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[MechWarrior/BATTLETECH] THREAD DESIGNATED FOR DISASSEMBLY, SEE NEW THREAD

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Posts

  • ToxTox I kill threads he/himRegistered User regular
    I don't know but I officially nominate "-8SK" as the official variant number of any 'mechs that are Oosik originals.

    Twitter! | Dilige, et quod vis fac
    H3KnucklesBetsuniElvenshaeIoloNipsBRIAN BLESSEDDiplominator
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I decided to just buy a death's knell; it's actually a lot of fun to drive and I'm excited for the new tech

    it's remarkable the extent to which people just... don't shoot at you when you're in a mech that small. I dunno if they're looking at other targets or just don't think they can hit me.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Nips
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    In today's BATTLETECH, on a Monday morning after a long weekend away, I make some poor lance composition decisions and get sandpapered to death by enemy LRMs.

    This is not how I wanted to start my week of recordings.

    https://youtu.be/yuDRJwMs2fk

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    IoloH3KnucklesElvenshaeElldrenHyphyKezzyIanatorJacobkosh
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited July 2017
    1pjn0bc8scxx.jpg

    2x C-Lbx5s, 4x C-SRM6s and a shit ton of ammo.

    MagicPrime on
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    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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  • Phoenix-DPhoenix-D Registered User regular
    Blast from the past time:
    TheGerbil wrote: »
    Gonna quote myself because everyone needs to know.
    MWO Devs wrote:
    After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.

    We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.

    Source: http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/

    hah. haha. yeah that worked well. Oh my I had forgotten they had ECM on the Jenner for a while.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Phoenix-D wrote: »
    Blast from the past time:
    TheGerbil wrote: »
    Gonna quote myself because everyone needs to know.
    MWO Devs wrote:
    After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.

    We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.

    Source: http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/

    hah. haha. yeah that worked well. Oh my I had forgotten they had ECM on the Jenner for a while.

    O_O

    Christ.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Nips wrote: »
    Phoenix-D wrote: »
    Blast from the past time:
    TheGerbil wrote: »
    Gonna quote myself because everyone needs to know.
    MWO Devs wrote:
    After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.

    We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.

    Source: http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/

    hah. haha. yeah that worked well. Oh my I had forgotten they had ECM on the Jenner for a while.

    O_O

    Christ.

    That was pre-rescale

    fuck gendered marketing
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    In today's BATTLETECH video, I get my Faction Warfare on, pitting a Draconis Combine lance against a Federated Suns lance.

    I bring the power of bushido today, and it repays me tenfold.

    https://youtu.be/3QFlwI5lRzg

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    IoloElldrenHyphyKezzyH3KnucklesBetsuninonoffensive
  • IoloIolo iolo Registered User regular
    Nips wrote: »
    In today's BATTLETECH video, I get my Faction Warfare on, pitting a Draconis Combine lance against a Federated Suns lance.

    I bring the power of bushido today, and it repays me tenfold.

    https://youtu.be/3QFlwI5lRzg

    Oh man...
    that Enforcer head punch! :bigfrown:

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
    NipsJacobkoshElldren
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Friend Oosiks!

    For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:

    The Oosik Irregulars Long Expedition Rimward (OILER)
    The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!

    Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
    OILER MechWarrior Creation
    OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
    An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.

    Skill Rank 1: 1 character point
    Skill Rank 2: 3 character points
    Skill Rank 3: 6 character points
    Skill Rank 4: 10 character points
    Skill Rank 5: 15 character points
    Skill Rank 6: 21 character points
    Skill Rank 7: 28 character points
    Skill Rank 8: 36 character points
    Skill Rank 9: 45 character points

    Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.

    Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
    Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian

    Finally, create or choose the following information for your MechWarrior:
    Callsign
    A short description of the pilot
    First Name
    Last Name

    Portrait and Voice: Pick from the following (doesn't have to match):
    Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness

    *Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.

    Gimme your fodder finest warriors!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    IoloBetsuniElvenshaeGnome-InterruptusKonphujunHyphyKezzyH3Knucklessee317BolthornInfidel
  • IoloIolo iolo Registered User regular
    @Nips

    Gunnery 7, Piloting 5, Guts 5, and Tactics 6.
    Pilot ability: Evasive (duh)

    Callsign: NewGuy
    No one actually recalls iolo joining the Oosiks. Most suspect he never went home after a long night of drinking and listening to stories from the grizzled old timers at an offworld watering hole. Aside from sharing the unit fondness for shooting stuff and large explosions, he is mostly harmless.
    First Name: iolo
    Last Name: jones

    Portrait and voice: Nips' choice. (And feel to convert me to a 'she' if you are light on ladies in the unit.)

    <3

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
    NipsElvenshaeKonphujunnonoffensiveHyphyKezzyToxH3KnucklesBetsuniDarkewolfe
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Iolo wrote: »
    @Nips

    Gunnery 7, Piloting 5, Guts 5, and Tactics 6.
    Pilot ability: Evasive (duh)

    Callsign: NewGuy
    No one actually recalls iolo joining the Oosiks. Most suspect he never went home after a long night of drinking and listening to stories from the grizzled old timers at an offworld watering hole. Aside from sharing the unit fondness for shooting stuff and large explosions, he is mostly harmless.
    First Name: iolo
    Last Name: jones

    Portrait and voice: Nips' choice. (And feel to convert me to a 'she' if you are light on ladies in the unit.)

    <3

    Wouldn't that be NewGal then?

    oosik_betsuni.png
    Steam: betsuni7
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Iolo wrote: »
    Gunnery 7
    he is mostly harmless.

    Your definition of "harmless" is just adorable. :D

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • ButtcleftButtcleft Registered User regular
    edited July 2017
    Nips wrote: »
    Friend Oosiks!

    For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:

    The Oosik Irregulars Long Expedition Rimward (OILER)
    The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!

    Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
    OILER MechWarrior Creation
    OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
    An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.

    Skill Rank 1: 1 character point
    Skill Rank 2: 3 character points
    Skill Rank 3: 6 character points
    Skill Rank 4: 10 character points
    Skill Rank 5: 15 character points
    Skill Rank 6: 21 character points
    Skill Rank 7: 28 character points
    Skill Rank 8: 36 character points
    Skill Rank 9: 45 character points

    Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.

    Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
    Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian

    Finally, create or choose the following information for your MechWarrior:
    Callsign
    A short description of the pilot
    First Name
    Last Name

    Portrait and Voice: Pick from the following (doesn't have to match):
    Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness

    *Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.

    Gimme your fodder finest warriors!

    Gunning 7, Guts 7, Piloting 6, Tactics 2
    Pilot Ability: Precision Strike.

    Callsign: Padre
    Padre is a bit of Enigma among his fellow Oosiks, Concerns about his sanity tend to make them keep their distance and not pry into pesky issues like his past, or his name.. Yet on the battlefield there is no one an Oosik would rather have at their side, Due to his ruthless pursuit of Oosik objectives and the selfless devotion to his fellow unit mates...Even if he does occasionally like to scar up their shiny paint with harmless burst from a MG array.
    First Name: ???
    Last Name: ???

    Portrait: Sumo
    Voice: no preference.
    Preferred Mech: Assault.

    Buttcleft on
    KonphujunNipsIoloHyphyKezzyToxH3KnucklesBetsuniElvenshaeDarkewolfe
  • nonoffensivenonoffensive Registered User regular
    edited July 2017
    Gunnery 5, Piloting 6, Guts 7, and Tactics 1
    Pilot Abilities: Precision Strike, Angel of Death

    Callsign: Nonoffensive
    Portrait: Ozone
    Voice: Sumo
    Originally recruited to fill out a lance operation missing a pilot due to alcohol poisoning, this cost effective hire was originally assigned as bait. No one expected him to become a permanent member of the unit. Somehow, lacking any common sense or strategy, he prevailed against overwhelming odds by punching through a lance of scouts mechs sent away from the main conflict to take care of him. Unable to hit the broad side of a barn, he has only shown any weapon proficiency when concentrating on a single weapon. Despite commonly getting in over his head, he manages to make it back after each mission (even if his mech doesn't.) No one has gotten his name, and his pilot registry merely lists his mumbled response when asked how he'd like his checks written out.
    First Name: To
    Last Name: Cash

    Preferred mechs: Urbanmech, Shadowhawk, Victor

    nonoffensive on
    HandgimpKonphujunNipsHyphyKezzyMaijinamuroToxH3KnucklesIoloBRIAN BLESSEDElvenshaeBetsuniDarkewolfe
  • ToxTox I kill threads he/himRegistered User regular
    edited July 2017
    @Nips

    2LT Malachi "Blitz" Jones:
    Gunnery 5, Piloting 4, Guts 5, Tactics 6
    Skills: Precision Strike, Master Tactician
    Portrait/Voice: Ozone
    Preferred 'mech: GRF-1N Griffin

    Blitz volunteered for the OILERs mission mostly out of boredom. Well, mostly from the lost bet that he went in on out of boredom, but it's all the same to him. He uses his Griffin as a medium support harrasser, moving around the field and offering sharp shots where available. He longs for the days of old when Griffins were built with longer ranged PPCs and short range missiles.

    Quirk: Keeps an up to date "Victory Tally" specifically of headshots he's pulled off.
    Life's ambition: find a way to hotwire in a pair of SRM-4s in place of his LRMs, or maybe he'll just sit back and blow the heads off of enemy 'mechs and not worry about it.


    1LT Glenn "Harddown" Daniels:
    Gunnery 7, Piloting 6, Guts 6, Tactics 4
    Skill: Angel of Death
    Portrait/Voice: Blockade
    Preferred 'mech: CPLT-C4 Catapult

    Harddown mainly volunteered because Blitz owes him money, and he intends to collect. As much as Harddown loves sitting back in his C4 and raining hell down on the enemy, he also really loves dropping on their heads and unloading a mess of laser fire in their face.

    Quirk: wishes Catapults had arms so he could punch stuff.
    Life's ambition: get his money back from Blitz or find an old -3L Crusader lying around so he can punch stuff. He's genuinely uncertain which is more likely to happen.

    Tox on
    Twitter! | Dilige, et quod vis fac
    KonphujunNipsHyphyKezzyH3KnucklesIoloElvenshaeBetsuni
  • KonphujunKonphujun Illinois, USARegistered User regular
    edited July 2017
    Gunning 5, Guts 6, Piloting 7, Tactics 4
    Pilot Ability: Multi-target

    Callsign: Konphujun
    Voice: Nip's choice
    Portrait: "
    Preferred Mech: HBK-4P

    Konphujun is a relatively new addition to the Oosiks. He's mostly an all arounder, rather than a specialist, but this allows him to deploy to almost any battlefield (and thus secure new and exotic liquors) the Oosiks may need. He shows an unusual fondness for his HBK-4P affectionately named "Qwasimofo", as well as the particularly effective and extremely dangerous ability of irritating fellow Oosik, Callsign: Padre, to the point of receiving many rounds of "friendly fire" from the venerable pilot, costing the unit many hundreds of thousands of CBills in repairs. It has been noted that during these "incidents" Konphujun could be heard laughing over comms.

    First: Jax
    Last: Leder

    Konphujun on
    Everything: Konphujun(#1458)
    NipsHyphyKezzyToxH3KnucklesIoloBetsuniDarkewolfe
  • nonoffensivenonoffensive Registered User regular
    edited July 2017
    Does tactics do anything? I'm not sure it's really implemented in the Beta. What did it do in the RPG? Sarna and Wikipedia don't really have anything on it.

    edit: oops, answered my own question
    Gunnery ​determines ranged attack to-hit %. (See p.8)
    Piloting ​determines Melee and Death-From-Above attack to-hit %. (See p.9)
    Tactics ​determines your line-of-sight (LOS) distance, information gained from
    radar blips, and your Called Shot attack to-hit %. (See p.9)
    Guts ​determines how much heat you can build up before Overheating. (See p.9)

    https://s3.amazonaws.com/www.harebrained-schemes.com/backer-beta/manual.pdf

    lol, I think my pilot may be terrible, especially since Precision Strike doesn't actually increase your hit percentage, I lowered tactics for gunnery to hopefully give me a chance at hitting anything. Strange that this pilot skill affects the Small Laser on Urbies, Hunchbacks, Awesomes, etc during melee, but the melee attack strips Guarded status effects. I wish there was a punching skill instead :P

    nonoffensive on
  • ButtcleftButtcleft Registered User regular
    Konphujun wrote: »
    Gunning 5, Guts 6, Piloting 7, Tactics 4
    Pilot Ability: Multi-target

    Callsign: Konphujun
    Voice: Nip's choice
    Portrait: "
    Preferred Mech: HBK-4P

    Konphujun is a relatively new addition to the Oosiks. He's mostly an all arounder, rather than a specialist, but this allows him to deploy to almost any battlefield (and thus secure new and exotic liquors) the Oosiks may need. He shows an unusual fondness for his HBK-4P affectionately named "Qwasimofo", as well as the particularly effective and extremely dangerous ability of irritating fellow Oosik, Callsign: Padre, to the point of receiving many rounds of "friendly fire" from the venerable pilot, costing the unit many hundreds of thousands of CBills in repairs. It has been noted that during these "incidents" Konphujun could be heard laughing over comms.

    First: Jax
    Last: Leder

    Not one mention of disappearing 5 minutes into a battle, only to turn up 3 weeks later with the excuse "Oh, I needed cigarettes"

    KonphujunBasilElvenshaeBetsuniElldrenDarkewolfe
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited July 2017
    @Nips I'm not technically a member of the Oosik's yet (been sidetracked with other stuff and haven't been getting practice in on MWO), but Konphujun once called me an 'Oosik in spirit', so if you're still looking for bodies:
    • Name: Hendrik Ingvar Messer
    • Callsign: Rook
    • Preferred Battlemech: Marauder MAD-3R
    • Skills:
      • Gunnery: 7
      • Piloting: 6
      • Tactics: 4
      • Guts: 3
      • Abilities: Evasive Move, Precision Strike
    • Portrait/Voice: Paradise
    • Description: Rook's career history could best be described as "out of the frying pan, into the fire". Wherever he goes, trouble seems to follow, yet Messer has always managed to avoid getting killed or becoming dispossessed. If he had more ambition, his ability to stay calm in tricky situations might make for a solid officer, but Rook's horrible luck and history of poor life choices have discouraged him from aspiring to be anything more than a good lancemate. While a relative newcomer to the Oosiks, Messer's always been somewhat restless and eager to see what else is out there, so few were surprised when he chose to sign up with the OILERs. The real question is why they agreed to take him.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
    HyphyKezzyToxKonphujunNipsIoloElvenshaeBetsuni
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    H3Knuckles wrote: »
    @Nips I'm not technically a member of the Oosik's yet (been sidetracked with other stuff and haven't been getting practice in on MWO), but Konphujun once called me an 'Oosik in spirit', so if you're still looking for bodies:
    • Name: Hendrik Ingvar Messer
    • Callsign: Rook
    • Preferred Battlemech: Marauder MAD-3R
    • Skills:
      • Gunnery: 7
      • Piloting: 6
      • Tactics: 4
      • Guts: 3
      • Abilities: Evasive Move, Precision Strike
    • Portrait/Voice: Paradise
    • Description: Rook's career history could best be described as "out of the frying pan, into the fire". Wherever he goes, trouble seems to follow, yet Messer has always managed to avoid getting killed or becoming dispossessed. If he had more ambition, his ability to stay calm in tricky situations might make for a solid officer, but Rook's horrible luck and history of poor life choices have discouraged him from aspiring to be anything more than a good lancemate. While a relative newcomer to the Oosiks, Messer's always been somewhat restless and eager to see what else is out there, so few were surprised when he chose to sign up with the OILERs. The real question is why they agreed to take him.

    You're posting here, and therefore an Oosik.

    Welcome aboard!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    KonphujunH3KnucklesBetsuniElvenshaeDaMoonRulzMvrck
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    I have no idea what's going on here.

    But that's normal I guess.

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
    NipsH3KnucklesElvenshae
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Mortious wrote: »
    I have no idea what's going on here.

    But that's normal I guess.

    It's either creative writing with some math, or role playing, depending on how invested you are.

    :winky:

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    BRIAN BLESSEDElvenshae
  • SyngyneSyngyne Registered User regular
    edited July 2017
    Callsign: Noodles
    First: Padki
    Last: Mao
    Portrait: Showboat
    Voice: whoever sounds the most inebriated

    How Lt. Mao managed to graduate from officer's school is anyone's guess. She couldn't tell you, she was too drunk to remember most of it. Mao suffers from an odd case of high-functioning alcoholism. While in the lucid zone between buzzed and blacked out, she demonstrates remarkable instincts and battlefield awareness (though it could be argued she is more on edge because she is seeing two of every enemy sensor blip), as well as an overall looseness to her manner that translates into surprisingly fluid (if somewhat unsteady) control of her BattleMech. Unfortunately, it also results in very loose aim - she would be lucky to hit the broad side of an Overlord dropship from the inside.

    Gunnery: 1
    Piloting: 7
    Guts: 5
    Tactics: 8
    Skill: Evasive Move

    Syngyne on
    5gsowHm.png
    H3KnucklesKonphujunIolononoffensiveBasilNipsElvenshaeHyphyKezzyBetsuniElldrenDarkewolfe
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    You've created the drunken master mechwarrior.
    https://www.youtube.com/watch?v=74OBuMA2qEk

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
    SyngynenonoffensiveNipsElvenshae
  • see317see317 Registered User regular
    H3Knuckles wrote: »
    You've created the drunken master mechwarrior.
    I don't know about that, I'm pretty sure drunken meching is an Oosik tradition.
    May be the first to have assigned numbers to one though.

    KonphujunH3KnucklesBetsuniNipsnonoffensive
  • HellboreHellbore A bad, bad man Registered User regular
    Callsign: Hellbore
    First: James
    Last: Williams
    Portrait: Blockade
    Voice: same

    Though an longtime Oosik pilot, Hellbore has not done much to distinguish himself among the unit, instead serving as an able support pilot and generally just being around to drink the booze. Now coming off a long furlough, (some suspect alcohol poisoning) Hellbore has once again volunteered to be at the forefront of the Oosik lances, getting shot to hell, and loving every minute.


    Gunnery: 6
    Piloting: 5
    Guts: 7
    Tactics: 5
    Skill: Bulwark
    Preferred 'Mech: Centurion, Victor

    IoloToxH3KnucklesNipsElvenshaeHyphyKezzyKonphujunBetsuniDarkewolfe
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Callsign: Betsuni

    Description:
    Nobody really knows when Betsuni joined the Oosiks, but one day he was there in the dropship with a Locust. Rumor has it he originally was part of the Kurita forces as a Panther scout since there were records of a pilot with the callsign of Betsuni. But that would be impossible since that Betsuni died while attempting a death from above on an enemy Atlas.

    Betsuni can be found piloting an Urbanmech or other odd mechs into battle with the other Oosiks. One day the Mechanics thought it would be hilarious if they rebuilt his Urbanmech to stock specs. He was found passed out in the cockpit only 10 km from the drop point walking into a building. Oddly he recorded one kill while passed out at the stick.

    First Name: Moe
    Last Name: Neer
    Portrait: Sumo
    Voice: Sumo

    Gunnery: 7
    Piloting: 8
    Guts: 3
    Tactics: 4
    Skill: Angel of Death

    oosik_betsuni.png
    Steam: betsuni7
    IoloToxH3KnucklesNipsElvenshaeHyphyKezzyKonphujunDarkewolfe
  • see317see317 Registered User regular
    Callsign: Sierra Echo
    Description: A poor pilot, and lacking the intestinal fortitude for any kind of prolonged up close and personal combat, Sierra Echo is at his best (and widely considered almost adequate) in a long range fire support role, preferably as far from combat as possible where little movement is expected beyond hitting the "fire" button after acquiring a target. If forced into a close quarters situation, Sierra is just as likely to try running as engaging, even when at a substantial advantage in tonnage or firepower.
    Few Oosiks know where he came from, or when he joined the company, he's just always been there. In the back. Waiting for a target and quietly praying that nothing scary gets too close.

    Sierra Echo prefers to pilot a Catapult or a Jagermech, though anything equipped to stay well back from combat while reaching out to touch someone is likely to be somewhat effective.

    First Name: Skaht
    Last Name: Elkhert
    Portrait: Dealer's Choice
    Voice: Dealer's Choice

    Gunnery: 8
    Piloting: 2
    Guts: 2
    Tactics: 8
    Skill: Split Fire

    H3KnucklesNipsElvenshaeIoloHyphyKezzyBetsuniDarkewolfe
  • nonoffensivenonoffensive Registered User regular
    edited July 2017
    I figured I'd add my wife as an honorary Oosik (don't tell on me)

    Callsign: Frigg

    A survey scientist working a remote tundra outpost, her tenure was abruptly cancelled by a volley of Oosik fire directed at a phantom Cyclops. When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been. After the operation, Frigg returned to the dropship and joined in the usual festivities following a successful job. The painful process of waking up the next morning found her several light years from her assigned position, with hundreds of thousands of kilometers adding on by the second. Continued paychecks from her previous employer seemed unlikely, and all effort trying to teach the others how to use their sensors rewarded little but frustration. She hopped in a pilot seat to try and keep the rest of the unit from getting themselves killed and earn a reward with a few more zeroes in it. An amateur mechwarrior in many respects, she avoids combat to scout ahead and relay critical data to the lance while cursing freely at the careless actions of her peers. Her wild, unpracticed piloting style causes many enemy pilots to fail at anticipating her movements.

    Name: Aleksandra Ossova
    Portrait: Showboat
    Voice: Buckshot

    Gunnery: 2
    Piloting: 4
    Guts: 5
    Tactics: 8
    Skill: Evasive, Sensor Lock

    Mechs: Locust, Spider, Trebuchet

    nonoffensive on
    H3KnucklesIoloHyphyKezzyKonphujunBasilGnome-InterruptusBetsuniToxMvrckDarkewolfe
  • OctavianOctavian Registered User regular
    Gunnery: 5
    Piloting: 1
    Tactics: 9
    Guts: 2
    Abilities: Sensor Lock, Evasion

    Callsign: Jumpy (Got a new callsign after taking down a Jaguar Mad Cat in the initial invasion of Port Arthur)
    FirstName: Blane
    LastName: Masterz
    Portrait: Ozone
    Voice: Witness

    Favorite Mech: Raven, anything without jump jets

    Jumpy, funny enough, never pilots a mech with jump jets. Too risky. He considers any mission a failure if he ever gets seen or shot at by the enemy. He is frequently heard shouting "Sir I don't have jump jets!" in his sleep.
    Other famous jumpy quotes:
    "Sir, they've got us ranged." (Jumpy is usually retreating from the battle when saying this)
    "Sir, I need backup." (After any encounter in which jumpy is spotted or being shot at)

    The Lance Commander can always get a good chuckle from his lance mates if he responds to something Jumpy says with: "I know what you've got just hold your position."

    PSN: TitusPullo13
    IoloHyphyKezzyKonphujunBetsuniH3KnucklesDarkewolfe
  • ButtcleftButtcleft Registered User regular
    I figured I'd add my wife as an honorary Oosik (don't tell on me)

    Callsign: Frigg

    A survey scientist working a remote tundra outpost, her tenure was abruptly cancelled by a volley of Oosik fire direct at a phantom Cyclops. When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been. After the operation, Frigg returned to the dropship and joined in the usual festivities following a successful job. The painful process of waking up the next morning found her several light years from her assigned position, with hundreds of thousands of kilometers adding on by the second. Continued paychecks from her previous employer seemed unlikely, and all effort trying to teach the others how to use their sensors rewarded little but frustration. She hopped in a pilot seat to try and keep the rest of the unit from getting themselves killed and earn a reward with a few more zeroes in it. An amateur mechwarrior in many respects, she avoids combat to scout ahead and relay critical data to the lance while cursing freely at the careless actions of her peers. Her wild, unpracticed piloting style causes many enemy pilots to fail anticipating her movements.

    Name: Aleksandra Ossova
    Portrait: Showboat
    Voice: Buckshot

    Gunnery: 2
    Piloting: 4
    Guts: 5
    Tactics: 8
    Skill: Evasive, Sensor Lock

    Mechs: Locust, Spider, Trebuchet

    I have a strong feeling that she would use every opportunity to complain up the chain of command about how unfit Padre is for duty, and how he is a threat to the unit and should be removed..Which would be ignored because Padre gets results on the battlefield (and pilots big assault mech with lots of weapons), fueling her hatred with every attempt.

    BasilElvenshaeH3Knuckles
  • BasilBasil Registered User regular
    edited July 2017
    I figured I'd add my wife as an honorary Oosik (don't tell on me)

    Callsign: Frigg
    When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been.

    That is legitimately hilarious and I want you to know that you should feel extra proud.

    Basil on
    9KmX8eN.jpg
    Gnome-InterruptusElvenshaeToxnonoffensiveBetsuniH3KnucklesHyphyKezzyNips
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Nips wrote: »
    Friend Oosiks!

    For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:

    The Oosik Irregulars Long Expedition Rimward (OILER)
    The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!

    Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
    OILER MechWarrior Creation
    OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
    An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.

    Skill Rank 1: 1 character point
    Skill Rank 2: 3 character points
    Skill Rank 3: 6 character points
    Skill Rank 4: 10 character points
    Skill Rank 5: 15 character points
    Skill Rank 6: 21 character points
    Skill Rank 7: 28 character points
    Skill Rank 8: 36 character points
    Skill Rank 9: 45 character points

    Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.

    Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
    Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian

    Finally, create or choose the following information for your MechWarrior:
    Callsign
    A short description of the pilot
    First Name
    Last Name

    Portrait and Voice: Pick from the following (doesn't have to match):
    Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness

    *Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.

    Gimme your fodder finest warriors!
    28 - 7 - Gunnery
    21 - 6 - Tactics
    21 - 6 - Guts
    10 - 4 - Piloting
    ________
    80 - 21

    Skill: Evasive Move / Bulwark

    Portrait & Voice: Kraken / Blockade / Sumo

    Callsign: Deaddin
    Firstname: Adamski (mononym)

    Description: A fairly well rounded pilot, preferring to rip apart opponents with weapons fire to engaging in melee combat but still enjoys getting into the thick of it. One of the founding members of the OOSIKs, he has become crotchety in his old age, and he has also become more selective on what missions he will sign up for, often requiring specialized compensation of *REDACTED*, *REDACTED*, or *REDACTED*.

    steam_sig.png
    MWO: Adamski
    IoloBetsuniElvenshaeH3KnucklesHyphyKezzy
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Gunnery 5
    Piloting 6
    Guts 5
    Tactics 4

    Pilot Ability: Evasive Move/Master Tactician
    Callsign: DaMoonRulz

    Who is this daring Pilot that we see?
    Who makes his mech move curiously fast?
    Too swift to catch an errant PPC,
    His foes are sure to feel they've been outclassed

    In Dragons, this Knight does his finest work
    Against him enemies must fight uphill
    But more than fighting entertains this Merc
    He's also rather handy with a quill

    His flow'ry prose will leave his en'mies stunned
    While fellow Oosiks work around their back
    And down, and down, their quarry will be gunned
    The pen and sword together will attack

    Across the battlefield parts lay strewn
    But none belong to he who's called DaMoon


    First Name:Dermond
    Last Name: Reigns

    Mechs: Prefer Dragons, but until they're put in I'll also accept Centurions, Jenners, Catapults, and Awesomes

    3basnids3lf9.jpg




    BetsuniGnome-InterruptusElvenshaeIoloNipsH3KnucklesHyphyKezzyDarkewolfeKonphujunBRIAN BLESSED
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Hey @Nips I have an idea for your BattleTech adventures prior to the Oosiks one. Have a Roman themed battle with Centurions fighting Centurions in a skirmish.

    oosik_betsuni.png
    Steam: betsuni7
    NipsIoloH3KnucklesHyphyKezzy
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    I love all you'ze guys pilots. It makes me smile a really stupid smile.

    But more of that's for another day! In today's BATTLETECH, I take up the mantle of the Federated Suns, switching sides from yesterday's fracas.

    The Dragon never knew what hit 'em.

    https://youtu.be/tOqZk9aDi5U

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    ElvenshaeIolononoffensiveBetsuniElldrenToxH3KnucklesHyphyKezzy
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Has no one devised a way to input custom portraits yet?

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    MagicPrime wrote: »
    Has no one devised a way to input custom portraits yet?

    The modders have, but it's a middling pain-in-the-ass to add new assets into the game's structure.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Nips wrote: »
    MagicPrime wrote: »
    Has no one devised a way to input custom portraits yet?

    The modders have, but it's a middling pain-in-the-ass to add new assets into the game's structure.

    Awww. That's a shame. I always liked how games like Pillars of Eternity or Temple of Elemental Evil was as simple as dumping some appropriately sized pngs in a specific folder.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
    H3Knuckles
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