In Forza 2 it takes that even to a new level. You can do drivetrain swaps even... so take a Ford Focus and turn it into a RWD or AWD car with a ton of HP.
Which is not at all unlike the real world. I have seen some sick RWD Focuses with V8 swaps and then of course there's Ford's WRC Focus and a myriad of other AWD versions.
DRIVETRAIN SWAPS? Oh, FUCK. I can have that RWD Subbie I've always wanted now! Hell, an RWD Civak and an RWD Integra! Better yet, an AWD AE86! Oh shit, that's awesome.
I suck at the demo. I'll do really well for 99% of the race but then take a corner really badly and end up like 5th. When I started out I was a considerate driver. Now I'm not above some "bumping" here and there. I managed to get 2nd a few times
I suck at the demo. I'll do really well for 99% of the race but then take a corner really badly and end up like 5th. When I started out I was a considerate driver. Now I'm not above some "bumping" here and there. I managed to get 2nd a few times
Man, in a game with actual damage to the cars, I'm really disappointed with how willing the AI drivers are to drive straight into you.
I'm really disappointed with how willing the AI drivers are to drive straight into you.
Yeah, both my friend (beat absolutely everything in forza 1) and me (yet another poster who sucks at sim racing, did manage to beat the demo AI after a couple tries) really noticed this about the AI the first time playing. Maybe it's a winning strategy and it's better than the GT choo-choo train but it's already annoying as fuck with the damage modeling turned off.
Also, does the game look incredibly jaggy and pixellated in the distant parts of the course to anyone else? A computer car halfway down the straightaway from me looks like a blur of jagginess, I can barely tell it's a car.
Had fun with the demo otherwise, probably going to buy it even though burnout's more my speed. Fuck, Forza 2, DiRT, PGR4... I'm going to be buying a lot of racing games this year.
The wheel is fun, but I really miss the ability to turn my view without turning the actual car. With the wheel you are limited to forward and backward views from each of the available vantage points. With the controller you can rotate the camera around the car smoothly using the right stick.
Also, in the demo my gas and brake pedals have about an inch of dead zone on each end of the spectrum. Basically I have about 80% of my true pedal articulation available for brake/throttle modulation. It's pretty irritating, but I hear the full game has full adjustability of these parameters.
Also, why couldn't they include a handbrake of some kind other than the fucking A button which is completely out of the way most of the time?
I was on break at work so I dug up the car list and wrote down every single model I was totally geeked to drive - not just "oh cool I unlocked another Ferrari" but "FEAR MY '73 CARRERA RS FOR I AM STEVE MCQUEEN REBORN". By the time I finished with the S class cars, I had a list of about 60 that I wanted to buy and trick out in-game and drive into the ground. Most racers I play, I only bother with a stable of less than a dozen, so this is a pretty good sign I'm gonna get my money's worth out of this game.
So do any of the hardcore gearheads have some good layman's links for applying Forza telemetry data to garage work/upgrades? I loved mucking about in the garage in Forza 1 and I think the whole telemetry/physics thing is an awesome part of the game, but I know fuck-all about any of it or how to use telemetry info to squeeze out every ounce of performance in my favorite rides.
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To the people that have played both Forza and Gran Turismo, which one do you prefer? I've played quite a bit of Gran Turismo, but I am looking forward to Forza because I'd rather play on my 360 with gamerpoints, live, etc. The demo was neat and I might pick up the wireless wheel.
the gt series feels like a grindfest, comparitively.
and also, in the demo thread someone mentioned how in gt the cars dipped forward when braking, and how that didnt happen in forza 2. it does. ive tried every single car, and theres a noticeable dip when you hit the brakes.
the gt series feels like a grindfest, comparitively.
and also, in the demo thread someone mentioned how in gt the cars dipped forward when braking, and how that didnt happen in forza 2. it does. ive tried every single car, and theres a noticeable dip when you hit the brakes.
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
Forza. I'm more of an arcade racer who dabbles in sims, and the AI in GT just drives me nuts driving in a perfect line the whole way. Everything feels like a time trial. The tracks also just feel a bit more "open" and "race-y" in Forza (not sure why), and my incompetent ass likes the braking lines.
In the last gen I thought GT also looked incredibly lifeless, but in trailers GT5 actually looks a bit better than Forza 2.
the gt series feels like a grindfest, comparitively.
and also, in the demo thread someone mentioned how in gt the cars dipped forward when braking, and how that didnt happen in forza 2. it does. ive tried every single car, and theres a noticeable dip when you hit the brakes.
That was me .... and yes I know they do dip forward, but it's much more noticeable in GT4. More noticeable than GT3, in fact. It's something they exaggerated in order to make you feel the braking more, and I dig it.
The camera in car seems to almost double the body roll ... so if the camera's tilted 15 degrees in one direction, then the car's probably tilted about 7 degrees in the same direction. I cited it as one of those things that I had to get used to to play GT4 that just seems normal now.
EDIT: I'd take GT4 over the first Forza mainly because I have a hangup about the framerate issues in Forza 1. Forza 2 is a rock-solid 60fps in game, but I'm still kinda lukewarm on the demo. I think I'm still on the fence until (a) I can actually afford to buy a 360 of my own and (b) I get to see what the final version is like.
the gt series feels like a grindfest, comparitively.
and also, in the demo thread someone mentioned how in gt the cars dipped forward when braking, and how that didnt happen in forza 2. it does. ive tried every single car, and theres a noticeable dip when you hit the brakes.
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Triple BBastard of the NorthMARegistered Userregular
edited May 2007
I've got to admit, the original reason that Forza caught my eye was the visual customization that GT has never had. I was completely fucking erect at the thought of a racing sim with visual customization. A "GT meets NFS:U", if you will. Upon playing the original Forza, I was sold so hard. I can say with confidence that if I had to choose between Forza or GT, I'd choose Forza every time. GT is pretty, but that's about its only appeal for me. I don't find the driving particularly fun when compared to just about any other racing series. I was a PGR2 man--played the SHIT out of it on Live--a few years back, but I didn't enjoy PGR3 so much. Other, more "arcadey" racing games (NFS:MW/C, MN3, etc) have held my attention quite well, but I feel it's high time to invest in a racing sim again.
When it comes to racing games, I've only really got one standard on which I base my decision to acknowledge the game: As long as they've got that '98 Supra, I'm in. :P
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
I like the fictional track design in the GT series -- it felt a bit more creative and varied than most other racing titles, especially the rally circuits and the city races (Seattle in particular). Forza had a couple decent stabs at similar city courses (Tokyo and Rio in particular, not to mention Fujimi Kaido) that were scrapped for Forza 2; hopefully they'll show up as DLC. I also think the ridiculous breadth of car choices in some of the GT games is a plus; there's all those crappy minivans and subcompacts but you also get, at least in GT4, relative obscurities like the Jensen Interceptor and Dome Zero. But Forza's got the physics/AI/damage/customization/career progression/online/no damn license tests advantage, which is more than enough to put it over the top for me.
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
had?
Seriously, what?
Also, I remember a while back, hearing that GT5 wasn't going to come with any cars, or whatever, and you had to buy them as DLC. What ever happened to that? Is it still a thing, or were they just blowing smoke up our asses?
The GT5 thing was just some concept they were toying with. GT5 is going to be a real game in a box and all that. It's probably going to be late 2008 though but it has the potential to wipe the floor with Forza 2 as far as a sim goes.
Forza 2 I think would still have an edge in community
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
had?
Seriously, what?
Also, I remember a while back, hearing that GT5 wasn't going to come with any cars, or whatever, and you had to buy them as DLC. What ever happened to that? Is it still a thing, or were they just blowing smoke up our asses?
That was an idea that got thrown out immediately because of the backlash. That hasn't been a thing almost since it was announced.
Figure this might be the best place to ask this...
I have an xbox 360 and have played the forza demo. While it is cool, I'm looking towards a more "arcadey" experience, but I tried Burnout 3 on the xbox and it's TOO arcadey...so I'm looking for more of a balance.
The most fun I've ever had with a driving game was in Need for Speed 3: Hot Pursuit for the PC, mostly because of the excellent multiplayer (pursuit mode with spikes ftw) and a great balance between a good driving sim without being too serious. Plus, the tracks were a lot of fun, with lots of alternate paths and great surreal images. Last I heard the need for speed series was now doing street racing type of things, with story and general pimpery, so that's a big no.
So, my dear PA community, what am I looking for? preferably for the 360.
I would wait for DIRT if you are looking somewhat arcadish experience.
As for Forza 2, I have a much easier time with the game then most simulation games. Sure, it isn't GTR2 or rFactor, but you actually get to race in this game instead of spending endless hours practicing on the track so you can play with numbers that you don't understand.
Figure this might be the best place to ask this...
I have an xbox 360 and have played the forza demo. While it is cool, I'm looking towards a more "arcadey" experience, but I tried Burnout 3 on the xbox and it's TOO arcadey...so I'm looking for more of a balance.
The most fun I've ever had with a driving game was in Need for Speed 3: Hot Pursuit for the PC, mostly because of the excellent multiplayer (pursuit mode with spikes ftw) and a great balance between a good driving sim without being too serious. Plus, the tracks were a lot of fun, with lots of alternate paths and great surreal images. Last I heard the need for speed series was now doing street racing type of things, with story and general pimpery, so that's a big no.
So, my dear PA community, what am I looking for? preferably for the 360.
Figure this might be the best place to ask this...
I have an xbox 360 and have played the forza demo. While it is cool, I'm looking towards a more "arcadey" experience, but I tried Burnout 3 on the xbox and it's TOO arcadey...so I'm looking for more of a balance.
The most fun I've ever had with a driving game was in Need for Speed 3: Hot Pursuit for the PC, mostly because of the excellent multiplayer (pursuit mode with spikes ftw) and a great balance between a good driving sim without being too serious. Plus, the tracks were a lot of fun, with lots of alternate paths and great surreal images. Last I heard the need for speed series was now doing street racing type of things, with story and general pimpery, so that's a big no.
So, my dear PA community, what am I looking for? preferably for the 360.
Test Drive Unlimited rocks pretty hard.
I'll second that. I'm not huge on most of the actual offline races I've run, but the timed challenges and delivery missions are a blast. And it's also nice to just cruise around in a Challenger or a Miura, listening to custom soundtracks and dodging traffic.
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
had?
I've no idea what you're banging on about. You seemed to imply you needed to save up to buy replacement tires due to wear in GT. You don't. Tire wear in GT is only modelled in a single race, it resets each race so, say, if you buy racing slicks they're as good in the fifth race as they were in the first, you don't need to re-buy replacement racing slicks
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
had?
I've no idea what you're banging on about. You seemed to imply you needed to save up to buy replacement tires due to wear in GT. You don't. Tire wear in GT is only modelled in a single race, it resets each race so, say, if you buy racing slicks they're as good in the fifth race as they were in the first, you don't need to re-buy replacement racing slicks
I think the "had?" in question is re: the "had real high hopes" for Forza 2, since it looks like you were dismissing it on the basis of the (very limited) demo, if not articles and hearsay.
Ah, right, yeah, well that and I really disliked Forza 1. I hoped the demo would prove they sorted some of the issues I had with it, but it hasn't as far as I can see.
I'm going to rent the full release to make sure but I'm not hopeful
Posts
DRIVETRAIN SWAPS? Oh, FUCK. I can have that RWD Subbie I've always wanted now! Hell, an RWD Civak and an RWD Integra! Better yet, an AWD AE86! Oh shit, that's awesome.
It had better be good.
http://youtube.com/watch?v=dV1zQMcSsk0&mode=related&search=
I wish this sort of thing was possible in Forza. A man can dream, can't he? A man can dream...
http://youtube.com/watch?v=gpQP4v_Z0nQ&mode=related&search=
http://youtube.com/watch?v=k51irq9QiPg&mode=related&search= - The reason why Forza needs bikes and more Touge courses.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Man, in a game with actual damage to the cars, I'm really disappointed with how willing the AI drivers are to drive straight into you.
Yeah, both my friend (beat absolutely everything in forza 1) and me (yet another poster who sucks at sim racing, did manage to beat the demo AI after a couple tries) really noticed this about the AI the first time playing. Maybe it's a winning strategy and it's better than the GT choo-choo train but it's already annoying as fuck with the damage modeling turned off.
Also, does the game look incredibly jaggy and pixellated in the distant parts of the course to anyone else? A computer car halfway down the straightaway from me looks like a blur of jagginess, I can barely tell it's a car.
Had fun with the demo otherwise, probably going to buy it even though burnout's more my speed. Fuck, Forza 2, DiRT, PGR4... I'm going to be buying a lot of racing games this year.
There's a good week gap between the US and UK releases though, so I'm hoping to gather impressions from those with the wheel...
XBL/PSN/Steam: APZonerunner
Also, in the demo my gas and brake pedals have about an inch of dead zone on each end of the spectrum. Basically I have about 80% of my true pedal articulation available for brake/throttle modulation. It's pretty irritating, but I hear the full game has full adjustability of these parameters.
Also, why couldn't they include a handbrake of some kind other than the fucking A button which is completely out of the way most of the time?
Sons of bitches, they.
Photo mode cleans up the graphics a little bit. PGR3 did the same thing, as do most games with a photo mode I think.
Yes, but it's worth noting that replay mode is 30 FPS and gameplay is 60 FPS. Because of the camera angles or something.
It's because of the motion blur filter. It's pretty GPU intensive.
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PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
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the gt series feels like a grindfest, comparitively.
and also, in the demo thread someone mentioned how in gt the cars dipped forward when braking, and how that didnt happen in forza 2. it does. ive tried every single car, and theres a noticeable dip when you hit the brakes.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
This is the same thing I felt. Is it because GT is too difficult or tries to be too much liek a simulator?
In the last gen I thought GT also looked incredibly lifeless, but in trailers GT5 actually looks a bit better than Forza 2.
That was me .... and yes I know they do dip forward, but it's much more noticeable in GT4. More noticeable than GT3, in fact. It's something they exaggerated in order to make you feel the braking more, and I dig it.
The camera in car seems to almost double the body roll ... so if the camera's tilted 15 degrees in one direction, then the car's probably tilted about 7 degrees in the same direction. I cited it as one of those things that I had to get used to to play GT4 that just seems normal now.
EDIT: I'd take GT4 over the first Forza mainly because I have a hangup about the framerate issues in Forza 1. Forza 2 is a rock-solid 60fps in game, but I'm still kinda lukewarm on the demo. I think I'm still on the fence until (a) I can actually afford to buy a 360 of my own and (b) I get to see what the final version is like.
i felt it was a grindfest because the paltry earnings you get every race.
shit, i love racing 10 races, and then finally being able to afford a set of tires i need to replace my balding tires with. [/sarcasm]
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
When it comes to racing games, I've only really got one standard on which I base my decision to acknowledge the game: As long as they've got that '98 Supra, I'm in. :P
Er, you never had to do that though. Once you bought a tire set it you had it, they degraded over the course of a race, but always started fresh each race.
I'd take GT any day of the week, Forza's not even in my top 3 (F355 Challenge at #2; TDU at #3 purely due to sandbox nature) and I had real high hopes for this game
had?
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
Seriously, what?
Also, I remember a while back, hearing that GT5 wasn't going to come with any cars, or whatever, and you had to buy them as DLC. What ever happened to that? Is it still a thing, or were they just blowing smoke up our asses?
Forza 2 I think would still have an edge in community
That was an idea that got thrown out immediately because of the backlash. That hasn't been a thing almost since it was announced.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
I have an xbox 360 and have played the forza demo. While it is cool, I'm looking towards a more "arcadey" experience, but I tried Burnout 3 on the xbox and it's TOO arcadey...so I'm looking for more of a balance.
The most fun I've ever had with a driving game was in Need for Speed 3: Hot Pursuit for the PC, mostly because of the excellent multiplayer (pursuit mode with spikes ftw) and a great balance between a good driving sim without being too serious. Plus, the tracks were a lot of fun, with lots of alternate paths and great surreal images. Last I heard the need for speed series was now doing street racing type of things, with story and general pimpery, so that's a big no.
So, my dear PA community, what am I looking for? preferably for the 360.
aside from the pimpery, the need for speeds are quite awesome, too.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
As for Forza 2, I have a much easier time with the game then most simulation games. Sure, it isn't GTR2 or rFactor, but you actually get to race in this game instead of spending endless hours practicing on the track so you can play with numbers that you don't understand.
Test Drive Unlimited rocks pretty hard.
I'll second that. I'm not huge on most of the actual offline races I've run, but the timed challenges and delivery missions are a blast. And it's also nice to just cruise around in a Challenger or a Miura, listening to custom soundtracks and dodging traffic.
I've no idea what you're banging on about. You seemed to imply you needed to save up to buy replacement tires due to wear in GT. You don't. Tire wear in GT is only modelled in a single race, it resets each race so, say, if you buy racing slicks they're as good in the fifth race as they were in the first, you don't need to re-buy replacement racing slicks
I think the "had?" in question is re: the "had real high hopes" for Forza 2, since it looks like you were dismissing it on the basis of the (very limited) demo, if not articles and hearsay.
I'm going to rent the full release to make sure but I'm not hopeful