Oh, hello there, Secret World thread! Haven't had much to post in you for a while!
The Agent System is being added to Secret World Legends tomorrow, February 27th!
What is the Agent System, you ask? Well, there's a detailed explanation with pictures on the SWL website, but let me summarize:
Once you reach level 15, you will be able to recruit new agents to work for you. You send them on missions that tick down in real-time (whether or not you are logged in) and they will get you various rewards upon completion. Once leveled high enough, agents can provide you with passive bonuses that will vary from agent to agent. Agents can be acquired throughout all sorts of means in the game - it's meant for players to discover exactly where every agent is, and for agents to be traded among players. If you don't want to trade agents, you can also trade them in for a new currency that can be used to buy Agent-specific special gear to help level them up faster or be more efficient at completing missions.
All in all, it sounds like a neat little extra thing to be doing. Not exactly earth-shattering, but it is something brand-new for everyone to start working on and figuring out. The fact that all the Agent Missions have new descriptive text for them means that there will be a lot of new tidbits of world lore for us to unpack, too.
As far as Season 2, they are going to be giving us some actual information next week!
So basically followers like in World of Warcraft?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Yeah, I've heard people referring to the Agent System using those as comparisons.
What's unexpected is that literally every action and sabotage mission has a chance to drop an agent, which probably means that while the odds are low-ish, it'll mean that region-specific agents are more viable for non-patrons to try and get, as they'll have a lot more missions to go through before running into cooldowns, if they're only doing the daily challenge amounts.
Hahahaha, no, those aren't the free keys. These were for lairs, scenarios, raids, etc etc.
You still have to pay to open lockboxes. You always have to pay to open the crate, scratch the ticket, etc; that's how they get you.
Community stream this Friday. That it isn't called a devstream, and the phrasing of the tweet, suggests they aren't going to be telling us about Season 2 stuff like they said they wanted to. Come on...
Edit: To be fair, it could be they are behind schedule because of the huge snowstorm that hit the East Coast.
I was out of town for a bit but here's some planned improvements to the Agent System, as discussed in the stream on Friday and summarized by Rovena over on the official forums
You will get a second agent relatively early in the agent handler career
She is a new agent that gets introduces so you have more than one Agent
The UI will be added to the topbar menu
Build manager integration (adding the agent selection in the supporting agent slots to the saved build)
Faction restriction bug on missions will be fixed. (No more Dragons running missions for Illuminati for example)
They have ideas for tying the Agent Network into the weekend events
More stability patches coming if needed, please give feedback
They will add an option to look at what missions are available even if all slots are filled (not coming with the other improvements but later)
They are also hoping that they can put more information out about Season 2 next week, but of course we've been hoping for that for a number of weeks now.
The fuse is lit. Philip Marquard, leader of the Morninglight, has been making moves in a hotbed of cultist operations: New Dawn. A mysterious text was sent to your phone. It’s time to come out of the shadows and spring into action.
Infiltrate the New Dawn compound. Rise up within their ranks. Experience brand new, fully voice-acted missions, defeat new creatures inspired by ancient folklore, and uncover the sinister truths of the Morninglight cult in this thrilling new chapter of Secret World Legends.
Grab your passport, book your flights, and buckle up. You’re about to to go on one hell of a ride.
I refuse it believe it's real until I'm done playing it.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
edited March 2018
I still need to finish Tokyo. I kept getting bored cause I had already completed Tokyo in TSW. I think the last time I logged on was for the Christmas stuff.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Oh shiiii~
I was just telling myself the other day that I would only get Secret World Legends if they ever got past where Secret World left off, and lo and behold...
I left off trying to push through the desert. It's such a low point in the game.
Well, you're in luck, it looks like we have another desert to trudge through!
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
It's been a while, but I think lore hinted that there was another Gaia Engine/Filth Incursion somewhere in the Congo, somehow the 'oldest' or most powerful one. This could be the first step towards uncovering that, I imagine.
Secret World still probably has the best story of any MMO I've ever played, I stuck with it even through its low points just to get more of it.
It's been a while, but I think lore hinted that there was another Gaia Engine/Filth Incursion somewhere in the Congo, somehow the 'oldest' or most powerful one. This could be the first step towards uncovering that, I imagine.
Secret World still probably has the best story of any MMO I've ever played, I stuck with it even through its low points just to get more of it.
I would have agreed with that at launch. I feel like every issue they released was of lower and lower quality, until they finally gave us the end of Tokyo and it was some of the worst writing I've seen.
I'm interested in new content, but based on everything they've done for the last few years I don't believe it will be anything but garbage. But after all the goodwill they earned with TSW, I'll check a couple of reviews and give them a chance to surprise me.
Today's patch made some miscellaneous fixes to the Agent System UI, and now everyone will get a second Agent after completing their first non-tutorial mission.
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Dove back in as I intended and I'm closing in on finishing off New England. The Tyler Freebourne mission-line will be the capper. Always meant to replay the storyline of the main game, so this was a good opportunity. It's nice to go over everything again knowing more about the world and the lore so I can fully appreciate the implications of everything being said.
I like the changes that were made to make combat more interesting - I've only tried elementalism and chaos so far, but the energy/heat mechanic of elementalism is fun. Combat in Secret World will probably never be as hectic or exciting as other MMOs I've played like WoW and Wildstar, but it's an improvement.
Not sure I like the way gear works now though. In other games I enjoy getting new drops from dungeons and bosses and hard quests that replace my old stuff. Here is seems to be a slooow process of feeding drops into your gear bit by bit to level them up. I also wish you had a choice of carrying over certain stats when your gear leveled based on what you feed it - I was thinking of the way you could customize gear in Darksiders 2, that was always a neat system. Haven't really paid much attention to it yet cuz it's just not that interesting, but I'll be keeping an eye out for certain gear types with certain descriptors and setting them aside for future upgrades when I get to max level.
I think I'll become a patron, at least for a while. Not too impressed with the DLC packs on steam, but I would like to give the game financial support somehow.
There aren't actually DPS/Tank/Healing talismans for each slot any more now that Anima Allocation exists for on-the-fly adjustment of stats. Running dungeons still gets you pieces that have special bonuses that will be for one of those roles, however - running elite dungeons once you're level 50 is how you get distillates to level up your equipment faster than just feeding it stuff that drops in the world. Honestly though, you can get stuff up to purple by the end of Transylvania just with feeding them drops and doing the story dungeon in each zone, and I think the story content is meant to be doable even in all-blue gear.
Also, Tyler Freeborn is integrated into the story path now, I think? The egypt story missions definitely are (and make egypt make a lot more sense like that)
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Also, Tyler Freeborn is integrated into the story path now, I think? The egypt story missions definitely are (and make egypt make a lot more sense like that)
It is, I noticed the start of it while running around Blue Mountain. So far it seems like most of the 'Issue' content has been integrated into the game, though I know the Tokyo dungeons aren't in yet.
Also, Tyler Freeborn is integrated into the story path now, I think? The egypt story missions definitely are (and make egypt make a lot more sense like that)
It is, I noticed the start of it while running around Blue Mountain. So far it seems like most of the 'Issue' content has been integrated into the game, though I know the Tokyo dungeons aren't in yet.
I think what Spoit is wondering is if the Freeborn missions are incorporated into the Main Story mission path now, in such a manner that you have to complete them before going to Egypt. They are not.
There aren't actually DPS/Tank/Healing talismans for each slot any more now that Anima Allocation exists for on-the-fly adjustment of stats. Running dungeons still gets you pieces that have special bonuses that will be for one of those roles, however.
Huh. Do tell me more? I sorta stalled out around Tokyo, and ended up uninstalling. ;_;
Is there a good explanation of the Anima Allocation system online anywhere that you recommend?
There aren't actually DPS/Tank/Healing talismans for each slot any more now that Anima Allocation exists for on-the-fly adjustment of stats. Running dungeons still gets you pieces that have special bonuses that will be for one of those roles, however.
Huh. Do tell me more? I sorta stalled out around Tokyo, and ended up uninstalling. ;_;
Is there a good explanation of the Anima Allocation system online anywhere that you recommend?
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
If you consider that a good explanation of the system, neat. I was specifically asking for something that someone experienced with the system considered a good explanation, thanks.
3DS FCode: 1993-7512-8991
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StragintDo Not GiftAlways DeclinesRegistered Userregular
If you consider that a good explanation of the system, neat. I was specifically asking for something that someone experienced with the system considered a good explanation, thanks.
You get a triangle. Triangle has different stat for each point. Move dot in triangle to determine stat distribution. 100% in attack? 25% attack 25% healing 50% health? 37% health 63% attack? 12% attack 77% healing 11% health?
You do you.
Raw #s are based on the power rating of each talisman and is converted to health, protection, damage, and healing based on how you allocate your triangle dot.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
That's it really. It's a super simple system where a percentage of your powerrating is applied to each one of the three stats.
Which allocation is best? Too many variables. It depends on playing style and the weapon and abilities you picked.
Fiendishrabbit on
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
It's basically a method where people who want to focus on healing and tank in the end-game are able to solo-play and DPS without having to also be leveling up a DPS geer set. Likewise, it lets people who focus mainly on DPS also be able to be a tank/healer in a pinch.
As far as the balance you need just as a solo player, it defaults to 80 DPS/20 Tank I think? As you get your stats up more with better gear and more passive boosts unlocked, you can push it further to just DPS.
It's basically a method where people who want to focus on healing and tank in the end-game are able to solo-play and DPS without having to also be leveling up a DPS geer set. Likewise, it lets people who focus mainly on DPS also be able to be a tank/healer in a pinch.
As far as the balance you need just as a solo player, it defaults to 80 DPS/20 Tank I think? As you get your stats up more with better gear and more passive boosts unlocked, you can push it further to just DPS.
90/10 DPS/Survival is the default.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Level 50, yeah! I'm right outside the Black Pyramid in Egypt, poised to finish off that storyline. Just gonna wrap up the last few zone missions, and probably I'll do the Nameless storyline after the main Egypt one.
Should at least be in Tokyo before the Morninglight update drops, dunno how long it'll take to finish everything there.
Level 50, yeah! I'm right outside the Black Pyramid in Egypt, poised to finish off that storyline. Just gonna wrap up the last few zone missions, and probably I'll do the Nameless storyline after the main Egypt one.
Should at least be in Tokyo before the Morninglight update drops, dunno how long it'll take to finish everything there.
Eh, don't worry about rushing too much. Transylvania can be breezed through ridiculously fast because it doesn't actually require you to do anything but the main story mission, but take a moment to breathe and actually do a mission for the NPCs here and there. The new content will still be there when you're done, and honestly, if you're a week or two after launch getting there, it'll just mean you don't have to deal with all the launch bugs.
StragintDo Not GiftAlways DeclinesRegistered Userregular
edited April 2018
Logged on to finish Tokyo so I'm ready for the new content. Remembering how much I absolutely despise the small amount of bag and bank space and how it costs real money right away for the bank to get more slots.
Hmmm, I'm having trouble getting the display resolution to be any good. Is there a site I can use to find recommended builds?
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Closing in on Tokyo myself - I'm past the main Transylvania story and into the pre-Tokyo lead up. Damn, but this game has an awesome story and setting.
Got a better handle on how the gear system works with all the different ways of measuring quality and how upgrading functions; might even be fun!
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited April 2018
I decided to give this another shot and cleaned out Kingsmouth and the Savage Coast over the weekend. Nothing left but the dungeon missions and probably a few glowies I missed.
This seems significantly streamlined compared to past incarnations I can remember, but the PvE content in the early going is really easy. Am I going to have to do something other than use whatever my biggest / best (AoE) Claw hit is and occasionally bubble at some point? I don't really mind the ordinary combat being somewhat on the trivial side - and I'm pretty sure I'm more than a little over-leveled due to the clean-out - but it'd be nice to need to work something other than my brain for the puzzles at some point.
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So basically followers like in World of Warcraft?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
"Go forth, my redshirts!"
What's unexpected is that literally every action and sabotage mission has a chance to drop an agent, which probably means that while the odds are low-ish, it'll mean that region-specific agents are more viable for non-patrons to try and get, as they'll have a lot more missions to go through before running into cooldowns, if they're only doing the daily challenge amounts.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
You still have to pay to open lockboxes. You always have to pay to open the crate, scratch the ticket, etc; that's how they get you.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Edit: To be fair, it could be they are behind schedule because of the huge snowstorm that hit the East Coast.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
They are also hoping that they can put more information out about Season 2 next week, but of course we've been hoping for that for a number of weeks now.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It's happening!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I was just telling myself the other day that I would only get Secret World Legends if they ever got past where Secret World left off, and lo and behold...
Welp, time to dive back in.
Armchair: 4098-3704-2012
Well, you're in luck, it looks like we have another desert to trudge through!
Secret World still probably has the best story of any MMO I've ever played, I stuck with it even through its low points just to get more of it.
I would have agreed with that at launch. I feel like every issue they released was of lower and lower quality, until they finally gave us the end of Tokyo and it was some of the worst writing I've seen.
I'm interested in new content, but based on everything they've done for the last few years I don't believe it will be anything but garbage. But after all the goodwill they earned with TSW, I'll check a couple of reviews and give them a chance to surprise me.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I like the changes that were made to make combat more interesting - I've only tried elementalism and chaos so far, but the energy/heat mechanic of elementalism is fun. Combat in Secret World will probably never be as hectic or exciting as other MMOs I've played like WoW and Wildstar, but it's an improvement.
Not sure I like the way gear works now though. In other games I enjoy getting new drops from dungeons and bosses and hard quests that replace my old stuff. Here is seems to be a slooow process of feeding drops into your gear bit by bit to level them up. I also wish you had a choice of carrying over certain stats when your gear leveled based on what you feed it - I was thinking of the way you could customize gear in Darksiders 2, that was always a neat system. Haven't really paid much attention to it yet cuz it's just not that interesting, but I'll be keeping an eye out for certain gear types with certain descriptors and setting them aside for future upgrades when I get to max level.
I think I'll become a patron, at least for a while. Not too impressed with the DLC packs on steam, but I would like to give the game financial support somehow.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It is, I noticed the start of it while running around Blue Mountain. So far it seems like most of the 'Issue' content has been integrated into the game, though I know the Tokyo dungeons aren't in yet.
I think what Spoit is wondering is if the Freeborn missions are incorporated into the Main Story mission path now, in such a manner that you have to complete them before going to Egypt. They are not.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Huh. Do tell me more? I sorta stalled out around Tokyo, and ended up uninstalling. ;_;
Is there a good explanation of the Anima Allocation system online anywhere that you recommend?
3DS FCode: 1993-7512-8991
How about...the official site?
Introducing Anima Allocation
-Antje Jackelén, Archbishop of the Church of Sweden
3DS FCode: 1993-7512-8991
You get a triangle. Triangle has different stat for each point. Move dot in triangle to determine stat distribution. 100% in attack? 25% attack 25% healing 50% health? 37% health 63% attack? 12% attack 77% healing 11% health?
You do you.
Raw #s are based on the power rating of each talisman and is converted to health, protection, damage, and healing based on how you allocate your triangle dot.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Which allocation is best? Too many variables. It depends on playing style and the weapon and abilities you picked.
-Antje Jackelén, Archbishop of the Church of Sweden
As far as the balance you need just as a solo player, it defaults to 80 DPS/20 Tank I think? As you get your stats up more with better gear and more passive boosts unlocked, you can push it further to just DPS.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
90/10 DPS/Survival is the default.
-Antje Jackelén, Archbishop of the Church of Sweden
Should at least be in Tokyo before the Morninglight update drops, dunno how long it'll take to finish everything there.
Eh, don't worry about rushing too much. Transylvania can be breezed through ridiculously fast because it doesn't actually require you to do anything but the main story mission, but take a moment to breathe and actually do a mission for the NPCs here and there. The new content will still be there when you're done, and honestly, if you're a week or two after launch getting there, it'll just mean you don't have to deal with all the launch bugs.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Hmmm, I'm having trouble getting the display resolution to be any good. Is there a site I can use to find recommended builds?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Got a better handle on how the gear system works with all the different ways of measuring quality and how upgrading functions; might even be fun!
This seems significantly streamlined compared to past incarnations I can remember, but the PvE content in the early going is really easy. Am I going to have to do something other than use whatever my biggest / best (AoE) Claw hit is and occasionally bubble at some point? I don't really mind the ordinary combat being somewhat on the trivial side - and I'm pretty sure I'm more than a little over-leveled due to the clean-out - but it'd be nice to need to work something other than my brain for the puzzles at some point.