you get to learn more about this character and more about who they are."
I eagerly await a 20 hour story and 120 hours worth of side quests. No joke. A lot of my enjoyment of these kinds of games stem from inhabiting the world and learning about it and its people. Kind of like digital anthropology.
Well, if the first one is any indication, it's more like 60 hour story and 120 hours worth of side quests.
As the series is known for, Xenoblade 2 has its share of side quests. I saw tons of NPCs with quest markers and notice boards in every town. The basic fetch quests are still there, but the game also has its share that add to the story. You can even unlock some of the rare Blades and learn more about them through side quests. "They're more directly related to their story, and you get to learn about their quirky characteristics [and] their personality traits that they have," Takahashi says. "There's also a lot of subquests that kind of branch off of the main storyline in that there might be a character that only has a small role in the main story, but if you chase that down, you get to learn more about this character and more about who they are."
I eagerly await a 20 hour story and 120 hours worth of side quests. No joke. A lot of my enjoyment of these kinds of games stem from inhabiting the world and learning about it and its people. Kind of like digital anthropology.
This will be a much longer main story than that. It's more akin to Xenoblade 1 than X.
Posts
1) Lore: Most blades are sleepy and can't take living form. So all common blades are just weapons with abilities.
2) Rare blades can be either humanoid wielding their weapon form or their weapon form, so they can be equipped or set as party members.
I kind of get some of the pair up stuff, but it's... bleh. It doesn't work unless it can completely switch around. Like, have Rex wield on blade with Pyra buffing, then they can tag off so Pyra is attacking while Rex is channeling support.
3DS: 0473-8507-2652
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Pyra claims she's from there, and strikes a bargain with Rex to deliver her back there.
According to the article linked to a page or so ago, Pyra is (or is believed to be) the Aegis, a weapon of immense power. Now, some definitions of aegis include:
Controlling or conditioning influence
Control or guidance, especially by an individual, group, or system
Her chest has a glowing green Zohar-like symbol, and her actual blade form looks a lot like Shulk's Monado.
So, I'm guessing she fills the same kind of role... Being an interface to some kind of reality altering power. Aegis' most common definitions deal with protection, so, maybe she was part of the system that kept Elysium running? Or a failsafe?
With that, I wonder if the other blade characters are like Anima relics, with the generic ones simply being artificial units that can tap into that power... Or something along those lines.
In the article, Takahashi did hint that there could be XG references.
Anyway, I'm just theory crafting based on what little available information we have. I'm probably way off base.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Animals only might have invited comparisons to Pokémon.
I think this game is aiming for more of a Shin Megami Tensei audience.
They'll pull a Pokemon and broach the issue all of once and then conclude that they actually totally like it so it's okay. :so_raven:
Possible. Though, I think that "Main Character Is Angry At You For Doing This" speeches tend to mandate that the conflict be a major theme. Shrug.
Definitely not most. They are rare because they are more rare *from the the lottery*
They've made it very clear that's where those are coming from when they've gone over the system. Rare is just one step up from Common. The whole lottery system would be pretty pointless if you didn't need to use it to get the good ones. They even explained they want people to have to use the Blades they wouldn't normally want use but got stuck with through the lotto. Part of the purpose is to force people to try different things and maybe end up liking things they didn't expect.
There may be a few of the extra special ones like the single story Blade that each member gets but the point of the whole system is that commons and the rare blades come from the lottery.
Bleh.
https://youtu.be/dW_REqB8vbc
Good. I want an unfiltered Japanesey experience, but in English.
Japanese voices annoy me. Too dramatic.
Kinda a weird thing to say "good" to like that. Done as an optional thing like in the last game it would affect you personally not at all but allow others to have a thing that matters to them. How is taking something away from others that wouldn't affect you a good thing?
Ah well. The world design and music is there so I am still in.
I'm not really feeling it.
I wonder if the uncertainty of the Switch’s launch constricted their budget? Or, maybe it had to do with the VA strike that just ended?
Oh, and here are some Japanese TV ads for the game:
https://www.youtube.com/watch?v=GRBrvXiMBQg
So it's supposed to be his diving uniform. But when he actually dives he magically grows real pants.
It's ok... sexy eye-patch man is still cool.
33:38 you can see it.
One thing I'm happy about is that they aren't doing the open world thing with this one. I know that's a thing a lot of people enjoyed about X but just a personal preference thing for me is more defined zones/maps in a jrpg. Even if they are big ol' zones.
I don't want to judge the game harshly just based on the annoying tween belts-and-boobs art style, but that's generally been a pretty good indicator that the story is gonna be rather poo-flavored. But I'm willing to check and see if that's being unfair.
If it's written by the same people who wrote 1 and X, it should be fine. Assuming it's being written by the same people, which I have no idea about.
I'd be perfectly happy with two parallel Xenoblade series, with the X's being open-world.
I have faith they'll deliver in the story area, because both of the previous games shined in that area. Xenoblade Chronicles had a fantastic story with amazingly deep characters that you liked and rooted for. Melia
Xenoblade X (for all those who didn't like the open aspect of it) also had great story beats, but it was mostly character focused. The main story was basically you crashed on an alien planet, now survive and explore. Basic and got the job done and still hid some legitimate surprises within that basic story. The meat of the story was the stories of the people that were part of New Las Angeles. As you did their affinity missions you learned about what made them tick, their dreams, hopes, and fears. You grew to care, (or in Boze's case) hate the people that they were. That was where the game shined. It was different but just as amazingly handled. It also had L, who was amazing.
I can't wait to find out about this new world and characters.
Nintendo Network ID - Brainiac_8
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It will certainly be heavy on story. Whether you'd enjoy it probably depends on the style of story you enjoy.
Do you like japanese game stories/anime-ish stories?
If so this will probably be a pretty good bet.
If you don't like that sorta story then this would probably not be a story you'd enjoy.
http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=3
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
I eagerly await a 20 hour story and 120 hours worth of side quests. No joke. A lot of my enjoyment of these kinds of games stem from inhabiting the world and learning about it and its people. Kind of like digital anthropology.
Well, if the first one is any indication, it's more like 60 hour story and 120 hours worth of side quests.
Here's hoping.
That "assess the situation" line in the previous trailer is amongst the worst delivered lines in videogames.
This will be a much longer main story than that. It's more akin to Xenoblade 1 than X.