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It might go through shields, but what happens when he hits a hardened orissa? Just like hitting a wall, or does he get stunned like Rein charging her?
And that's completely fine with me.
Looks to be big on mobility and juggling multiple cooldowns, which are exactly the sort of things I like. He looks rad as shit.
The description of his abilities is interesting, though that fist (at least from live streams) looks finicky as fuck. Curious if the damage reflects this.
Some are 3D animated and basically pixar quality
https://www.youtube.com/watch?v=to8yh83jlXg
Some have been Anime-Style, more or less animated
https://www.youtube.com/watch?v=9S66E01Rb0w
Some are a mix
https://www.youtube.com/watch?v=oJ09xdxzIJQ
They've all been pretty cool
On the other hand Doomfist seems like a character built all around burst damage. Even his primary fire has charges (though they're fairly fast). If you go in against a big HP character they might just tank your damage and then you'll just be standing around in the middle of the enemy team waiting for your cooldowns. Like Roadhog might be a pretty good matchup against Doomfist, Doom's a fairly easy hook target and Roadhog can easily tank his combos.
He's definitely going to change up dive strategies, I just have a hard time deciding how. You could run him as a complement to dive with like Genji Tracer Doomfist, that would be fucking terrifying. OTOH he also seems like he could be a strong anti-dive pick, D.Va just standing there defense matrixing the dive target sure isn't going to work against Doomfist, even if he can't burst her out of her mech he can take her out of DM range. And if he catches Tracer she's a pancake. That might open things back up for hitscan heroes.
He's definitely going to shake things up, at any rate.
More flying punches in the face
I swear to god that Rein's charge has gotten even more finicky lately, and then you see shit like this. With the ongoing issues with his melee, and his firestrike being nerfed on PTR (perhaps a bug), he just feels awful lately.
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Patch notes
https://blizztrack.com/patch_notes/overwatch_ptr/37962
Finally.
People are already saying that Doomfist is ridiculous if you combo all his abilities together into... er, a combo, but that leaves him without anything. The temporary shields thing seems a little weird to me and totally out of place. He is pretty big though, so I imagine he was soaking up a lot of damage and dying really quick so needed some kind of mitigation fix to be viable.
Shoryuken? Check.
Vi's charging Q? Check.
Got a game-changing ultra? Check.
Wish he had a grapple, but I'll take it.
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ok
His ult should've been grabbing an opponent and then launching into a spinning piledriver that ends with the explosion we have now.
But I guess we'll just have to live with him looking awesome in every other way.
Welcome to the internets.
I think his ability to flank her and come from elevation and weird angles will do most of the work, and any help from a Genji or Tracer should be enough to finish her off. Low mobility characters are going to be pancakes, imho.
I could see comps where Doomfist straight up replaces S76, Dva, or Winston depending on the opposing comp. Target prioritizing is going to be even more important. Doomfist is going to burst discorded targets like a crazy person (which he may be). Good luck playing Ana in this meta.
That said, I bet Sombra becomes even more popular. Doomfist is going to be very, very dead when hacked or EMP'd. At least Dva has a decent armor and health pool when hacked; Doomfist has 250 life and will just melt.
Personally, I'd love to see Doomfist, Winston/Dva, Tracer, Genji, Sombra/Zen/Mercy, Lucio comps in action. It'll be bodies flying everywhere.
. . .one that is a legit bad guy.
His uppercut feels amazing everytime it lands
From that: Glitch found in like an hour:
https://clips.twitch.tv/PerfectGrossOcelotVoteYea
-DF combos well with Zarya:
https://www.youtube.com/watch?v=KlN_gXgfxHQ
Also, hes not very strong
Frankly, I'm kind of fed up of Talon. Some kind of Mad Max crazy doctor support that hangs out with Junk and Hog, I could certainly get behind though.
HEALING WITH EXPLOSIONS! MORE EXPLOSIONS!
I imagine Doomfist is going to have a surprising number of problems with Orisa and Lucio. Halt will stop his combos in their track and Fortify blocks them outright. Lucio's a small target who can shove him around or away even in the middle of combos, with the high mobility to take weird escape routes once in the air instead of helplessly falling. Pharah obviously eats his lunch.
I'm going to guess that he's going to have a lot of problems with Rein too. He'll be able to get in close and start a combo, but Rein's melee has a bit of a knock-aside component to it, and one swing might be enough to push him away... or a charge in mid combo could simply possibly grab him out of the air and pin him into a wall. Thinking about it, any kind of CC might give him a bad time while he's getting up in people's faces and they basically can't miss.
Can he Meteor onto a Pharah.
I wanna see that.
Dunno. His meteor also does "only" 200 damage in the center. Zarya can, of course, protect herself and another player almost perfectly against this ult
If you don't get combos rolling for the shields, you're gonna be dead most of the time.
Watching Seagull play him is fun
Yeah, Pharah can. My proposed comp would suffer in that case, but I could also imagine comps swapping out Genji for Pharah so we get lots of air battles between opposing Pharmercy combos while there's a 4v4 on the ground. I'm ok with this, because it could lead to a more rock papers scissors dynamic.
It makes me kind of wonder what he's SUPPOSED to be engaging though, and how. Things with their mobility/escapes/CC on cooldown so they can't escape? Spamming his RMB to chuck people around and create chaos? The characters I see him obliterating are Sym, Torb, and Zen since they have none of the above. The rest seem like they're a button press away from getting out of his most damaging stuff, and without the big combos, he seems sort of disruptive, but less so than, say, a couple Junk bombs or a mine tossed into the middle of things. Maybe his regular damage is scarier than it looks, or he's just supposed to always stay in halls for that extra impact damage. I dunno. *shrug*
I think he's supposed to bounce from squishy to squishy and gtfo if things get too dangerous. A great genji and a great DF will probably team up nicely?
He seems like he can handle Ana as well, along with making life hard for Tracer or Genji. Plus, he can probably make Rein's life super hard, given he can punch through Rein's shield and knock Rein into the air.