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[Overwatch 11.0] Moira, new Support Healer and new map announced!

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Posts

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    sanstodo wrote: »
    PacMan1979 wrote: »
    As someone who plays a lot of Sombra, I'm really excited about hacking Doomfist. It seems to me like she would be very effective at shutting down his momentum. Orisa would also seem to be good at getting around his many crowd control options.

    His punch goes through shields. So i think he'll probably murder her pretty hard if he can get an angle, and given the cool down on halt, she'll be at a disadvantage in most situations other than crammed chokes.

    It might go through shields, but what happens when he hits a hardened orissa? Just like hitting a wall, or does he get stunned like Rein charging her?

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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    I wonder if Orisa has a line if she fortifies in time to stop the falcon punch.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Saw some PTR footage of him and my immediate thought is that Doomfist plays like a fighting-game character put in an FPS, complete with a shoryuken and a big ultimate attack.

    And that's completely fine with me.

    Looks to be big on mobility and juggling multiple cooldowns, which are exactly the sort of things I like. He looks rad as shit.

  • ED!ED! Registered User regular
    Hmm. Are all those trailers like this? That was some good animation.

    The description of his abilities is interesting, though that fist (at least from live streams) looks finicky as fuck. Curious if the damage reflects this.

    "Get the hell out of me" - [ex]girlfriend
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    ED! wrote: »
    Hmm. Are all those trailers like this? That was some good animation.

    The description of his abilities is interesting, though that fist (at least from live streams) looks finicky as fuck. Curious if the damage reflects this.

    Some are 3D animated and basically pixar quality
    https://www.youtube.com/watch?v=to8yh83jlXg

    Some have been Anime-Style, more or less animated
    https://www.youtube.com/watch?v=9S66E01Rb0w

    Some are a mix
    https://www.youtube.com/watch?v=oJ09xdxzIJQ

    They've all been pretty cool

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Eh, I dig the 3D animation, not the anime drawn things.

  • ChanceChance Registered User regular
    Totally agree re: Sombra being a nightmare for him.

    'Chance, you are the best kind of whore.' -Henroid
  • KanaKana Registered User regular
    edited July 2017
    Orisa will be an interesting matchup. She can peel him with halt, and fortify stops his juggles. Also she does a lot of damage to big characters who want to move straight at her, like she can shred Reaper. On the other hand Doomfist can bide his time until her fortify goes on cooldown, and then just burst her down easily, and he has no problem getting around her shield. Plus she's got a big head and he's got a really nasty shotgun. Throw a Tracer or Genji in there too and Orisa's screwed.

    On the other hand Doomfist seems like a character built all around burst damage. Even his primary fire has charges (though they're fairly fast). If you go in against a big HP character they might just tank your damage and then you'll just be standing around in the middle of the enemy team waiting for your cooldowns. Like Roadhog might be a pretty good matchup against Doomfist, Doom's a fairly easy hook target and Roadhog can easily tank his combos.

    He's definitely going to change up dive strategies, I just have a hard time deciding how. You could run him as a complement to dive with like Genji Tracer Doomfist, that would be fucking terrifying. OTOH he also seems like he could be a strong anti-dive pick, D.Va just standing there defense matrixing the dive target sure isn't going to work against Doomfist, even if he can't burst her out of her mech he can take her out of DM range. And if he catches Tracer she's a pancake. That might open things back up for hitscan heroes.

    He's definitely going to shake things up, at any rate.

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • KanaKana Registered User regular
    And yeah, Doomfist 100% feels like a fighting game character who's escaped into an FPS. It's awesome.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • Ah_PookAh_Pook Registered User regular
    Doomfist looks real fun. Looking forward to trying him out whenever he comes to ps4.

  • tyrannustyrannus i am not fat Registered User regular
    edited July 2017
    This is surprising but hopefully what the game needs

    More flying punches in the face

    tyrannus on
  • ArcTangentArcTangent Registered User regular
    edited July 2017
    Chance wrote: »
    I think I might really like this guy. Unless landing his punch is like landing a Rein charge, of course...

    I swear to god that Rein's charge has gotten even more finicky lately, and then you see shit like this. With the ongoing issues with his melee, and his firestrike being nerfed on PTR (perhaps a bug), he just feels awful lately.

    ---

    Patch notes
    https://blizztrack.com/patch_notes/overwatch_ptr/37962
    Fixed a bug that allowed Sombra to take damage after activating her Translocator
    Finally.

    People are already saying that Doomfist is ridiculous if you combo all his abilities together into... er, a combo, but that leaves him without anything. The temporary shields thing seems a little weird to me and totally out of place. He is pretty big though, so I imagine he was soaking up a lot of damage and dying really quick so needed some kind of mitigation fix to be viable.

    ArcTangent on
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  • Hiryu02Hiryu02 Registered User regular
    Saw some PTR footage of him and my immediate thought is that Doomfist plays like a fighting-game character put in an FPS, complete with a shoryuken and a big ultimate attack.

    And that's completely fine with me.

    Looks to be big on mobility and juggling multiple cooldowns, which are exactly the sort of things I like. He looks rad as shit.

    Shoryuken? Check.
    Vi's charging Q? Check.
    Got a game-changing ultra? Check.

    Wish he had a grapple, but I'll take it.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SkutSkutSkutSkut Registered User regular
    Doomfist looks cool but can we get a new healer please?

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Yea, we definitely needed another DPS that folks could play instead of a needed role like tank or support.

    Nod. Get treat. PSN: Quippish
  • KanaKana Registered User regular
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • tyrannustyrannus i am not fat Registered User regular
    Let's also nerf mercy

  • KanaKana Registered User regular
    New free really fun character and this thread wants to complain

    ok

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Hiryu02 wrote: »
    Saw some PTR footage of him and my immediate thought is that Doomfist plays like a fighting-game character put in an FPS, complete with a shoryuken and a big ultimate attack.

    And that's completely fine with me.

    Looks to be big on mobility and juggling multiple cooldowns, which are exactly the sort of things I like. He looks rad as shit.

    Shoryuken? Check.
    Vi's charging Q? Check.
    Got a game-changing ultra? Check.

    Wish he had a grapple, but I'll take it.

    His ult should've been grabbing an opponent and then launching into a spinning piledriver that ends with the explosion we have now.

    But I guess we'll just have to live with him looking awesome in every other way.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Kana wrote: »
    New free really fun character and this thread wants to complain

    ok

    Welcome to the internets.

    Nod. Get treat. PSN: Quippish
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I do hope the next two heroes are a Talon Tank and Support so we can get a full Talon team going.

  • sanstodosanstodo Registered User regular
    Kana wrote: »
    Orisa will be an interesting matchup. She can peel him with halt, and fortify stops his juggles. Also she does a lot of damage to big characters who want to move straight at her, like she can shred Reaper. On the other hand Doomfist can bide his time until her fortify goes on cooldown, and then just burst her down easily, and he has no problem getting around her shield. Plus she's got a big head and he's got a really nasty shotgun. Throw a Tracer or Genji in there too and Orisa's screwed.

    On the other hand Doomfist seems like a character built all around burst damage. Even his primary fire has charges (though they're fairly fast). If you go in against a big HP character they might just tank your damage and then you'll just be standing around in the middle of the enemy team waiting for your cooldowns. Like Roadhog might be a pretty good matchup against Doomfist, Doom's a fairly easy hook target and Roadhog can easily tank his combos.

    He's definitely going to change up dive strategies, I just have a hard time deciding how. You could run him as a complement to dive with like Genji Tracer Doomfist, that would be fucking terrifying. OTOH he also seems like he could be a strong anti-dive pick, D.Va just standing there defense matrixing the dive target sure isn't going to work against Doomfist, even if he can't burst her out of her mech he can take her out of DM range. And if he catches Tracer she's a pancake. That might open things back up for hitscan heroes.

    He's definitely going to shake things up, at any rate.

    I think his ability to flank her and come from elevation and weird angles will do most of the work, and any help from a Genji or Tracer should be enough to finish her off. Low mobility characters are going to be pancakes, imho.

    I could see comps where Doomfist straight up replaces S76, Dva, or Winston depending on the opposing comp. Target prioritizing is going to be even more important. Doomfist is going to burst discorded targets like a crazy person (which he may be). Good luck playing Ana in this meta.

    That said, I bet Sombra becomes even more popular. Doomfist is going to be very, very dead when hacked or EMP'd. At least Dva has a decent armor and health pool when hacked; Doomfist has 250 life and will just melt.

    Personally, I'd love to see Doomfist, Winston/Dva, Tracer, Genji, Sombra/Zen/Mercy, Lucio comps in action. It'll be bodies flying everywhere.

  • ED!ED! Registered User regular
    SkutSkut wrote: »
    Doomfist looks cool but can we get a new healer please?

    . . .one that is a legit bad guy.

    "Get the hell out of me" - [ex]girlfriend
  • KanaKana Registered User regular
    edited July 2017
    Doomfist's animations are sooo satisfying

    His uppercut feels amazing everytime it lands

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    -If DF charges a fortified orissa, he just stops
    -DF combos well with Zarya:

    https://www.youtube.com/watch?v=KlN_gXgfxHQ

    Also, hes not very strong

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  • ArcTangentArcTangent Registered User regular
    Dragkonias wrote: »
    I do hope the next two heroes are a Talon Tank and Support so we can get a full Talon team going.

    Frankly, I'm kind of fed up of Talon. Some kind of Mad Max crazy doctor support that hangs out with Junk and Hog, I could certainly get behind though.

    ztrEPtD.gif
  • DonnictonDonnicton Registered User regular
    ArcTangent wrote: »
    Dragkonias wrote: »
    I do hope the next two heroes are a Talon Tank and Support so we can get a full Talon team going.

    Frankly, I'm kind of fed up of Talon. Some kind of Mad Max crazy doctor support that hangs out with Junk and Hog, I could certainly get behind though.

    HEALING WITH EXPLOSIONS! MORE EXPLOSIONS!

  • ArcTangentArcTangent Registered User regular
    edited July 2017
    -If DF charges a fortified orissa, he just stops
    -DF combos well with Zarya:

    Also, hes not very strong

    I imagine Doomfist is going to have a surprising number of problems with Orisa and Lucio. Halt will stop his combos in their track and Fortify blocks them outright. Lucio's a small target who can shove him around or away even in the middle of combos, with the high mobility to take weird escape routes once in the air instead of helplessly falling. Pharah obviously eats his lunch.

    I'm going to guess that he's going to have a lot of problems with Rein too. He'll be able to get in close and start a combo, but Rein's melee has a bit of a knock-aside component to it, and one swing might be enough to push him away... or a charge in mid combo could simply possibly grab him out of the air and pin him into a wall. Thinking about it, any kind of CC might give him a bad time while he's getting up in people's faces and they basically can't miss.

    ArcTangent on
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  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Pharah abso-frigging-lutely eats his lunch. He can do basically absolutely nothing to her. Even Reaper can kill pharah easier

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  • Mx. QuillMx. Quill I now prefer "Myr. Quill", actually... {They/Them}Registered User regular
    Pharah abso-frigging-lutely eats his lunch. He can do basically absolutely nothing to her. Even Reaper can kill pharah easier

    Can he Meteor onto a Pharah.

    I wanna see that.

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Pharah abso-frigging-lutely eats his lunch. He can do basically absolutely nothing to her. Even Reaper can kill pharah easier

    Can he Meteor onto a Pharah.

    I wanna see that.

    Dunno. His meteor also does "only" 200 damage in the center. Zarya can, of course, protect herself and another player almost perfectly against this ult

    If you don't get combos rolling for the shields, you're gonna be dead most of the time.

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  • tyrannustyrannus i am not fat Registered User regular
    -If DF charges a fortified orissa, he just stops
    -DF combos well with Zarya:

    https://www.youtube.com/watch?v=KlN_gXgfxHQ

    Also, hes not very strong

    Watching Seagull play him is fun

  • sanstodosanstodo Registered User regular
    Pharah abso-frigging-lutely eats his lunch. He can do basically absolutely nothing to her. Even Reaper can kill pharah easier

    Yeah, Pharah can. My proposed comp would suffer in that case, but I could also imagine comps swapping out Genji for Pharah so we get lots of air battles between opposing Pharmercy combos while there's a 4v4 on the ground. I'm ok with this, because it could lead to a more rock papers scissors dynamic.

  • tyrannustyrannus i am not fat Registered User regular
    Also with his mobility there's no reason why he'd be engaging an Orisa

  • ArcTangentArcTangent Registered User regular
    tyrannus wrote: »
    Also with his mobility there's no reason why he'd be engaging an Orisa

    It makes me kind of wonder what he's SUPPOSED to be engaging though, and how. Things with their mobility/escapes/CC on cooldown so they can't escape? Spamming his RMB to chuck people around and create chaos? The characters I see him obliterating are Sym, Torb, and Zen since they have none of the above. The rest seem like they're a button press away from getting out of his most damaging stuff, and without the big combos, he seems sort of disruptive, but less so than, say, a couple Junk bombs or a mine tossed into the middle of things. Maybe his regular damage is scarier than it looks, or he's just supposed to always stay in halls for that extra impact damage. I dunno. *shrug*

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  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    ArcTangent wrote: »
    tyrannus wrote: »
    Also with his mobility there's no reason why he'd be engaging an Orisa

    It makes me kind of wonder what he's SUPPOSED to be engaging though, and how. Things with their mobility/escapes/CC on cooldown so they can't escape? Spamming his RMB to chuck people around and create chaos? The characters I see him obliterating are Sym, Torb, and Zen since they have none of the above. The rest seem like they're a button press away from getting out of his most damaging stuff, and without the big combos, he seems sort of disruptive, but less so than, say, a couple Junk bombs or a mine tossed into the middle of things. Maybe his regular damage is scarier than it looks, or he's just supposed to always stay in halls for that extra impact damage. I dunno. *shrug*

    I think he's supposed to bounce from squishy to squishy and gtfo if things get too dangerous. A great genji and a great DF will probably team up nicely?

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  • sanstodosanstodo Registered User regular
    ArcTangent wrote: »
    tyrannus wrote: »
    Also with his mobility there's no reason why he'd be engaging an Orisa

    It makes me kind of wonder what he's SUPPOSED to be engaging though, and how. Things with their mobility/escapes/CC on cooldown so they can't escape? Spamming his RMB to chuck people around and create chaos? The characters I see him obliterating are Sym, Torb, and Zen since they have none of the above. The rest seem like they're a button press away from getting out of his most damaging stuff, and without the big combos, he seems sort of disruptive, but less so than, say, a couple Junk bombs or a mine tossed into the middle of things. Maybe his regular damage is scarier than it looks, or he's just supposed to always stay in halls for that extra impact damage. I dunno. *shrug*

    He seems like he can handle Ana as well, along with making life hard for Tracer or Genji. Plus, he can probably make Rein's life super hard, given he can punch through Rein's shield and knock Rein into the air.

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    And yeah... A Seagull is really good with him already

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