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You must possess the power of the Augari to open this Secret Shamblers chest [SE++ WoW]

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Posts

  • Seattle ThreadSeattle Thread Registered User regular
    Pinfeldorf wrote: »
    @Seattle Thread Please post the Fodoshop movie poster for Tofy. I don't think he's seen it.

    yEFywsb.png

    kofz2amsvqm3.png
  • XehalusXehalus Registered User regular
    We’ve talked about granting the ability to wear 3 Legion Legendaries as part of the reward for the Argus questline in 7.3. It’s not really something that the game needs one way or the other, but it would be cool. We’ve also talked about (mostly jokingly) about removing the Legion Legendary limit entirely in the week(s) before 8.0 launch, and letting people go wild west with them. That’s probably not going to happen due to power level reasons, as it would be a very jarring when you level from 119 to 120 and suddenly all 12+ of your legendaries you have equipped turn off.

    so I guess we're stuck with 2

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    theres also the elephant in the room about what happens to relic weapons next xpac

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    PiptheFair wrote: »
    theres also the elephant in the room about what happens to relic weapons next xpac

    "Whoops, it was fake/corrupted/actuallyadragon"

    Humor can be dissected as a frog can, but dies in the process.
  • DaebunzDaebunz Registered User regular
    I assume we have to lose them somehow in the end to finish the argus stuff

    7yh4xczljsym.png
  • ZenyatooZenyatoo Registered User regular
    The relic weapon was part of azeroth the whole time and she needs it back thanks.
    But dont worry, she's enchanted this random green sword she found and its just as strong as the ashbringer was.

  • BahamutZEROBahamutZERO Registered User regular
    Well now I went and looked and warlocks heal almost as I do

    And I get 50% of vampiric touch back

    Friggen warlocks

    soul leech is a hell of a drug
    and affliction uses drain soul as part of their normal damage rotation on top of that

    BahamutZERO.gif
  • BahamutZEROBahamutZERO Registered User regular
    Zenyatoo wrote: »
    The relic weapon was part of azeroth the whole time and she needs it back thanks.
    But dont worry, she's enchanted this random green sword she found and its just as strong as the ashbringer was.

    If I were handling the design of that, I'd make it so you do the first bit of the 8.0 expansion introduction stuff with your artifact and just walk all over everything, the powerless wimp mobs flee in terror from you, and then suddenly the artifacts get taken away by The Plot and you have to pick up a grey piece of shit off the ground and struggle against the former wimp mobs. Make it a little more interesting than just "here's your standard issue new expansion green gear that invalidates everything but the last raid tier of the previous expansion"

    BahamutZERO.gif
  • DaebunzDaebunz Registered User regular
    edited June 2017
    Well now I went and looked and warlocks heal almost as I do

    And I get 50% of vampiric touch back

    Friggen warlocks

    soul leech is a hell of a drug
    and affliction uses drain soul as part of their normal damage rotation on top of that

    affliction also gets healed when other players use that particular warlock's healthstones

    dont use health potions, save a warlock

    Daebunz on
    7yh4xczljsym.png
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2017
    Well now I went and looked and warlocks heal almost as I do

    And I get 50% of vampiric touch back

    Friggen warlocks

    soul leech is a hell of a drug
    and affliction uses drain soul as part of their normal damage rotation on top of that

    affliction also gets healed when other players use that particular warlock's healthstones

    dont use health potions, save a warlock

    I tested this, you actually get healed by party/raid members using healthstones from any warlock, it doesn't care who made it.
    Not that affliction locks have trouble healing themselves even without that. They're probably better at self-healing than actual healer specs. So probably don't bother using healthstones over potions just to heal affliction locks who don't really care about the extra health anyway.

    BahamutZERO on
    BahamutZERO.gif
  • XehalusXehalus Registered User regular
    edited June 2017
    siphon life also heals us for 60% of it's dmg

    Xehalus on
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    PiptheFair wrote: »
    theres also the elephant in the room about what happens to relic weapons next xpac

    They get thrown in the trash and survival is turned into a shitty ranged spec again

    2x39jD4.jpg
  • ZenyatooZenyatoo Registered User regular
    Kwoaru wrote: »
    PiptheFair wrote: »
    theres also the elephant in the room about what happens to relic weapons next xpac

    They get thrown in the trash and survival is turned into a shitty ranged spec again

    They really want to make survival hunter all about traps.

    But traps are bad because it takes forever to use them (there's still no smartcast!) and they have a massive travel time + also they need to be activated if you miss the shot. That in combination with them doing shit damage...

    blizz has no idea what they want to do with survival but right now it's just plain bad.

  • Seattle ThreadSeattle Thread Registered User regular
    Zenyatoo wrote: »
    The relic weapon was part of azeroth the whole time and she needs it back thanks.
    But dont worry, she's enchanted this random green sword she found and its just as strong as the ashbringer was.

    If I were handling the design of that, I'd make it so you do the first bit of the 8.0 expansion introduction stuff with your artifact and just walk all over everything, the powerless wimp mobs flee in terror from you, and then suddenly the artifacts get taken away by The Plot and you have to pick up a grey piece of shit off the ground and struggle against the former wimp mobs. Make it a little more interesting than just "here's your standard issue new expansion green gear that invalidates everything but the last raid tier of the previous expansion"

    Most theories say that we'll lose our artifacts fighting the final boss of the expac, sacrificing their power for victory.

    But one guy was like "what if we absorb the power into ourselves" and that makes a lot of sense. It'd give us a reason to have the abilities/traits after the weapon is gone, and wave away the new-green-being-stronger game mechanic.

    kofz2amsvqm3.png
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Arms warriors only read this message don't steal
    https://www.youtube.com/watch?v=xzir1B43I3E

    (it took me a while to find this song because of the stupid fucking imagine dragons song)

    Humor can be dissected as a frog can, but dies in the process.
  • DaebunzDaebunz Registered User regular
    im pretty bummed melee hunter ended up so bad

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  • BahamutZEROBahamutZERO Registered User regular
    there's also the possibility that they really like how artifacts have been and so we just keep the artifact weapons through the next expansion, I guess, with new trait advancement ala the 7.2 artifact upgrades

    BahamutZERO.gif
  • BobbleBobble Registered User regular
    edited June 2017
    PiptheFair wrote: »
    theres also the elephant in the room about what happens to relic weapons next xpac

    The other option besides "quick, everyone throw them into the fire to save the world!" is to Prestige the weapon in the next expansion (or 'reforge' or some other macguffin to "totally unlock its power even further"), but the relics and traits are all wiped and it gets set to ilvl 1000 with some new progression mechanic. Then start dumping more cosmetic options on us or maybe ways to transfer that power into another weapon.

    And fuck Blizz if they think my priest is giving up the knaifu. We've bonded.

    Bobble on
  • AkimboLegsAkimboLegs Registered User regular
    you guys are crazy

    survival was one of the top dps specs for most of nighthold progression, especially for guldan, and remained competitive basically until 7.2.5


  • BahamutZEROBahamutZERO Registered User regular
    AkimboLegs wrote: »
    you guys are crazy

    survival was one of the top dps specs for most of nighthold progression, especially for guldan, and remained competitive basically until 7.2.5


    I know it was tuned strong in nighthold, but it SUCKS ASS to actually play

    BahamutZERO.gif
  • Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    Zenyatoo wrote: »
    The relic weapon was part of azeroth the whole time and she needs it back thanks.
    But dont worry, she's enchanted this random green sword she found and its just as strong as the ashbringer was.

    If I were handling the design of that, I'd make it so you do the first bit of the 8.0 expansion introduction stuff with your artifact and just walk all over everything, the powerless wimp mobs flee in terror from you, and then suddenly the artifacts get taken away by The Plot and you have to pick up a grey piece of shit off the ground and struggle against the former wimp mobs. Make it a little more interesting than just "here's your standard issue new expansion green gear that invalidates everything but the last raid tier of the previous expansion"

    This is good, artifact or no

    mkc.png
  • BahamutZEROBahamutZERO Registered User regular
    Lord Dave wrote: »
    Zenyatoo wrote: »
    The relic weapon was part of azeroth the whole time and she needs it back thanks.
    But dont worry, she's enchanted this random green sword she found and its just as strong as the ashbringer was.

    If I were handling the design of that, I'd make it so you do the first bit of the 8.0 expansion introduction stuff with your artifact and just walk all over everything, the powerless wimp mobs flee in terror from you, and then suddenly the artifacts get taken away by The Plot and you have to pick up a grey piece of shit off the ground and struggle against the former wimp mobs. Make it a little more interesting than just "here's your standard issue new expansion green gear that invalidates everything but the last raid tier of the previous expansion"

    This is good, artifact or no

    wait I've got a better pitch: what if the artifacts were corrupted

    BahamutZERO.gif
  • BobbleBobble Registered User regular
    Lord Dave wrote: »
    Zenyatoo wrote: »
    The relic weapon was part of azeroth the whole time and she needs it back thanks.
    But dont worry, she's enchanted this random green sword she found and its just as strong as the ashbringer was.

    If I were handling the design of that, I'd make it so you do the first bit of the 8.0 expansion introduction stuff with your artifact and just walk all over everything, the powerless wimp mobs flee in terror from you, and then suddenly the artifacts get taken away by The Plot and you have to pick up a grey piece of shit off the ground and struggle against the former wimp mobs. Make it a little more interesting than just "here's your standard issue new expansion green gear that invalidates everything but the last raid tier of the previous expansion"

    This is good, artifact or no

    wait I've got a better pitch: what if the artifacts were corrupted

    I know it's corrupted, say the paladins, what do you think I spent all that time fishing for!?

  • The Cow KingThe Cow King a island Registered User regular
    Well now I went and looked and warlocks heal almost as I do

    And I get 50% of vampiric touch back

    Friggen warlocks

    soul leech is a hell of a drug
    and affliction uses drain soul as part of their normal damage rotation on top of that

    affliction also gets healed when other players use that particular warlock's healthstones

    dont use health potions, save a warlock

    All the more reason to open a Lucy style the Doctor is In clinic for healing potions during a raid

    icGJy2C.png
  • XehalusXehalus Registered User regular
    survival should be about pets putting howl and bleed debuffs that your melee attacks get dmg boosts from

  • ZayZay yes i am zay Registered User regular
    Xehalus wrote: »
    survival should be about pets putting howl and bleed debuffs that your melee attacks get dmg boosts from

    there's a spec that roars and puts blood debuffs on

    it's called feral

    sthbuf0g7b7y.png
  • JavenJaven Registered User regular
    They've already said our artifact weapons won't be around in the next expansion, but it'd still be cool how we end up not having them anymore

    Whether or not that lasts, we'll see

  • ZenyatooZenyatoo Registered User regular
    Xehalus wrote: »
    survival should be about pets putting howl and bleed debuffs that your melee attacks get dmg boosts from

    I looked at the top parses for survival hunters in tomb. A significant number of them are running a pair of pants called "roots of shaladrassil" For people who dont play the mail wearing classes, these pants are a mail-users legendary whose effect heals you for 3% hp every second.

    I thought this was both hilarious and stupid, because it means that the non-class specific, non-spec specific, and non-dps legendary is the second best legendary for survival.

    BUT, then I realized it means the survivability legendary is a survival hunters legendary, and it fits their class fantasy really well.

    Survival hunters should have their kits retooled around never dying, and should just become tanks. It's clear that blizzard doesnt know what to do with them, AND we dont have a mail tank yet.

  • BahamutZEROBahamutZERO Registered User regular
    I would really like that actually
    they could do interesting tank mechanics that involving your pet, like some sort of mitigation where your pet takes hits or part of hits for you?? let's brainstorm survival hunter tanking mechanics, there are no bad ideas here

    BahamutZERO.gif
  • ZenyatooZenyatoo Registered User regular
    I would really like that actually
    they could do interesting tank mechanics that involving your pet, like some sort of mitigation where your pet takes hits or part of hits for you?? let's brainstorm survival hunter tanking mechanics, there are no bad ideas here

    aspect of the turtle becomes their 50% damage reduction CD. Or even keeps its current functionality, which is hyper strong to begin with.
    Add new defensives based around avoiding damage rather than taking it in the first place. AKA bring back dodge tanking.

    Alternatively, some sort of spirit bond type style where a portion of the damage you take is offloaded into your pet. And then over the course of the fight you heal your pet using particular abilities + mend pet etc.

  • PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    Demon Hunters should have worn mail in the first place. 4 leather wearers, 2 mail wearers, 3 cloth and 3 plate is fucking dumb.

  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    edited June 2017
    Zenyatoo wrote: »
    Xehalus wrote: »
    survival should be about pets putting howl and bleed debuffs that your melee attacks get dmg boosts from

    I looked at the top parses for survival hunters in tomb. A significant number of them are running a pair of pants called "roots of shaladrassil" For people who dont play the mail wearing classes, these pants are a mail-users legendary whose effect heals you for 3% hp every second.

    I thought this was both hilarious and stupid, because it means that the non-class specific, non-spec specific, and non-dps legendary is the second best legendary for survival.

    BUT, then I realized it means the survivability legendary is a survival hunters legendary, and it fits their class fantasy really well.

    Survival hunters should have their kits retooled around never dying, and should just become tanks. It's clear that blizzard doesnt know what to do with them, AND we dont have a mail tank yet.

    They should have done this with every class that couldn't fill multiple roles

    3 flavors of DPS is not nearly as useful as being also able to heal or tank if a group needs it, they didn't even bother making up a second dumb DPS spec for Demon Hunters they just made them a two spec class!

    Kwoaru on
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  • Seattle ThreadSeattle Thread Registered User regular
    Kwoaru wrote: »
    Zenyatoo wrote: »
    Xehalus wrote: »
    survival should be about pets putting howl and bleed debuffs that your melee attacks get dmg boosts from

    I looked at the top parses for survival hunters in tomb. A significant number of them are running a pair of pants called "roots of shaladrassil" For people who dont play the mail wearing classes, these pants are a mail-users legendary whose effect heals you for 3% hp every second.

    I thought this was both hilarious and stupid, because it means that the non-class specific, non-spec specific, and non-dps legendary is the second best legendary for survival.

    BUT, then I realized it means the survivability legendary is a survival hunters legendary, and it fits their class fantasy really well.

    Survival hunters should have their kits retooled around never dying, and should just become tanks. It's clear that blizzard doesnt know what to do with them, AND we dont have a mail tank yet.

    They should have done this with every class that couldn't fill multiple roles

    3 flavors of DPS is not nearly as useful as being also able to heal or tank if a group needs it, they didn't even bother making up a second dumb DPS spec for Demon Hunters they just made them a two spec class!

    Ion or Celestalon said in an interview that if they had to do it all over again, they'd make a lot more 2-spec classes. They even mentioned the desire to have pruned a few specs for the Legion revamp, but they knew that it would be a very unpopular strategy. I think they've got a point--managing 36 unique specs certainly isn't easy, 30 or 28 would be mean you've got less overlap and the specs that do remain become more compelling as they absorb the best abilities from the removed ones.

    They also need to stop making new tanks, we do not need more tanks. We need another healing spec or three, and ranged DPS. #TimeMageHealer #ChiThrowerMonk

    kofz2amsvqm3.png
  • JavenJaven Registered User regular
    Kwoaru wrote: »
    Zenyatoo wrote: »
    Xehalus wrote: »
    survival should be about pets putting howl and bleed debuffs that your melee attacks get dmg boosts from

    I looked at the top parses for survival hunters in tomb. A significant number of them are running a pair of pants called "roots of shaladrassil" For people who dont play the mail wearing classes, these pants are a mail-users legendary whose effect heals you for 3% hp every second.

    I thought this was both hilarious and stupid, because it means that the non-class specific, non-spec specific, and non-dps legendary is the second best legendary for survival.

    BUT, then I realized it means the survivability legendary is a survival hunters legendary, and it fits their class fantasy really well.

    Survival hunters should have their kits retooled around never dying, and should just become tanks. It's clear that blizzard doesnt know what to do with them, AND we dont have a mail tank yet.

    They should have done this with every class that couldn't fill multiple roles

    3 flavors of DPS is not nearly as useful as being also able to heal or tank if a group needs it, they didn't even bother making up a second dumb DPS spec for Demon Hunters they just made them a two spec class!

    Ion or Celestalon said in an interview that if they had to do it all over again, they'd make a lot more 2-spec classes. They even mentioned the desire to have pruned a few specs for the Legion revamp, but they knew that it would be a very unpopular strategy. I think they've got a point--managing 36 unique specs certainly isn't easy, 30 or 28 would be mean you've got less overlap and the specs that do remain become more compelling as they absorb the best abilities from the removed ones.

    They also need to stop making new tanks, we do not need more tanks. We need another healing spec or three, and ranged DPS. #TimeMageHealer #ChiThrowerMonk

    Blizzard falsely assumed for a long time that more classes that could play a role would mean more people would play that role. They are mistaken.

  • XehalusXehalus Registered User regular
    edited June 2017
    if monk had a ranged spec I would reroll immediately

    give me all your dbz ripoff named attacks

    Xehalus on
  • ZayZay yes i am zay Registered User regular
    I would really like that actually
    they could do interesting tank mechanics that involving your pet, like some sort of mitigation where your pet takes hits or part of hits for you?? let's brainstorm survival hunter tanking mechanics, there are no bad ideas here

    [Corpse Shield]

    sthbuf0g7b7y.png
  • AkimboLegsAkimboLegs Registered User regular
    I would really like that actually
    they could do interesting tank mechanics that involving your pet, like some sort of mitigation where your pet takes hits or part of hits for you?? let's brainstorm survival hunter tanking mechanics, there are no bad ideas here

    throw the entire hunter class into the sun

  • AngryAngry The glory I had witnessed was just a sleight of handRegistered User regular
    @Zay and co. Ill be home in 45 for m+ bodybuilding.

  • DaebunzDaebunz Registered User regular
    edited June 2017
    I wanna m+ this week while I have leggos to upgrade

    put me in coach

    Daebunz on
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This discussion has been closed.