I decided to just buy a death's knell; it's actually a lot of fun to drive and I'm excited for the new tech
it's remarkable the extent to which people just... don't shoot at you when you're in a mech that small. I dunno if they're looking at other targets or just don't think they can hit me.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+1
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
In today's BATTLETECH, on a Monday morning after a long weekend away, I make some poor lance composition decisions and get sandpapered to death by enemy LRMs.
This is not how I wanted to start my week of recordings.
After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.
We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.
After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.
We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.
After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.
We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Friend Oosiks!
For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:
The Oosik Irregulars Long Expedition Rimward (OILER)
The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!
Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
OILER MechWarrior Creation
OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.
Skill Rank 1: 1 character point
Skill Rank 2: 3 character points
Skill Rank 3: 6 character points
Skill Rank 4: 10 character points
Skill Rank 5: 15 character points
Skill Rank 6: 21 character points
Skill Rank 7: 28 character points
Skill Rank 8: 36 character points
Skill Rank 9: 45 character points
Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.
Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian
Finally, create or choose the following information for your MechWarrior:
Callsign
A short description of the pilot
First Name
Last Name
Portrait and Voice: Pick from the following (doesn't have to match):
Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness
*Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.
Gunnery 7, Piloting 5, Guts 5, and Tactics 6.
Pilot ability: Evasive (duh)
Callsign: NewGuy
No one actually recalls iolo joining the Oosiks. Most suspect he never went home after a long night of drinking and listening to stories from the grizzled old timers at an offworld watering hole. Aside from sharing the unit fondness for shooting stuff and large explosions, he is mostly harmless.
First Name: iolo
Last Name: jones
Portrait and voice: Nips' choice. (And feel to convert me to a 'she' if you are light on ladies in the unit.)
Gunnery 7, Piloting 5, Guts 5, and Tactics 6.
Pilot ability: Evasive (duh)
Callsign: NewGuy
No one actually recalls iolo joining the Oosiks. Most suspect he never went home after a long night of drinking and listening to stories from the grizzled old timers at an offworld watering hole. Aside from sharing the unit fondness for shooting stuff and large explosions, he is mostly harmless.
First Name: iolo
Last Name: jones
Portrait and voice: Nips' choice. (And feel to convert me to a 'she' if you are light on ladies in the unit.)
For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:
The Oosik Irregulars Long Expedition Rimward (OILER)
The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!
Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
OILER MechWarrior Creation
OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.
Skill Rank 1: 1 character point
Skill Rank 2: 3 character points
Skill Rank 3: 6 character points
Skill Rank 4: 10 character points
Skill Rank 5: 15 character points
Skill Rank 6: 21 character points
Skill Rank 7: 28 character points
Skill Rank 8: 36 character points
Skill Rank 9: 45 character points
Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.
Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian
Finally, create or choose the following information for your MechWarrior:
Callsign
A short description of the pilot
First Name
Last Name
Portrait and Voice: Pick from the following (doesn't have to match):
Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness
*Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.
Callsign: Padre
Padre is a bit of Enigma among his fellow Oosiks, Concerns about his sanity tend to make them keep their distance and not pry into pesky issues like his past, or his name.. Yet on the battlefield there is no one an Oosik would rather have at their side, Due to his ruthless pursuit of Oosik objectives and the selfless devotion to his fellow unit mates...Even if he does occasionally like to scar up their shiny paint with harmless burst from a MG array.
First Name: ???
Last Name: ???
Portrait: Sumo
Voice: no preference.
Preferred Mech: Assault.
Gunnery 5, Piloting 6, Guts 7, and Tactics 1
Pilot Abilities: Precision Strike, Angel of Death
Callsign: Nonoffensive
Portrait: Ozone
Voice: Sumo
Originally recruited to fill out a lance operation missing a pilot due to alcohol poisoning, this cost effective hire was originally assigned as bait. No one expected him to become a permanent member of the unit. Somehow, lacking any common sense or strategy, he prevailed against overwhelming odds by punching through a lance of scouts mechs sent away from the main conflict to take care of him. Unable to hit the broad side of a barn, he has only shown any weapon proficiency when concentrating on a single weapon. Despite commonly getting in over his head, he manages to make it back after each mission (even if his mech doesn't.) No one has gotten his name, and his pilot registry merely lists his mumbled response when asked how he'd like his checks written out.
First Name: To
Last Name: Cash
Blitz volunteered for the OILERs mission mostly out of boredom. Well, mostly from the lost bet that he went in on out of boredom, but it's all the same to him. He uses his Griffin as a medium support harrasser, moving around the field and offering sharp shots where available. He longs for the days of old when Griffins were built with longer ranged PPCs and short range missiles.
Quirk: Keeps an up to date "Victory Tally" specifically of headshots he's pulled off.
Life's ambition: find a way to hotwire in a pair of SRM-4s in place of his LRMs, or maybe he'll just sit back and blow the heads off of enemy 'mechs and not worry about it.
1LT Glenn "Harddown" Daniels:
Gunnery 7, Piloting 6, Guts 6, Tactics 4
Skill: Angel of Death
Portrait/Voice: Blockade
Preferred 'mech: CPLT-C4 Catapult
Harddown mainly volunteered because Blitz owes him money, and he intends to collect. As much as Harddown loves sitting back in his C4 and raining hell down on the enemy, he also really loves dropping on their heads and unloading a mess of laser fire in their face.
Quirk: wishes Catapults had arms so he could punch stuff.
Life's ambition: get his money back from Blitz or find an old -3L Crusader lying around so he can punch stuff. He's genuinely uncertain which is more likely to happen.
Konphujun is a relatively new addition to the Oosiks. He's mostly an all arounder, rather than a specialist, but this allows him to deploy to almost any battlefield (and thus secure new and exotic liquors) the Oosiks may need. He shows an unusual fondness for his HBK-4P affectionately named "Qwasimofo", as well as the particularly effective and extremely dangerous ability of irritating fellow Oosik, Callsign: Padre, to the point of receiving many rounds of "friendly fire" from the venerable pilot, costing the unit many hundreds of thousands of CBills in repairs. It has been noted that during these "incidents" Konphujun could be heard laughing over comms.
Does tactics do anything? I'm not sure it's really implemented in the Beta. What did it do in the RPG? Sarna and Wikipedia don't really have anything on it.
edit: oops, answered my own question
Gunnery determines ranged attack to-hit %. (See p.8) Piloting determines Melee and Death-From-Above attack to-hit %. (See p.9) Tactics determines your line-of-sight (LOS) distance, information gained from
radar blips, and your Called Shot attack to-hit %. (See p.9) Guts determines how much heat you can build up before Overheating. (See p.9)
lol, I think my pilot may be terrible, especially since Precision Strike doesn't actually increase your hit percentage, I lowered tactics for gunnery to hopefully give me a chance at hitting anything. Strange that this pilot skill affects the Small Laser on Urbies, Hunchbacks, Awesomes, etc during melee, but the melee attack strips Guarded status effects. I wish there was a punching skill instead :P
Konphujun is a relatively new addition to the Oosiks. He's mostly an all arounder, rather than a specialist, but this allows him to deploy to almost any battlefield (and thus secure new and exotic liquors) the Oosiks may need. He shows an unusual fondness for his HBK-4P affectionately named "Qwasimofo", as well as the particularly effective and extremely dangerous ability of irritating fellow Oosik, Callsign: Padre, to the point of receiving many rounds of "friendly fire" from the venerable pilot, costing the unit many hundreds of thousands of CBills in repairs. It has been noted that during these "incidents" Konphujun could be heard laughing over comms.
First: Jax
Last: Leder
Not one mention of disappearing 5 minutes into a battle, only to turn up 3 weeks later with the excuse "Oh, I needed cigarettes"
+6
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited July 2017
@Nips I'm not technically a member of the Oosik's yet (been sidetracked with other stuff and haven't been getting practice in on MWO), but Konphujun once called me an 'Oosik in spirit', so if you're still looking for bodies:
Name: Hendrik Ingvar Messer
Callsign: Rook
Preferred Battlemech: Marauder MAD-3R
Skills:
Gunnery: 7
Piloting: 6
Tactics: 4
Guts: 3
Abilities: Evasive Move, Precision Strike
Portrait/Voice: Paradise
Description: Rook's career history could best be described as "out of the frying pan, into the fire". Wherever he goes, trouble seems to follow, yet Messer has always managed to avoid getting killed or becoming dispossessed. If he had more ambition, his ability to stay calm in tricky situations might make for a solid officer, but Rook's horrible luck and history of poor life choices have discouraged him from aspiring to be anything more than a good lancemate. While a relative newcomer to the Oosiks, Messer's always been somewhat restless and eager to see what else is out there, so few were surprised when he chose to sign up with the OILERs. The real question is why they agreed to take him.
@Nips I'm not technically a member of the Oosik's yet (been sidetracked with other stuff and haven't been getting practice in on MWO), but Konphujun once called me an 'Oosik in spirit', so if you're still looking for bodies:
Name: Hendrik Ingvar Messer
Callsign: Rook
Preferred Battlemech: Marauder MAD-3R
Skills:
Gunnery: 7
Piloting: 6
Tactics: 4
Guts: 3
Abilities: Evasive Move, Precision Strike
Portrait/Voice: Paradise
Description: Rook's career history could best be described as "out of the frying pan, into the fire". Wherever he goes, trouble seems to follow, yet Messer has always managed to avoid getting killed or becoming dispossessed. If he had more ambition, his ability to stay calm in tricky situations might make for a solid officer, but Rook's horrible luck and history of poor life choices have discouraged him from aspiring to be anything more than a good lancemate. While a relative newcomer to the Oosiks, Messer's always been somewhat restless and eager to see what else is out there, so few were surprised when he chose to sign up with the OILERs. The real question is why they agreed to take him.
You're posting here, and therefore an Oosik.
Welcome aboard!
+6
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
Callsign: Noodles
First: Padki
Last: Mao
Portrait: Showboat
Voice: whoever sounds the most inebriated
How Lt. Mao managed to graduate from officer's school is anyone's guess. She couldn't tell you, she was too drunk to remember most of it. Mao suffers from an odd case of high-functioning alcoholism. While in the lucid zone between buzzed and blacked out, she demonstrates remarkable instincts and battlefield awareness (though it could be argued she is more on edge because she is seeing two of every enemy sensor blip), as well as an overall looseness to her manner that translates into surprisingly fluid (if somewhat unsteady) control of her BattleMech. Unfortunately, it also results in very loose aim - she would be lucky to hit the broad side of an Overlord dropship from the inside.
Callsign: Hellbore
First: James
Last: Williams
Portrait: Blockade
Voice: same
Though an longtime Oosik pilot, Hellbore has not done much to distinguish himself among the unit, instead serving as an able support pilot and generally just being around to drink the booze. Now coming off a long furlough, (some suspect alcohol poisoning) Hellbore has once again volunteered to be at the forefront of the Oosik lances, getting shot to hell, and loving every minute.
Description:
Nobody really knows when Betsuni joined the Oosiks, but one day he was there in the dropship with a Locust. Rumor has it he originally was part of the Kurita forces as a Panther scout since there were records of a pilot with the callsign of Betsuni. But that would be impossible since that Betsuni died while attempting a death from above on an enemy Atlas.
Betsuni can be found piloting an Urbanmech or other odd mechs into battle with the other Oosiks. One day the Mechanics thought it would be hilarious if they rebuilt his Urbanmech to stock specs. He was found passed out in the cockpit only 10 km from the drop point walking into a building. Oddly he recorded one kill while passed out at the stick.
First Name: Moe
Last Name: Neer
Portrait: Sumo
Voice: Sumo
Gunnery: 7
Piloting: 8
Guts: 3
Tactics: 4
Skill: Angel of Death
Callsign: Sierra Echo
Description: A poor pilot, and lacking the intestinal fortitude for any kind of prolonged up close and personal combat, Sierra Echo is at his best (and widely considered almost adequate) in a long range fire support role, preferably as far from combat as possible where little movement is expected beyond hitting the "fire" button after acquiring a target. If forced into a close quarters situation, Sierra is just as likely to try running as engaging, even when at a substantial advantage in tonnage or firepower.
Few Oosiks know where he came from, or when he joined the company, he's just always been there. In the back. Waiting for a target and quietly praying that nothing scary gets too close.
Sierra Echo prefers to pilot a Catapult or a Jagermech, though anything equipped to stay well back from combat while reaching out to touch someone is likely to be somewhat effective.
First Name: Skaht
Last Name: Elkhert
Portrait: Dealer's Choice
Voice: Dealer's Choice
I figured I'd add my wife as an honorary Oosik (don't tell on me)
Callsign: Frigg
A survey scientist working a remote tundra outpost, her tenure was abruptly cancelled by a volley of Oosik fire directed at a phantom Cyclops. When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been. After the operation, Frigg returned to the dropship and joined in the usual festivities following a successful job. The painful process of waking up the next morning found her several light years from her assigned position, with hundreds of thousands of kilometers adding on by the second. Continued paychecks from her previous employer seemed unlikely, and all effort trying to teach the others how to use their sensors rewarded little but frustration. She hopped in a pilot seat to try and keep the rest of the unit from getting themselves killed and earn a reward with a few more zeroes in it. An amateur mechwarrior in many respects, she avoids combat to scout ahead and relay critical data to the lance while cursing freely at the careless actions of her peers. Her wild, unpracticed piloting style causes many enemy pilots to fail at anticipating her movements.
Name: Aleksandra Ossova
Portrait: Showboat
Voice: Buckshot
Callsign: Jumpy (Got a new callsign after taking down a Jaguar Mad Cat in the initial invasion of Port Arthur)
FirstName: Blane
LastName: Masterz
Portrait: Ozone
Voice: Witness
Favorite Mech: Raven, anything without jump jets
Jumpy, funny enough, never pilots a mech with jump jets. Too risky. He considers any mission a failure if he ever gets seen or shot at by the enemy. He is frequently heard shouting "Sir I don't have jump jets!" in his sleep.
Other famous jumpy quotes:
"Sir, they've got us ranged." (Jumpy is usually retreating from the battle when saying this)
"Sir, I need backup." (After any encounter in which jumpy is spotted or being shot at)
The Lance Commander can always get a good chuckle from his lance mates if he responds to something Jumpy says with: "I know what you've got just hold your position."
I figured I'd add my wife as an honorary Oosik (don't tell on me)
Callsign: Frigg
A survey scientist working a remote tundra outpost, her tenure was abruptly cancelled by a volley of Oosik fire direct at a phantom Cyclops. When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been. After the operation, Frigg returned to the dropship and joined in the usual festivities following a successful job. The painful process of waking up the next morning found her several light years from her assigned position, with hundreds of thousands of kilometers adding on by the second. Continued paychecks from her previous employer seemed unlikely, and all effort trying to teach the others how to use their sensors rewarded little but frustration. She hopped in a pilot seat to try and keep the rest of the unit from getting themselves killed and earn a reward with a few more zeroes in it. An amateur mechwarrior in many respects, she avoids combat to scout ahead and relay critical data to the lance while cursing freely at the careless actions of her peers. Her wild, unpracticed piloting style causes many enemy pilots to fail anticipating her movements.
Name: Aleksandra Ossova
Portrait: Showboat
Voice: Buckshot
I have a strong feeling that she would use every opportunity to complain up the chain of command about how unfit Padre is for duty, and how he is a threat to the unit and should be removed..Which would be ignored because Padre gets results on the battlefield (and pilots big assault mech with lots of weapons), fueling her hatred with every attempt.
I figured I'd add my wife as an honorary Oosik (don't tell on me)
Callsign: Frigg When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been.
That is legitimately hilarious and I want you to know that you should feel extra proud.
For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:
The Oosik Irregulars Long Expedition Rimward (OILER)
The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!
Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
OILER MechWarrior Creation
OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.
Skill Rank 1: 1 character point
Skill Rank 2: 3 character points
Skill Rank 3: 6 character points
Skill Rank 4: 10 character points
Skill Rank 5: 15 character points
Skill Rank 6: 21 character points
Skill Rank 7: 28 character points
Skill Rank 8: 36 character points
Skill Rank 9: 45 character points
Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.
Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian
Finally, create or choose the following information for your MechWarrior:
Callsign
A short description of the pilot
First Name
Last Name
Portrait and Voice: Pick from the following (doesn't have to match):
Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness
*Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.
Description: A fairly well rounded pilot, preferring to rip apart opponents with weapons fire to engaging in melee combat but still enjoys getting into the thick of it. One of the founding members of the OOSIKs, he has become crotchety in his old age, and he has also become more selective on what missions he will sign up for, often requiring specialized compensation of *REDACTED*, *REDACTED*, or *REDACTED*.
Pilot Ability: Evasive Move/Master Tactician
Callsign: DaMoonRulz
Who is this daring Pilot that we see?
Who makes his mech move curiously fast?
Too swift to catch an errant PPC,
His foes are sure to feel they've been outclassed
In Dragons, this Knight does his finest work
Against him enemies must fight uphill
But more than fighting entertains this Merc
He's also rather handy with a quill
His flow'ry prose will leave his en'mies stunned
While fellow Oosiks work around their back
And down, and down, their quarry will be gunned
The pen and sword together will attack
Across the battlefield parts lay strewn
But none belong to he who's called DaMoon
First Name:Dermond
Last Name: Reigns
Mechs: Prefer Dragons, but until they're put in I'll also accept Centurions, Jenners, Catapults, and Awesomes
Hey @Nips I have an idea for your BattleTech adventures prior to the Oosiks one. Have a Roman themed battle with Centurions fighting Centurions in a skirmish.
Has no one devised a way to input custom portraits yet?
The modders have, but it's a middling pain-in-the-ass to add new assets into the game's structure.
Awww. That's a shame. I always liked how games like Pillars of Eternity or Temple of Elemental Evil was as simple as dumping some appropriately sized pngs in a specific folder.
Posts
it's remarkable the extent to which people just... don't shoot at you when you're in a mech that small. I dunno if they're looking at other targets or just don't think they can hit me.
that's why we call it the struggle, you're supposed to sweat
This is not how I wanted to start my week of recordings.
2x C-Lbx5s, 4x C-SRM6s and a shit ton of ammo.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
hah. haha. yeah that worked well. Oh my I had forgotten they had ECM on the Jenner for a while.
O_O
Christ.
That was pre-rescale
I bring the power of bushido today, and it repays me tenfold.
Oh man...
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
For those of you that have been following my daily exploits with the BATTLETECH beta, you're probably wondering how long I can keep up with a new idea or shtick each day. The day where I'm running out of obvious ideas is starting to run up on me, quicker than I expected. So, to give me some grist for the mill and add some interactive fun to the daily videos, I am launching a new initiative that I will carry on into the Campaign game (whenever we get that). Let me present:
The Oosik Irregulars Long Expedition Rimward (OILER)
The OILERs will be my crack force that goes to explore the Aurigan Reach, for wealth and victory on behalf of the Irregulars. And now we're accepting MechWarrior applications!
Interested in creating a pilot for my OILER lances? Check the spoiler below and post a character here in the thread!
OILER MechWarriors have four skills, purchased using a point-buy system: Gunnery, Piloting, Guts, and Tactics.
An OILER MechWarrior starts with 80 character points, which are spent to buy each of the four core skills at a particular rank.
Skill Rank 1: 1 character point
Skill Rank 2: 3 character points
Skill Rank 3: 6 character points
Skill Rank 4: 10 character points
Skill Rank 5: 15 character points
Skill Rank 6: 21 character points
Skill Rank 7: 28 character points
Skill Rank 8: 36 character points
Skill Rank 9: 45 character points
Example: CapnNips takes Gunnery 6, Piloting 8, Guts 3, Tactics 5, for a total of 78 character points. The two points left over are unspent, and otherwise lost.
Additionally, each OILER MechWarrior starts with one Pilot Ability. An OILER may start with an additional Pilot Ability at the cost of 15 character points, but this is not required. The Pilot Abilities available are:
Multi-Target, Precision Strike, Bulwark, Evasive Move, Angel of Death, Sensor Lock, Master Tactitian
Finally, create or choose the following information for your MechWarrior:
Callsign
A short description of the pilot
First Name
Last Name
Portrait and Voice: Pick from the following (doesn't have to match):
Apex, Arclight, Blockade, Buckshot, Kraken, Mockingbird, Ozone, Paradise, Showboat, Sumo, Wildfire, Witness
*Final Note* I will be enabling the variable that allows the Piloting and Guts skills to influence falls/knockdown and pilot injury chances.
Gimme your fodder finest warriors!
Gunnery 7, Piloting 5, Guts 5, and Tactics 6.
Pilot ability: Evasive (duh)
Callsign: NewGuy
No one actually recalls iolo joining the Oosiks. Most suspect he never went home after a long night of drinking and listening to stories from the grizzled old timers at an offworld watering hole. Aside from sharing the unit fondness for shooting stuff and large explosions, he is mostly harmless.
First Name: iolo
Last Name: jones
Portrait and voice: Nips' choice. (And feel to convert me to a 'she' if you are light on ladies in the unit.)
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Wouldn't that be NewGal then?
Steam: betsuni7
Your definition of "harmless" is just adorable.
Gunning 7, Guts 7, Piloting 6, Tactics 2
Pilot Ability: Precision Strike.
Callsign: Padre
Padre is a bit of Enigma among his fellow Oosiks, Concerns about his sanity tend to make them keep their distance and not pry into pesky issues like his past, or his name.. Yet on the battlefield there is no one an Oosik would rather have at their side, Due to his ruthless pursuit of Oosik objectives and the selfless devotion to his fellow unit mates...Even if he does occasionally like to scar up their shiny paint with harmless burst from a MG array.
First Name: ???
Last Name: ???
Portrait: Sumo
Voice: no preference.
Preferred Mech: Assault.
Pilot Abilities: Precision Strike, Angel of Death
Callsign: Nonoffensive
Portrait: Ozone
Voice: Sumo
Originally recruited to fill out a lance operation missing a pilot due to alcohol poisoning, this cost effective hire was originally assigned as bait. No one expected him to become a permanent member of the unit. Somehow, lacking any common sense or strategy, he prevailed against overwhelming odds by punching through a lance of scouts mechs sent away from the main conflict to take care of him. Unable to hit the broad side of a barn, he has only shown any weapon proficiency when concentrating on a single weapon. Despite commonly getting in over his head, he manages to make it back after each mission (even if his mech doesn't.) No one has gotten his name, and his pilot registry merely lists his mumbled response when asked how he'd like his checks written out.
First Name: To
Last Name: Cash
Preferred mechs: Urbanmech, Shadowhawk, Victor
2LT Malachi "Blitz" Jones:
Skills: Precision Strike, Master Tactician
Portrait/Voice: Ozone
Preferred 'mech: GRF-1N Griffin
Blitz volunteered for the OILERs mission mostly out of boredom. Well, mostly from the lost bet that he went in on out of boredom, but it's all the same to him. He uses his Griffin as a medium support harrasser, moving around the field and offering sharp shots where available. He longs for the days of old when Griffins were built with longer ranged PPCs and short range missiles.
Quirk: Keeps an up to date "Victory Tally" specifically of headshots he's pulled off.
Life's ambition: find a way to hotwire in a pair of SRM-4s in place of his LRMs, or maybe he'll just sit back and blow the heads off of enemy 'mechs and not worry about it.
1LT Glenn "Harddown" Daniels:
Skill: Angel of Death
Portrait/Voice: Blockade
Preferred 'mech: CPLT-C4 Catapult
Harddown mainly volunteered because Blitz owes him money, and he intends to collect. As much as Harddown loves sitting back in his C4 and raining hell down on the enemy, he also really loves dropping on their heads and unloading a mess of laser fire in their face.
Quirk: wishes Catapults had arms so he could punch stuff.
Life's ambition: get his money back from Blitz or find an old -3L Crusader lying around so he can punch stuff. He's genuinely uncertain which is more likely to happen.
Pilot Ability: Multi-target
Callsign: Konphujun
Voice: Nip's choice
Portrait: "
Preferred Mech: HBK-4P
Konphujun is a relatively new addition to the Oosiks. He's mostly an all arounder, rather than a specialist, but this allows him to deploy to almost any battlefield (and thus secure new and exotic liquors) the Oosiks may need. He shows an unusual fondness for his HBK-4P affectionately named "Qwasimofo", as well as the particularly effective and extremely dangerous ability of irritating fellow Oosik, Callsign: Padre, to the point of receiving many rounds of "friendly fire" from the venerable pilot, costing the unit many hundreds of thousands of CBills in repairs. It has been noted that during these "incidents" Konphujun could be heard laughing over comms.
First: Jax
Last: Leder
edit: oops, answered my own question
https://s3.amazonaws.com/www.harebrained-schemes.com/backer-beta/manual.pdf
lol, I think my pilot may be terrible, especially since Precision Strike doesn't actually increase your hit percentage, I lowered tactics for gunnery to hopefully give me a chance at hitting anything. Strange that this pilot skill affects the Small Laser on Urbies, Hunchbacks, Awesomes, etc during melee, but the melee attack strips Guarded status effects. I wish there was a punching skill instead :P
Not one mention of disappearing 5 minutes into a battle, only to turn up 3 weeks later with the excuse "Oh, I needed cigarettes"
You're posting here, and therefore an Oosik.
Welcome aboard!
But that's normal I guess.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
It's either creative writing with some math, or role playing, depending on how invested you are.
:winky:
First: Padki
Last: Mao
Portrait: Showboat
Voice: whoever sounds the most inebriated
How Lt. Mao managed to graduate from officer's school is anyone's guess. She couldn't tell you, she was too drunk to remember most of it. Mao suffers from an odd case of high-functioning alcoholism. While in the lucid zone between buzzed and blacked out, she demonstrates remarkable instincts and battlefield awareness (though it could be argued she is more on edge because she is seeing two of every enemy sensor blip), as well as an overall looseness to her manner that translates into surprisingly fluid (if somewhat unsteady) control of her BattleMech. Unfortunately, it also results in very loose aim - she would be lucky to hit the broad side of an Overlord dropship from the inside.
Gunnery: 1
Piloting: 7
Guts: 5
Tactics: 8
Skill: Evasive Move
May be the first to have assigned numbers to one though.
First: James
Last: Williams
Portrait: Blockade
Voice: same
Though an longtime Oosik pilot, Hellbore has not done much to distinguish himself among the unit, instead serving as an able support pilot and generally just being around to drink the booze. Now coming off a long furlough, (some suspect alcohol poisoning) Hellbore has once again volunteered to be at the forefront of the Oosik lances, getting shot to hell, and loving every minute.
Gunnery: 6
Piloting: 5
Guts: 7
Tactics: 5
Skill: Bulwark
Preferred 'Mech: Centurion, Victor
Description:
Nobody really knows when Betsuni joined the Oosiks, but one day he was there in the dropship with a Locust. Rumor has it he originally was part of the Kurita forces as a Panther scout since there were records of a pilot with the callsign of Betsuni. But that would be impossible since that Betsuni died while attempting a death from above on an enemy Atlas.
Betsuni can be found piloting an Urbanmech or other odd mechs into battle with the other Oosiks. One day the Mechanics thought it would be hilarious if they rebuilt his Urbanmech to stock specs. He was found passed out in the cockpit only 10 km from the drop point walking into a building. Oddly he recorded one kill while passed out at the stick.
First Name: Moe
Last Name: Neer
Portrait: Sumo
Voice: Sumo
Gunnery: 7
Piloting: 8
Guts: 3
Tactics: 4
Skill: Angel of Death
Steam: betsuni7
Description: A poor pilot, and lacking the intestinal fortitude for any kind of prolonged up close and personal combat, Sierra Echo is at his best (and widely considered almost adequate) in a long range fire support role, preferably as far from combat as possible where little movement is expected beyond hitting the "fire" button after acquiring a target. If forced into a close quarters situation, Sierra is just as likely to try running as engaging, even when at a substantial advantage in tonnage or firepower.
Few Oosiks know where he came from, or when he joined the company, he's just always been there. In the back. Waiting for a target and quietly praying that nothing scary gets too close.
Sierra Echo prefers to pilot a Catapult or a Jagermech, though anything equipped to stay well back from combat while reaching out to touch someone is likely to be somewhat effective.
First Name: Skaht
Last Name: Elkhert
Portrait: Dealer's Choice
Voice: Dealer's Choice
Gunnery: 8
Piloting: 2
Guts: 2
Tactics: 8
Skill: Split Fire
Callsign: Frigg
A survey scientist working a remote tundra outpost, her tenure was abruptly cancelled by a volley of Oosik fire directed at a phantom Cyclops. When her distress signal was investigated, the Oosik Lance was surprised to find a furious woman standing where a 90 ton assault mech should have been. After the operation, Frigg returned to the dropship and joined in the usual festivities following a successful job. The painful process of waking up the next morning found her several light years from her assigned position, with hundreds of thousands of kilometers adding on by the second. Continued paychecks from her previous employer seemed unlikely, and all effort trying to teach the others how to use their sensors rewarded little but frustration. She hopped in a pilot seat to try and keep the rest of the unit from getting themselves killed and earn a reward with a few more zeroes in it. An amateur mechwarrior in many respects, she avoids combat to scout ahead and relay critical data to the lance while cursing freely at the careless actions of her peers. Her wild, unpracticed piloting style causes many enemy pilots to fail at anticipating her movements.
Name: Aleksandra Ossova
Portrait: Showboat
Voice: Buckshot
Gunnery: 2
Piloting: 4
Guts: 5
Tactics: 8
Skill: Evasive, Sensor Lock
Mechs: Locust, Spider, Trebuchet
Piloting: 1
Tactics: 9
Guts: 2
Abilities: Sensor Lock, Evasion
Callsign: Jumpy (Got a new callsign after taking down a Jaguar Mad Cat in the initial invasion of Port Arthur)
FirstName: Blane
LastName: Masterz
Portrait: Ozone
Voice: Witness
Favorite Mech: Raven, anything without jump jets
Jumpy, funny enough, never pilots a mech with jump jets. Too risky. He considers any mission a failure if he ever gets seen or shot at by the enemy. He is frequently heard shouting "Sir I don't have jump jets!" in his sleep.
Other famous jumpy quotes:
"Sir, they've got us ranged." (Jumpy is usually retreating from the battle when saying this)
"Sir, I need backup." (After any encounter in which jumpy is spotted or being shot at)
The Lance Commander can always get a good chuckle from his lance mates if he responds to something Jumpy says with: "I know what you've got just hold your position."
I have a strong feeling that she would use every opportunity to complain up the chain of command about how unfit Padre is for duty, and how he is a threat to the unit and should be removed..Which would be ignored because Padre gets results on the battlefield (and pilots big assault mech with lots of weapons), fueling her hatred with every attempt.
That is legitimately hilarious and I want you to know that you should feel extra proud.
21 - 6 - Tactics
21 - 6 - Guts
10 - 4 - Piloting
________
80 - 21
Skill: Evasive Move / Bulwark
Portrait & Voice: Kraken / Blockade / Sumo
Callsign: Deaddin
Firstname: Adamski (mononym)
Description: A fairly well rounded pilot, preferring to rip apart opponents with weapons fire to engaging in melee combat but still enjoys getting into the thick of it. One of the founding members of the OOSIKs, he has become crotchety in his old age, and he has also become more selective on what missions he will sign up for, often requiring specialized compensation of *REDACTED*, *REDACTED*, or *REDACTED*.
MWO: Adamski
Piloting 6
Guts 5
Tactics 4
Pilot Ability: Evasive Move/Master Tactician
Callsign: DaMoonRulz
Who is this daring Pilot that we see?
Who makes his mech move curiously fast?
Too swift to catch an errant PPC,
His foes are sure to feel they've been outclassed
In Dragons, this Knight does his finest work
Against him enemies must fight uphill
But more than fighting entertains this Merc
He's also rather handy with a quill
His flow'ry prose will leave his en'mies stunned
While fellow Oosiks work around their back
And down, and down, their quarry will be gunned
The pen and sword together will attack
Across the battlefield parts lay strewn
But none belong to he who's called DaMoon
First Name:Dermond
Last Name: Reigns
Mechs: Prefer Dragons, but until they're put in I'll also accept Centurions, Jenners, Catapults, and Awesomes
Steam: betsuni7
But more of that's for another day! In today's BATTLETECH, I take up the mantle of the Federated Suns, switching sides from yesterday's fracas.
The Dragon never knew what hit 'em.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
The modders have, but it's a middling pain-in-the-ass to add new assets into the game's structure.
Awww. That's a shame. I always liked how games like Pillars of Eternity or Temple of Elemental Evil was as simple as dumping some appropriately sized pngs in a specific folder.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)