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[Secret World Legends] - It's Valentine's Day, let's fight! - Feb 10 - Feb 24

DarkPrimusDarkPrimus Registered User regular
edited February 10 in Games and Technology
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Do you remember that tabloid that used to be in grocery stores everywhere? Weekly World News, I think it was called. One week they’d have a headline saying the Illuminati were controlling all television broadcasts, the next week they’d say the Templars had protected the Queen of England from a demonic terror attack. That there’s a portal to Hell in the desert somewhere, and some lady in Romania had her child stolen by goblins. That the Earth is hollow and the Soviets were using it to conduct transdimensional experiments. You know how that tabloid isn’t around any more? That’s because somebody got tired of them printing the truth. Every example I rattled off? That’s just the tip of the iceberg.

Try to keep up, because I need you ready to be fighting Deep Ones within the hour. These secret societies that the tabloids treat as shadowy boogeymen aren’t all bad - sure, they all want to control the world, but that also means they want to make sure that we don’t fall victim to an eldritch invasion or become vampire chattel. You might be getting imbued with magical energies by Gaia herself, but a single soldier can’t win a war. So pick your side, before they choose it for you.

The Factions
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A whisper of a rumor of a shadow, this Asian group is the most secretive of societies. With no fixed territory or structure, the Dragon have dissolved and reformed throughout history. They believe that a closed, controlled society is a sick society. Only through collapse and rebuilding, the natural chaos of life, can the world be in harmony. Recently, they have taken root in a nameless district of Seoul, Korea. To an outsider, their strategies are incomprehensible. Fractal patterns, chaos theory, random numbers, unrelated events. The Dragon understand that there is no pattern, only acts of great change to be committed. From a whisper to an explosion, they divine that an incident here, a disappearance there, can change the course of everything; acupuncture applied to a paralyzed planet. In the order of the Dragon, you are given the entire cosmos in potential. They have practiced martial and mental arts attuned to the true harmony of the world. The most dangerous and unpredictable of magics bend to the wills of those who are dangerous and unpredictable. In the approaching dark times, things will never be the same again. You are in the Dragon's element.

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The Illuminati may have ancient roots, but they remain forever young and hungry. In every growing empire they have played for it all. And they play for keeps. Stealing the Americas from under the Templars' noses, they grew with the United States to become a shadow superpower. Their corporate headquarters, the Labyrinth, is in an undisclosed location beneath Brooklyn, New York. Acting silently, unless the occasion calls for a gunshot, the Illuminati push for a New World Order. It will be empowering and ruthless. Failure is not an option. Complacency is worse than not an option. Their arsenal is the ambition of a new media startup, the rhetoric of a congressman and a mogul's business sense. Working hard, playing hard and fighting dirty. The Illuminati's golden agents enjoy power, money and glamour – but the real power they offer you goes beyond that. Information worked from every civilian, government and clandestine organization in the world. Advances in modern magics, in the 'New Magic', that the secret world has never seen. They can give you everything...and they can take it all away.

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Proudly tracing their royal lineage back to Babylon, the Templars are the lions of the secret world. When they roar, everyone listens. Old Europe is theirs, and the Templars' marble hall dominates the old London borough of Ealdwic - historic capital of the secret world. It's not just a show of strength. Nothing is just for show with the Templars. At the forefront of the war against darkness, they decide for themselves what counts as darkness. Never backing down from a fight. Never forgetting a grudge. They have tradition to uphold. For thousands of years they have been single-minded in their mission to obliterate evil in all its forms. Where angels fear to tread, the Templars kick down doors. As a soldier of the Templars, you will benefit from their military might. They have hoarded vast occult libraries and the hard-won knowledge of battles throughout time. Their traditional magics, the old mysticism of sorcerers and priests, of life and death, are powerful still. And the loyalty between Templars may be old-fashioned, but it is absolute. You will not stand alone.

Have you chosen which color of flag to fly? Good. Now let’s get you some weapons. Those hordes of zombies and demonic legions aren’t going to fall over dead by themselves, after all. So, how do you want to go about saving the world?

Maybe you want to handle things up-close-and-personal with melee.
Melee Weapons
Blades
Whenever you hit with a Blade ability you have a 50% chance to generate Chi. When you have accumulated 5 Chi you have 5 seconds to consume them and cast the Blade Special ability “Spirit Blade”. “Spirit Blade” grants a beneficial effect that causes your Blade attacks to deal additional damage, based on your Combat Power.

The duration of the beneficial effect provided by “Spirit Blade” can be increased by recasting the ability to consume new Chi. 1 Chi increases the duration by .5 seconds, 2 Chi by 1 seconds, 3 Chi by 2 seconds, 4 Chi by 4 seconds, and 5 Chi by 6 seconds.

If you do not or cannot cast “Spirit Blade” within 5 seconds of gaining 5 Chi you will consume all Chi and gain a heal over time effect that lasts 3 seconds and heals you for 7% of your maximum hit points each second.

Chi does not decay.

Fists
You can store up to 100 Fury by attacking and healing with a Fist Weapon. Each set of empty beads on the Fury meter represents 100 Fury. The 6 beads on each side of the larger central bead are mirrored indicators.

Whenever you use any Fist Weapon ability, regardless of the results, you will gain an amount of Fury defined by the ability you chose. The exact amount of Fury gained can be found in the description of each ability. Once you have accumulated 60 Fury you can cast either of the two Primal Wrath abilities, if you have them equipped.

Casting either of the two Primal Wrath abilities will swap all of your equipped abilities for a new predetermined set of normally inaccessible abilities. These new abilities are more powerful than regular abilities, but you can only cast them until your Fury is spent. 20 points of Fury are consumed each second after a Primal Wrath ability is cast. When your Fury is depleted you will revert back to your normally equipped abilities. This means that you will always have at least 3 seconds of Primal Wrath, and up to 5 seconds with full Fury.

Fury does not decay.

Hammer
You can store up to 100 Rage by attacking with a Hammer and by being attacked (even if you are not currently attacking with your Hammer). The Hammer meter can be filled twice. The first time the meter is filled it represents 50 Rage, the second time the meter is filled it represents 100 Rage.

Whenever you attack an enemy and you have less than 50 Rage, regardless of the results of the attack, you will gain an amount of Rage defined by the ability you attacked with. The exact amount of Rage gained can be found in the description of each ability. Whenever you are attacked, regardless of the results of the attack, you will gain 1 Rage.

All of your Hammer Power attacks consume Rage when your Rage meter is full. The unique bonuses that are granted to your Hammer Power attacks only require that your Rage meter be filled once.

Rage does not decay.

Maybe you want to take advantage of the magical energies you can now harness.
Weaponized Magics
Blood Magic
Casting your Blood Magic abilities adds points of Corruption or Martyrdom, causing the meter to move to the left as you gain Corruption, and to the right as you gain Martyrdom. Each of the two sides of the meter scale to a maximum of 100 points. Gaining points of Corruption while on the right side of the spectrum will reduce your level of Martyrdom, and gaining points of Martyrdom while on the left side of the spectrum will reduce your level of Corruption.

While on the Corruption side of the spectrum you deal increased damage, take self-inflicted damage when attacking, and have reduced incoming healing at specific Corruption point thresholds. While on the Martyrdom side of the spectrum you heal your target for an additional amount, take self-inflicted damage when healing, and have reduced incoming healing at specific Martyrdom point thresholds. Both sides of the spectrum have the same 3 important point thresholds. The first threshold is reached when above 10 points, the second threshold is reached when above 60 points, and the final threshold is reached when above 90 points.

Self-inflicted damage is dealt as a percentage of your maximum hit points. You take 1.5% self-inflicted damage above the first threshold, 3% self-inflicted damage above the second threshold, and 6% self-inflicted damage above the final threshold. Blood Magic Basic abilities only deal 33% of normal self-inflicted damage.

The Corruption and Martyrdom meters scale to 100, and have 3 important thresholds:
  • 0 to 25: Your Blood Magic abilities deal normal damage and healing.
  • 25 to 50: Your Blood Magic ability damage or healing is increased by 15.6%. Incoming heals are reduced by 20%.
  • 50 to 75: Your Blood Magic ability damage or healing is increased by 32.7%. Incoming heals are reduced by 50%.
  • 75 to 100: Your Blood Magic ability damage or healing is increased by 53.4%. Incoming heals are reduced by 95%.
Casting any Blood Magic ability will prevent Corruption or Martyrdom from decaying for 3 seconds. If a Blood Magic ability has not been cast for 3 seconds then Corruption or Martyrdom will decay by losing 4 points per second.

Chaos Magic
Whenever you deal damage divisible by 8 with a Chaos Magic ability you generate between 2 and 4 Paradoxes. Your affinity with Chaos Theory allows you to bend probability and have a 30% chance to deal damage divisible by 8. Once 8 Paradoxes have occurred, a random powerful event triggers and your Paradoxes are consumed. The potential events are: Singularities, Enigmas, or Doppelgangers.

Singularities are randomly placed ground targeted area of effect attacks that deal high damage. A Singularity result will always place 3 random ground targeted areas. These explosions will knock down enemies hit by them for 3 seconds.

Enigmas are beneficial effects that will be cast on a random nearby enemy. They provide the enemy with minor buffs, but if you purge these effects from the enemy or if you defeat the enemy you will gain much more powerful versions of these effects for you and your entire team. The following potential Enigmas can occur:
  • Potency Enigma: Increases your team’s critical power.
  • Avoidance Enigma: Increases your team’s evade chance
  • Reciprocity Enigma: Deals damage back to your team’s attackers based on the defender’s Combat Power.
  • Wellness Enigma: Finds the average of your team’s health as a percentage of your current hit points divided by your maximum hit points, sets everyone to this average value (healing the most hurt players and hurting the most healthy players), and then heals everyone again for an additional 15% of their maximum hit points (players without a team will be healed for 20% of their maximum hit points).

Doppelgangers are alternate versions of you from a parallel universe that will appear to assist you in combat. Two Doppelgangers will always appear when this result is rolled. Doppelgangers have 3 abilities they will attack enemies with. Dissonance is a single target attack that hits targeted enemies once for a high amount of damage. Dissipation is a single target channeled attacked that hits enemies 5 times for a low amount of damage per hit. Cacophony is a targeted area of effect attack that hits up to 6 enemies once for a moderate amount of damage. All Doppelganger ability damage is based on your Combat Power.

Chaos Paradoxes do not decay.

Elementalism
Casting your heat generating abilities adds heat, causing your meter to move to the right. Casting your cooling abilities removes heat, causing your meter to move the left. The exact amount of heat gained or removed can be found in the description of each ability.

The Thermotics meter scales to 100, and has 3 important thresholds:
  • 0 to 25: Your Elemental abilities deal normal damage.
  • 25 to 50: Your Elemental ability damage is increased by 8.7%.
  • 50 to 75: Your Elemental ability damage is increased by 17.4%.
  • 75 to 100: Your Elemental ability damage is increased by 34.8%.
    Your Elemental Basic and Power abilities visually change to represent your higher heat upon reaching 50 heat, and will revert to their original visual effects after dropping below 30 heat. The visual changes do not affect damage or functionality. If you reach 100 heat, your heat generating abilities are silenced until you fall to 80 heat or below. Casting cooling abilities at 100 heat will immediately reduce your heat drastically and allow you to cast heat generating abilities again (with the added benefit of dealing the maximum damage with your cooling abilities).

    Your heat level decays over time automatically at all times. When at 25 heat and below you lose 1 heat per second, between 26 and 50 you lose 2 heat per second, between 51 and 75 you lose 3 heat per second, between 76 and 100 you lose 4 heat per second, and out of combat you lose 5 heat per second in addition to the loss for your current heat threshold.

Or maybe you believe that a hail of bullets is the best way to approach combat.
Ranged Weapons
Assault Rifle
Whenever you activate Assault Rifle Power abilities you have a chance to get a grenade. 3 point Power abilities have 37.5% chance to get a grenade and 5 point Power abilities have a 65% chance to get a grenade. Grenades will cook for 6 seconds before they explode. After a grenade has cooked for 3 seconds it is fully cooked and has reached full power. At any point during a grenade’s 6 second duration you are able to activate Assault Rifle abilities that consume grenades. All Assault Rifle abilities that consume grenades gain a bonus effect if the grenade is fully cooked. All Assault Rifle Special abilities that consume grenades have a 4 second cooldown.

If a grenade detonates before it is fired then you will take 15% of your maximum hit points as damage and up to 6 enemies in a 5 metre area around will take minor damage.

Dual Pistols
Whenever you activate most Pistol abilities your chambers roll to a new combination. If the combination’s colors match, your chambers will lock into this combination for 3 seconds and you will deal additional damage when your Pistol abilities hit. At the start of any combat you will always automatically roll a white match. The bonus damage for a blue match is higher than that of a white match, and the bonus damage of red match is higher than that of a blue match. All Pistol damage bonuses are based on your Combat Power.

The bonus damage that you deal while matched is not dependent on the barrels being locked, and the damage bonus granted by the chambers matching applies for the entire duration of an ability cast. This means that if your lock is about to end, you can cast an ability with a noteworthy channel time to continue benefiting from a match’s damage bonus even when the lock is not present.

When combat ends your chambers will reset to a white match.

Shotgun
Whenever you activate most Shotgun abilities you consume at least 1 shell. When 6 shells have been consumed all of the Shotgun abilities you have equipped will be swapped off the ability bar and replaced by Shotgun Reload abilities. You must use one of the Shotgun Reload abilities before you can use your Shotgun abilities again. The types of shells offered to you are randomized.

The more Shotgun abilities you have equipped on the ability bar the better chance you have to load shells that are advantageous for your current situation. There are 4 types of Shotgun Reload abilities: Anima-Infused Shells, Dragon’s Breath Shells, Depleted Uranium Shells, and Armor-Piercing Shells.

Anima-Infused Shells heal you for 3% of your maximum hit points when you hit an enemy.
Dragon’s Breath Shells inflict a damage over time effect on the enemy when you hit that escalates with each stack of the detrimental effect you apply, up to 6 stacks. The damage dealt by the damage over time effect is based on your Combat Power.
Depleted Uranium Shells hit for additional damage on every hit from a Shotgun ability. The damage dealt by the additional hit is based on your Combat Power.
Armor-Piercing Shells have a 50% chance to apply Exposed with a 3 second duration when you hit.
Shotgun shells are reloaded at a rate of 1 per second when out of combat from the most recently used type.

You can choose from the following starter classes and weapon combinations:
Assassin: Blade/Elementalism
Demolisher: Hammer/Blade
Gunslinger: Pistols/Shotgun
Magus: Elementalism/Chaos Magic
Mercenary: Assault Rifle/Fists
Punisher: Shotgun/Hammer
Ravager: Fists/Blood Magic
Trickster: Chaos Magic/Pistols
Warlock: Blood Magic/Assault Rifle

Don’t worry too much about deciding. You can learn how to use all of these weapons, in time.

Be careful. You might not be able to die any more - well, not permanently anyway - but there are worse fates than death. It’s not just your life on the line here. The world needs people willing to work in the shadows, to do the dirty deeds necessary to ensure the masses stay safe and ignorant. But keep the apocalypse at bay long enough, and the right people will take notice, all the same. See you on the other side.


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Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
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  • DarkPrimusDarkPrimus Registered User regular
    edited June 2018
    What is Secret World Legends?
    Secret World Legends is the relaunch of Funcom’s MMO The Secret World as “a shared-world action RPG with revamped combat, updated visuals, and newly designed progression systems and quest flow that is completely free to play.”

    So is this an MMO?
    Officially, no. Under further examination… kind of but not really?

    The Secret World was often praised and derided in the same breath for feeling like “a single-player MMO,” and Funcom seems to have taken this to heart. Secret World Legends is being promoted as a “shared-world” game, not an MMO.

    Outside of the social hubs, where you can perform trades and visit vendors and what-not, all the playfields in the world where the actual mission gameplay takes place will support a maximum of 10 players per instance, as opposed to the old TSW instance cap of 50. Encountering other players while doing missions can still happen, but it will happen less often. Basically, if Destiny and The Division can get away with it, other games can too!

    Dungeons, which used to be 5-man affairs requiring a dedicated tank, dedicated healer, and 3 DPS, have been redone to have 3-man “story mode” versions where you can experience the story of the dungeons and earn cool loot but not have to worry about waiting in a queue for an hour because no tanks are online. Special event bosses, which used to appear in TSW in various playfields, will, according to Funcom, now be summoned at special instances in the social hubs, and these instances will allow up to 40 players to engage these bosses in combat.

    To put it simply, Funcom wants you to think of Secret World Legends as a game you can enjoy with other players, rather than a game you have to “enjoy” with other players. If Destiny and The Division can get away with it, hey...

    ...That said, there will still be 5-man versions of the dungeons, lairs, and other group content for end-game players looking for a challenge.


    Wait, back up a moment. Free to Play?
    Yup!

    Hold on, I think some of my “F2P is bullshit” alarms are going off.
    That’s not a question, but I understand the feeling. There are a number of games out there that claim to be F2P but are extremely annoying, if not outright punishing, to play without dropping real world money on it. There’s also some games that suffer from “Pay to Win,” where players with money can simply outclass everyone else.

    Funcom seems aware of this, and has promised that all story content, both present and future, will be available to all players without any cost. While the cash-shop currency can be used on a wide variety of cosmetic items (clothing, pets, sprints) and also used to buy various boosts, Secret World Legends is a story-driven game where essentially all player interaction will be cooperative in nature.

    Funcom has gone into more detail in this news posts about their intentions for how to play the game without personally having to spend any money. Only time will tell if the currency exchange they have designed will work as intended, but having spent a considerable amount of time in the closed beta (shh!), I can attest that it will be totally possible to play through all the content without spending a dime and without feeling like you’re being treated like garbage.

    Okay, you’ve sold me. Even though it’s free to play, haha.
    Great! Hop over to the Secret World Legends website to download the game client on June 26th… or you can wait until July 31st when it launches on Steam.

    Wait, what? Why is it taking so long to show up on Steam?
    Because Funcom had already announced the release date and then a bunch of bigger name titles decided to launch stuff the same week on Steam, so somebody there decided to hold it back until a time with slightly less competition for storefront featuring.

    It will be totally possible to start an account with the stand-alone client, and then swap over to the client on Steam, if you are really concerned about that.

    What was this about choosing weapons and stuff?
    When you start the game, in addition to selecting your secret society faction and customizing your character's appearance, you will choose a starter "class" that comes with two weapons. I put "class" in quotation marks because you can unlock and utilize any two of the weapons together throughout the game, your choice at the beginning just gives you a tutorial specific to those weapons and gives you a few of the abilities to start out with.


    Wait! I played The Secret World, what does this mean for me?
    Well, The Secret World servers are going to stay online for the foreseeable future, but the game is no longer going to receive more story updates. The game is also no longer available for purchase, so it’s essentially in maintenance mode.

    Because of the many updates and changes to the game, your TSW character will not carry over to SWL. However, when you start up SWL for the first time, you will be able to link your TSW account:
    • Copy any remaining TSW Membership time into active Patron status time
    • Unlock all the weapon pages
    • Copy over Clothing & Vanity items!
    • 3 character slots

    More details about the transfer process, and what will copy over, is available here. Note that you only have until sometime in August 2017 to link your TSW account to SWL!

    THE ABOVE BONUSES ARE NO LONGER AVAILABLE
    However, all TSW players, regardless of whether or not they were able to take advantage of the above account linking, have access to a one-time cosmetic transfer from TSW to SWL, which will allow you to transfer clothing, pets, and sprints unlocked, in case you have any bonus points or Funcom points left to spend in TSW.

    If you happened to be a Lifetime subscriber to TSW and missed out, contact Funcom Customer Support, my understanding is that they've worked to manually ensure your subscription is carried over to SWL. They really do care!

    Some miscellaneous details for TSW players:
    There is a total of 199 fewer active and passive abilities in SWL than in TSW. Let's be honest with ourselves, most of those abilities weren't being used by anyone anyway.
    The only PvP available at launch is Shambala. El Dorado and Stonehenge are "being reviewed."
    Auxiliary weapons aren't available, but they may be added later as full-fledged weapons. Adding more full-fledged weapons is a stated goal of their post-launch plans.

    OP Credits: Faction descriptions lovingly borrowed from Axen’s very old OP for one of the TSW threads. Weapon descriptions all from SWL’s “Deep Dive - Weapons” page. Images from Funcom. Blame me for everything else.

    DarkPrimus on
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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    RingoringswraithCommander ZoomMahnmutWaaagh!Drake
  • DarkPrimusDarkPrimus Registered User regular
    edited July 2017
    One thing to note about the faction choice in the game: Unlike in The Secret World, players will be able to create cabals consisting of players from any faction, and there is no faction-specific PvP in SWL, at least at launch. So feel free to pick whichever secret society sounds the best to you, without worrying that it might prevent you from hanging out with your friends.

    MJ Guthrie of MassivelyOP has written up a primer guide to each of the factions for players wondering which side to choose.
    Dragon
    Illuminati
    Templars


    Let me know if there's any questions you have not addressed in the OP. I will try to answer and add them as necessary.

    Post also reserved, hopefully, for list of folks playing the game.

    List of PA folks playing:
    DarkPrimus: Paul "P-Dubs" Weston
    Stragint: Redacted "Stragint" Redacted
    Zetx: Felicia "Zettie" Arashi
    TheRoadVirus: Erin "RoadVirus" Ashe
    Edith Upwards: Random "Randomella" Harris
    Pixelated Pixie: Stephanie "Pixy" Winters
    Pixelated Pixie: Sara "Pixystix" Jeung
    Oats: I'm Phosz "Phosgene" Oatway
    Kay: Fumiko "Itachi" Kusanagi
    Jutranjo: Morat "Jutranjo" Zakalwe
    Darkmayo: Joshua "Darkmayo" Coltan
    Maddoc: Ryan "Lugh" Carraher
    Sneaks: Maureen "Radala" Ward
    texasheat: Aseef 'Feesa' Frombi
    Kendrik: Chris 'Kendrik' Canovirtus
    Rchanen: Michael "SangBleu" Lefevre
    Stupid: Penric "Stew" Dreaver
    Norgoth: Peter "Evidar" Stormheart

    The Penny Arcade-themed cabal is called "New Arcadians." Ask anyone listed below and they can send you an invitation to join!
    Itachi
    Zettie
    Stragint
    Darkmayo
    Makidai
    Kendrik
    Etiowsa
    Acharenus
    Sonelana
    Dathanja

    DarkPrimus on
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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    Erin The RedGeneral_ArmchairCalicaRchanen
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I like what they did with the weapon changes. I'm thinking of starting Chaos/Fists or Chaos/Shotgun.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • DarkPrimusDarkPrimus Registered User regular
    Stragint wrote: »
    I like what they did with the weapon changes. I'm thinking of starting Chaos/Fists or Chaos/Shotgun.

    I will add the starting classes' weapon combinations to the OP once the game is live and I can note them down.

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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Crippl3Crippl3 oh noRegistered User regular
    DarkPrimus wrote: »
    Stragint wrote: »
    I like what they did with the weapon changes. I'm thinking of starting Chaos/Fists or Chaos/Shotgun.

    I will add the starting classes' weapon combinations to the OP once the game is live and I can note them down.

    Here they are, btw: http://imgur.com/gallery/od6qG

    DarkPrimus
  • PMAversPMAvers Registered User regular
    They never did say when the Headstart was going to actually... well, start, right?

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • DarkPrimusDarkPrimus Registered User regular
    PMAvers wrote: »
    They never did say when the Headstart was going to actually... well, start, right?



    Andy Benditt is a Funcom community manager, and I'm providing Tweet credentials out of habit from the D&D politics threads.

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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    RingoGhlinnErin The RedKristmas Kthulhu
  • texasheattexasheat Registered User regular
    man I loved the lore of secret world, but pretty much hated the community requirements for many of the quests. This sounds like right up my alley. I'll likely be picking this up and running through it.

    I don't remember, but I don't think it matters, can Templars and Illuminati and Dragons all play together still? does it matter if people from here, or other friends, are part of the same group? I remember it not mattering, but I am getting older now...

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    texasheat wrote: »
    man I loved the lore of secret world, but pretty much hated the community requirements for many of the quests. This sounds like right up my alley. I'll likely be picking this up and running through it.

    I don't remember, but I don't think it matters, can Templars and Illuminati and Dragons all play together still? does it matter if people from here, or other friends, are part of the same group? I remember it not mattering, but I am getting older now...

    Yea, faction doesn't matter as far as playing together. It used to matter for the guilds but apparently even that doesn't matter now.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
    DarkPrimusringswraith
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Laaaaame. I will be at work.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • darkmayodarkmayo Registered User regular
    will be hitting this up later today

  • texasheattexasheat Registered User regular
    wait what is this about head start? did I already miss the sign up date or something?

  • OatsOats Registered User regular
    edited June 2017
    If you had a TSW account you've got a TSW:L account already.

    EDIT: And you're eligible for the head start.

    Oats on
    General_Armchair
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Can you use your TSW:L setup to log in, or is it all differenterer again?

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    3DS FCode: 1993-7512-8991
  • OatsOats Registered User regular
    If you've got a TSW account and haven't changed your TSW:L details, you can log in using your TSW creds.

  • texasheattexasheat Registered User regular
    Nice, I'll have to remember my creds...but I think I'm in!

  • General_ArmchairGeneral_Armchair Registered User regular
    OK, so there is that puzzle arg where you can craft some kind of Revenant weapon. Any recommendations of which one to build? I imagine that it's probably moot and that higher level mundane weapons will quickly outpace it in raw stats.

    The email says 20% chance on hit to proc the effect. So logically we want to maximize hits, so that's either aoe attacks or multi-hit attacks.

    I realize that headstart hasn't started yet, but does anyone know if rifles still have their spamable burst fire attack and aoe attacks? Rifle /blood was my preference in tsw,although I enjoyed rifle/sword from time to time as well.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • DarkPrimusDarkPrimus Registered User regular
    Kay wrote: »
    Can you use your TSW:L setup to log in, or is it all differenterer again?

    Information about linking your TSW account to SWL is available on this page.

    OK, so there is that puzzle arg where you can craft some kind of Revenant weapon. Any recommendations of which one to build? I imagine that it's probably moot and that higher level mundane weapons will quickly outpace it in raw stats.

    Actually, with the way gear upgrading works in SWL, it will be totally possible to increase the stats of that weapon to allow you to utilize it through the entirety of the game, if you so choose. So go with whatever weapon you prefer.

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  • Pixelated PixiePixelated Pixie Cupcake Sorceress Registered User regular
    Have they made any graphical improvements in Legends? Specifically I'm curious about the character models: faces, hair, and clothing.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Have they made any graphical improvements in Legends? Specifically I'm curious about the character models: faces, hair, and clothing.

    judging from my incredibly brief time in the beta since everything kept crashing: everything looked worse.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Have they made any graphical improvements in Legends? Specifically I'm curious about the character models: faces, hair, and clothing.

    They added new stuff in character creation and the graphics were a little better but not really that noticeable.

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  • Pixelated PixiePixelated Pixie Cupcake Sorceress Registered User regular
    Well, bummer.

    MrVyngaard
  • General_ArmchairGeneral_Armchair Registered User regular
    Really? That's interesting. Still, I expect the Revenant effect itself to fall off outside of starter zones. I'm expecting it to be most beneficial in helping when aoeing down groups of trash mobs.

    While I realize that combat has been reworked, I remember rifles having an aoe suppressive fire attack. I think that it might have been an aoe multi-hit attack, although I can't remember if it was a builder or finisher. I'm curious if the new combat system has an anagolous attack for rifles, or if I can expect a different weapon to provide better performance for throwing dice at the enemy.

    If legends is like tsw, the long term weapon decisions are "use every weapon. Equip what's most applicable to the situation at hand"

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  • ringswraithringswraith Registered User regular
    If legends is like tsw, the long term weapon decisions are "use every weapon. Equip what's most applicable to the situation at hand"

    Personally, for me it'll be "use whatever weapon lets me stand in one spot and not have to aim so I don't vomit."

    The new movement/camera system gives me vertigo. Granted, it is much better than it was in the early beta- back then I couldn't last 5 minutes.

  • PMAversPMAvers Registered User regular
    edited June 2017
    Aww, head start got pushed back two hours to 4 PM EST. At least the patcher's working so you can download.

    PMAvers on
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  • DarkPrimusDarkPrimus Registered User regular
    edited June 2017
    Yeah, this launch is going pretty typical for Funcom...

    DarkPrimus on
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  • vamenvamen Registered User regular
    I'm really surprised the transfer page isn't up yet. You'd think that'd be the sort of thing they'd try to get out of the way before launch if possible.

    darkmayoErin The Red
  • ZetxZetx 🐧 Registered User regular
    edited June 2017
    Do they still have that faction vs faction PVP stuff? Gonna give this a whirl once they get this going....

    (e2: Patcher is now downloading things for me)

    Zetx on
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  • vamenvamen Registered User regular
    edited June 2017
    Edit - Nevermind, didn't see it was already posted =p.

    vamen on
  • DarkPrimusDarkPrimus Registered User regular
    Zetx wrote: »
    Do they still have that faction vs faction PVP stuff? Gonna give this a whirl once they get this going....

    (e: Patcher says preload is available but I don't seem to be gettin' anything :< )

    No, the only PvP available at launch is Shambala. They are "reviewing" the other PvP playfields, but the emphasis for SWL seems to be more about cooperation between players regardless of faction, and to be perfectly honest, the PvP community in TSW was both a small, insular group, and not really interested in spending much time/money outside of those playfields.

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  • ZetxZetx 🐧 Registered User regular
    That is fine with me. I never interacted with the PVP stuff, myself. More curious on how much cross-faction they were going for :)

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  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    So do we log in with the beta client, or do we need to redownload stuff?

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  • vamenvamen Registered User regular
    Kay wrote: »
    So do we log in with the beta client, or do we need to redownload stuff?

    Supposedly the beta client patches to full.

  • General_ArmchairGeneral_Armchair Registered User regular
    DarkPrimus wrote: »
    Yeah, this launch is going pretty typical for Funcom...


    Tbh I think that the steam release getting pushed back is a good thing.

    Yes these delays today are obnoxious, but the people that are experiencing them are probably mostly those who enjoy the setting and will put up with them so to speak.

    Hopefully these issues are sorted out well prior to the steam release so that new blood get a better first impression.

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  • DarkPrimusDarkPrimus Registered User regular
    Well, this is the "Headstart" for TSW players and beta participants, too. So the official launch date of June 26th should, hopefully, go off without a hitch.

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  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    vamen wrote: »
    Kay wrote: »
    So do we log in with the beta client, or do we need to redownload stuff?

    Supposedly the beta client patches to full.

    Gotcha, started up the Beta client and it converted to full. DOOOOWNLOOOOOOAD.

    ew9y0DD.png
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  • ZetxZetx 🐧 Registered User regular
    Yeah, at this rate, I'm not gonna make it in at the headstart. Getting super varied speeds for this preload.

    76561197966849367.png
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Sooooo, I get to log in and get to character creation, but when I log into the SWL account with my TSW details, I'm lacking the TSW Legacy Transfer button. Anyone else with that problem?

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  • DarkPrimusDarkPrimus Registered User regular
    edited June 2017
    Kay wrote: »
    Sooooo, I get to log in and get to character creation, but when I log into the SWL account with my TSW details, I'm lacking the TSW Legacy Transfer button. Anyone else with that problem?

    The Headstart is not officially started yet, so that's to be expected. Wait another hour and then see.

    EDIT: Well nevermind, apparently it just went up.

    DarkPrimus on
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