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[Fallout] Your Cube Was Nuked By xXx420yolo_69

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Posts

  • AistanAistan Tiny Bat Registered User regular
    edited September 2017
    Axen wrote: »
    Keep in mind modders are able to mod Bethesda games because Bethesda allows it and provides the tools for it. They can stop doing that whenever they want. As 'ol Petey Hines threatened in one of his recent tirades.

    Tinfoil Hat part of me says, "Do you honestly believe they'll release the GECK for FO5?"



    Also, reminder Creation Club goes live for Skyrim this month.

    Removing a feature like that would make a lot of people just not buy it. The ability to easily create/use mods is now an ingrained component of Bethesda open world games, for better and worse. I have never gone so far to say that playing with mods is necessary for their games, but it easily exponentially increases the amount of play time I have with them.

    Honestly I think they probably should have gotten in on it. Having a storefront for people to browse through a bunch of user-created content that has been tested and found to work without problems is a good idea. They just need to work out the pricing/compensation and make the experience not shit. Paid mods was bad because it was taking a thing that was previously free and now making it cost money. The creation club is better, but still not great because the system they are using currently is pretty garbage. If they fix it and people want to sign up for it and make content and get paid for that then sure, great. I won't use it but maybe other people will, and free mods will still exist and be created.

    To use a generic example because I don't want to keep bagging on the same actual person, if someone who used to make really cool gun mods for fallout 4 now gets in on the fallout 5 creation club full time that doesn't mean no more free gun mods. Someone out there will say "fuck that i'm not paying for a gun mod, i'll just do it myself" and then maybe release that and hey we've got a new gun modder.


    Everyone remembers horse armor as being a bad thing and a joke. But it was literally one of the first instances of downloadable content in any game anywhere. They had no idea what people would want or how much they should charge for it. It takes time to work out how things should be handled.

    If this works out then maybe other developers will make their games more easily moddable so they can get in on this sort of thing. I'd be fine with that.

    Aistan on
    MassenaFencingsax
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    edited September 2017
    Axen wrote: »
    They're making the esl format available to PC users via the GECK, isn't that a good thing? Correct me if I'm wrong but as someone who struggles with "whoops I have way too many mods" every time I set something up for a fresh playthrough, bypassing the 255 esm/esp limit is a good thing.

    The .esl are for Creation Club mods. Free mods are still .esp and thus restricted by the console's limit.

    I was given to understand that the latest GECK update added ESL as an option, and I've seen discussion about deciding whether to convert old mods to that format or not. I'll have to dig a bit to confirm..
    Edit: The best I can find at the moment is this post by an admin on the Sim Settlements discussion forums. By no means definitive, I know.

    Dr. Phibbs McAthey on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited September 2017
    Modding is ingrained in the PC crowd, for sure.

    Thing is the PC versions of their games sell. . . well I wouldn't say badly, but in truth no where near as well as the console versions sell.

    I could easily see Bethesda making the call to just not support modding outside of the Creation Club. PC users would be upset, but they're a drop in the bucket in terms of sales nowadays. Bethesda could very well decide that it would be worth it.

    And honestly a lot of people on PC would still buy the new FO or TES anyway.


    Edit- In regards to the .esl. They added them to the GECK and you can convert .esp to .esl, but they have to be small mods. On top of that the way the .esl bypass the mod limit is effectively by tricking the game in to thinking they are one mod. ie: If you have a dozen Creation Club mods they instead only count as "one mod". If you add a dozen more it still counts as "one mod".

    I doubt Microsoft and especially Sony would be cool with those .esls being used by free mods to bypass the limit they set.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
    Commander Zoom
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    Axen wrote: »
    Modding is ingrained in the PC crowd, for sure.

    Thing is the PC versions of their games sell. . . well I wouldn't say badly, but in truth no where near as well as the console versions sell.

    I could easily see Bethesda making the call to just not support modding outside of the Creation Club. PC users would be upset, but they're a drop in the bucket in terms of sales nowadays. Bethesda could very well decide that it would be worth it.

    And honestly a lot of people on PC would still buy the new FO or TES anyway.


    Edit- In regards to the .esl. They added them to the GECK and you can convert .esp to .esl, but they have to be small mods. On top of that the way the .esl bypass the mod limit is effectively by tricking the game in to thinking they are one mod. ie: If you have a dozen Creation Club mods instead they only count as "one mod". If you add a dozen more it still counts as "one mod".

    I doubt Microsoft and especially Sony would be cool with those .esls being used by free mods to bypass the limit they set.

    RE: esl format, I see a lot of people talking about the limit as being bs but..it would in theory still be a great format for the guys releasing single weapons or armors, simple stuff like that. Not every mod is on the scope of Falskaar, by a long shot.
    Again, I'm not a modder beyond having done some simple companion scripting and retexturing for funsies for my own use, so this just amounts to educated guesses.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    The limit comes from the CreationKit wiki if any wants to read up on it.

    A Capellan's favorite sheath for any blade is your back.
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    It's actually pretty interesting that they're merging ESLs on runtime. Merging mods isn't an exact science and known to cause its own mess of problems if you're not careful. If they're merging them on the fly every time the game boots and aren't throwing errors that's pretty incredible, especially as time goes on and more content gets released in the format. What is going on behind the scenes that they're able to do that?

    Zilla360
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Axen wrote: »
    And honestly a lot of people on PC would still buy the new FO or TES anyway.

    I can only speak for myself, but them no longer releasing the creation kit would make their games for me go from "Day 1 Purchases" to "50% sale or more, at some time in the future". It's a huge part of what I like about their games. I certainly don't play them for the story.

    MassenaStrikorXeddicus
  • AistanAistan Tiny Bat Registered User regular
    The creation club only exists because there is a large and active modding community that encompasses a large segment of their playerbase. That large and active modding community exists because the game is easy to mod due to the tools the developers have provided and the way the game is built.

    If they change the way the game is built and get rid of the tools then no more modding community, at least at the size it currently is. Then there's no creators to invite to the club and the entire thing dies.

    They aren't going to get rid of non-creation club mods. Or if they do they are even bigger morons than I could have imagined.

    Diplominator
  • Commander ZoomCommander Zoom Registered User regular
    edited September 2017
    Pretty sure, at this point, that they and/or Zenimax are morons of that magnitude.

    Commander Zoom on
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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Pretty sure, at this point, that they and/or Zenimax are morons of that magnitude.

    It's certainly questionable.

  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited September 2017
    McHoger wrote: »
    Aistan wrote: »
    I don't mind that she's getting paid for her work. I mind that she was almost a fanatic ranting about people who were using the paid mods system and now is doing the opposite when she is the one getting money. If she was just part of the program and putting out content that'd be fine, but she's actively ranting that people misunderstand the new system and it's not paid mods anymore. It's contract work.

    Make content -> get paid for it
    Enter contract and get paid -> make content

    It's a distinction without a difference. They are getting fan creators to make things and then selling them through a storefront.


    Even then all of that is completely fine conceptually, but the main problem is how shitty a job they did. If it all worked perfectly and I could ignore it entirely then great, fantastic. I wish the creators were getting a better deal but if they like it then whatever. But the way they managed the files made it my problem and now i'm gonna complain.

    But then i've been clear I don't like her to begin with so maybe that's just all i'm seeing. I dunno. I just wish they were less crap at this stuff.

    The hypocrisy is real here... I don't think it takes a whole lot to see that Elianora is exhibiting the very definition of that behavior.

    But like you said, I wouldn't even care if the "Forever Free" modders had decided to get on-board with Creation Club to make shitty "not mods" that I have no interest in. They made it my problem when Bethesda set the damn thing up to auto-download every "not mod" to my SSD whether or not I choose to buy it, further complicating the matter by every update to the store being treated as an update to the game, which fucks up F4SE.

    Fuck Bethesda. I was never angry about the "Paid mods" thing before, only worried about what it might do to the free mod scene. Now I'm actively angry because their shit that I don't want is being shoved onto my PC.

    They have said that the auto-download is unintentional and will be fixing it. The current guess is that they were using it as a method to bypass the content limit on the consoles.

    The auto-download may not be how they intend to continue going forward with the Creation Club, but you can't tell me it's not intentional. Bethesda didn't just go, "Oops, teehee, we didn't know those would download automatically!". They knew and didn't care because they wanted to shovel this thing out the door as quickly as possible. The craziest thing is that if they had waited and fixed the auto-download thing (if, indeed, they really are going to fix it because I'll believe it when I see it), they might have also had some semi-decent content in their store by the time it was actually ready. But no, 'release now, patch later' is the Triple-A meme.

    Even if they do fix the auto-download, it seems like Bethesda will still be posting any additional store content as 'new DLC' because that's how their system fools consoles. As such, it's going to break the script extender each time and I can imagine the F4SE folk will get sick of having to constantly pump updates to keep up. Not that Bethesda cares of course.

    Toxic Pickle on
  • korodullinkorodullin What. SCRegistered User regular
    If they get rid of the open modding tools we have now, I would flat-out never buy another Bethsoft game again, period. Not on sale, not ever. My opinion of Bethesda has been in decline for several years now, and that would be the bridge too far for me.

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    - The Four Horsemen of the Apocalypse (2017, colorized)
    Dr. Phibbs McAtheyToxic PickleMassenaCorsiniDarth Waiterfurlion
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    korodullin wrote: »
    If they get rid of the open modding tools we have now, I would flat-out never buy another Bethsoft game again, period. Not on sale, not ever. My opinion of Bethesda has been in decline for several years now, and that would be the bridge too far for me.

    I am with you on that. In fact, back before the release of Fallout 4, people were complaining (and not wrongly) about the Season Pass, but in no uncertain terms I said I'd be buying that season pass, as I knew I'd end up purchasing all the DLC anyways because modders were going to use that stuff and I didn't want to miss out.

    I am now at the point where I will likely not pre-order any future TES of Fallout game nor buy the season pass because I'm genuinely concerned that the Creation Kit is going to be 'mysteriously delayed', while the Creation Club will be right there on day one with a store full of microtransactions waiting to go. So I'll wait and make a purchase when and if the Creation Kit shows up.

    Derrick
  • EnigmedicEnigmedic Registered User regular
    Woo finally picked up a ps4 and fallout 4 last night. Did character creation, and now I'm set to roam the wastes all weekend.
    korodullin wrote: »
    If they get rid of the open modding tools we have now, I would flat-out never buy another Bethsoft game again, period. Not on sale, not ever. My opinion of Bethesda has been in decline for several years now, and that would be the bridge too far for me.

    I am with you on that. In fact, back before the release of Fallout 4, people were complaining (and not wrongly) about the Season Pass, but in no uncertain terms I said I'd be buying that season pass, as I knew I'd end up purchasing all the DLC anyways because modders were going to use that stuff and I didn't want to miss out.

    I am now at the point where I will likely not pre-order any future TES of Fallout game nor buy the season pass because I'm genuinely concerned that the Creation Kit is going to be 'mysteriously delayed', while the Creation Club will be right there on day one with a store full of microtransactions waiting to go. So I'll wait and make a purchase when and if the Creation Kit shows up.

    I wouldn't even count on the next TES or Fallout game though to be honest. I'm pretty sure Bethesda recently said that they didn't want to just be the company that swapped between the two games every other year for releases. So I would expect something else from them before another sequel to either of the games.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited September 2017
    They actually did let slip at PAX that their Elder Scrolls team are working on two new IPs before they start of a new TES game.

    edit- On another note, while I doubt this will ever happen in a TES game I would personally be totally down with the inclusion of multiplayer. Like, not full on MMO or MMO-Lite or even dedicated server shenanigans. Just myself and three buddies exploring the world would be super fucking awesome to me.

    At the same time though if the games continue to be singleplayer only I would be perfectly content with that as well.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
    MassenaStrikor
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I've been seeing a lot of rumors that Bethesda is working on a Game of Thrones RPG.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Turns out that one was a hoax.

    Bethesda even said that before the show started they were approached about making a game for a Song of Ice and Fire, but they turned it down. While they were/are huge fans they said they are open world game Devs and the books left little means to have an open world without cocking it all up.

    A Capellan's favorite sheath for any blade is your back.
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
  • MassenaMassena Registered User regular
    Axen wrote: »
    They actually did let slip at PAX that their Elder Scrolls team are working on two new IPs before they start of a new TES game.

    edit- On another note, while I doubt this will ever happen in a TES game I would personally be totally down with the inclusion of multiplayer. Like, not full on MMO or MMO-Lite or even dedicated server shenanigans. Just myself and three buddies exploring the world would be super fucking awesome to me.

    At the same time though if the games continue to be singleplayer only I would be perfectly content with that as well.

    Man, SO much this. These games are tailor made for coop. My wife and I have talked about wanting to tag team Skyrim all the time. Not some random person running by in your same jacket, saving the world just like you, but a team? Hell yeah.

    And, likewise, if it's just single player (but with the creation kit free), I'm still down for whatever they throw at me.

    Strikor
  • GlaziusGlazius Registered User regular
    Enigmedic wrote: »
    Woo finally picked up a ps4 and fallout 4 last night. Did character creation, and now I'm set to roam the wastes all weekend.

    Cool, have fun with it!

    There is, like, one thing I feel like I should warn you about in advance. If you use a crafting bench outside of a "settlement" with a big red workshop, because there are lots of them just hanging out in the wild, make sure you check its inventory after you're done. Any leftover components from breaking down junk will get dumped in there, and if you don't take them out they'll be lost forever the next time the cell resets.

  • Steel AngelSteel Angel Registered User regular
    Axen wrote: »
    They actually did let slip at PAX that their Elder Scrolls team are working on two new IPs before they start of a new TES game.

    edit- On another note, while I doubt this will ever happen in a TES game I would personally be totally down with the inclusion of multiplayer. Like, not full on MMO or MMO-Lite or even dedicated server shenanigans. Just myself and three buddies exploring the world would be super fucking awesome to me.

    At the same time though if the games continue to be singleplayer only I would be perfectly content with that as well.

    I think someone from Bethesda has previously mentioned the tech isn't yet there for some of the stuff they want to do with a new mainline TES game.
    Axen wrote: »
    Turns out that one was a hoax.

    Bethesda even said that before the show started they were approached about making a game for a Song of Ice and Fire, but they turned it down. While they were/are huge fans they said they are open world game Devs and the books left little means to have an open world without cocking it all up.

    Given the quality of writing in a lot of Bethesda games, I can't say I disagree with it not being the best fit. It's the kind of project I'd rather see handled by CD Projekt or Obsidian.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • AistanAistan Tiny Bat Registered User regular
    The writing quality is the main issue with that, yeah. Bethesda is too good at it for that project to have worked. I'm really glad it turned out to be a lie because it would actually be nice to play their next game assuming no bullshit around the periphery.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Bethesda even said that before the show started they were approached about making a game for a Song of Ice and Fire, but they turned it down. While they were/are huge fans they said they are open world game Devs and the books left little means to have an open world without cocking it all up.
    That and TES has pretty much got their medieval sword and sorcerery dark fantasy thing covered.

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    Fencingsax
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    This mod greeted me on the F4 Nexus front page today. I'd say the community is taking this paid mods thing pretty well.

    Sir CarcassCommander ZoomXeddicusFencingsaxDr. ChaosEvmaAlsarCorsini
  • DelduwathDelduwath Registered User regular
    I dunno, doesn't seem immersive enough.

    Lore-friendly, though, so that's a plus.

    Strikor
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited September 2017
    Massena wrote: »
    Axen wrote: »
    They actually did let slip at PAX that their Elder Scrolls team are working on two new IPs before they start of a new TES game.

    edit- On another note, while I doubt this will ever happen in a TES game I would personally be totally down with the inclusion of multiplayer. Like, not full on MMO or MMO-Lite or even dedicated server shenanigans. Just myself and three buddies exploring the world would be super fucking awesome to me.

    At the same time though if the games continue to be singleplayer only I would be perfectly content with that as well.

    Man, SO much this. These games are tailor made for coop. My wife and I have talked about wanting to tag team Skyrim all the time. Not some random person running by in your same jacket, saving the world just like you, but a team? Hell yeah.

    And, likewise, if it's just single player (but with the creation kit free), I'm still down for whatever they throw at me.

    I personally have no use for this, but I definitely wouldn't mind if the game had drop-in co-op for those who enjoy it, much as Saints Row 2 did.

    I would not, however, enjoy TES becoming a 'multi-player' game. I mean, there's already Elder Scrolls Online if you're into that sort of thing; I like my TES off-line and solo, because that let's me change stuff (either with mods or console commands) how I prefer them to be.

    Toxic Pickle on
    Massena
  • XeddicusXeddicus Registered User regular
    Massena wrote: »
    Axen wrote: »
    They actually did let slip at PAX that their Elder Scrolls team are working on two new IPs before they start of a new TES game.

    edit- On another note, while I doubt this will ever happen in a TES game I would personally be totally down with the inclusion of multiplayer. Like, not full on MMO or MMO-Lite or even dedicated server shenanigans. Just myself and three buddies exploring the world would be super fucking awesome to me.

    At the same time though if the games continue to be singleplayer only I would be perfectly content with that as well.

    Man, SO much this. These games are tailor made for coop. My wife and I have talked about wanting to tag team Skyrim all the time. Not some random person running by in your same jacket, saving the world just like you, but a team? Hell yeah.

    And, likewise, if it's just single player (but with the creation kit free), I'm still down for whatever they throw at me.

    I personally have no use for this, but I definitely wouldn't mind if the game had drop-in co-op for those who enjoy it, much as Saints Row 2 did.

    I would not, however, enjoy TES becoming a 'multi-player' game. I mean, there's already Elder Scrolls Online if you're into that sort of thing; I like my TES off-line and solo, because that let's me change stuff (either with mods or console commands) how I prefer them to be.

    Yeah, if they make it multiplayer of any kind it'll probably screw things up. If they can work around that then great, but multiplayer is being crammed into everything when it shouldn't be.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • ButtcleftButtcleft Registered User regular
    yeah i dont want any sort of multi in my TES games

    because that will make modding a nightmare.

  • DerrickDerrick Registered User regular
    Buttcleft wrote: »
    yeah i dont want any sort of multi in my TES games

    because that will make modding a nightmare.

    I've tried ESO. That is unequivocally NOT what I want out of an Elder Scrolls game. At all.

    Steam and CFN: Enexemander
    Toxic Pickle
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    Derrick wrote: »
    Buttcleft wrote: »
    yeah i dont want any sort of multi in my TES games

    because that will make modding a nightmare.

    I've tried ESO. That is unequivocally NOT what I want out of an Elder Scrolls game. At all.

    Yeah, same.

    ESO looks like an Elder Scrolls game, heck it even sorta plays like one, but it doesn't have the heart and soul of an Elder Scrolls game. Even though ESO gives the appearance of being single-player in many respects, it just doesn't have the same freedom as all the previous Elder Scrolls games; the ability to customize the sandbox, if you will.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Got done binge watching West World a few days ago.

    Now thats how you do a goddamn story about androids.

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    AxenTheColonel
  • XeddicusXeddicus Registered User regular
    The Man In Black is how most everyone winds up playing sooner or later.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • AistanAistan Tiny Bat Registered User regular
    His arc is the worst part of the show and I reject that perspective on human nature in its entirety.

    And no I don't wind up playing like that. Not in any playthroughs of any open world game.

    Commander ZoomAtlas in Chains
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited September 2017
    Xeddicus did say most. It might be an interesting poll to see how many people have done genocide or evil manipulative bastard runs in games that permit but don't encourage them. You'd have to limit the sample to people who've put in a huge amount of time (and therefore done many playthroughs) to their given game, since mass murder is rarely the most effective and natural way to play the games where you get a choice. I number in the "yes" camp. Ah, New Vegas. So freeing.

    WhiteZinfandel on
    TheColonel
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Mass Murder - How to Make the World a Better Place, by Courier Six

    TheColonelRedTide
  • AistanAistan Tiny Bat Registered User regular
    The 'most' is what I was taking issue with. Until I see a study done that says that the majority of people default to antisocial murderous tendencies when they are bored in a video game i'm going to believe that that dim a view on human nature is rubbish. Westworld is even more cynical than that, extrapolating it into real life.

  • Foolish ChaosFoolish Chaos Registered User regular
    Aistan wrote: »
    Until I see a study done that says that the majority of people default to antisocial murderous tendencies when they are bored in a video game i'm going to believe that that dim a view on human nature is rubbish.

    That is a huge implication.

    Playing the villain in fantasy has zero bearing on the moral decency of a person.

    If you believe that you basically condemn all young boys. They loved Darth Vader, and now they love Kylo Ren.

    Being able to discern reality from fantasy goes both ways.

    XeddicusKonphujunDr. ChaosTheColonelEvmaAlsarfurlion
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Aistan wrote: »
    Until I see a study done that says that the majority of people default to antisocial murderous tendencies when they are bored in a video game i'm going to believe that that dim a view on human nature is rubbish.

    That is a huge implication.

    Playing the villain in fantasy has zero bearing on the moral decency of a person.

    If you believe that you basically condemn all young boys. They loved Darth Vader, and now they love Kylo Ren.

    Being able to discern reality from fantasy goes both ways.

    I see Aistan's point and why one might be disquieted by the practical implications if it really is a common component of the human psyche. Just because there will be zero real world consequences for taking an immoral simulated action doesn't mean it says nothing about a person. If they enjoy doing bad things when there are no consequences for anyone who's real, that means there's a threshold beyond which their enjoyment of villainy leads to action. I think for most of those people the threshold is "doesn't affect anyone real," rather than "has no consequences for people I care about," but even that could become significant. It's pretty uncommon for a person's perception of reality to change, but derealization does happen.

    I think (and hope) the enjoyment of figures like Vader and Kylo Ren is generally more about freedom and potency than explicit evilness, though. When I did my genocide run in New Vegas, it was about introducing variety and a new challenge to my game rather than sadism.

  • XeddicusXeddicus Registered User regular
    Yeah, it's a GAME.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
    AxenKonphujunDr. ChaosTheColonelAndy JoeCommander ZoomEvmaAlsar
  • hippofanthippofant ティンク Registered User regular
    There's an obvious flip-side to it too: there are GOOD things that people do in video games that they would never do in real life. Almost never in real life am I going to volunteer to rescue a kidnapped child for their mother.

    Commander Zoom
This discussion has been closed.